Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.09 @ 18:00:11 Player: Meliethel Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (64) 320 Value Destroyed (2531) 2531 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (795) 795 TOTAL SCORE: 9666 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 269 Met Imprinter 300 Was Imprinted 300 Friendly Fire -140 Cogmind --------- Core Integrity 1300/1300 Matter 300/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -3/Research Parts ------- > --- POWER (2) -------- Fission Core Zionite Light DM Reactor > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (9) ------ Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Transmission Jammer > --- WEAPON (6) ------- High-powered Shock Rifle Zionite Phaser-M Long-range Proton Cannon Flak Gun Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY (16) --- Light Angular Momentum Engine Neutrino Core Zionite Composite Leg I Zionite Composite Leg I Improved Heat Sink High-capacity Matter Pod (200) Matter Compressor (17) Zionite Weapon Casing Zionite Light Carapace Hacking Drone Bay (1/1) Tesla Rifle Variable Charge Gun Dispersion Rifle Mini Grenade Launcher Makeshift Sword Peak State ------------ > --- POWER ------------ Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Transmission Jammer > --- WEAPON ----------- High-powered Shock Rifle Zionite Phaser-M Long-range Proton Cannon Flak Gun Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Zionite Composite Leg I Zionite Composite Leg I Improved Heat Sink High-capacity Matter Pod Matter Compressor Zionite Weapon Casing Zionite Light Carapace Hacking Drone Bay Tesla Rifle Variable Charge Gun Dispersion Rifle Mini Grenade Launcher Makeshift Sword [Rating: 105] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 2 | . . 1 . . . . . . 1 . . . Utility 7 | . . 1 . 1 . . . . 1 2 1 1 Weapon 4 | . . . 2 . . . . . . . 1 1 Parts Attached 101 | 7 . 13 19 7 10 10 3 12 5 6 5 4 Power 13 | 1 . . 4 1 . 1 . 3 1 . 1 1 Engine 9 | 1 . . 2 1 . 1 . 3 . . 1 . Core 3 | . . . 2 . . . . . 1 . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 16 | 2 . 3 3 1 . . . 4 1 2 . . Treads 12 | . . 3 2 1 . . . 4 . 2 . . Leg 4 | 2 . . 1 . . . . . 1 . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 20 | 1 . 5 . 2 . 1 2 2 1 2 2 2 Device 10 | . . . . 1 . 1 1 2 . 2 2 1 Storage 5 | 1 . 2 . . . . 1 . . . . 1 Processor 4 | . . 2 . 1 . . . . 1 . . . Hackware . | . . . . . . . . . . . . . Protection 1 | . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 52 | 3 . 5 12 3 10 8 1 3 2 2 2 1 Energy Gun 14 | 1 . 1 . 3 3 2 1 1 . . 1 1 Energy Cannon 10 | . . 1 4 . 2 1 . 1 . 1 . . Ballistic Gun 17 | 2 . 3 6 . 2 1 . 1 . 1 1 . Ballistic Cannon 2 | . . . . . . . . . 2 . . . Launcher 6 | . . . 1 . 2 3 . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 . . 2 . . . . 2 Parts Lost 26 | . . 3 4 2 7 1 . 8 . . 1 . Power 6 | . . . 2 . 2 . . 2 . . . . Propulsion 7 | . . 1 2 . . . . 4 . . . . Utility 2 | . . 1 . . . . . . . . 1 . Weapon 11 | . . 1 . 2 5 1 . 2 . . . . Highest Loss Streak 4 | . . 2 1 1 2 1 . 4 . . 1 . Average Slot Usage (%) 87 | . 85 95 95 95 97 89 81 70 83 85 82 85 Engine 7 | . 14 11 4 7 6 7 7 11 6 5 4 2 Core 2 | . . . 3 7 6 . . . 4 5 5 4 Treads 20 | . . 27 21 18 23 23 23 19 13 11 10 9 Leg 1 | . 28 5 3 . . . . . 4 3 . . Device 7 | . . . . 3 . 5 13 15 13 15 20 24 Storage 7 | . 14 12 9 7 7 7 7 7 6 5 5 5 Processor 13 | . . 11 18 19 23 16 8 7 12 11 10 9 Energy Gun 5 | . 14 6 . 7 10 8 7 6 . . . 5 Energy Cannon 3 | . . 2 4 . 4 7 5 . 6 5 5 4 Ballistic Gun 10 | . 14 11 28 14 5 6 5 . 6 6 14 9 Ballistic Cannon 1 | . . . . . . . . . 7 9 5 4 Slashing Weapon 1 | . . . 1 7 5 . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 94 | 13 13 35 37 37 43 47 47 65 65 70 74 94 Greatest Support 140 | 20 20 60 63 63 63 63 63 84 48 70 70 140 Greatest Overweight (x) 2 | . . 1 . . . . . 2 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 6 14 10 10 10 10 10 10 10 10 10 16 Average Capacity 9 | 5 6 9 10 10 10 10 10 10 10 10 10 11 Most Carried 15 | 4 4 10 10 10 10 10 10 10 8 10 10 15 Average Carried 8 | 3 4 8 9 9 8 8 9 9 6 8 9 11 Final Capacity 16 | 6 6 10 10 10 10 10 10 10 10 10 10 16 Final Carried 15 | 4 4 10 10 10 10 9 10 6 8 9 10 15 Class Distribution -------------------- 43% | Gunner 11% | Mutant 11% | Derelict-Gunner 11% | Scavenger-Skirmisher 6% | Derelict-Skirmisher 6% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Derelict-Skirmisher | -7/Lower Caves Derelict-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Executioner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Matter Collected 2517 | 270 . 221 903 116 265 281 57 124 62 . 112 106 Remotely . | . . . . . . . . . . . . . Salvage Created 2819 | 112 . 420 851 127 364 93 . 684 62 . . 106 Parts 135 | . . 19 51 10 12 8 . 28 4 . . 3 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . 11 8 . 32 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 54 | . . 8 22 2 7 2 . 12 1 . . . Melee 9 | . . . 2 1 6 . . . . . . . Guns 34 | . . 7 16 1 . 1 . 9 . . . . Cannons 5 | . . . 1 . . 1 . 2 1 . . . AOE 4 | . . . 3 . 1 . . . . . . . Classes Destroyed 11 | 2 . 3 3 2 . . . . . . . 1 Worker 6 | 1 . . 5 . . . . . . . . . Builder 2 | . . 1 1 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . Swarmer 7 | . . . 5 . . . . 2 . . . . Grunt 22 | . . 5 10 . 4 . . 3 . . . . Brawler 5 | . . . 1 . 2 . . 2 . . . . Sentry 12 | . . 3 5 1 1 . . 1 1 . . . Hunter 6 | . . . 1 . . 1 . 4 . . . . Programmer 2 | . . . . 1 . 1 . . . . . . Z-Courier 1 | . . . . . . . . . . . . 1 Best Kill Streak 4 | 1 . 3 4 1 4 1 . 4 1 . . . Combat Bots Only 4 | . . 3 3 1 4 1 . 4 1 . . . Max Kills in Single Turn 2 | 1 . 1 2 1 1 1 . 2 1 . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . 1 . 1 . . . . . . . Melee 1 | . . . 1 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Damage Taken 4519 | . 44 449 1229 206 1140 153 . 1201 . . 97 . Core 590 | . 11 22 219 14 199 31 . 94 . . . . Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 87 | 100 95 94 60 . . . . 51 100 100 100 . Volleys Fired 141 | 15 7 27 48 3 7 9 . 21 1 . 2 1 Largest 5 | 1 2 2 4 3 4 3 . 3 4 . 5 5 Hottest 252 | 40 60 96 134 111 230 173 . 250 190 . 220 252 Shots Fired 322 | 15 14 50 164 8 11 11 . 30 4 . 10 5 Gun 272 | 15 14 42 153 8 3 3 . 24 1 . 6 3 Cannon 29 | . . 8 4 . 1 1 . 6 3 . 4 2 Launcher 21 | . . . 7 . 7 7 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 217 | . 7 30 153 5 . 2 . 6 3 . 8 3 Thermal 34 | . . 4 . 2 1 2 . 24 1 . . . Explosive 21 | . . . 7 . 7 7 . . . . . . Electromagnetic 50 | 15 7 16 4 1 3 . . . . . 2 2 Robot Hit Streak 22 | 4 6 22 11 7 . 10 . 11 5 . 8 4 Robot Miss Streak 11 | 2 4 4 5 . . . . 11 . . 1 1 Penetration Max 1 | . . . 1 . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 246 | 9 8 39 114 9 21 3 . 27 3 . 10 3 Core Hits 129 | 3 1 17 53 4 11 3 . 30 2 . 3 2 Critical Hits 1 | . . . 1 . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . Melee Attacks 39 | . . . 8 7 24 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 39 | . . . 8 7 24 . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6198 | 118 118 691 2466 222 844 84 . 1267 70 . 238 80 Guns 3762 | 118 118 422 1626 72 . 56 . 1157 23 . 127 43 Cannons 531 | . . 115 83 . . 28 . 110 47 . 111 37 Explosions 999 | . . 154 572 . 273 . . . . . . . Melee 906 | . . . 185 150 571 . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 2390 | . 61 327 1626 37 . 35 . 64 43 . 177 20 Thermal 1481 | . . 182 . 20 . 49 . 1203 27 . . . Explosive 845 | . . . 572 . 273 . . . . . . . Electromagnetic 576 | 118 57 182 83 15 . . . . . . 61 60 Impact . | . . . . . . . . . . . . . Slashing 906 | . . . 185 150 571 . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . 1 . 4 6 6 6 . . . . . Average Corruption 5 | . . 1 . 4 5 6 6 . . . . . Corruption Purged . | . . . . . . . . . . . . . Effects 79 | . . 1 . 13 45 15 5 . . . . . Message Errors 20 | . . . . 5 10 3 2 . . . . . Matter Fused 18 | . . . . 4 10 3 1 . . . . . Heat Flow Errors 9 | . . . . 1 6 2 . . . . . . Energy Discharges 11 | . . 1 . 1 4 3 2 . . . . . Data Loss (minor) 11 | . . . . . 9 2 . . . . . . Data Loss (major) 2 | . . . . . 2 . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . Targeting Errors 7 | . . . . 2 3 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 74 | . . 24 38 . 4 4 . 4 . . . . Projectiles 4 | . . . . . . . . 4 . . . . Explosions 38 | . . 24 10 . . 4 . . . . . . Melee 32 | . . . 28 . 4 . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 129 | . . 101 . . . 28 . . . . . . Shots 3 | . . 1 . . . 2 . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 369 | . 12 174 180 222 217 272 . 369 81 . . . Average Temperature 92 | . 10 54 55 61 93 100 . 163 43 . . . Received Heat Transfer 861 | . 24 153 270 54 204 27 . 120 . . 9 . Effects 5 | . . . . . . . . 5 . . . . Shutdowns 1 | . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Interference 3 | . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Parts Fried 4 | 2 . 1 . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Melted 4 | . . . . . . . . 4 . . . . Heat Transferred 2155 | . . 235 . 37 . 74 . 1772 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Peak Influence 579 | 10 62 301 579 244 . . . . 73 . 125 . Initial 224 | . 6 26 59 224 . . . . . . . . Average 122 | 2 32 138 232 164 . . . . 12 . 12 . Maximum Alert Level 2 | . . 1 2 1 . . . . . . . . Low Security (%) 74 | 100 100 81 58 37 . . . . 100 100 100 100 Level 1 16 | . . 18 15 62 . . . . . . . . Level 2 8 | . . . 25 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 3 3 . . . . 1 . 1 . Investigation 3 | . 1 . 1 1 . . . . . . . . Extermination 3 | . . . . 1 . . . . 1 . 1 . Reinforcement 4 | . . 1 2 1 . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Distress Signals 7 | . . 2 5 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 95 | . 3 16 37 6 9 4 . 17 1 . 2 . Peak Tracking Total 7 | . 2 5 4 2 7 3 . 5 1 . 2 . Tactical Retreats 10 | . 1 . 7 . 1 . . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Traps Triggered 4 | . . 1 2 . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Machines Disabled 8 | . . 2 5 . 1 . . . . . . . Max in Single Turn 1 | . . 1 1 . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Machines Accessed 19 | . 2 3 7 2 . 3 . . 1 . 1 . Terminals 12 | . 2 3 5 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . 1 . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 62 | . 12 7 19 8 . 8 . . 4 . 4 . Successful 37 | . 7 5 11 2 . 8 . . 2 . 2 . Failed 25 | . 5 2 8 6 . . . . 2 . 2 . Catastrophic 4 | . . 1 1 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 14 | . . . . . . . 1 . 7 . . 6 Terminals 42 | . 12 7 15 8 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . 2 . . . . . . . 4 . Recycling Units 4 | . . . . . . . . . 4 . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 30 | . 7 5 8 2 . 8 . . . . . . Record 14 | . 5 1 2 . . 6 . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . Open Door 2 | . . . . . . 2 . . . . . . Alert Level 3 | . . 1 1 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Surveillance Status 2 | . . 1 1 . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 3 | . . 1 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . . . 2 . Scan Component 2 | . . . 1 . . . . . . . 1 . Repair 2 | . . . 1 . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . 1 . . . Scanalyzer 1 | . . . 1 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . Recyclers 1 | . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 2 3 6 2 . . . . 1 . 1 . Full Trace Events 3 | . 2 . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . 1 . Time 72 | . . . 22 . . . . . . . 50 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Total Allies 9 | . . . . . . 2 4 . 2 . . 1 Largest Group 4 | . . . . . . 2 4 4 2 2 2 3 Highest-Rated Group 219 | . . . . . . 56 156 156 188 188 188 219 Highest-Rated Ally 94 | . . . . . . 31 40 40 94 94 94 94 Zionite Dispatches 1 | . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 29 | . . . . . . 5 . 18 . . 6 . Total Damage 1416 | . . . . . . 102 . 1005 . . 309 . Kills 8 | . . . . . . . . 5 . . 3 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 1 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Turns Passed 10211 | 108 143 599 1602 635 1782 620 1907 1206 524 525 400 160 Spaces Moved 5396 | 59 86 287 748 308 999 315 1129 629 279 291 186 80 Core 14 | 14 . . . . . . . . . . . . Treads 5165 | . . 201 748 308 999 315 1129 629 279 291 186 80 Legs 217 | 45 86 86 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 165 166 166 166 160 160 160 160 160 Average Speed 164 | 103 120 150 161 165 166 166 166 166 174 173 176 172 Slowest Speed 200 | 120 120 160 165 166 166 166 166 200 180 180 180 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 22 33 62 10 87 43 90 79 11 11 6 2 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 8 | . . . . . . 2 3 . . . . 3 Known Exits Taken 3 | . . . . . . . . . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 6 | . . . . . 2 1 2 1 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 142 | . . 34 9 . 73 24 . 1 1 . . . Melee . | . . . . . . . . . . . . . Projectile 3 | . . . 1 . . . . 1 1 . . . AOE 139 | . . 34 8 . 73 24 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Total 6408 | 90 112 405 1031 417 1077 403 1166 728 313 314 252 100 Wait 587 | . 20 54 177 83 31 63 22 58 22 . 56 1 Move 5384 | 58 85 286 747 307 998 314 1128 628 278 290 185 80 Hop . | . . . . . . . . . . . . . Pick Up 93 | 10 . 18 16 6 5 3 4 4 7 8 3 9 Fast Attach 21 | . . 1 7 2 . . 1 3 . 1 3 3 Attach 48 | 6 . 5 4 3 5 7 1 5 5 4 2 1 Detach 8 | . . . . . 1 4 3 . . . . . Swap 32 | 1 . 7 8 2 5 3 1 4 . 1 . . Drop 53 | . . 7 16 4 1 . 6 5 . 8 1 5 Fire 141 | 15 7 27 48 3 7 9 . 21 1 . 2 1 Melee 39 | . . . 8 7 24 . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . 2 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 8) 252 | -10/Materials | Entered another Materials area 252 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 811 | -9/Materials | Discovered new exit (range 13) 851 | -9/Materials | Entered another Materials area 851 | -8/Materials | Evolved 2 slots: Weapon x2 1154 | -8/Materials | Build established: Gunner 1338 | -8/Materials | Repaired Gauss Rifle 2448 | -8/Materials | Discovered new exit (range 4) 2453 | -8/Materials | Entered Factory 2453 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3038 | -7/Factory | Discovered new exit (range 7) 3088 | -7/Factory | Entered Lower Caves 3494 | -7/Lower Caves | Encountered a Warlord checkpoint 3618 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3918 | -7/Lower Caves | Learned 4 Factory zone layouts 4032 | -7/Lower Caves | Spotted B-75 Beast 4845 | -7/Lower Caves | Learned Factory stockpile data 4860 | -7/Lower Caves | Discovered new exit (range 7) 4870 | -7/Lower Caves | Entered another Lower Caves area 5094 | -7/Lower Caves | Learned location of 1 exit from Factory 5397 | -7/Lower Caves | A Commander dispatched an escort 5420 | -7/Lower Caves | Learned location of Extension (-4) 5420 | -7/Lower Caves | Learned Extension emergency access door positions 5420 | -7/Lower Caves | Learned Research security intel 5420 | -7/Lower Caves | Learned Extension garrison access intel 5474 | -7/Lower Caves | Discovered new exit (range 8) 5490 | -7/Lower Caves | Entered Zion 5509 | -7/Zion | Given A8's code to call for help 5510 | -7/Zion | Learned location of 2 exits from Factory 5566 | -7/Zion | Build established: Derelict-Skirmisher 5580 | -7/Zion | Discovered new exit (range 8) 5704 | -7/Zion | System corruption cleaned by Quarantine Array 5840 | -7/Zion | Given the Hacking Drone Bay 5849 | -7/Zion | Found Prototype Device 5850 | -7/Zion | Identified Hacking Drone Bay 5934 | -7/Zion | Learned Factory terminal intel 6012 | -7/Zion | Learned location of Quarantine (-3) 6156 | -7/Zion | Build established: Derelict-Gunner 6319 | -7/Zion | Received a hallucinogenic algorithm 6516 | -7/Zion | Imprinted 6518 | -7/Zion | Declared Zion's savior 6862 | -7/Zion | Learned 4 Factory zone layouts 6865 | -7/Zion | Learned location of Recycling (-7) 7023 | -7/Zion | Found Prototype Energy Gun 7023 | -7/Zion | Identified Storm Laser 7329 | -7/Zion | Build established: Gunner 7397 | -7/Zion | Entered Proximity Caves 7397 | -6/Proximity Caves | Accompanied by 4 allies 8213 | -6/Proximity Caves | Build established: Scavenger-Gunner 8338 | -6/Proximity Caves | Learned 4 Factory zone layouts 8451 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8510 | -6/Proximity Caves | Lost 4 parts (2p2n) 8577 | -6/Proximity Caves | Discovered new exit (range 14) 8603 | -6/Proximity Caves | Entered Factory 8603 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8604 | -6/Factory | Identified exit to Factory 8604 | -6/Factory | Identified exit to Lower Caves 8607 | -6/Factory | Loaded intel: 19 terminal locations 8652 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8655 | -6/Factory | Enhanced Grunt warped into view, answering call for help 9109 | -6/Factory | Build established: Scavenger-Skirmisher 9127 | -6/Factory | Entered another Factory area 9127 | -5/Factory | Accompanied by 2 allies 9127 | -5/Factory | Evolved 2 slots: Utility x2 9579 | -5/Factory | Discovered new exit (range 16) 9647 | -5/Factory | Identified exit to Factory 9652 | -5/Factory | Entered another Factory area 9652 | -4/Factory | Accompanied by 2 allies 9652 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9732 | -4/Factory | Repaired Lgt. Angular Momentum Engine 9974 | -4/Factory | Discovered new exit (range 15) 10006 | -4/Factory | Identified exit to Research 10052 | -4/Factory | Entered Research 10052 | -3/Research | Accompanied by 2 allies 10052 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10131 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 10132 | -3/Research | Zion Zionite Resupply teleported in 10144 | -3/Research | Found Prototype Protection 10212 | -3/Research | Self-destructed Last Messages --------------- 10143_ Dropped System Guard. 10144_ Acquired Prototype Protection. 10147_ Dropped Hacking Drone Bay. 10147_ Acquired Prototype Protection. 10150_ Acquired Prototype Energy Gun. 10150_ Identified Zio. Phaser-M. [Achievement: Respectable Loadout] 10153_ Dropped Lgt. Angular Momentum Engine. 10154_ Acquired Prototype Reactor. 10154_ Identified Zio. Light DM Reactor. 10155_ Dropped Lrg. Storage Unit. 10159_ Acquired Lrg. Storage Unit. 10160_ Dropped Imp. Heat Sink. 10163_ Acquired Lgt. Angular Momentum Engine. 10166_ Acquired Imp. Heat Sink. 10167_ Acquired 89 matter. 10170_ Acquired Prototype Leg. 10177_ Acquired Matter Compressor. 10179_ Acquired Hacking Drone Bay. 10182_ Acquired 17 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###+##???????????????????????? | | ???????############## #???????????????????????? | | ???????# "" "" # #???????????????????????? | | ???????# * # #???????????????????????? | | ???????# = + #???????????????????????? | | ???????# ! # #???????????????????????? | | ???????# ! # #??#######??????????????? | | ???????# # #? ! [ #??????????????? | | ???????######+####### #? #??????????????? | | ????????????# # #??????????????? | | ????????????# g # #??????????????? | | ????????????# ### ### g@ #??????????????? | | ??????????###+###/### # "Y" #??????????????? | | ??????????# # # """ ???????????????? | | ??????????#! # #? ???????????????? | | ??????????# "" # #? ???????????????? | | ??????????# """ + #??#######??????????????? | | ??????????# ! R" # #???????????????????????? | | ??????????# """ # #???????????????????????? | | ??????????# # #???????????????????????? | | ??????????# # #???????????????????????? | | ???????##########+### ####????????????????????? | | ??? #????????????????????? | | ??? #????????????????????? | | ??? #????????????????????? | | ???? #????????????????????? | | ????##################+#########?????????????????? | | ?????????????# = #?????????????????? | | ?????????????#! = #?????????????????? | | ?????????????# """ #?????????????????? | | ?????????????# """ #?????????????????? | | ?????????????# """ #?????????????????? | | ?????????????# """ """ #?????????????????? | | ?????????????# """T""" #?????????????????? | | ?????????????###################?????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Energy Generation 40 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Dangerous Findings Help From High Places I'm Back, Baby! It's Just You Respectable Loadout Robot Respite Shopping List Sniper The One True Hacker Challenges ------------ None Game ------ Seed SkeletonHellfireInjector Manual? 0 Play Time 03:31:47 Cumulative 12.4 hours Start 2021.01.01 @ 18:26:23 End 2021.01.09 @ 18:00:11 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c404bdba-938f-4bdf-a6e2-718e45560917