Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.19 @ 18:04:20 Player: Nezrafi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1119) 1119 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (147) 147 TOTAL SCORE: 3306 Bonus ------- Follower Combat Kills 150 Friendly Fire -3 Cogmind --------- Core Integrity 169/550 Matter 120/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Beam Cannon > --- INVENTORY (15) --- Improved Ion Engine Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Weapon Shielding Spread Laser Particle Cannon Light Assault Rifle Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Seismic Detector Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Spread Laser Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Improved Terrain Scanner Weapon Shielding Spread Laser Beam Cannon Particle Cannon Light Assault Rifle Rocket Launcher Axe [Rating: 24] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 45 | 10 3 4 19 9 Power 4 | 1 . 1 1 1 Engine 4 | 1 . 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 . . 8 1 Treads 1 | . . . 1 . Leg 10 | 2 . . 7 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 3 1 . 5 2 Device 3 | 2 . . 1 . Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 5 | . . . 4 1 Artifact . | . . . . . Weapon 19 | 4 2 3 5 5 Energy Gun 10 | 4 1 2 3 . Energy Cannon 2 | . . . . 2 Ballistic Gun 1 | . . . . 1 Ballistic Cannon . | . . . . . Launcher 6 | . 1 1 2 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | 1 . . . . System Corruption 1 | 1 . . . . Parts Lost 18 | . . 2 6 10 Power 2 | . . . 1 1 Propulsion 4 | . . . 1 3 Utility 4 | . . . 1 3 Weapon 8 | . . 2 3 3 Highest Loss Streak 10 | . . 1 5 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 100 90 97 89 Engine 11 | . 14 14 10 7 Leg 23 | . 28 28 20 22 Device 18 | . 14 14 22 15 Storage 11 | . 14 14 11 9 Processor 1 | . . . . 9 Protection 5 | . . . 10 6 Energy Gun 16 | . 25 9 19 7 Launcher 3 | . 2 8 1 2 Naked Turns . | . . . . . Heaviest Build 43 | 14 31 31 43 43 Greatest Support 30 | 20 20 20 20 30 Greatest Overweight (x) 11 | 3 1 1 3 11 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 Most Carried 15 | 8 10 13 15 14 Average Carried 11 | 5 8 11 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 8 10 13 15 11 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 710 | 300 17 75 255 63 Remotely 10 | 10 . . . . Salvage Created 1186 | 206 121 100 486 273 Parts 82 | 12 14 14 29 13 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 31 | . 4 7 11 9 Guns 9 | . 1 . 6 2 Cannons 1 | . . . . 1 AOE 21 | . 3 7 5 6 Classes Destroyed 9 | 3 3 . 2 1 Worker 2 | 1 . . . 1 Builder 6 | . 3 1 2 . Tunneler 4 | 4 . . . . Recycler 3 | 1 . 1 1 . Watcher 2 | . . . 1 1 Swarmer 10 | . 3 7 . . Grunt 16 | . 1 . 8 7 Duelist 2 | . . . . 2 Sentry 3 | . . . 3 . Best Kill Streak 7 | 2 6 4 5 7 Combat Bots Only 6 | . 3 3 4 6 Max Kills in Single Turn 2 | 1 2 2 2 2 Gunslinging . | . . . . . Exploded 2 | . 2 1 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 2702 | . 128 297 1092 1185 Core 779 | . 19 74 305 381 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 76 | . . . . 76 Core Remaining (%) 61 | 100 . 62 23 . Volleys Fired 116 | 10 16 10 51 29 Largest 2 | 2 2 2 2 2 Hottest 133 | 80 80 90 121 133 Shots Fired 198 | 20 32 12 92 42 Gun 148 | 20 26 3 85 14 Cannon 20 | . . . . 20 Launcher 30 | . 6 9 7 8 Special . | . . . . . Kinetic 1 | . . . . 1 Thermal 140 | 10 10 2 85 33 Explosive 30 | . 6 9 7 8 Electromagnetic 27 | 10 16 1 . . Robot Hit Streak 15 | 6 5 6 15 10 Robot Miss Streak 6 | 1 3 2 6 5 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 126 | 13 15 4 59 35 Core Hits 105 | 7 9 11 39 39 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 3 . Burn 3 | . . . 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3326 | 185 454 494 1141 1052 Guns 1204 | 156 161 . 708 179 Cannons 269 | . . . . 269 Explosions 1846 | 29 293 491 429 604 Melee . | . . . . . Ramming 7 | . . 3 4 . Kinetic . | . . . . . Thermal 1337 | 93 88 . 708 448 Explosive 1797 | . 273 491 429 604 Electromagnetic 185 | 92 93 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | 1 1 1 . . Average Corruption 1 | 1 1 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . 3 4 . . Message Errors 1 | . . 1 . . Matter Fused 1 | . 1 . . . Heat Flow Errors 1 | . 1 . . . Energy Discharges 2 | . . 2 . . Data Loss (minor) 1 | . . 1 . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 53 | . . 45 . 8 Projectiles 8 | . . . . 8 Explosions 45 | . . 45 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 354 | . 11 170 101 72 Shots 14 | . 1 6 5 2 Rammed . | . . . . . Targets Rammed 6 | . . 1 5 . Kicked 6 | . . 1 5 . Crushed . | . . . . . Highest Temperature 635 | 54 94 30 365 635 Average Temperature 128 | 23 28 12 122 240 Received Heat Transfer 846 | . 18 . 432 396 Effects 19 | . . . 3 16 Shutdowns 3 | . . . . 3 Energy Bleed 4 | . . . 2 2 Interference 7 | . . . . 7 Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 4 . Heat Transferred 2960 | 200 200 . 1822 738 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 1 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 317 | 30 196 309 269 317 Initial 85 | . 19 76 64 85 Average 130 | 13 94 189 143 139 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 75 | 100 100 59 65 89 Level 1 24 | . . 40 34 10 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 1 2 1 Investigation 4 | . 1 . 2 1 Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 4 10 17 13 Peak Tracking Total 5 | . 3 3 3 5 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 9 | . 3 1 3 2 Terminals 5 | . 2 1 2 . Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 23 | . 7 1 7 8 Successful 17 | . 4 1 5 7 Failed 6 | . 3 . 2 1 Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 11 | . 6 1 4 . Fabricators . | . . . . . Repair Stations 5 | . 1 . . 4 Recycling Units . | . . . . . Scanalyzers 7 | . . . 3 4 Garrison Access . | . . . . . Terminal Hacks 7 | . 4 1 2 . Record 3 | . 2 . 1 . Alert Level 1 | . 1 . . . Dispatch Records 1 | . . 1 . . Hauler Manifests 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 2 | . . . . 2 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 7 | . . . 3 4 Insert Component 4 | . . . 1 3 Analyze 3 | . . . 2 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . 1 2 Full Trace Events 4 | . 1 . 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 1 1 Part Schematics Acquired 2 | . . . 1 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 19 | . . 4 15 . Total Damage 274 | . . 22 252 . Kills 6 | . . 1 5 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 2447 | 318 298 536 1039 256 Spaces Moved 1030 | 208 169 264 338 51 Core 26 | 24 . . . 2 Treads 14 | . . . 14 . Legs 990 | 184 169 264 324 49 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 190 Average Speed 186 | 125 139 190 235 238 Slowest Speed 600 | 200 190 190 330 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 11 28 49 32 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 195 | . 28 73 52 42 Melee . | . . . . . Projectile . | . . . . . AOE 195 | . 28 73 52 42 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 1363 | 244 200 285 492 142 Wait 100 | . 6 . 43 51 Move 1026 | 207 168 263 337 51 Hop . | . . . . . Pick Up 50 | 17 4 6 21 2 Fast Attach 1 | . . . 1 . Attach 26 | 9 . 2 9 6 Detach . | . . . . . Swap 18 | 1 3 2 9 3 Drop 20 | . 3 1 16 . Fire 116 | 10 16 10 51 29 Melee . | . . . . . Ram . | . . . . . Kick 6 | . . 1 5 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 35 | -11/Junkyard | Discovered new exit (range 15) 319 | -11/Junkyard | Entered Materials 320 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 12) 617 | -10/Materials | Entered Mines 697 | -10/Mines | Learned Materials emergency access door positions 911 | -10/Mines | Met a Derelict testing a Signal Generator 1132 | -10/Mines | Discovered new exit (range 8) 1153 | -10/Mines | Entered Materials 1153 | -9/Materials | Accompanied by 1 ally 1153 | -9/Materials | Evolved 2 slots: Utility x2 1525 | -9/Materials | Lost 5 parts (1p1n1u2w) 1651 | -9/Materials | Build established: Scavenger-Mutant 1726 | -9/Materials | Core integrity fell below 50% 2074 | -9/Materials | Discovered new exit (range 10) 2192 | -9/Materials | Entered another Materials area 2192 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2238 | -8/Materials | Repaired Hrd. Light Armor Plating 2426 | -8/Materials | Core integrity fell below 50% 2448 | -8/Materials | Self-destructed Last Messages --------------- 02424_ The unstable cave ceiling collapses. 02424_ G-47 Trooper destroyed. 02425_ R-06 Scavenger collects Katana. 02426_ G-50 Soldier destroyed. 02427_ Rocket Launcher destroyed. 02428_ U-05 Engineer lays Concrete. 02431_ U-05 Engineer builds a Wall. 02432_ Imp. Terrain Scanner destroyed. 02433_ R-06 Scavenger collects Aluminum Leg. 02435_ U-05 Engineer builds a Wall. 02436_ U-05 Engineer lays Concrete. 02438_ Material Processor disabled. 02439_ The unstable cave ceiling collapses. 02439_ U-05 Engineer lays Concrete. 02440_ Critical hit (Burn: +37). 02440_ L-31 Rogue destroyed. 02440_ G-47 Trooper destroyed. 02443_ The unstable cave ceiling collapses. 02443_ Rocket Launcher destroyed. 02443_ U-05 Engineer builds a Wall. 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"?"????????? | | ??#??#????? # "" "R" #?? ! # ??????????? | | ?????????? ?#### """ #? ? #? ??????????? | | ???????????????# #???? #? ??????????? | | ???????????#?#?########? ?? # ????????????? | | ?????###????##??????????? ? #?????????????? | | ????????????#???????#??? ? ?? ???????????? | | ???????????#??#????#???##???#?????????????? | | ????????#??#????#????????#????????????????? | | ???????#?????????#?#????#?????????????????? | | ??????????????????#???#?????#?????????????? | | ??????? ????????##????????????????????????? | | ?????????????????????????? ???????????????? | | ??????????????????????????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????? ?????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Weapon Shielding | -9/Materials | Scanalyzed Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorPlasmaBooster Manual? 0 Play Time 00:40:44 Cumulative 13.6 hours Start 2023.03.05 @ 19:50:08 End 2023.03.19 @ 18:04:20 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fd004eb-718a-42e3-b6f9-8925a99cf53a