Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 14:33:56 Player: Faunarr Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (3025) 3025 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1896) 1896 TOTAL SCORE: 9096 Bonus ------- High Alert Combat Kills 188 Follower Combat Kills 131 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -23 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Relay Coupler [Sentry] (20) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [Swarmer] (45) Relay Coupler [Swarmer] (39) Relay Coupler [Swarmer] (35) Relay Coupler [Swarmer] (45) Relay Coupler [Sentry] (21) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] > --- WEAPON ----------- Particle Gun Autogun Remote Datajack Heavy Pick > --- INVENTORY -------- Improved Deuterium Engine Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Autogun Improved Grenade Launcher [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Hackware Relay Coupler [NC] Protection Core Shielding Weapon Autogun Energy Gun Heavy Particle Gun Ballistic Gun Autogun Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . 2 2 2 . 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . Utility 4 | . . . 2 2 . . . . . Weapon 2 | . . 2 . . . . . . . Parts Attached 82 | 9 1 18 11 2 29 . 10 2 . Power 10 | 2 . 3 1 . 3 . 1 . . Engine 10 | 2 . 3 1 . 3 . 1 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 13 | 2 1 3 1 . 5 . . 1 . Treads 5 | 1 . 2 . . 2 . . . . Leg . | . . . . . . . . . . Wheel 5 | 1 1 1 1 . 1 . . . . Hover 3 | . . . . . 2 . . 1 . Flight . | . . . . . . . . . . Utility 23 | 2 . 1 5 2 8 . 4 1 . Device 3 | 1 . . . 1 1 . . . . Storage 2 | 1 . 1 . . . . . . . Processor 2 | . . . 2 . . . . . . Hackware 10 | . . . . 1 4 . 4 1 . Protection 6 | . . . 3 . 3 . . . . Artifact . | . . . . . . . . . . Weapon 36 | 3 . 11 4 . 13 . 5 . . Energy Gun 10 | 2 . 6 1 . 1 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | 1 . 3 3 . 8 . 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . 2 . . Special Weapon 2 | . . . . . 1 . 1 . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon 4 | . . 1 . . 3 . . . . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 43 | . . 6 1 . 21 . 12 . 3 Power 5 | . . 2 . . 2 . 1 . . Propulsion 9 | . . 1 . . 5 . 2 . 1 Utility 13 | . . . 1 . 6 . 4 . 2 Weapon 16 | . . 3 . . 8 . 5 . . Highest Loss Streak 14 | . . 5 1 . 14 . 8 . 3 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 76 | . 100 90 99 100 75 80 55 24 22 Engine 6 | . 14 8 9 7 6 6 5 . . Treads 5 | . 14 11 9 7 5 . . . . Wheel 4 | . 14 9 9 7 2 . . . . Hover 2 | . . . . . 1 13 6 5 6 Device 4 | . 14 11 4 7 2 . . . . Storage 7 | . 14 11 9 7 7 6 5 . . Processor 5 | . . . 18 15 7 . . . . Hackware 9 | . . . . 7 8 26 19 18 15 Protection 2 | . . . 4 7 5 . . . . Energy Gun 9 | . 14 16 18 15 7 6 3 . . Ballistic Gun 11 | . 14 11 15 15 16 13 4 . . Special Weapon 1 | . . . . . . 6 3 . . Impact Weapon 1 | . . 8 2 . . . . . . Slashing Weapon 1 | . . 2 . . 2 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 34 | 15 15 28 31 32 34 32 32 . . Greatest Support 20 | 16 16 20 16 10 20 18 18 20 3 Greatest Overweight (x) 10 | . 1 2 3 3 10 1 7 . . Average Overweight (x) 1 | . . 1 1 3 1 1 1 . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 5 5 Average Capacity 9 | 7 8 8 10 10 10 10 9 5 5 Most Carried 10 | 5 8 9 10 9 10 10 10 5 5 Average Carried 7 | 3 7 7 9 8 6 10 8 5 5 Final Capacity 10 | 8 8 10 10 10 10 10 5 5 5 Final Carried 10 | 5 8 9 10 9 10 10 5 5 5 Class Distribution -------------------- 47% | Scavenger-Gunner 24% | Mutant 16% | Bothacker-Gunner 6% | Bothacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Bothacker-Gunner | -6/Factory Bothacker-Gunner | -6/Garrison Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Matter Collected 1702 | 323 45 246 223 . 589 . 226 50 . Remotely . | . . . . . . . . . . Salvage Created 2476 | 136 74 625 462 . 958 . 221 . . Parts 164 | 16 9 40 41 . 51 . 7 . . Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 59 | . 6 13 10 . 25 . 5 . . Melee 7 | . . . . . 6 . 1 . . Guns 45 | . 5 11 9 . 19 . 1 . . AOE 4 | . 1 . . . . . 3 . . Classes Destroyed 13 | 2 1 5 3 . 2 . . . . Worker 1 | . . 1 . . . . . . . Builder 2 | . . . 2 . . . . . . Tunneler 6 | 4 . . 2 . . . . . . Hauler 1 | . . 1 . . . . . . . Recycler 1 | 1 . . . . . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 25 | . 6 3 4 . 12 . . . . Grunt 15 | . . 4 . . 6 . 5 . . Duelist 2 | . . 1 . . 1 . . . . Sentry 11 | . . 5 4 . 2 . . . . Specialist 1 | . . . . . 1 . . . . Hunter 2 | . . . 2 . . . . . . Programmer 3 | . . . . . 3 . . . . Best Kill Streak 6 | 4 3 4 6 . 4 . 2 . . Combat Bots Only 4 | . 3 4 4 . 4 . 2 . . Max Kills in Single Turn 2 | 1 2 2 2 . 2 . 2 . . Gunslinging 1 | . 1 . 1 . 1 . . . . Exploded 2 | . 1 . . . . . 2 . . Melee 1 | . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Hostile Shots Fired 480 | . 25 63 27 . 201 . 122 31 11 Missed 141 | . 3 17 9 . 53 . 40 16 3 Damage Taken 5367 | . 279 778 234 . 2320 . 1360 234 162 Core 1589 | . 141 137 48 . 409 . 682 93 79 Absorbed by Shields 8 | . . . . . 8 . . . . Redirected to Shielding 8 | . . . . . 8 . . . . Core Remaining (%) 68 | 100 43 65 91 . 41 . . . . Volleys Fired 161 | 11 12 35 18 . 49 . 36 . . Largest 4 | 2 2 3 4 . 4 . 2 . . Hottest 161 | 70 70 141 156 . 161 . 88 . . Shots Fired 377 | 22 24 77 70 . 147 . 37 . . Gun 342 | 22 24 77 70 . 147 . 2 . . Cannon . | . . . . . . . . . . Launcher 4 | . . . . . . . 4 . . Special 31 | . . . . . . . 31 . . Kinetic 174 | 11 12 31 34 . 85 . 1 . . Thermal 168 | 11 12 46 36 . 62 . 1 . . Explosive 4 | . . . . . . . 4 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 23 | 5 4 17 10 . 23 . 6 . . Robot Miss Streak 5 | 2 5 2 2 . 3 . 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets 11 | . 1 . 2 . 8 . . . . Max Gunslinging Chain 2 | . 1 . 2 . 2 . . . . Shots Hit Robots 264 | 13 13 53 42 . 111 . 32 . . Core Hits 110 | 6 5 19 19 . 54 . 6 . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 8 | . . 4 . . 2 . 2 . . Burn 3 | . . 3 . . . . . . . Smash 1 | . . 1 . . . . . . . Sever 2 | . . . . . 2 . . . . Impale 2 | . . . . . . . 2 . . Melee Attacks 44 | . . 6 1 . 23 . 14 . . Impact 6 | . . 5 1 . . . . . . Slashing 24 | . . 1 . . 23 . . . . Piercing 14 | . . . . . . . 14 . . Sneak Attacks 2 | . . 1 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4710 | 162 191 878 792 . 2087 . 572 . 28 Guns 3463 | 162 191 749 702 . 1644 . 15 . . Cannons . | . . . . . . . . . . Explosions 280 | . . . . . . . 280 . . Melee 939 | . . 129 90 . 443 . 277 . . Ramming 28 | . . . . . . . . . 28 Kinetic 1619 | 87 129 225 236 . 942 . . . . Thermal 1844 | 75 62 524 466 . 702 . 15 . . Explosive 280 | . . . . . . . 280 . . Electromagnetic . | . . . . . . . . . . Impact 219 | . . 129 90 . . . . . . Slashing 443 | . . . . . 443 . . . . Piercing 277 | . . . . . . . 277 . . Highest Corruption 5 | . . . 1 . . . . . 5 Average Corruption 1 | . . . 1 . . . . . 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 4 | . . . 4 . . . . . . Matter Fused 2 | . . . 2 . . . . . . Data Loss (minor) 1 | . . . 1 . . . . . . Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 168 | . . 58 68 . 15 . 27 . . Projectiles . | . . . . . . . . . . Explosions 8 | . . . . . . . 8 . . Melee 160 | . . 58 68 . 15 . 19 . . Knockbacks 1 | . . . 1 . . . . . . Impact 1 | . . . 1 . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 66 | . . . . . . . 54 . 12 Shots 1 | . . . . . . . 1 . . Rammed 10 | . . . . . . . . . 10 Targets Rammed 10 | . . . . . . . . . 10 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 380 | 47 56 328 355 . 380 . 32 . . Average Temperature 110 | 16 25 94 131 . 149 . 16 . . Received Heat Transfer 992 | . . 306 36 . 246 . 314 18 72 Effects 4 | . . 1 . . 3 . . . . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Matter Decay 1 | . . . . . 1 . . . . Short Circuit 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions 3 | . . 1 2 . . . . . . Robots Melted 2 | . . 1 1 . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . Parts Melted 7 | . . 4 2 . 1 . . . . Heat Transferred 4366 | 222 185 1554 888 . 1480 . 37 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Peak Influence 801 | 25 175 382 509 166 801 420 373 243 170 Initial 420 | . 16 73 113 154 116 420 294 181 170 Average 328 | 9 82 251 286 154 478 420 324 190 164 Maximum Alert Level 3 | . . 1 2 . 3 2 1 1 . Low Security (%) 26 | 100 100 22 34 100 4 . . 74 100 Level 1 44 | . . 77 49 . 32 . 100 25 . Level 2 24 | . . . 16 . 48 100 . . . Level 3 5 | . . . . . 14 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 2 | . . 1 1 . . . . . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . 1 1 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Distress Signals 1 | . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 108 | . 7 21 11 . 29 . 27 11 2 Peak Tracking Total 8 | . 3 5 4 . 6 . 8 6 2 Tactical Retreats 9 | . 1 . 1 . 2 . 3 2 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Traps Triggered 13 | . . . 1 . 9 . 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Machines Disabled 4 | . . . . . 3 . 1 . . Max in Single Turn 1 | . . . . . 1 . 1 . . Garrison Relay 4 | . . . . . 3 . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Machines Accessed 13 | . 3 2 3 1 1 1 . 2 . Terminals 9 | . 3 2 3 . 1 . . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 31 | . 5 7 9 1 2 1 . 6 . Successful 13 | . 2 4 3 1 . 1 . 2 . Failed 18 | . 3 3 6 . 2 . . 4 . Catastrophic 3 | . . 1 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 21 | . 5 7 9 . . . . . . Terminals 23 | . 5 7 9 . 2 . . . . Fabricators 5 | . . . . . . . . 5 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Terminal Hacks 1 | . . 1 . . . . . . . Level Access Points 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . 1 . 1 . 1 . Unauthorized Hacks 8 | . 2 3 3 . . . . . . Terminals 8 | . 2 3 3 . . . . . . Track 1 | . . . 1 . . . . . . Botnet 6 | . 2 2 2 . . . . . . Operators 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 3 2 3 1 1 1 . 2 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 116 | . . . . . . . . 116 . Total Robot Build Rating 3 | . . . . . . . . 3 . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Used RIF Installer 2 | . . . . . 1 . 1 . . Threat Obfuscator 1 | . . . . . . . 1 . . Robots Hacked 10 | . . . . . . . 10 . . Non-combat . | . . . . . . . . . . Combat 10 | . . . . . . . 10 . . Robot Hacks Applied 10 | . . . . . . . 10 . . formatsys_high 10 | . . . . . . . 10 . . Relay Couplers Released 12 | . . . . . 9 . 3 . . Machine Destruction 12 | . . . . . 9 . 3 . . Attached 8 | . . . . . 4 . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Total Allies 11 | . . . . . . . 10 1 . Largest Group 3 | . . . . . . . 3 1 . Highest-Rated Group 90 | . . . . . . . 90 23 . Highest-Rated Ally 32 | . . . . . . . 32 23 . Total Orders . | . . . . . . . . . . Ally Attacks 41 | . . . . . . . 41 . . Total Damage 925 | . . . . . . . 925 . . Kills 4 | . . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Turns Passed 4295 | 148 241 676 461 106 1468 248 624 270 53 Spaces Moved 2578 | 99 198 399 322 83 568 213 323 301 72 Core 483 | 2 . . . . 13 . 99 297 72 Treads 368 | . . 32 . . 336 . . . . Legs . | . . . . . . . . . . Wheels 1185 | 97 198 367 322 83 118 . . . . Hover 542 | . . . . . 101 213 224 4 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 95 110 125 95 116 50 50 50 Average Speed 126 | 98 97 111 112 125 199 116 153 50 50 Slowest Speed 550 | 100 100 160 125 125 550 116 400 60 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 4 28 31 39 3 53 6 46 6 12 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . 1 . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 28 | . . . . . . . 28 . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 28 | . . . . . . . 28 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Total 3233 | 122 222 551 378 85 755 214 399 418 89 Wait 284 | . 5 83 10 . 63 . . 116 7 Move 2567 | 98 197 398 321 82 566 212 321 300 72 Hop . | . . . . . . . . . . Pick Up 29 | 4 5 3 6 1 7 1 2 . . Fast Attach 40 | 7 . 9 4 . 17 . 1 2 . Attach 20 | . . 3 3 2 6 . 6 . . Detach 2 | . . . 1 . . . 1 . . Swap 22 | 2 1 6 4 . 6 . 3 . . Drop 27 | . 2 8 10 . 4 1 2 . . Fire 161 | 11 12 35 18 . 49 . 36 . . Melee 44 | . . 6 1 . 23 . 14 . . Ram 10 | . . . . . . . . . 10 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 27 | . . . . . 14 . 13 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 149 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 13) 380 | -10/Materials | Core integrity fell below 50% 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Weapon x2 402 | -9/Materials | Identified exit to Materials 772 | -9/Materials | Lost 5 parts (1p1n3w) 1066 | -9/Materials | Entered another Materials area 1066 | -8/Materials | Evolved 2 slots: Utility x2 1205 | -8/Materials | Build established: Scavenger-Gunner 1332 | -8/Materials | Discovered new exit (range 15) 1527 | -8/Materials | Entered Factory 1527 | -7/Factory | Evolved 2 slots: Utility x2 1632 | -7/Factory | Identified exit to Garrison 1633 | -7/Factory | Entered Garrison 1637 | -7/Garrison | Triggered checkpoint 1696 | -7/Garrison | Garrison Relay disabled 1770 | -7/Garrison | Triggered checkpoint 1771 | -7/Garrison | Triggered checkpoint 1886 | -7/Garrison | Lost 14 parts (2p3n5u4w) 2063 | -7/Garrison | Core integrity fell below 50% 2301 | -7/Garrison | Discovered new exit (range 8) 2412 | -7/Garrison | Installed Relay Interface Framework 2425 | -7/Garrison | Triggered checkpoint 2457 | -7/Garrison | Garrison Relay disabled 2851 | -7/Garrison | Triggered checkpoint 2909 | -7/Garrison | Garrison Relay disabled 3057 | -7/Garrison | Discovered new exit (range 12) 3101 | -7/Garrison | Entered Factory 3101 | -6/Factory | Evolved 2 slots: Propulsion x2 3220 | -6/Factory | Identified exit to Garrison 3271 | -6/Factory | Build established: Bothacker-Gunner 3272 | -6/Factory | Discovered new exit (range 6) 3349 | -6/Factory | Entered Garrison 3375 | -6/Garrison | Triggered checkpoint 3409 | -6/Garrison | Expanded RIF knowledge: Threat Obfuscation 3450 | -6/Garrison | Garrison Relay disabled 3509 | -6/Garrison | Triggered checkpoint 3607 | -6/Garrison | Lost 5 allies 3618 | -6/Garrison | Spotted B-75 Beast 3629 | -6/Garrison | Triggered checkpoint 3659 | -6/Garrison | Triggered checkpoint 3663 | -6/Garrison | Triggered checkpoint 3716 | -6/Garrison | Lost 3 allies 3729 | -6/Garrison | Core integrity fell below 50% 3746 | -6/Garrison | Lost 8 parts (1p2n2u3w) 3821 | -6/Garrison | Assembled breached garrison interior 3953 | -6/Garrison | Discovered new exit (range 10) 3969 | -6/Garrison | Core integrity fell below 20% 3973 | -6/Garrison | Entered Factory 3979 | -6/Factory | Lost 3 parts (1u2w) 4141 | -6/Factory | Fabricated M-28 Smith (x1) 4242 | -6/Factory | Identified exit to Garrison 4243 | -6/Factory | Entered Garrison 4250 | -6/Garrison | Build established: Mutant 4277 | -6/Garrison | Triggered checkpoint 4296 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04166_ Smith 5a destroyed. 04218_ W-25 Informer sends out distress signal. 04219_ Acquired 50 matter. 04242_ Connecting with Garrison Access... >>Unlock Access door unlocked. 04242_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 04243_ Detecting nearby RIF Installer. 04277_ Beams of light sweep through the air. An alarm sounds. 04279_ System Shield destroyed. 04287_ Slammed into G-50 Soldier. 04287_ Relay Coupler [Swarmer] destroyed. 04288_ Slammed into G-50 Soldier. 04291_ Gravmag Array destroyed. 04291_ System corrupted by crushing effect (+5). 04292_ Slammed into G-50 Soldier. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????"""???????????????????????????????????? | | ???????????"?"?????######????????????????????????? | | ???????????"?"?????# #????????????????????????? | | ???????????"?"?????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# ###????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ????################ #??????????????????????????? | | ????# #??????????????????????????? | | ????# #??????????????????????????? | | ????# ########### ####??????????????????????????? | | ????# #?????????# #?????????????????????????????? | | ????# #?????????# #?????????????????????????????? | | ????# #?????????# #?????????????????????????????? | | ????# #?????????# #?###?????????????????????????? | | ????# #?????????# #?# ????????????????????????? | | ????# #?????????# ### ###########?????????????? | | """## ##????????# g@%%%%g #?????????????? | | #????????############## ##?????????????? | | #????????????????????#"""""#?????????????? | | #????????????????????#######?????????????? | | ## #????????????????????????????????????????? | | ?# #????????????????????????????????????????? | | ?? "????????????????????????????????????????? | | ?? "????????????????????????????????????????? | | ??? "????????????????????????????????????????? | | ??? "????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????? #????????????????????????????????????????? | | ????? ????????????????????????????????????????? | | ????? ????????????????????????????????????????? | | ????? ????????????????????????????????????????? | | ?????####????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 4 Relay Coupler Value 189 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ M-28 Smith | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed PiercingHeartFlightbrick Manual? 0 Play Time 00:37:04 Cumulative 26.9 hours Start 2024.05.06 @ 13:57:31 End 2024.05.06 @ 14:33:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 31 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6071935b-8ec0-4dd2-a19e-532cbfb944ec