Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.27 @ 21:30:00 Player: Nanni Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2577) 2577 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (427) 427 TOTAL SCORE: 6619 Bonus ------- High Alert Combat Kills 176 Follower Combat Kills 37 Met Data Miner 300 Friendly Fire -86 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 94/100 System Corruption 3% Temperature Cool (9) Location -6/Proximity Caves Parts ------- Power (1) Propulsion (4) Utility (4) Large Storage Unit Visual Processing Unit Core Analyzer Weapon (4) Inventory (10) Small Storage Unit Hardened Heavy Armor Plating Improved Shield Generator Peak State ------------ Power Light Nuclear Core Propulsion Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Utility Large Storage Unit Visual Processing Unit Core Analyzer Hacking Suite Weapon Improved Assault Rifle Minigun High-powered Shotgun Advanced EMP Blaster Inventory Light Nuclear Core Carbon-fiber Leg Flexi-carbon Leg Small Storage Unit Hardened Heavy Armor Plating Improved Shield Generator Autogun Heavy Battle Rifle Makeshift Hammer [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 2 | . . 1 1 . . . . Weapon 2 | . . 1 1 . . . . Parts Attached 43 | 6 2 9 12 2 . . 12 Power 5 | 1 . . 2 . . . 2 Engine 2 | 1 . . 1 . . . . Core 3 | . . . 1 . . . 2 Reactor . | . . . . . . . . Propulsion 11 | 2 . 2 . 2 . . 5 Treads . | . . . . . . . . Leg 11 | 2 . 2 . 2 . . 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 7 | 1 1 2 3 . . . . Device 1 | . . 1 . . . . . Storage 2 | 1 1 . . . . . . Processor 3 | . . 1 2 . . . . Hackware 1 | . . . 1 . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 20 | 2 1 5 7 . . . 5 Energy Gun 5 | 1 . 2 1 . . . 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 8 | 1 . 1 3 . . . 3 Ballistic Cannon . | . . . . . . . . Launcher 5 | . 1 2 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 Parts Lost 28 | . . 1 6 . . . 21 Power 4 | . . . 1 . . . 3 Propulsion 8 | . . . . . . . 8 Utility 2 | . . . 1 . . . 1 Weapon 14 | . . 1 4 . . . 9 Highest Loss Streak 17 | . . 1 2 . . . 17 Average Slot Usage (%) 92 | . 89 85 95 100 100 100 93 Engine 5 | . 14 11 5 . . . . Core 3 | . . . 2 7 7 7 6 Leg 24 | . 28 21 18 30 30 30 27 Device 1 | . . 1 5 . . . . Storage 12 | . 18 20 9 7 7 7 7 Processor 9 | . . 1 11 15 15 15 15 Hackware 4 | . . . 9 7 7 7 6 Energy Gun 2 | . 6 7 1 . . . . Ballistic Gun 14 | . 14 10 14 15 15 15 18 Launcher 11 | . 7 11 15 15 15 15 8 Naked Turns . | . . . . . . . . Heaviest Build 39 | 13 30 33 39 34 34 34 36 Greatest Support 63 | 20 20 20 20 46 46 46 63 Greatest Overweight (x) 5 | 1 1 1 1 . . . 5 Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 12 | 6 12 12 10 10 10 10 10 Average Capacity 10 | 5 7 11 10 10 10 10 10 Most Carried 10 | 4 3 10 10 9 10 10 10 Average Carried 7 | 1 1 5 9 8 9 10 9 Final Capacity 10 | . . . . . . . 10 Final Carried 4 | . . . . . . . 4 Class Distribution -------------------- 45% | Gunner 30% | Mutant 14% | Skirmisher 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Dat Pro Matter Collected 1617 | 260 23 386 360 61 190 . 337 Remotely . | . . . . . . . . Salvage Created 2438 | . 12 788 708 61 129 . 740 Parts 136 | . 1 51 43 2 4 . 35 Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 28 | . . . . . 5 . 23 Prevented 8 | . . . . . 1 . 7 Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 59 | . 2 20 16 1 4 . 16 Melee 2 | . . . . . . . 2 Guns 25 | . . 12 5 1 2 . 5 AOE 32 | . 2 8 11 . 2 . 9 Classes Destroyed 13 | . 1 9 1 . . . 2 Worker 5 | . . 1 4 . . . . Builder 2 | . . 1 1 . . . . Tunneler 1 | . . 1 . . . . . Hauler 2 | . . 1 1 . . . . Operator 1 | . . 1 . . . . . Watcher 5 | . . 3 2 . . . . Swarmer 13 | . 2 3 3 . . . 5 Grunt 31 | . . 10 9 . 3 . 9 Brawler 2 | . . 2 . . . . . Duelist 1 | . . . . . . . 1 Sentry 8 | . . 5 2 1 . . . Hunter 3 | . . . 2 . 1 . . Behemoth 1 | . . . . . . . 1 Best Kill Streak 8 | . 2 8 8 1 3 . 5 Combat Bots Only 5 | . 2 5 5 1 3 . 5 Max Kills in Single Turn 4 | . 1 3 2 1 2 . 4 Gunslinging . | . . . . . . . . Exploded 4 | . 1 1 1 . 2 . 4 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Damage Taken 3589 | . 37 324 496 53 196 . 2483 Core 807 | . 5 22 66 9 38 . 667 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 95 | 100 98 94 88 . . . . Volleys Fired 106 | . 4 30 28 3 9 . 32 Largest 4 | . 2 3 4 2 4 . 4 Hottest 123 | . 50 95 123 48 114 . 123 Shots Fired 270 | . 8 73 80 6 24 . 79 Gun 184 | . 4 51 53 6 18 . 52 Cannon 6 | . . . . . . . 6 Launcher 80 | . 4 22 27 . 6 . 21 Special . | . . . . . . . . Kinetic 147 | . 4 30 43 6 18 . 46 Thermal 12 | . . . . . . . 12 Explosive 48 | . 4 19 15 . 3 . 7 Electromagnetic 63 | . . 24 22 . 3 . 14 Robot Hit Streak 28 | . 1 28 12 5 6 . 15 Robot Miss Streak 3 | . 1 2 2 1 1 . 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 152 | . 1 45 32 5 10 . 59 Core Hits 155 | . 5 44 45 3 10 . 48 Critical Hits 1 | . . . 1 . . . . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 1 | . . . 1 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6382 | . 176 1594 1594 92 418 . 2508 Guns 1717 | . . 399 318 92 123 . 785 Cannons 229 | . . . . . . . 229 Explosions 4409 | . 176 1189 1276 . 295 . 1473 Melee . | . . . . . . . . Ramming 27 | . . 6 . . . . 21 Kinetic 1418 | . . 260 293 92 123 . 650 Thermal 977 | . . 33 141 . . . 803 Explosive 2772 | . 176 1059 887 . 228 . 422 Electromagnetic 1188 | . . 236 273 . 67 . 612 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Effects 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 109 | . 7 47 45 . . . 10 Projectiles . | . . . . . . . . Explosions 109 | . 7 47 45 . . . 10 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 216 | . 16 60 70 . 11 . 59 Shots 14 | . 1 4 5 . 1 . 3 Rammed 9 | . . 2 . . . . 7 Targets Rammed 11 | . . 3 . . . . 8 Kicked 2 | . . 1 . . . . 1 Crushed . | . . . . . . . . Highest Temperature 272 | . . 113 272 7 61 . 144 Average Temperature 47 | . . 35 51 7 31 . 58 Received Heat Transfer 1065 | . . 129 216 18 54 . 648 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 950 | . . . 100 . . . 850 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 11 | . . 2 5 . . . 4 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Peak Influence 722 | . 80 524 722 272 . . . Average Influence 291 | . 28 271 479 239 . . . Maximum Alert Level 3 | . . 2 3 1 . . . Low Security (%) 34 | . . . . . . . . Level 1 29 | . . . . . . . . Level 2 32 | . . . . . . . . Level 3 3 | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . 4 3 1 . . 1 Investigation 3 | . . 2 1 . . . . Extermination . | . . . . . . . . Reinforcement 5 | . . 2 2 1 . . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Distress Signals 3 | . 1 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 7 24 19 2 4 . 22 Peak Tracking Total 10 | . 5 3 3 2 3 . 10 Tactical Retreats 1 | . . 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Traps Triggered 1 | . . 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 10 | . 6 . 4 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Dat Pro Machines Disabled 8 | . 1 2 5 . . . . Max in Single Turn 1 | . 1 1 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Machines Accessed 12 | . 2 3 3 . . 4 . Terminals 6 | . 2 2 2 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 59 | . 5 14 13 . . 27 . Successful 55 | . 5 12 11 . . 27 . Failed 4 | . . 2 2 . . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . 1 . Terminals 17 | . 5 4 8 . . . . Fabricators . | . . . . . . . . Repair Stations 10 | . . 10 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . 5 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 40 | . 5 2 6 . . 27 . Record 16 | . 1 2 2 . . 11 . Part Schematic 9 | . . . . . . 9 . Robot Schematic 4 | . . . . . . 4 . Prototype ID Bank 3 | . . . . . . 3 . Locate Traps 3 | . 2 . 1 . . . . Disarm Traps 2 | . 1 . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Patrol Status 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . 10 . . . . . Scan Component 5 | . . 5 . . . . . Repair 5 | . . 5 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . 5 . . . . Insert Component 1 | . . . 1 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 2 3 . . . . Full Trace Events 2 | . . 1 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 10 | . . . 1 . . 9 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . 5 . . . . . Time 136 | . . 136 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . 1 . . . . Non-combat . | . . . . . . . . Combat 1 | . . . 1 . . . . Robot Hacks Applied 1 | . . . 1 . . . . parse_system 1 | . . . 1 . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . 94 Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . . . . 20 Total Damage 707 | . . . . . . . 707 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Dat Pro Turns Passed 2840 | 62 279 725 607 161 235 130 641 Spaces Moved 1697 | 50 189 310 319 124 170 109 426 Core 21 | 20 . . . . . . 1 Treads . | . . . . . . . . Legs 1676 | 30 189 310 319 124 170 109 425 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 120 120 120 120 Average Speed 131 | 99 126 150 150 120 120 120 120 Slowest Speed 300 | 150 150 150 150 120 120 120 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 33 | 4 41 25 31 4 31 76 58 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 1 2 Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 8 | . . . . . 3 . 5 Spaces Dug . | . . . . . . . . Terrain Destroyed 308 | . 12 149 72 . 16 . 59 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 308 | . 12 149 72 . 16 . 59 Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Total 2093 | 62 222 510 387 130 182 108 492 Wait 169 | . 25 140 4 . . . . Move 1690 | 49 188 309 318 123 169 108 426 Hop . | . . . . . . . . Pick Up 55 | 7 2 17 16 1 3 . 9 Fast Attach . | . . . . . . . . Attach 40 | 6 2 9 9 2 . . 12 Detach 2 | . 1 1 . . . . . Swap 3 | . . . 3 . . . . Drop 16 | . . 1 8 1 1 . 5 Fire 106 | . 4 30 28 3 9 . 32 Melee 1 | . . . 1 . . . . Ram 3 | . . . . . . . 3 Kick 8 | . . 3 . . . . 5 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 8) 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 712 | -9/Materials | Repaired Grenade Launcher 746 | -9/Materials | Repaired Hvy. EM Pulse Gun 774 | -9/Materials | Repaired Aluminum Leg 802 | -9/Materials | Repaired Aluminum Leg 830 | -9/Materials | Repaired Assault Rifle 1034 | -9/Materials | Discovered new exit (range 13) 1065 | -9/Materials | Identified exit to Materials 1067 | -9/Materials | Entered another Materials area 1067 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1617 | -8/Materials | Discovered new exit (range 9) 1674 | -8/Materials | Entered Factory 1674 | -7/Factory | Evolved 2 slots: Propulsion x2 1732 | -7/Factory | Discovered new exit (range 9) 1835 | -7/Factory | Entered Lower Caves 2065 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2070 | -7/Lower Caves | Entered Data Miner 2070 | -7/Data Miner | Discovered new exit (range 6) 2091 | -7/Data Miner | Met Data Miner 2138 | -7/Data Miner | Learned location of Section 7 (-2) 2138 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2163 | -7/Data Miner | Received God Mode back door access code from Data Miner 2200 | -7/Data Miner | Entered Proximity Caves 2307 | -6/Proximity Caves | Learned location of Extension (-5) 2314 | -6/Proximity Caves | Build established: Gunner 2321 | -6/Proximity Caves | Spotted B-75 Beast 2323 | -6/Proximity Caves | Escorted by Enhanced Grunt 2351 | -6/Proximity Caves | Destroyed B-75 Beast 2653 | -6/Proximity Caves | Learned location of Zion (-6) 2767 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2818 | -6/Proximity Caves | Crushed by falling debris 2818 | -6/Proximity Caves | Core integrity fell below 50% 2835 | -6/Proximity Caves | Core integrity fell below 20% 2841 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02826_ G-50 Soldier overheating. 02827_ Slammed into G-50 Soldier. 02827_ Destabilizing: System interference. 02827_ Plasma Rifle temporarily disabled. 02827_ Carbon-fiber Leg destroyed. 02827_ Penetrated by Slug. 02829_ Slammed into G-50 Soldier. 02830_ G-50 Soldier heat damages Lgt. Angular Momentum Engine, Carbon-fiber Leg, Adv. Heat Sink. 02830_ Penetrated by Slug. 02831_ Plasma Rifle destroyed. 02832_ Slammed into G-50 Soldier. 02833_ Penetrated by Slug. 02835_ Slammed into G-50 Soldier. 02835_ G-50 Soldier destroyed. 02836_ Penetrated by Slug. 02839_ Hvy. Laser fries itself beyond repair. 02839_ Penetrated by Slug. 02840_ The unstable cave ceiling collapses. 02840_ 46 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ? ???????????? | | ???????????????????????????????????# ???????????? | | ???????????????????????????????????# ???????????? | | ??????????????????????????????? ??## ???????##### | | ???????????????????????????????? ## ??????# | | ????????????????????????????????? ??????# | | ??????????????????????????????????# ??????# "" | | ??????????????????????????????????# #??#### "" | | ??????????????????????????????????# ?## ## "" | | ?????????????????????????###???????# ## # " | | ?????????????????????????###????????# # " | | ????????????????????????##%##????????# # "" | | ????????????????????????#ggY###??????# # " | | ????????????????# ####%%%g ##??????# | | ????????????????# @%= ##?????## ### | | ????????????????# ## ##% ##?????## #?? | | ???????????????????#l ?# ##?##### ##?# | | ???????????????????#g ?# % ###/!## #?# | | ???????????????????###++### % C %! ## | | ???????????????????# / ## = | | ???????????????????# # #### #### | | ???????????????????#""""""# #??# ### | | ???????????????????######?# ??# ### ### | | ?????????????????????????? ?## #?####?### | | ?????????????????????????? ?# ###????????# | | ?????????????????????????? ?# ##??????????? | | ?????????????????????????? ## #???????????? | | ?????????????????????????? ### ##??????????? | | ?????????????????????????? ?# ##?????????? | | ????????????????????????? ?# #?????????? | | ?????????????????????????# ### ######?????????? | | ?????????????????????????###### ##?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# ##?????????????? | | ????????????????????????????### ####?##????????? | | ??????????????????????????### ## ##???????? | | ?????????????????????????## #???????? | | ????????????????????????## ##???????? | | ???????????????????????## #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian One Hack Too Far The Oracle Unlikely Earthworm Challenges ------------ None Game ------ Seed RiotAntimatterStripper Manual? 0 Play Time 00:45:41 Cumulative 12.2 hours Start 2019.10.27 @ 18:58:39 End 2019.10.27 @ 21:30:00 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 15 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7748fff1-4ab3-4a2c-b574-03ab88ae21ee