Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.19 @ 20:44:30 Player: HorseLips Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (546) 546 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (753) 753 TOTAL SCORE: 3204 Bonus ------- Follower Combat Kills 180 Met Imprinter 300 Was Imprinted 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (18) Movement Core (1350) Ox26 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Ion Engine Light Deuterium Engine Compact Wheel Heat Sink Structural Scanner Structural Scanner Improved Targeting Computer Improved Targeting Computer Improved Power Shielding Improved Medium Armor Plating Improved Shield Generator Relay Coupler [Programmer] (79) Hacking Drone Bay (1/1) Phasing AFG Small Laser Battle Cannon Mini Grenade Launcher Mini Grenade Launcher Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Hardened Medium Armor Plating Phasing AFG > --- WEAPON ----------- Small Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Compact Wheel Compact Wheel Compact Wheel Heat Sink Structural Scanner Structural Scanner Improved Targeting Computer Improved Targeting Computer Improved Power Shielding Improved Light Armor Plating Improved Medium Armor Plating Relay Coupler [Programmer] Hacking Drone Bay Small Laser Assault Rifle Battle Cannon Mini Grenade Launcher Mini Grenade Launcher Improved Datajack Mining Laser [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 27 | 6 5 2 3 3 2 6 Power 3 | 1 . . . . . 2 Engine 2 | 1 . . . . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 8 | 2 . 2 . 2 . 2 Treads 2 | 2 . . . . . . Leg . | . . . . . . . Wheel 6 | . . 2 . 2 . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 3 . 3 . 2 1 Device 3 | . 1 . . . 2 . Storage 2 | 1 1 . . . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 3 | . 1 . 1 . . 1 Artifact . | . . . . . . . Weapon 6 | 2 2 . . 1 . 1 Energy Gun 3 | 1 1 . . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 1 . . . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 16 | . 1 . . 3 . 12 Power 2 | . . . . . . 2 Propulsion 6 | . . . . 2 . 4 Utility 3 | . . . . . . 3 Weapon 5 | . 1 . . 1 . 3 Highest Loss Streak 11 | . 1 . . 3 . 11 To Critical Strikes 1 | . . . . . . 1 Average Backups 19 | 5 11 21 22 23 23 24 Power 1 | 1 1 2 2 2 2 2 Propulsion 5 | 3 6 7 7 6 5 3 Utility 6 | . 1 5 5 7 9 11 Weapon 5 | 1 3 6 7 6 6 5 Tool/Special . | . . . . . . . Unused Backups 24 | . 3 4 . . 1 16 Power 2 | . . . . . . 2 Propulsion 4 | . 3 . . . . 1 Utility 9 | . . . . . 1 8 Weapon 8 | . . 4 . . . 4 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 99 | . 99 99 94 99 99 97 Engine 11 | . 14 14 11 11 11 6 Treads 9 | . 28 . . . . . Wheel 15 | . . 27 22 21 22 20 Device 1 | . 4 . . . . . Storage 12 | . 14 14 11 11 11 11 Processor 6 | . . . 6 11 11 11 Protection 16 | . 8 14 22 22 21 21 Energy Gun 6 | . 3 . . 1 11 10 Ballistic Gun 17 | . 24 28 22 20 11 10 Peak Build Rating 29 | 6 10 11 15 15 29 23 Average Rating 13 | 3 8 10 13 14 16 19 On Entrance 10 | . 6 10 10 15 15 18 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 115 | 14 89 89 97 97 115 101 Greatest Support 40 | 40 40 32 32 32 32 32 Greatest Overweight (x) 28 | 3 2 2 3 3 3 28 Average Overweight (x) 2 | . 1 2 3 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 21 25 25 25 25 25 Most Carried 25 | 8 20 25 24 24 25 25 Average Carried 19 | 6 11 21 22 23 23 24 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 20 23 24 21 25 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 743 | 240 248 65 42 67 21 60 Remotely . | . . . . . . . Salvage Created 860 | . 627 78 71 38 . 46 Parts 64 | . 52 9 3 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . 2 8 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 17 3 2 1 . 2 Guns 25 | . 17 3 2 1 . 2 Classes Destroyed 7 | . 6 1 . . . . Worker 1 | . 1 . . . . . Tunneler 1 | . . 1 . . . . Recycler 2 | . 2 . . . . . Operator 2 | . 2 . . . . . Watcher 2 | . 1 . 1 . . . Swarmer 18 | . 12 3 1 . . 2 Grunt 7 | . 5 . 1 1 . . Best Kill Streak 4 | . 4 2 2 1 . 2 Combat Bots Only 3 | . 3 2 1 1 . 2 Max Kills in Single Turn 2 | . 2 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 206 | . 86 19 6 16 . 79 Missed 52 | . 29 7 . 1 . 15 Hits 154 | . 57 12 6 15 . 64 Melee 9 | . . . . 2 . 7 Projectile 145 | . 57 12 6 13 . 57 Critical Strikes 5 | . 1 . . . . 4 Damage Taken 2278 | . 527 99 52 210 . 1390 Core 579 | . 146 33 13 55 . 332 Absorbed by Shields . | . . . . . . . Redirected to Shielding 47 | . 5 6 2 12 . 22 Regen/Repaired (Parts) 47 | . . . . . 47 . Core Remaining (%) 64 | 100 . 28 . . . . Volleys Fired 103 | . 54 13 8 11 . 17 Largest 2 | . 2 2 2 2 . 2 Hottest 60 | . 60 40 40 60 . 60 Shots Fired 199 | . 107 26 16 21 . 29 Gun 199 | . 107 26 16 21 . 29 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 150 | . 75 26 16 16 . 17 Thermal 27 | . 10 . . 5 . 12 Explosive . | . . . . . . . Electromagnetic 22 | . 22 . . . . . Robot Hit Streak 8 | . 7 3 2 7 . 8 Robot Miss Streak 8 | . 8 7 4 1 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 112 | . 57 11 6 15 . 23 Core Hits 51 | . 31 5 6 4 . 5 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . 2 Critical Strikes 3 | . . . 1 . . 2 Destroy 3 | . . . 1 . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1294 | . 698 117 91 151 . 237 Guns 1271 | . 675 117 91 151 . 237 Cannons . | . . . . . . . Explosions 23 | . 23 . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 921 | . 469 117 91 117 . 127 Thermal 211 | . 67 . . 34 . 110 Explosive . | . . . . . . . Electromagnetic 162 | . 162 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 3 | . 3 . . . . . Projectiles . | . . . . . . . Explosions 3 | . 3 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 34 | . 34 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 180 | . 12 . 10 108 . 180 Average Temperature 51 | . 6 . 3 42 . 72 Received Heat Transfer 663 | . 78 . 6 78 . 501 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . 1 . . Heat Transferred 475 | . 150 . . 75 . 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 162 | . 162 60 76 64 . . Initial 17 | . . . . 17 . . Average 36 | . 53 9 33 9 . . Influence Increases 924 | . 521 75 111 74 . 143 Destroy 0b10 Robot/C 620 | . 340 60 60 60 . 100 Destroy 0b10 Robot/NC 40 | . 30 5 5 . . . Destroy Leader 114 | . 72 10 12 10 . 10 Allied During Kill 56 | . . . 19 4 . 33 Disable Machine 15 | . 15 . . . . . Destroy Structure 4 | . 4 . . . . . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 60 | . 45 . 15 . . . Influence Decreases 924 | . 521 75 65 88 32 143 Entered New Map 61 | . . . . 29 32 . Time Decay 740 | . 511 75 65 49 . 40 Lost Part 83 | . 10 . . 10 . 63 Lost Ally 40 | . . . . . . 40 Squads Dispatched 4 | . 3 1 . . . . Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 3 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 34 3 6 3 . 12 Peak Tracking Total 7 | . 5 3 5 3 . 7 Tactical Retreats 3 | . 2 . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 5 | . 4 1 . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 9 1 . . . . Successful 4 | . 3 1 . . . . Failed 6 | . 6 . . . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . . . . 3 1 Terminals 6 | . 6 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . 1 . . . . Open Door 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 97 | . 97 . . . . . Retrieved Matter 97 | . 97 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 10 | . . 4 . . 6 . Largest Group 7 | . . 4 4 3 7 2 Highest-Rated Group 367 | . . 71 71 63 367 112 Highest-Rated Ally 96 | . . 31 31 31 96 96 Total Orders . | . . . . . . . Ally Attacks 31 | . . . 4 10 . 17 Total Damage 606 | . . . 59 120 . 427 Kills 6 | . . . 1 2 . 3 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 7 | . . 2 . 2 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5802 | 72 1856 527 167 516 2056 608 Spaces Moved 3375 | 43 605 369 96 285 1572 405 Core 16 | 15 . . . . . 1 Treads 633 | 28 605 . . . . . Legs . | . . . . . . . Wheels 2726 | . . 369 96 285 1572 404 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 130 145 130 130 130 Average Speed 158 | 129 276 130 145 141 130 139 Slowest Speed 1450 | 200 320 130 145 145 145 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 4 96 77 11 77 91 64 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . . . 2 1 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 10 | . . 2 . 1 4 3 Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . 3 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 3 | . 3 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3647 | 58 687 396 109 378 1586 433 Wait 80 | . . . . 80 . . Move 3369 | 42 604 368 95 284 1571 405 Hop . | . . . . . . . Pick Up 44 | 10 18 7 2 . 5 2 Fast Attach 7 | 2 1 . 2 . 2 . Attach 20 | 4 3 2 1 3 2 5 Detach 8 | . 2 2 1 . 3 . Swap 2 | . 1 . . . . 1 Drop 14 | . 4 4 . . 3 3 Fire 103 | . 54 13 8 11 . 17 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 16) 607 | -10/Materials | Discovered new exit (range 10) 924 | -10/Materials | Core integrity fell below 50% 1255 | -10/Materials | Discovered new exit (range 11) 1384 | -10/Materials | Discovered new exit (range 12) 1676 | -10/Materials | Discovered new exit (range 3) 1929 | -10/Materials | Entered Mines 2062 | -10/Mines | Met a Derelict shopkeep closing up shop 2284 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2302 | -10/Mines | Learned 2 Materials zone layouts 2324 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2325 | -10/Mines | Learned Materials non-interactive machine intel 2441 | -10/Mines | Received a Mining Laser from a helpful Derelict 2448 | -10/Mines | Discovered new exit (range 6) 2456 | -10/Mines | Entered Materials 2456 | -9/Materials | Accompanied by 4 allies 2456 | -9/Materials | Evolved 2 slots: Utility x2 2458 | -9/Materials | Loaded intel: 35 non-interactive machine locations 2564 | -9/Materials | Discovered new exit (range 6) 2623 | -9/Materials | Entered Mines 2623 | -9/Mines | Accompanied by 3 allies 2624 | -9/Mines | Met a Derelict bent on vengeance 2714 | -9/Mines | Learned location of Storage (-9) 3025 | -9/Mines | Learned 2 Materials zone layouts 3083 | -9/Mines | Lost 3 parts (2n1w) 3129 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3139 | -9/Mines | Entered Zion 3139 | -7/Zion | Accompanied by 1 ally 3199 | -7/Zion | Received a hallucinogenic algorithm 3199 | -7/Zion | Ran a hallucination algorithm 3249 | -7/Zion | Given A8's code to call for help 3438 | -7/Zion | Given the Hacking Drone Bay 3438 | -7/Zion | Found Prototype Device 3440 | -7/Zion | Identified Hacking Drone Bay 3518 | -7/Zion | Met Imprinter 3553 | -7/Zion | Imprinted 3556 | -7/Zion | Declared Zion's savior 3695 | -7/Zion | Learned 8 Factory zone layouts 3898 | -7/Zion | Found Relay Coupler [Programmer] 4784 | -7/Zion | Learned location of Quarantine (-3) 5036 | -7/Zion | Ran a hallucination algorithm 5039 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5039 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5100 | -7/Zion | Found Prototype Device 5103 | -7/Zion | Identified Phasing AFG 5178 | -7/Zion | Discovered new exit (range 11) 5195 | -7/Zion | Entered Proximity Caves 5195 | -6/Proximity Caves | Accompanied by 2 allies 5517 | -6/Proximity Caves | Found DCF Scrap (13 items) 5554 | -6/Proximity Caves | Learned location of Extension (-6) 5663 | -6/Proximity Caves | Spotted B-75 Beast 5677 | -6/Proximity Caves | Allies destroyed B-75 Beast 5793 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5794 | -6/Proximity Caves | Core integrity fell below 50% 5802 | -6/Proximity Caves | Core integrity fell below 20% 5803 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lgt. Assault Rifle destroyed. Critical hit (Burn: +37). Critical hit (Smash). Fission Core destroyed. System corrupted by crushing effect (+3). Knocked back. Imp. Light Armor Plating destroyed. Core Shielding destroyed. System corrupted by crushing effect (+2). Knocked back. Com. Wheel destroyed. Sml. Laser destroyed. Acquired 21 matter. G-50 Soldier springs to life. Assault Rifle destroyed. Com. Wheel destroyed. Critical hit (Burn: +37). Connecting with Outpost Terminal... Current location identified: Proximity Caves Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#############???????????????????????????????????? | | ?# #???????????????????##??????????????? | | ?# #??????????######### ##?????######??? | | ?# ####"" ==#??????????# #????# ???? | | ?# ###" " [ #??????????? #??## ?????? | | ?# "" " %#????????????# #??## #??????? | | ?# """"" #?????????????# #??## ##?????# | | ?# """""" #?????????????# #?## ##?? # | | ?# """""" #????????????## ### # | | ?# """ " #??????????### | | ?# """ #?# ?????## ##### | | ?# """""" #??# ### ## # #?????? | | ?# ""### #???# % % # # ###?????? | | ?# "#### #???## g% %=## ## #???????? | | ?# #????# #####g#####!=##### #???????? | | ?# #????# ?#""" """#%[#??## #####???? | | ?### ####???????#" b """# #?## ##??? | | ???## ####????? #"T @ """# #?# ##?? | | ????### #???? #"gggg """# #?# ### | | ??????## #???# #" # #?## | | ??????### # ###?## #" "# *#??## ## | | ?????## ### #" "# %#???# ## | | ????## #" "# #???# #### | | ????# ### #" "# #??# ###??# | | ????# ### #####+##;## #??# ?????# | | ????# ## ## ? #??## ?????# | | ???## ### #?# ?$ ????##?????# # | | ???# #### ##?# ??####???????????### | | ???# #?# ##?? ???????????????####??# | | ???# #### #????# ???????? ###### ??# | | ???## #### #?????????????????? ### | | ????# #?## #?????????????????? | | ???## #??# #?????????????????????# | | ???# ##??# #?????????????????????### | | ???# ##???# #???????????????????????## | | ???# #???## #????????????????????????## | | ???# #??## ###????????????????????????## % | | ???## ##??# ##????????????????????????# % %% | | ????# #???# # ##???????????????????????#" % " | | ????# ###### ################ ??????##""!"## | | ???## # # ### % % | | ?### # # # # % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Imp. Field Recycling Unit | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive W-25 Informer | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed NodeHelicalLayer Manual? 0 Play Time 00:48:15 Cumulative 23.5 hours Start 2026.08.19 @ 18:59:53 End 2026.08.19 @ 20:44:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 607d64a7-2798-4860-bd99-a76ce20b9b27