Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 17:12:53 Player: pakman Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (112) 560 Value Destroyed (3558) 3558 Prototype IDs (20) 400 Alien Tech Used (2) 400 Bonus (358) 358 TOTAL SCORE: 10176 Bonus ------- High Alert Combat Kills 58 Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 224/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Advanced Power Amplifier Advanced Heat Sink Medium Storage Unit 0b10 Decoder Chip [Generic] Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Fission Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Antigrav System > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer Advanced ECM Suite Experimental Power Shielding Hacking Suite Advanced System Shield > --- WEAPON ----------- Heavy Laser Variable Charge Gun Proton Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Neutrino Core Heavy Antimatter Reactor Aerolev Unit Advanced Power Amplifier Improved Cryofiber Web Advanced Heat Sink Medium Storage Unit 0b10 Decoder Chip [Generic] Melee Analysis Suite Phase Shifter Smartbomb Launcher Great Maul [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Experimental Power Shielding Weapon Precision Assault Rifle Energy Gun Heavy Laser Energy Cannon Proton Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Smartbomb Launcher Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 2 2 . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . Utility 7 | . . 1 1 2 1 . . 2 . . . . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 153 | 7 6 21 36 18 11 7 . 31 4 5 3 4 Power 23 | 1 . 4 9 . 2 1 . 4 2 . . . Engine 12 | 1 . 4 2 . 2 1 . 1 1 . . . Core 11 | . . . 7 . . . . 3 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 41 | 2 . 6 4 8 1 3 . 13 1 2 . 1 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 23 | 2 . 6 4 8 1 2 . . . . . . Hover 15 | . . . . . . 1 . 10 1 2 . 1 Flight 3 | . . . . . . . . 3 . . . . Utility 34 | 2 2 1 8 4 5 . . 8 . . 3 1 Device 18 | 1 . 1 4 1 5 . . 5 . . . 1 Storage 4 | 1 2 . . . . . . 1 . . . . Processor 6 | . . . 3 1 . . . 1 . . 1 . Hackware 4 | . . . 1 1 . . . 1 . . 1 . Protection 2 | . . . . 1 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 55 | 2 4 10 15 6 3 3 . 6 1 3 . 2 Energy Gun 8 | 1 . 2 . . . . . 3 . 2 . . Energy Cannon 4 | . . 2 . . . . . . 1 . . 1 Ballistic Gun 25 | 1 2 2 12 3 1 2 . 2 . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . Launcher 2 | . . . . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 13 | . 1 3 3 3 2 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . 1 1 . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . 1 . . 3 . Parts Lost 41 | . . 3 10 . . 3 . 9 . 3 . 13 Power 8 | . . 2 2 . . . . 2 . . . 2 Propulsion 13 | . . . 4 . . 1 . 2 . 2 . 4 Utility 8 | . . . 1 . . 1 . 2 . 1 . 3 Weapon 12 | . . 1 3 . . 1 . 3 . . . 4 Highest Loss Streak 13 | . . 1 2 . . 3 . 5 . 1 . 13 To Critical Strikes 2 | . . . 2 . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 99 98 92 92 93 83 96 94 97 46 Engine 4 | . 14 10 . . 6 6 13 1 . 5 5 2 Core 5 | . . . 8 7 6 5 . 9 10 5 5 2 Wheel 17 | . 28 32 26 21 13 14 20 2 . . . . Hover 4 | . . . . . . . . 13 17 16 17 7 Device 17 | . 14 22 13 14 19 18 13 15 23 19 15 6 Storage 7 | . 14 11 9 7 6 6 6 5 5 5 5 2 Processor 7 | . . . 10 7 6 6 6 6 11 11 14 8 Hackware 7 | . . . 2 15 13 13 13 9 11 11 11 5 Energy Gun 3 | . 3 6 . . . . . 4 11 6 11 4 Energy Cannon 1 | . . 5 . . . . . . 2 5 5 1 Ballistic Gun 12 | . 18 3 23 18 16 14 13 7 . . . . Impact Weapon 3 | . 6 6 3 3 2 5 6 . . . . . Naked Turns 151 | . . . . . . . . . . . . 151 Heaviest Build 59 | 14 29 31 39 39 55 59 59 59 54 53 52 52 Greatest Support 44 | 26 26 38 40 44 44 40 36 36 28 28 27 27 Greatest Overweight (x) 8 | . 1 . 1 2 1 1 1 7 1 3 1 8 Average Overweight (x) . | . . . . . . 1 1 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 14 15 15 15 10 Most Carried 15 | 6 15 15 15 15 15 13 12 13 13 15 15 15 Average Carried 12 | 2 11 14 14 13 13 12 11 8 11 14 13 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 14 15 15 13 12 11 11 13 13 15 5 Class Distribution -------------------- 24% | Mutant 22% | Hacker-Mutant 18% | Scavenger-Skirmisher 15% | Hacker-Skirmisher 12% | Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Matter Collected 3711 | 276 145 247 1300 275 85 293 48 334 310 369 . 29 Remotely . | . . . . . . . . . . . . . Salvage Created 4340 | 87 153 815 2146 220 85 284 82 392 53 18 . 5 Parts 241 | 7 12 44 121 19 11 6 3 13 4 . . 1 Haulers Intercepted 10 | . 1 4 5 . . . . . . . . . Recyclers Shooed 3 | . . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 14 2 . 6 . . 1 Prevented 5 | . . . . . . 3 . . 2 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 79 | . 3 16 37 3 2 6 1 7 1 2 . 1 Melee 1 | . . 1 . . . . . . . . . . Guns 66 | . 3 8 35 3 2 6 1 5 1 1 . 1 Cannons 6 | . . 4 . . . . . 2 . . . . AOE 1 | . . . . . . . . . . 1 . . Classes Destroyed 17 | 1 3 6 3 1 . . . . 1 1 . 1 Worker 2 | . . 1 . 1 . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . Hauler 10 | . 1 4 5 . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . Operator 4 | . . 2 2 . . . . . . . . . Drone 1 | . . . . . . . . . . . . 1 Watcher 10 | . . 4 4 2 . . . . . . . . Swarmer 16 | . 1 6 7 . . 2 . . . . . . Grunt 37 | . 2 6 19 . . 4 1 5 . . . . Brawler 3 | . . . 3 . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . Sentry 13 | . . 4 7 . . . . 1 . 1 . . Hunter 1 | . . . . . . . . . 1 . . . Programmer 6 | . . . . 3 2 . . 1 . . . . Behemoth 1 | . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . 1 . . . . . Best Kill Streak 6 | 4 2 5 6 2 1 6 1 3 1 1 . 1 Combat Bots Only 6 | . 2 4 4 1 1 6 1 3 1 1 . 1 Max Kills in Single Turn 2 | 2 1 1 1 1 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . Melee 1 | . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Hostile Shots Fired 546 | . 6 87 141 12 10 76 2 79 15 41 . 77 Missed 152 | . 3 21 25 3 4 22 . 17 5 19 . 33 Damage Taken 6447 | . 92 793 1601 134 91 880 36 1419 173 169 . 1059 Core 1642 | . 42 174 261 30 . 160 . 371 41 45 . 518 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 411 | . . 175 236 . . . . . . . . . Core Remaining (%) 77 | 100 83 56 52 95 . . 81 . . . . . Volleys Fired 296 | 10 23 49 105 11 6 18 6 33 5 22 . 8 Largest 3 | 2 2 2 3 3 3 2 2 3 3 2 . 2 Hottest 219 | 60 60 125 79 84 84 56 56 144 219 144 . 144 Shots Fired 656 | 20 45 96 279 32 16 35 12 76 10 25 . 10 Gun 585 | 20 45 72 279 32 16 35 12 58 6 6 . 4 Cannon 47 | . . 24 . . . . . 18 4 . . 1 Launcher 24 | . . . . . . . . . . 19 . 5 Special . | . . . . . . . . . . . . . Kinetic 519 | 10 31 42 279 32 16 35 12 62 . . . . Thermal 108 | 10 14 54 . . . . . 14 6 6 . 4 Explosive 24 | . . . . . . . . . . 19 . 5 Electromagnetic 5 | . . . . . . . . . 4 . . 1 Robot Hit Streak 32 | 4 5 10 23 24 32 17 9 11 3 6 . 1 Robot Miss Streak 7 | 2 3 7 7 1 3 1 1 4 3 . . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . . . 4 . . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . . Shots Hit Robots 474 | 11 26 92 198 24 11 34 10 57 5 5 . 1 Core Hits 224 | 5 8 46 82 9 4 15 5 34 2 10 . 4 Critical Kills 3 | . 1 . 1 . . 1 . . . . . . Critical Parts Destroyed 7 | 1 . 4 1 . . 1 . . . . . . Critical Strikes 10 | 1 1 4 2 . . 2 . . . . . . Destroy 4 | 1 1 . 1 . . 1 . . . . . . Smash 6 | . . 4 1 . . 1 . . . . . . Melee Attacks 141 | . 22 50 26 22 19 2 . . . . . . Impact 136 | . 17 50 26 22 19 2 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . 7 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10208 | 139 280 2031 3498 538 273 686 211 1021 122 998 . 411 Guns 6938 | 139 280 566 3335 538 273 646 211 733 91 108 . 18 Cannons 618 | . . 280 . . . . . 288 31 . . 19 Explosions 1264 | . . . . . . . . . . 890 . 374 Melee 1388 | . . 1185 163 . . 40 . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 6251 | 73 186 196 3335 538 273 646 211 793 . . . . Thermal 1255 | 66 94 650 . . . . . 228 91 108 . 18 Explosive 1264 | . . . . . . . . . . 890 . 374 Electromagnetic 50 | . . . . . . . . . 31 . . 19 Impact 1388 | . . 1185 163 . . 40 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 1 1 1 1 1 1 Average Corruption 1 | . . . . 1 1 1 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 39 | . . . . 3 3 4 4 5 10 8 2 . Message Errors 11 | . . . . 1 2 1 . 3 2 2 . . Matter Fused 10 | . . . . 1 . 1 . 1 4 3 . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . Energy Discharges 3 | . . . . . . . . . 2 1 . . Data Loss (minor) 7 | . . . . . . . 4 . 1 1 1 . Data Loss (major) 3 | . . . . . . 1 . . 1 . 1 . Misfires 1 | . . . . . . . . 1 . . . . Alerts 1 | . . . . . . 1 . . . . . . Weapon Failures 2 | . . . . 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 532 | . . 443 49 . . 40 . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 532 | . . 443 49 . . 40 . . . . . . Knockbacks 20 | . . 3 2 . . 1 . 14 . . . . Impact 6 | . . 3 2 . . 1 . . . . . . Kinetic 13 | . . . . . . . . 13 . . . . Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 389 | . . 297 81 12 54 68 6 389 222 85 . 156 Average Temperature 77 | . . 107 22 4 25 25 3 141 110 41 . 79 Received Heat Transfer 1874 | . . 240 747 9 . 300 18 431 . 30 . 99 Effects 3 | . . 2 . . . . . 1 . . . . Shutdowns 1 | . . . . . . . . 1 . . . . Interference 2 | . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 9 | . . 7 1 . . . . . 1 . . . Impact Corruptions 20 | . . 17 2 . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . 1 . . . . . 1 1 . . . Heat Transferred 2157 | 150 200 1067 . . . . . 370 148 185 . 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Peak Influence 526 | 20 173 317 526 244 75 . . 112 . . . . Initial 238 | . 13 1 68 238 40 . . 12 . . . . Average 148 | 5 41 176 294 90 32 . . 48 . . . . Maximum Alert Level 2 | . . 1 2 1 . . . . . . . . Low Security (%) 67 | 100 100 63 27 74 100 . . 100 . . . . Level 1 22 | . . 36 39 25 . . . . . . . . Level 2 10 | . . . 32 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . . 4 7 3 3 . . 2 . . . . Investigation 5 | . . 1 3 1 . . . . . . . . Extermination 5 | . . . . 2 2 . . 1 . . . . Reinforcement 8 | . . 3 3 . 1 . . 1 . . . . Assault 1 | . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Distress Signals 10 | . 2 4 2 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 134 | . 11 28 49 6 3 11 1 13 4 2 . 6 Peak Tracking Total 7 | . 6 5 5 3 1 7 . 4 5 1 . 2 Tactical Retreats 14 | . 2 1 2 1 . 3 . 1 3 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Traps Triggered 7 | . 3 . 2 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . . 3 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Disabled 5 | . . 1 2 . 1 1 . . . . . . Max in Single Turn 1 | . . 1 1 . 1 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Accessed 61 | . 11 11 14 5 7 1 . 2 . 1 9 . Terminals 29 | . 8 6 8 1 4 1 . 1 . . . . Fabricators 2 | . . . . 1 1 . . . . . . . Repair Stations 4 | . 1 1 2 . . . . . . . . . Recycling Units 10 | . 2 2 2 1 2 . . 1 . . . . Scanalyzers 4 | . . 2 1 1 . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . Total Hacks 198 | . 38 38 35 8 23 4 . 3 . 1 48 . Successful 145 | . 26 26 19 6 13 4 . 2 . 1 48 . Failed 53 | . 12 12 16 2 10 . . 1 . . . . Catastrophic 2 | . . . . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 50 | . 18 9 14 . 7 . . 2 . . . . Terminals 96 | . 34 16 21 1 18 4 . 2 . . . . Fabricators 4 | . . . . 3 1 . . . . . . . Repair Stations 17 | . 2 7 8 . . . . . . . . . Recycling Units 16 | . 2 5 3 1 4 . . 1 . . . . Scanalyzers 13 | . . 10 1 2 . . . . . . . . Garrison Access 3 | . . . 2 1 . . . . . . . . Terminal Hacks 83 | . 17 3 3 . 6 4 . 1 . 1 48 . Record 45 | . 1 . . . 4 4 . . . . 36 . Part Schematic 4 | . . . . . . . . . . . 4 . Robot Analysis 8 | . 2 2 . . . . . . . . 4 . Prototype ID Bank 9 | . 4 1 . . . . . . . . 4 . Open Door 1 | . . . . . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . Locate Traps 9 | . 5 . 2 . 1 . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . Build 1 | . . . . 1 . . . . . . . . Repair Station Hacks 13 | . . 6 7 . . . . . . . . . Scan Component 7 | . . 3 4 . . . . . . . . . Repair 6 | . . 3 3 . . . . . . . . . Recycling Unit Hacks 14 | . 2 3 3 1 4 . . 1 . . . . Process 1 | . . . . . 1 . . . . . . . Report Inventory 10 | . 2 2 2 1 2 . . 1 . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . Retrieve Components 2 | . . 1 1 . . . . . . . . . Scanalyzer 12 | . . 10 . 2 . . . . . . . . Insert Component 6 | . . 5 . 1 . . . . . . . . Analyze 6 | . . 5 . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 20 | . 7 4 6 . 3 . . . . . . . Terminals 20 | . 7 4 6 . 3 . . . . . . . Botnet 20 | . 7 4 6 . 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 42 | . 9 9 13 4 5 1 . 1 . . . . Full Trace Events 5 | . . 2 2 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . 5 . 1 . . . . . . 4 . Parts Built 2 | . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 62 | . . . . 62 . . . . . . . . Total Part Build Rating 4 | . . . . 4 . . . . . . . . Parts Repaired 6 | . . 3 3 . . . . . . . . . Time 261 | . . 102 159 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 64 | . . . . . 64 . . . . . . . Retrieved Matter 64 | . . . . . 64 . . . . . . . Retrieved Components 13 | . . 3 10 . . . . . . . . . Parts Scanalyzed 6 | . . 5 . 1 . . . . . . . . Part Schematics Acquired 6 | . . 5 . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Robot Analysis Total 8 | . 2 2 . . . . . . . . 4 . Derelict Logs Recovered 3 | . . . . . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Turns Passed 13240 | 83 1088 1389 2704 1568 1369 1289 298 546 1411 928 258 309 Spaces Moved 9286 | 41 720 835 1555 1062 857 994 248 316 1235 777 231 415 Core 307 | 1 . . . . . . . . . . . 306 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 6354 | 40 720 835 1555 1062 857 994 248 43 . . . . Hover 2615 | . . . . . . . . 263 1235 777 231 109 Flight 10 | . . . . . . . . 10 . . . . Fastest Speed 50 | 50 90 86 90 93 100 105 105 102 102 105 105 50 Average Speed 101 | 89 103 89 92 94 112 109 105 115 109 110 105 68 Slowest Speed 600 | 100 105 90 105 130 115 110 105 600 111 226 105 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 55 | 3 99 66 86 17 17 92 33 9 93 75 62 63 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . . . . . 3 1 Known Exits Taken 8 | . . . 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . . . . Scrap Searched 12 | . . . . . . 2 1 . 4 2 . 3 Spaces Dug 90 | . 10 20 18 22 19 1 . . . . . . Terrain Destroyed 217 | . 10 20 18 22 19 1 . 1 . 102 . 24 Melee 90 | . 10 20 18 22 19 1 . . . . . . Projectile 2 | . . . . . . . . 1 . . . 1 AOE 125 | . . . . . . . . . . 102 . 23 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Total 12297 | 63 991 1285 2557 1556 1207 1157 274 432 1279 823 245 428 Wait 2286 | . 208 308 795 433 310 136 20 35 31 10 . . Move 9274 | 40 719 834 1554 1061 856 993 247 315 1234 776 230 415 Hop . | . . . . . . . . . . . . . Pick Up 73 | 6 8 11 24 3 1 1 . 5 3 5 6 . Fast Attach 35 | 7 2 3 3 2 . . . 16 1 . . 1 Attach 45 | . . 5 14 4 2 3 . 7 . 5 3 2 Detach 14 | . 2 1 3 2 . . . 6 . . . . Swap 75 | . 4 13 19 12 9 4 . 8 3 . 2 1 Drop 52 | . 3 11 14 6 4 . 1 7 2 3 . 1 Fire 296 | 10 23 49 105 11 6 18 6 33 5 22 . 8 Melee 141 | . 22 50 26 22 19 2 . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . . 2 4 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 26 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 13) 486 | -10/Materials | Discovered new exit (range 15) 827 | -10/Materials | Discovered new exit (range 16) 1085 | -10/Materials | Discovered new exit (range 9) 1172 | -10/Materials | Entered another Materials area 1172 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1958 | -9/Materials | Discovered new exit (range 6) 2340 | -9/Materials | Repaired Arm. Wheel 2379 | -9/Materials | Repaired Lgt. Nuclear Core 2412 | -9/Materials | Repaired Arm. Wheel 2489 | -9/Materials | Discovered new exit (range 16) 2561 | -9/Materials | Entered another Materials area 2561 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2901 | -8/Materials | Build established: Assassin 3326 | -8/Materials | Build established: Skirmisher 3370 | -8/Materials | Repaired Prc. Assault Rifle 3409 | -8/Materials | Repaired Lgt. Nuclear Core 3767 | -8/Materials | Repaired Imp. Assault Rifle 4935 | -8/Materials | Build established: Mutant 4961 | -8/Materials | First assault squad dispatched 5180 | -8/Materials | Discovered new exit (range 12) 5264 | -8/Materials | Identified exit to Factory 5265 | -8/Materials | Entered Factory 5265 | -7/Factory | Evolved 2 slots: Utility x2 5628 | -7/Factory | Discovered new exit (range 13) 5655 | -7/Factory | Identified exit to Factory 5736 | -7/Factory | Build established: Hacker-Mutant 5944 | -7/Factory | Fabricated Arm. Wheel? 6833 | -7/Factory | Entered another Factory area 6833 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7409 | -6/Factory | Build established: Hacker-Skirmisher 8101 | -6/Factory | Build established: Hacker-Mutant 8176 | -6/Factory | Discovered new exit (range 16) 8201 | -6/Factory | Identified exit to Lower Caves 8202 | -6/Factory | Entered Lower Caves 8432 | -6/Lower Caves | Encountered a Warlord checkpoint 8487 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8574 | -6/Lower Caves | Discovered new exit (range 10) 8586 | -6/Lower Caves | Identified exit to Lower Caves 9240 | -6/Lower Caves | Attracted the attention of an 0b10 base 9331 | -6/Lower Caves | Lost 3 parts (1n1u1w) 9491 | -6/Lower Caves | Entered another Lower Caves area 9529 | -6/Lower Caves | Discovered new exit (range 8) 9789 | -6/Lower Caves | Entered Factory 9789 | -5/Factory | Evolved 2 slots: Utility x2 9790 | -5/Factory | Identified exit to Upper Caves 9895 | -5/Factory | Lost 5 parts (2p1n1u1w) 10335 | -5/Factory | Entered Upper Caves 10422 | -5/Upper Caves | Build established: Scavenger-Skirmisher 10537 | -5/Upper Caves | Encountered a Warlord checkpoint 10748 | -5/Upper Caves | Lost 3 allies 10877 | -5/Upper Caves | Learned Factory terminal intel 10887 | -5/Upper Caves | Discovered new exit (range 16) 10905 | -5/Upper Caves | Identified exit to Upper Caves 11746 | -5/Upper Caves | Entered another Upper Caves area 11809 | -5/Upper Caves | Discovered new exit (range 15) 11824 | -5/Upper Caves | Identified exit to Factory 11963 | -5/Upper Caves | Spotted B-75 Beast 12078 | -5/Upper Caves | Learned Factory stockpile data 12179 | -5/Upper Caves | Destroyed B-75 Beast 12237 | -5/Upper Caves | Encountered a Warlord checkpoint 12428 | -5/Upper Caves | Build established: Hacker-Skirmisher 12452 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12645 | -5/Upper Caves | Discovered new exit (range 14) 12673 | -5/Upper Caves | Identified exit to Zhirov 12674 | -5/Upper Caves | Entered Zhirov 12674 | -5/Zhirov | Discovered new exit (range 3) 12678 | -5/Zhirov | Identified exit to Proximity Caves 12694 | -5/Zhirov | Met Zhirov 12720 | -5/Zhirov | Found Alien Artifact 12724 | -5/Zhirov | Identified Integrated Reactor 12724 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12736 | -5/Zhirov | Found Alien Artifact 12737 | -5/Zhirov | Identified Transdimensional Reconstructor 12737 | -5/Zhirov | Warped through subspace 12777 | -5/Zhirov | Build established: Scavenger-Skirmisher 12804 | -5/Zhirov | Learned location of Quarantine (-3) 12804 | -5/Zhirov | Learned location of Testing (-2) 12804 | -5/Zhirov | Learned location of Command (-1) 12825 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12932 | -5/Zhirov | Entered Proximity Caves 12934 | -4/Proximity Caves | Spotter reported a threat 12935 | -4/Proximity Caves | Spotter reported a threat 12995 | -4/Proximity Caves | Spotted B-86 Titan 13036 | -4/Proximity Caves | Core integrity fell below 50% 13090 | -4/Proximity Caves | Released all parts (6) 13102 | -4/Proximity Caves | Core integrity fell below 20% 13119 | -4/Proximity Caves | Lost 13 parts (2p4n3u4w) 13139 | -4/Proximity Caves | Learned location of Armory (-4) 13234 | -4/Proximity Caves | Discovered exit to Factory (range 15) 13241 | -4/Proximity Caves | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 13133_ Found Hvy. Gauss Cannon. 13133_ Found Adv. Targeting Computer. 13133_ Found 31 Matter. 13139_ Acquired derelict log, extracted data. World map updated: -4/Armory. 13143_ Searching scrap... 13143_ Found Hrd. Light Armor Plating. 13143_ Found Matter Compressor. 13143_ Found 31 Matter. 13146_ Searching scrap... 13146_ Found Remote Shield. 13146_ Found ECM Suite. 13146_ Found Hvy. Machine Gun. 13146_ Found 18 Matter. 13147_ Acquired 18 matter. 13234_ EXIT=FOUND: FACTORY 13238_ Slug penetrates Wall. 13238_ Slug penetrates H-77 Assassin. 13241_ Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ??###????### ?## # " " #?????########??????????? | | ?? #### ## " ####### ##?????????? | | ?? "" ## #?# ##????????? | | ?# ## #??# #????????? | | ?# #??## #????????? | | ?# #???# ##????????? | | ### #### #??## ##????????? | | ## #??## ####& #????????? | | ## ##??## & #????????? | | #### ##??### #????????? | | ##?# ### ##???# ##### #????????? | | ### ???## #???# #???### # #????????? | | ##?????##### ##??# #?????# # #????????? | | ##????????## #??# #?##### # #????????? | | #####?????# #### ### ## # ##???????? | | ##????### #???????? | | #### #??????# ####### ##???????? | | ###### #??##### ##???# ## ##???????? | | #### #???# ### #???????? | | ## #??## ## #???????? | | ## ##### ##?## #???????? | | "" ""# #### ##?## #???????? | | "T" #??####?## ##???????? | | # #?????### ##????????? | | + # ##???## #?????????? | | "# #???# @ h ## #????????? | | "# #?# < ### ### #???????? | | ["" # #?# h ##?## ##### #???????? | | "# ## ##???## ??? ##???????? | | " ###### ???????# ??###????????? | | ######## ##???# ????????####????????????? | | ##???# ????????????????????????? | | #??? ????????????????????????? | | ### ##?? ????????????????????????? | | ###?## #?? ?????????????????????????? | | ##????## #??#### #?????????????????????????? | | ##??????# ##?????## ??????????????????????????? | | ????????###???????#####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 150 Power Shielding 90 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Aerolev Unit | -7/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Alien Tech Armchair Analyst Subspace Traveler The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed ChainMinesnifferMatter Manual? 0 Play Time 02:58:37 Cumulative 36.8 hours Start 2024.06.02 @ 10:02:37 End 2024.06.02 @ 17:12:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d05eb597-908b-46a2-a979-16fb136069d1