Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.29 @ 17:54:00 Player: Mr Goldstein Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (17) 85 Value Destroyed (261) 261 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1546) 1546 TOTAL SCORE: 7192 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 623 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Improved Heat Sink Remote Datajack Heavy Flail Makeshift Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Makeshift Power Source > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Hacking Suite > --- WEAPON ----------- Rocket Launcher Heavy Flail > --- INVENTORY -------- Light Nuclear Core Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Heat Sink Makeshift Hammer [Rating: 47] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Xenon Bombardment Thruster Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Processor Improved Melee Analysis Suite Hackware Hacking Suite Weapon Heavy Flail Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . 4 . . . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 2 . . 2 . . . . . . . . . Utility 3 | . . . . . . 1 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 43 | . . 5 1 8 . 20 . . 1 . 4 . 3 . 1 Power 6 | . . 1 . . . 2 . . 1 . 1 . 1 . . Engine 3 | . . 1 . . . 1 . . 1 . . . . . . Core 3 | . . . . . . 1 . . . . 1 . 1 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 17 | . . 3 1 3 . 8 . . . . 2 . . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 17 | . . 3 1 3 . 8 . . . . 2 . . . . Utility 10 | . . . . . . 6 . . . . 1 . 2 . 1 Device 6 | . . . . . . 3 . . . . 1 . 1 . 1 Storage . | . . . . . . . . . . . . . . . . Processor 2 | . . . . . . 2 . . . . . . . . . Hackware 2 | . . . . . . 1 . . . . . . 1 . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 10 | . . 1 . 5 . 4 . . . . . . . . . Energy Gun 1 | . . . . 1 . . . . . . . . . . . Energy Cannon 2 | . . . . 2 . . . . . . . . . . . Ballistic Gun 1 | . . . . 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 5 | . . 1 . 1 . 3 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 4 . . . . . . . . . . . Parts Lost 19 | . . . . 1 2 . . . . 3 2 1 5 . 5 Power 3 | . . . . . 1 . . . . 1 1 . . . . Propulsion 9 | . . . . 1 . . . . . 1 1 1 3 . 2 Utility 5 | . . . . . . . . . . . . . 2 . 3 Weapon 2 | . . . . . 1 . . . . 1 . . . . . Highest Loss Streak 3 | . . . . 1 2 . . . . 3 2 1 3 . 3 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 66 | . . 21 44 73 56 77 100 100 100 94 86 77 62 46 14 Engine 4 | . . 5 11 11 . 3 7 7 7 7 . . . . . Core 3 | . . . . . . 2 7 7 7 7 13 6 10 6 . Flight 35 | . . 14 33 43 44 46 46 46 46 42 40 37 19 13 1 Device 8 | . . . . . . 9 15 15 15 15 20 20 19 13 5 Hackware 3 | . . . . . . 4 7 7 7 7 6 6 6 6 6 Energy Gun 1 | . . . . 6 . . . . . . . . . . . Energy Cannon 1 | . . . . 1 11 1 . . . . . . . . . Launcher 3 | . . 1 . 10 . . 7 7 7 5 . . . . . Impact Weapon 3 | . . . . . . 3 7 7 7 7 6 6 6 6 . Naked Turns 111 | . 60 51 . . . . . . . . . . . . . Heaviest Build 22 | . . 4 3 11 11 22 22 22 22 19 17 12 17 11 11 Greatest Support 36 | 3 3 8 12 19 19 36 36 36 36 36 36 36 30 12 12 Greatest Overweight (x) 3 | . . 1 . . 3 . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 5 4 5 3 5 4 4 5 5 4 2 5 5 5 Average Carried 3 | . . 3 4 4 2 3 4 4 4 5 1 1 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 5 4 2 3 4 4 4 5 5 1 2 5 5 5 Class Distribution -------------------- 35% | Sprinter 28% | Mutant 17% | Commander-Mutant 17% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -9/Storage Commander-Mutant | -9/Recycling Commander-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 763 | 131 . 48 . 261 11 180 . 23 25 21 . 23 30 . 10 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 314 | . . 14 . 100 . 140 . 48 . 12 . . . . . Parts 21 | . . 3 . 8 . 2 . 6 . 2 . . . . . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 5 . 2 . 3 . . 4 Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 12 | . . 2 . 4 . 1 . 4 . 1 . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . AOE 11 | . . 2 . 4 . 1 . 4 . . . . . . . Classes Destroyed 8 | . . 1 . 2 . 4 . . . 1 . . . . . Worker 1 | . . . . . . 1 . . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . . . Recycler 1 | . . . . . . 1 . . . . . . . . . Drone 1 | . . . . . . . . . . 1 . . . . . Swarmer 10 | . . 2 . 3 . 1 . 4 . . . . . . . Grunt 1 | . . . . 1 . . . . . . . . . . . Best Kill Streak 4 | . . 2 . 3 . 4 . 4 . 1 . . . . . Combat Bots Only 4 | . . 2 . 3 . 1 . 4 . 1 . . . . . Max Kills in Single Turn 3 | . . 1 . 3 . 1 . 3 . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . 3 . 1 . 3 . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 2255 | . 147 70 . 197 34 165 50 25 . 271 148 44 189 . 915 Core 1262 | . 147 34 . 78 . 60 . 25 . 61 70 . 53 . 734 Absorbed by Shields 3 | . . . . . . 3 . . . . . . . . . Regen/Repaired (Parts) 37 | . . . . . . 37 . . . . . . . . . Core Remaining (%) 71 | 100 . 27 . . 80 . . . . 79 . . . . . Volleys Fired 57 | . . 2 . 49 . 3 . 3 . . . . . . . Largest 1 | . . 1 . 1 . 1 . 1 . . . . . . . Hottest 68 | . . 33 . 68 . 33 . 33 . . . . . . . Shots Fired 57 | . . 2 . 49 . 3 . 3 . . . . . . . Gun 39 | . . . . 39 . . . . . . . . . . . Cannon 1 | . . . . 1 . . . . . . . . . . . Launcher 17 | . . 2 . 9 . 3 . 3 . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 1 | . . . . 1 . . . . . . . . . . . Explosive 17 | . . 2 . 9 . 3 . 3 . . . . . . . Electromagnetic 39 | . . . . 39 . . . . . . . . . . . Robot Hit Streak 4 | . . . . 4 . . . 2 . . . . . . . Robot Miss Streak 4 | . . . . 3 . . . 4 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 11 | . . . . 4 . 4 . 2 . 1 . . . . . Core Hits 20 | . 1 2 . 6 . 3 . 7 . 1 . . . . . Critical Kills 1 | . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . . . . . . Critical Strikes 3 | . . . . . . 2 . . . 1 . . . . . Smash 3 | . . . . . . 2 . . . 1 . . . . . Melee Attacks 10 | . . . . . . 5 . . 2 2 1 . . . . Impact 10 | . . . . . . 5 . . 2 2 1 . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 1267 | . 6 121 . 250 . 574 . 239 . 77 . . . . . Guns 68 | . . . . 68 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 743 | . . 121 . 182 . 201 . 239 . . . . . . . Melee 450 | . . . . . . 373 . . . 77 . . . . . Ramming 6 | . 6 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 743 | . . 121 . 182 . 201 . 239 . . . . . . . Electromagnetic 68 | . . . . 68 . . . . . . . . . . . Impact 450 | . . . . . . 373 . . . 77 . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 348 | . . . . 26 . 322 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 35 | . . . . 26 . 9 . . . . . . . . . Melee 313 | . . . . . . 313 . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 116 | . 3 21 . 92 . . . . . . . . . . . Shots 4 | . . 1 . 3 . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 305 | . . . . 141 . 35 50 46 305 70 3 . . . . Average Temperature 52 | . . . . 48 . 10 23 17 92 27 3 . . . . Received Heat Transfer 301 | . 9 . . 24 . 9 9 . . 97 30 . 24 . 99 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . 1 . 6 . . . . . . . . . Impact Corruptions 11 | . . . . . . 11 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 760 | . 135 117 45 760 241 401 . . . . 186 . . . . Initial 214 | . . 52 45 18 214 100 . . . . 150 . . . . Average 238 | . 37 89 45 392 236 192 . . . . 158 . . . . Maximum Alert Level 3 | . . . . 3 1 2 . . . . . . . . . Low Security (%) 48 | 100 100 100 100 24 2 64 . . . . 100 . . . . Level 1 30 | . . . . 2 97 34 . . . . . . . . . Level 2 18 | . . . . 62 . 1 . . . . . . . . . Level 3 2 | . . . . 10 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . . 4 . 5 . . . 1 . . . . . Investigation 2 | . . . . 1 . 1 . . . . . . . . . Extermination 2 | . . . . . . 2 . . . . . . . . . Reinforcement 6 | . 2 . . 2 . 2 . . . . . . . . . Assault 1 | . . . . . . . . . . 1 . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 1 | . . . . . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 113 | . 14 3 . 20 2 14 8 4 . 14 9 2 9 . 14 Peak Tracking Total 15 | . 8 3 . 7 2 5 9 3 . 15 9 2 3 . 5 Tactical Retreats 15 | . 1 . . 3 . 1 1 . . . . . 4 . 5 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . . . . . . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . 3 . 3 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 2 | . . . . 1 1 . . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 10 | . . . . 3 . 3 . . . . . . . 4 . Terminals 3 | . . . . 2 . 1 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Total Hacks 44 | . . . . 6 . 7 . . . . . . . 31 . Successful 38 | . . . . 2 . 5 . . . . . . . 31 . Failed 6 | . . . . 4 . 2 . . . . . . . . . Catastrophic 1 | . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 9 | . . . . 2 . . . . . . 7 . . . . Terminals 6 | . . . . 3 . 3 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . . . . . Terminal Hacks 34 | . . . . 1 . 2 . . . . . . . 31 . Record 11 | . . . . . . . . . . . . . . 11 . Part Schematic 12 | . . . . . . . . . . . . . . 12 . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . Prototype ID Bank 4 | . . . . 1 . . . . . . . . . 3 . Level Access Points 1 | . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . 3 . 2 . . . . . . . . . Full Trace Events 2 | . . . . 1 . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . . . 12 . Parts Built 2 | . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 58 | . . . . . . 58 . . . . . . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . Time 44 | . . . . . . 44 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . 13 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 28 | . . . . 10 13 . . . 4 . . . . . 1 Largest Group 13 | . . . . 10 13 13 . . 4 . . . . . 1 Highest-Rated Group 244 | . . . . 88 244 244 . . 154 . . . . . 96 Highest-Rated Ally 96 | . . . . 16 34 34 . . 40 . . . . . 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 139 | . . . . 59 7 56 . . . . . . . . 17 Total Damage 2572 | . . . . 575 186 1435 . . . . . . . . 376 Kills 29 | . . . . 9 2 15 . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . 1 . 2 . . 2 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . 2 . . . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 2496 | 9 60 129 6 416 251 519 47 78 292 64 54 122 164 29 256 Spaces Moved 5253 | 18 117 267 15 773 132 852 186 288 812 191 191 348 459 77 527 Core 726 | 18 117 98 . . 65 . . . . . . . . . 428 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4527 | . . 169 15 773 67 852 186 288 812 191 191 348 459 77 99 Fastest Speed 25 | 50 50 37 34 31 31 25 25 25 25 25 25 25 28 37 37 Average Speed 32 | 50 50 42 34 31 66 29 25 25 25 26 25 27 34 37 47 Slowest Speed 200 | 50 50 100 34 37 200 40 25 25 25 28 25 31 117 37 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 25 | . . 1 . 8 4 3 . . . . 4 2 2 . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 36 76 5 76 29 22 41 57 87 43 10 67 80 68 73 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 3 | . . 1 . . . . . . 1 . . . . 1 . Known Exits Taken 2 | . . . . . . . . . . 1 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 14 | . . 1 . . . . 1 1 3 . . 1 4 . 3 Spaces Dug 53 | . . 17 . 24 . 10 . . 1 . 1 . . . . Terrain Destroyed 135 | . . 17 . 67 . 32 . 17 1 . 1 . . . . Melee 3 | . . . . . . 1 . . 1 . 1 . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 132 | . . 17 . 67 . 31 . 17 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Total 5918 | 17 117 276 15 890 290 1109 185 290 897 201 191 372 462 76 530 Wait 397 | . . . . 61 25 195 . . 81 9 . 26 . . . Move 5192 | 17 116 264 14 758 123 846 185 287 811 190 183 343 454 76 525 Hop 21 | . . 1 . 6 4 2 . . . . 3 2 2 . 1 Pick Up 19 | . . 3 . 2 1 9 . . 1 . . 1 2 . . Fast Attach 20 | . . 4 . 5 . 8 . . . . . . 2 . 1 Attach 14 | . . . 1 2 . 7 . . . . 4 . . . . Detach 4 | . . 1 . . . 2 . . . . . . . . 1 Swap 9 | . . 1 . 1 . 5 . . 1 . . . 1 . . Drop 21 | . . . . 6 . 11 . . 1 . . . 1 . 2 Fire 57 | . . 2 . 49 . 3 . 3 . . . . . . . Melee 10 | . . . . . . 5 . . 2 2 1 . . . . Ram 1 | . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . . . . . . Rewire 137 | . . . . . 137 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Recycling -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 14) 10 | -11/Junkyard | Entered Materials 56 | -10/Materials | Core integrity fell below 50% 64 | -10/Materials | Discovered new exit (range 11) 70 | -10/Materials | Entered Mines 71 | -10/Mines | Met a Derelict bent on vengeance 95 | -10/Mines | Found a hidden stash of uninstalled traps 118 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 195 | -10/Mines | Discovered new exit (range 13) 199 | -10/Mines | Entered Materials 199 | -9/Materials | Evolved 2 slots: Propulsion x2 200 | -9/Materials | Discovered new exit (range 15) 205 | -9/Materials | Entered Storage 240 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 276 | -9/Storage | Garrison activated, responded to threat 619 | -9/Storage | Used back door to open Recycling access 619 | -9/Storage | Discovered new exit (range 5) 621 | -9/Storage | Entered Recycling 839 | -9/Recycling | Discovered new exit (range 6) 872 | -9/Recycling | Entered Factory 872 | -7/Factory | Accompanied by 13 allies 872 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 953 | -7/Factory | Repaired Broken Rocket Launcher 994 | -7/Factory | Build established: Commander-Mutant 1065 | -7/Factory | Fabricated Imp. Heavy Treads (x2) 1201 | -7/Factory | Discovered new exit (range 16) 1319 | -7/Factory | Identified exit to Factory 1387 | -7/Factory | Discovered new exit (range 9) 1391 | -7/Factory | Entered Lower Caves 1398 | -7/Lower Caves | Encountered a Warlord checkpoint 1400 | -7/Lower Caves | Spotted B-75 Beast 1421 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1425 | -7/Lower Caves | Learned location of 1 exit from Factory 1431 | -7/Lower Caves | Discovered new exit (range 11) 1438 | -7/Lower Caves | Entered another Lower Caves area 1497 | -7/Lower Caves | Encountered a Warlord checkpoint 1513 | -7/Lower Caves | Discovered new exit (range 15) 1516 | -7/Lower Caves | Entered Zion 1532 | -7/Zion | Discovered new exit (range 15) 1546 | -7/Zion | Learned Factory scanalyzer intel 1621 | -7/Zion | Learned location of 1 exit from Factory 1632 | -7/Zion | Imprinted 1634 | -7/Zion | Declared Zion's savior 1656 | -7/Zion | Build established: Sprinter 1686 | -7/Zion | Learned Factory garrison access intel 1808 | -7/Zion | Entered Proximity Caves 1810 | -6/Proximity Caves | Spotter reported a threat 1833 | -6/Proximity Caves | Ambushed by research squad 1847 | -6/Proximity Caves | Spotted B-75 Beast 1868 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1868 | -6/Proximity Caves | Discovered exit to Factory (range 11) 1872 | -6/Proximity Caves | Entered Factory 1872 | -6/Factory | Evolved 2 slots: Utility x2 1873 | -6/Factory | Identified exit to Extension 1873 | -6/Factory | Identified exit to Lower Caves 1874 | -6/Factory | Loaded intel: 4 scanalyzer locations 1875 | -6/Factory | Loaded intel: 4 garrison access locations 1891 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 1903 | -6/Factory | Lost 3 parts (1p1n1w) 1919 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 1926 | -6/Factory | Entered Lower Caves 2011 | -6/Lower Caves | Encountered a Warlord checkpoint 2033 | -6/Lower Caves | Discovered new exit (range 15) 2044 | -6/Lower Caves | Learned Factory non-interactive machine intel 2048 | -6/Lower Caves | Entered another Lower Caves area 2057 | -6/Lower Caves | Discovered new exit (range 15) 2058 | -6/Lower Caves | Spotted B-75 Beast 2061 | -6/Lower Caves | Learned Factory stockpile data 2097 | -6/Lower Caves | Lost 3 parts (2n1u) 2208 | -6/Lower Caves | Discovered new exit (range 14) 2212 | -6/Lower Caves | Entered Data Miner 2212 | -6/Data Miner | Discovered new exit (range 7) 2220 | -6/Data Miner | Met Data Miner 2226 | -6/Data Miner | Learned location of Section 7 (-2) 2226 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2232 | -6/Data Miner | Received God Mode back door access code from Data Miner 2241 | -6/Data Miner | Entered Proximity Caves 2246 | -5/Proximity Caves | Spotter reported a threat 2246 | -5/Proximity Caves | Spotter reported a threat 2311 | -5/Proximity Caves | Lost 3 parts (2n1u) 2322 | -5/Proximity Caves | Core integrity fell below 50% 2342 | -5/Proximity Caves | Spotter reported a threat 2353 | -5/Proximity Caves | Core integrity fell below 20% 2359 | -5/Proximity Caves | Build established: Mutant 2397 | -5/Proximity Caves | Spotter reported a threat 2412 | -5/Proximity Caves | Escorted by Enhanced Grunt 2475 | -5/Proximity Caves | Spotted B-75 Beast 2483 | -5/Proximity Caves | Learned Factory emergency access door positions 2497 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 02348_ Penetrated by Slug. 02352_ Imp. Heat Sink destroyed. 02352_ Penetrated by Slug. 02397_ ALERT: Unidentified potential threat approaching Complex 0b10. 02401_ Searching scrap... 02401_ Found Imp. Arc Projector. 02401_ Found Imp. Kinecellerator. 02401_ Found 16 Matter. 02410_ N-01 Spotter destroyed. 02412_ Enhanced Grunt: "Protecting LRC-V3." 02422_ Lgt. Ion Engine fries itself beyond repair. 02425_ Searching scrap... 02425_ Found Reaction Control System. 02425_ Found Imp. Targeting Computer. 02425_ Found 28 Matter. 02428_ Acquired Reaction Control System. 02429_ Acquired 10 matter. 02483_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 02493_ Reaction Control System destroyed. Map ----- +----------------------------------------------------+ | #??#???????????????????????????????????????????? | | #?## #???????????????????????????????????????????? | | ## # ####????????????????????????????????????????? | | ##???????????????????????????????????????? | | ?????????????????????????????????????? | | ##### ??????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????? ?????????????????????????????????????? | | #??##???## ?????????????????????????????????????? | | #?# #??## ???????????#?????????????????????????? | | ## #??# ###??????## ???????????????????????? | | # #??# #?????## ????????????????????????? | | ##### ##???## ?????????????????????????? | | #?? ##### #?????????????????????????? | | #??? ## ##????????????????????????? | | ##??? ##???????????????????????? | | ##??? #???????????????????????? | | ##???# ##??????????????????????? | | ####?# ###???????#????????????? | | ##?# ##?#?? ##???????????? | | ### ## # # ????????????? | | ## ## #???????????????? | | ## BB #???????????????? | | ###### BB @ #??????????????????? | | ###????# ## ## ##??????????????????? | | ##??????# ##### ##?????????????????????? | | ????????# #???## #?????????????????????? | | ?####??## ###??# ###?????????????????????? | | ## ### ##?# #####???????????????????????? | | ### ;#???????????????????????????? | | ### % ##???????????????????????????? | | ##### ##????????????????????????????? | | #?## #?????????????????????????????? | | ### #?????????????????????????????? | | ### #?????????????????????????????? | | #??## #?????????????????????????????? | | #????# ## #?????????????????????????????? | | ?????# #### #?????????????????????????????? | | ??????####??## ##????????????????????????????? | | #??????####???## ##???????????????????????????? | | ####### #???# #???????????????????????????? | | # #??# #???????????????????????????? | | # #?# ##???????????????????????????? | | #?# ##????????????????????????????? | | # # ##?### ##?????????????????????????????? | | #????## ##??????????????????????????????? | | ### ## #?????###???????????????????????????????? | | #?# # ##???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 65 Melee Accuracy 6 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Adv. Launcher Guidance Computer | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Railgun | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Point Defense System | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Fabricated ------------ Imp. Heavy Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeHeatDerivative Manual? 0 Play Time 00:39:21 Cumulative 158.4 hours Start 2023.04.29 @ 17:14:06 End 2023.04.29 @ 17:54:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 477 Rogue 477 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 66 Gallery% 72 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb3375f2-bbe4-4d12-8e35-5cf15d35a7b0