Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 06:42:11 Player: lvl5hm Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (259) 1295 Value Destroyed (10026) 10026 Prototype IDs (368) 7360 Alien Tech Used (16) 3200 Bonus (44143) 44143 TOTAL SCORE: 77324 Bonus ------- Triggered High Security 500 Triggered Max Security 4000 High Alert Combat Kills 3839 Follower Combat Kills 763 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1214 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -373 Cogmind --------- Core Integrity 553/1600 Matter 300/300 Energy 388/390 System Corruption 4% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (6) ------ Medium Storage Unit Enhanced Optical Array Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Experimental Shock Absorption System > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (10) --- Advanced Targeting Computer Advanced Phase Shifter Experimental Cloaking Device Advanced Powered Armor Graphene Brace Experimental EM Shield Experimental Hardlight Generator Integrity Redistributor Subatomic Replicator Spacefold Activator Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Shock Absorption System Experimental EM Shield > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Advanced Targeting Computer Advanced Phase Shifter Experimental Cloaking Device Experimental Powered Armor Graphene Brace Experimental Hardlight Generator Integrity Redistributor Subatomic Replicator Spacefold Activator [Rating: 261] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Artifact Spacefold Activator Weapon Improved Light Cannon Energy Gun Sigix Sheargun Energy Cannon Sigix Shearcannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . . . 2 . . . . 2 . . . . . 2 . . . . 2 . . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . 2 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Utility 12 | . . . . 2 2 . . . . . . 2 . . . . . . . . . . 1 . . . . 2 . . 2 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 288 | 7 12 25 10 19 33 . 7 1 . . 1 28 . . 4 2 20 2 9 . 18 . 11 . 2 3 1 9 9 6 7 . 13 29 Power 39 | 1 2 5 1 2 2 . . . . . . 5 . . . . 4 . 2 . 2 . 2 . 1 1 . 1 1 1 2 . . 4 Engine 22 | 1 2 5 1 2 1 . . . . . . 3 . . . . 4 . 1 . . . 1 . 1 . . . . . . . . . Core 6 | . . . . . 1 . . . . . . 2 . . . . . . 1 . 1 . 1 . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 1 2 . . 4 Propulsion 54 | 2 3 13 5 6 10 . 2 . . . . 2 . . . . 3 1 . . 1 . 4 . . . . 2 . . . . . . Treads 25 | 2 . 12 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25 | . . . . . 10 . 2 . . . . 2 . . . . 3 1 . . 1 . 4 . . . . 2 . . . . . . Utility 149 | 2 3 2 3 3 18 . 4 1 . . . 19 . . 3 1 9 1 5 . 10 . 5 . . 2 1 5 8 4 5 . 11 24 Device 61 | 1 . . 1 . 3 . 2 . . . . 10 . . 1 1 4 1 3 . 2 . 2 . . 1 1 2 3 1 4 . 8 10 Storage 6 | 1 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . . . . 1 . Processor 27 | . . . . 1 3 . . . . . . 3 . . 1 . 1 . . . 4 . 1 . . . . 2 . 1 1 . 2 7 Hackware 31 | . . . 1 . 8 . 1 1 . . . 5 . . 1 . 2 . 2 . 1 . 1 . . . . . 4 1 . . . 3 Protection 22 | . 2 2 1 2 4 . 1 . . . . 1 . . . . 1 . . . 3 . . . . . . 1 . . . . . 4 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Weapon 46 | 2 4 5 1 8 3 . 1 . . . 1 2 . . 1 1 4 . 2 . 5 . . . 1 . . 1 . 1 . . 2 1 Energy Gun 8 | 1 2 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 . . . 1 Energy Cannon 6 | . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . . . . . . . . . . . 2 . Ballistic Gun 5 | 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 11 | . 2 4 1 1 . . . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . Launcher 3 | . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Slashing Weapon 6 | . . . . 1 2 . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . 1 1 1 . . . . . . . . . . 1 . . . . 13 . 1 . . 4 . 3 8 1 . . 1 7 Parts Lost 47 | . 5 2 . 10 1 . . . . 2 . 10 . . . 3 . . 1 . . 1 6 1 . . 2 1 1 . . . 1 . Power 8 | . 1 . . 1 . . . . . . . 1 . . . 1 . . . . . . 2 1 . . 1 . . . . . . . Propulsion 11 | . 2 1 . 3 . . . . . . . . . . . . . . . . . 1 2 . . . 1 1 . . . . . . Utility 21 | . . 1 . 3 1 . . . . . . 9 . . . 2 . . 1 . . . 2 . . . . . 1 . . . 1 . Weapon 7 | . 2 . . 3 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . 4 1 . 7 1 . . . . 2 . 2 . . . 2 . . 1 . . 1 4 1 . . 1 1 1 . . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | . 9 19 24 21 10 5 4 5 4 3 4 4 4 5 5 4 8 10 9 10 10 10 9 9 9 9 10 9 8 7 8 8 9 9 Power . | . . 1 2 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . Propulsion 3 | . 1 5 9 8 3 2 . 1 . 1 1 1 2 2 2 2 1 1 1 2 2 2 . . . . . . 1 . . . . . Utility 5 | . 5 8 8 6 3 1 2 4 3 2 3 2 1 1 1 1 3 4 4 5 5 6 6 6 7 6 6 4 5 3 . 1 6 7 Weapon 2 | . 1 4 4 5 2 1 . . . . . 1 1 2 2 1 2 3 1 1 1 1 1 1 1 1 2 1 . . 3 2 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 46 | . . 6 2 3 9 2 4 . 1 . 1 2 . . 2 . 4 . . . . . 1 . . 1 . 1 . 2 . 2 . 3 Power 5 | . . 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . Utility 21 | . . 3 . . 3 1 1 . 1 . 1 2 . . 2 . 3 . . . . . 1 . . 1 . . . 1 . . . 1 Weapon 14 | . . 2 1 3 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 91 | . 96 96 99 98 96 100 96 100 92 91 87 90 93 93 91 81 91 90 92 94 91 94 89 78 80 86 83 82 84 78 75 81 75 73 Engine 5 | . 13 11 11 8 2 . . . . . . 2 . . . . 10 11 9 5 4 . 1 . 4 5 . . . . . . . . Core 1 | . . . . . 4 7 6 7 7 7 7 3 6 6 6 5 . . 1 5 5 11 7 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 4 4 5 8 9 15 14 Treads 11 | . 2 32 44 35 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . 25 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 9 7 7 Flight 13 | . . . . . 21 30 29 30 30 30 30 25 26 26 26 26 28 25 22 23 23 23 25 26 26 26 25 19 19 13 . . . . Device 8 | . . . 1 . 6 7 7 7 7 1 7 15 20 20 20 7 16 17 15 17 11 10 11 10 10 10 10 18 13 12 19 18 21 16 Storage 6 | . 15 11 11 9 1 . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 6 9 4 4 5 9 9 10 7 Processor 8 | . . . . 4 8 7 7 7 7 7 7 10 13 13 15 20 17 17 11 11 15 23 18 15 15 15 15 19 16 9 3 9 10 16 Hackware 7 | . . . 3 3 17 23 23 23 23 23 23 22 13 13 8 6 5 5 11 11 9 5 5 5 5 5 5 4 11 7 . . . 1 Protection 6 | . 10 11 6 17 7 7 5 7 7 7 7 . 6 6 6 5 . . . . 1 . 5 10 10 7 5 4 4 3 . . . . Ballistic Gun 1 | . . . . 11 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . 21 21 22 6 . . . . . . 3 . . . . . . . 4 5 5 5 3 4 . . . 2 4 2 . . . . Slashing Weapon 2 | . . . . . 11 15 12 15 7 12 . 5 6 6 2 . . . . . . . . . . . . 2 4 2 . . . . Peak Build Rating 261 | 7 12 19 22 26 47 48 55 55 55 55 48 72 68 66 66 70 83 84 100 93 119 119 131 110 105 123 117 149 156 222 239 238 260 261 Average Rating 69 | 5 10 16 19 23 39 47 50 55 51 49 46 62 64 63 64 60 73 80 93 93 97 113 119 103 103 112 112 134 136 158 234 237 248 251 On Entrance 87 | . 7 12 18 20 23 46 48 55 55 51 41 48 64 64 66 65 51 78 83 93 93 119 99 107 103 105 117 106 142 130 222 237 238 260 Avg Prop Armor Cover (%) 4 | . . 4 . . 9 . 7 . . . . 3 . . . 6 16 7 10 . 12 11 4 5 2 2 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 14 100 105 105 107 109 18 18 18 18 18 17 26 21 21 22 21 28 33 42 41 43 41 44 31 26 47 37 46 61 44 49 48 74 79 Greatest Support 83 | 40 40 83 80 83 83 24 28 28 28 28 20 30 22 29 22 22 36 33 51 54 45 54 61 41 47 41 47 52 49 70 70 70 70 70 Greatest Overweight (x) 8 | 1 4 4 1 1 3 . . . . . . 4 . . . . 1 1 2 . 2 2 2 8 . 1 . 1 1 . . . 1 1 Average Overweight (x) . | . 3 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 14 | 7 22 25 25 25 10 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 Most Carried 25 | 1 15 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 12 | . 9 19 24 21 10 4 4 5 4 3 4 4 4 5 4 4 8 9 9 10 9 10 9 9 9 9 9 9 9 8 9 9 9 9 Final Capacity 25 | 8 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 25 | 1 14 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 9 9 10 10 10 10 10 8 9 10 10 10 Class Distribution -------------------- 22% | Scavenger-Mutant 21% | Mutant 14% | Hacker-Sprinter 14% | Hacker-Scout 8% | Alien-Sigix 3% | Sprinter 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Ninja | -5/Factory Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Skirmisher | -4/Proximity Caves Hacker-Scout | -4/Factory Mutant | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Matter Collected 8738 | 278 359 980 720 1014 434 . 171 42 . . 32 365 139 . 101 20 480 60 379 . 689 85 482 216 51 101 10 237 249 91 . 217 189 547 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12180 | 100 571 1012 970 1082 123 . 152 . 172 . . 507 102 . . 57 685 . 270 . 629 . 200 295 . 301 . 114 333 95 . 217 974 3219 Parts 607 | 7 25 88 75 55 6 . 12 . 1 . . 37 6 . . 1 28 . 6 . 23 . 10 2 . 4 . 7 15 9 . 7 47 136 Haulers Intercepted 10 | . 1 5 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 4 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . . . . . . 5 . . . . . . . 4 2 3 . . . . . . . . Prevented 7 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 166 | . 15 31 23 29 . . . . . . . . . . . 2 . . 1 . 11 . 3 . . . . 2 . 3 . . 10 36 Melee 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Guns 14 | . 8 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 146 | . 6 31 23 21 . . . . . . . . . . . . . . 1 . 11 . 3 . . . . 1 . 3 . . 10 36 AOE 4 | . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Classes Destroyed 20 | 2 5 2 1 2 . . . . . . . . 1 . . 1 . . . . 2 . . . . . . . . . . . 2 2 Worker 13 | . 1 1 1 . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . 1 4 Builder 11 | . . . 1 . . . . . . . . 7 . . . . 1 . . . . . . . . . . 1 . . . . 1 . Tunneler 5 | 2 . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Hauler 10 | . 1 5 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycler 16 | 1 . . 2 1 1 . . . . . . 2 . . . . 4 . 1 . . . . . . . . . 2 . . 1 . 1 Operator 13 | . 2 3 2 2 . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 Watcher 23 | . 1 4 1 2 2 . 4 . . . . 1 . . . . 2 . 3 . . . 1 . . . . . 1 . . . . 1 Swarmer 36 | . . 13 7 4 . . . . . . . . . . . 1 . . . . 2 . . . . . . . . 3 . . . 6 Grunt 60 | . 15 10 7 13 . . . . . . . . . . . . . . 1 . 7 . 1 . . . . . . . . . 2 4 Brawler 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 2 Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 28 | . . 8 9 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Specialist 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hunter 10 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 Programmer 14 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . 2 . . . . . 9 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Shell/Atk 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 M Shell/Def 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Packrat 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 8 | 2 4 5 6 4 2 . 1 . . . . 3 . . . 2 4 . 3 . 7 . 1 . . . . 2 2 3 . 2 8 8 Combat Bots Only 7 | . 4 4 5 3 . . . . . . . . . . . 2 . . 1 . 7 . 1 . . . . 1 . 3 . . 6 7 Max Kills in Single Turn 5 | 1 1 2 2 2 1 . 1 . 1 . . 1 1 . . 1 1 . 1 . 2 . 1 1 . . . 1 1 1 . 1 2 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Melee 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Hostile Shots Fired 1907 | . 108 153 83 214 59 . 88 6 23 7 . 107 . 7 . 34 7 . 8 6 21 7 52 20 6 . 22 17 29 206 8 35 270 304 Missed 888 | . 30 36 23 58 40 . 62 3 17 2 . 69 . 6 . 22 5 . 3 4 14 4 16 9 5 . 13 11 15 106 5 19 147 144 Hits 1019 | . 78 117 60 156 19 . 26 3 6 5 . 38 . 1 . 12 2 . 5 2 7 3 36 11 1 . 9 6 14 100 3 16 123 160 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Projectile 1017 | . 78 117 60 156 19 . 26 3 6 5 . 38 . 1 . 12 2 . 5 2 7 3 36 11 1 . 9 6 14 100 3 16 122 159 AOE 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 3 Critical Strikes 56 | . . 3 6 11 . . . . . . . 1 . . . . . . . . . . 11 . . . 1 . . 7 . 1 3 12 Actively Blocked 11 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 8 Damage Taken 14789 | . 925 1147 770 2161 221 . 228 43 70 241 . 630 . 17 . 395 30 . 148 34 203 54 1184 186 13 . 179 111 223 1239 40 185 1177 2935 Core 2986 | . 174 134 64 196 54 . 41 . . 96 . 92 . . . 50 18 . . . . . 61 . 13 . . . 38 438 12 58 378 1069 Absorbed by Shields 154 | . . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 46 Redirected to Shielding 218 | . . . . . . . . . . . . . . . . . . . . . . . 83 13 . . . . 101 21 . . . . Ignored by Resistances 6348 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1315 41 212 1277 3503 Regen/Repaired (Parts) 2356 | . 65 161 83 178 . . 195 . . . . 79 . . 179 . 18 69 110 . 14 . 300 . . . . . . 905 . . . . Core Remaining (%) 69 | 100 30 . 50 64 . . . . . . 72 . . . . 83 . . . . . 98 . . . . 93 . . 46 . 95 . 34 Volleys Fired 775 | 8 84 85 70 105 . . . . . . 5 14 2 . . 9 9 . 44 . 65 26 74 15 . 4 . 10 1 11 10 12 28 84 Largest 2 | 2 2 2 2 2 . . . . . . 1 1 1 . . 1 1 . 2 . 2 1 2 1 . 1 . 1 1 2 1 2 1 1 Hottest 200 | 70 80 66 66 66 . . . . . . 40 90 90 . . 43 98 . 98 . 86 35 86 51 . 51 . 51 51 200 100 200 180 180 Shots Fired 1126 | 16 144 170 140 203 . . . . . . 5 14 2 . . 9 9 . 46 . 68 26 78 16 . 4 . 11 2 16 10 24 28 85 Gun 202 | 16 90 . . 50 . . . . . . . . . . . . . . . . . . . . . . . . . 12 10 24 . . Cannon 908 | . 54 170 140 148 . . . . . . 5 14 2 . . . 8 . 45 . 68 26 78 16 . 4 . 11 2 4 . . 28 85 Launcher 15 | . . . . 5 . . . . . . . . . . . 9 . . 1 . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Kinetic 723 | 8 72 170 140 198 . . . . . . 5 . . . . . . . 8 . 58 . 27 16 . 4 . 11 2 4 . . . . Thermal 228 | 8 72 . . . . . . . . . . 14 2 . . . 8 . 37 . 10 26 51 . . . . . . . . . . . Explosive 15 | . . . . 5 . . . . . . . . . . . 9 . . 1 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 159 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 10 24 28 85 Robot Hit Streak 35 | 6 12 10 15 14 . . . . . . 4 . . . . 3 1 . 9 . 10 . 9 13 . 17 . 27 29 30 . 1 31 35 Robot Miss Streak 9 | 3 4 4 2 3 . . . . . . 1 1 . . . 1 . . 2 . 1 . 3 1 . . . . . 1 1 . 5 9 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 . 1 . . . . 1 1 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 693 | 10 94 96 80 129 6 . 6 . 6 1 4 20 2 . . 6 17 1 13 . 47 . 20 14 . 6 . 13 8 4 . 1 19 70 Core Hits 430 | 4 36 44 33 59 3 . 4 . 2 . 1 5 1 . . 7 7 . 7 . 20 . 7 7 . 3 . 3 3 4 . 2 30 138 Critical Kills 27 | . . . . . . . . . . . . . . . . . . . 1 . 12 . 4 4 . 2 . 2 . 2 . . . . Critical Parts Destroyed 40 | . . . . . . . . . . . . . . . . . . . 2 . 16 . 7 6 . 2 . 5 2 . . . . . Critical Strikes 105 | . 5 9 4 6 . . . . . . 1 . . . . . . . 3 . 32 . 11 10 . 4 . 8 2 2 . . 3 5 Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Destroy 70 | . . . . . . . . . . . . . . . . . . . 2 . 32 . 11 10 . 4 . 7 2 2 . . . . Blast 24 | . 4 9 4 6 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sever 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 5 Melee Attacks 329 | . . 2 . 1 43 . 51 . 8 15 . 69 2 . . 4 64 1 11 . . . . . 1 2 . 24 15 16 . . . . Impact 12 | . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 2 . 7 . . . . . . Slashing 235 | . . . . 1 41 . 51 . 8 15 . 69 2 . . . . . . . . . . . . . . 17 15 16 . . . . Piercing 80 | . . . . . . . . . . . . . . . . 4 64 1 11 . . . . . . . . . . . . . . . Sneak Attacks 39 | . . . . . 3 . . . 2 1 . 16 2 . . . 10 1 . . . . . . . . . . 3 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34242 | 102 1376 2195 1924 2984 179 . 315 . 257 74 112 1655 162 . . 672 1121 125 374 . 824 . 339 235 . 299 . 434 631 328 . 121 3154 14250 Guns 1567 | 102 742 . . 602 . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 . . Cannons 25980 | . 615 2157 1907 2100 . . . . . . 112 . . . . . . . 298 . 824 . 338 235 . 74 . 229 30 69 . . 3053 13939 Explosions 846 | . . . . 275 . . . . . . . . . . . 571 . . . . . . . . . . . . . . . . . . Melee 5205 | . . . . . 179 . 315 . 257 74 . 1655 162 . . 101 1121 125 76 . . . . . . 225 . 205 601 109 . . . . Ramming 644 | . 19 38 17 7 . . . . . . . . . . . . . . . . . . 1 . . . . . . 150 . . 101 311 Kinetic 9512 | 42 748 2157 1907 2702 . . . . . . 112 . . . . . . . 78 . 824 . 305 235 . 74 . 229 30 69 . . . . Thermal 922 | 60 609 . . . . . . . . . . . . . . . . . 220 . . . 33 . . . . . . . . . . . Explosive 846 | . . . . 275 . . . . . . . . . . . 571 . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 225 | . . . . . . . . . . . . . . . . . . . . . . . . . . 225 . . . . . . . . Slashing 20670 | . . . . . 179 . 315 . 257 74 . 1655 162 . . . . . . . . . . . . . . 205 601 109 . 121 3053 13939 Piercing 1423 | . . . . . . . . . . . . . . . . 101 1121 125 76 . . . . . . . . . . . . . . . Highest Corruption 18 | . . 1 1 . 2 8 8 . . . . 18 18 18 18 . . . . . 1 1 12 12 12 12 14 4 4 1 . . . 4 Average Corruption 5 | . . 1 1 . 1 4 6 . . . . 9 18 18 18 . . . . . 1 1 11 12 12 12 12 3 3 1 . . . 3 Corruption Purged 13 | . . . . . 1 . 8 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 194 | . . 1 21 . 11 1 6 . . . . 47 6 9 1 . . . . . . 1 8 32 12 3 6 9 7 . . . . 13 Message Errors 48 | . . . 2 . 5 1 1 . . . . 9 1 3 . . . . . . . 1 3 10 3 1 1 2 2 . . . . 3 Matter Fused 43 | . . . 6 . 2 . 1 . . . . 10 2 2 . . . . . . . . 1 11 1 1 1 3 . . . . . 2 Heat Flow Errors 29 | . . . 2 . 3 . 2 . . . . 5 1 2 1 . . . . . . . 2 2 4 . 2 . 1 . . . . 2 Energy Discharges 20 | . . . 3 . . . . . . . . 8 1 . . . . . . . . . . 4 . . 2 . . . . . . 2 Parts Rejected 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 22 | . . . 4 . 1 . . . . . . 5 1 1 . . . . . . . . . 1 1 1 . 3 2 . . . . 2 Data Loss (major) 6 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . 1 Misfires 7 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 1 . . . . 1 Alerts 4 | . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . Misdirections 11 | . . . . . . . . . . . . 8 . . . . . . . . . . . 2 1 . . . . . . . . . Weapon Failures 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1629 | . . 31 25 17 6 . 57 . 32 . . 734 71 . . 12 265 . . . . . 3 27 . 64 . . 56 . . . 18 211 Projectiles 208 | . . 31 25 2 . . . . . . . . . . . . . . . . . . 3 27 . 1 . . . . . . 1 118 Explosions 27 | . . . . 15 . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . Melee 1394 | . . . . . 6 . 57 . 32 . . 734 71 . . . 265 . . . . . . . . 63 . . 56 . . . 17 93 Knockbacks 38 | . 2 6 4 18 . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . 1 . . . 2 2 Impact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Kinetic 33 | . 2 6 4 17 . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . 1 . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 119 | . . . . 48 . . . . . . . . . . . 71 . . . . . . . . . . . . . . . . . . Shots 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Rammed 16 | . 6 4 2 2 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Targets Rammed 33 | . 8 5 2 2 . . . . . . . . . . . . . . . . . . 2 . . . . . . 4 . . 4 6 Kicked 16 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 4 6 Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 467 | 100 467 144 189 270 267 30 188 175 178 216 . 268 158 217 272 . 212 146 265 58 192 24 185 243 274 . 243 . 93 . . . . 203 Average Temperature 64 | 45 115 25 42 60 103 13 52 91 66 139 . 59 82 78 99 . 68 92 90 28 50 15 45 98 112 . 80 . 58 . . . . 56 Received Heat Transfer 3327 | . 513 258 336 828 26 . 72 18 . . . 138 . . . 51 . . 27 . 12 . 121 . . . . . 21 120 9 81 45 651 Effects 8 | . 5 . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Impact Corruptions 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 3 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . 7 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Heat Transferred 2259 | 185 1674 . . . . . . . . . . . . . . . . . 350 . . . 50 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Maximum Alert Level 5 | . . 1 1 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . 5 5 5 5 5 Low Security (%) 80 | 100 100 65 93 91 96 100 92 . . . . 93 . . . . 100 100 100 . . . 100 . . . . 100 100 70 . . . . Level 1 8 | . . 34 6 8 3 . 7 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 1 4 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 29 30 11 Level 5 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 9 69 65 . Peak Influence 3854 | 5 165 278 232 320 253 87 231 . . . . 255 . . . . 56 67 36 . . . 159 . . . . 102 79 1780 1600 1759 2225 3854 Initial 1424 | . . 17 116 42 14 87 53 . . . . . . . . . 2 17 11 . . . . . . . . . 52 5 1100 1100 1100 1424 Average 216 | 1 33 122 116 88 57 83 72 . . . . 55 . . . . 7 34 5 . . . 51 . . . . 48 41 523 1146 1509 1700 2275 Influence Increases 14125 | 15 593 922 861 925 577 . 608 45 90 . . 1054 . . . 125 312 90 273 . 280 45 525 185 30 15 30 310 142 435 60 207 881 4490 Destroy 0b10 Robot/C 4520 | . 300 620 460 580 . . . . . . . . . . . 80 . . 40 . 220 . 100 . . . . 80 . 60 . . 260 1720 Destroy 0b10 Robot/NC 540 | 15 25 65 45 35 15 . 25 . . . . 70 . . . . 50 . 25 . . . 5 5 . 15 . 5 20 . . 10 10 100 Destroy Leader 972 | . 94 178 156 176 4 . 8 . . . . 2 . . . 10 4 . 6 . . . 12 . . . . 30 2 10 . 2 10 268 Allied During Kill 788 | . . . . . . . . . . . . . . . . 20 . . 4 . . . 15 . . . . 6 . . . . 13 730 Successful Hack 313 | . 34 16 26 7 53 . 32 . . . . 44 . . . . 8 . 12 . . . 20 . . . . 43 . . 12 . . 6 Select Force Hacks 270 | . 60 . 60 60 60 . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 555 | . . 15 60 30 15 . 15 . . . . 15 . . . . 15 . 15 . . . 15 . . . . 15 60 105 . 30 30 120 Destroy Structure 2447 | . 5 13 9 37 25 . 33 . . . . 53 . . . . 70 90 96 . . . 88 . . . . 56 . 20 48 75 483 1246 Partial Spotted 735 | . . . . . 90 . 120 . . . . 120 . . . . 150 . 60 . . . 60 . . . . 45 . . . . 60 30 Lose Combat Pursuer 2985 | . 75 15 45 . 315 . 345 45 90 . . 750 . . . 15 15 . 15 . 60 45 210 180 30 . 30 30 60 240 . 90 15 270 Influence Decreases 12782 | 15 550 689 1037 992 360 173 659 71 90 . . 1053 1 . . 120 266 124 274 7 115 219 376 334 30 10 35 216 226 176 849 730 854 2131 Entered New Map 3786 | . . 26 160 58 19 163 24 10 . . . . 1 . . . 3 34 6 7 9 174 . 56 . . 5 . 42 5 779 700 704 801 Time Decay 5945 | 15 500 500 597 625 321 10 475 61 90 . . 400 . . . 72 263 50 236 . 106 45 280 268 30 10 20 176 174 171 70 30 80 270 Lost Part 343 | . 50 10 . 90 10 . . . . . . 77 . . . 8 . . 2 . . . 56 10 . . 10 . 10 . . . 10 . Lost Ally 1460 | . . . 130 . 10 . 10 . . . . . . . . 40 . 40 30 . . . 40 . . . . 40 . . . . 60 1060 Purge Threat 1248 | . . 153 150 219 . . 150 . . . . 576 . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 150 | . 6 3 3 5 14 . 9 . . . . 18 . . . 1 7 . 6 . . . 10 . . . . 3 2 14 6 12 20 11 Investigation 42 | . 3 . 2 2 9 . 5 . . . . 10 . . . . 3 . 1 . . . 4 . . . . 1 . 1 . . . 1 Extermination 28 | . . . . . 5 . 4 . . . . 5 . . . . 3 . 2 . . . 4 . . . . 1 1 1 . . . 2 Reinforcement 16 | . 3 3 1 1 . . . . . . . 3 . . . . 1 . . . . . 2 . . . . 1 1 . . . . . Assault 59 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 12 6 12 20 8 Garrison 5 | . . . . 2 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Distress Signals 60 | . 4 2 1 7 1 . 1 . . . . 3 . . . . 3 . 2 . . . 5 . . . . . 1 3 . 1 . 26 Communications Jammed 73 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 13 15 . 1 1 38 Distress Signals 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 13 15 . 1 1 33 Times Spotted 719 | . 31 49 37 50 26 6 30 5 7 4 . 75 . 4 . 18 39 6 16 6 36 7 41 10 5 . 8 11 13 45 5 17 30 82 Peak Tracking Total 17 | . 7 4 7 7 7 6 9 4 4 4 . 13 . 4 . 12 10 4 6 5 8 4 7 7 3 . 6 4 5 17 7 10 11 17 Tactical Retreats 100 | . 2 1 2 . 9 . 10 2 2 . . 15 . . . 1 7 1 6 1 3 2 6 4 3 . 1 2 1 6 . 3 1 9 ECM-based Alert Blocks 35 | . . . . . . . . . . . . . . . . . 17 . 12 6 . . . . . . . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Traps Triggered 30 | . 1 3 . . 6 . . . . . . 4 . . . . 2 . 4 . . . 1 . . . . 2 1 2 . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 34 | . . . . . . . . . . . . . . . . . 14 . 20 . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . 3 . 3 . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 6 | . . . . . . . . . . . . . . . . . 3 . 3 . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 6 | . . . . . . . . . . . . . . . . . 3 3 6 6 6 6 6 6 6 6 6 6 6 6 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Disabled 40 | . 1 1 4 2 1 . 1 . . 1 . 1 . . . 1 1 . 1 . . . 1 . . . . 1 4 7 . 2 2 8 Max in Single Turn 2 | . 1 1 1 1 1 . 1 . . 1 . 1 . . . 1 1 . 1 . . . . . . . . 1 1 1 . 1 1 2 Garrison Access 11 | . . . 1 1 2 . 2 . . . . 3 . . . . . . 1 . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Accessed 177 | . 9 13 12 16 23 . 26 . . 4 . 23 . . . . 10 . 9 . 6 . 8 . . 4 . 6 2 3 1 . . 2 Terminals 81 | . 6 9 8 10 11 . 15 . . . . 16 . . . . . . . . . . . . . . . . 1 3 . . . 2 Fabricators 21 | . . . . . 6 . 3 . . . . 3 . . . . 4 . 2 . . . 3 . . . . . . . . . . . Repair Stations 19 | . 1 2 1 2 1 . 3 . . . . 1 . . . . 2 . 2 . . . 3 . . . . 1 . . . . . . Recycling Units 11 | . 2 . 2 2 3 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 15 | . . 2 . 1 . . 2 . . . . . . . . . 3 . 3 . . . . . . . . 3 . . 1 . . . Garrison Access 16 | . . . 1 1 2 . 2 . . . . 3 . . . . 1 . 2 . . . 1 . . . . 2 1 . . . . . Total Hacks 454 | . 21 39 33 34 64 . 65 . . 26 . 64 . . . . 23 . 23 . 6 . 18 . . 16 . 9 3 5 1 . . 4 Successful 317 | . 17 23 19 16 41 . 49 . . 26 . 50 . . . . 18 . 13 . 6 . 10 . . 16 . 6 2 2 1 . . 2 Failed 135 | . 4 15 14 18 23 . 16 . . . . 14 . . . . 5 . 9 . . . 8 . . . . 3 1 3 . . . 2 Catastrophic 19 | . . 3 1 3 1 . 3 . . . . 3 . . . . . . . . . . 2 . . . . 3 . . . . . . Database Lockouts 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Manual 354 | . 16 27 20 18 36 . 22 . . . . 38 . . . . 33 . 42 . 1 . 26 . . . . 10 23 8 5 5 . 24 Terminals 218 | . 17 29 22 24 34 . 31 . . . . 51 . . . . . . . . . . . . . . . . 1 5 . . . 4 Fabricators 63 | . . . . . 21 . 9 . . . . 6 . . . . 12 . 6 . . . 9 . . . . . . . . . . . Repair Stations 50 | . 2 4 2 5 1 . 15 . . . . 4 . . . . 4 . 5 . . . 6 . . . . 2 . . . . . . Recycling Units 15 | . 2 . 5 2 3 . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 31 | . . 6 . 2 . . 4 . . . . . . . . . 5 . 8 . . . . . . . . 5 . . 1 . . . Garrison Access 29 | . . . 4 1 5 . 4 . . . . 3 . . . . 2 . 4 . . . 2 . . . . 2 2 . . . . . Terminal Hacks 111 | . 5 4 7 4 7 . 10 . . 26 . 21 . . . . . . . . 6 . . . . 16 . . 1 2 . . . 2 Record 23 | . . . . . . . . . . 11 . 1 . . . . . . . . 5 . . . . 5 . . 1 . . . . . Part Schematic 13 | . . . . . 2 . . . . 8 . . . . . . . . . . . . . . . 3 . . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 3 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 12 | . 1 . 2 1 . . . . . 3 . 1 . . . . . . . . . . . . . 4 . . . . . . . . Open Door 4 | . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Index 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 12 | . . 2 1 2 . . 1 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 8 | . . . . . 3 . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 38 | . . . . . 14 . 6 . . . . 4 . . . . 8 . 3 . . . 3 . . . . . . . . . . . Network Status 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 25 | . . . . . 9 . 4 . . . . 3 . . . . 5 . 1 . . . 3 . . . . . . . . . . . Build 11 | . . . . . 4 . 2 . . . . 1 . . . . 2 . 2 . . . . . . . . . . . . . . . Repair Station Hacks 42 | . 2 4 2 3 . . 15 . . . . 4 . . . . 3 . 4 . . . 4 . . . . 1 . . . . . . Scan Component 23 | . 1 2 1 2 . . 8 . . . . 2 . . . . 2 . 2 . . . 2 . . . . 1 . . . . . . Repair 19 | . 1 2 1 1 . . 7 . . . . 2 . . . . 1 . 2 . . . 2 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 25 | . . 5 . 1 . . 4 . . . . . . . . . 4 . 5 . . . . . . . . 5 . . 1 . . . Insert Component 9 | . . 3 . . . . 1 . . . . . . . . . 1 . 2 . . . . . . . . 2 . . . . . . Analyze 5 | . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Retrieve Study 11 | . . . . 1 . . 2 . . . . . . . . . 3 . 2 . . . . . . . . 2 . . 1 . . . Garrison Access Hacks 11 | . . . 1 1 2 . 2 . . . . 3 . . . . . . 1 . . . . . . . . . 1 . . . . . Seal Access 11 | . . . 1 1 2 . 2 . . . . 3 . . . . . . 1 . . . . . . . . . 1 . . . . . Unauthorized Hacks 89 | . 10 10 9 7 18 . 12 . . . . 18 . . . . 3 . . . . . 2 . . . . . . . . . . . Terminals 65 | . 8 10 7 5 10 . 9 . . . . 16 . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 5 | . . 1 . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Botnet 19 | . 2 2 2 . 3 . 3 . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Skim 38 | . 6 7 5 5 5 . 5 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Fabricators 14 | . . . . . 5 . 2 . . . . 2 . . . . 3 . . . . . 2 . . . . . . . . . . . Prioritize 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 13 | . . . . . 4 . 2 . . . . 2 . . . . 3 . . . . . 2 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . 2 2 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 9 | . 2 . 2 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 120 | . 7 10 7 12 17 . 22 . . . . 17 . . . . 4 . 9 . . . 7 . . . . 5 2 1 . . . . Full Trace Events 15 | . . . . 1 3 . 2 . . . . 7 . . . . . . . . . . 1 . . . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 23 | . . . . . . . . . . 4 . . . . . . . . 11 . . . 5 . . . . . . . . . . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 134 | . . 2 . . 2 . 1 . . 8 . . . . . . 18 . 40 . . . . . . 3 . 1 22 . . . . 37 Parts Built 11 | . . . . . 4 . 2 . . . . 1 . . . . 2 . 2 . . . . . . . . . . . . . . . Authchips 8 | . . . . . 4 . 1 . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . Time 664 | . . . . . 177 . 106 . . . . 35 . . . . 151 . 195 . . . . . . . . . . . . . . . Total Part Build Rating 59 | . . . . . 16 . 12 . . . . 6 . . . . 10 . 15 . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . . . 1 . . 2 . . . . . . . . . 3 . 1 . . . . . . . . 2 . . 1 . . . Parts Repaired 19 | . 1 2 1 1 . . 7 . . . . 2 . . . . 1 . 2 . . . 2 . . . . . . . . . . . Time 830 | . 16 64 32 32 . . 379 . . . . 70 . . . . 80 . 75 . . . 82 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Parts Scanalyzed 5 | . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Part Schematics Acquired 5 | . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Non-combat 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . find_chute 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total Allies 162 | . . . . . 1 . 1 . . . . 2 . . 4 . . 18 2 . . . 4 . . . . 2 . . 7 . 20 101 Largest Group 26 | . . . . . 1 . 1 . . . . 1 . . 4 4 . 18 2 . . . 2 . . . . 2 . . 7 . 7 26 Highest-Rated Group 2616 | . . . . . 10 . 26 . . . . 10 . . 158 158 . 656 170 . . . 206 . . . . 206 . . 101 . 100 2616 Highest-Rated Ally 269 | . . . . . 10 . 26 . . . . 10 . . 41 41 . 50 85 . . . 103 . . . . 103 . . 15 . 15 269 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 2 . . . . 1 . . . . . . Heavy 4 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . 1 . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Orders 35 | . . . 6 . . . . . . . . . . . . . 13 . 4 . . . 6 . . . . 2 2 . . . . 2 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 ROAM 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 EXPLORE 10 | . . . 6 . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . RETURN 21 | . . . . . . . . . . . . . . . . . 8 . 3 . . . 6 . . . . 2 2 . . . . . Ally Attacks 485 | . . . . . . . . . . . . . . . . 17 . 87 8 . . . 9 . . . . 9 . . . . 23 332 Total Damage 24316 | . . . . . . . . . . . . . . . . 483 . 3651 167 . . . 549 . . . . 570 . . . . 268 18628 Kills 96 | . . . . . . . . . . . . . . . . 2 . 9 1 . . . 2 . . . . 2 . . . . 2 78 Allies Corrupted 18 | . . . 4 . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . . 11 Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Active Infowar (turns) 15854 | 59 100 . . . 1455 30 1493 257 448 5 101 1679 112 221 461 302 1304 118 1171 11 639 327 914 776 416 75 103 385 396 522 164 195 493 1122 Optics 9956 | . . . . . 258 . . . . . . 1150 112 221 461 302 1304 118 1171 11 639 327 914 776 416 75 103 385 396 371 . . . 446 Sensors 11554 | . . . . . 1455 30 1493 257 448 5 101 1547 112 221 461 261 1303 118 1109 11 423 284 914 7 . . . 235 392 367 . . . . IFF 1776 | . . . . . . . . . . . . . . . . . . . 61 . . 29 157 704 416 73 103 149 83 . . . 1 . Structural 1814 | . . . . . . . . . . . . 973 112 221 461 47 . . . . . . . . . . . . . . . . . . Traps 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Seismic 776 | 59 100 . . . . . . . . . . 330 . . . . 23 . . . . . . . . . . . . 264 . . . . Decoding 983 | . . . . . . . . . . . . . . . 180 302 501 . . . . . . . . . . . . . . . . . Cloaking 18 | . . . . . . . . . . . . 15 . . 2 . . . . . . . . . . . . . . . . . . 1 Jamming 2685 | . . . . . . . . . . . . . . . . . . . . . . . 160 . . . 17 330 248 403 164 195 493 675 ECM 1374 | . . . . . . . . . . . . . . . . . 813 118 158 11 272 . . . . . . . . . . . . 2 Robot Analysis Total 10 | . 3 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . . 1 2 . 2 . . . 2 . . . . . . 2 . 1 1 . . . . . . . . . Drone Launches 42 | . . . 25 . . . . . . . . . . . . . 7 . 3 . . . 4 . . . . 2 1 . . . . . Drone Recoveries 26 | . . . 9 . . . . . . . . . . . . . 7 . 3 . . . 4 . . . . 2 1 . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Traps 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Intel Received 42 | . . . . . . . . . . . . . . . . . 7 . 11 . . . 4 . . . . 2 7 2 1 1 . 7 Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Branch Access 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Component Schematics 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . 2 Prototype Schematics 5 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . 1 . . . . 1 Unaware Schematics 5 | . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Trap Installations 4 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 1 . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Turns Passed 27127 | 128 2477 3535 2167 2459 1620 30 1494 257 448 85 101 1679 112 221 461 302 1304 118 1171 11 639 327 914 776 416 75 103 385 396 523 164 195 493 1541 Spaces Moved 35531 | 61 603 1166 715 844 2879 89 3081 682 925 153 328 4531 364 215 1019 435 3200 285 2323 44 1415 396 1602 607 813 174 353 705 788 1078 259 428 549 2422 Core 345 | 5 8 . . . 2 . . . . . . 1 . . . . . . 9 . 3 132 100 85 . . . . . . . . . . Treads 2868 | 56 51 1020 715 844 182 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 4697 | . 544 146 . . . . . . . . . . . . . . . . . . . . . . . . . . . 362 259 428 547 2411 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 27597 | . . . . . 2695 89 3081 682 925 153 328 4530 364 215 1019 435 3200 285 2314 44 1412 264 1502 522 813 174 353 705 788 705 . . . . Fastest Speed 11 | 50 120 240 240 240 26 21 14 14 14 14 26 14 27 17 26 27 11 17 20 17 27 17 14 21 17 24 17 25 26 26 30 30 30 30 Average Speed 53 | 153 347 262 240 240 42 26 27 25 25 23 26 26 27 26 26 27 23 28 27 24 27 67 30 112 28 27 24 28 28 29 30 30 61 33 Slowest Speed 480 | 160 400 480 240 240 240 28 34 26 26 26 26 250 27 27 27 40 89 95 150 27 150 150 150 450 37 98 27 102 104 30 30 30 90 90 Overloaded Moves 527 | . . . . . 6 22 31 30 48 26 . 64 . 20 . . 19 34 13 11 . 7 26 4 7 . 23 15 58 63 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 176 | . . . . . 16 . 28 1 . . . 45 . . . 2 52 . 13 . . . 4 3 1 . . 6 4 1 . . . . Potential Cave-ins 31 | . . . . . . . . . . . . . . . . . . . . . . 5 9 . . . . . . . 2 6 . 9 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Spacefolds 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 1 3 Exploration Rate (%) 63 | 5 93 88 94 82 51 69 68 68 77 80 63 77 63 47 91 62 64 90 59 14 95 58 43 70 85 61 58 24 79 73 9 67 12 72 Regions Visited 34 Branch Regions 20 Pre-discovered Areas 37 | . 3 2 4 3 2 . 2 . . 1 1 . . . . . 10 . . . . . . 1 1 3 . . 4 . . . . . Known Exits Taken 20 | . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . . . 1 1 . . . . . Unknown Exits Taken 10 | 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 1 1 1 . Scrap Searched 21 | . . . . . . . . 2 2 . 3 . 1 1 4 . . . . . . 3 . 2 2 . 1 . . . . . . . Spaces Dug 452 | . . 2 . . 25 . 33 . 2 . . 50 1 . . . 31 . 32 . 6 11 30 . 1 . . 19 . 10 12 30 61 96 Terrain Destroyed 1083 | . 4 8 6 32 25 . 33 . 2 . 1 55 2 . . 78 36 . 53 . 7 26 48 . 1 . . 19 . 11 20 39 177 400 Melee 171 | . . 2 . . 25 . 33 . 2 . . 41 . . . . 28 . 10 . . . . . 1 . . 19 . 10 . . . . Projectile 775 | . 4 6 6 5 . . . . . . 1 14 2 . . . 8 . 27 . 7 26 48 . . . . . . 1 20 39 161 400 AOE 137 | . . . . 27 . . . . . . . . . . . 78 . . 16 . . . . . . . . . . . . . 16 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total 41653 | 78 838 1468 1027 1080 3207 95 3632 763 1123 178 338 4837 372 377 1207 597 3561 318 2776 43 1601 426 1935 679 996 193 370 832 924 1242 336 476 678 3050 Wait 4041 | 2 112 131 208 76 186 . 499 82 187 . . 182 3 160 176 145 248 23 348 . 66 . 216 55 181 1 12 69 77 68 54 30 43 401 Move 35148 | 60 602 1165 714 843 2849 88 3026 679 924 152 327 4444 363 214 1018 431 3101 284 2297 43 1414 395 1594 601 810 173 352 692 780 1069 258 427 547 2412 Hop 159 | . . . . . 14 . 26 1 . . . 41 . . . 1 47 . 12 . . . 4 2 1 . . 6 3 1 . . . . Pick Up 178 | 1 12 19 4 12 18 3 11 . 1 4 3 11 . . 2 . 20 1 8 . 4 . 6 1 . 1 2 5 5 8 1 4 5 6 Fast Attach 196 | 7 9 8 4 6 11 . 4 . . . . 20 . 1 4 1 9 1 5 . 18 . 7 . 2 5 . 6 19 8 5 . 8 28 Attach 106 | . 1 3 1 11 12 . 7 . . 2 2 7 1 . . 2 11 . 7 . 1 . 11 1 . 1 1 4 2 6 . . 6 6 Detach 95 | . 4 2 . 5 5 . 1 . 1 2 . 6 1 . 2 2 6 . 1 . 6 . 5 1 1 2 . 4 4 9 3 . 7 15 Swap 184 | . 2 22 6 8 20 1 6 1 . . . 15 . 2 1 . 12 5 17 . 7 5 12 2 . . 1 3 5 4 2 . 7 18 Drop 250 | . 4 26 11 11 26 3 8 . 2 4 1 19 . . 4 2 16 3 6 . 20 . 5 1 . 4 2 9 13 8 3 3 10 26 Fire 775 | 8 84 85 70 105 . . . . . . 5 14 2 . . 9 9 . 44 . 65 26 74 15 . 4 . 10 1 11 10 12 28 84 Melee 310 | . . 2 . 1 32 . 44 . 8 14 . 69 2 . . 4 64 1 11 . . . . . 1 2 . 24 15 16 . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kick 16 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 4 6 Crush 15 | . 7 4 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 91 | . . . . . 34 . . . . . . 9 . . . . 4 . . . . . . . . . . . . 30 . . 13 1 Rewire 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Trap 34 | . . . . . . . . . . . . . . . . . 14 . 20 . . . . . . . . . . . . . . . Miscellaneous 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Sec / [*Frg]) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 2 exits: [*Sur x2]) To Fleet Rendezvous History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 349 | -10/Materials | Lost 4 parts (2n2w) 356 | -10/Materials | Core integrity fell below 50% 788 | -10/Materials | Discovered new exit (range 11) 1040 | -10/Materials | Discovered new exit (range 7) 1191 | -10/Materials | Discovered new exit (range 6) 1688 | -10/Materials | Discovered new exit (range 13) 2309 | -10/Materials | Repaired Med. Armor Plating 2374 | -10/Materials | Discovered new exit (range 8) 2476 | -10/Materials | Learned 2 Storage zone layouts 2536 | -10/Materials | Identified exit to Subcaves 2553 | -10/Materials | Learned location of 1 exit from Recycling 2554 | -10/Materials | Learned 4 Subcaves zone layouts 2572 | -10/Materials | Learned location of 2 exits from Subcaves 2606 | -10/Materials | Entered another Materials area 2606 | -9/Materials | Evolved 2 slots: Propulsion x2 2607 | -9/Materials | Identified exit to Storage 2912 | -9/Materials | Build established: Scavenger-Mutant 3252 | -9/Materials | Repaired Imp. Light Cannon 3747 | -9/Materials | Discovered new exit (range 9) 3940 | -9/Materials | Identified exit to Mines 3940 | -9/Materials | Identified exit to Materials 3987 | -9/Materials | Loaded intel: 2 recycling unit locations 4026 | -9/Materials | Learned Recycling recycling unit intel 4056 | -9/Materials | Learned Storage trap positions 4078 | -9/Materials | Learned 2 Materials zone layouts 4091 | -9/Materials | Learned location of Recycling (-9) 4188 | -9/Materials | Learned Storage stockpile data 4246 | -9/Materials | Central database locked down 4923 | -9/Materials | Repaired Imp. Light Cannon 5590 | -9/Materials | Build established: Mutant 6141 | -9/Materials | Entered Storage 6142 | -9/Storage | Identified exit to Recycling 6143 | -9/Storage | Loaded intel: 21 trap records 6275 | -9/Storage | Repaired Med. Armor Plating 7003 | -9/Storage | Learned location of 1 exit from Recycling 7080 | -9/Storage | Learned Materials emergency access door positions 7149 | -9/Storage | Learned Materials emergency access door positions 7207 | -9/Storage | Learned location of Zion (-6) 7257 | -9/Storage | Learned 2 Storage zone layouts 7297 | -9/Storage | Learned Storage trap positions 7342 | -9/Storage | Lost 4 allies 7639 | -9/Storage | Lost 5 allies 7748 | -9/Storage | Build established: Scavenger-Mutant 8308 | -9/Storage | Entered Materials 8308 | -8/Materials | Evolved 2 slots: Utility x2 8644 | -8/Materials | Garrison activated, responded to threat 8925 | -8/Materials | Lost 7 parts (1p3n2u1w) 9252 | -8/Materials | Repaired Hrd. Light Armor Plating 9458 | -8/Materials | Discovered new exit (range 9) 9631 | -8/Materials | Learned Storage trap positions 9657 | -8/Materials | Learned Factory emergency access door positions 9676 | -8/Materials | Learned 8 Factory zone layouts 9679 | -8/Materials | Learned Storage terminal intel 9693 | -8/Materials | Learned 4 Lower Caves zone layouts 9716 | -8/Materials | Learned 2 Lower Caves zone layouts 9749 | -8/Materials | Learned location of 1 exit from Storage 9899 | -8/Materials | Discovered new exit (range 7) 10539 | -8/Materials | Discovered new exit (range 5) 10731 | -8/Materials | Build established: Mutant 10767 | -8/Materials | Entered Factory 10767 | -7/Factory | Evolved 2 slots: Utility x2 10768 | -7/Factory | Identified exit to Lower Caves 10769 | -7/Factory | Identified exit to Factory 11731 | -7/Factory | Fabricated Cld. VTOL Module (x1) 11777 | -7/Factory | Build established: Hacker-Sprinter 12051 | -7/Factory | Fabricated Cld. VTOL Module (x1) 12059 | -7/Factory | Learned Extension emergency access door positions 12087 | -7/Factory | Fabricated Cld. VTOL Module (x1) 12112 | -7/Factory | Loaded intel: 6 recycling unit locations 12126 | -7/Factory | Learned Extension trap positions 12127 | -7/Factory | Learned 4 Factory zone layouts 12146 | -7/Factory | Learned 8 Factory zone layouts 12169 | -7/Factory | Learned location of 2 exits from Archives 12249 | -7/Factory | Fabricated Cld. VTOL Module (x1) 12387 | -7/Factory | Manually triggered Chute Trap 12387 | -7/Factory | Sucked down chute 12387 | -7/Factory | Entered Waste 12395 | -7/Waste | Spotted C-40 Crusher 12396 | -7/Waste | Spotted C-40 Crusher 12400 | -7/Waste | Spotted C-40 Crusher 12402 | -7/Waste | EMP discharged 12405 | -7/Waste | Spotted C-40 Crusher 12405 | -7/Waste | Spotted C-40 Crusher 12406 | -7/Waste | Spotted C-40 Crusher 12412 | -7/Waste | Discovered new exit (range 11) 12416 | -7/Waste | Identified exit to Factory 12417 | -7/Waste | Entered Factory 12548 | -7/Factory | Repaired Mic. Nuclear Core? 12814 | -7/Factory | Discovered exit to Factory (range 15) 12909 | -7/Factory | Learned location of Warlord (-5) 12924 | -7/Factory | Discovered exit to Factory (range 14) 12975 | -7/Factory | Loaded intel: 4 fabricator locations 13032 | -7/Factory | Learned Extension security intel 13040 | -7/Factory | Repaired Dual-blade Saw? 13073 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 13120 | -7/Factory | Learned 2 Lower Caves zone layouts 13192 | -7/Factory | Learned location of 2 exits from Proximity Caves 13305 | -7/Factory | Learned location of 1 exit from Hub_04(d) 13449 | -7/Factory | Fabricated Adv. Hacking Suite? 13675 | -7/Factory | Repaired Cld. VTOL Module 13716 | -7/Factory | Repaired Imp. Light Armor Plating 13788 | -7/Factory | Repaired Cld. VTOL Module 13836 | -7/Factory | Repaired Mic. Nuclear Core+ 13888 | -7/Factory | Repaired Imp. Flight Unit 13911 | -7/Factory | Entered Lower Caves 13912 | -7/Lower Caves | Identified exit to Lower Caves 14021 | -7/Lower Caves | Learned Factory terminal intel 14168 | -7/Lower Caves | Entered another Lower Caves area 14171 | -7/Lower Caves | Learned Factory emergency access door positions 14244 | -7/Lower Caves | Learned Factory emergency access door positions 14479 | -7/Lower Caves | Spotted B-75 Beast 14508 | -7/Lower Caves | Encountered a Warlord checkpoint 14558 | -7/Lower Caves | Discovered new exit (range 9) 14560 | -7/Lower Caves | Identified exit to Data Miner 14616 | -7/Lower Caves | Entered Data Miner 14617 | -7/Data Miner | Discovered new exit (range 6) 14619 | -7/Data Miner | Identified exit to Proximity Caves 14633 | -7/Data Miner | Met Data Miner 14637 | -7/Data Miner | Learned location of Section 7 (-3) 14637 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14642 | -7/Data Miner | Received God Mode back door access code from Data Miner 14655 | -7/Data Miner | Data Conduit disabled 14701 | -7/Data Miner | Entered Proximity Caves 14711 | -6/Proximity Caves | Spotted B-75 Beast 14739 | -6/Proximity Caves | Learned 8 Factory zone layouts 14802 | -6/Proximity Caves | Entered Factory 14802 | -6/Factory | Evolved 2 slots: Utility x2 14803 | -6/Factory | Identified exit to Extension 14804 | -6/Factory | Identified exit to Lower Caves 14804 | -6/Factory | Identified exit to Factory 14806 | -6/Factory | Loaded intel: 28 terminal locations 15027 | -6/Factory | Discovered exit to Factory (range 16) 15227 | -6/Factory | Unchained authorized (DW-4LL) 15380 | -6/Factory | Build established: Hacker-Scout 15384 | -6/Factory | DW-4LL burst out of a wall 15440 | -6/Factory | Discovered exit to Factory (range 12) 15491 | -6/Factory | Learned location of 1 exit from Extension 15520 | -6/Factory | DW-4LL burst out of a wall 15558 | -6/Factory | Learned Hub_04(d) trap positions 15613 | -6/Factory | Learned 4 Lower Caves zone layouts 15625 | -6/Factory | Fabricated Adv. Hacking Suite? 15788 | -6/Factory | Spotted B-75 Beast 15866 | -6/Factory | DW-4LL burst out of a wall 15922 | -6/Factory | DW-4LL burst out of a wall 15987 | -6/Factory | System corruption reached 10% 16156 | -6/Factory | Discovered exit to Lower Caves (range 10) 16186 | -6/Factory | Repaired Cld. VTOL Module 16222 | -6/Factory | Repaired Cld. VTOL Module 16481 | -6/Factory | Entered Lower Caves 16482 | -6/Lower Caves | Encountered a Warlord checkpoint 16541 | -6/Lower Caves | Discovered new exit (range 10) 16593 | -6/Lower Caves | Identified exit to Lower Caves 16593 | -6/Lower Caves | Entered another Lower Caves area 16719 | -6/Lower Caves | Spotted B-75 Beast 16776 | -6/Lower Caves | Unchained authorized (DW-4LL) 16809 | -6/Lower Caves | Discovered new exit (range 22) 16812 | -6/Lower Caves | Identified exit to Zion 16814 | -6/Lower Caves | Entered Zion 16833 | -6/Zion | System corruption cleaned by Quarantine Array 16861 | -6/Zion | Learned Factory stockpile data 16893 | -6/Zion | Learned Factory terminal intel 16905 | -6/Zion | Visited the Megawrench Repair Shop 16918 | -6/Zion | Received a hallucinogenic algorithm 16929 | -6/Zion | Megawrench repaired 10 parts 16967 | -6/Zion | Given the Hacking Drone Bay 16968 | -6/Zion | Found Prototype Device 16986 | -6/Zion | Found Unknown Piercing Weapon 16986 | -6/Zion | Identified CR-A16's Pointy Stick 16998 | -6/Zion | Met Imprinter 17003 | -6/Zion | Imprinted 17005 | -6/Zion | Declared Zion's savior 17070 | -6/Zion | Given A8's code to call for help 17072 | -6/Zion | Discovered new exit (range 20) 17109 | -6/Zion | Identified exit to Proximity Caves 17275 | -6/Zion | Entered Proximity Caves 17275 | -5/Proximity Caves | Accompanied by 4 allies 17277 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17305 | -5/Proximity Caves | Spotted B-75 Beast 17322 | -5/Proximity Caves | Allies destroyed B-75 Beast 17328 | -5/Proximity Caves | Identified Hacking Drone Bay 17534 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 17577 | -5/Proximity Caves | Entered Factory 17577 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 17580 | -5/Factory | Loaded intel: 26 terminal locations 17632 | -5/Factory | Discovered new exit (range 14) 17835 | -5/Factory | Identified exit to Upper Caves 17877 | -5/Factory | Retrieved Zion intel report: Trap Installations 17904 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 17917 | -5/Factory | Build established: Ninja 18113 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 18173 | -5/Factory | Repaired Cld. Cesium-ion Thruster? 18200 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 18294 | -5/Factory | Fabricated Cld. VTOL Module? 18396 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 18433 | -5/Factory | Retrieved Zion intel report: Branch Access 18434 | -5/Factory | Zion Recon squad teleported in 18547 | -5/Factory | Retrieved Zion intel report: Guard Positions 18556 | -5/Factory | Discovered new exit (range 11) 18558 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 18560 | -5/Factory | Identified exit to Factory 18678 | -5/Factory | Build established: Machinist-Ninja 18881 | -5/Factory | Manually triggered Chute Trap 18881 | -5/Factory | Sucked down chute 18881 | -5/Factory | Entered Waste 18885 | -5/Waste | Spotted C-40 Crusher 18887 | -5/Waste | Spotted C-40 Crusher 18888 | -5/Waste | Spotted C-40 Crusher 18894 | -5/Waste | Warlord forces began an assault 18905 | -5/Waste | Allies destroyed C-40 Crusher 18906 | -5/Waste | Allies destroyed C-40 Crusher 18910 | -5/Waste | Spotted C-40 Crusher 18911 | -5/Waste | Spotted C-40 Crusher 18911 | -5/Waste | Spotted C-40 Crusher 18912 | -5/Waste | Allies destroyed C-40 Crusher 18961 | -5/Waste | Discovered new exit (range 12) 18999 | -5/Waste | Identified exit to Factory 18999 | -5/Waste | Entered Factory 18999 | -5/Factory | Accompanied by 1 ally 19094 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 19195 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 19265 | -5/Factory | Repaired Field Propulsion Array 19302 | -5/Factory | Retrieved Zion intel report: Component Schematics 19336 | -5/Factory | Discovered exit to Factory (range 22) 19354 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 19359 | -5/Factory | Discovered exit to Factory (range 9) 19359 | -5/Factory | Spotted B-75 Beast 19579 | -5/Factory | Build established: Hacker-Scout 19606 | -5/Factory | Retrieved Zion intel report: Component Schematics 19618 | -5/Factory | Retrieved Zion intel report: Guard Positions 19639 | -5/Factory | Discovered exit to Upper Caves (range 22) 19642 | -5/Factory | Allied Derelicts emerged from ambush trap array 19679 | -5/Factory | Garrison activated, responded to threat 19685 | -5/Factory | Retrieved Zion intel report: Main Access 19686 | -5/Factory | Zion Heavy squad teleported in 19713 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 19787 | -5/Factory | Retrieved Zion intel report: Trap Installations 19787 | -5/Factory | Discovered exit to Upper Caves (range 6) 19834 | -5/Factory | Repaired Cld. Nuclear Pulse Thruster 19921 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 19928 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 20029 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 20142 | -5/Factory | Central database locked down 20162 | -5/Factory | Fabricated Exp. Q-thruster (x1) 20170 | -5/Factory | Entered Upper Caves 20180 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 20180 | -5/Upper Caves | Identified exit to Warlord 20181 | -5/Upper Caves | Entered Warlord 20230 | -5/Warlord | Rebuked by Warlord 20247 | -5/Warlord | Visited the Vortex Lab 20248 | -5/Warlord | Found Prototype Energy Gun 20249 | -5/Warlord | Identified Vortex Rifle 20251 | -5/Warlord | Found Vortex Rifle 20255 | -5/Warlord | Warlord's base attacked by MAIN.C 20256 | -5/Warlord | Found Prototype Energy Gun 20256 | -5/Warlord | Identified Vortex Shotgun 20444 | -5/Warlord | Opened Warlord's prototype stash 20446 | -5/Warlord | Found Prototype Reactor 20446 | -5/Warlord | Identified Vortex Chain Reactor 20453 | -5/Warlord | Found Prototype Device 20453 | -5/Warlord | Identified Exp. Focal Shield 20456 | -5/Warlord | Found Prototype Processor 20456 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 20460 | -5/Warlord | Found Prototype Hackware 20460 | -5/Warlord | Identified System Mapper 20468 | -5/Warlord | Found Prototype Processor 20468 | -5/Warlord | Identified Exp. Targeting Computer 20523 | -5/Warlord | Found Prototype Ballistic Cannon 20523 | -5/Warlord | Identified Hvy. Autocannon 20547 | -5/Warlord | Lost 7 allies 20594 | -5/Warlord | Spotted B-86 Titan 20601 | -5/Warlord | Destroyed 7 combat bots 20605 | -5/Warlord | Warlord forces counterattacked 20627 | -5/Warlord | Spotted B-75 Beast 20655 | -5/Warlord | Spotted Executioner 20658 | -5/Warlord | Lost 3 allies 20678 | -5/Warlord | Found Prototype Processor 20678 | -5/Warlord | Identified Exp. Core Analyzer 20681 | -5/Warlord | Found Exp. Targeting Computer 20682 | -5/Warlord | Spotted B-86 Titan 20716 | -5/Warlord | Lost 3 allies 20735 | -5/Warlord | Spotted Striker 20775 | -5/Warlord | Spotted Striker 20775 | -5/Warlord | Spotted Striker 20795 | -5/Warlord | Spotted Striker 20810 | -5/Warlord | Discovered new exit (range 16) 20820 | -5/Warlord | Identified exit to Proximity Caves 20820 | -5/Warlord | Entered Proximity Caves 20829 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20830 | -4/Proximity Caves | Lost 8 allies 21030 | -4/Proximity Caves | Learned Research terminal intel 21086 | -4/Proximity Caves | Discovered exit to Factory (range 17) 21110 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 21147 | -4/Proximity Caves | Entered Factory 21147 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21168 | -4/Factory | Spotted B-86 Titan 21251 | -4/Factory | Identified exit to Upper Caves 21257 | -4/Factory | Retrieved Zion intel report: Active Terminals 21312 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 21313 | -4/Factory | Zion Heavy squad teleported in 21325 | -4/Factory | Unchained authorized (6S-H0T) 21402 | -4/Factory | Repaired Hyp. Gauss Cannon+? 21518 | -4/Factory | Retrieved Zion intel report: Branch Access 21519 | -4/Factory | Zion Heavy squad teleported in 21693 | -4/Factory | Discovered new exit (range 12) 21828 | -4/Factory | Repaired Centrium Light Armor Plating 21884 | -4/Factory | Crushed by falling debris 21890 | -4/Factory | Crushed by falling debris 21890 | -4/Factory | System corruption reached 10% 21921 | -4/Factory | Lost 4 parts (1p1n2u) 21966 | -4/Factory | Retrieved Zion intel report: Active Garrisons 22061 | -4/Factory | Entered Upper Caves 22062 | -4/Upper Caves | Identified exit to Upper Caves 22183 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22496 | -4/Upper Caves | Build established: Mutant 22837 | -4/Upper Caves | Entered another Upper Caves area 23132 | -4/Upper Caves | Build established: Sprinter 23205 | -4/Upper Caves | Encountered a Warlord checkpoint 23216 | -4/Upper Caves | Discovered new exit (range 8) 23253 | -4/Upper Caves | Entered Zhirov 23253 | -4/Zhirov | Discovered new exit (range 3) 23259 | -4/Zhirov | Met Zhirov 23264 | -4/Zhirov | Learned location of Testing (-2) 23264 | -4/Zhirov | Learned location of Command (-1) 23266 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23271 | -4/Zhirov | Found Alien Artifact 23271 | -4/Zhirov | Identified Integrated Dissipator 23271 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23278 | -4/Zhirov | Found Alien Artifact 23328 | -4/Zhirov | Entered Proximity Caves 23402 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23413 | -3/Proximity Caves | Ambushed by research squad 23428 | -3/Proximity Caves | Discovered new exit (range 11) 23431 | -3/Proximity Caves | Entered Research 23431 | -3/Research | Evolved 2 slots: Utility x2 23432 | -3/Research | Loaded intel: 24 terminal locations 23480 | -3/Research | Identified Transdimensional Reconstructor 23539 | -3/Research | Retrieved Zion intel report: Branch Access 23539 | -3/Research | Identified exit to Armory 23539 | -3/Research | Identified exit to Quarantine 23540 | -3/Research | Spotted B-86 Titan 23570 | -3/Research | Retrieved Zion intel report: Active Garrisons 23571 | -3/Research | Zion Heavy squad teleported in 23738 | -3/Research | Found Prototype Protection 23738 | -3/Research | Identified Zio. Weapon Casing 23761 | -3/Research | Spotted B-90 Cyclops 23816 | -3/Research | Entered Quarantine 23833 | -3/Quarantine | Found Alien Reactor 23833 | -3/Quarantine | Identified Matter Drive 23845 | -3/Quarantine | Found Alien Artifact 23845 | -3/Quarantine | Identified Terrabomb 23845 | -3/Quarantine | Used Terrabomb 23863 | -3/Quarantine | Found Alien Artifact 23863 | -3/Quarantine | Identified Subatomic Replicator 23911 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 23912 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 23940 | -3/Quarantine | Discovered new exit (range 14) 23955 | -3/Quarantine | Found Alien Artifact 23955 | -3/Quarantine | Identified Phase Redirector 23994 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 24071 | -3/Quarantine | Scanned by Researcher 24090 | -3/Quarantine | Found Alien Artifact 24090 | -3/Quarantine | Identified Core Reset Matrix 24090 | -3/Quarantine | Used Core Reset Matrix 24094 | -3/Quarantine | Detected hypermatrix surge 24094 | -3/Quarantine | Sensed 14 artifacts in vicinity 24113 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 24121 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 24140 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 24144 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 24155 | -3/Quarantine | Found Prototype Device 24155 | -3/Quarantine | Identified Exp. Thermal Shield 24193 | -3/Quarantine | Spotted Fortress 24211 | -3/Quarantine | Discovered new exit (range 6) 24211 | -3/Quarantine | Discovered new exit (range 5) 24212 | -3/Quarantine | Identified exit to Section 7 24212 | -3/Quarantine | Entered Section 7 24212 | -3/Section 7 | Spotted S7 Guard 24213 | -3/Section 7 | Detected hypermatrix surge 24213 | -3/Section 7 | Sensed 23 artifacts in vicinity 24315 | -3/Section 7 | Found Integrity Redistributor 24315 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-155) 24323 | -3/Section 7 | Spotted B-86 Titan 24337 | -3/Section 7 | Build established: Hacker-Ninja 24341 | -3/Section 7 | Found Spacefold Activator 24353 | -3/Section 7 | Found Prototype Processor 24353 | -3/Section 7 | Identified Exp. Terrain Scan Processor 24361 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 24366 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 24377 | -3/Section 7 | Found Integrity Redistributor 24381 | -3/Section 7 | Spotted S7 Guard 24396 | -3/Section 7 | Spotted S7 Guard 24408 | -3/Section 7 | Spotted Executioner 24408 | -3/Section 7 | Spotted Executioner 24431 | -3/Section 7 | Spotted B-99 Colossus 24492 | -3/Section 7 | Found Integrated Reactor 24494 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24505 | -3/Section 7 | Found LRC Insulator 24505 | -3/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 24508 | -3/Section 7 | Found LRC Inertial Stabilizer 24508 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 24542 | -3/Section 7 | Spotted Alpha 7 24543 | -3/Section 7 | Spotted Alpha 7 24565 | -3/Section 7 | Spotted Executioner 24565 | -3/Section 7 | Spotted Executioner 24583 | -3/Section 7 | Integrated with Sigix Exoskeleton 24618 | -3/Section 7 | Spotted Striker 24642 | -3/Section 7 | Found Sigix Sheargun 24645 | -3/Section 7 | Spotted Striker 24645 | -3/Section 7 | Spotted Striker 24648 | -3/Section 7 | Found Sigix Shearcannon 24649 | -3/Section 7 | Warped through subspace 24654 | -3/Section 7 | Spotted Striker 24701 | -3/Section 7 | Found Core Regenerator 24725 | -3/Section 7 | Core integrity fell below 50% 24731 | -3/Section 7 | Discovered new exit (range 17) 24735 | -3/Section 7 | Entered Research 24735 | -2/Research | Evolved 2 slots: Utility x2 24740 | -2/Research | Emitted hypermatrix ping 24745 | -2/Research | Assembled emerged from beneath the floor 24794 | -2/Research | Retrieved Zion intel report: Active Terminals 24878 | -2/Research | Build established: Alien-Sigix 24895 | -2/Research | Discovered new exit (range 16) 24899 | -2/Research | Entered Testing 24959 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 24975 | -2/Testing | Found Prototype Hackware 25024 | -2/Testing | Discovered new exit (range 18) 25053 | -2/Testing | Found Prototype Hackware 25094 | -2/Testing | Entered Access 25094 | -1/Access | Evolved 2 slots: Power x1, Utility x1 25099 | -1/Access | Emitted hypermatrix ping 25104 | -1/Access | Assembled emerged from beneath the floor 25237 | -1/Access | Spotted B-99 Colossus 25242 | -1/Access | Discovered new exit (range 18) 25259 | -1/Access | Assembled emerged from beneath the floor 25297 | -1/Access | Destroyed B-99 Colossus 25311 | -1/Access | Spotted B-99 Colossus 25360 | -1/Access | Spotted B-99 Colossus 25365 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 25410 | -1/Access | Assembled emerged from beneath the floor 25544 | -1/Access | Spotted Investigator 25550 | -1/Access | Destroyed Investigator 25587 | -1/Access | Entered Command 25592 | -1/Command | Emitted hypermatrix ping 25597 | -1/Command | Assembled emerged from beneath the floor 25643 | -1/Command | Assembled emerged from beneath the floor 25690 | -1/Command | Used Core Regenerator, restored core integrity (+400) 25703 | -1/Command | Found Prototype Device 25703 | -1/Command | Identified Exp. Thermal Defense Suite 25743 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 25768 | -1/Command | Assembled emerged from beneath the floor 25787 | -1/Command | Retrieved Zion intel report: Component Stockpiles 25789 | -1/Command | Spotted B-99 Colossus 25824 | -1/Command | Retrieved Zion intel report: Guard Positions 25831 | -1/Command | Discovered new exit (range 17) 25832 | -1/Command | Spotted B-99 Colossus 25837 | -1/Command | First assault squad dispatched 25854 | -1/Command | Retrieved Zion intel report: Component Schematics 25882 | -1/Command | Assembled emerged from beneath the floor 25929 | -1/Command | Lost 7 allies 25945 | -1/Command | Assembled emerged from beneath the floor 25992 | -1/Command | Identified System Mapper 25993 | -1/Command | Identified Ghost Barrier 26009 | -1/Command | Disengaged cave seal 26009 | -1/Command | Retrieved Zion intel report: Unaware Schematics 26034 | -1/Command | Retrieved Zion intel report: Component Schematics 26036 | -1/Command | Retrieved Zion intel report: Prototype Schematics 26103 | -1/Command | Lost 3 allies 26113 | -1/Command | Disengaged cave seal 26113 | -1/Command | Zionites emerged from the dark tunnel 26158 | -1/Command | Zionites emerged from the dark tunnel 26186 | -1/Command | High security lockdown imminent 26239 | -1/Command | Assembled emerged from beneath the floor 26266 | -1/Command | High security lockdown engaged 26288 | -1/Command | Spotted M Guard 26288 | -1/Command | Spotted M Guard 26288 | -1/Command | Spotted Combat Programmer 26288 | -1/Command | Spotted Combat Programmer 26313 | -1/Command | Met MAIN.C 26321 | -1/Command | 0b10 Conduit disabled 26332 | -1/Command | Destroyed Combat Programmer 26334 | -1/Command | Destroyed Combat Programmer 26370 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 26376 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 26376 | -1/Command | Destroyed MAIN.C Shell 26376 | -1/Command | Spotted M Shell/Def 26376 | -1/Command | Spotted M Shell/Atk 26376 | -1/Command | Spotted M Shell/Def 26376 | -1/Command | Spotted M Shell/Atk 26376 | -1/Command | Spotted M Shell/Atk 26376 | -1/Command | Spotted M Shell/Def 26376 | -1/Command | Spotted M Shell/Atk 26376 | -1/Command | Spotted M Shell/Def 26378 | -1/Command | MAIN.C activated Command garrisons 26392 | -1/Command | Found Prototype Device 26392 | -1/Command | Identified Exp. Hardlight Generator 26394 | -1/Command | Found Prototype Device 26394 | -1/Command | Identified Exp. Cloaking Device 26397 | -1/Command | Found Prototype Device 26397 | -1/Command | Identified Exp. System Purifier 26402 | -1/Command | Found Prototype Processor 26404 | -1/Command | Identified Exp. Core Analyzer 26408 | -1/Command | Lost 3 allies 26442 | -1/Command | Core integrity fell below 50% 26448 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 26455 | -1/Command | Destroyed MAIN.C 26458 | -1/Command | Discovered new exit (range 35) 26458 | -1/Command | Discovered new exit (range 160) 26458 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 26460 | -1/Command | Found Zero-point Reactor 26463 | -1/Command | Found Exp. Powered Armor 26469 | -1/Command | Found Exp. Targeting Computer 26474 | -1/Command | Found Exp. Shock Absorption System 26487 | -1/Command | Destroyed 7 combat bots 26496 | -1/Command | All MAIN.C guards destroyed 26535 | -1/Command | Found Exp. EM Shield 26544 | -1/Command | Found Adv. Powered Armor 26570 | -1/Command | Destroyed M Shell/Def 26578 | -1/Command | Destroyed M Shell/Def 26609 | -1/Command | Destroyed M Shell/Atk 26627 | -1/Command | Destroyed M Shell/Atk 26644 | -1/Command | Found Centrium Heavy Armor Plating 26647 | -1/Command | Found Zero-point Reactor 26650 | -1/Command | Found SHELL Armor 26995 | -1/Command | Found Exp. Core Analyzer 27128 | *** | Heading to fleet! Last Messages --------------- 27056_ Warlord 4Z-XS3 cannot be rewired. 27057_ Attempting to rewire Warlord 4Z-XS3. 27057_ Warlord 4Z-XS3 cannot be rewired. 27058_ Attempting to rewire Warlord 4Z-XS3. 27058_ Warlord 4Z-XS3 cannot be rewired. 27059_ Attempting to rewire Warlord 4Z-XS3. 27059_ Warlord 4Z-XS3 cannot be rewired. 27060_ Attempting to rewire Warlord 4Z-XS3. 27060_ Warlord 4Z-XS3 cannot be rewired. 27061_ Attempting to rewire Warlord 4Z-XS3. 27061_ Warlord 4Z-XS3 cannot be rewired. 27062_ Attempting to rewire Warlord 4Z-XS3. 27062_ Warlord 4Z-XS3 cannot be rewired. 27063_ Quantum Shear penetrates Warlord 4Z-XS3. 27067_ Warlord 4Z-XS3 destroyed. 27067_ Quantum Shear penetrates Earth. [Achievement: This Is My Hole] [Achievement: 75k Club] [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ################?????????????????????????????????? | | #################????????????????????????????????? | | ##################???????????????????????????????? | | ###################??????????????????????????????? | | ####################?????????????????????????????? | | #####################????????????????????????????? | | #####################????????????????????????????? | | ######################????#??????????????????????? | | ################################?????????????????? | | ###################################??????????????? | | ################################?????????????? | | ##################################??????????#? | | " ###################################????####### | | " ############################################## | | " ############################################## | | " ############################################## | | + ########################################## | | ### ########################################## | | ####### ########################################## | | ####### ########################################## | | ####### ########################################## | | ####### ########################################## | | ####### ########################################## | | ####### ########################################## | | ####### ################ ###################### | | #######+################ X #################""""" | | ##### ########### #################"" | | ##### ############# #################""""" | | + !!! ############# #################""""" | | ##### !!! ############# #################" " | | ##### !! ##### # ## ######"" " | | ##### +%! + + ## ] ######"" " | | ## #" ##### # ##"""" ###### " | | # = ######+##### ##"""" ###### | | # ####### #### ] #"""" ###### " | | ####+########### ## # #"""" ######"" | | ### ########## ## # + ###### " | | ### ##########+##"# = # " ### % | | ###! ## ## ##########"" ####! | | ###" ### ## ### ###""####%% | | #### ### """ ## ### *!!% | | ####=##" *""T"" !%%#% ### != =% % | | + !%= " % "" %=##! ##" *%! | | ####* # =% = ##%###" "#### "" | | #### % " % % ##!## ##### | | ######## " %%[! !] ## ## #### | | # ! #=##" ==!% %] # ## %=########## | | #! #=### !!% ] # # % ###### # | | # !+%### % # ######## | | # #*### % ! # # = ### ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Energy Generation 93 Energy Capacity 1245 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 3 Power Amplification 20 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 75 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 80 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 94 Targeting Accuracy 24 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 66 Defensive Hacking 20 Authchip Count 2 Trap Extractor Capacity 8 Item Schematics ----------------- Med. Insulated Plating | -1/Command | Z-intel Med. Storage Unit | -1/Command | Z-intel Adv. Heavy Treads | -1/Command | Z-intel Adv. Corruption Screen | -1/Command | Z-intel Hardcell Cannon | -1/Command | Z-intel Smartbomb Launcher | -1/Command | Z-intel Micro-nuke Launcher | -1/Command | Z-intel Thermal Shield | -1/Command | Z-intel Hvy. Siege Treads | -1/Command | Z-intel Imp. Remote Force Field | -1/Command | Z-intel EM Disruption Field | -1/Command | Z-intel Imp. System Shield | -1/Command | Z-intel Transport Network Coupler | -1/Command | Z-intel Adv. Drone Bay | -1/Command | Z-intel Tesla Rifle | -1/Command | Z-intel Imp. Force Field | -1/Command | Z-intel Adv. VSS Leg | -1/Command | Z-intel Remote Force Field | -1/Command | Z-intel Adv. Component Analysis Suite | -1/Command | Z-intel Lrn. Tractor Beam | -1/Command | Z-intel Antigrav Array | -1/Command | Z-intel Imp. Corruption Screen | -1/Command | Z-intel Imp. Target Analyzer | -1/Command | Z-intel Linear Accelerator | -1/Command | Z-intel Gyrokinetic Inverter | -1/Command | Z-intel Com. HERF Cannon | -1/Command | Z-intel Imp. Component Analysis Suite | -1/Command | Z-intel Lance | -1/Command | Z-intel Multireflex Exoskeleton | -1/Command | Z-intel Imp. Diametric Drive | -1/Command | Z-intel Adv. Kinecellerator | -1/Command | Z-intel Prc. Energy Filter | -1/Command | Z-intel Adv. Gravity Neutralizer | -1/Command | Z-intel Adv. Remote Shield | -1/Command | Z-intel Vibroblade | -1/Command | Z-intel Imp. Quantum Reactor | -1/Command | Z-intel Cld. Linear Gravjet | -1/Command | Z-intel Robot Schematics ------------------ A-02 Transporter | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel E-15 Imp | -1/Command | Z-intel Fabricated ------------ Cld. VTOL Module | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -7/Factory | Authchip Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory | Authchip Adv. Hacking Suite | x1 | -6/Factory Cld. VTOL Module | x1 | -5/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Exp. Q-thruster | x1 | -5/Factory | Preloaded Repaired ---------- Med. Armor Plating | 45% | -10/Materials Imp. Light Cannon | 41% | -9/Materials Imp. Light Cannon | 39% | -9/Materials Med. Armor Plating | 30% | -9/Storage Hrd. Light Armor Plating | 1% | -8/Materials Mic. Nuclear Core | 78% | -7/Factory Dual-blade Saw | 55% | -7/Factory Cld. VTOL Module | 56% | -7/Factory Imp. Light Armor Plating | 45% | -7/Factory Cld. VTOL Module | 86% | -7/Factory Mic. Nuclear Core | 80% | -7/Factory Imp. Flight Unit | 72% | -7/Factory Cld. VTOL Module | 21% | -6/Factory Cld. VTOL Module | 46% | -6/Factory Cld. Cesium-ion Thruster | 60% | -5/Factory Field Propulsion Array | 50% | -5/Factory Cld. Nuclear Pulse Thruster | 42% | -5/Factory Hyp. Gauss Cannon | 38% | -4/Factory Centrium Light Armor Plating | 57% | -4/Factory Studied --------- Quantum Reactor | -2/Research | Hacked Alien Tech Used ----------------- Integrated Dissipator Matter Drive Terrabomb Subatomic Replicator Phase Redirector Core Reset Matrix Integrity Redistributor Spacefold Activator Integrated Reactor LRC Insulator LRC Inertial Stabilizer Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor Sigix Shearcannon Core Regenerator Achievements -------------- 75k Club Alien Attack Artifact Hunter Corridor Of Doom I Think I Know What's Going On Meet Your Maker Most Wanted Release The Drones! Sacrificial Teamwork This Is My Hole void main() Challenges ------------ None Game ------ Seed AlertSuperdenseSpecial Manual? 0 Play Time 08:40:59 Cumulative 195.9 hours Start 2025.10.30 @ 04:28:21 End 2025.10.31 @ 06:42:11 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type 2 Total 8 Types 6/0/2/0/0/0/0/0/0/0 Lore% 50 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ef27356-5bbb-4d30-8a98-36a7b5ebf2ca