Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.24 @ 18:36:50

Player: Zirov

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (747)      747
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2622

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             466/550
Matter                     225/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (21)
Movement                   Flying (34)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY (5) ------
     Small Storage Unit
           Weight Redist. System
           Trap Scanner
           System Shield
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (8) ----
           Aluminum Leg
           Heat Sink
           Melee Analysis Suite
  Hardened Light Armor Plating
  Improved EM Shotgun
  Enhanced Autogun

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
           Weight Redist. System
           Trap Scanner
           Seismic Detector
           System Shield
>          --- WEAPON -----------
     Light Assault Rifle
>          --- INVENTORY --------
           Aluminum Leg
           Heat Sink
           Melee Analysis Suite
  Hardened Light Armor Plating
  Improved EM Shotgun
  Enhanced Autogun
           Datajack
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  3    | .   .   1   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 6   7   15  9   
  Power                    3    | 1   .   2   .   
    Engine                 3    | 1   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   4   5   3   
    Treads                 .    | .   .   .   .   
    Leg                    9    | 2   2   5   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 5    | .   2   .   3   
  Utility                  8    | 1   1   2   4   
    Device                 4    | .   1   .   3   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   .   .   1   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   2   6   2   
    Energy Gun             4    | 1   1   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 1   1   3   1   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   4   3   
  Power                    2    | .   .   1   1   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   2   1   
  Highest Loss Streak      2    | .   .   2   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   96  93  83  
  Engine                   11   | .   14  10  9   
  Leg                      26   | .   26  29  .   
  Flight                   2    | .   1   .   27  
  Device                   11   | .   11  11  18  
  Storage                  11   | .   14  11  9   
  Protection               5    | .   .   8   .   
  Energy Gun               8    | .   13  8   .   
  Ballistic Gun            10   | .   13  10  9   
  Ballistic Cannon         2    | .   .   3   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 11  12  23  14  
  Greatest Support         33   | 20  20  33  18  
  Greatest Overweight (x)  1    | .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 2   8   8   8   
  Average Carried          6    | 1   5   7   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 2   8   7   6   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 48% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           740  | 168 183 389 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            983  | .   214 769 .   
  Parts                    60   | .   13  47  .   
Haulers Intercepted        4    | .   1   3   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  19   | .   3   16  .   
  Guns                     14   | .   3   11  .   
  Cannons                  4    | .   .   4   .   
Classes Destroyed          8    | .   5   3   .   
  Hauler                   4    | .   1   3   .   
  Mechanic                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    8    | .   3   5   .   
  Duelist                  3    | .   .   3   .   
  Sentry                   5    | .   .   5   .   
Best Kill Streak           5    | .   5   4   .   
  Combat Bots Only         4    | .   3   4   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1255 | .    100  955  200  
  Core                     294  | .    21   189  84   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         81   | 100  91   52   .    
Volleys Fired              85   | .    23   62   .    
  Largest                  2    | .    2    2    .    
  Hottest                  100  | .    70   100  .    
Shots Fired                168  | .    46   122  .    
  Gun                      141  | .    46   95   .    
  Cannon                   27   | .    .    27   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  103  | .    23   80   .    
  Thermal                  61   | .    23   38   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          4    | .    .    4    .    
  Robot Hit Streak         14   | .    14   13   .    
  Robot Miss Streak        5    | .    4    5    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           119  | .    34   84   1    
  Core Hits                50   | .    15   35   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    2    .    
    Burn                   2    | .    .    2    .    
Melee Attacks              2    | .    .    .    2    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1584 | .    340  1244 .    
  Guns                     1219 | .    336  883  .    
  Cannons                  361  | .    .    361  .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  4    | .    4    .    .    
  Kinetic                  945  | .    138  807  .    
  Thermal                  584  | .    198  386  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          51   | .    .    51   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 6    | .    .    6    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  6    | .    .    6    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             2    | .    1    1    .    
  Kicked                   2    | .    1    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        270  | .    168  270  .    
  Average Temperature      53   | .    54   53   .    
  Received Heat Transfer   327  | .    54   210  63   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             3    | .    .    3    .    
  Heat Transferred         1887 | .    592  1295 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             366  | .   108 366 110 
  Initial                  94   | .   .   45  94  
  Average                  132  | .   50  179 95  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         73   | 100 100 58  100 
  Level 1                  26   | .   .   41  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   .   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   2   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              34   | .   8   20  6   
  Peak Tracking Total      6    | .   5   5   6   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          10   | .   4   4   2   
  Terminals                9    | .   4   3   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                32   | .   13  12  7   
  Successful               14   | .   4   8   2   
  Failed                   18   | .   9   4   5   
    Catastrophic           4    | .   2   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   3   1   4   
  Terminals                30   | .   13  10  7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   4   6   1   
  Prototype ID Bank        3    | .   .   2   1   
  Level Access Points      2    | .   1   1   .   
  Branch Access Points     1    | .   .   1   .   
  Terminal Index           1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Components    1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
    Assimilate             1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   4   2   2   
  Full Trace Events        3    | .   2   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   .   1   
  Non-combat               .    | .   .   .   .   
  Combat                   1    | .   .   .   1   
Robot Hacks Applied        1    | .   .   .   1   
  parse_system             1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1460 | 69  365 920 106 
Spaces Moved               1039 | 51  239 508 241 
  Core                     3    | 3   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     762  | 48  206 508 .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   274  | .   33  .   241 
  Fastest Speed            34   | 50  37  120 34  
  Average Speed            102  | 115 108 129 34  
  Slowest Speed            190  | 120 120 190 34  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            1    | .   1   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 5   33  43  14  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 1    | .   .   1   .   
Terrain Destroyed          1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   1   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1277 | 58  302 651 266 
  Wait                     77   | .   24  48  5   
  Move                     1034 | 50  236 507 241 
  Hop                      1    | .   1   .   .   
  Pick Up                  18   | 2   6   7   3   
  Fast Attach              12   | 6   1   4   1   
  Attach                   16   | .   4   4   8   
  Detach                   8    | .   4   .   4   
  Swap                     9    | .   2   7   .   
  Drop                     13   | .   .   11  2   
  Fire                     85   | .   23  62  .   
  Melee                    2    | .   .   .   2   
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   1   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   70 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  317 | -10/Materials | Identified exit to Materials
  435 | -10/Materials | Entered another Materials area
  435 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  998 | -9/Materials  | Build established: Scavenger-Mutant
 1038 | -9/Materials  | Discovered new exit (range 16)
 1177 | -9/Materials  | Identified exit to Materials
 1281 | -9/Materials  | Identified exit to Mines
 1355 | -9/Materials  | Entered another Materials area
 1355 | -8/Materials  | Evolved 2 slots: Utility x2
 1461 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  System interface override in place.
01397_ ALERT: Suspicious activity at Terminal M001. Dispatching
  Investigation squad.
01398_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M002.
01418_ Slug penetrates Wall.
01421_ Jacked G-47 Trooper...
>>parse_system
Reading system data...
01424_ Penetrated by Slug.
01427_ Slug penetrates Wall.
01435_ Connecting with Terminal...
>>Prototypes
Downloading prototype IDs...
    Adv. EMP Blaster
    Aerolev Unit
01450_ K-01 Serf cleans the Material Processor.
01450_ Datajack destroyed.
01451_ K-01 Serf collects debris. <x5>
01461_ Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                63
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WardroneAuthchipTearclaws
  Manual?         0
Play Time         00:24:09
  Cumulative      22.3 hours
  Start           2022.09.24 @ 18:01:50
  End             2022.09.24 @ 18:36:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          24
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 61de5e0f-5f0b-4469-9538-087d9801d59f