Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 20:54:59

Player: OATM3AL

Result: Destroyed by B-86 Titan with Hardcell Cannon

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (60)      300
Value Destroyed (2067)     2067
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7407

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     87/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Extension

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (11) -----
    Advanced Visual Processing Unit
    Advanced Signal Interpreter
    Advanced Terrain Scan Processor
             Target Analyzer
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (5) ----
  Reinforced Deuterium Engine
    Advanced Visual Processing Unit
             Energy Filter
    Improved Utility Shielding
       Heavy Missile Launcher

 Peak State 
------------
>            --- POWER ------------
       Micro Fission Core
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
    Improved Cooling System
       Small Storage Unit
    Advanced Visual Processing Unit
    Advanced Signal Interpreter
    Advanced Terrain Scan Processor
             Target Analyzer
             Core Shielding
    Improved Utility Shielding
             Corruption Screen
>            --- WEAPON -----------
             Variable Charge Gun
       Heavy Ion Cannon
       Heavy Machine Gun
>            --- INVENTORY --------
  Reinforced Deuterium Engine
             Energy Well
    Advanced Visual Processing Unit
             Energy Filter
    Improved Utility Shielding
       Heavy Laser
       Heavy Machine Gun
       Heavy Missile Launcher
[Rating: 61]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Propulsion Shielding
Weapon                     Flak Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Slots Evolved              12   | .   .   2   2   2   2   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   2   2   2   .   .   1   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             90   | 6   5   10  16  14  3   4   18  10  .   4   
  Power                    9    | 1   1   2   1   1   .   .   2   1   .   .   
    Engine                 8    | 1   1   2   1   1   .   .   2   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   1   2   6   3   .   .   3   1   .   2   
    Treads                 1    | .   .   .   1   .   .   .   .   .   .   .   
    Leg                    19   | 2   1   2   5   3   .   .   3   1   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 1   1   1   3   9   2   3   8   4   .   .   
    Device                 12   | .   .   .   1   6   .   1   3   1   .   .   
    Storage                4    | 1   .   .   .   2   .   .   .   1   .   .   
    Processor              10   | .   1   1   2   1   2   .   2   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   .   2   3   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   2   5   6   1   1   1   5   4   .   2   
    Energy Gun             11   | 1   2   .   4   .   .   .   .   3   .   1   
    Energy Cannon          4    | .   .   .   .   1   1   .   2   .   .   .   
    Ballistic Gun          12   | 1   .   5   .   .   .   1   3   1   .   1   
    Ballistic Cannon       2    | .   .   .   2   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   1   .   .   .   .   
Parts Lost                 42   | .   .   .   6   6   .   .   10  14  1   5   
  Power                    3    | .   .   .   1   .   .   .   1   1   .   .   
  Propulsion               15   | .   .   .   4   2   .   .   3   4   .   2   
  Utility                  15   | .   .   .   .   4   .   .   5   4   1   1   
  Weapon                   9    | .   .   .   1   .   .   .   1   5   .   2   
  Highest Loss Streak      14   | .   .   .   3   4   .   .   6   14  1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   92  92  96  99  78  82  84  87  26  22  
  Engine                   7    | .   14  11  9   7   6   6   5   4   .   .   
  Leg                      23   | .   28  36  31  29  20  20  17  15  .   .   
  Device                   6    | .   .   .   9   19  .   1   2   5   .   .   
  Storage                  8    | .   14  11  9   10  13  13  6   5   5   1   
  Processor                20   | .   6   11  18  15  24  26  30  28  21  21  
  Protection               2    | .   .   .   .   .   .   1   6   9   .   .   
  Energy Gun               3    | .   14  2   6   2   .   .   .   3   .   .   
  Energy Cannon            2    | .   .   .   .   4   5   5   1   4   .   .   
  Ballistic Gun            7    | .   14  19  10  .   .   1   7   4   .   .   
  Ballistic Cannon         2    | .   .   .   1   7   6   6   3   .   .   .   
Peak Build Rating          61   | 6   7   16  24  37  32  40  50  61  25  30  
  Average Rating           29   | 4   6   11  20  31  31  34  41  54  21  18  
  On Entrance              21   | .   6   7   16  23  22  32  39  46  25  21  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 13  13  20  24  38  32  34  41  37  5   5   
  Greatest Support         45   | 20  20  40  45  45  35  35  45  45  3   35  
  Greatest Overweight (x)  9    | .   .   .   2   .   .   .   2   9   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   5   5   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   7   5   5   
  Most Carried             8    | 2   8   8   8   8   7   7   8   8   5   5   
  Average Carried          6    | .   5   7   6   7   4   5   7   7   5   5   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   5   5   
  Final Carried            8    | 2   8   8   8   7   4   7   8   5   5   5   

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 32% | Scavenger-Skirmisher
 28% | Mutant
  6% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -6/Factory
               Mutant | -6/Waste
     Scavenger-Mutant | -6/Factory
     Scavenger-Gunner | -5/Factory
               Mutant | -4/Factory
               Mutant | -4/Extension

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Matter Collected           1998 | 260 68  333 455 205 .   70  492 115 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2799 | .   125 483 615 248 .   .   982 346 .   .   
  Parts                    154  | .   8   31  32  17  .   .   37  29  .   .   
Haulers Intercepted        3    | .   .   1   .   .   .   .   2   .   .   .   
Recyclers Shooed           7    | .   .   1   .   .   .   .   6   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Combat Hostiles Destroyed  41   | .   3   6   13  6   .   .   9   4   .   .   
  Guns                     32   | .   3   6   13  .   .   .   8   2   .   .   
  Cannons                  8    | .   .   .   .   5   .   .   1   2   .   .   
Classes Destroyed          11   | .   3   4   1   1   .   .   1   1   .   .   
  Worker                   3    | .   .   1   .   .   .   .   2   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   2   .   .   
  Hauler                   3    | .   .   1   .   .   .   .   2   .   .   .   
  Recycler                 5    | .   .   1   1   .   .   .   3   .   .   .   
  Watcher                  6    | .   1   2   .   1   .   .   1   1   .   .   
  Swarmer                  9    | .   1   .   2   3   .   .   3   .   .   .   
  Grunt                    14   | .   2   2   7   .   .   .   3   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   9    | .   .   4   3   1   .   .   .   1   .   .   
  Hunter                   3    | .   .   .   1   .   .   .   1   1   .   .   
  Programmer               5    | .   .   .   .   2   .   .   1   2   .   .   
Best Kill Streak           5    | .   3   4   5   3   .   .   5   5   .   .   
  Combat Bots Only         5    | .   1   1   5   3   .   .   3   3   .   .   
Max Kills in Single Turn   3    | .   1   1   2   1   .   .   3   2   .   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Ext  
Hostile Shots Fired        590  | .    14   38   108  42   .    .    126  144  22   96   
  Missed                   208  | .    2    14   32   16   .    .    47   56   9    32   
Damage Taken               6666 | .    113  305  1027 534  .    .    1247 1878 243  1319 
  Core                     2369 | .    6    35   246  62   .    .    248  620  192  960  
  Absorbed by Shields      86   | .    .    .    .    60   .    .    20   .    .    6    
  Redirected to Shielding  293  | .    .    .    .    .    .    .    166  127  .    .    
Core Remaining (%)         77   | 100  97   91   55   91   .    .    70   38   .    .    
Volleys Fired              193  | .    18   27   57   13   .    .    54   22   .    2    
  Largest                  3    | .    2    2    2    2    .    .    2    3    .    1    
  Hottest                  174  | .    70   63   109  109  .    .    95   174  .    81   
Shots Fired                401  | .    36   54   112  26   .    .    108  63   .    2    
  Gun                      329  | .    36   54   111  .    .    .    81   45   .    2    
  Cannon                   72   | .    .    .    1    26   .    .    27   18   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  285  | .    18   51   87   13   .    .    95   20   .    1    
  Thermal                  116  | .    18   3    25   13   .    .    13   43   .    1    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | .    8    11   19   6    .    .    14   12   .    .    
  Robot Miss Streak        12   | .    2    4    12   5    .    .    9    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    4    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    1    .    .    .    
Shots Hit Robots           277  | .    22   33   88   17   .    .    81   36   .    .    
  Core Hits                149  | .    9    15   54   12   .    .    42   17   .    .    
  Critical Kills           4    | .    .    .    .    1    .    .    2    1    .    .    
  Critical Parts Destroyed 3    | .    1    .    .    .    .    .    2    .    .    .    
  Critical Strikes         11   | .    3    .    .    1    .    .    6    1    .    .    
    Burn                   2    | .    2    .    .    .    .    .    .    .    .    .    
    Meltdown               2    | .    .    .    .    1    .    .    1    .    .    .    
    Destroy                7    | .    1    .    .    .    .    .    5    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5097 | .    217  498  1213 422  .    .    1757 914  .    76   
  Guns                     3753 | .    217  498  1213 .    .    .    1153 672  .    .    
  Cannons                  1113 | .    .    .    .    422  .    .    453  238  .    .    
  Explosions               151  | .    .    .    .    .    .    .    151  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  80   | .    .    .    .    .    .    .    .    4    .    76   
  Kinetic                  3248 | .    74   476  891  125  .    .    1338 344  .    .    
  Thermal                  1769 | .    143  22   322  297  .    .    419  566  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    1    .    .    .    .    .    4    
  Average Corruption       1    | .    .    .    .    1    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       5    | .    .    .    .    .    .    .    1    4    .    .    
  Effects                  2    | .    .    .    .    1    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    1    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            28   | .    .    .    .    .    .    .    .    28   .    .    
  Projectiles              28   | .    .    .    .    .    .    .    .    28   .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    2    .    .    5    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  7    | .    .    .    .    2    .    .    5    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      37   | .    .    .    .    .    .    .    .    2    .    35   
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   23   | .    .    .    .    .    .    .    .    1    .    22   
Targets Rammed             24   | .    .    .    .    1    .    .    .    1    .    22   
  Kicked                   1    | .    .    .    .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        160  | .    68   14   160  97   .    .    46   32   3    6    
  Average Temperature      33   | .    25   3    50   38   .    .    16   10   3    6    
  Received Heat Transfer   1498 | .    36   123  396  12   .    .    288  378  106  159  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    1    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    2    .    .    1    1    .    .    
  Heat Transferred         2706 | .    520  50   395  370  .    .    520  851  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Peak Influence             319  | .   172 218 319 119 32  11  222 162 45  57  
  Initial                  119  | .   .   .   53  119 32  11  7   108 1   21  
  Average                  84   | .   68  104 214 72  32  11  59  97  21  25  
Maximum Alert Level        1    | .   .   1   1   .   .   .   1   .   .   .   
  Low Security (%)         91   | 100 100 92  42  100 100 100 96  100 100 100 
  Level 1                  8    | .   .   7   57  .   .   .   3   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   2   5   2   1   .   3   5   .   2   
  Investigation            5    | .   .   .   1   .   .   .   1   1   .   2   
  Extermination            3    | .   .   .   .   1   .   .   1   1   .   .   
  Reinforcement            10   | .   1   2   1   1   1   .   1   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Distress Signals           5    | .   1   .   3   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              99   | .   9   15  24  12  .   .   18  12  3   6   
  Peak Tracking Total      6    | .   4   4   5   4   .   .   4   6   2   4   
  Tactical Retreats        15   | .   4   .   3   1   .   .   4   1   1   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Traps Triggered            10   | .   1   .   2   2   1   .   1   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Machines Disabled          7    | .   .   1   1   .   .   .   4   1   .   .   
  Max in Single Turn       4    | .   .   1   1   .   .   .   4   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Machines Accessed          13   | .   .   2   1   5   .   .   .   2   1   2   
  Terminals                10   | .   .   2   .   4   .   .   .   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   .   .   .   .   
Total Hacks                27   | .   .   3   3   9   .   .   .   5   1   6   
  Successful               11   | .   .   3   .   6   .   .   .   .   1   1   
  Failed                   16   | .   .   .   3   3   .   .   .   5   .   5   
    Catastrophic           2    | .   .   .   .   .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   2   .   .   
  Terminals                19   | .   .   3   .   7   .   .   .   2   1   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   3   2   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   3   .   5   .   .   .   .   1   1   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   1   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   2   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   1   2   .   .   .   1   1   2   
  Full Trace Events        3    | .   .   .   1   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      46   | .   .   .   .   .   .   .   .   .   .   46  
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   .   .   .   46  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   .   .   .   .   .   4   
  Total Damage             71   | .   .   .   .   .   .   .   .   .   .   71  
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Ext  
Turns Passed               5096 | 65   413  636  559  1081 110  120  1151 591  192  178  
Spaces Moved               3423 | 55   263  366  281  797  90   92   675  411  190  203  
  Core                     423  | 16   .    .    .    .    .    .    7    11   190  199  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3000 | 39   263  366  281  797  90   92   668  400  .    4    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  100  100  50   
  Average Speed            119  | 99   120  120  121  120  120  120  137  121  100  64   
  Slowest Speed            500  | 120  120  120  260  120  120  120  190  500  100  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    51   45   25   21   3    61   24   13   9    29   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          22   | .    .    .    .    1    .    .    17   4    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    1    .    .    1    4    .    .    
  AOE                      16   | .    .    .    .    .    .    .    16   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Total                      4087 | 62  325 525 401 898 93  100 789 455 192 247 
  Wait                     267  | .   36  97  38  58  .   .   32  6   .   .   
  Move                     3416 | 54  262 365 280 797 90  91  674 411 189 203 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  36   | 2   4   10  4   6   .   3   5   2   .   .   
  Fast Attach              44   | 6   3   2   11  5   .   2   7   4   .   4   
  Attach                   24   | .   .   1   4   5   3   1   6   4   .   .   
  Detach                   6    | .   .   .   1   1   .   1   3   .   .   .   
  Swap                     22   | .   2   7   1   4   .   1   5   2   .   .   
  Drop                     37   | .   .   16  5   9   .   .   3   4   .   .   
  Fire                     193  | .   18  27  57  13  .   .   54  22  .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      22   | .   .   .   .   .   .   .   .   .   .   22  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            14   | .   .   .   .   .   .   .   .   .   .   14  
  Rewire                   6    | .   .   .   .   .   .   1   .   .   3   2   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory (discovered 4 exits: *Fac / Sto / Low x2)
-6/Factory
-6/Waste
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory
-4/Extension

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  463 | -10/Materials | Discovered new exit (range 12)
  478 | -10/Materials | Identified exit to Materials
  479 | -10/Materials | Entered another Materials area
  479 | -9/Materials  | Evolved 2 slots: Propulsion x2
  848 | -9/Materials  | Build established: Scavenger-Mutant
  870 | -9/Materials  | Discovered new exit (range 6)
  884 | -9/Materials  | Identified exit to Mines
 1079 | -9/Materials  | Discovered new exit (range 16)
 1097 | -9/Materials  | Identified exit to Materials
 1115 | -9/Materials  | Entered another Materials area
 1115 | -8/Materials  | Evolved 2 slots: Utility x2
 1170 | -8/Materials  | Garrison activated, responded to threat
 1225 | -8/Materials  | Lost 3 parts (3n)
 1414 | -8/Materials  | Build established: Scavenger-Skirmisher
 1667 | -8/Materials  | Discovered new exit (range 5)
 1673 | -8/Materials  | Identified exit to Factory
 1674 | -8/Materials  | Entered Factory
 1674 | -7/Factory    | Evolved 2 slots: Utility x2
 1978 | -7/Factory    | Identified exit to Storage
 1978 | -7/Factory    | Identified exit to Lower Caves
 2508 | -7/Factory    | Discovered new exit (range 16)
 2752 | -7/Factory    | Identified exit to Factory
 2755 | -7/Factory    | Entered another Factory area
 2755 | -6/Factory    | Evolved 2 slots: Utility x2
 2783 | -6/Factory    | Lost 4 parts (2n2u)
 2865 | -6/Factory    | Sucked down chute
 2865 | -6/Factory    | Entered Waste
 2865 | -6/Waste      | The area was eerily silent
 2926 | -6/Waste      | Discovered new exit (range 20)
 2948 | -6/Waste      | Identified exit to Factory
 2985 | -6/Waste      | Entered Factory
 3261 | -6/Factory    | Build established: Scavenger-Mutant
 3733 | -6/Factory    | Lost 3 parts (1n2u)
 3865 | -6/Factory    | Lost 6 parts (1p2n2u1w)
 4112 | -6/Factory    | Discovered new exit (range 19)
 4134 | -6/Factory    | Identified exit to Factory
 4136 | -6/Factory    | Entered another Factory area
 4136 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4253 | -5/Factory    | Spotted B-75 Beast
 4298 | -5/Factory    | Discovered new exit (range 7)
 4305 | -5/Factory    | Identified exit to Upper Caves
 4650 | -5/Factory    | Build established: Scavenger-Gunner
 4673 | -5/Factory    | Discovered new exit (range 15)
 4723 | -5/Factory    | Core integrity fell below 50%
 4725 | -5/Factory    | Identified exit to Factory
 4727 | -5/Factory    | Entered another Factory area
 4727 | -4/Factory    | Evolved 2 slots: Utility x2
 4747 | -4/Factory    | Lost 14 parts (1p4n4u5w)
 4912 | -4/Factory    | Discovered new exit (range 6)
 4916 | -4/Factory    | Identified exit to Extension
 4919 | -4/Factory    | Entered Extension
 5015 | -4/Extension  | Build established: Mutant
 5028 | -4/Extension  | Lost 5 parts (2n1u2w)
 5031 | -4/Extension  | Rescued a captive Derelict
 5044 | -4/Extension  | Core integrity fell below 50%
 5090 | -4/Extension  | Core integrity fell below 20%
 5097 | -4/Extension  | Spotted B-86 Titan
 5097 | -4/Extension  | Destroyed by B-86 Titan with Hardcell Cannon

 Last Messages 
---------------
05084_ Slammed into H-77 Assassin.
05084_ Destabilizing: System corrupted (+2).
05085_ Slammed into H-77 Assassin.
05085_ Penetrated by Slug.
05086_ Slammed into H-77 Assassin.
05086_ Slug penetrates Wall.
05087_ Slammed into H-77 Assassin. <x2>
05089_ Penetrated by Slug.
05089_ Slammed into H-77 Assassin.
05090_ Slug penetrates Wall.
05090_ Slammed into H-77 Assassin.
05090_ Destabilizing: System corrupted (+2).
05091_ Slammed into H-77 Assassin.
05092_ System corrupted: Energy discharge (-34).
05092_ Slammed into H-77 Assassin.
05092_ Slug penetrates Wall.
05093_ Slammed into H-77 Assassin.
05093_ Slug penetrates Wall.
05094_ Slammed into H-77 Assassin. <x2>
05095_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ????????????##???????????????????????????????????? |
| ????????????  #??????????????????????????????????? |
| ????????????# #??????????????????????????????????? |
| ????????????# ##########?????????????????????????? |
| ????????????#  ??      #?????????????????????????? |
| ????????????# #???#    #?????????????????????????? |
| ############# #???#    ####??????????????????????? |
|               #???#       #??????????????????????? |
|      ######## #???#       #??????????????????????? |
|      #??????# #???#       #??????????????????????? |
|      #??????# #???#       #??????????????????????? |
|      ########+##??# #####%#??????????????????????? |
|      #      !  #### #???#h#??????????????????????? |
| ######!*       +    #???#%#??????????????????????? |
| ?????#   |  /  ######???#%#??????????????????????? |
| ?????#        !#????????#%#??????????????????????? |
| ?????###########????????#%#??????????????????????? |
| ????????????????????????#%#??????????????????????? |
| ????????????????????????#%#??????????????????????? |
| ??????????????????????###%#??????????????????????? |
| ??????????????????????#T#%#??????????????????????? |
| ??????????????????????"  h#??????????????????????? |
| ??????????????????????### #??????????????????????? |
| ????????????????????????#%#??????????????????????? |
| ????????????????????????#@#??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????" "??????????????????????? |
| ????????????????????????" "??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ???????????????????????     ?????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????  B??????????????????????? |
| ????????????????????????  B??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          18
Energy Capacity            490
Matter Stores              381
Matter Capacity            400
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       210
EM Shielding               2
Corruption Block           8
Armor Coverage             225
Core Shielding             20
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                63
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PropulsionFireWartreads
  Manual?         0
Play Time         01:14:32
  Cumulative      110.4 hours
  Start           2024.10.03 @ 19:41:36
  End             2024.10.03 @ 20:54:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          95
  Rogue           95
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          40
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0be4233e-4d23-4f01-902f-4fc3895aed25