Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.02 @ 20:18:50 Player: Frenchkiss Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (92) 460 Value Destroyed (2485) 2485 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-426) -426 TOTAL SCORE: 4479 Bonus ------- Friendly Fire -426 Cogmind --------- Core Integrity 417/550 Matter 167/300 Energy 460/460 System Corruption 0% Temperature Cool (126) Movement Hovering (180) Ox2 Location -8/Storage Parts ------- > --- POWER (2) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (3) --- Airjet > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- Improved Heavy Laser Minigun > --- INVENTORY (4) ---- Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Airjet Airjet Improved VTOL Module > --- UTILITY ---------- Drone Bay Drone Bay Drone Bay > --- WEAPON ----------- Minigun Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Improved VTOL Module Hacking Suite Improved Datajack [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Flight Unit VTOL Module Utility Large Storage Unit Device Drone Bay Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Weapon Shielding Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Guided Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 115 | 5 28 23 11 48 Power 18 | 1 5 5 1 6 Engine 16 | 1 4 4 1 6 Core 2 | . 1 1 . . Reactor . | . . . . . Propulsion 24 | 2 5 6 . 11 Treads . | . . . . . Leg 11 | 2 . 6 . 3 Wheel . | . . . . . Hover 5 | . . . . 5 Flight 8 | . 5 . . 3 Utility 25 | . 6 3 3 13 Device 14 | . 1 2 1 10 Storage 3 | . 2 . 1 . Processor 4 | . 2 1 . 1 Hackware 2 | . . . 1 1 Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 48 | 2 12 9 7 18 Energy Gun 11 | 1 1 5 . 4 Energy Cannon 6 | . . . 3 3 Ballistic Gun 16 | 1 4 4 2 5 Ballistic Cannon 3 | . 1 . . 2 Launcher 7 | . 6 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 5 | . . . 2 3 Unidentified Prototypes 4 | . . . . 4 Parts Lost 15 | . 2 5 . 8 Power 3 | . 1 1 . 1 Propulsion 3 | . . 1 . 2 Utility 3 | . . 1 . 2 Weapon 6 | . 1 2 . 3 Highest Loss Streak 4 | . 2 4 . 4 Average Slot Usage (%) 84 | . 74 87 99 84 Engine 14 | . 4 17 18 15 Core 1 | . 9 . . . Leg 14 | . . 24 27 12 Hover 4 | . . . . 8 Flight 5 | . 24 3 . . Device 8 | . 2 8 10 9 Storage 3 | . . . 6 4 Processor 4 | . 5 12 4 . Hackware 4 | . . . 4 7 Energy Gun 3 | . 1 11 8 . Energy Cannon 5 | . . . 11 7 Ballistic Gun 10 | . 13 9 5 10 Ballistic Cannon 1 | . . . . 3 Launcher 3 | . 10 . . 2 Naked Turns . | . . . . . Heaviest Build 48 | 5 12 21 46 48 Greatest Support 30 | 20 20 30 30 30 Greatest Overweight (x) 3 | . 2 2 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 4 4 4 10 10 Average Capacity 6 | 4 4 4 8 7 Most Carried 10 | 1 3 4 10 10 Average Carried 3 | . . 1 5 4 Final Capacity 10 | 4 4 4 10 4 Final Carried 6 | . . 4 6 1 Class Distribution -------------------- 25% | Mutant 17% | Scavenger-Mutant 17% | Hacker-Gunner 14% | Scavenger-Gunner 13% | Hacker-Mutant 6% | Scavenger-Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 2231 | 252 377 433 99 1070 Remotely . | . . . . . Salvage Created 3037 | 32 788 1021 99 1097 Parts 189 | 1 63 62 8 55 Haulers Intercepted 3 | . 1 1 . 1 Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 60 | 1 13 16 1 29 Guns 28 | 1 2 16 1 8 Cannons 16 | . . . . 16 AOE 15 | . 10 . . 5 Classes Destroyed 11 | 1 4 2 . 4 Worker 7 | . 3 2 . 2 Builder 8 | . 4 2 1 1 Hauler 3 | . 1 1 . 1 Recycler 2 | . . 1 . 1 Operator 1 | . . . . 1 Drone 3 | . . . . 3 Watcher 8 | . 2 3 1 2 Swarmer 10 | . . . . 10 Grunt 39 | 1 13 14 . 11 Sentry 9 | . . 2 1 6 Hunter 2 | . . . . 2 Best Kill Streak 7 | 1 4 7 2 7 Combat Bots Only 5 | 1 2 4 1 5 Max Kills in Single Turn 3 | 1 3 2 1 2 Gunslinging 1 | . . 1 . . Exploded 2 | . 2 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2311 | 18 342 558 35 1358 Core 337 | 9 109 86 . 133 Absorbed by Shields 3 | . . . . 3 Core Remaining (%) 75 | 96 52 78 . . Volleys Fired 217 | 2 57 61 4 93 Largest 3 | 2 2 2 3 3 Hottest 175 | 60 60 88 175 175 Shots Fired 432 | 4 85 112 12 219 Gun 278 | 4 53 112 6 103 Cannon 109 | . . . 6 103 Launcher 45 | . 32 . . 13 Special . | . . . . . Kinetic 265 | 2 52 61 2 148 Thermal 115 | 2 1 51 8 53 Explosive 13 | . . . . 13 Electromagnetic 39 | . 32 . 2 5 Robot Hit Streak 21 | 1 11 16 21 9 Robot Miss Streak 4 | 1 4 1 1 4 Penetration Max . | . . . . . Secondary Targets 4 | . . 3 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 292 | 2 60 91 11 128 Core Hits 148 | 2 40 41 4 61 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 8 | . . . 4 4 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . . . 4 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6334 | 22 1446 1244 153 3469 Guns 2390 | 22 259 1235 53 821 Cannons 1576 | . . . 100 1476 Explosions 2359 | . 1187 . . 1172 Melee . | . . . . . Ramming 9 | . . 9 . . Kinetic 2133 | . 259 658 . 1216 Thermal 1759 | 22 30 577 130 1000 Explosive 1363 | . 191 . . 1172 Electromagnetic 1070 | . 966 . 23 81 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 104 | . 14 . . 90 Projectiles 12 | . . . . 12 Explosions 92 | . 14 . . 78 Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 224 | . 140 2 . 82 Shots 19 | . 16 . . 3 Rammed 1 | . . 1 . . Targets Rammed 2 | . . 2 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 396 | 32 92 328 237 396 Average Temperature 94 | 19 22 100 117 112 Received Heat Transfer 798 | 12 147 360 18 261 Effects 2 | . . . . 2 Energy Bleed 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried 5 | . 5 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 1 . 2 Heat Transferred 3215 | 50 50 1413 222 1480 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 388 | 20 386 388 217 333 Average Influence 179 | 4 191 259 175 156 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 66 | 100 55 35 58 80 Level 1 33 | . 44 64 41 19 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 4 3 . 8 Investigation 12 | . 4 1 . 7 Extermination . | . . . . . Reinforcement 3 | . . 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 5 | . . 3 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | 1 17 26 3 43 Peak Tracking Total 7 | 1 2 6 2 7 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 5 | . 2 . . 3 Indirectly 1 | . 1 . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 10 | . 7 . . 3 Max in Single Turn 1 | . 1 . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 22 | . 9 1 1 11 Terminals 15 | . 6 . 1 8 Fabricators . | . . . . . Repair Stations 3 | . 1 . . 2 Recycling Units 4 | . 2 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 83 | . 28 4 2 49 Successful 60 | . 21 4 2 33 Failed 19 | . 7 . . 12 Catastrophic 4 | . 1 . . 3 Database Lockouts 4 | . . . . 4 Manual . | . . . . . Terminals 47 | . 17 . 2 28 Fabricators . | . . . . . Repair Stations 18 | . 5 . . 13 Recycling Units 18 | . 6 4 . 8 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 29 | . 11 . 2 16 Record 13 | . 2 . 1 10 Part Schematic 1 | . . . . 1 Prototype ID Bank 2 | . 1 . 1 . Open Door 3 | . . . . 3 Branch Access Points 1 | . . . . 1 Fabricator Index 1 | . . . . 1 Alert Level 1 | . 1 . . . Unreport Threat 2 | . 2 . . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Transport Status 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 16 | . 4 . . 12 Scan Component 8 | . 2 . . 6 Repair 7 | . 1 . . 6 Refit 1 | . 1 . . . Recycling Unit Hacks 15 | . 6 4 . 5 Recycle Component 4 | . 1 2 . 1 Process 5 | . 2 1 . 2 Report Inventory 3 | . 2 . . 1 Retrieve Matter 1 | . . . . 1 Retrieve Components 2 | . 1 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 7 1 . 8 Full Trace Events 12 | . 5 1 . 6 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 7 | . 1 . . 6 Time 254 | . 32 . . 222 Parts Recycled 4 | . 1 2 . 1 Recycled Matter 322 | . 123 165 . 34 Retrieved Matter 34 | . . . . 34 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked 4 | . . . 2 2 Non-combat 3 | . . . 2 1 Combat 1 | . . . . 1 Robot Hacks Applied 7 | . . . 4 3 parse_system 6 | . . . 3 3 no_distress 1 | . . . 1 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 11 | . . . . 11 Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3507 | 102 595 659 364 1787 Spaces Moved 2737 | 85 829 407 227 1189 Core 26 | 21 3 2 . . Treads . | . . . . . Legs 1058 | 64 16 314 227 437 Wheels . | . . . . . Hover 743 | . . . . 743 Flight 910 | . 810 91 . 9 Fastest Speed 37 | 50 37 37 120 56 Average Speed 90 | 102 46 101 138 107 Slowest Speed 240 | 120 200 150 150 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 6 | . 6 . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 7 85 28 8 92 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 116 | . 48 . 2 66 Melee . | . . . . . Projectile 19 | . . . 2 17 AOE 97 | . 48 . . 49 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 3410 | 96 961 539 265 1549 Wait 152 | . 15 12 . 125 Move 2722 | 84 817 406 226 1189 Hop 5 | . 5 . . . Pick Up 105 | 5 21 24 12 43 Fast Attach . | . . . . . Attach 55 | 5 12 11 3 24 Detach 4 | . 1 . . 3 Swap 60 | . 16 12 8 24 Drop 75 | . 17 11 8 39 Fire 217 | 2 57 61 4 93 Melee 8 | . . . 4 4 Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / Rec) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 103 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Repaired VTOL Module 321 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 16) 497 | -10/Materials | Discovered new exit (range 18) 557 | -10/Materials | Discovered new exit (range 5) 698 | -10/Materials | Entered another Materials area 698 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 832 | -9/Materials | Lost 4 parts (1p1n1u1w) 1093 | -9/Materials | Build established: Scavenger-Mutant 1156 | -9/Materials | Discovered new exit (range 16) 1357 | -9/Materials | Entered another Materials area 1357 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1456 | -8/Materials | Discovered new exit (range 10) 1721 | -8/Materials | Entered Storage 1782 | -8/Storage | Repaired Imp. Ion Engine 1838 | -8/Storage | Build established: Hacker-Gunner 2209 | -8/Storage | Repaired Minigun 3005 | -8/Storage | Found Prototype Launcher 3007 | -8/Storage | Identified Gui. Missile Launcher 3070 | -8/Storage | Central database locked down 3070 | -8/Storage | Central database locked down 3137 | -8/Storage | Identified exit to Recycling 3137 | -8/Storage | Central database locked down 3137 | -8/Storage | Central database locked down 3239 | -8/Storage | Repaired Minigun 3239 | -8/Storage | Repaired Maneuvering Thrusters 3277 | -8/Storage | Repaired Airjet 3301 | -8/Storage | Build established: Hacker-Mutant 3339 | -8/Storage | Discovered new exit (range 15) 3391 | -8/Storage | Repaired Minigun 3508 | -8/Storage | Self-destructed Last Messages --------------- Dropped Lgt. Armor Plating. Connecting with Terminal... >>Open Sealed Heavy Doors opened. Acquired Prototype Energy Gun. Identified Imp. Heavy Laser. Acquired Prototype Engine. Identified Hvy. Ion Engine. Dropped Lgt. Ion Engine. Acquired Hvy. Ion Engine. Connecting with Terminal... Triggered Ambush Trap. L-31 Rogue emerges from a hatch in the floor. B-36 Bruiser emerges from a hatch in the floor. S-10 Pest emerges from a hatch in the floor. Airjet destroyed. Knocked back. Gui. Missile Launcher destroyed. Lgt. EM Pulse Cannon destroyed. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????###????????????? | | ??????????????####?############## ############## | | ??????????????#T"#?# | | ???????######## "### | | ????# | | ???????######### #### # ########+### | | ????????????"### ### # | | ????????????" # # | | ??????????>?" # # = | | ????????????"#T##### # ! 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Challenges ------------ None Game ------ Seed BiocellSuspensionWand Manual? 0 Play Time 01:20:26 Cumulative 3.6 hours Start 2020.06.30 @ 08:06:53 End 2020.07.02 @ 20:18:50 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d7134eab-0eb0-4872-9e08-9287d5c9fbb2