Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.06 @ 17:50:14

Player: CalibroHawk

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (586)      586
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1796

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     288/300
Energy                     62/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (3) ------
         Heat Sink
  Medium Storage Unit
>        --- WEAPON (2) -------
  Medium Laser
         Autogun
>        --- INVENTORY (10) ---
         Beam Rifle
   Heavy Assault Rifle
    Mini Grenade Launcher

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
         Heat Sink
  Medium Storage Unit
         Targeting Computer
>        --- WEAPON -----------
         EM Shotgun
         Autogun
>        --- INVENTORY --------
         Ion Engine
   Light Treads
   Light Treads
         EM Shotgun
  Medium Laser
         Autogun
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             43   | 6   9   20  8   
  Power                    4    | 1   1   2   .   
    Engine                 4    | 1   1   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   5   7   2   
    Treads                 6    | .   2   4   .   
    Leg                    8    | 2   1   3   2   
    Wheel                  .    | .   .   .   .   
    Hover                  2    | .   2   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   3   5   2   
    Device                 4    | .   .   2   2   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   2   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   .   6   4   
    Energy Gun             7    | 2   .   2   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | .   .   3   1   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 22   | .   .   12  10  
  Power                    3    | .   .   2   1   
  Propulsion               7    | .   .   5   2   
  Utility                  5    | .   .   2   3   
  Weapon                   7    | .   .   3   4   
  Highest Loss Streak      10   | .   .   6   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   91  84  72  
  Engine                   9    | .   14  5   6   
  Treads                   14   | .   6   23  12  
  Leg                      8    | .   13  4   2   
  Hover                    3    | .   8   .   .   
  Device                   5    | .   .   9   12  
  Storage                  12   | .   14  11  11  
  Processor                1    | .   .   4   .   
  Protection               6    | .   6   5   6   
  Energy Gun               15   | .   28  5   4   
  Ballistic Gun            6    | .   .   13  10  
  Ballistic Cannon         2    | .   .   2   7   
Peak Build Rating          11   | 6   8   11  10  
  Average Rating           7    | 4   6   9   8   
  On Entrance              5    | .   6   6   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 14  19  23  23  
  Greatest Support         60   | 20  40  60  40  
  Greatest Overweight (x)  5    | .   2   1   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   8   10  10  
  Most Carried             9    | 5   8   9   8   
  Average Carried          5    | 2   6   5   6   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            8    | 4   5   8   3   

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           817  | 228 122 361 106 
  Remotely                 .    | .   .   .   .   
Salvage Created            786  | .   154 440 192 
  Parts                    53   | .   8   33  12  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  21   | .   4   12  5   
  Guns                     17   | .   4   9   4   
  Cannons                  3    | .   .   2   1   
  AOE                      1    | .   .   1   .   
Classes Destroyed          8    | .   3   2   3   
  Worker                   2    | .   .   1   1   
  Recycler                 1    | .   .   .   1   
  Watcher                  1    | .   1   .   .   
  Swarmer                  6    | .   2   4   .   
  Grunt                    6    | .   2   3   1   
  Sentry                   5    | .   .   5   .   
  Demolisher               1    | .   .   .   1   
  Assembled                3    | .   .   .   3   
Best Kill Streak           5    | .   2   5   4   
  Combat Bots Only         4    | .   2   4   4   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        205  | .    32   118  55   
  Missed                   53   | .    7    32   14   
Damage Taken               2318 | .    255  1265 798  
  Core                     442  | .    36   196  210  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  13   | .    13   .    .    
Core Remaining (%)         92   | 100  85   .    .    
Volleys Fired              74   | 1    13   43   17   
  Largest                  2    | 2    2    2    2    
  Hottest                  90   | 90   90   90   73   
Shots Fired                143  | 2    26   83   32   
  Gun                      125  | 2    26   70   27   
  Cannon                   18   | .    .    13   5    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  85   | .    .    63   22   
  Thermal                  28   | 1    13   7    7    
  Explosive                .    | .    .    .    .    
  Electromagnetic          30   | 1    13   13   3    
  Robot Hit Streak         15   | .    5    15   5    
  Robot Miss Streak        5    | .    3    5    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           88   | .    16   53   19   
  Core Hits                37   | .    7    19   11   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    1    .    
    Blast                  1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1485 | .    246  963  276  
  Guns                     1133 | .    217  688  228  
  Cannons                  152  | .    .    104  48   
  Explosions               170  | .    27   143  .    
  Melee                    .    | .    .    .    .    
  Ramming                  30   | .    2    28   .    
  Kinetic                  835  | .    .    626  209  
  Thermal                  357  | .    127  179  51   
  Explosive                .    | .    .    .    .    
  Electromagnetic          263  | .    117  130  16   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            84   | .    .    71   13   
  Projectiles              13   | .    .    .    13   
  Explosions               71   | .    .    71   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      91   | .    11   80   .    
  Shots                    2    | .    1    1    .    
  Rammed                   4    | .    2    2    .    
Targets Rammed             10   | .    2    8    .    
  Kicked                   6    | .    .    6    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        150  | 30   150  27   19   
  Average Temperature      29   | 18   45   8    11   
  Received Heat Transfer   648  | .    78   378  192  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    1    .    
  Heat Transferred         705  | .    346  211  148  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             251  | .   120 251 82  
  Initial                  82   | .   .   50  82  
  Average                  86   | .   54  135 65  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         87   | 100 100 69  100 
  Level 1                  12   | .   .   30  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           6    | .   1   4   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              49   | .   13  22  14  
  Peak Tracking Total      10   | .   3   6   10  
  Tactical Retreats        4    | .   1   1   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       2    | .   .   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          1    | .   1   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   2   .   .   
  Successful               2    | .   2   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               1708 | 63  738 681 226 
Spaces Moved               968  | 44  506 322 96  
  Core                     25   | 11  .   .   14  
  Treads                   447  | .   87  285 75  
  Legs                     341  | 33  264 37  7   
  Wheels                   .    | .   .   .   .   
  Hover                    155  | .   155 .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  116 120 120 
  Average Speed            139  | 102 125 155 176 
  Slowest Speed            300  | 120 180 190 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 4   59  29  26  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          20   | .   6   14  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      20   | .   6   14  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1189 | 59  585 421 124 
  Wait                     41   | .   32  9   .   
  Move                     965  | 43  505 321 96  
  Hop                      .    | .   .   .   .   
  Pick Up                  41   | 9   10  19  3   
  Fast Attach              4    | 1   3   .   .   
  Attach                   28   | 5   1   14  8   
  Detach                   .    | .   .   .   .   
  Swap                     11   | .   5   6   .   
  Drop                     15   | .   14  1   .   
  Fire                     74   | 1   13  43  17  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     6    | .   .   6   .   
  Crush                    4    | .   2   2   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  787 | -10/Materials | Discovered new exit (range 5)
  802 | -10/Materials | Entered another Materials area
  802 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1062 | -9/Materials  | Lost 6 parts (1p2n1u2w)
 1117 | -9/Materials  | Lost 4 parts (1p2n1u)
 1461 | -9/Materials  | Discovered new exit (range 13)
 1483 | -9/Materials  | Entered Mines
 1559 | -9/Mines      | Learned Materials garrison access intel
 1576 | -9/Mines      | Assembled infested the area
 1598 | -9/Mines      | Core integrity fell below 50%
 1618 | -9/Mines      | Core integrity fell below 20%
 1708 | -9/Mines      | Lost 10 parts (1p2n3u4w)
 1709 | -9/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01652_ The unstable cave ceiling collapses. <x2>
01657_ EM Shotgun destroyed. <x2>
01673_ G-34 Mercenary destroyed.
01673_ Switching to secondary target: G-47
  Trooper.
01675_ Critical hit (Burn: +37).
01676_ Acquired 34 matter.
01677_ Heat Sink destroyed.
01681_ K-01 Serf collects debris.
01681_ Acquired Aluminum Leg. <x2>
01686_ K-01 Serf collects debris.
01690_ K-01 Serf destroyed.
01691_ Extracted 45 matter.
01692_ The unstable cave ceiling collapses.
01697_ K-01 Serf collects debris.
01699_ U-05 Engineer lays Concrete.
01701_ U-05 Engineer builds a Wall.
01702_ R-06 Scavenger destroyed.
01705_ U-05 Engineer lays Concrete. <x5>
01708_ Acquired Mni. Grenade Launcher.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadeBehemothArachnoskeleton
  Manual?         0
Play Time         00:14:09
  Cumulative      6.8 hours
  Start           2024.11.06 @ 17:38:00
  End             2024.11.06 @ 17:50:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d99e7e4a-9d25-46a3-9b3e-6f2ee977729f