Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 12:55:30 Player: delet0r Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (79) 395 Value Destroyed (2412) 2412 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 5044 Bonus ------- High Alert Combat Kills 337 Cogmind --------- Core Integrity 0/550 Matter 214/300 Energy 176/290 System Corruption 17% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Advanced Treads Improved Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (10) --- Ion Engine Light Ion Engine Improved Carbon-fiber Leg Heavy Assault Rifle Gauss Rifle Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Hammer [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 63 | 6 3 7 11 36 Power 5 | 1 . 1 1 2 Engine 5 | 1 . 1 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 19 | 2 . 2 4 11 Treads 10 | 2 . . 2 6 Leg 7 | . . 2 . 5 Wheel 2 | . . . 2 . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 1 1 4 11 Device 7 | . 1 1 1 4 Storage 2 | 1 . . 1 . Processor 5 | . . . . 5 Hackware 1 | . . . . 1 Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 21 | 2 2 3 2 12 Energy Gun 3 | 1 1 1 . . Energy Cannon . | . . . . . Ballistic Gun 17 | 1 1 2 2 11 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 25 | . . 5 2 18 Power 3 | . . 1 . 2 Propulsion 5 | . . 2 1 2 Utility 9 | . . . 1 8 Weapon 8 | . . 2 . 6 Highest Loss Streak 5 | . . 3 2 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 99 93 94 91 Engine 11 | . 14 13 11 8 Treads 12 | . 28 11 2 14 Leg 7 | . . 13 11 2 Wheel 1 | . . . 6 . Device 14 | . 13 14 18 13 Storage 11 | . 14 14 11 9 Processor 6 | . . . . 16 Protection 5 | . . . 9 8 Energy Gun 1 | . 2 4 . . Ballistic Gun 19 | . 25 20 21 16 Naked Turns . | . . . . . Heaviest Build 32 | 13 16 14 30 32 Greatest Support 44 | 40 40 40 43 44 Greatest Overweight (x) 8 | . . 2 2 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 10 Most Carried 10 | 3 8 8 10 10 Average Carried 7 | 1 6 7 7 8 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 3 8 7 10 6 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 2076 | 165 182 142 373 1214 Remotely . | . . . . . Salvage Created 2846 | . 150 286 604 1806 Parts 192 | . 13 13 63 103 Haulers Intercepted 3 | . . . 2 1 Recyclers Shooed 3 | . 1 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 65 | . 3 6 18 38 Guns 60 | . 3 6 18 33 Cannons 5 | . . . . 5 Classes Destroyed 14 | . 2 . 5 7 Worker 1 | . . . . 1 Builder 2 | . . . 1 1 Hauler 3 | . . . 2 1 Recycler 2 | . . . . 2 Operator 2 | . . . . 2 Watcher 4 | . 1 . 2 1 Swarmer 20 | . . . 12 8 Grunt 29 | . 3 6 2 18 Brawler 2 | . . . 1 1 Duelist 2 | . . . . 2 Sentry 6 | . . . 3 3 Specialist 2 | . . . . 2 Hunter 3 | . . . . 3 Heavy 1 | . . . . 1 Best Kill Streak 12 | . 3 2 6 12 Combat Bots Only 6 | . 2 2 6 6 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4554 | . 85 808 523 3138 Core 918 | . . 241 120 557 Absorbed by Shields . | . . . . . Core Remaining (%) 57 | 100 . 3 70 . Volleys Fired 277 | . 30 56 48 143 Largest 2 | . 2 2 2 2 Hottest 67 | . 65 40 46 67 Shots Fired 527 | . 60 97 96 274 Gun 502 | . 60 97 96 249 Cannon 25 | . . . . 25 Launcher . | . . . . . Special . | . . . . . Kinetic 524 | . 57 97 96 274 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 3 | . 3 . . . Robot Hit Streak 34 | . 7 17 13 34 Robot Miss Streak 7 | . 5 4 7 4 Penetration Max . | . . . . . Secondary Targets 10 | . . . 4 6 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 360 | . 32 63 53 212 Core Hits 159 | . 14 21 29 95 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 2 | . . 1 1 . Destroy 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5092 | . 249 493 855 3495 Guns 4405 | . 249 493 848 2815 Cannons 516 | . . . . 516 Explosions 164 | . . . . 164 Melee . | . . . . . Ramming 7 | . . . 7 . Kinetic 4921 | . 249 493 848 3331 Thermal . | . . . . . Explosive 164 | . . . . 164 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 17 | . . . . 17 Average Corruption 10 | . . . . 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . . . 16 Message Errors 3 | . . . . 3 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Parts Rejected 3 | . . . . 3 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 33 | . . . . 33 Projectiles . | . . . . . Explosions 33 | . . . . 33 Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary 1 | . . . . 1 Self-Inflicted Damage 3 | . . . 3 . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 248 | . 28 36 9 248 Average Temperature 18 | . 14 13 3 22 Received Heat Transfer 1299 | . 24 495 60 720 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 775 | . 137 168 363 775 Initial 152 | . . 53 . 152 Average 233 | . 66 52 109 472 Maximum Alert Level 3 | . . . 1 3 Low Security (%) 58 | 100 100 100 74 9 Level 1 16 | . . . 25 28 Level 2 20 | . . . . 49 Level 3 4 | . . . . 12 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 3 . 1 9 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 9 | . 2 . 1 6 Assault 2 | . . . . 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 11 | . 2 . 3 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 125 | . 18 9 27 71 Peak Tracking Total 9 | . 8 2 9 7 Tactical Retreats 10 | . 2 1 1 6 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 3 | . . . . 3 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 10 | . . . 5 5 Terminals 9 | . . . 5 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . . . 14 17 Successful 15 | . . . 1 14 Failed 16 | . . . 13 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . . . . 4 Terminals 28 | . . . 14 14 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . . . 1 9 Record 2 | . . . . 2 Prototype ID Bank 2 | . . . . 2 Branch Access Points 1 | . . . 1 . Alert Level 1 | . . . . 1 Locate Traps 1 | . . . . 1 Recall Investigation 1 | . . . . 1 Registered Components 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . . 2 Retrieve Matter 2 | . . . . 2 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . . . . 3 Terminals 2 | . . . . 2 Botnet 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Monitor 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used 1 | . . . . 1 Hacking Detections 8 | . . . 5 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3138 | 68 319 868 613 1270 Spaces Moved 1393 | 40 140 512 280 421 Core 20 | 6 . 8 . 6 Treads 737 | 34 140 175 41 347 Legs 572 | . . 329 175 68 Wheels 64 | . . . 64 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 95 120 Average Speed 147 | 143 160 134 145 161 Slowest Speed 450 | 160 160 160 260 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 39 | 4 29 85 29 48 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 3 . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . . 2 Melee . | . . . . . Projectile . | . . . . . AOE 2 | . . . . 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1993 | 48 185 614 390 756 Wait 215 | . 8 37 35 135 Move 1389 | 39 139 511 279 421 Hop . | . . . . . Pick Up 27 | 3 5 2 7 10 Fast Attach 32 | 6 1 2 7 16 Attach 17 | . . 3 2 12 Detach . | . . . . . Swap 14 | . 2 2 2 8 Drop 21 | . . 1 9 11 Fire 277 | . 30 56 48 143 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Met 8R-AWN 281 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 4) 388 | -10/Materials | Entered Mines 389 | -10/Mines | Assembled infested the area 390 | -10/Mines | Followed 8R-AWN into the Mines 403 | -10/Mines | Learned location of Zion (-6) 571 | -10/Mines | Found a hidden stash of uninstalled traps 683 | -10/Mines | Core integrity fell below 50% 807 | -10/Mines | Core integrity fell below 20% 835 | -10/Mines | Lost 3 parts (1p1n1w) 1147 | -10/Mines | Learned location of Storage (-8) 1221 | -10/Mines | Discovered new exit (range 6) 1247 | -10/Mines | Discovered new exit (range 8) 1256 | -10/Mines | Entered Materials 1256 | -9/Materials | Evolved 2 slots: Utility x2 1334 | -9/Materials | Identified exit to Mines 1815 | -9/Materials | Discovered new exit (range 16) 1869 | -9/Materials | Entered another Materials area 1869 | -8/Materials | Evolved 2 slots: Utility x2 2153 | -8/Materials | Build established: Scavenger-Mutant 2485 | -8/Materials | Lost 3 parts (1p1u1w) 2723 | -8/Materials | Crushed by falling debris 2740 | -8/Materials | Core integrity fell below 50% 2759 | -8/Materials | Lost 5 parts (1n3u1w) 2880 | -8/Materials | System corruption reached 10% 2913 | -8/Materials | Core integrity fell below 20% 3069 | -8/Materials | First assault squad dispatched 3120 | -8/Materials | Garrison activated, responded to threat 3134 | -8/Materials | Lost 3 parts (1p1u1w) 3139 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- 03107_ System corrupted: Substantial component data lost. 03114_ L-31 Rogue destroyed. 03115_ C-30 ARC bursts open, deploying its payload. 03115_ G-50 Soldier unfolds itself. 03115_ B-36 Bruiser unfolds itself. 03115_ L-31 Rogue unfolds itself. 03117_ System corrupted: Hvy. Assault Rifle jammed. 03120_ G-47 Trooper destroyed. 03120_ Switching to secondary target: B-36 Bruiser. 03120_ B-36 Bruiser calls for garrison reinforcements. 03120_ ALERT: Activating Garrison Access M001. 03133_ G-50 Soldier destroyed. 03133_ Switching to secondary target: B-36 Bruiser. 03135_ Core Analyzer destroyed. 03135_ System corrupted by crushing effect (+5). 03136_ B-36 Bruiser destroyed. 03136_ Switching to secondary target: G-50 Soldier. 03136_ K-01 Serf collects debris. 03138_ System corrupted: Component data lost. 03139_ System corrupted: Imp. Assault Rifle jammed. Map ----- +----------------------------------------------------+ | ?????????????? """ %] | | ?????????????? """ [ ! | | ?????????????? 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