Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 20:29:00 Player: DBrickShaw Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (163) 815 Value Destroyed (5354) 5354 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1493) 1493 TOTAL SCORE: 10722 Bonus ------- High Alert Combat Kills 1765 Friendly Fire -272 Cogmind --------- Core Integrity 0/700 Matter 75/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Coolant Injector > --- WEAPON (3) ------- Precision Assault Rifle Mini Assault Cannon > --- INVENTORY (4) ---- Improved Cryofiber Web Flak Gun Faulty Precision Assault Rifle Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Coolant Injector Medium Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun Heavy Laser Hypervelocity Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Improved Cryofiber Web Large Storage Unit Heavy Laser Enhanced Autogun Enhanced Autogun Improved Grenade Launcher [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Ion Burst Cannon Energy Gun Beam Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . 1 . . 1 Utility 2 | . . . . 1 . 1 Weapon 1 | . . . 1 . . . Parts Attached 173 | 1 2 7 13 21 82 47 Power 23 | . . 1 1 3 12 6 Engine 16 | . . . 1 2 9 4 Core 7 | . . 1 . 1 3 2 Reactor . | . . . . . . . Propulsion 43 | . . . 2 8 25 8 Treads 1 | . . . . . . 1 Leg 34 | . . . 2 8 22 2 Wheel 8 | . . . . . 3 5 Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 . 2 1 1 7 9 Device 12 | 1 . . . 1 4 6 Storage 4 | . . 1 1 . 1 1 Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 4 | . . . . . 2 2 Artifact . | . . . . . . . Weapon 86 | . 2 4 9 9 38 24 Energy Gun 22 | . . 2 3 4 6 7 Energy Cannon 12 | . . . . 1 11 . Ballistic Gun 24 | . 1 1 1 1 10 10 Ballistic Cannon 5 | . . . 2 . . 3 Launcher 22 | . 1 1 2 3 11 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 13 | . . . 2 1 7 3 Parts Lost 45 | . . . . . 25 20 Power 11 | . . . . . 7 4 Propulsion 12 | . . . . . 7 5 Utility 5 | . . . . . 2 3 Weapon 17 | . . . . . 9 8 Highest Loss Streak 15 | . . . . . 7 15 Average Slot Usage (%) 94 | . 100 100 94 100 96 84 Engine 10 | . 14 . 6 17 9 13 Core 4 | . . 13 4 . 7 . Leg 20 | . 28 28 29 27 25 2 Wheel 5 | . . . . . 1 18 Device 9 | . 14 5 . 9 9 13 Storage 9 | . 14 14 11 9 9 6 Processor 3 | . . 8 11 9 3 . Protection 3 | . . . . . 4 6 Energy Gun 6 | . . 8 10 8 5 5 Energy Cannon 4 | . . . . . 10 . Ballistic Gun 12 | . 27 19 11 8 8 14 Ballistic Cannon 1 | . . . 9 8 . . Naked Turns . | . . . . . . . Heaviest Build 53 | 14 14 19 29 40 48 53 Greatest Support 52 | 20 20 20 30 35 42 52 Greatest Overweight (x) 6 | . . . 1 1 2 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 Average Capacity 7 | 6 6 7 8 8 8 7 Most Carried 8 | 6 6 8 8 8 8 8 Average Carried 7 | 6 5 7 7 7 7 6 Final Capacity 8 | 6 6 8 8 8 8 4 Final Carried 8 | 6 6 8 8 8 5 3 Class Distribution -------------------- 37% | Scavenger-Tank 24% | Gunner 20% | Mutant 11% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Matter Collected 3357 | 234 18 164 261 387 1571 722 Remotely . | . . . . . . . Salvage Created 5395 | 95 101 24 335 776 2592 1472 Parts 303 | 4 11 2 24 47 147 68 Haulers Intercepted 8 | . 1 . 1 2 2 2 Recyclers Shooed 5 | . . . . . 2 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 122 | . 2 3 9 17 62 29 Guns 29 | . . . . 6 11 12 Cannons 29 | . . . 3 2 21 3 AOE 63 | . 2 3 6 9 29 14 Classes Destroyed 15 | 2 4 . 3 . 5 1 Worker 10 | . 1 . 1 . 5 3 Builder 7 | . 1 . . . 5 1 Tunneler 2 | 1 . . . . . 1 Hauler 8 | . 1 . 1 2 2 2 Recycler 6 | 1 . . . 1 2 2 Operator 3 | . . . . . 3 . Drone 2 | . . . . . 2 . Watcher 3 | . . . 2 1 . . Swarmer 21 | . 2 3 3 4 8 1 Grunt 71 | . . . 5 12 33 21 Brawler 6 | . . . . . 5 1 Duelist 5 | . . . . . 4 1 Protector 1 | . . . . . 1 . Sentry 16 | . . . 1 1 11 3 Programmer 2 | . . . . . . 2 Best Kill Streak 17 | 2 4 3 6 8 17 8 Combat Bots Only 14 | . 2 3 4 7 14 7 Max Kills in Single Turn 6 | 1 3 3 5 4 6 4 Gunslinging . | . . . . . . . Exploded 4 | . 1 3 3 3 3 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Damage Taken 7494 | . 102 90 108 618 3695 2881 Core 1271 | . 33 42 10 54 425 707 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 . 70 97 . 12 . Volleys Fired 234 | 4 24 1 11 31 106 57 Largest 3 | 2 2 1 3 3 3 3 Hottest 265 | 40 40 33 125 134 265 171 Shots Fired 514 | 8 43 1 23 73 226 140 Gun 334 | 8 38 . 12 42 117 117 Cannon 109 | . . . 6 21 70 12 Launcher 71 | . 5 1 5 10 39 11 Special . | . . . . . . . Kinetic 286 | 8 38 . 12 42 89 97 Thermal 143 | . . . 6 19 90 28 Explosive 49 | . 5 1 5 3 24 11 Electromagnetic 36 | . . . . 9 23 4 Robot Hit Streak 16 | 7 7 2 6 9 16 13 Robot Miss Streak 8 | . 3 . 7 6 6 8 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . . . . 2 3 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 313 | 7 27 1 15 51 134 78 Core Hits 315 | 3 9 3 23 44 151 82 Critical Hits 3 | . . . . . 1 2 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13453 | 93 599 141 647 1420 7026 3527 Guns 3359 | 93 293 . 116 475 1045 1337 Cannons 2229 | . . . 100 255 1672 202 Explosions 7825 | . 306 141 431 690 4301 1956 Melee . | . . . . . . . Ramming 40 | . . . . . 8 32 Kinetic 2824 | 93 293 . 158 481 706 1093 Thermal 3621 | . . . 58 301 2280 982 Explosive 5418 | . 306 141 431 218 2939 1383 Electromagnetic 1550 | . . . . 420 1093 37 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 2 2 . . 4 . Average Corruption 2 | . 2 2 . . 2 . Corruption Purged . | . . . . . . . Effects 27 | . 4 4 . . 19 . Message Errors 5 | . . 1 . . 4 . Matter Fused 4 | . . . . . 4 . Heat Flow Errors 2 | . . 1 . . 1 . Energy Discharges 4 | . 1 . . . 3 . Data Loss (minor) 3 | . . 2 . . 1 . Targeting Errors 7 | . 3 . . . 4 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 279 | . . . . . 162 117 Projectiles 27 | . . . . . . 27 Explosions 235 | . . . . . 162 73 Melee 17 | . . . . . . 17 Knockbacks 10 | . . . . 8 . 2 Impact . | . . . . . . . Kinetic 10 | . . . . 8 . 2 Secondary . | . . . . . . . Self-Inflicted Damage 605 | . . 32 38 . 347 188 Shots 21 | . . 1 1 . 17 2 Rammed 2 | . . . . . 1 1 Targets Rammed 3 | . . . . . 2 1 Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 396 | 6 . 116 171 396 371 198 Average Temperature 86 | 6 . 59 59 166 77 60 Received Heat Transfer 2913 | . . . 18 315 1548 1032 Effects 1 | . . . . 1 . . Matter Decay 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 4 | . . . . . 4 . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 3 . Heat Transferred 4971 | . . . 148 705 3041 1077 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . . . 3 5 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Peak Influence 1492 | 10 103 75 305 578 1492 1163 Initial 674 | . 6 5 29 44 243 674 Average 560 | 6 25 10 156 350 847 682 Maximum Alert Level 4 | . . . 1 2 4 4 Low Security (%) 26 | 100 100 100 80 26 . . Level 1 12 | . . . 19 27 22 . Level 2 24 | . . . . 45 16 58 Level 3 23 | . . . . . 34 38 Level 4 11 | . . . . . 26 2 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 27 | . 1 . 1 2 15 8 Investigation 4 | . . . 1 . 1 2 Extermination 2 | . . . . . . 2 Reinforcement 14 | . 1 . . 2 7 4 Assault 3 | . . . . . 3 . Garrison 4 | . . . . . 4 . Intercept . | . . . . . . . Construction Impeded 4 | . . . . . 2 2 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Distress Signals 16 | . . . 3 1 7 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 190 | . 7 3 15 21 96 48 Peak Tracking Total 15 | . 4 3 5 4 15 11 Tactical Retreats 10 | . 2 . . . 4 4 Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Traps Triggered 9 | . 1 . . . 3 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Machines Disabled 26 | . 1 . 1 3 9 12 Max in Single Turn 7 | . 1 . 1 2 1 7 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Machines Accessed 21 | . 3 1 3 . 8 6 Terminals 16 | . 3 . 3 . 6 4 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 3 | . . . . . 1 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 43 | . 6 1 6 . 16 14 Successful 23 | . 3 1 3 . 10 6 Failed 20 | . 3 . 3 . 6 8 Catastrophic 4 | . 1 . . . 1 2 Database Lockouts . | . . . . . . . Manual 7 | . 2 . . . 2 3 Terminals 35 | . 6 . 6 . 12 11 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 5 | . . . . . 2 3 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 3 1 3 . 6 4 Robot Analysis 2 | . . . 1 . . 1 Prototype ID Bank 3 | . . . . . 1 2 Open Door 5 | . . 1 . . 4 . Terminal Index 1 | . . . 1 . . . Alert Level 2 | . 1 . . . 1 . Unreport Threat 2 | . 1 . . . . 1 Dispatch Records 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 4 | . . . . . 2 2 Report Inventory 1 | . . . . . 1 . Retrieve Components 3 | . . . . . 1 2 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 3 . 1 . 4 5 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 80 | . . . . . 80 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 8 | . . . . . 3 5 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 4 | . . . . . 4 . ROAM 2 | . . . . . 2 . EXPLORE 2 | . . . . . 2 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Robot Analysis Total 2 | . . . 1 . . 1 Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 10 | . . . . . 10 . Drone Recoveries 2 | . . . . . 2 . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Turns Passed 4140 | 41 271 393 409 301 1689 1036 Spaces Moved 2311 | 22 154 297 269 130 725 714 Core 35 | . . . . . . 35 Treads . | . . . . . . . Legs 1537 | 22 154 297 269 130 665 . Wheels 739 | . . . . . 60 679 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 120 120 120 90 50 Average Speed 122 | 120 120 120 126 135 145 97 Slowest Speed 350 | 120 120 120 150 150 180 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 2 36 78 28 23 84 22 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 8 | . . . . . 8 . Terrain Destroyed 523 | . 15 13 35 75 222 163 Melee . | . . . . . . . Projectile 16 | . . . . . 14 2 AOE 507 | . 15 13 35 75 208 161 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Total 3197 | 28 198 337 325 203 1156 950 Wait 316 | 2 11 15 10 6 181 91 Move 2305 | 21 153 296 268 129 724 714 Hop . | . . . . . . . Pick Up 46 | . 4 7 8 3 12 12 Fast Attach 55 | 1 . 3 5 2 27 17 Attach 32 | . . . 1 2 16 13 Detach 15 | . . 1 1 . 5 8 Swap 86 | . 2 4 7 17 39 17 Drop 96 | . 4 10 14 13 35 20 Fire 234 | 4 24 1 11 31 106 57 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 2 | . . . . . 2 . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 4 | . . . . . 4 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / [Exi]) -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 42 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 15) 280 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Entered Mines 329 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 363 | -10/Mines | Build established: Mutant 373 | -10/Mines | Discovered new exit (range 11) 377 | -10/Mines | Met a Derelict bent on vengeance 435 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 593 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 701 | -10/Mines | Discovered new exit (range 2) 706 | -10/Mines | Entered Materials 706 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1036 | -9/Materials | Build established: Gunner 1073 | -9/Materials | Discovered new exit (range 13) 1115 | -9/Materials | Entered another Materials area 1115 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1219 | -8/Materials | Destroyed 7 combat bots 1372 | -8/Materials | Discovered new exit (range 15) 1416 | -8/Materials | Entered Storage 1843 | -8/Storage | Lost 3 parts (1n2w) 2017 | -8/Storage | Garrison activated, responded to threat 2098 | -8/Storage | Core integrity fell below 50% 2152 | -8/Storage | Destroyed 14 combat bots 2159 | -8/Storage | Lost 7 parts (2p3n1u1w) 2267 | -8/Storage | Lost 3 parts (1p1n1w) 2462 | -8/Storage | Repaired Ion Burst Cannon 2616 | -8/Storage | First assault squad dispatched 2650 | -8/Storage | Garrison activated, responded to threat 2747 | -8/Storage | Build established: Scavenger-Tank 3058 | -8/Storage | Core integrity fell below 20% 3081 | -8/Storage | Discovered new exit (range 15) 3084 | -8/Storage | Destroyed 10 combat bots 3087 | -8/Storage | Lost 7 parts (2p1n1u3w) 3105 | -8/Storage | Entered Factory 3105 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4040 | -7/Factory | Core integrity fell below 50% 4074 | -7/Factory | Lost 15 parts (3p4n2u6w) 4097 | -7/Factory | Core integrity fell below 20% 4141 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04108_ G-47 Trooper destroyed. 04111_ Slug penetrates Wall. 04111_ G-47 Trooper destroyed. 04114_ Slug penetrates Wall. 04115_ G-47 Trooper destroyed. 04115_ R-06 Scavenger collects Lgt. Nuclear Core. 04116_ R-06 Scavenger collects Particle Gun. 04117_ Slug penetrates Wall. 04119_ R-06 Scavenger collects Lgt. Nuclear Core. 04120_ Destroyed Unknown Device. 04120_ R-06 Scavenger knocked back. 04123_ Slug penetrates Wall. 04132_ Slug penetrates G-47 Trooper. 04133_ G-47 Trooper destroyed. 04133_ H-55 Commando suffers critical hit. 04133_ Destroyed Carbon-fiber Leg. 04133_ H-55 Commando knocked back. 04135_ Penetrated by Slug. 04138_ Prc. Assault Rifle destroyed. 04141_ Slug penetrates Wall. 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"""" ??????????????????????? | | ?????# [%=# ?????????????????????? | | ?????# # = ?????????????????????? | | ???### # ??????????????????????? | | ?### # # ??????????????????????? | | ## # # #"" """" ""??????????????????????? | | ## #* #" """" "???????????????????????? | | %!* " "F """" ????????????????????????? | | !* #"" ?????????????????????????? | | #### """"?????????????????????????? | | == """??????????????????????????? | | % """??????????????????????????? | | ! ???????????????????????? | | ???????????????????????? | | ##/#????????????????????????? | | = # ########???????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | ! # #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 27 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormGaussCasing Manual? 0 Play Time 00:58:55 Cumulative 46.1 hours Start 2020.09.21 @ 19:30:35 End 2020.09.21 @ 20:29:00 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 40 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 891091e9-2a2a-46b0-8360-0e2d40b15687