Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 22:15:05 Player: Sgt. SmokeWeed Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (353) 353 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 863 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 299/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Experimental Sensor Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Experimental Sensor Array > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- (None) [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Experimental Sensor Array Device Experimental Sensor Array Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 15 | 5 9 1 Power 4 | 1 3 . Engine 4 | 1 3 . Core . | . . . Reactor . | . . . Propulsion 6 | 2 4 . Treads . | . . . Leg 4 | 2 2 . Wheel . | . . . Hover . | . . . Flight 2 | . 2 . Utility 1 | . . 1 Device 1 | . . 1 Storage . | . . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 2 . Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun 2 | . 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 8 | . 4 4 Power 1 | . . 1 Propulsion 3 | . 2 1 Utility . | . . . Weapon 4 | . 2 2 Highest Loss Streak 4 | . 4 4 To Critical Strikes . | . . . Average Slot Usage (%) 64 | . 64 66 Engine 13 | . 14 11 Leg 20 | . 19 22 Flight 2 | . 3 . Device 2 | . . 9 Energy Gun 4 | . 6 . Ballistic Gun 20 | . 19 22 Naked Turns . | . . . Heaviest Build 9 | 9 9 9 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | 2 2 . Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 2 | . 2 . Average Carried . | . . . Final Capacity 5 | 5 5 5 Final Carried . | . . . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 497 | 158 283 56 Remotely . | . . . Salvage Created 519 | . 428 91 Parts 34 | . 31 3 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 13 | . 11 2 Guns 13 | . 11 2 Classes Destroyed 5 | . 5 . Hauler 1 | . 1 . Operator 2 | . 2 . Watcher 2 | . 2 . Swarmer 7 | . 7 . Grunt 6 | . 4 2 Best Kill Streak 4 | . 4 2 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 151 | . 98 53 Missed 54 | . 37 17 Damage Taken 928 | . 531 397 Core 253 | . 129 124 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 76 | . 57 19 Largest 2 | . 2 2 Hottest 80 | . 80 40 Shots Fired 133 | . 98 35 Gun 133 | . 98 35 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 100 | . 65 35 Thermal . | . . . Explosive . | . . . Electromagnetic 33 | . 33 . Robot Hit Streak 8 | . 5 8 Robot Miss Streak 4 | . 4 3 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 70 | . 49 21 Core Hits 32 | . 27 5 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 2 . Corrupt 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 798 | . 578 220 Guns 798 | . 578 220 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 547 | . 327 220 Thermal . | . . . Explosive . | . . . Electromagnetic 251 | . 251 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 196 | . 196 41 Average Temperature 47 | . 55 19 Received Heat Transfer 222 | . 60 162 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 219 | . 219 95 Initial 40 | . . 40 Average 92 | . 106 80 Maximum Alert Level 1 | . 1 . Low Security (%) 88 | 100 83 100 Level 1 11 | . 16 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 26 | . 21 5 Peak Tracking Total 7 | . 7 3 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 4 | . 4 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 6 . Successful 2 | . 2 . Failed 4 | . 4 . Catastrophic 3 | . 3 . Database Lockouts . | . . . Manual 5 | . 5 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Branch Access Points 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 819 | 52 561 206 Spaces Moved 565 | 38 373 154 Core 115 | 6 51 58 Treads . | . . . Legs 376 | 32 248 96 Wheels . | . . . Hover . | . . . Flight 74 | . 74 . Fastest Speed 37 | 50 37 50 Average Speed 103 | 118 105 93 Slowest Speed 150 | 150 150 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 36 | 4 61 43 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 673 | 42 446 185 Wait 14 | . 4 10 Move 563 | 37 372 154 Hop . | . . . Pick Up . | . . . Fast Attach 12 | 5 6 1 Attach . | . . . Detach . | . . . Swap 3 | . 3 . Drop 5 | . 4 1 Fire 76 | . 57 19 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Lost 4 parts (2n2w) 249 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 15) 504 | -10/Materials | Core integrity fell below 50% 523 | -10/Materials | Identified exit to Mines 614 | -10/Materials | Entered Mines 637 | -10/Mines | Met a Derelict bent on vengeance 686 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 688 | -10/Mines | Found Prototype Device 688 | -10/Mines | Identified Exp. Sensor Array 774 | -10/Mines | Core integrity fell below 20% 811 | -10/Mines | Learned location of Zion (-6) 817 | -10/Mines | Lost 4 parts (1p1n2w) 820 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." Acquired Prototype Device. Identified Exp. Sensor Array. K-01 Serf collects debris. Assault Rifle destroyed. Ion Engine destroyed. Aluminum Leg destroyed. Lgt. Assault Rifle destroyed. Dropped Aluminum Leg. K-01 Serf collects debris. Acquired derelict log, extracted data. World map updated: -6/Zion. 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""??????????????????????? | | ?? ????????????????????????? | | ?? ????????????????????????? | | ??#????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledLobotomyPenetrator Manual? 0 Play Time 00:07:48 Cumulative 33.2 hours Start 2024.07.15 @ 22:08:31 End 2024.07.15 @ 22:15:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 3 Adventurer 66 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 30 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8dff572e-66b0-41ec-b9f1-41ce39d5ab81