Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.31 @ 14:40:58 Player: Horse Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (256) 1280 Value Destroyed (7916) 7916 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1443) 1443 TOTAL SCORE: 14539 Bonus ------- High Alert Combat Kills 1540 Follower Combat Kills 14 Entered Garrisons 200 Friendly Fire -311 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 126/160 System Corruption 1% Temperature Cool (3) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (8) ------ Improved Cooling System Medium Storage Unit Medium Storage Unit Advanced Targeting Computer Core Analyzer Improved Light Armor Plating Reactive Plating Dynamic Insulation System > --- WEAPON (2) ------- Backup Laser III Ion Burst Cannon > --- INVENTORY (12) --- Improved Fusion Compressor Weight Redist. System Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Particle Charger Improved Utility Shielding Improved Utility Shielding Improved Shield Generator Component Analysis Suite System Backup Module System Backup Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Fusion Compressor Medium Storage Unit Medium Storage Unit Advanced Targeting Computer Core Analyzer Improved Light Armor Plating Reactive Plating System Backup Module > --- WEAPON ----------- Ion Burst Cannon Precision Rocket Launcher > --- INVENTORY -------- Improved Cooling System Weight Redist. System Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Particle Charger Improved Utility Shielding Improved Utility Shielding Improved Shield Generator Component Analysis Suite Dynamic Insulation System System Backup Module [Rating: 53] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Backup Propulsion III Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Ion Burst Cannon Energy Gun Advanced Beam Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . 2 . 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 210 | 7 12 6 30 26 32 4 . 56 10 27 Power 19 | 1 1 . 6 2 2 2 . 3 1 1 Engine 10 | 1 1 . 5 1 . 1 . 1 . . Core 9 | . . . 1 1 2 1 . 2 1 1 Reactor . | . . . . . . . . . . . Propulsion 35 | 2 4 4 3 4 5 1 . 8 . 4 Treads 2 | . . . . . 2 . . . . . Leg 27 | 2 4 3 3 4 3 . . 4 . 4 Wheel 6 | . . 1 . . . 1 . 4 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 76 | 2 . . 13 6 10 1 . 26 4 14 Device 24 | . . . . . 2 1 . 7 2 12 Storage 11 | 2 . . 7 . 2 . . . . . Processor 8 | . . . 2 . 2 . . 4 . . Hackware 1 | . . . . . . . . 1 . . Protection 32 | . . . 4 6 4 . . 14 2 2 Artifact . | . . . . . . . . . . . Weapon 80 | 2 7 2 8 14 15 . . 19 5 8 Energy Gun 22 | 2 . . 6 2 1 . . 7 3 1 Energy Cannon 16 | . . . . 6 3 . . 4 . 3 Ballistic Gun 3 | . . . 1 1 . . . . . 1 Ballistic Cannon 10 | . 4 1 . . 4 . . 1 . . Launcher 24 | . 3 1 1 3 5 . . 6 2 3 Special Weapon 3 | . . . . 2 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 4 2 1 . 2 . 2 Parts Lost 38 | . 3 2 9 1 11 . . 3 1 8 Power 6 | . . . 3 . 1 . . . 1 1 Propulsion 11 | . 1 1 2 1 4 . . . . 2 Utility 7 | . . . . . 2 . . 2 . 3 Weapon 14 | . 2 1 4 . 4 . . 1 . 2 Highest Loss Streak 6 | . 2 1 4 1 3 . . 2 1 6 Average Slot Usage (%) 96 | . 96 97 96 99 97 79 76 93 99 95 Engine 4 | . 13 14 9 2 . . . 3 5 . Core 4 | . . . . 8 8 7 7 3 1 5 Treads 1 | . . . . . 8 7 . . . . Leg 14 | . 27 20 21 21 8 . . 4 15 14 Wheel 1 | . . 5 . . . 3 7 4 . . Device 7 | . . . . . 7 6 7 17 11 14 Storage 22 | . 28 28 24 33 23 15 15 15 15 15 Processor 9 | . . . 15 1 8 7 7 16 15 15 Protection 9 | . . . 2 9 14 15 15 10 18 14 Energy Gun 2 | . 6 . 10 . . . . 2 4 3 Energy Cannon 5 | . . . . 16 4 . . 3 7 5 Ballistic Cannon 4 | . 14 14 6 . 8 7 7 1 . . Launcher 3 | . 5 14 1 1 1 7 7 4 2 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 56 | 14 19 21 37 43 50 55 50 56 53 55 Greatest Support 41 | 20 20 27 30 30 40 40 28 35 35 41 Greatest Overweight (x) 12 | . 4 1 1 4 12 1 1 4 1 3 Average Overweight (x) . | . . . . 1 1 1 1 1 1 . Largest Inventory Capacity 14 | 8 8 8 14 14 14 12 12 12 12 12 Average Capacity 11 | 5 8 8 11 14 13 12 12 12 12 12 Most Carried 14 | . 8 8 14 14 14 12 12 12 12 12 Average Carried 11 | . 7 7 10 13 12 12 12 11 12 11 Final Capacity 14 | 8 8 8 14 14 12 12 12 12 12 12 Final Carried 14 | . 8 8 13 14 12 12 12 12 12 12 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Matter Collected 4534 | 270 285 192 648 519 660 5 . 1210 375 370 Remotely . | . . . . . . . . . . . Salvage Created 7767 | 76 311 84 1193 1199 1197 21 . 1996 644 1046 Parts 456 | 3 22 19 88 73 89 2 . 91 22 47 Haulers Intercepted 15 | . . . 2 6 3 . . 3 . 1 Recyclers Shooed 6 | . . 1 1 . 1 . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Combat Hostiles Destroyed 182 | . 12 9 24 23 32 1 . 34 26 21 Melee 3 | . . . . . 1 . . 2 . . Guns 27 | . 3 . 18 1 . . . 4 . 1 Cannons 71 | . 5 1 4 11 14 . . 10 9 17 AOE 80 | . 4 8 1 11 17 1 . 18 17 3 Classes Destroyed 15 | 1 4 . 4 . 3 . . 3 . . Worker 17 | . . . 1 4 5 2 . 2 . 3 Builder 9 | . 1 1 2 . 2 . . 3 . . Tunneler 1 | . . . . . . . . 1 . . Hauler 15 | . . . 2 6 3 . . 3 . 1 Recycler 14 | 1 . . 2 1 1 . . 8 . 1 Mechanic 2 | . . . . . 1 . . . 1 . Operator 2 | . . . . . 2 . . . . . Watcher 12 | . 1 . 3 2 2 1 . 3 . . Swarmer 53 | . 3 7 7 4 10 . . 6 14 2 Grunt 86 | . 9 2 11 12 13 . . 22 6 11 Brawler 7 | . . . . . . . . 3 3 1 Duelist 2 | . . . 1 . 1 . . . . . Sentry 28 | . . . 5 7 7 1 . 2 3 3 Hunter 4 | . . . . . 1 . . 1 . 2 Programmer 4 | . . . . . . . . 2 . 2 Best Kill Streak 13 | 1 4 3 13 9 7 3 . 8 8 3 Combat Bots Only 8 | . 3 3 8 6 7 1 . 7 8 3 Max Kills in Single Turn 5 | 1 3 2 2 4 4 2 . 3 5 2 Gunslinging 1 | . . . 1 . . . . . . . Exploded 5 | . 2 2 1 3 4 1 . 3 5 2 Melee 1 | . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Damage Taken 7250 | . 505 148 1080 461 1363 188 . 1378 946 1181 Core 1282 | . 46 23 221 101 188 36 . 296 148 223 Absorbed by Shields 331 | . . . . . . . . 181 150 . Core Remaining (%) 64 | 100 . 72 . 19 65 . . . . . Volleys Fired 428 | 2 52 26 64 63 58 10 . 62 44 47 Largest 2 | 2 2 2 2 2 2 2 . 2 2 2 Hottest 168 | 90 90 69 125 168 143 91 . 161 161 143 Shots Fired 674 | 4 71 28 108 106 95 11 . 100 70 81 Gun 231 | 4 28 . 82 18 . . . 39 25 35 Cannon 344 | . 36 21 24 64 82 1 . 42 33 41 Launcher 90 | . 7 7 2 15 13 10 . 19 12 5 Special 9 | . . . . 9 . . . . . . Kinetic 188 | . 36 21 47 18 50 1 . 15 . . Thermal 353 | 4 28 . 17 73 32 . . 65 58 76 Explosive 90 | . 7 7 2 15 13 10 . 19 12 5 Electromagnetic 43 | . . . 42 . . . . 1 . . Robot Hit Streak 15 | 3 11 6 13 8 14 3 . 15 13 10 Robot Miss Streak 6 | . 3 5 2 6 4 2 . 4 2 5 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 2 | . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 456 | 3 47 11 70 55 66 3 . 92 45 64 Core Hits 390 | 2 23 15 42 47 62 8 . 82 51 58 Critical Hits 13 | . 2 . . 1 7 . . 3 . . Critical Kills 4 | . . . . . 3 . . 1 . . Critical Parts Destroyed 9 | . 2 . . 1 4 . . 2 . . Melee Attacks 28 | . . . . . 2 . . 26 . . Impact . | . . . . . . . . . . . Slashing 28 | . . . . . 2 . . 26 . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . 1 . . 4 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20673 | 34 1050 656 1585 2311 3799 316 . 5423 3206 2293 Guns 2587 | 34 222 . 1048 156 . . . 642 120 365 Cannons 7315 | . 542 176 274 896 1560 . . 1220 1186 1461 Explosions 9836 | . 286 480 263 1228 2113 316 . 2790 1900 460 Melee 872 | . . . . . 126 . . 746 . . Ramming 32 | . . . . . . . . 25 . 7 Kinetic 2753 | . 542 176 572 156 1018 . . 289 . . Thermal 6656 | 34 222 . 251 927 542 . . 1548 1306 1826 Explosive 9787 | . 286 480 214 1228 2113 316 . 2790 1900 460 Electromagnetic 573 | . . . 548 . . . . 25 . . Impact . | . . . . . . . . . . . Slashing 872 | . . . . . 126 . . 746 . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 10 11 4 3 Average Corruption 5 | . . . . . . . 10 8 2 2 Corruption Purged 12 | . . . . . . . . 7 2 3 Effects 98 | . . . . . . . 4 84 6 4 Message Errors 28 | . . . . . . . 2 20 4 2 Matter Fused 12 | . . . . . . . . 12 . . Heat Flow Errors 8 | . . . . . . . . 7 . 1 Energy Discharges 12 | . . . . . . . . 10 1 1 Parts Rejected 2 | . . . . . . . . 2 . . Data Loss (minor) 7 | . . . . . . . . 6 1 . Data Loss (major) 5 | . . . . . . . 1 4 . . Misdirections 15 | . . . . . . . 1 14 . . Targeting Errors 9 | . . . . . . . . 9 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 522 | . 13 9 41 42 75 . . 214 114 14 Projectiles 21 | . 4 9 . 1 6 . . 1 . . Explosions 357 | . 9 . 41 41 69 . . 69 114 14 Melee 144 | . . . . . . . . 144 . . Knockbacks 19 | . 7 1 3 . 5 . . 3 . . Impact . | . . . . . . . . . . . Kinetic 19 | . 7 1 3 . 5 . . 3 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 427 | . 33 11 . 39 60 56 . 58 103 67 Shots 16 | . 2 1 . 2 2 2 . 1 4 2 Rammed 4 | . . . . . 1 . . 1 . 2 Targets Rammed 5 | . . . . . 1 . . 1 . 3 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 438 | 60 192 36 264 306 372 . . 226 45 438 Average Temperature 80 | 31 55 25 59 91 115 . . 31 9 113 Received Heat Transfer 2580 | . 252 27 318 207 666 48 . 474 273 315 Effects 6 | . . . . . 4 . . . . 2 Energy Bleed 2 | . . . . . 1 . . . . 1 Interference 1 | . . . . . 1 . . . . . Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . 1 . 4 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 13 | . . . . 2 . . . 2 1 8 Heat Transferred 9426 | 99 559 . 458 1270 888 . . 2086 1454 2612 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Peak Influence 1483 | 5 252 180 490 535 490 395 138 873 1483 1091 Average Influence 414 | 1 95 84 237 320 317 281 125 461 1136 822 Maximum Alert Level 4 | . 1 . 2 2 2 1 . 3 4 3 Low Security (%) 26 | 100 77 100 38 7 17 . 100 24 . . Level 1 37 | . 22 . 43 79 52 100 . 27 . . Level 2 13 | . . . 17 12 30 . . 11 9 12 Level 3 17 | . . . . . . . . 36 27 87 Level 4 4 | . . . . . . . . . 63 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 36 | . 3 1 4 4 3 3 . 11 . 7 Investigation 16 | . . 1 2 4 2 . . 6 . 1 Extermination 5 | . . . . . . . . 3 . 2 Reinforcement 11 | . 3 . 2 . 1 . . 2 . 3 Assault . | . . . . . . . . . . . Garrison 4 | . . . . . . 3 . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Distress Signals 7 | . 3 . 1 . . . . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 276 | . 33 11 42 26 47 4 5 49 30 29 Peak Tracking Total 9 | . 5 3 9 6 5 1 5 6 7 5 Tactical Retreats 29 | . 9 . 2 . 1 . . 10 5 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Traps Triggered 11 | . 4 . 1 . . 1 . 1 4 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . . . . 6 . . Reprogrammed 9 | . 1 . . 4 4 . . . . . Reused 3 | . . . . 2 1 . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . 2 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Machines Disabled 34 | . 5 . 4 8 5 1 . 8 2 1 Max in Single Turn 2 | . 1 . 2 1 1 1 . 2 1 1 Garrison Access 1 | . . . . 1 . . . . . . Garrison Relay 2 | . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Machines Accessed 55 | . 6 1 3 17 10 2 . 12 . 4 Terminals 33 | . 5 . 2 12 8 1 . 4 . 1 Fabricators 5 | . . . . . . . . 4 . 1 Repair Stations 5 | . . . . 2 1 . . 1 . 1 Recycling Units 4 | . 1 . . 2 . . . 1 . . Scanalyzers 3 | . . . 1 . 1 . . 1 . . Garrison Access 4 | . . . . 1 . 1 . 1 . 1 Total Hacks 173 | . 29 1 12 47 31 4 . 40 . 9 Successful 89 | . 13 1 7 27 15 1 . 21 . 4 Failed 84 | . 16 . 5 20 16 3 . 19 . 5 Catastrophic 14 | . . . 1 3 4 1 . 3 . 2 Database Lockouts . | . . . . . . . . . . . Manual 45 | . 15 . 3 18 7 . . 1 . 1 Terminals 110 | . 27 . 9 33 25 2 . 13 . 1 Fabricators 15 | . . . . . . . . 11 . 4 Repair Stations 18 | . . . . 6 2 . . 7 . 3 Recycling Units 10 | . 2 . . 6 . . . 2 . . Scanalyzers 13 | . . . 3 . 4 . . 6 . . Garrison Access 6 | . . . . 2 . 2 . 1 . 1 Terminal Hacks 45 | . 7 1 4 16 12 1 . 3 . 1 Part Schematic 3 | . . . . 3 . . . . . . Robot Schematic 1 | . . . . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 6 | . 1 . 2 2 1 . . . . . Open Door 4 | . . 1 . 3 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 4 | . . . 1 . 1 . . 1 . 1 Terminal Index 2 | . 1 . . 1 . . . . . . Alert Level 5 | . . . 1 1 3 . . . . . Unreport Threat 5 | . 1 . . 2 2 . . . . . Locate Traps 4 | . 1 . . 2 1 . . . . . Disarm Traps 1 | . . . . . . . . 1 . . Reprogram Traps 4 | . 1 . . 1 2 . . . . . Hauler Manifests 3 | . 1 . . 1 1 . . . . . Registered Components 1 | . . . . . . 1 . . . . Fabricator Hacks 8 | . . . . . . . . 6 . 2 Load Schematic 4 | . . . . . . . . 3 . 1 Build 4 | . . . . . . . . 3 . 1 Repair Station Hacks 10 | . . . . 3 2 . . 4 . 1 Scan Component 6 | . . . . 2 1 . . 2 . 1 Repair 4 | . . . . 1 1 . . 2 . . Recycling Unit Hacks 5 | . 1 . . 3 . . . 1 . . Retrieve Components 5 | . 1 . . 3 . . . 1 . . Scanalyzer 9 | . . . 2 . 1 . . 6 . . Insert Component 5 | . . . 1 . 1 . . 3 . . Analyze 4 | . . . 1 . . . . 3 . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 26 | . 13 . 2 11 . . . . . . Terminals 8 | . 5 . . 3 . . . . . . Track 1 | . 1 . . . . . . . . . Botnet 6 | . 3 . . 3 . . . . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Reject 1 | . . . . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Extract 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 48 | . 6 . 3 15 10 2 . 9 . 3 Full Trace Events 20 | . 3 . 1 6 4 . . 5 . 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . Robots Built 6 | . . . . . . . . 5 . 1 Matter 843 | . . . . . . . . 624 . 219 Time 397 | . . . . . . . . 281 . 116 Total Robot Build Rating 15 | . . . . . . . . 12 . 3 Part Schematics Acquired 8 | . . . 2 3 . . . 3 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . . 1 1 . . 2 . . Time 201 | . . . . 26 50 . . 125 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 28 | . . . . 20 . . . 8 . . Parts Scanalyzed 4 | . . . 1 . 1 . . 2 . . Part Schematics Acquired 4 | . . . 1 . . . . 3 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . 9 . Machine Destruction 9 | . . . . . . . . . 9 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Total Allies 8 | . . 1 . . . . 1 5 . 1 Largest Group 3 | . . 1 . . . . 1 3 1 1 Highest-Rated Group 31 | . . 31 . . . . 31 30 20 20 Highest-Rated Ally 31 | . . 31 . . . . 31 20 20 20 Total Orders 27 | . . . . . . . . 2 17 8 STAY 8 | . . . . . . . . . 6 2 GOTO 7 | . . . . . . . . . 6 1 FOLLOW 4 | . . . . . . . . . 2 2 AID 8 | . . . . . . . . 2 3 3 Ally Attacks 11 | . . 4 . . . . 6 1 . . Total Damage 195 | . . 63 . . . . 107 25 . . Kills 2 | . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Turns Passed 10826 | 58 833 592 1331 1880 1758 291 98 2080 816 1089 Spaces Moved 5990 | 39 541 475 728 942 790 184 88 1294 401 508 Core 12 | 6 2 . . . 4 . . . . . Treads 479 | . . . . . 407 72 . . . . Legs 4114 | 33 539 245 728 942 379 . . 339 401 508 Wheels 1385 | . . 230 . . . 112 88 955 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 90 125 125 150 110 110 110 155 125 Average Speed 142 | 109 121 108 139 166 183 141 110 122 155 149 Slowest Speed 650 | 120 250 150 155 240 650 190 110 240 155 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 56 | 4 96 93 57 96 60 6 77 35 87 12 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 16 | . . . . 11 . . . 3 2 . Terrain Destroyed 917 | . 30 52 69 112 185 87 . 207 77 98 Melee 3 | . . . . . . . . 3 . . Projectile 28 | . . 1 1 . 21 . . 3 . 2 AOE 886 | . 30 51 68 112 164 87 . 201 77 96 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Total 7419 | 47 644 529 935 1115 993 204 89 1630 503 730 Wait 586 | . 29 10 80 65 84 1 . 147 39 131 Move 5981 | 38 540 474 727 941 789 184 87 1293 400 508 Hop . | . . . . . . . . . . . Pick Up 75 | . 10 5 21 9 15 . 1 13 . 1 Fast Attach 76 | 7 10 2 5 5 7 4 . 20 1 15 Attach 35 | . 1 1 11 2 11 . . 6 . 3 Detach 16 | . . 1 4 2 2 . . 5 . 2 Swap 99 | . 1 3 14 19 14 . . 30 9 9 Drop 72 | . 1 7 9 9 10 5 1 19 . 11 Fire 428 | 2 52 26 64 63 58 10 . 62 44 47 Melee 28 | . . . . . 2 . . 26 . . Ram 1 | . . . . . . . . 1 . . Kick 3 | . . . . . . . . . . 3 Crush 1 | . . . . . 1 . . . . . Escape Stasis 18 | . . . . . . . . 8 10 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac x2 / Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Low x2) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Discovered new exit (range 15) 240 | -10/Materials | Discovered new exit (range 5) 303 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 5) 510 | -10/Materials | Discovered new exit (range 9) 766 | -10/Materials | Discovered new exit (range 6) 892 | -10/Materials | Entered Mines 967 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1036 | -10/Mines | Discovered new exit (range 9) 1044 | -10/Mines | Received a Mining Laser from a helpful Derelict 1392 | -10/Mines | Learned Materials terminal intel 1408 | -10/Mines | Discovered new exit (range 6) 1415 | -10/Mines | Met a Derelict shopkeep closing up shop 1484 | -10/Mines | Entered Materials 1484 | -9/Materials | Evolved 2 slots: Utility x2 1485 | -9/Materials | Loaded intel: 12 terminal locations 1655 | -9/Materials | Discovered new exit (range 15) 2263 | -9/Materials | Discovered new exit (range 8) 2331 | -9/Materials | Lost 4 parts (2n2w) 2403 | -9/Materials | Identified exit to Mines 2403 | -9/Materials | Identified exit to Storage 2515 | -9/Materials | Destroyed 8 combat bots 2644 | -9/Materials | Discovered new exit (range 15) 2783 | -9/Materials | Discovered new exit (range 13) 2786 | -9/Materials | Core integrity fell below 50% 2815 | -9/Materials | Entered Storage 3541 | -9/Storage | Discovered new exit (range 13) 4031 | -9/Storage | Repaired Core Shielding 4088 | -9/Storage | Core integrity fell below 20% 4695 | -9/Storage | Entered Materials 4695 | -8/Materials | Evolved 2 slots: Utility x2 4889 | -8/Materials | Lost 3 parts (1p1u1w) 5014 | -8/Materials | Identified exit to Factory 5146 | -8/Materials | Destroyed 7 combat bots 5148 | -8/Materials | Lost 3 parts (1n1u1w) 5412 | -8/Materials | Repaired Broken Ion Burst Cannon 6453 | -8/Materials | Entered Factory 6453 | -7/Factory | Evolved 2 slots: Utility x2 6744 | -7/Factory | Sucked down chute 6744 | -7/Factory | Entered Waste 6745 | -7/Waste | Met a frightened Derelict 6759 | -7/Waste | EMP discharged 6759 | -7/Waste | System corruption reached 10% 6784 | -7/Waste | Spotted C-40 Crusher 6791 | -7/Waste | Spotted C-40 Crusher 6792 | -7/Waste | Spotted C-40 Crusher 6792 | -7/Waste | Spotted C-40 Crusher 6794 | -7/Waste | Spotted C-40 Crusher 6830 | -7/Waste | Discovered new exit (range 10) 6842 | -7/Waste | Entered Factory 7178 | -7/Factory | Repaired Core Shielding 7291 | -7/Factory | Repaired Imp. Fusion Compressor 7524 | -7/Factory | Discovered new exit (range 14) 7973 | -7/Factory | Identified exit to Factory 8158 | -7/Factory | Fabricated B-36 Bruiser? 8200 | -7/Factory | Destroyed 7 combat bots 8223 | -7/Factory | Discovered exit to Factory (range 15) 8244 | -7/Factory | Fabricated M-28 Smith? 8769 | -7/Factory | Identified exit to Garrison 8804 | -7/Factory | Identified exit to Lower Caves 8865 | -7/Factory | Fabricated M-28 Smith? 8922 | -7/Factory | Entered Garrison 8922 | -7/Garrison | Accompanied by 1 ally 8976 | -7/Garrison | Triggered checkpoint 8982 | -7/Garrison | Core integrity fell below 50% 9059 | -7/Garrison | Garrison Relay disabled 9163 | -7/Garrison | Destroyed 8 combat bots 9218 | -7/Garrison | Triggered checkpoint 9246 | -7/Garrison | Triggered checkpoint 9292 | -7/Garrison | Discovered new exit (range 9) 9425 | -7/Garrison | Discovered new exit (range 12) 9456 | -7/Garrison | Triggered checkpoint 9558 | -7/Garrison | Garrison Relay disabled 9628 | -7/Garrison | Triggered checkpoint 9698 | -7/Garrison | Triggered checkpoint 9703 | -7/Garrison | Discovered new exit (range 14) 9738 | -7/Garrison | Entered Factory 9883 | -7/Factory | Core integrity fell below 20% 9921 | -7/Factory | Lost 6 parts (1p1n3u1w) 10037 | -7/Factory | Discovered exit to Factory (range 15) 10444 | -7/Factory | Fabricated M-28 Smith (x1) 10772 | -7/Factory | Garrison activated, responded to threat 10792 | -7/Factory | Build established: Scavenger-Mutant 10827 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 10739_ K-01 Serf collects debris. 10752_ R-06 Scavenger collects Lgt. Ion Engine. 10754_ K-01 Serf collects debris. 10756_ R-06 Scavenger collects Wheel. 10758_ K-01 Serf collects debris. 10762_ R-06 Scavenger collects Particle Gun. 10766_ R-06 Scavenger collects Aluminum Leg. 10769_ K-01 Serf destroyed. 10772_ Y-54 Guardian calls for garrison reinforcements. 10772_ ALERT: Activating Garrison Access F002. 10772_ Y-54 Guardian destroyed. 10773_ W-25 Informer sends out distress signal. 10773_ K-01 Serf collects debris. 10788_ H-55 Commando destroyed. 10792_ K-01 Serf collects debris. 10812_ Dropped Aluminum Leg. 10813_ Y-54 Guardian destroyed. 10818_ Acquired Carbon-fiber Leg. 10820_ Acquired 10 matter. 10823_ Dropped Imp. Cooling System. Map ----- +----------------------------------------------------+ | ??????# #??????????? #????????????????# " "?? | | ?????## ##?????????? #????????????????# " "?" | | ?????# #????????? #????????????????# " " " | | ?????# ]########## #????????????????# " " " | | ?????# ! #????????????????# " " " | | ?????+ %= #????????????????# " " " | | ?????# #????????????????# " " " | | ?????# #######/#######???????????????# " " " | | ?????# ## #???????????????# " " " | | ?????### #### " " ""G"" #???????????????# | | ???????# %#??# " " " " #???????????????#+##### | | ######## %#### " " " " #???????######### #???? | | + + " " #???????# ## #???? | | ##### #### " " #???????# """ ## ##??? | | ???????### #??# " " #???????# """ # %#### | | ?????????# #??# " " #########= """ + =[%=/% | | ?????????# #??# " " / + # =#### | | ?????????#!#??# " " ######### = #####??? | | ?????????#%#??# #???????########??????? | | ?????????#%#??# #?????????????????????? | | ?????????#!#??##############?????????????????????? | | ?????????#!################??????????????????????? | | ?????????# ## #??????????????????????? | | ????????## ## """ [ !#??????????????????????? | | ????##### [ # """ ** #??????????????????????? | | %! + """ * @#??????????????????????? | | ??####### * # p % #??????????????????????? | | ????????## ## ! = *#??????????????????????? | | ?????????#+##############!#??????????????????????? | | ????????? ????????????###??????????????????????? | | ?????????"""?????????????????????????????????????? | | ?????????"""?????????????????????????????????????? | | ?????????"""?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 EM Shielding 2 Armor Coverage 300 Resistance: KI 20 Resistance: EM 15 Core Shielding 20 Weapon Shielding 66 Evasion (%) 42 Targeting Accuracy 12 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Extracted Dynamic Insulation System | -9/Storage | Hacked Disposable Heat Sink | -9/Storage | Hacked Mni. Grenade Launcher | -9/Storage | Hacked Particle Charger | -7/Factory | Scanalyzed Ion Burst Cannon | -7/Factory | Scanalyzed Imp. Utility Shielding | -7/Factory | Scanalyzed Robot Schematics ------------------ M-28 Smith | -7/Factory | Hacked Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded M-28 Smith | x1 | -7/Factory M-28 Smith | x1 | -7/Factory M-28 Smith | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedSubatomicDerivative Manual? 0 Play Time 01:48:27 Cumulative 848.5 hours Start 2019.12.31 @ 10:37:52 End 2019.12.31 @ 14:40:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 312 Rogue 312 Adventurer 0 Explorer 0 Win Type - Total 12 Types 11/0/1/0/0/0/0 Lore% 77 Gallery% 87 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5276bb7b-ae29-4753-b7ad-0e2b889cdc0b