Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.28 @ 18:45:32 Player: Joshua Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (1658) 1658 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (728) 728 TOTAL SCORE: 6231 Bonus ------- High Alert Combat Kills 28 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 457/700 Matter 142/300 Energy 146/265 System Corruption 1% Temperature Cool (0) Movement Rolling (130) Ox4 Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Armored Wheel Armored Wheel > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- Cooled Pulse Rifle > --- INVENTORY (28) --- Improved Deuterium Engine Light Angular Momentum Engine Compact Wheel Armored Wheel Armored Huge Wheel Large Storage Unit Large Storage Unit High-capacity Matter Pod (200) Advanced Sensor Array Long-range Terrain Scanner Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Medium Reactive Plating Powered Armor Component Analysis Suite High-powered Tractor Beam Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Mini Grenade Launcher Datajack Remote Datajack Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Wheel Compact Wheel Armored Wheel Armored Huge Wheel Improved Heat Sink Large Storage Unit High-capacity Matter Pod Advanced Sensor Array Long-range Terrain Scanner Hardened Medium Armor Plating Medium Reactive Plating Insulated Plating Powered Armor Component Analysis Suite Cooled Pulse Rifle Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher Datajack Katana [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Slots Evolved 6 | . . . . . 4 . 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 4 | . . . . . 2 . 2 . . . Weapon . | . . . . . . . . . . . Parts Attached 112 | 7 13 . 1 7 6 24 35 4 4 11 Power 8 | 1 1 . . . 1 2 3 . . . Engine 5 | 1 1 . . . 1 1 1 . . . Core 3 | . . . . . . 1 2 . . . Reactor . | . . . . . . . . . . . Propulsion 27 | 2 2 . . 5 2 7 8 . . 1 Treads 7 | . 2 . . 1 . . 3 . . 1 Leg 7 | . . . . . . 7 . . . . Wheel 11 | 2 . . . 2 2 . 5 . . . Hover 2 | . . . . 2 . . . . . . Flight . | . . . . . . . . . . . Utility 38 | 2 2 . 1 . 2 4 16 4 3 4 Device 20 | 1 . . . . 2 2 6 3 3 3 Storage 7 | 1 1 . 1 . . 2 1 1 . . Processor 3 | . 1 . . . . . 2 . . . Hackware . | . . . . . . . . . . . Protection 8 | . . . . . . . 7 . . 1 Artifact . | . . . . . . . . . . . Weapon 39 | 2 8 . . 2 1 11 8 . 1 6 Energy Gun 2 | 1 . . . . . . . . . 1 Energy Cannon 4 | . . . . . . . 2 . . 2 Ballistic Gun 15 | 1 7 . . . . 7 . . . . Ballistic Cannon 5 | . . . . 1 . . 2 . 1 1 Launcher 6 | . . . . . 1 3 1 . . 1 Special Weapon 3 | . 1 . . 1 . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 3 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 22 | . 1 . . 5 3 4 4 . . 5 Power 5 | . 1 . . . 2 . 2 . . . Propulsion 10 | . . . . 4 . 2 1 . . 3 Utility 1 | . . . . . . 1 . . . . Weapon 6 | . . . . 1 1 1 1 . . 2 Highest Loss Streak 5 | . 1 . . 5 2 2 2 . . 3 Average Slot Usage (%) 98 | . 100 100 100 95 82 95 99 100 100 98 Engine 6 | . 14 14 14 14 8 . 1 7 7 7 Core 2 | . . . . . . 6 5 . . . Treads 14 | . 21 28 28 8 . . 14 15 15 13 Leg 3 | . . . . . . 27 . . . . Wheel 11 | . 6 . . 1 3 5 15 15 15 15 Hover 1 | . . . . 15 18 3 . . . . Device 7 | . 9 . . . 17 11 6 7 7 5 Storage 19 | . 14 14 14 14 9 15 20 23 23 23 Processor 11 | . 4 14 14 14 9 9 11 15 15 15 Protection 1 | . . . . . . . 5 . . 1 Energy Cannon 2 | . . . . . . . 1 7 7 5 Ballistic Gun 8 | . 25 28 28 18 8 14 4 . . . Ballistic Cannon 4 | . . . . 8 2 . 5 7 7 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 124 | 11 25 25 41 41 43 76 123 117 118 124 Greatest Support 53 | 32 40 40 40 44 44 53 52 24 24 24 Greatest Overweight (x) 5 | . . . 1 3 2 4 5 4 4 5 Average Overweight (x) 2 | . . . . . . . 3 4 4 4 Largest Inventory Capacity 28 | 6 10 10 12 12 12 20 26 28 28 28 Average Capacity 20 | 5 6 10 10 12 12 16 24 27 28 28 Most Carried 28 | 6 10 10 12 12 12 20 26 28 28 28 Average Carried 20 | 2 6 9 10 10 10 16 23 27 27 27 Final Capacity 28 | 6 10 10 12 12 12 20 26 28 28 28 Final Carried 28 | 6 10 10 12 10 12 20 26 28 28 26 Class Distribution -------------------- 44% | Hauler-Mutant 27% | Mutant 18% | Hauler-Skirmisher 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Matter Collected 2268 | 274 264 30 . 30 39 617 579 315 120 . Remotely 142 | . . . . . . . . 142 . . Salvage Created 2085 | 83 390 107 . 35 162 715 511 . 82 . Parts 111 | 4 28 7 . . 7 31 23 . 11 . Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 3 | . . . . . 1 . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 10 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Combat Hostiles Destroyed 53 | . 12 . . 6 9 13 11 . 2 . Melee 1 | . . . . . . . 1 . . . Guns 23 | . 12 . . . . 9 2 . . . Cannons 11 | . . . . 1 . . 8 . 2 . AOE 18 | . . . . 5 9 4 . . . . Classes Destroyed 12 | 2 5 . . 1 1 1 2 . . . Worker 2 | . 1 . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 5 | 1 . 1 . . . . 3 . . . Watcher 3 | . 2 . . . . . 1 . . . Swarmer 23 | . 9 . . . 3 4 7 . . . Grunt 15 | . 3 . . . 5 7 . . . . Duelist 2 | . . . . . 1 1 . . . . Sentry 2 | . . . . . . . 2 . . . Hunter 2 | . . . . . . 1 1 . . . Programmer 3 | . . . . . . . 1 . 2 . Assembled 6 | . . . . 6 . . . . . . Best Kill Streak 10 | 1 4 1 . 6 10 5 5 . 2 . Combat Bots Only 9 | . 3 . . 6 9 5 4 . 2 . Max Kills in Single Turn 5 | 1 1 1 . 5 2 2 1 . 1 . Gunslinging . | . . . . . . . . . . . Exploded 5 | . . . . 5 2 2 . . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Damage Taken 4599 | . 450 . . 741 186 716 1119 . 77 1310 Core 640 | . 60 . . 172 24 141 86 . . 157 Absorbed by Shields 90 | . . . . . . 90 . . . . Core Remaining (%) 59 | 100 . . . 7 . 70 . . . . Volleys Fired 165 | 6 41 5 . 7 13 31 41 . 4 17 Largest 2 | 2 2 2 . 2 1 2 2 . 2 2 Hottest 140 | 70 100 46 . 100 30 46 123 . 123 140 Shots Fired 299 | 12 81 10 . 13 13 55 78 . 8 29 Gun 178 | 12 80 10 . 9 . 49 17 . . 1 Cannon 94 | . . . . 3 . . 60 . 8 23 Launcher 20 | . . . . . 13 6 1 . . . Special 7 | . 1 . . 1 . . . . . 5 Kinetic 223 | 6 70 10 . 12 . 49 64 . 4 8 Thermal 51 | 6 11 . . 1 . . 13 . 4 16 Explosive 20 | . . . . . 13 6 1 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 12 | 4 8 12 . 7 2 9 6 . 7 5 Robot Miss Streak 5 | 2 5 . . 1 1 2 5 . 2 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 2 . . . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . Shots Hit Robots 213 | 6 50 7 . 9 2 63 53 . 5 18 Core Hits 112 | 3 22 3 . 9 23 29 20 . 2 1 Critical Hits 5 | . . 1 . 1 . 1 1 . . 1 Critical Kills 3 | . . 1 . . . 1 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Melee Attacks 47 | . . . . . . 22 25 . . . Impact . | . . . . . . . . . . . Slashing 47 | . . . . . . 22 25 . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6475 | 63 517 102 . 505 977 2594 1203 . 174 340 Guns 1496 | 63 511 102 . 90 . 548 166 . . 16 Cannons 1374 | . . . . 50 . . 826 . 174 324 Explosions 1869 | . . . . 365 977 527 . . . . Melee 1730 | . . . . . . 1519 211 . . . Ramming 6 | . 6 . . . . . . . . . Kinetic 2276 | 12 460 102 . 140 . 548 742 . 112 160 Thermal 1075 | 51 51 . . 365 116 . 250 . 62 180 Explosive 1359 | . . . . . 832 527 . . . . Electromagnetic 29 | . . . . . 29 . . . . . Impact . | . . . . . . . . . . . Slashing 1730 | . . . . . . 1519 211 . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . Effects 5 | . . . . . . . . . 5 . Message Errors 4 | . . . . . . . . . 4 . Data Loss (minor) 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 315 | . . . . 34 35 214 18 . 14 . Projectiles 14 | . . . . . . . . . 14 . Explosions 74 | . . . . 34 35 5 . . . . Melee 227 | . . . . . . 209 18 . . . Knockbacks 5 | . . . . 1 . . 3 . 1 . Impact . | . . . . . . . . . . . Kinetic 5 | . . . . 1 . . 3 . 1 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 59 | . . . . 57 . 2 . . . . Shots 2 | . . . . 1 . 1 . . . . Rammed 3 | . 3 . . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 352 | 80 160 . . 52 7 2 352 . . 72 Average Temperature 62 | 33 64 . . 30 7 2 73 . . 29 Received Heat Transfer 419 | . 18 . . 20 81 282 18 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | 1 . . . . . . 1 . . . Heat Transferred 1321 | 148 148 . . 400 100 . 370 . 74 81 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Peak Influence 482 | 10 260 70 . 15 316 482 294 . . . Average Influence 203 | 3 131 65 . . 174 377 211 . . . Maximum Alert Level 2 | . 1 . . . 1 2 1 . . . Low Security (%) 44 | 100 85 100 . 100 47 6 28 . . . Level 1 47 | . 14 . . . 52 50 71 . . . Level 2 8 | . . . . . . 43 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . . . . 3 . 2 . . . Investigation 2 | . . . . . 1 . 1 . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement . | . . . . . . . . . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Distress Signals 6 | . 5 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 81 | . 18 . . 18 10 16 12 . 2 5 Peak Tracking Total 20 | . 4 . . 20 3 6 3 . 1 5 Tactical Retreats 9 | . 1 . . 3 . 4 1 . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Traps Triggered 7 | . 1 . . . . 3 3 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Machines Disabled 5 | . . . . 1 3 1 . . . . Max in Single Turn 1 | . . . . 1 1 1 . . . . Garrison Access 2 | . . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Machines Accessed 16 | . 3 . 1 . 2 . 9 . . 1 Terminals 9 | . 3 . . . 1 . 5 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 3 | . . . . . 1 . 2 . . . Total Hacks 43 | . 8 . 1 . 6 . 25 . . 3 Successful 22 | . 4 . 1 . 1 . 13 . . 3 Failed 21 | . 4 . . . 5 . 12 . . . Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 6 . . . 2 . 9 . . . Terminals 27 | . 8 . . . 2 . 17 . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . Garrison Access 6 | . . . . . 4 . 2 . . . Terminal Hacks 9 | . 1 . 1 . . . 4 . . 3 Record 1 | . . . 1 . . . . . . . Part Schematic 4 | . . . . . . . 1 . . 3 Emergency Access Points 1 | . . . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . Insert Component 1 | . . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . . . Unlock Access 1 | . . . . . 1 . . . . . Seal Access 2 | . . . . . . . 2 . . . Unauthorized Hacks 22 | . 9 . . . 2 . 11 . . . Terminals 7 | . 3 . . . . . 4 . . . Track 1 | . 1 . . . . . . . . . Botnet 4 | . 1 . . . . . 3 . . . Operators 2 | . 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 3 . . . 2 . 7 . . . Full Trace Events 2 | . . . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 1 . . 3 Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 16 | . . . . . . . 16 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 2 | . . . . 2 . . . . . . Total Damage 41 | . . . . 41 . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . . 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Turns Passed 5439 | 80 538 211 240 131 179 604 1414 673 991 378 Spaces Moved 3471 | 48 247 119 145 104 162 280 882 510 734 240 Core 1 | 1 . . . . . . . . . . Treads 499 | . 218 119 145 17 . . . . . . Legs 190 | . . . . . . 190 . . . . Wheels 2548 | 47 29 . . 3 29 74 882 510 734 240 Hover 233 | . . . . 84 133 16 . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 160 160 76 76 86 102 130 130 130 Average Speed 130 | 98 152 160 163 94 82 136 126 130 130 131 Slowest Speed 240 | 100 160 160 180 180 120 240 140 130 130 140 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 3 52 30 49 32 16 32 27 78 88 15 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . . . 1 . . . . . 2 1 Known Exits Taken 4 | . . . . . 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 8 | . . . . . . . . 3 3 2 Spaces Dug 24 | . 1 . . . . . 23 . . . Terrain Destroyed 148 | . 1 . . 13 75 26 30 . 1 2 Melee 14 | . . . . . . . 14 . . . Projectile 11 | . 1 . . . . . 7 . 1 2 AOE 123 | . . . . 13 75 26 9 . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Total 4022 | 66 333 131 148 120 193 412 1066 519 762 272 Wait 70 | . 9 2 . . 7 13 21 . 18 . Move 3462 | 47 246 118 144 103 162 279 881 509 733 240 Hop . | . . . . . . . . . . . Pick Up 78 | 6 9 3 2 3 5 17 26 4 1 2 Fast Attach 22 | 7 2 . . . 2 6 4 . 1 . Attach 19 | . 1 . . 5 3 3 5 . . 2 Detach 3 | . . . . . . 1 2 . . . Swap 71 | . 10 . 1 2 1 15 26 4 3 9 Drop 53 | . 12 3 1 . . 12 19 2 2 2 Fire 165 | 6 41 5 . 7 13 31 41 . 4 17 Melee 47 | . . . . . . 22 25 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . 3 . . . . . . . . . Escape Stasis 29 | . . . . . . 13 16 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 3) 320 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 15) 619 | -10/Materials | Entered Mines 692 | -10/Mines | Discovered new exit (range 12) 823 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 823 | -10/Mines | Discovered new exit (range 5) 830 | -10/Mines | Entered Exiles 869 | -10/Exiles | Met 8R-AWN 896 | -10/Exiles | Met EX-HEX 960 | -10/Exiles | Met EX-DEC 966 | -10/Exiles | Learned location of Zion (-7) 1052 | -10/Exiles | Discovered new exit (range 12) 1070 | -10/Exiles | Entered Mines 1071 | -9/Mines | Assembled infested the area 1076 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1092 | -9/Mines | Core integrity fell below 50% 1118 | -9/Mines | Received a Mining Laser from a helpful Derelict 1122 | -9/Mines | Core integrity fell below 20% 1154 | -9/Mines | Learned Materials terminal intel 1157 | -9/Mines | Lost 5 parts (4n1w) 1169 | -9/Mines | Learned Materials emergency access door positions 1195 | -9/Mines | Discovered new exit (range 7) 1201 | -9/Mines | Entered Materials 1201 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1202 | -8/Materials | Loaded intel: 12 terminal locations 1268 | -8/Materials | Garrison activated, responded to threat 1335 | -8/Materials | Destroyed 9 combat bots 1380 | -8/Materials | Identified exit to Garrison 1380 | -8/Materials | Entered Garrison 1386 | -8/Garrison | Installed Relay Interface Framework 1398 | -8/Garrison | Triggered checkpoint 1710 | -8/Garrison | Triggered checkpoint 1772 | -8/Garrison | Triggered checkpoint 1811 | -8/Garrison | Triggered checkpoint 1844 | -8/Garrison | Build established: Scavenger-Mutant 1970 | -8/Garrison | Discovered new exit (range 10) 1984 | -8/Garrison | Entered Factory 1984 | -7/Factory | Evolved 2 slots: Utility x2 2288 | -7/Factory | Build established: Hauler-Mutant 2490 | -7/Factory | Discovered new exit (range 15) 2660 | -7/Factory | Found Powered Armor 3004 | -7/Factory | Discovered new exit (range 5) 3141 | -7/Factory | Discovered new exit (range 16) 3274 | -7/Factory | Identified exit to Factory 3344 | -7/Factory | Repaired Arm. Wheel 3397 | -7/Factory | Identified exit to Lower Caves 3398 | -7/Factory | Entered Lower Caves 3442 | -7/Lower Caves | Encountered a Warlord checkpoint 3523 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3536 | -7/Lower Caves | Identified exit to Zion 3783 | -7/Lower Caves | Learned location of 1 exit from Factory 4049 | -7/Lower Caves | Discovered new exit (range 8) 4059 | -7/Lower Caves | Identified exit to Lower Caves 4071 | -7/Lower Caves | Entered another Lower Caves area 4160 | -7/Lower Caves | Discovered exit to Factory (range 7) 4601 | -7/Lower Caves | Build established: Hauler-Skirmisher 5012 | -7/Lower Caves | Discovered exit to Zion (range 8) 5062 | -7/Lower Caves | Entered Zion 5127 | -7/Zion | Discovered new exit (range 21) 5244 | -7/Zion | Learned location of Warlord (-5) 5301 | -7/Zion | Visited the Megawrench Repair Shop 5304 | -7/Zion | Megawrench repaired 11 parts 5335 | -7/Zion | System corruption cleaned by Quarantine Array 5340 | -7/Zion | RIF detected upon attempting to enter Zion 5340 | -7/Zion | Attacked by Zionites 5340 | -7/Zion | Spotted M3-6YF(B) 5340 | -7/Zion | Spotted EI-98R(B) 5398 | -7/Zion | ME-RLN came to Zion's defense 5440 | -7/Zion | Self-destructed Last Messages --------------- 05336_ JM-3NT(z) disappears into the Twisted Machinery. 05340_ PUBLIC SERVICE ANNOUNCEMENT: 0b10 RIF detected in Zion! Defend our home! 05340_ System Quarantine Field Array disabled. 05348_ M3-6YF(B) suffers critical hit. 05351_ BD-GZT(z) pulls a Mak. Hammer out of the Twisted Machinery. 05353_ Critical hit. 05354_ Slug penetrates System Quarantine Field Array. 05361_ Knocked back. 05366_ Lgt. Treads destroyed. 05372_ BD-GZT(z) destroyed. 05377_ Adv. Treads destroyed. A strange signal echoes through Zion. 05398_ ME-RLN: "Who are you to come after my hometown?" 05400_ ME-RLN repels hacking attempt. 05433_ Hvy. Ion Cannon destroyed. 05433_ Penetrated by Slug. 05436_ Identified Cld. Pulse Rifle. 05436_ Lgt. Treads destroyed. 05439_ Hvy. Particle Cannon destroyed. 05439_ Knocked back. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ???????????????????????????####???????????? | | ?????????????????????????### ##??????????? | | ????????????????????????## #??????????? | | ????????????????????????# < ##?????????? | | ????????????????????????# #?????????? | | ????????????????????????## #?????????? | | ?????????????????????????# #?????????? | | ?????????????????????????# ##?????????? | | ?????????????????????????## ##??????????? | | ??????????????????????????# ##???????????? | | ###########???????????????# #????????????? | | ## #???????????????# %#????????????? | | = = #??????????????### [#????????????? | | ##??????????????# # #????????????? | | ################# #????????????? | | ##### !% ##""" ###??????????? | | ???# / #""""X # ##?????????? | | ???## ######### #"""" # ##????????? | | ????####???????# ##"" #????????? | | ????????####???# ### ### #????????? | | ????????# ##?# #?# ##?# #????????? | | ##??????# ### ### #??# ##????????? | | "#???????# ## ### p##?###?????????? | | "#????????# ## ;##????????????? | | ########### ## @ ; #????????????? | | # #;; ;##????????????? | | ## ;;;; ##?????????????? | | ###### #; ;;; ##?????????????? | | "#?????# BB ##????????????? | | "#??#### BB ##???????????? | | ##?## BB ;# ###### #???????????? | | #### BB ## ##??## ##??????????? | | "#" ## ##??## #??????????? | | " ## #???## #??????????? | | # ## ## ##????###??????????? | | # ### # ##??????????????????? | | " # #?# ## #???????????????????? | | "#" ##?# ## #???????????????????? | | ##### #??# ## ###???????????????????? | | ????# #?# ####?????????????????????? | | ????### ##?# #????????????????????????? | | ??????######??# #????????????????????????? | | ?????????????## ##???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????## ##???????????????????????? | | ????????????## #???????????????????????? | | ????????????# ##???????????????????????? | | ????????????## #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: EM 15 Evasion (%) 49 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Hacking Suite | -7/Factory | Hacked Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileProcessingDrive Manual? 0 Play Time 00:58:16 Cumulative 495.1 hours Start 2020.03.26 @ 21:02:26 End 2020.03.28 @ 18:45:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 138 Adventurer 0 Explorer 0 Win Type - Total 40 Types 23/3/5/3/2/1/3 Lore% 95 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 89185d83-a9b0-4e10-9e47-bf1b98b26a97