Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 22:30:16 Player: chai Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (754) 754 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (6339) 6339 TOTAL SCORE: 10673 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 550 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -11 Cogmind --------- Core Integrity 0/780 Matter 282/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (7) ------ Armor Integrity Analyzer > --- WEAPON (4) ------- Companion Sword > --- INVENTORY (5) ---- Advanced Weight Redist. System Improved Sensor Array Wave Gun DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Neutrino Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Improved Sensor Array Armor Integrity Analyzer Actuator Array Layered Light Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Rocket Launcher Power Maul Companion Sword > --- INVENTORY -------- Dynamic Insulation System DRS Beacon [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device X0-1V1's Piety Tracker Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Improved Medium Armor Plating Weapon Maul Energy Gun Salvaging Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Impact Weapon Maul Slashing Weapon Companion Sword Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 5 | . . . . 5 Weapon 2 | . . . . 2 Parts Attached 37 | 6 1 7 7 16 Power 5 | 1 . . 3 1 Engine 2 | 1 . . 1 . Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 9 | 2 . 3 2 2 Treads 1 | 1 . . . . Leg 7 | . . 3 2 2 Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 1 1 . 9 Device 7 | . . 1 . 6 Storage 1 | 1 . . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 11 | 2 . 3 2 4 Energy Gun 5 | 2 . 2 . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 1 | . . . . 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 2 | . . 1 1 . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Corrupted Parts 3 | . . . . 3 System Corruption 18 | . . . . 18 Parts Lost 15 | . . 2 . 13 Power 2 | . . . . 2 Propulsion 5 | . . 2 . 3 Utility 5 | . . . . 5 Weapon 3 | . . . . 3 Highest Loss Streak 6 | . . 2 . 6 To Critical Strikes . | . . . . . Average Backups 5 | 3 7 7 6 1 Power . | . 1 . . . Propulsion . | 1 2 1 . . Utility 3 | . 2 3 4 1 Weapon 1 | 1 2 2 1 . Tool/Special . | . . . . . Unused Backups 24 | . 4 6 14 . Power 4 | . . 1 3 . Propulsion 3 | . . 2 1 . Utility 9 | . 3 2 4 . Weapon 7 | . 1 1 5 . Tool/Special 1 | . . . 1 . Average Slot Usage (%) 94 | . 98 98 100 64 Engine 8 | . 14 14 7 2 Core 4 | . . . 6 . Treads 2 | . 14 11 . . Leg 20 | . . 5 28 7 Wheel 2 | . 14 10 . . Device 13 | . . 9 14 19 Storage 12 | . 14 14 14 4 Processor 2 | . 12 4 . 4 Energy Gun 9 | . 28 22 8 . Impact Weapon 10 | . . 5 13 4 Slashing Weapon 4 | . . . 5 5 Peak Build Rating 62 | 6 9 21 37 62 Average Rating 28 | 3 7 16 28 49 On Entrance 14 | . 6 9 21 37 Avg Prop Armor Cover (%) 14 | 22 14 14 20 . Naked Turns . | . . . . . Heaviest Build 49 | 12 12 15 20 49 Greatest Support 46 | 16 16 20 37 46 Greatest Overweight (x) 10 | . . 4 4 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 Most Carried 8 | 6 8 8 8 8 Average Carried 6 | 3 7 7 7 2 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 4 8 8 8 4 Class Distribution -------------------- 87% | Mutant 9% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Derelict-Gladiator | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 571 | 260 10 80 40 181 Remotely . | . . . . . Salvage Created 609 | . . 149 . 460 Parts 26 | . . 6 . 20 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 12 | . . 12 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 16 | . . 3 . 13 Melee 3 | . . . . 3 Guns 3 | . . 2 . 1 AOE 8 | . . . . 8 Classes Destroyed 5 | . . 1 . 4 Swarmer 5 | . . . . 5 Grunt 4 | . . . . 4 Sentry 1 | . . . . 1 Hunter 3 | . . . . 3 Subdweller 3 | . . 3 . . Best Kill Streak 8 | . . 1 . 8 Combat Bots Only 8 | . . 1 . 8 Max Kills in Single Turn 3 | . . 1 . 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 265 | . . 65 . 200 Missed 83 | . . 25 . 58 Hits 182 | . . 40 . 142 Projectile 182 | . . 40 . 142 AOE 1 | . . . . 1 Critical Strikes 5 | . . . . 5 Part Disruptions 2 | . . . . 2 Damage Taken 3015 | . 10 365 . 2640 Core 1092 | . . 79 . 1013 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 . . 68 . Volleys Fired 36 | . 3 17 . 16 Largest 2 | . 2 2 . 2 Hottest 171 | . 80 80 . 171 Shots Fired 53 | . 6 27 . 20 Gun 42 | . 6 27 . 9 Cannon 8 | . . . . 8 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 1 | . . . . 1 Thermal 49 | . 6 27 . 16 Explosive 3 | . . . . 3 Electromagnetic . | . . . . . Robot Hit Streak 14 | . 2 11 . 14 Robot Miss Streak 3 | . 3 1 . 2 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 71 | . 2 27 . 42 Core Hits 27 | . . 6 . 21 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 . 1 Burn 1 | . . . . 1 Smash 1 | . . 1 . . Melee Attacks 52 | . . 14 . 38 Impact 19 | . . 14 . 5 Slashing 33 | . . . . 33 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 5 | . . . . 5 Damage Inflicted 2824 | . 33 334 . 2457 Guns 454 | . 33 230 . 191 Cannons 139 | . . . . 139 Explosions 999 | . . . . 999 Melee 1232 | . . 104 . 1128 Ramming . | . . . . . Kinetic 21 | . . . . 21 Thermal 572 | . 33 230 . 309 Explosive 999 | . . . . 999 Electromagnetic . | . . . . . Impact 256 | . . 104 . 152 Slashing 976 | . . . . 976 Piercing . | . . . . . Highest Corruption 20 | . . 2 2 20 Average Corruption 5 | . . 2 2 14 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . 2 . 6 Message Errors 3 | . . 1 . 2 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 184 | . . 31 . 153 Projectiles 24 | . . . . 24 Explosions 77 | . . . . 77 Melee 83 | . . 31 . 52 Knockbacks 2 | . . 2 . . Impact 2 | . . 2 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 52 | . . . . 52 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 405 | . 24 222 . 405 Average Temperature 127 | . 12 72 . 176 Received Heat Transfer 531 | . 6 132 . 393 Effects 2 | . . . . 2 Interference 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Fried 4 | . . . . 4 Impact Corruptions 3 | . . 1 . 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 2 . 1 Heat Transferred 1131 | . 75 575 . 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 79 | 100 100 . . 69 Level 1 20 | . . . . 30 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 290 | . . . . 290 Initial . | . . . . . Average 99 | . . . . 148 Influence Increases 513 | . . 60 . 453 Destroy 0b10 Robot/C 260 | . . . . 260 Destroy Leader 50 | . . . . 50 Successful Hack 5 | . . . . 5 Disable Machine 30 | . . . . 30 Destroy Structure 78 | . . . . 78 Lose Combat Pursuer 90 | . . 60 . 30 Influence Decreases 393 | . . 60 . 333 Time Decay 263 | . . 60 . 203 Lost Part 130 | . . . . 130 Squads Dispatched 4 | . . . . 4 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 5 15 . 20 Peak Tracking Total 6 | . 2 6 . 5 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 2 | . . . . 2 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 8 | . 1 . 5 2 Terminals 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 2 . 8 3 Successful 11 | . 1 . 8 2 Failed 2 | . 1 . . 1 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 4 | . 2 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 1 . 8 1 Record 6 | . . . 6 . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . 1 . Open DSF 1 | . . . . 1 Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Initial UFD Resources 37 | . . . . 37 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . X0-1V1 Amusement Gains 38 | . 13 . . 25 Good Acts 7 | . . 1 . 6 Bad Acts 6 | . . 2 . 4 Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 443 | . . . . 443 Sensors 443 | . . . . 443 Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . . 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 3581 | 54 198 459 2365 505 Spaces Moved 2539 | 41 151 308 1843 196 Core 18 | 1 . 2 4 11 Treads 2 | . . 2 . . Legs 2088 | . . 64 1839 185 Wheels 431 | 40 151 240 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 100 120 100 Average Speed 124 | 98 100 105 124 175 Slowest Speed 550 | 100 100 250 250 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 41 26 93 5 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . . 2 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 4 | . . . 4 . Spaces Dug 6 | . . 6 . . Terrain Destroyed 54 | . . 6 . 48 Melee 6 | . . 6 . . Projectile 4 | . . . . 4 AOE 44 | . . . . 44 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Total 2838 | 52 193 393 1914 286 Wait 92 | . 27 29 20 16 Move 2535 | 40 150 307 1842 196 Hop . | . . . . . Pick Up 45 | 6 8 7 19 5 Fast Attach 17 | 4 1 4 5 3 Attach 12 | 2 . . . 10 Detach 2 | . . . 1 1 Swap 11 | . . 5 3 3 Drop 41 | . 4 10 24 3 Fire 36 | . 3 17 . 16 Melee 47 | . . 14 . 33 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 4 exits: [*Mat] / [*Rec] / *Scr x2) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Met a group of wandering Federalists 170 | -10/Materials | Discovered new exit (range 13) 246 | -10/Materials | Discovered new exit (range 3) 247 | -10/Materials | Identified exit to Subcaves 250 | -10/Materials | Prayed at D.C.S.S. Altar Unit 253 | -10/Materials | Entered Subcaves 253 | -10/Subcaves | Accompanied by 4 allies 254 | -10/Subcaves | Continued accompanying wandering Federalists (5) 254 | -10/Subcaves | Approached by a straggling Scientist 296 | -10/Subcaves | Discovered new exit (range 9) 309 | -10/Subcaves | Build established: Mutant 343 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 397 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 451 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 474 | -10/Subcaves | Discovered new exit (range 11) 527 | -10/Subcaves | Lost 3 allies 699 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 712 | -10/Subcaves | Entered Scraptown 717 | -7/Scraptown | System corruption cleaned by C-Scrubber 860 | -7/Scraptown | Visited Red Mages 935 | -7/Scraptown | Visited Assassins FH 971 | -7/Scraptown | Visited Science Testing Area 1016 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 1021 | -7/Scraptown | Learned location of Testing (-3) 1022 | -7/Scraptown | Learned Research terminal intel 1024 | -7/Scraptown | Learned Factory garrison access intel 1038 | -7/Scraptown | Discovered new exit (range 13) 1421 | -7/Scraptown | Visited Cyclists 1442 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1448 | -7/Scraptown | Visited Shadow of the Wyrm 1701 | -7/Scraptown | Visited UFD Registry 1718 | -7/Scraptown | Visited Junk Repository 1769 | -7/Scraptown | Visited Symbiants 1820 | -7/Scraptown | Registered with UFD as "Metarunner" 1930 | -7/Scraptown | Guru changed UFD alias to "Roughgrid" 2056 | -7/Scraptown | Visited Sword Containment 2069 | -7/Scraptown | Found Prototype Slashing Weapon 2069 | -7/Scraptown | Identified Companion Sword 2228 | -7/Scraptown | Visited Derelict Rescue Squad 2236 | -7/Scraptown | Found DRS Beacon 2259 | -7/Scraptown | Visited Curators Association 2308 | -7/Scraptown | Delivered Scrap Shield to a Scientist 2472 | -7/Scraptown | Visited LU-1G1's Boring Crew 2539 | -7/Scraptown | Visited Research Penetration Think Tank 2566 | -7/Scraptown | Visited DA-N13 Charitable Foundation 2577 | -7/Scraptown | Found DCF Scrap (27 items) 2629 | -7/Scraptown | Visited Junk Repository 2667 | -7/Scraptown | Visited Scrapoid Pod Storage 2690 | -7/Scraptown | Visited Science Guys 2745 | -7/Scraptown | Visited Cartography Club 2994 | -7/Scraptown | Met Optimus 2994 | -7/Scraptown | Accepted into 0bPrime 3072 | -7/Scraptown | Discovered new exit (range 5) 3077 | -7/Scraptown | Entered Factory 3077 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x5, Weapon x2 3078 | -5/Factory | Loaded intel: 3 garrison access locations 3081 | -5/Factory | Identified exit to DSF 3158 | -5/Factory | X0-1V1 sent hostile G-50 Soldier (x3) 3184 | -5/Factory | Destroyed 8 combat bots 3250 | -5/Factory | X0-1V1 whisked you away to safety 3277 | -5/Factory | Lost 3 parts (1p1u1w) 3382 | -5/Factory | Build established: Derelict-Gladiator 3466 | -5/Factory | System corruption reached 10% 3495 | -5/Factory | Ranged accuracy permanently improved by X0-1V1 (+7%; -70 max core) 3509 | -5/Factory | Energy generation permanently improved by X0-1V1 (+15; -150 max core) 3560 | -5/Factory | Core integrity fell below 50% 3572 | -5/Factory | Core integrity fell below 20% 3575 | -5/Factory | X0-1V1 upgraded hostiles (x2) 3582 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- G-67 Veteran Plasma Rifle replaced by Prototype Energy Gun. G-67 Veteran Field Laser replaced by Gatling Laser. G-50 Soldier Hvy. Laser replaced by Hpw. Shock Rifle. 03551_ Power Maul destroyed. 03562_ DCP40B|3BTQUNXI#5>QGOD2IA6#Z#FWX=LWIT 03566_ Dynamic Insulation System destroyed. 03571_ Your Armor Integrity Analyzer, Companion Sword briefly glow, restoring some integrity. 03572_ G-67 Veteran destroyed. 03574_ Acquired 57 matter. 03575_ X0-1V1 tips the scales in a new dimension. G-50 Soldier reshaped into more powerful Grunt. 03576_ Acquired Flexi-carbon Leg. 03580_ System corrupted: Matter fused (-8). 03582_ X0-1V1 guffaws! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#+######+##################??????????????? | | ???????? #??????????????? | | ??????? #??????????????? | | ??????? ##############?? | | ??????? #! ! #?? | | ??????? # #?? | | ??????????##### #### #### ! # #?? | | ??????????????# ????# #??# # ! #?? | | ??????????????# ?????# #??# + """ """ #?? | | ??????????????# ???????# #??# # """ """ #?? | | ??????????????#????????#!#??# + """ """ #?? | | ???????????????????????# #??# # #?? | | ???????????????????????# #### # """ "" #?? | | ????????????????????####+#;#;##;#;# """ """ #?? | | ??????????????# ???#% [%! g # """ S" #?? | | ??????????????# # %[ / #?? | | ??????????????# u [ ##+###########?? | | ??????????????# # @ #??????????????? | | ??????????????# # ! #??????????????? | | ??????????????# ?# g= ! ![#??????????????? | | ??????????????# ??###############??????????????? | | ??????????????# ????????????????????????????????? | | ??????????????# ?????????????????????????????????? | | ??????????????+??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 55 Energy Capacity 355 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysReflexSlayer Manual? 0 Play Time 00:51:17 Cumulative 64.1 hours Start 2026.07.05 @ 21:25:44 End 2026.07.05 @ 22:30:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 33 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b7164a0-eecc-4fd3-be50-2fe99d88d0b6