Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.11 @ 22:45:01 Player: Mathewnd Result: System corrupted Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2903) 2903 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 8230 Bonus ------- High Alert Combat Kills 317 Cogmind --------- Core Integrity 0/1150 Matter 230/300 Energy 100/100 System Corruption 101% Temperature Cool (0) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- HERF Cannon > --- INVENTORY (5) ---- Improved Signal Interpreter Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Cooled VTOL Module Field Propulsion Drive Cooled Field Propulsion Drive > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Advanced Reaction Control System > --- WEAPON ----------- Axe Power Sword > --- INVENTORY -------- Light Angular Momentum Engine Improved Signal Interpreter HERF Cannon Remote Datajack [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Melee Analysis Suite Device Improved Sensor Array Storage Small Storage Unit Processor Melee Analysis Suite Hackware System Shield Weapon Scythe Energy Gun Small Laser Energy Cannon HERF Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 10 | . . 1 2 1 2 2 2 Weapon . | . . . . . . . . Parts Attached 85 | 6 2 7 12 28 6 14 10 Power 11 | 1 . . 2 4 1 1 2 Engine 4 | 1 . . 1 . . 1 1 Core 6 | . . . 1 4 1 . . Reactor 1 | . . . . . . . 1 Propulsion 26 | 2 . 2 6 12 . 1 3 Treads 2 | . . 2 . . . . . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 22 | . . . 6 12 . 1 3 Utility 31 | 1 1 2 4 8 3 10 2 Device 11 | . 1 . 3 2 1 3 1 Storage 3 | 1 . . . . . 2 . Processor 11 | . . 1 . 5 1 3 1 Hackware 6 | . . 1 1 1 1 2 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 17 | 2 1 3 . 4 2 2 3 Energy Gun 2 | 1 1 . . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 2 | . . 2 . . . . . Launcher 3 | . . . . 2 . 1 . Special Weapon 1 | . . . . . 1 . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 6 | . . . . 2 1 1 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . 2 1 Parts Lost 55 | . 1 . 6 18 . 13 17 Power 6 | . . . 1 3 . 1 1 Propulsion 15 | . . . 2 6 . 2 5 Utility 28 | . . . 3 7 . 9 9 Weapon 6 | . 1 . . 2 . 1 2 Highest Loss Streak 10 | . 1 . 3 4 . 10 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 77 | . 99 92 73 68 87 89 47 Engine 3 | . 14 11 2 1 . . 3 Core 2 | . . . 4 3 6 4 . Treads 1 | . . 11 6 . . . . Leg 4 | . 28 18 1 . . . . Flight 16 | . . . 15 20 26 22 12 Device 7 | . 13 8 9 3 11 10 3 Storage 5 | . 14 11 9 6 . . . Processor 15 | . . 2 9 15 25 23 20 Hackware 5 | . . 7 3 4 6 14 . Energy Gun 1 | . 14 3 . . . . . Ballistic Gun 1 | . 14 3 . . . . . Impact Weapon 2 | . . 6 9 3 . . . Slashing Weapon 4 | . . . . 6 6 5 5 Peak Build Rating 71 | 6 7 16 23 40 59 66 71 Average Rating 32 | 4 6 13 16 24 52 60 42 On Entrance 25 | . 6 7 16 23 40 59 50 Naked Turns . | . . . . . . . . Heaviest Build 21 | 13 14 21 21 18 14 19 21 Greatest Support 24 | 20 20 20 20 21 21 21 24 Greatest Overweight (x) 4 | 3 . 1 2 4 . 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 8 7 5 5 5 Most Carried 8 | 6 7 8 8 8 5 5 5 Average Carried 5 | 3 6 7 5 6 4 4 3 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 8 | 6 7 8 8 5 5 3 2 Class Distribution -------------------- 39% | Mutant 23% | Sprinter 15% | Hacker-Ninja 8% | Ninja 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Ninja | -6/Factory Hacker-Ninja | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 1108 | 259 48 58 170 285 96 103 89 Remotely . | . . . . . . . . Salvage Created 3121 | . 360 298 512 1268 147 447 89 Parts 148 | . 27 12 15 68 7 16 3 Haulers Intercepted 2 | . . . 1 . 1 . . Recyclers Shooed 2 | . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 60 | . 9 2 12 28 . 9 . Melee 32 | . . 1 5 20 . 6 . Guns 8 | . 8 . . . . . . Cannons 3 | . . . 3 . . . . AOE 9 | . 1 . . 5 . 3 . Classes Destroyed 10 | . 4 1 3 2 . . . Hauler 2 | . . . 1 . 1 . . Recycler 3 | . . 3 . . . . . Operator 2 | . 1 . . 1 . . . Watcher 15 | . 1 2 3 4 1 2 2 Swarmer 17 | . 3 . 4 10 . . . Grunt 32 | . 6 2 6 11 . 7 . Brawler 1 | . . . 1 . . . . Sentry 4 | . . . 1 3 . . . Hunter 1 | . . . . 1 . . . Programmer 5 | . . . . 3 . 2 . Best Kill Streak 6 | . 4 4 5 6 1 4 1 Combat Bots Only 5 | . 3 2 5 5 . 4 . Max Kills in Single Turn 2 | . 1 1 1 2 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . 2 . 2 . Melee 1 | . . 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 358 | . 35 8 60 160 . 79 16 Missed 129 | . 9 4 15 61 . 34 6 Damage Taken 5000 | . 354 47 576 1250 . 860 1913 Core 1880 | . 25 . 111 463 . 206 1075 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 90 100 79 33 100 79 . Volleys Fired 58 | . 28 4 12 7 1 5 1 Largest 2 | . 2 2 1 1 1 1 1 Hottest 88 | . 60 60 44 39 5 36 88 Shots Fired 88 | . 55 7 12 7 1 5 1 Gun 61 | . 55 6 . . . . . Cannon 14 | . . 1 12 . . . 1 Launcher 11 | . . . . 7 . 4 . Special 2 | . . . . . 1 1 . Kinetic 44 | . 28 4 12 . . . . Thermal 15 | . 12 3 . . . . . Explosive 9 | . . . . 5 . 4 . Electromagnetic 18 | . 15 . . 2 . . 1 Robot Hit Streak 15 | . 15 9 6 8 3 4 . Robot Miss Streak 3 | . 3 1 1 1 . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 220 | . 41 16 33 78 9 33 10 Core Hits 105 | . 21 7 11 34 3 27 2 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 10 | . . 2 4 4 . . . Critical Strikes 22 | . . 4 4 10 2 2 . Blast 1 | . . 1 . . . . . Smash 12 | . . 3 4 5 . . . Sever 9 | . . . . 5 2 2 . Melee Attacks 251 | . . 13 31 98 9 41 59 Impact 57 | . . 13 31 13 . . . Slashing 194 | . . . . 85 9 41 59 Piercing . | . . . . . . . . Sneak Attacks 9 | . . 2 1 4 1 1 . Combat Hostiles 4 | . . . . 4 . . . Follow-up Attacks 12 | . . . . 7 . 1 4 Damage Inflicted 8350 | . 497 634 1266 3268 325 1766 594 Guns 466 | . 432 34 . . . . . Cannons 277 | . . 22 255 . . . . Explosions 1103 | . 65 . . 424 . 614 . Melee 6365 | . . 578 1011 2844 325 1152 455 Ramming 139 | . . . . . . . 139 Kinetic 462 | . 161 46 255 . . . . Thermal 184 | . 174 10 . . . . . Explosive 937 | . . . . 323 . 614 . Electromagnetic 263 | . 162 . . 101 . . . Impact 2154 | . . 578 1011 565 . . . Slashing 4211 | . . . . 2279 325 1152 455 Piercing . | . . . . . . . . Highest Corruption 101 | . . . . 4 . 4 101 Average Corruption 15 | . . . . 3 . 3 41 Corruption Purged 1 | . . . . 1 . . . Corruption Blocked . | . . . . . . . . Effects 35 | . . . . 13 . 5 17 Message Errors 7 | . . . . 3 . 2 2 Matter Fused 15 | . . . . 4 . 2 9 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 7 | . . . . 4 . 1 2 Data Loss (minor) 4 | . . . . 2 . . 2 Overload Shots . | . . . . . . . . Overflow Damage 1027 | . . 91 321 374 . 127 114 Projectiles 5 | . . . 5 . . . . Explosions 36 | . . . . . . 36 . Melee 986 | . . 91 316 374 . 91 114 Knockbacks 9 | . . 1 7 1 . . . Impact 6 | . . 1 4 1 . . . Kinetic 3 | . . . 3 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 212 | . 73 . . . . . 139 Shots 2 | . 2 . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 273 | . 70 28 12 273 . . 124 Average Temperature 33 | . 24 13 4 137 . . 51 Received Heat Transfer 951 | . 102 24 243 195 . 327 60 Siege Activations . | . . . . . . . . Robots Corrupted 11 | . . 2 6 3 . . . Combat Hostiles 8 | . . 1 4 3 . . . Parts Fried 19 | . . 6 7 6 . . . Impact Corruptions 26 | . . 3 12 11 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 325 | . 300 25 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 834 | . 255 162 325 834 421 336 241 Initial 367 | . . 53 68 119 367 129 116 Average 287 | . 104 107 196 589 340 134 110 Maximum Alert Level 3 | . 1 . 1 3 2 1 1 Low Security (%) 48 | 100 90 100 43 5 . 85 71 Level 1 24 | . 9 . 56 7 84 14 28 Level 2 18 | . . . . 57 15 . . Level 3 8 | . . . . 28 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 2 1 . 8 . 2 3 Investigation 1 | . . . . 1 . . . Extermination 4 | . . . . 2 . 1 1 Reinforcement 8 | . 2 1 . 2 . 1 2 Assault 1 | . . . . 1 . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . 1 . . 1 1 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 16 8 15 42 2 31 11 Peak Tracking Total 11 | . 4 3 5 4 3 11 5 Tactical Retreats 20 | . 2 . 2 6 1 5 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 2 | . . . . 1 . 1 . Max in Single Turn 1 | . . . . 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 39 | . 3 2 6 12 5 6 5 Terminals 20 | . 3 1 5 7 . 2 2 Fabricators 6 | . . . . . 1 3 2 Repair Stations 3 | . . . . 2 1 . . Recycling Units 9 | . . 1 1 2 3 1 1 Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 81 | . 8 4 18 27 8 10 6 Successful 40 | . 4 4 9 10 3 7 3 Failed 41 | . 4 . 9 17 5 3 3 Catastrophic 7 | . . . 2 3 . 1 1 Database Lockouts . | . . . . . . . . Manual 2 | . . 1 . . . 1 . Terminals 51 | . 8 2 17 17 . 4 3 Fabricators 8 | . . . . . 2 4 2 Repair Stations 8 | . . . . 6 2 . . Recycling Units 12 | . . 2 1 2 4 2 1 Scanalyzers 2 | . . . . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 25 | . 4 2 8 7 . 3 1 Record 12 | . . . 3 6 . 2 1 Part Schematic 1 | . . 1 . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . Emergency Access Points 2 | . 1 . 1 . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 3 | . 2 . 1 . . . . Recall Investigation 1 | . . . . . . 1 . Registered Components 1 | . . . 1 . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks 4 | . . . . . 1 2 1 Network Status 1 | . . . . . . 1 . Build 3 | . . . . . 1 1 1 Repair Station Hacks 2 | . . . . 1 1 . . Scan Component 2 | . . . . 1 1 . . Recycling Unit Hacks 9 | . . 2 1 2 1 2 1 Report Inventory 6 | . . 1 1 2 1 1 . Retrieve Components 3 | . . 1 . . . 1 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 28 | . 2 1 4 9 3 5 4 Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . . . 3 Authchips . | . . . . . . . . Time 187 | . . . . . . . 187 Total Robot Build Rating 21 | . . . . . . . 21 Part Schematics Acquired 1 | . . 1 . . . . . Parts Built 4 | . . . . . 2 2 . Authchips . | . . . . . . . . Time 159 | . . . . . 117 42 . Total Part Build Rating 30 | . . . . . 14 16 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 7 | . . 3 . . . 2 2 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . 1 1 . Non-combat 2 | . . . . . 1 1 . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . 1 1 . no_distress 2 | . . . . . 1 1 . Relay Couplers Released 3 | . . . . 3 . . . Programmers 3 | . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies 3 | . . . . . . . 3 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 141 | . . . . . . . 141 Highest-Rated Ally 47 | . . . . . . . 47 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 5450 | 83 594 391 566 1601 615 921 679 Spaces Moved 7328 | 56 350 231 566 2132 1551 1758 684 Core 62 | 7 . . . 40 . . 15 Treads 157 | . . 77 80 . . . . Legs 553 | 49 350 154 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 6556 | . . . 486 2092 1551 1758 669 Fastest Speed 26 | 50 120 120 29 26 27 27 29 Average Speed 45 | 116 120 133 69 45 27 27 42 Slowest Speed 250 | 200 120 190 240 250 27 99 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 7 | . . . . 3 2 2 . Cave-ins Triggered 11 | . . . . . . . 11 Exploration Rate (%) 29 | 4 49 26 42 44 25 31 18 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 50 | . . . . 1 . 5 44 Terrain Destroyed 75 | . 7 . . 6 . 17 45 Melee 50 | . . . . 1 . 5 44 Projectile . | . . . . . . . . AOE 24 | . 7 . . 5 . 12 . Terrain Rammed 77 | . . . . . . . 77 Walls Destroyed 1 | . . . . . . . 1 Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 8816 | 73 475 280 666 2619 1729 2126 848 Wait 932 | . 89 13 27 328 160 301 14 Move 7301 | 55 349 230 565 2125 1546 1753 678 Hop 7 | . . . . 3 2 2 . Pick Up 75 | 12 5 8 12 23 2 8 5 Fast Attach 13 | . . . . 4 4 4 1 Attach 54 | 6 2 2 10 17 1 9 7 Detach 2 | . . . 1 . . . 1 Swap 18 | . . 5 2 7 1 1 2 Drop 32 | . 2 5 6 11 3 3 2 Fire 58 | . 28 4 12 7 1 5 1 Melee 235 | . . 13 31 88 9 40 54 Ram 77 | . . . . . . . 77 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 12 | . . . . 6 . . 6 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 6) 611 | -10/Materials | Discovered new exit (range 16) 678 | -10/Materials | Entered another Materials area 678 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 963 | -9/Materials | Discovered new exit (range 16) 1067 | -9/Materials | Identified exit to Materials 1069 | -9/Materials | Entered another Materials area 1069 | -8/Materials | Evolved 2 slots: Utility x2 1225 | -8/Materials | Lost 3 parts (1n2u) 1367 | -8/Materials | Discovered new exit (range 8) 1387 | -8/Materials | Identified exit to Factory 1486 | -8/Materials | Lost 3 parts (1p1n1u) 1635 | -8/Materials | Entered Factory 1635 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1907 | -7/Factory | Garrison activated, responded to threat 2038 | -7/Factory | Build established: Sprinter 2132 | -7/Factory | Discovered new exit (range 6) 2133 | -7/Factory | Identified exit to Factory 2179 | -7/Factory | Garrison activated, responded to threat 2270 | -7/Factory | Lost 3 parts (1p1n1u) 2493 | -7/Factory | Lost 4 parts (1p1n1u1w) 2753 | -7/Factory | Build established: Mutant 2947 | -7/Factory | Core integrity fell below 50% 3129 | -7/Factory | Lost 3 parts (1p2u) 3235 | -7/Factory | First assault squad dispatched 3236 | -7/Factory | Entered another Factory area 3236 | -6/Factory | Evolved 2 slots: Utility x2 3356 | -6/Factory | Discovered new exit (range 7) 3357 | -6/Factory | Identified exit to Factory 3372 | -6/Factory | Spotted B-75 Beast 3500 | -6/Factory | Fabricated HERF Cannon (x2) 3651 | -6/Factory | Build established: Ninja 3851 | -6/Factory | Entered another Factory area 3851 | -5/Factory | Evolved 2 slots: Utility x2 3929 | -5/Factory | Fabricated Particle Reactor? 4099 | -5/Factory | Build established: Hacker-Ninja 4718 | -5/Factory | Lost 10 parts (1p2n6u1w) 4763 | -5/Factory | Discovered new exit (range 21) 4771 | -5/Factory | Identified exit to Factory 4772 | -5/Factory | Entered another Factory area 4772 | -4/Factory | Evolved 2 slots: Utility x2 5107 | -4/Factory | Crushed by falling debris 5115 | -4/Factory | Crushed by falling debris 5133 | -4/Factory | Crushed by falling debris 5134 | -4/Factory | System corruption reached 10% 5148 | -4/Factory | Crushed by falling debris 5153 | -4/Factory | Crushed by falling debris 5155 | -4/Factory | Crushed by falling debris 5157 | -4/Factory | System corruption reached 30% 5175 | -4/Factory | Fabricated G-67 Veteran? 5187 | -4/Factory | Lost 10 parts (3n6u1w) 5249 | -4/Factory | Crushed by falling debris 5302 | -4/Factory | Crushed by falling debris 5326 | -4/Factory | Core integrity fell below 50% 5330 | -4/Factory | Crushed by falling debris 5338 | -4/Factory | Crushed by falling debris 5351 | -4/Factory | Crushed by falling debris 5361 | -4/Factory | Lost 4 parts (1n2u1w) 5401 | -4/Factory | Build established: Mutant 5403 | -4/Factory | Core integrity fell below 20% 5452 | -4/Factory | System corrupted Last Messages --------------- Slammed into Earth. Destabilizing: System corrupted (+1). Slammed into Earth. Destabilizing: Core damaged (-34). Slammed into Earth. Destabilizing: System corrupted (+2). Destabilizing: System corrupted (+1). Slammed into Earth. Destabilizing: System corrupted (+2). Destabilizing: System corrupted (+1). Slammed into Earth. Destabilizing: System corrupted (+2). Destabilizing: Core damaged (-34). System corrupted: Matter fused (-5). Slammed into Earth. Destabilizing: Core damaged (-23). Slammed into Earth. Destabilizing: System corrupted (+1). Destabilizing: System corrupted (+2). Cogmind system terminally corrupted. Map ----- +----------------------------------------------------+ | // #??????????# #??????????????????????? | | // #??????????###??????????????????????? | | ###+##########??????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 76 Melee Accuracy 20 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- VTOL Module | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ HERF Cannon | x2 | -6/Factory | Preloaded Particle Reactor | x2 | -5/Factory | Preloaded G-67 Veteran | x3 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Challenges ------------ None Game ------ Seed TractorGatlingTrap Manual? 0 Play Time 01:25:42 Cumulative 30.0 hours Start 2024.12.11 @ 21:15:42 End 2024.12.11 @ 22:45:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 008b16af-f5e8-4526-86aa-c0db9b5040a1