Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 22:32:02

Player: Anting

Result: Destroyed by C-35 Carver with Improved Concussive RPG

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (25)       5000
Robots Destroyed (269)     1345
Value Destroyed (10354)    10354
Prototype IDs (219)        4380
Alien Tech Used (2)        400
Bonus (8406)               8406
              TOTAL SCORE: 32885

 Bonus
-------
High Alert Combat Kills    1071
Follower Combat Kills      1813
Entered Garrisons          200
Entered DSFs               500
Met Data Miner             300
Used Data Conduit          3000
Acquired ECA               300
Met Zhirov                 300
Pursued by Intercept       1500
Friendly Fire              -578

 Cogmind 
---------
Core Integrity             0/1150
Matter                     32/300
Energy                     99/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (9) ------
  Advanced Signal Interpreter
  Advanced Hacking Suite
           System Shield
>          --- WEAPON (3) -------
           Chainsword
>          --- INVENTORY (5) ----
           Hacking Suite
           Transdimensional Reconstructor
           Tiamat Missile Launcher
           Molecular Deconstructor

 Peak State 
------------
>               --- POWER ------------
                Fusion Reactor
     Reinforced Antimatter Reactor
>               --- PROPULSION -------
       Improved Medium Treads
       Improved Medium Treads
        Armored Medium Treads
          Heavy Treads
       Advanced Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
   Experimental Heat Sink
   Experimental Cooling System
                Huge Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
      Makeshift Terrain Scan Processor
   Experimental Phase Shifter
       Improved Hacking Suite
>               --- WEAPON -----------
          Heavy Phase Cannon
  Hypervelocity Railgun
       Enhanced Gauss Cannon
>               --- INVENTORY --------
          Light Antimatter Reactor
                Matter Compressor
                Particle Accelerator
                Hacking Suite
       Advanced Hacking Suite
                System Shield
     Long-range Tractor Beam
                Transdimensional Reconstructor
                HERF Cannon
                Linked Autogun
  Hypervelocity Mass Driver
  Hypervelocity Mass Driver
                Linear Accelerator
                Tiamat Missile Launcher
                Molecular Deconstructor
                Chainsword
[Rating: 133]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Backup Propulsion III
Utility                    Improved Hacking Suite
  Device                   Experimental Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Small Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Powered Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac DSF Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   1   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             380  | 7   5   1   17  8   2   1   37  34  19  21  2   7   42  23  9   14  12  29  9   18  7   12  5   10  29  
  Power                    23   | 1   1   .   3   .   .   .   2   2   1   .   1   2   1   1   .   1   .   1   2   .   .   1   1   .   2   
    Engine                 11   | 1   1   .   3   .   .   .   1   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Core                   8    | .   .   .   .   .   .   .   1   2   .   .   .   1   1   .   .   .   .   1   2   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   
  Propulsion               86   | 2   .   .   6   1   .   .   12  4   2   7   .   1   13  9   5   4   .   7   2   3   .   1   .   3   4   
    Treads                 58   | 2   .   .   6   1   .   .   11  4   2   7   .   1   2   2   4   1   .   4   2   3   .   1   .   3   2   
    Leg                    27   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  7   1   3   .   3   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  147  | 2   2   1   6   2   .   .   13  16  10  8   1   4   15  5   .   4   1   16  3   8   4   9   1   6   10  
    Device                 69   | 1   1   .   2   .   .   .   8   10  7   1   .   1   3   2   .   1   1   4   2   5   3   5   1   4   7   
    Storage                12   | 1   1   1   1   .   .   .   .   .   .   2   .   .   1   .   .   .   .   4   1   .   .   .   .   .   .   
    Processor              9    | .   .   .   1   1   .   .   .   .   .   .   1   .   3   1   .   .   .   1   .   .   .   .   .   .   1   
    Hackware               12   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   .   .   .   2   .   .   .   .   .   .   2   
    Protection             45   | .   .   .   2   1   .   .   5   6   3   5   .   3   1   1   .   3   .   5   .   3   1   4   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   124  | 2   2   .   2   5   2   1   10  12  6   6   .   .   13  8   4   5   11  5   2   7   3   1   3   1   13  
    Energy Gun             4    | 1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          16   | .   .   .   .   .   .   .   1   2   .   .   .   .   3   .   .   .   1   2   1   3   1   .   .   .   2   
    Ballistic Gun          26   | 1   2   .   .   1   1   .   3   1   .   1   .   .   1   1   1   2   4   .   1   3   .   .   .   1   2   
    Ballistic Cannon       33   | .   .   .   2   1   .   1   1   4   4   .   .   .   6   2   1   1   1   2   .   .   1   1   1   .   4   
    Launcher               24   | .   .   .   .   2   1   .   3   3   1   4   .   .   1   2   1   1   1   1   .   .   1   .   .   .   2   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
    Impact Weapon          15   | .   .   .   .   1   .   .   .   2   1   1   .   .   2   3   1   1   3   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   1   .   .   .   4   .   .   1   .   .   2   .   .   .   1   .   .   1   .   1   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Parts Lost                 96   | .   .   .   1   .   .   .   1   .   2   6   .   .   16  8   .   8   2   12  .   .   .   2   .   6   32  
  Power                    8    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   1   3   
  Propulsion               36   | .   .   .   .   .   .   .   .   .   .   5   .   .   4   6   .   6   .   4   .   .   .   .   .   2   9   
  Utility                  34   | .   .   .   1   .   .   .   .   .   2   1   .   .   9   1   .   1   .   4   .   .   .   1   .   3   11  
  Weapon                   18   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   2   3   .   .   .   1   .   .   9   
  Highest Loss Streak      9    | .   .   .   1   .   .   .   1   .   2   6   .   .   5   3   .   6   1   4   .   .   .   2   .   6   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   99  100 99  100 78  100 99  100 99  69  92  92  74  92  100 91  84  89  73  87  88  87  79  87  78  
  Engine                   4    | .   14  14  11  11  11  11  4   .   4   5   7   4   .   .   6   3   .   .   1   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   4   9   2   .   .   2   3   2   .   .   .   3   2   5   5   5   2   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   1   .   .   .   1   7   9   6   
  Treads                   22   | .   28  28  33  33  33  33  36  36  30  15  23  23  6   2   22  28  .   3   6   17  23  22  22  23  20  
  Leg                      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   14  26  10  2   20  22  11  4   .   .   .   .   .   
  Device                   6    | .   13  14  6   .   .   .   8   6   14  6   7   8   3   .   6   4   5   1   2   4   8   9   11  11  13  
  Storage                  7    | .   14  14  11  11  11  11  9   9   7   5   7   7   4   6   6   6   6   5   3   5   5   5   5   5   4   
  Processor                10   | .   .   .   11  11  11  11  9   9   7   7   7   7   3   15  20  19  13  16  17  17  12  11  11  9   7   
  Hackware                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   19  22  13  13  13  15  17  15  11  11  11  11  8   
  Protection               6    | .   .   .   3   11  11  11  9   11  14  11  23  21  5   .   .   2   6   4   .   1   6   6   5   5   3   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   2   4   10  8   .   .   3   
  Ballistic Gun            4    | .   14  28  3   7   1   11  8   2   .   2   7   7   2   .   3   3   4   1   1   1   .   .   .   1   4   
  Ballistic Cannon         5    | .   .   .   18  1   .   11  8   8   11  .   .   .   4   11  5   3   1   3   .   .   .   1   .   5   4   
  Launcher                 1    | .   .   .   .   9   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   2   .   .   .   1   .   5   7   7   1   1   2   .   4   .   .   .   .   .   .   .   .   
Peak Build Rating          133  | 7   8   9   20  22  22  22  37  43  42  56  52  57  74  74  75  75  83  97  99  107 106 113 120 118 133 
  Average Rating           57   | 5   7   8   17  20  15  22  30  37  40  35  51  55  51  67  71  64  74  86  75  101 104 106 105 111 103 
  On Entrance              56   | .   7   8   9   20  22  22  22  36  37  41  51  52  53  74  71  68  75  79  97  99  104 106 113 114 99  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             157  | 14  29  48  101 102 101 100 103 124 125 123 121 121 136 36  36  47  51  117 110 129 131 152 143 143 157 
  Greatest Support         200  | 40  40  40  60  60  60  60  104 104 88  118 118 118 100 100 128 120 84  140 140 197 197 200 200 200 187 
  Greatest Overweight (x)  43   | .   .   1   1   1   1   1   1   1   1   1   1   5   35  1   .   1   .   1   1   .   .   .   .   .   43  
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  20  25  25  25  25  25  25  25  25  25  25  25  10  10  10  10  25  25  25  25  25  25  25  25  
  Average Capacity         20   | 6   13  18  23  25  25  25  25  25  25  19  25  25  13  10  10  10  10  20  17  25  25  25  25  25  24  
  Most Carried             25   | 5   15  19  25  25  25  25  25  25  25  25  25  25  25  10  10  10  10  25  25  25  25  25  25  24  22  
  Average Carried          19   | 1   10  17  23  24  25  25  24  24  24  18  25  24  12  9   9   9   9   18  16  24  24  23  24  22  17  
  Final Capacity           25   | 8   15  20  25  25  25  25  25  25  25  25  25  25  10  10  10  10  10  25  25  25  25  25  25  25  5   
  Final Carried            25   | 2   15  19  25  25  25  25  25  25  25  25  25  25  10  10  10  10  10  23  25  25  24  23  24  19  5   

 Class Distribution 
--------------------
 44% | Mutant
 44% | Hacker-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -9/Exiles
            Mutant | -8/Mines
            Mutant | -8/Materials
            Mutant | -8/Garrison
            Mutant | -7/Factory
            Mutant | -7/Waste
            Mutant | -7/Factory
            Mutant | -7/DSF
     Hacker-Mutant | -6/Factory
     Hacker-Mutant | -6/Lower Caves
     Hacker-Mutant | -6/Lower Caves
     Hacker-Mutant | -6/Data Miner
     Hacker-Mutant | -5/Proximity Caves
     Hacker-Mutant | -5/Factory
     Hacker-Mutant | -5/Waste
     Hacker-Mutant | -5/Factory
     Hacker-Mutant | -5/Upper Caves
     Hacker-Mutant | -5/Upper Caves
     Hacker-Mutant | -5/Zhirov
     Hacker-Mutant | -4/Proximity Caves
 Hacker-Skirmisher | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Matter Collected           11257 | 288  225  20   384  369  45   74   820  763  329  1086 13   358  958  552  357  319  477  708  468  310  255  177  130  581  1191 
  Remotely                 1390  | .    .    .    .    .    .    .    41   .    227  .    .    .    .    .    .    .    .    351  .    118  26   76   .    186  365  
Salvage Created            9744  | 81   392  .    528  243  .    29   839  1003 315  519  13   .    911  301  273  228  249  817  .    161  175  404  295  155  1813 
  Parts                    513   | 10   31   .    35   31   .    6    48   75   21   .    1    .    31   19   13   8    8    51   .    6    8    21   3    2    85   
Haulers Intercepted        10    | .    2    .    3    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           5     | .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      62    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   10   .    8    .    .    .    9    21   1    2    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac DSF Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac 
Combat Hostiles Destroyed  201  | .   9   .   9   16  .   4   17  32  9   3   .   .   16  12  5   4   5   19  .   2   5   7   .   2   25  
  Melee                    6    | .   .   .   .   1   .   .   .   1   1   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Guns                     41   | .   9   .   .   2   .   2   5   6   .   .   .   .   4   .   .   1   2   1   .   .   .   .   .   .   9   
  Cannons                  86   | .   .   .   9   1   .   2   6   12  3   .   .   .   6   5   1   3   1   13  .   1   3   7   .   2   11  
  AOE                      64   | .   .   .   .   12  .   .   6   13  5   3   .   .   4   7   4   .   .   3   .   1   2   .   .   .   4   
Classes Destroyed          16   | 1   6   .   2   1   .   .   1   1   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   13   | .   2   .   .   .   .   .   2   .   2   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   3   
  Builder                  8    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   1   
  Tunneler                 12   | 4   .   .   .   6   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   3   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 5    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 5    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Watcher                  13   | .   1   .   2   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   4   
  Swarmer                  66   | .   6   .   .   13  .   4   5   15  2   .   .   .   6   4   4   .   .   4   .   .   3   .   .   .   .   
  Grunt                    57   | .   3   .   3   3   .   .   5   6   3   .   .   .   4   5   .   .   2   5   .   .   .   2   .   .   16  
  Brawler                  3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Duelist                  4    | .   .   .   .   1   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   28   | .   .   .   6   .   .   .   6   10  .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   1   .   
  Hunter                   12   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   4   .   .   2   2   .   .   .   
  Programmer               16   | .   .   .   .   .   .   .   .   1   2   .   .   .   2   .   .   .   1   2   .   .   .   2   .   .   6   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Compactor                3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Tracker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Combat Programmer        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 4   5   .   4   7   .   3   4   7   5   2   1   .   5   4   4   1   2   10  .   1   3   3   .   1   10  
  Combat Bots Only         7    | .   3   .   2   7   .   3   4   7   4   2   .   .   4   4   4   1   2   4   .   1   3   3   .   1   6   
Max Kills in Single Turn   6    | 1   1   .   1   6   .   1   2   5   2   2   1   .   3   3   4   1   1   3   .   1   2   1   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   6   .   .   2   5   2   2   .   .   2   3   4   .   .   3   .   1   2   .   .   .   2   
  Melee                    1    | .   .   .   .   1   .   .   .   1   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Hostile Shots Fired        1627  | .    89   .    24   27   .    22   64   109  34   7    .    .    261  96   27   48   38   189  .    51   26   71   .    67   377  
  Missed                   445   | .    23   .    4    10   .    6    16   26   11   1    .    .    88   22   6    8    12   50   .    12   3    17   .    15   115  
Damage Taken               21661 | .    566  .    288  198  .    202  772  953  428  561  .    525  2228 1229 421  1419 490  2382 .    785  372  856  .    1651 5335 
  Core                     3221  | .    90   .    60   .    .    16   34   127  .    26   .    525  295  195  66   117  35   269  .    88   42   19   .    53   1164 
  Absorbed by Shields      362   | .    .    .    .    .    .    .    .    12   38   114  .    .    198  .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    209   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    25   4    15   .    108  36   
  Ignored by Resistances   853   | .    .    .    .    .    .    .    .    145  63   .    .    .    144  .    .    359  24   104  .    14   .    .    .    .    .    
  Regen/Repaired (Parts)   1184  | .    13   .    .    .    .    .    35   .    .    140  .    .    .    .    .    .    .    209  106  553  .    .    .    .    128  
Core Remaining (%)         57    | 100  .    64   .    .    .    81   .    70   .    .    .    21   .    .    .    .    16   .    .    .    .    .    .    52   .    
Volleys Fired              734   | 6    65   .    29   33   .    6    67   100  26   14   .    .    70   18   15   38   19   55   .    19   14   23   1    34   82   
  Largest                  3     | 2    2    .    2    1    .    2    2    2    2    2    .    .    2    2    2    2    2    2    .    2    2    2    1    2    3    
  Hottest                  244   | 60   60   .    88   44   .    77   77   119  96   72   .    .    137  106  88   88   86   162  .    138  188  188  .    97   244  
Shots Fired                1279  | 12   106  .    59   33   .    12   103  137  34   26   .    .    122  31   23   75   32   106  .    29   20   51   1    59   208  
  Gun                      459   | 12   106  .    2    26   .    6    58   22   .    1    .    .    54   .    15   37   22   5    .    9    .    .    .    24   60   
  Cannon                   744   | .    .    .    57   1    .    6    38   107  31   .    .    .    65   24   7    38   7    98   .    20   19   51   .    35   140  
  Launcher                 72    | .    .    .    .    6    .    .    7    8    3    25   .    .    3    7    1    .    3    3    .    .    1    .    .    .    5    
  Special                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
  Kinetic                  883   | 6    65   .    59   27   .    12   96   73   31   1    .    .    106  24   22   75   25   50   .    9    1    8    .    59   134  
  Thermal                  308   | 6    41   .    .    .    .    .    .    56   .    .    .    .    13   .    .    .    4    53   .    20   18   43   .    .    54   
  Explosive                72    | .    .    .    .    6    .    .    7    8    3    25   .    .    3    7    1    .    3    3    .    .    1    .    .    .    5    
  Electromagnetic          12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Robot Hit Streak         40    | 2    6    .    17   7    .    7    19   17   5    17   .    .    9    12   6    23   13   11   .    3    4    6    3    18   40   
  Robot Miss Streak        6     | 1    5    .    2    3    .    1    2    2    1    1    .    .    6    1    2    1    1    3    .    4    1    5    .    1    5    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    2    
  Secondary Targets        5     | .    3    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           825   | 6    51   .    41   24   .    7    81   75   14   21   1    .    76   20   14   66   27   66   .    11   8    25   4    42   145  
  Core Hits                437   | 4    23   .    16   21   .    4    34   48   17   9    1    .    37   18   12   19   10   39   .    17   7    12   2    8    79   
  Critical Kills           17    | .    .    .    .    .    .    .    1    1    1    .    .    .    2    .    1    1    1    1    .    .    .    .    .    .    8    
  Critical Parts Destroyed 32    | .    .    .    .    1    .    .    .    1    .    .    .    .    6    .    .    1    .    1    .    .    .    .    .    2    20   
  Critical Strikes         90    | .    .    .    .    1    .    .    2    6    1    .    .    .    9    4    3    10   2    5    .    .    1    .    .    9    37   
    Meltdown               2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Destroy                55    | .    .    .    .    .    .    .    1    .    .    .    .    .    8    .    3    5    .    1    .    .    .    .    .    8    29   
    Blast                  28    | .    .    .    .    .    .    .    1    4    .    .    .    .    1    4    .    5    1    3    .    .    1    .    .    1    7    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  4     | .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              99    | .    .    .    .    2    .    .    .    21   8    2    1    .    21   .    2    14   14   .    .    6    .    .    3    1    4    
  Impact                   85    | .    .    .    .    2    .    .    .    21   8    2    1    .    21   .    2    14   14   .    .    .    .    .    .    .    .    
  Slashing                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    3    1    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9     | .    .    .    .    1    .    .    .    .    .    .    1    .    4    .    .    1    1    .    .    1    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           32174 | 85   657  .    1038 1538 .    213  2556 2762 870  3056 118  .    2834 1337 595  1576 1061 2843 .    607  484  930  236  909  5869 
  Guns                     5832  | 85   646  .    22   413  .    107  1131 395  .    25   .    .    800  .    89   488  365  103  .    62   .    .    .    182  919  
  Cannons                  13623 | .    .    .    996  22   .    78   698  1386 231  .    .    .    907  440  184  1030 189  2143 .    275  298  930  .    727  3089 
  Explosions               10589 | .    .    .    .    965  .    .    614  880  415  3031 .    .    473  897  322  .    200  593  .    166  186  .    .    .    1847 
  Melee                    1862  | .    .    .    .    132  .    .    .    101  201  .    118  .    637  .    .    58   307  .    .    72   .    .    236  .    .    
  Ramming                  268   | .    11   .    20   6    .    28   113  .    23   .    .    .    17   .    .    .    .    4    .    32   .    .    .    .    14   
  Kinetic                  14536 | 40   419  .    1018 435  .    185  1829 1092 231  25   .    .    1444 440  273  1518 427  1277 .    62   40   110  .    909  2762 
  Thermal                  5315  | 45   227  .    .    .    .    .    .    689  .    .    .    .    263  .    .    .    127  969  .    275  258  820  .    .    1642 
  Explosive                9924  | .    .    .    .    965  .    .    614  880  415  3031 .    .    473  897  322  .    200  593  .    .    186  .    .    .    1348 
  Electromagnetic          269   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    166  .    .    .    .    103  
  Impact                   1554  | .    .    .    .    132  .    .    .    101  201  .    118  .    637  .    .    58   307  .    .    .    .    .    .    .    .    
  Slashing                 308   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   .    .    236  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21    | .    .    .    2    2    2    2    .    2    2    2    2    2    7    7    7    7    12   8    8    11   11   14   14   14   21   
  Average Corruption       6     | .    .    .    2    2    2    2    .    1    1    2    2    2    4    7    7    7    9    5    8    8    11   12   14   14   9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  526   | .    .    .    8    30   14   11   .    18   7    11   2    3    21   42   44   19   27   20   20   60   34   45   13   48   29   
    Message Errors         137   | .    .    .    4    8    3    1    .    4    3    2    1    2    2    13   6    4    9    9    5    18   8    11   3    15   6    
    Matter Fused           117   | .    .    .    1    9    5    4    .    5    .    .    .    .    8    7    11   5    3    3    6    16   11   7    4    9    3    
    Heat Flow Errors       66    | .    .    .    .    6    2    2    .    .    1    2    1    .    3    5    6    3    3    1    3    8    3    6    1    5    5    
    Energy Discharges      70    | .    .    .    1    3    1    .    .    3    .    3    .    .    1    8    8    3    4    2    2    7    4    7    3    6    4    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    1    .    .    .    
    Parts Fused            9     | .    .    .    .    1    .    .    .    2    .    .    .    .    .    2    .    .    .    1    .    2    1    .    .    .    .    
    Data Loss (minor)      54    | .    .    .    .    1    .    4    .    2    2    1    .    1    3    3    8    2    2    2    2    3    4    4    1    6    3    
    Data Loss (major)      30    | .    .    .    .    2    1    .    .    .    .    2    .    .    2    2    3    .    2    1    2    3    2    2    1    4    1    
    Misfires               23    | .    .    .    1    .    .    .    .    1    1    1    .    .    1    2    2    .    2    1    .    2    .    6    .    2    1    
    Alerts                 9     | .    .    .    1    .    2    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    1    1    .    1    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    
Overload Shots             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overflow Damage            1098  | .    .    .    5    174  .    2    46   58   57   .    .    .    171  75   73   .    53   18   .    3    15   4    78   .    266  
  Projectiles              169   | .    .    .    5    .    .    2    23   5    .    .    .    .    2    .    .    .    .    7    .    3    15   4    .    .    103  
  Explosions               434   | .    .    .    .    64   .    .    23   5    .    .    .    .    9    75   73   .    11   11   .    .    .    .    .    .    163  
  Melee                    495   | .    .    .    .    110  .    .    .    48   57   .    .    .    160  .    .    .    42   .    .    .    .    .    78   .    .    
Knockbacks                 66    | .    .    .    4    .    .    .    7    4    1    .    .    .    7    6    .    3    .    8    .    .    1    .    .    .    25   
  Impact                   4     | .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  59    | .    .    .    4    .    .    .    5    4    1    .    .    .    5    5    .    3    .    8    .    .    1    .    .    .    23   
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      831   | .    .    .    .    56   .    .    14   37   .    398  .    .    7    63   .    .    .    78   .    5    .    .    .    .    173  
  Shots                    21    | .    .    .    .    1    .    .    1    1    .    10   .    .    .    3    .    .    .    1    .    1    .    .    .    .    3    
  Rammed                   21    | .    2    .    2    .    .    3    6    .    1    .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    2    
Targets Rammed             26    | .    2    .    2    1    .    3    8    .    1    .    .    .    5    .    .    .    .    1    .    1    .    .    .    .    2    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        2269  | .    36   .    90   276  206  231  336  303  209  105  171  2269 194  259  221  257  236  437  217  268  623  223  225  330  258  
  Average Temperature      110   | .    20   .    30   125  92   58   91   79   42   22   89   724  65   64   87   39   67   123  96   92   229  75   120  55   58   
  Received Heat Transfer   3220  | .    78   .    126  9    .    72   360  321  25   .    .    .    679  108  48   .    36   225  .    .    .    54   .    586  493  
  Effects                  53    | .    .    .    .    .    .    .    4    1    .    .    .    36   .    .    .    .    .    2    .    1    9    .    .    .    .    
    Shutdowns              8     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    1    .    .    2    .    .    .    .    
    Energy Bleed           6     | .    .    .    .    .    .    .    1    1    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           4     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Short Circuit          7     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (major)         16    | .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    5    .    .    .    .    
    Damage (core)          5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    1    2    .    2    3    
  Total Turns              215   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    10   8    23   .    71   85   
  Longest Duration         60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    6    8    15   .    60   40   
Robots Corrupted           3     | .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    3    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       14    | .    .    .    .    4    .    .    .    1    2    .    .    .    6    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    2    .    .    .    3    .    .    .    
  Heat Transferred         6687  | 100  525  .    .    .    .    .    .    999  .    .    .    .    500  .    .    .    150  1400 .    350  298  881  .    .    1484 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Peak Influence             1937 | 20   105  .    266  349  .    86   533  1937 1100 325  15   396  301  .    .    .    .    326  195  458  .    .    .    .    771  
  Initial                  1016 | .    13   .    .    55   .    .    .    279  1016 294  .    10   207  .    .    .    .    .    79   .    .    .    .    .    .    
  Average                  317  | 10   60   .    91   86   .    28   183  1058 943  165  9    288  104  .    .    .    .    137  104  278  .    .    .    .    270  
Maximum Alert Level        5    | .    .    .    1    1    .    .    2    5    4    1    .    1    1    .    .    .    .    1    .    2    .    .    .    .    3    
  Low Security (%)         59   | 100  100  100  88   94   .    100  65   .    .    54   100  21   79   .    .    .    .    59   100  40   .    .    .    .    56   
  Level 1                  14   | .    .    .    11   5    .    .    14   7    .    45   .    78   20   .    .    .    .    40   .    29   .    .    .    .    12   
  Level 2                  8    | .    .    .    .    .    .    .    20   21   .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    21   
  Level 3                  12   | .    .    .    .    .    .    .    .    32   94   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Level 4                  2    | .    .    .    .    .    .    .    .    17   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  2    | .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          45   | .    1    .    2    .    .    1    1    .    5    .    .    2    6    .    .    .    .    6    .    8    .    .    .    .    13   
  Investigation            7    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    3    .    1    .    .    .    .    1    
  Extermination            11   | .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    1    .    3    .    .    .    .    3    
  Reinforcement            16   | .    1    .    2    .    .    .    1    .    2    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    5    
  Assault                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Intercept                9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    .    .    .    3    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    .    .    .    .    .    1    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    3    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac DSF Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac 
Distress Signals           9    | .   .   .   2   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              332  | .   20  .   15  19  .   9   33  43  17  6   .   7   35  14  3   4   7   24  2   13  6   7   .   2   46  
  Peak Tracking Total      7    | .   6   .   3   7   .   3   6   7   4   3   .   3   6   4   4   1   3   6   2   4   4   3   .   1   7   
  Tactical Retreats        28   | .   .   .   .   .   .   2   12  3   .   .   .   .   5   2   1   .   1   .   .   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac DSF Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac 
Traps Triggered            14   | .   .   .   1   .   .   .   .   5   1   .   .   1   3   .   .   .   .   2   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac DSF Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac 
Machines Disabled          36   | .   .   .   2   2   .   .   .   9   .   .   .   .   3   .   .   .   1   2   .   5   .   .   .   .   12  
  Max in Single Turn       7    | .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   7   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac DSF Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac 
Machines Accessed          62   | .   7   .   4   .   1   1   4   3   3   .   1   .   4   1   1   4   .   10  .   10  .   1   4   .   3   
  Terminals                28   | .   4   .   3   .   .   1   1   3   .   .   1   .   3   .   .   .   .   6   .   5   .   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Repair Stations          7    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   1   
  Recycling Units          5    | .   2   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
Total Hacks                184  | .   16  .   16  .   1   3   9   5   5   .   1   .   20  1   1   29  .   28  .   28  .   1   13  .   7   
  Successful               116  | .   6   .   7   .   1   1   5   2   1   .   1   .   17  1   1   29  .   13  .   15  .   1   13  .   2   
  Failed                   68   | .   10  .   9   .   .   2   4   3   4   .   .   .   3   .   .   .   .   15  .   13  .   .   .   .   5   
    Catastrophic           9    | .   1   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   9   .   13  .   .   .   1   .   .   .   .   .   8   .   .   .   1   10  .   9   .   .   .   .   .   
  Terminals                81   | .   9   .   14  .   .   3   3   5   .   .   1   .   14  .   .   .   .   16  .   13  .   .   .   .   3   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   2   .   .   .   .   .   
  Repair Stations          20   | .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   11  .   .   .   .   2   
  Recycling Units          9    | .   5   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   2   
Terminal Hacks             71   | .   .   .   3   .   1   1   .   2   .   .   1   .   10  1   1   29  .   4   .   4   .   1   13  .   .   
  Record                   18   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   5   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   9   .   .   .   .   .   .   4   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   1   .   1   .   .   4   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   6   .   .   .   .   2   
  Scan Component           7    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   1   
  Repair                   7    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   1   
Recycling Unit Hacks       3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Unauthorized Hacks         11   | .   3   .   3   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   
  Terminals                11   | .   3   .   3   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   3   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   6   .   4   .   .   1   3   2   3   .   .   .   3   .   .   .   .   9   .   7   .   .   .   .   2   
  Full Trace Events        9    | .   .   .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   3   .   1   .   .   .   .   1   
  Feedback Events          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   9   .   1   .   .   .   .   4   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
Parts Repaired             7    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   1   
  Time                     334  | .   26  .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   44  .   170 .   .   .   .   56  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   5   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac DSF Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Total Allies               43    | .    .    .    .    3    .    .    .    2    .    19   .    .    1    .    .    .    .    .    18   .    .    .    .    .    .    
  Largest Group            18    | .    .    .    .    3    .    .    .    2    .    18   17   15   1    .    .    .    .    .    18   18   2    .    .    .    .    
  Highest-Rated Group      656   | .    .    .    .    40   .    .    .    51   .    444  429  384  28   .    .    .    .    .    656  654  69   .    .    .    .    
  Highest-Rated Ally       50    | .    .    .    .    16   .    .    .    31   .    35   35   35   28   .    .    .    .    .    50   50   46   .    .    .    .    
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               459   | .    .    .    .    11   .    .    .    19   .    81   .    49   .    .    .    .    .    .    88   206  5    .    .    .    .    
  Total Damage             11682 | .    .    .    .    111  .    .    .    429  .    2168 .    1331 .    .    .    .    .    .    3684 3882 77   .    .    .    .    
  Kills                    58    | .    .    .    .    4    .    .    .    5    .    4    .    11   .    .    .    .    .    .    6    27   1    .    .    .    .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac DSF Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac 
Robot Analysis Total       148  | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   145 .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   1   .   2   .   .   .   .   .   .   .   .   .   3   2   .   1   .   .   .   2   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Turns Passed               28432 | 141  1205 295  1061 2147 874  1224 1237 2506 1543 880  219  322  1571 1289 1624 593  811  1728 621  1759 917  1125 275  1203 1262 
Spaces Moved               14087 | 80   600  133  417  849  363  496  508  915  578  516  99   124  951  941  1081 241  584  957  528  886  524  578  157  503  478  
  Core                     1089  | 18   .    .    .    .    .    .    .    .    .    164  .    .    526  .    .    .    .    .    319  .    .    .    .    .    62   
  Treads                   9573  | 62   600  133  417  849  363  496  508  915  578  301  99   124  89   .    473  195  .    109  203  886  524  578  157  503  411  
  Legs                     3374  | .    .    .    .    .    .    .    .    .    .    .    .    .    336  941  608  46   584  848  6    .    .    .    .    .    5    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    51    | .    .    .    .    .    .    .    .    .    .    51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  240  240  240  160  162  242  50   160  160  50   120  120  120  120  108  50   160  162  160  160  160  50   
  Average Speed            168   | 135  160  205  214  240  240  240  181  229  242  131  190  228  123  120  137  153  120  140  100  162  162  160  160  160  161  
  Slowest Speed            2200  | 160  160  240  240  240  240  240  240  242  242  242  240  560  1800 190  159  190  120  240  190  163  162  162  160  162  2200 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 4    91   43   38   100  66   95   55   91   17   96   3    94   21   92   95   80   72   19   96   22   70   63   61   55   16   
  Regions Visited          25
    Branch Regions         12
  Pre-discovered Areas     36    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    27   .    .    .    .    2    1    3    .    .    
  Known Exits Taken        12    | .    .    .    .    .    .    .    1    .    .    .    1    .    1    1    1    1    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             25    | .    .    1    .    1    .    1    .    .    .    .    .    .    .    7    4    .    3    .    .    .    5    2    .    1    .    
Spaces Dug                 79    | .    .    .    .    .    .    .    1    10   4    2    .    .    19   .    2    .    8    1    .    7    6    1    .    13   5    
Terrain Destroyed          808   | .    .    .    5    64   .    1    67   59   34   99   .    .    46   107  18   3    41   37   .    11   33   25   .    22   136  
  Melee                    39    | .    .    .    .    .    .    .    .    10   2    2    .    .    9    .    2    .    4    .    .    5    .    .    .    1    4    
  Projectile               187   | .    .    .    5    2    .    1    7    .    8    .    .    .    25   6    1    3    10   25   .    6    8    25   .    19   36   
  AOE                      580   | .    .    .    .    62   .    .    60   49   24   97   .    .    12   101  15   .    27   12   .    .    25   .    .    .    96   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Total                      17471 | 101  742  156  534  921  368  514  714  1150 676  694  128  181  1175 1066 1199 363  636  1244 627  1171 570  726  176  840  799  
  Wait                     1607  | .    39   15   26   21   .    7    60   37   24   96   26   15   42   68   84   40   1    149  45   214  25   105  .    289  179  
  Move                     14064 | 79   599  132  416  848  362  496  508  912  578  515  98   123  950  940  1080 240  583  957  527  885  523  577  156  502  478  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  295   | 9    22   6    21   3    1    1    10   13   11   29   .    18   25   7    2    10   2    38   28   12   .    6    3    1    17   
  Fast Attach              78    | .    1    .    3    1    2    .    8    1    1    7    .    .    14   11   4    4    5    1    3    6    .    .    3    .    3    
  Attach                   139   | 7    1    .    3    .    .    .    4    4    7    11   .    .    23   6    1    6    2    17   5    1    1    7    3    7    23   
  Detach                   19    | .    .    .    .    .    .    .    .    .    .    1    .    .    4    .    .    .    1    2    2    .    .    .    3    2    4    
  Swap                     165   | .    3    1    11   7    .    1    25   29   11   3    2    7    5    6    4    4    5    11   1    11   6    6    .    3    3    
  Drop                     229   | .    10   2    23   5    3    1    24   17   9    16   1    18   16   10   7    7    4    12   16   16   1    2    4    1    4    
  Fire                     734   | 6    65   .    29   33   .    6    67   100  26   14   .    .    70   18   15   38   19   55   .    19   14   23   1    34   82   
  Melee                    99    | .    .    .    .    2    .    .    .    21   8    2    1    .    21   .    2    14   14   .    .    6    .    .    3    1    4    
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Crush                    19    | .    2    .    2    1    .    2    8    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
  Escape Stasis            9     | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Rewire                   8     | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Waste
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 16)
   142 | -11/Scrapyard      | Entered Materials
   303 | -10/Materials      | Discovered new exit (range 4)
   314 | -10/Materials      | Build established: Mutant
   586 | -10/Materials      | Repaired Seismic Detector
   622 | -10/Materials      | Discovered new exit (range 6)
   884 | -10/Materials      | Discovered new exit (range 16)
  1292 | -10/Materials      | Discovered new exit (range 16)
  1323 | -10/Materials      | Discovered new exit (range 16)
  1347 | -10/Materials      | Entered Mines
  1395 | -10/Mines          | Met a Derelict bent on vengeance
  1465 | -10/Mines          | Found a hidden stash of uninstalled traps
  1510 | -10/Mines          | Learned Materials emergency access door positions
  1596 | -10/Mines          | Discovered new exit (range 11)
  1630 | -10/Mines          | Assembled infested the area
  1635 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1642 | -10/Mines          | Entered Materials
  1642 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1844 | -9/Materials       | Discovered new exit (range 10)
  2287 | -9/Materials       | Discovered new exit (range 14)
  2703 | -9/Materials       | Entered Mines
  2773 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3022 | -9/Mines           | Destroyed 7 combat bots
  3174 | -9/Mines           | Discovered new exit (range 5)
  3201 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3268 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3268 | -9/Mines           | Discovered new exit (range 5)
  3357 | -9/Mines           | Learned Materials security intel
  3393 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3446 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3476 | -9/Mines           | Learned location of 1 exit from Materials
  3559 | -9/Mines           | Learned location of Storage (-9)
  4589 | -9/Mines           | Discovered new exit (range 7)
  4850 | -9/Mines           | Entered Exiles
  4911 | -9/Exiles          | Met 8R-AWN
  4952 | -9/Exiles          | Met EX-HEX
  5041 | -9/Exiles          | Met EX-DEC
  5060 | -9/Exiles          | Learned location of Zion (-7)
  5313 | -9/Exiles          | Visited The Gauntlet
  5690 | -9/Exiles          | Discovered new exit (range 14)
  5724 | -9/Exiles          | Entered Mines
  6458 | -8/Mines           | Discovered new exit (range 8)
  6926 | -8/Mines           | Discovered new exit (range 3)
  6948 | -8/Mines           | Entered Materials
  6948 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6949 | -8/Materials       | Identified exit to Factory
  7020 | -8/Materials       | Repaired Missile Launcher
  7288 | -8/Materials       | Build established: Scavenger-Mutant
  7641 | -8/Materials       | Build established: Mutant
  8185 | -8/Materials       | Identified exit to Garrison
  8185 | -8/Materials       | Entered Garrison
  8299 | -8/Garrison        | Triggered checkpoint
  8376 | -8/Garrison        | Triggered checkpoint
  8402 | -8/Garrison        | Destroyed 7 combat bots
  8699 | -8/Garrison        | Triggered checkpoint
  8878 | -8/Garrison        | Discovered exit to Factory (range 8)
  9049 | -8/Garrison        | Triggered checkpoint
  9243 | -8/Garrison        | Discovered exit to Factory (range 12)
  9343 | -8/Garrison        | Triggered checkpoint
  9718 | -8/Garrison        | Triggered checkpoint
  9868 | -8/Garrison        | Triggered checkpoint
 10179 | -8/Garrison        | Discovered exit to Factory (range 10)
 10201 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 10484 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 10691 | -8/Garrison        | Entered Factory
 10691 | -7/Factory         | Evolved 2 slots: Utility x2
 10991 | -7/Factory         | Build established: Scavenger-Mutant
 11091 | -7/Factory         | First assault squad dispatched
 11559 | -7/Factory         | Build established: Mutant
 12234 | -7/Factory         | Sucked down chute
 12234 | -7/Factory         | Entered Waste
 12235 | -7/Waste           | Met a frightened Derelict
 12242 | -7/Waste           | Spotted C-40 Crusher
 12247 | -7/Waste           | Spotted C-40 Crusher
 12276 | -7/Waste           | Destroyed C-40 Crusher
 12276 | -7/Waste           | Destroyed C-40 Crusher
 12290 | -7/Waste           | Spotted C-40 Crusher
 12339 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 12342 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 12345 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 12348 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 12351 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 12354 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 12354 | -7/Waste           | Spotted C-40 Crusher
 12356 | -7/Waste           | Destroyed C-40 Crusher
 12375 | -7/Waste           | Spotted C-40 Crusher
 12385 | -7/Waste           | Lost 6 parts (5n1u)
 12449 | -7/Waste           | Spotted C-40 Crusher
 12501 | -7/Waste           | Warlord forces began an assault
 12530 | -7/Waste           | Allies destroyed C-40 Crusher
 12533 | -7/Waste           | Allies destroyed C-40 Crusher
 12771 | -7/Waste           | Found Damper Plating
 13025 | -7/Waste           | Discovered new exit (range 15)
 13114 | -7/Waste           | Entered Factory
 13114 | -7/Factory         | Accompanied by 17 allies
 13278 | -7/Factory         | Identified exit to DSF
 13333 | -7/Factory         | Entered DSF
 13333 | -7/DSF             | Accompanied by 15 allies
 13347 | -7/DSF             | Additional patrols routed to DSF
 13506 | -7/DSF             | Sterilization system engaged
 13526 | -7/DSF             | Ambient heat levels rising (+10)
 13541 | -7/DSF             | Ambient heat levels rising (+10)
 13556 | -7/DSF             | Ambient heat levels rising (+10)
 13571 | -7/DSF             | Ambient heat levels rising (+10)
 13586 | -7/DSF             | Ambient heat levels rising (+10)
 13601 | -7/DSF             | Ambient heat levels rising (+10)
 13605 | -7/DSF             | Discovered new exit (range 15)
 13616 | -7/DSF             | Ambient heat levels rising (+10)
 13631 | -7/DSF             | Ambient heat levels rising (+10)
 13646 | -7/DSF             | Ambient heat levels rising (+10)
 13653 | -7/DSF             | Core integrity fell below 50%
 13655 | -7/DSF             | Entered Factory
 13655 | -6/Factory         | Accompanied by 1 ally
 13655 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13684 | -6/Factory         | Lost 7 allies
 13850 | -6/Factory         | Identified exit to Lower Caves
 13850 | -6/Factory         | Identified exit to Extension
 13850 | -6/Factory         | Imp. Hacking Suite fried by hacking feedback
 13937 | -6/Factory         | Lost 4 parts (1p2n1u)
 14121 | -6/Factory         | Lost 5 parts (2n2u1w)
 14136 | -6/Factory         | Build established: Hacker-Mutant
 14270 | -6/Factory         | Lost 3 parts (2u1w)
 14486 | -6/Factory         | Discovered new exit (range 14)
 14637 | -6/Factory         | Crushed by falling debris
 14783 | -6/Factory         | Identified exit to Factory
 15051 | -6/Factory         | Found Prototype Processor
 15051 | -6/Factory         | Identified Exp. Targeting Computer
 15180 | -6/Factory         | Discovered exit to Factory (range 9)
 15226 | -6/Factory         | Entered Lower Caves
 15227 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15230 | -6/Lower Caves     | Learned Factory garrison access intel
 15232 | -6/Lower Caves     | Met a Warlord Commander
 15233 | -6/Lower Caves     | Learned location of Warlord (-4)
 15234 | -6/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 15237 | -6/Lower Caves     | Found Encrypted Comm Array
 15259 | -6/Lower Caves     | Identified exit to Lower Caves
 15706 | -6/Lower Caves     | Lost 3 parts (1p1n1u)
 15967 | -6/Lower Caves     | Spotted B-75 Beast
 15971 | -6/Lower Caves     | Core integrity fell below 50%
 16398 | -6/Lower Caves     | Learned Factory terminal intel
 16515 | -6/Lower Caves     | Entered another Lower Caves area
 16515 | -6/Lower Caves     | Discovered exit to Factory (range 11)
 16671 | -6/Lower Caves     | Build established: Scavenger-Mutant
 16693 | -6/Lower Caves     | Encountered a Warlord checkpoint
 16694 | -6/Lower Caves     | Learned Factory emergency access door positions
 16782 | -6/Lower Caves     | Spotted B-75 Beast
 16994 | -6/Lower Caves     | Build established: Hacker-Mutant
 17348 | -6/Lower Caves     | Destroyed B-75 Beast
 18053 | -6/Lower Caves     | Learned Factory garrison access intel
 18053 | -6/Lower Caves     | Discovered new exit (range 11)
 18137 | -6/Lower Caves     | Identified exit to Data Miner
 18139 | -6/Lower Caves     | Entered Data Miner
 18140 | -6/Data Miner      | Discovered new exit (range 6)
 18171 | -6/Data Miner      | Met Data Miner
 18201 | -6/Data Miner      | Learned location of Section 7 (-2)
 18201 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 18225 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 18365 | -6/Data Miner      | Interfaced with the Data Conduit
 18518 | -6/Data Miner      | Found Exp. Thermal Shield
 18692 | -6/Data Miner      | Lost 6 parts (5n1u)
 18695 | -6/Data Miner      | Found Exp. Thermal Shield
 18731 | -6/Data Miner      | Identified exit to Proximity Caves
 18732 | -6/Data Miner      | Entered Proximity Caves
 18797 | -5/Proximity Caves | Core integrity fell below 20%
 18995 | -5/Proximity Caves | System corruption reached 10%
 19296 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 19306 | -5/Proximity Caves | Found Prototype Special Weapon
 19342 | -5/Proximity Caves | Identified Molecular Deconstructor
 19477 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes
 19505 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 19543 | -5/Proximity Caves | Entered Factory
 19543 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 19544 | -5/Factory         | Identified exit to Upper Caves
 19546 | -5/Factory         | Loaded intel: 279 machine locations
 19547 | -5/Factory         | Loaded intel: 26 terminal locations
 19548 | -5/Factory         | Loaded intel: 4 garrison access locations
 19906 | -5/Factory         | Discovered exit to Upper Caves (range 4)
 20103 | -5/Factory         | Lost 4 parts (1p2u1w)
 20304 | -5/Factory         | Found Imp. Powered Armor
 20619 | -5/Factory         | Lost 3 parts (1n1u1w)
 20750 | -5/Factory         | Repaired Imp. Medium Armor Plating
 20821 | -5/Factory         | Intercept squad dispatched
 20839 | -5/Factory         | Spotted Tracker
 20845 | -5/Factory         | Destroyed Tracker
 20863 | -5/Factory         | Found Exp. Phase Shifter
 20873 | -5/Factory         | Lost 4 parts (3n1w)
 20897 | -5/Factory         | Spotted Combat Programmer
 20920 | -5/Factory         | Destroyed Combat Programmer
 21252 | -5/Factory         | Fabricated Hvy. Treads (x1)
 21271 | -5/Factory         | Sucked down chute
 21271 | -5/Factory         | Entered Waste
 21347 | -5/Waste           | Spotted C-40 Crusher
 21355 | -5/Waste           | Warlord forces began an assault
 21362 | -5/Waste           | Allies destroyed C-40 Crusher
 21364 | -5/Waste           | Spotted C-40 Crusher
 21367 | -5/Waste           | Allies destroyed C-40 Crusher
 21372 | -5/Waste           | Spotted C-40 Crusher
 21379 | -5/Waste           | Spotted C-40 Crusher
 21384 | -5/Waste           | Spotted C-40 Crusher
 21386 | -5/Waste           | Allies destroyed C-40 Crusher
 21387 | -5/Waste           | Allies destroyed C-40 Crusher
 21402 | -5/Waste           | Spotted C-40 Crusher
 21408 | -5/Waste           | Allies destroyed C-40 Crusher
 21430 | -5/Waste           | Discovered new exit (range 16)
 21871 | -5/Waste           | Identified exit to Factory
 21892 | -5/Waste           | Entered Factory
 21892 | -5/Factory         | Accompanied by 18 allies
 21893 | -5/Factory         | Loaded intel: 337 machine locations
 21894 | -5/Factory         | Loaded intel: 3 garrison access locations
 21951 | -5/Factory         | Lost 3 allies
 22253 | -5/Factory         | Repaired Broken Hyp. Railgun
 22529 | -5/Factory         | Repaired Broken Linear Accelerator
 22629 | -5/Factory         | Identified exit to Factory
 22718 | -5/Factory         | Intercept squad dispatched
 22736 | -5/Factory         | Spotted Tracker
 22752 | -5/Factory         | Destroyed Tracker
 22787 | -5/Factory         | Combat Programmer assimilated allied NW-63P(d)
 22821 | -5/Factory         | Lost 4 allies
 23417 | -5/Factory         | Intercept squad dispatched
 23437 | -5/Factory         | Spotted Tracker
 23456 | -5/Factory         | System corruption reached 10%
 23460 | -5/Factory         | Allies destroyed Tracker
 23481 | -5/Factory         | Spotted Combat Programmer
 23487 | -5/Factory         | Destroyed Combat Programmer
 23556 | -5/Factory         | Lost 3 allies
 23574 | -5/Factory         | Found Imp. Powered Armor
 23625 | -5/Factory         | Repaired Hvy. Treads
 23651 | -5/Factory         | Entered Upper Caves
 23651 | -5/Upper Caves     | Accompanied by 2 allies
 24504 | -5/Upper Caves     | Discovered new exit (range 6)
 24510 | -5/Upper Caves     | Identified exit to Upper Caves
 24568 | -5/Upper Caves     | Entered another Upper Caves area
 24630 | -5/Upper Caves     | Learned Factory terminal intel
 25380 | -5/Upper Caves     | Found Alien Artifact
 25381 | -5/Upper Caves     | Identified Core Expander
 25381 | -5/Upper Caves     | Installed Core Expander, added new Power slot
 25477 | -5/Upper Caves     | Discovered new exit (range 7)
 25692 | -5/Upper Caves     | Identified exit to Zhirov
 25693 | -5/Upper Caves     | Entered Zhirov
 25694 | -5/Zhirov          | Discovered new exit (range 3)
 25723 | -5/Zhirov          | Met Zhirov
 25778 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 25802 | -5/Zhirov          | Found Alien Artifact
 25802 | -5/Zhirov          | Identified Integrated Reactor
 25802 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 25900 | -5/Zhirov          | Found Alien Artifact
 25966 | -5/Zhirov          | Identified exit to Proximity Caves
 25968 | -5/Zhirov          | Entered Proximity Caves
 26829 | -4/Proximity Caves | Spotted B-86 Titan
 26891 | -4/Proximity Caves | Destroyed B-86 Titan
 26896 | -4/Proximity Caves | Lost 6 parts (1p2n3u)
 27124 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 27155 | -4/Proximity Caves | Discovered exit to Factory (range 6)
 27171 | -4/Proximity Caves | Entered Factory
 27171 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 27172 | -4/Factory         | Loaded intel: 232 machine locations
 27173 | -4/Factory         | Loaded intel: 26 terminal locations
 27320 | -4/Factory         | Repaired Hvy. Phase Cannon
 27600 | -4/Factory         | Garrison activated, responded to threat
 27628 | -4/Factory         | Build established: Hacker-Skirmisher
 28169 | -4/Factory         | Lost 3 parts (2n1w)
 28185 | -4/Factory         | Intercept squad dispatched
 28209 | -4/Factory         | Spotted Tracker
 28210 | -4/Factory         | Spotted Tracker
 28224 | -4/Factory         | Spotted Combat Programmer
 28229 | -4/Factory         | Destroyed Tracker
 28249 | -4/Factory         | System corruption reached 10%
 28279 | -4/Factory         | Lost 9 parts (1p4n2u2w)
 28289 | -4/Factory         | Spotted Combat Programmer
 28315 | -4/Factory         | Destroyed Combat Programmer
 28335 | -4/Factory         | Destroyed Combat Programmer
 28353 | -4/Factory         | Lost 7 parts (1p2n1u3w)
 28380 | -4/Factory         | Core integrity fell below 50%
 28391 | -4/Factory         | Core integrity fell below 20%
 28413 | -4/Factory         | Lost 7 parts (1p3u3w)
 28433 | -4/Factory         | Destroyed by C-35 Carver with Improved Concussive RPG

 Last Messages 
---------------
28390_ U-05 Engineer builds a Wall.
28392_ Slug penetrates Wall.
28392_ Acquired Hacking Suite.
28393_ Acquired System Shield.
28394_ Slug penetrates Wall.
28394_ U-05 Engineer builds a Wall.
28396_ Acquired Chainsword.
28396_ Slug penetrates Wall.
28397_ The unstable cave ceiling collapses.
28397_ Penetrated by Slug.
28404_ System corrupted: Substantial component
  data lost.
28420_ System corrupted: Matter fused (-5).
28421_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 7F.
28425_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
28430_ Connecting with Terminal...
28430_ ALERT: Suspicious activity at Terminal
  F016. Dispatching Investigation squad.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??#??????????????????????????????????????????????? |
| ??#??????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
| ####?????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ?#?#?????????????????????????????????????????????? |
| ??##?????????????????????????????????????????????? |
| #??##????????????????????????????????????????????? |
| ##?#?????????????????????????????????????????????? |
| ####?????????????????????????????????????????????? |
| ##?#???????????????##########????????????????????? |
| ##?#??###########??#        #????????????????????? |
| ???#??#    *    #??#  """"" #????????????????????? |
| ##????#         ####  ""T"" #?"""?""?????????????? |
| #?#???#         # #"        #?"""?"""????????????? |
| #######         "# #        #?"""??S"????????????? |
|       /         #### """    #?????"""????????????? |
| ##+## #         #??# """    #?????"""????????????? |
| ?   # #         #??# """    #????????????????????? |
| ?   # #         #??#       [#????????????????????? |
| """ # ###########?######+####+####???????????????? |
| """ # #???????????#      @      c        ????????? |
| """ #  ???????????#           c          ????????? |
|     #  ???????????#             c        ????????? |
| /   #  ????"Y"????#   ############+#####?????????? |
| ?####  ????"""????#   ?????????????""G""?????????? |
| ##???  ??????????#   ??????????????""?""?????????? |
|  ????  ??????????#   ????????????????????????????? |
| ?????  ?????????    H????????????????????????????? |
| ?????##????????### ????????????????"""""""""?????? |
| ?????????????????# ??????????????????????????????? |
| #??? ????????????#???????????????????????????????? |
| ####    ?????????????????????????????????????????? |
|    +      ???????????????????????????????????????? |
|            ??????????????????????????????????????? |
|   #        ??????????????????????????????????????? |
|   "#       ??????????????????????????????????????? |
|   ##       ??????????????????????????????????????? |
|   #        ??????????????????????????????????????? |
|   #       ???????????????????????????????????????? |
|   #        ??????????????????????????????????????? |
|   #        #####?????????????????????????????????? |
|   #        #   ##????????????????????????????????? |
|   #?       +     ????????????????????????????????? |
|   ##       #   #?????????????????????????????????? |
|   #"       #   #?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           126
Energy Generation          53
Energy Capacity            565
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         16
Terrain Scan Density       210
Additional Mass Support    9
Armor Coverage             1600
Resistance: KI             30
Resistance: TH             30
Resistance: EM             15
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         12
Core Analysis              6
Recoil Reduction           6
Offensive Hacking          60
Defensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
          Adv. Hacking Suite | -6/Factory    | Hacked
        Imp. Antigrav System | -6/Factory    | Hacked
                 Med. Treads | -6/Factory    | Scanalyzed
       Lrn. Missile Launcher | -6/Factory    | Scanalyzed
   Imp. Medium Armor Plating | -6/Factory    | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
            Imp. Energy Well | -6/Data Miner | Free
               Enh. Coil Gun | -6/Data Miner | Free
      Field Propulsion Array | -6/Data Miner | Free
       Adv. Particle Charger | -6/Data Miner | Free
          Matter Neutralizer | -6/Data Miner | Free
     Mic. Antimatter Reactor | -6/Data Miner | Free
                 Hvy. Treads | -5/Factory    | Scanalyzed
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
  M-30 Cleanser | -6/Data Miner | Free

 Fabricated
------------
 Hvy. Treads | x1 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor

 Achievements 
--------------
Unlimited Data

 Challenges 
------------
None

 Game 
------
Seed              ExpertGyrokineticPick
  Manual?         0
Play Time         03:30:48
  Cumulative      73.1 hours
  Start           2025.02.14 @ 22:32:25
  End             2025.02.16 @ 22:32:02
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          47
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 725f8be3-0243-4586-9454-9c6259ef30cf