Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.26 @ 09:24:39 Player: ChromeKnight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (1066) 1066 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4886 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 10/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Experimental Terrain Scan Processor 0b10 Decoder Chip [Generic] Experimental Armor Integrity Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Makeshift Power Source Medium Storage Unit Advanced Targeting Computer Advanced Target Analyzer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scanner Experimental Terrain Scan Processor 0b10 Decoder Chip [Generic] Experimental Targeting Computer Experimental Armor Integrity Analyzer Kinecellerator Hardened Light Armor Plating Makeshift Armor Plating > --- WEAPON ----------- Minigun Slug Cannon > --- INVENTORY -------- Makeshift Power Source Makeshift Leg Medium Storage Unit Sensor Array Signal Interpreter Improved Terrain Scanner Improved Terrain Scanner Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Mini Grenade Launcher Ripper [Rating: 70] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Maul Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 8 | . . . 2 . . . 6 Weapon . | . . . . . . . . Parts Attached 68 | 5 11 3 8 4 21 . 16 Power 6 | 1 1 1 1 . 1 . 1 Engine 6 | 1 1 1 1 . 1 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 15 | 2 2 2 3 . 5 . 1 Treads 9 | 2 2 . 3 . 2 . . Leg 5 | . . 2 . . 2 . 1 Wheel 1 | . . . . . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 1 4 . 2 . 10 . 10 Device 8 | . 2 . . . 3 . 3 Storage 4 | 1 1 . . . 2 . . Processor 7 | . 1 . 1 . 3 . 2 Hackware . | . . . . . . . . Protection 8 | . . . 1 . 2 . 5 Artifact . | . . . . . . . . Weapon 20 | 1 4 . 2 4 5 . 4 Energy Gun . | . . . . . . . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 8 | 1 . . 2 3 . . 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 4 | . 4 . . . . . . Slashing Weapon 3 | . . . . . 2 . 1 Piercing Weapon 2 | . . . . . 2 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 . 1 Parts Lost 23 | . 3 2 2 . . 3 13 Power 4 | . 1 . 1 . . 1 1 Propulsion 5 | . . 2 1 . . . 2 Utility 8 | . 1 . . . . 1 6 Weapon 6 | . 1 . . . . 1 4 Highest Loss Streak 13 | . 2 2 2 . . 3 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 90 100 93 100 88 87 65 Engine 9 | . 8 14 9 11 11 10 3 Treads 14 | . 27 11 13 22 6 . . Leg 5 | . . 16 7 . 12 . . Wheel 1 | . . . . . 1 11 3 Device 7 | . 10 . . . 9 . 12 Storage 11 | . 14 14 11 11 11 11 5 Processor 14 | . . 14 20 22 18 22 22 Protection 4 | . . . 7 11 3 10 8 Energy Cannon 2 | . . . . . 5 . . Ballistic Gun 4 | . 1 . 9 21 . . 2 Impact Weapon 8 | . 25 28 12 . . . . Slashing Weapon 3 | . . . . . 6 11 . Piercing Weapon 1 | . . . . . 1 11 . Naked Turns . | . . . . . . . . Heaviest Build 54 | 12 30 31 36 36 51 34 54 Greatest Support 40 | 40 40 40 40 40 40 28 28 Greatest Overweight (x) 6 | 1 . 1 3 . 4 1 6 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 12 | 7 9 15 15 15 11 15 14 Most Carried 15 | 4 15 15 15 15 15 15 15 Average Carried 11 | 1 8 14 14 14 11 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 3 15 15 15 15 15 15 4 Class Distribution -------------------- 72% | Mutant 20% | Derelict-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 1215 | 322 296 30 30 316 126 84 11 Remotely . | . . . . . . . . Salvage Created 1734 | 151 689 221 50 402 . 125 96 Parts 94 | 21 15 . 5 43 . 6 4 Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . 3 6 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 38 | . 15 . 1 17 . 3 2 Melee 12 | . 7 . 1 . . 3 1 Guns 12 | . . . . 11 . . 1 AOE 6 | . . . . 6 . . . Classes Destroyed 12 | 2 7 . 1 . . . 2 Worker 7 | . 6 . . 1 . . . Builder 2 | . 1 . . 1 . . . Tunneler 8 | 5 2 . . . . . 1 Hauler 2 | . 2 . . . . . . Recycler 7 | 1 1 3 . 2 . . . Operator 1 | . 1 . . . . . . Watcher 3 | . 3 . . . . . . Swarmer 25 | . 9 . . 14 . 2 . Grunt 10 | . 6 . . 3 . 1 . Sentry 1 | . . . 1 . . . . Specialist 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Best Kill Streak 9 | 2 9 3 1 8 . 2 1 Combat Bots Only 7 | . 5 . 1 7 . 2 1 Max Kills in Single Turn 6 | 1 1 1 1 6 . 1 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . . 4 . . . Melee 1 | . 1 . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 4878 | . 741 205 283 257 . 736 2656 Core 1299 | . 143 76 41 8 . 173 858 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 52 | 100 . 12 . . . 44 . Volleys Fired 92 | 24 2 . 4 22 . . 40 Largest 2 | 1 1 . 2 2 . . 2 Hottest 73 | 20 20 . 50 55 . . 73 Shots Fired 128 | 24 2 . 8 44 . . 50 Gun 103 | 24 2 . 8 41 . . 28 Cannon 22 | . . . . . . . 22 Launcher 3 | . . . . 3 . . . Special . | . . . . . . . . Kinetic 125 | 24 2 . 8 41 . . 50 Thermal . | . . . . . . . . Explosive 3 | . . . . 3 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 7 | 5 . . 1 6 . . 7 Robot Miss Streak 6 | 3 2 . 4 5 . . 6 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 133 | 17 46 3 3 27 . 9 28 Core Hits 47 | 7 5 . 1 24 . 4 6 Critical Kills 2 | . 2 . . . . . . Critical Parts Destroyed 14 | . 12 2 . . . . . Critical Strikes 18 | . 14 2 . . . 1 1 Smash 16 | . 14 2 . . . . . Sever 2 | . . . . . . 1 1 Melee Attacks 103 | . 76 4 1 . . 17 5 Impact 81 | . 76 4 1 . . . . Slashing 7 | . . . . . . 2 5 Piercing 15 | . . . . . . 15 . Sneak Attacks 20 | . 16 3 . . . 1 . Combat Hostiles 1 | . 1 . . . . . . Follow-up Attacks 9 | . 8 . . . . 1 . Damage Inflicted 4930 | 208 2478 258 58 857 . 332 739 Guns 1052 | 208 . . 34 502 . . 308 Cannons 229 | . . . . . . . 229 Explosions 355 | . . . . 355 . . . Melee 3284 | . 2478 258 24 . . 332 192 Ramming 10 | . . . . . . . 10 Kinetic 1281 | 208 . . 34 502 . . 537 Thermal . | . . . . . . . . Explosive 355 | . . . . 355 . . . Electromagnetic . | . . . . . . . . Impact 2760 | . 2478 258 24 . . . . Slashing 225 | . . . . . . 33 192 Piercing 299 | . . . . . . 299 . Highest Corruption 4 | . 4 4 . . . . 2 Average Corruption 2 | . 4 4 . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . 5 . . . . . 1 Message Errors 2 | . 2 . . . . . . Heat Flow Errors 1 | . 1 . . . . . . Energy Discharges 2 | . 2 . . . . . . Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1532 | . 1224 233 . 7 . 36 32 Projectiles 23 | . . . . . . . 23 Explosions 7 | . . . . 7 . . . Melee 1502 | . 1224 233 . . . 36 9 Knockbacks 9 | . 8 1 . . . . . Impact 9 | . 8 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 26 | . . . . 25 . . 1 Shots 1 | . . . . 1 . . . Rammed 12 | . . . . . . . 12 Targets Rammed 12 | . . . . . . . 12 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 279 | . 279 . 12 87 . 6 44 Average Temperature 39 | . 146 . 8 28 . 6 12 Received Heat Transfer 717 | . 138 . 99 66 . 234 180 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 26 | . 25 1 . . . . . Impact Corruptions 52 | . 46 6 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 310 | 30 301 55 75 310 . . 143 Initial 55 | . 19 55 19 28 . . 53 Average 139 | 12 154 46 42 228 . . 102 Maximum Alert Level 1 | . 1 . . 1 . . . Low Security (%) 74 | 100 71 100 100 43 . . 100 Level 1 25 | . 28 . . 56 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 2 1 1 . . . 4 Investigation 3 | . 1 . 1 . . . 1 Extermination . | . . . . . . . . Reinforcement 4 | . 1 . . . . . 3 Assault 1 | . . 1 . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 5 | . 3 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 66 | . 24 2 6 17 . 9 8 Peak Tracking Total 7 | . 6 2 3 7 . 3 5 Tactical Retreats 8 | . 5 . . 1 . 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 2 . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 2 | . . . . . . 2 . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 4 | . . . 1 . . . 3 Max in Single Turn 2 | . . . 1 . . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 3 | . . . 1 . 1 . 1 Terminals 2 | . . . 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 7 | . . . 1 . 4 . 2 Successful 5 | . . . 1 . 4 . . Failed 2 | . . . . . . . 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 3 | . . . 1 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . . 1 . 4 . . Part Schematic 4 | . . . . . 4 . . Emergency Access Points 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 3 | . . . 3 . . . . Total Damage 22 | . . . 22 . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . . . 2 2 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 8 | . . . . . . . 8 Traps 2 | . . . . . . . 2 Emergency Access 2 | . . . . . . . 2 Items 3 | . . . . . . . 3 Patrols 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 5605 | 253 1496 100 325 738 1966 318 409 Spaces Moved 3141 | 118 741 49 152 390 1287 235 169 Core 18 | 9 . . . . 1 . 8 Treads 1623 | 109 741 25 113 390 245 . . Legs 892 | . . 24 39 . 818 . 11 Wheels 608 | . . . . . 223 235 150 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 170 170 115 100 100 Average Speed 152 | 154 160 174 194 170 146 114 127 Slowest Speed 350 | 160 160 190 330 170 250 115 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . Exploration Rate (%) 41 | 6 89 10 14 86 81 37 5 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 7 | . . . . 2 3 2 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . 2 4 3 . Spaces Dug 6 | . 3 . . . . . 3 Terrain Destroyed 54 | . 3 . . 15 . . 36 Melee 3 | . 3 . . . . . . Projectile 13 | . . . . . . . 13 AOE 38 | . . . . 15 . . 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 3653 | 164 918 57 176 430 1375 253 280 Wait 146 | 11 78 . 1 8 22 . 26 Move 3134 | 117 740 48 151 389 1286 234 169 Hop . | . . . . . . . . Pick Up 57 | 5 18 2 4 3 16 1 8 Fast Attach 34 | 5 7 . 6 . 12 . 4 Attach 22 | . 2 2 1 . 5 . 12 Detach 1 | . . . . . 1 . . Swap 12 | . 2 1 1 4 4 . . Drop 55 | 2 7 1 7 4 29 1 4 Fire 92 | 24 2 . 4 22 . . 40 Melee 86 | . 62 3 1 . . 15 5 Ram 12 | . . . . . . . 12 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 2 | . . . . . . 2 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 254 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 5) 790 | -10/Materials | Discovered new exit (range 15) 1182 | -10/Materials | Discovered new exit (range 7) 1306 | -10/Materials | Discovered new exit (range 14) 1390 | -10/Materials | Crushed by falling debris 1390 | -10/Materials | Core integrity fell below 50% 1440 | -10/Materials | Discovered new exit (range 13) 1750 | -10/Materials | Entered Mines 1785 | -10/Mines | Assembled infested the area 1787 | -10/Mines | Discovered new exit (range 13) 1790 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1795 | -10/Mines | Core integrity fell below 20% 1799 | -10/Mines | Met a Derelict testing a Signal Generator 1850 | -10/Mines | Entered Materials 1850 | -9/Materials | Accompanied by 1 ally 1850 | -9/Materials | Evolved 2 slots: Utility x2 2084 | -9/Materials | Discovered new exit (range 7) 2175 | -9/Materials | Entered Mines 2182 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2204 | -9/Mines | Learned location of Storage (-8) 2452 | -9/Mines | Discovered new exit (range 5) 2615 | -9/Mines | Destroyed 7 combat bots 2893 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2913 | -9/Mines | Entered Zion 3094 | -7/Zion | Given A8's code to call for help 3149 | -7/Zion | Discovered new exit (range 12) 3262 | -7/Zion | Build established: Scavenger-Mutant 3560 | -7/Zion | Learned location of Warlord (-5) 3569 | -7/Zion | Learned location of Quarantine (-3) 3670 | -7/Zion | Build established: Mutant 3865 | -7/Zion | Given the Hacking Drone Bay 4412 | -7/Zion | Build established: Derelict-Mutant 4435 | -7/Zion | Found Prototype Processor 4435 | -7/Zion | Identified Spectral Analyzer 4439 | -7/Zion | Found Prototype Processor 4439 | -7/Zion | Identified Exp. Armor Integrity Analyzer 4442 | -7/Zion | Found Prototype Processor 4442 | -7/Zion | Identified Exp. Targeting Computer 4459 | -7/Zion | Found Prototype Processor 4777 | -7/Zion | Found CR-A16's Pointy Stick 4879 | -7/Zion | Entered Proximity Caves 5182 | -6/Proximity Caves | Discovered new exit (range 9) 5195 | -6/Proximity Caves | Spotted B-75 Beast 5196 | -6/Proximity Caves | Core integrity fell below 50% 5197 | -6/Proximity Caves | Entered Factory 5197 | -6/Factory | Evolved 6 slots: Utility x6 5204 | -6/Factory | Identified Exp. Terrain Scan Processor 5226 | -6/Factory | Lost 3 parts (1p1u1w) 5533 | -6/Factory | Core integrity fell below 50% 5554 | -6/Factory | Core integrity fell below 20% 5577 | -6/Factory | Lost 13 parts (1p2n6u4w) 5606 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05561_ Slammed into X-67 Chaingunner. 05561_ U-05 Engineer builds a Wall. 05562_ U-05 Engineer lays Concrete. 05564_ Slammed into X-67 Chaingunner. 05565_ U-05 Engineer lays Concrete. 05568_ Slammed into X-67 Chaingunner. 05569_ U-05 Engineer lays Concrete. 05571_ Slammed into X-67 Chaingunner. 05571_ U-05 Engineer lays Concrete. 05575_ U-05 Engineer builds a Wall. 05581_ Dropped Lrg. Storage Unit. 05584_ Dropped Mni. Grenade Launcher. 05585_ Acquired Adv. Target Analyzer. 05586_ Dropped Sensor Array. 05589_ Slammed into X-67 Chaingunner. 05590_ U-05 Engineer lays Concrete. 05591_ >> DECODED: Emergency access location. 05591_ Slammed into G-50 Soldier. 05591_ U-05 Engineer builds a Wall. 05594_ U-05 Engineer lays Concrete. 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Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverRecoilAxe Manual? 0 Play Time 00:37:36 Cumulative 284.7 hours Start 2022.05.25 @ 17:12:54 End 2022.05.26 @ 09:24:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 526 Rogue 371 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 72 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d0857da-d6bb-4f49-ae06-78c35b6f29b8