Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.27 @ 23:42:41 Player: CONM Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2460) 2460 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 5836 Bonus ------- Follower Combat Kills 39 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 293/300 Energy 38/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Structural Scanner Hardened Light Armor Plating Hacking Suite Tractor Beam Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer Target Analyzer Shield Generator > --- WEAPON ----------- Plasma Cannon Flak Cannon Dirty Datajack > --- INVENTORY -------- Light Nuclear Core Large Battery Structural Scanner Target Analyzer Hardened Light Armor Plating Hacking Suite Tractor Beam Improved Field Recycling Unit Dirty Datajack [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 1 1 . . Utility 3 | . . . 1 1 1 . . Weapon 1 | . . . 1 . . . . Parts Attached 59 | 7 2 . 7 13 17 8 5 Power 6 | 1 . . . 2 1 1 1 Engine 4 | 1 . . . 1 1 . 1 Core 2 | . . . . 1 . 1 . Reactor . | . . . . . . . . Propulsion 19 | 2 . . 1 4 8 3 1 Treads 10 | 2 . . 1 4 2 . 1 Leg 5 | . . . . . 2 3 . Wheel 4 | . . . . . 4 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 1 . 2 3 5 3 1 Device 5 | 1 . . 1 1 1 . 1 Storage 5 | 1 1 . . 1 1 1 . Processor 6 | . . . 1 1 2 2 . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 17 | 2 1 . 4 4 3 1 2 Energy Gun 1 | 1 . . . . . . . Energy Cannon 2 | . . . . . 1 1 . Ballistic Gun 9 | 1 1 . 2 3 2 . . Ballistic Cannon 2 | . . . 1 . . . 1 Launcher 2 | . . . 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . Parts Lost 36 | . . . . 6 22 . 8 Power 4 | . . . . 1 2 . 1 Propulsion 17 | . . . . 1 13 . 3 Utility 4 | . . . . 1 . . 3 Weapon 11 | . . . . 3 7 . 1 Highest Loss Streak 5 | . . . . 4 4 . 5 To Critical Strikes . | . . . . . . . . Average Backups 8 | 2 5 9 9 9 8 6 9 Power . | . 1 1 1 . . . 1 Propulsion 1 | 1 2 2 2 2 2 . . Utility 4 | . 2 3 3 3 4 5 6 Weapon 1 | . . 3 3 3 1 . . Tool/Special . | . . . . . . . . Unused Backups 11 | . . 1 1 . 1 . 8 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 8 | . . . 1 . 1 . 6 Weapon 1 | . . 1 . . . . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 79 | . 100 100 97 87 63 53 87 Engine 6 | . 14 14 11 3 3 . 1 Core 1 | . . . . 2 . 5 3 Treads 16 | . 28 28 22 21 13 . 5 Leg 3 | . . . . . 1 9 21 Wheel 1 | . . . . . 4 . . Device 8 | . 14 14 16 7 5 . 4 Storage 9 | . 14 14 11 9 8 2 7 Processor 10 | . . . 3 17 11 16 23 Protection 1 | . . . . . . 7 2 Energy Gun 1 | . 11 . . . . . . Energy Cannon 2 | . . . . . . 10 10 Ballistic Gun 15 | . 16 28 22 20 14 . . Ballistic Cannon 1 | . . . 9 3 . . 3 Peak Build Rating 38 | 7 7 8 14 19 22 31 38 Average Rating 14 | 5 7 7 12 14 14 20 31 On Entrance 11 | . 7 7 8 14 16 9 31 Avg Prop Armor Cover (%) 10 | . . . . . 10 . 10 Naked Turns 3 | . . . . . 1 . 2 Heaviest Build 89 | 13 18 18 27 58 89 32 33 Greatest Support 80 | 40 40 40 40 60 80 43 43 Greatest Overweight (x) 15 | . . . . 1 15 4 2 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 20 | 8 10 10 10 20 20 10 10 Average Capacity 13 | 7 9 10 10 18 19 6 9 Most Carried 12 | 4 9 10 10 12 12 10 10 Average Carried 8 | 2 5 9 9 9 8 6 9 Final Capacity 20 | 8 10 10 10 20 5 10 5 Final Carried 12 | 4 9 10 10 12 5 10 5 Class Distribution -------------------- 38% | Mutant 16% | Gunner 14% | Derelict-Mutant 10% | Scavenger-Mutant 10% | Scavenger-Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Matter Collected 2227 | 279 . 50 402 352 882 129 133 Remotely . | . . . . . . . . Salvage Created 2501 | 108 . 72 485 547 954 102 233 Parts 151 | 9 . 5 34 35 47 7 14 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 7 | . . . 1 1 5 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 20 | . . . . . . 7 13 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 62 | . . 2 15 16 17 4 8 Melee 3 | . . . . 2 1 . . Guns 33 | . . 2 7 9 15 . . Cannons 18 | . . . 5 1 . 4 8 AOE 8 | . . . 3 4 1 . . Classes Destroyed 11 | 2 . 2 3 1 3 . . Worker 2 | . . . . . 2 . . Builder 6 | . . . 3 1 2 . . Tunneler 3 | 2 . . . . 1 . . Hauler 1 | . . . . 1 . . . Recycler 5 | 1 . . . . 4 . . Swarmer 22 | . . 1 3 6 4 4 4 Grunt 24 | . . 1 9 8 6 . . Duelist 1 | . . . 1 . . . . Sentry 7 | . . . 2 2 2 . 1 Hunter 1 | . . . . . 1 . . Programmer 7 | . . . . . 4 . 3 Best Kill Streak 8 | 2 . 2 5 8 6 4 5 Combat Bots Only 8 | . . 2 4 8 4 4 5 Max Kills in Single Turn 3 | 1 . 1 2 3 2 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 2 3 1 . . Melee 1 | . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Hostile Shots Fired 624 | . . 5 69 83 350 35 82 Missed 206 | . . 2 25 23 125 10 21 Hits 418 | . . 3 44 60 225 25 61 Projectile 418 | . . 3 44 60 225 25 61 Critical Strikes 8 | . . 1 . 1 4 . 2 Part Disruptions 2 | . . . . . 2 . . Damage Taken 5334 | . . 24 580 978 2508 366 878 Core 929 | . . 9 79 131 490 73 147 Absorbed by Shields 188 | . . . . . . . 188 Core Remaining (%) 88 | 100 . 96 80 76 . . . Volleys Fired 176 | 3 . 5 36 36 65 12 19 Largest 3 | 2 . 2 3 3 3 1 3 Hottest 185 | 70 . 40 93 96 73 68 185 Shots Fired 392 | 6 . 10 90 88 154 14 30 Gun 292 | 6 . 10 51 75 150 . . Cannon 90 | . . . 36 10 . 14 30 Launcher 10 | . . . 3 3 4 . . Special . | . . . . . . . . Kinetic 353 | 3 . 10 87 85 150 . 18 Thermal 29 | 3 . . . . . 14 12 Explosive 10 | . . . 3 3 4 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 20 | 6 . 7 10 20 16 9 6 Robot Miss Streak 5 | . . 1 4 3 5 5 5 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . . 3 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 279 | 6 . 5 53 65 120 4 26 Core Hits 188 | 4 . 4 24 32 94 4 26 Critical Kills . | . . . . . . . . Critical Parts Destroyed 5 | . . . 3 1 1 . . Critical Strikes 5 | . . . 3 1 1 . . Destroy 5 | . . . 3 1 1 . . Melee Attacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 3 | . . . . . . . 3 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5955 | 74 . 82 1278 1561 2263 104 593 Guns 3507 | 74 . 82 471 832 2048 . . Cannons 1439 | . . . 538 204 . 104 593 Explosions 928 | . . . 269 504 155 . . Melee . | . . . . . . . . Ramming 81 | . . . . 21 60 . . Kinetic 4547 | 35 . 82 1009 1036 2048 . 337 Thermal 596 | 39 . . . 197 . 104 256 Explosive 731 | . . . 269 307 155 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . 1 1 . . 5 5 7 Average Corruption 3 | . 1 1 . . 3 5 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 45 | . 1 5 . . 17 14 8 Message Errors 7 | . . 2 . . 1 1 3 Matter Fused 15 | . . 1 . . 8 6 . Heat Flow Errors 4 | . . . . . 2 . 2 Energy Discharges 6 | . . 2 . . 1 3 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 7 | . 1 . . . 3 2 1 Data Loss (major) 1 | . . . . . 1 . . Misfires 3 | . . . . . . 2 1 Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 150 | . . . 23 99 23 . 5 Projectiles 18 | . . . 13 . . . 5 Explosions 132 | . . . 10 99 23 . . Melee . | . . . . . . . . Knockbacks 9 | . . . 5 . 1 . 3 Impact 1 | . . . . . 1 . . Kinetic 8 | . . . 5 . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 426 | . . . 45 192 189 . . Shots 10 | . . . 3 3 4 . . Rammed 14 | . . . . 6 8 . . Targets Rammed 20 | . . . . 7 13 . . Kicked 4 | . . . . . 4 . . Crushed 2 | . . . . 1 1 . . Highest Temperature 438 | 9 . . 143 99 124 120 438 Average Temperature 80 | 6 . . 52 21 23 52 199 Received Heat Transfer 1328 | . . . 159 369 573 . 227 Effects 2 | . . . . . . . 2 Shutdowns 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 1 . . . 3 Heat Transferred 970 | 111 . . . 250 . 185 424 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Maximum Alert Level 1 | . . . 1 1 1 . . Low Security (%) 85 | 100 100 100 89 29 98 . . Level 1 14 | . . . 10 70 1 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 376 | 5 . 107 278 376 207 . . Initial 167 | . . . . 110 167 . . Average 112 | . . 23 110 265 128 . . Influence Increases 2064 | 15 . 127 456 588 588 90 200 Destroy 0b10 Robot/C 1300 | . . 100 300 320 340 80 160 Destroy 0b10 Robot/NC 85 | 15 . . 15 10 45 . . Destroy Leader 282 | . . 20 70 62 110 10 10 Allied During Kill 7 | . . 7 . . . . . Successful Hack 14 | . . . . . 14 . . Disable Machine 60 | . . . 15 30 15 . . Destroy Structure 136 | . . . 41 76 19 . . Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 165 | . . . 15 90 30 . 30 Influence Decreases 2064 | 15 . 127 194 482 899 147 200 Entered New Map 375 | . . . . 152 201 22 . Time Decay 1344 | 15 . 127 194 270 478 125 135 Lost Part 345 | . . . . 60 220 . 65 Squads Dispatched 13 | . 1 . 1 2 9 . . Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . 2 . . Reinforcement 7 | . . . 1 2 4 . . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Distress Signals 7 | . . . 1 4 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 105 | . . 5 18 28 33 4 17 Peak Tracking Total 8 | . . 3 5 6 6 4 8 Tactical Retreats 11 | . . . 1 6 2 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Disabled 4 | . . . 1 2 1 . . Max in Single Turn 2 | . . . 1 2 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Accessed 11 | . 1 . 1 2 4 . 3 Terminals 8 | . 1 . 1 2 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 2 . 1 2 8 . 8 Successful 11 | . . . . . 3 . 8 Failed 10 | . 2 . 1 2 5 . . Catastrophic 3 | . 1 . . 1 1 . . Database Lockouts . | . . . . . . . . Manual 7 | . 2 . . 2 3 . . Terminals 13 | . 2 . 1 2 8 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . . . . . 2 . 8 Record 6 | . . . . . . . 6 Prototype ID Bank 1 | . . . . . 1 . . Open Door 2 | . . . . . . . 2 Open DSF 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . Terminals 1 | . . . . . 1 . . Botnet 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . 1 2 3 . . Full Trace Events 1 | . 1 . . . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 8 | . . 8 . . . . . Total Damage 148 | . . 148 . . . . . Kills 3 | . . 3 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Active Infowar (turns) 2693 | 40 372 575 455 485 766 . . Terrain 404 | . . . 208 . 196 . . Structural 1077 | . . . . 311 766 . . Seismic 1616 | 40 372 575 455 174 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Turns Passed 4246 | 143 372 575 455 584 1227 530 360 Spaces Moved 2137 | 76 210 346 192 221 549 322 221 Core 223 | 4 . . . . 94 120 5 Treads 1378 | 72 210 346 192 221 337 . . Legs 471 | . . . . . 53 202 216 Wheels 65 | . . . . . 65 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 123 50 Average Speed 161 | 154 160 160 160 188 169 152 134 Slowest Speed 800 | 160 160 160 160 240 800 250 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 30 70 24 22 19 52 29 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 1 1 Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . . 4 . Spaces Dug . | . . . . . . . . Terrain Destroyed 139 | . . . 44 79 16 . . Melee . | . . . . . . . . Projectile 20 | . . . 16 4 . . . AOE 119 | . . . 28 75 16 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Total 2575 | 92 245 358 269 313 694 346 258 Wait 137 | 3 30 5 28 30 36 . 5 Move 2130 | 75 209 345 191 220 548 321 221 Hop . | . . . . . . . . Pick Up 29 | 4 4 2 3 2 5 5 4 Fast Attach 37 | 7 . . 2 5 15 8 . Attach 17 | . . . 1 2 9 . 5 Detach 1 | . . . . . . . 1 Swap 13 | . 2 . 4 7 . . . Drop 12 | . . 1 4 4 3 . . Fire 176 | 3 . 5 36 36 65 12 19 Melee 3 | . . . . . . . 3 Ram 1 | . . . . . 1 . . Kick 4 | . . . . . 4 . . Crush 15 | . . . . 7 8 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 32 | -11/Scrapyard | Discovered new exit (range 14) 144 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 4) 516 | -10/Materials | Entered Mines 549 | -10/Mines | Learned Materials emergency access door positions 551 | -10/Mines | Received a Mining Laser from a helpful Derelict 693 | -10/Mines | Found a hidden stash of uninstalled traps 790 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 905 | -10/Mines | Discovered new exit (range 5) 1003 | -10/Mines | Discovered new exit (range 9) 1091 | -10/Mines | Entered Materials 1091 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1524 | -9/Materials | Discovered new exit (range 15) 1546 | -9/Materials | Entered another Materials area 1546 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1768 | -8/Materials | Lost 4 parts (1p1n1u1w) 1791 | -8/Materials | Destroyed 8 combat bots 1878 | -8/Materials | Build established: Gunner 2074 | -8/Materials | Discovered new exit (range 13) 2130 | -8/Materials | Entered Factory 2130 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2713 | -7/Factory | Garrison activated, responded to threat 2792 | -7/Factory | Lost 3 parts (1p1n1w) 2896 | -7/Factory | Released all parts (6) 3051 | -7/Factory | Lost 4 parts (2n2w) 3180 | -7/Factory | Lost 4 parts (3n1w) 3216 | -7/Factory | Core integrity fell below 50% 3349 | -7/Factory | Discovered new exit (range 6) 3357 | -7/Factory | Entered Lower Caves 3372 | -7/Lower Caves | Core integrity fell below 20% 3432 | -7/Lower Caves | Build established: Mutant 3646 | -7/Lower Caves | Learned location of Zion (-7) 3673 | -7/Lower Caves | Found DCF Scrap (13 items) 3824 | -7/Lower Caves | Discovered new exit (range 5) 3829 | -7/Lower Caves | Identified exit to Lower Caves 3887 | -7/Lower Caves | Entered another Lower Caves area 3913 | -7/Lower Caves | Build established: Derelict-Mutant 4083 | -7/Lower Caves | Learned location of Extension (-5) 4083 | -7/Lower Caves | Learned location of 1 exit from Research 4083 | -7/Lower Caves | Learned 8 Research zone layouts 4083 | -7/Lower Caves | Learned Armory security intel 4083 | -7/Lower Caves | Learned Research garrison access intel 4086 | -7/Lower Caves | Lost 3 parts (1p1u1w) 4214 | -7/Lower Caves | Attracted the attention of an 0b10 base 4245 | -7/Lower Caves | Released all parts (6) 4247 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- weapons in the same volley. 04210_ S-27 Virus knocked back. 04210_ S-27 Virus destroyed. 04211_ Broken Titanium Leg destroyed. 04212_ S-27 Virus destroyed. 04216_ Slug penetrates Wall. 04218_ VTOL Module fries itself beyond repair. 04218_ Adv. Treads destroyed. 04219_ Penetrated by Slug. 04229_ System corrupted: Imp. Aluminum Leg rejected. 04242_ Critical hit (Burn: +27). 04243_ Shield Generator destroyed. 04243_ Imp. Targeting Computer destroyed. 04244_ Imp. Aluminum Leg destroyed. 04245_ Released Dirty Datajack. 04245_ Released Med. Storage Unit. 04245_ Released Plasma Cannon. 04245_ Released Imp. Signal Interpreter. 04245_ Released Target Analyzer. 04245_ Released Imp. Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? #???????????????????? | | ??????????????????????????? ###????????????????? | | ???????????????????????????? #????????????????? | | ???????????????????????????? ##????????#??????? | | ????????????????????????????? #??????? #??????? | | ????????????????????????????? ??????? ???????? | | ?????????????????????????????# #?###### ????????? | | ?????????????????????????????# ## ?????????? | | ???????????????????????????### # ??????????? | | ??????????????????????????## % ## ####+######? | | ?????????????????????????## #?# #"" """""#? | | ????????????????????????## * ### #"" #? | | ??????????????????# #### /!! #"T #? | | ??????????????????# @ ]/!] gg #"" #? | | ??????????????????# ####! g #% ?? | | ??????????????????##########??## ##= + ??? | | ???????????????????????????????##### #" ""??? | | ???????????????????????????????????# #" "???? | | ???????????????????????????????????# #" "???? | | ???????????????????????????????????# ##"###+#### | | ???????????????????????????????????# % % | | ???????????????????????????????????# * | | ???????????????????????????????????## ###### | | ????????????????????????????????????# ##????? | | ????????????????????????????????????## ##?????? | | ?????????????????????????????????????# ##??????? | | ?????????????????????????????????????## #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# ######??? | | ??????????????????????????????????????# ##?? | | ??????????????????????????????????????# ##? | | ?????????????????????????????????###### #? | | ?????????????????????????????????#///### ## | | ?????????????????????????????????# # # # | | ?????????????????????????????????#//# # ## # | | ?????????????????????????????????#//# X# | | ?????????????????????????????????#//###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 11 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulsarSegregatorBay Manual? 0 Play Time 00:44:53 Cumulative 188.1 hours Start 2026.09.24 @ 18:57:51 End 2026.09.27 @ 23:42:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 205 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5ca4101-a405-4f7e-b368-3c6fd2e38747