Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 19:21:40 Player: ClassActJerk Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (2429) 2429 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (546) 546 TOTAL SCORE: 6285 Bonus ------- Follower Combat Kills 346 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 20/300 Energy 35/100 System Corruption 11% Temperature Cool (0) Movement Walking (270) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- VSS Leg > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer Microactuators Transmission Jammer > --- WEAPON (4) ------- Lightning Gun Mini Assault Cannon > --- INVENTORY (15) --- Light Treads VSS Leg Improved Carbon-fiber Leg Improved Titanium Leg Large Matter Pod (0) Large Matter Pod (0) Advanced Targeting Computer Greatsword Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Core Analyzer Energy Filter Particle Charger System Shield > --- WEAPON ----------- Pulse Rifle Heavy Ion Cannon Gauss Rifle Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Transmission Jammer System Restoration Module Particle Gun Improved Spread Laser Shock Bomb Launcher [Rating: 44] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Particle Cannon Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Slots Evolved 6 | . . . . 4 . . 2 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 3 | . . . . 2 . . 1 Weapon 2 | . . . . 2 . . . Parts Attached 79 | 6 1 4 . 30 10 . 28 Power 10 | 1 . 1 . 4 1 . 3 Engine 4 | 1 . 1 . 1 . . 1 Core 6 | . . . . 3 1 . 2 Reactor . | . . . . . . . . Propulsion 17 | 2 . . . 6 4 . 5 Treads 7 | 2 . . . 3 2 . . Leg 7 | . . . . . 2 . 5 Wheel 3 | . . . . 3 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 1 1 . 6 2 . 9 Device 8 | . . . . 3 . . 5 Storage 3 | 1 . . . 2 . . . Processor 3 | . . . . 1 . . 2 Hackware 1 | . . . . . . . 1 Protection 5 | . 1 1 . . 2 . 1 Artifact . | . . . . . . . . Weapon 32 | 2 . 2 . 14 3 . 11 Energy Gun 15 | 2 . . . 7 1 . 5 Energy Cannon 4 | . . . . 2 1 . 1 Ballistic Gun 5 | . . 1 . 3 1 . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 7 | . . 1 . 2 . . 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 3 . . 2 Parts Lost 45 | . . 5 . 20 1 . 19 Power 7 | . . 1 . 3 . . 3 Propulsion 8 | . . 1 . 4 . . 3 Utility 11 | . . 1 . 3 1 . 6 Weapon 19 | . . 2 . 10 . . 7 Highest Loss Streak 9 | . . 5 . 9 1 . 5 To Critical Strikes 1 | . . . . 1 . . . Average Backups 5 | 2 3 2 3 1 9 9 6 Power . | 1 1 . 1 . 1 1 . Propulsion 1 | . . . . . 2 2 1 Utility 1 | . . . 1 . 4 4 1 Weapon 1 | . 1 . 1 . 1 2 2 Tool/Special . | . . . . . . . . Unused Backups 9 | . . . . 1 . . 8 Power . | . . . . . . . . Propulsion 4 | . . . . . . . 4 Utility 3 | . . . . . . . 3 Weapon 2 | . . . . 1 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 84 | . 87 83 85 67 99 100 82 Engine 3 | . 14 13 14 4 . . 2 Core 5 | . . . . 2 8 9 6 Treads 9 | . 28 15 14 5 9 18 4 Leg 3 | . . . . . 6 . 8 Wheel 1 | . . . . 4 2 . . Device 6 | . . . . 5 9 9 8 Storage 10 | . 14 14 14 15 9 9 7 Processor 6 | . . . . 1 9 9 11 Hackware 1 | . . . . . . . 2 Protection 4 | . 2 12 14 1 8 9 2 Energy Gun 11 | . 28 15 14 13 8 9 7 Energy Cannon 4 | . . . . 3 11 9 2 Ballistic Gun 7 | . . 1 . 4 15 18 4 Ballistic Cannon 1 | . . . . . . . 4 Launcher 3 | . . 10 14 4 . . 4 Peak Build Rating 44 | 6 7 7 6 29 33 28 44 Average Rating 23 | 4 6 5 6 14 28 27 34 On Entrance 13 | . 6 7 6 6 29 27 28 Avg Prop Armor Cover (%) 4 | . . . . . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 58 | 13 16 17 17 43 44 44 58 Greatest Support 40 | 40 40 40 20 40 40 40 40 Greatest Overweight (x) 16 | . . . . 12 2 1 16 Average Overweight (x) 1 | . . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 Average Capacity 13 | 7 8 8 8 13 15 15 15 Most Carried 14 | 5 4 4 3 12 14 10 11 Average Carried 5 | 2 3 2 3 1 9 9 6 Final Capacity 15 | 8 8 8 8 15 15 15 15 Final Carried 12 | 2 4 3 3 12 9 10 9 Class Distribution -------------------- 36% | Scavenger-Gunner 27% | Mutant 23% | Gunner 9% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Commander-Gunner | -8/Storage Scavenger-Gunner | -8/Garrison Gunner | -7/Factory Resources | -11 -10 -10 -10 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Matter Collected 1499 | 260 . 74 . 638 201 . 326 Remotely . | . . . . . . . . Salvage Created 2314 | . . 109 . 1170 402 . 633 Parts 118 | . . 4 . 59 24 . 31 Haulers Intercepted 3 | . . . . 2 . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Combat Hostiles Destroyed 48 | . . 2 . 23 10 . 13 Guns 21 | . . 2 . 10 4 . 5 Cannons 16 | . . . . 4 6 . 6 AOE 9 | . . . . 7 . . 2 Classes Destroyed 14 | . . 1 . 8 1 . 4 Worker 3 | . . . . 3 . . . Builder 1 | . . . . . . . 1 Hauler 3 | . . . . 2 . . 1 Recycler 1 | . . . . . . . 1 Operator 2 | . . . . 1 1 . . Watcher 4 | . . . . 2 1 . 1 Swarmer 4 | . . . . . 4 . . Grunt 28 | . . 2 . 15 3 . 8 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . . . 1 Sentry 8 | . . . . 4 3 . 1 Specialist 2 | . . . . 2 . . . Hunter 1 | . . . . 1 . . . Programmer 3 | . . . . . . . 3 Best Kill Streak 6 | . . 1 . 5 4 . 6 Combat Bots Only 4 | . . 1 . 3 4 . 3 Max Kills in Single Turn 2 | . . 1 . 2 1 . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -7 -------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Hostile Shots Fired 443 | . 12 54 . 186 42 . 149 Missed 98 | . 3 8 . 42 10 . 35 Hits 345 | . 9 46 . 144 32 . 114 Melee 3 | . . . . 2 . . 1 Projectile 342 | . 9 46 . 142 32 . 113 Critical Strikes 20 | . . 3 . 6 3 . 8 Actively Blocked 1 | . . . . . . . 1 Part Disruptions 1 | . . . . . . . 1 Damage Taken 5930 | . 99 641 . 2373 464 . 2353 Core 1307 | . . 64 . 494 46 . 703 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 32 | . . . . . . . 32 Core Remaining (%) 58 | 100 . . 74 . . 1 . Volleys Fired 148 | . . 21 . 71 16 . 40 Largest 4 | . . 2 . 4 4 . 4 Hottest 245 | . . 80 . 224 224 . 245 Shots Fired 375 | . . 38 . 181 64 . 92 Gun 266 | . . 38 . 144 35 . 49 Cannon 83 | . . . . 14 29 . 40 Launcher 26 | . . . . 23 . . 3 Special . | . . . . . . . . Kinetic 120 | . . 13 . 36 19 . 52 Thermal 212 | . . 11 . 122 45 . 34 Explosive 23 | . . . . 23 . . . Electromagnetic 20 | . . 14 . . . . 6 Robot Hit Streak 19 | . . 6 . 19 7 . 13 Robot Miss Streak 4 | . . 3 . 4 3 . 3 Penetration Max 1 | . . . . . 1 . . Secondary Targets 3 | . . . . 3 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 228 | . . 24 . 115 33 . 56 Core Hits 121 | . . 5 . 62 18 . 36 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . . . 4 1 . 3 Burn 4 | . . . . 3 1 . . Destroy 1 | . . . . 1 . . . Blast 3 | . . . . . . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5870 | . . 300 . 2948 608 . 2014 Guns 2894 | . . 300 . 1660 320 . 614 Cannons 1106 | . . . . 165 288 . 653 Explosions 1864 | . . . . 1123 . . 741 Melee . | . . . . . . . . Ramming 6 | . . . . . . . 6 Kinetic 1303 | . . 99 . 407 136 . 661 Thermal 3255 | . . 90 . 1418 472 . 1275 Explosive 1123 | . . . . 1123 . . . Electromagnetic 183 | . . 111 . . . . 72 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . 4 . . 11 Average Corruption 5 | . . . . 3 . . 7 Corruption Purged 5 | . . . . 4 . . 1 Corruption Blocked . | . . . . . . . . Effects 53 | . . . . 18 . . 35 Message Errors 8 | . . . . 4 . . 4 Matter Fused 14 | . . . . 5 . . 9 Heat Flow Errors 4 | . . . . 1 . . 3 Energy Discharges 10 | . . . . 1 . . 9 Parts Rejected 3 | . . . . 1 . . 2 Data Loss (minor) 6 | . . . . 4 . . 2 Data Loss (major) 2 | . . . . 1 . . 1 Misfires 1 | . . . . . . . 1 Alerts 4 | . . . . . . . 4 Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 355 | . . . . 34 . . 321 Projectiles 5 | . . . . . . . 5 Explosions 350 | . . . . 34 . . 316 Melee . | . . . . . . . . Knockbacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Kinetic 6 | . . . . . . . 6 Secondary . | . . . . . . . . Self-Inflicted Damage 286 | . . . . 118 . . 168 Shots 8 | . . . . 4 . . 4 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 787 | . . 357 . 372 558 . 787 Average Temperature 191 | . . 235 . 121 202 . 256 Received Heat Transfer 2340 | . . 423 . 1125 252 . 540 Effects 59 | . . 2 . 3 6 . 48 Shutdowns 14 | . . . . . . . 14 Energy Bleed 9 | . . 1 . 2 2 . 4 Interference 4 | . . 1 . 1 . . 2 Matter Decay 4 | . . . . . 1 . 3 Short Circuit 4 | . . . . . 1 . 3 Damage (minor) 6 | . . . . . . . 6 Damage (major) 15 | . . . . . 2 . 13 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Melted 12 | . . . . 9 2 . 1 Heat Transferred 5585 | . . 200 . 3148 1036 . 1201 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Maximum Alert Level 1 | . . . . 1 1 1 . Low Security (%) 90 | 100 100 100 . 83 81 79 100 Level 1 9 | . . . . 16 18 20 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 249 | . . 30 . 249 240 214 138 Initial 112 | . . . . . 80 25 112 Average 79 | . . 2 . 154 102 100 45 Influence Increases 2080 | . . 50 . 784 438 249 559 Destroy 0b10 Robot/C 1160 | . . 40 . 460 240 160 260 Destroy 0b10 Robot/NC 70 | . . . . 40 10 . 20 Destroy Leader 254 | . . 10 . 98 72 10 64 Allied During Kill 115 | . . . . . 66 49 . Successful Hack 19 | . . . . . 19 . . Disable Machine 165 | . . . . 45 . . 120 Destroy Structure 132 | . . . . 81 1 . 50 Partial Spotted 30 | . . . . 15 15 . . Lose Combat Pursuer 135 | . . . . 45 15 30 45 Influence Decreases 2029 | . . 50 . 592 591 74 722 Entered New Map 228 | . . . . . 112 14 102 Time Decay 1201 | . . 40 . 392 319 . 450 Lost Part 390 | . . 10 . 200 10 . 170 Lost Ally 60 | . . . . . . 60 . Purge Threat 150 | . . . . . 150 . . Squads Dispatched 10 | . 1 . . 4 1 . 4 Investigation 1 | . . . . . 1 . . Extermination 3 | . . . . . . . 3 Reinforcement 5 | . 1 . . 4 . . . Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Distress Signals 7 | . 1 . . 5 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 3 2 . 40 13 3 23 Peak Tracking Total 5 | . 4 2 . 5 5 5 4 Tactical Retreats 7 | . . . . 2 1 1 3 Traps | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Traps Triggered 6 | . 1 . . . 1 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . . 1 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Machines Disabled 11 | . . . . 3 . . 8 Max in Single Turn 4 | . . . . 1 . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Machines Accessed 7 | . 1 . . 1 5 . . Terminals 6 | . 1 . . 1 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 15 | . 2 . . 1 12 . . Successful 8 | . 1 . . 1 6 . . Failed 7 | . 1 . . . 6 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . 2 . . 1 10 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 7 | . 1 . . 1 5 . . Record 3 | . . . . 1 2 . . Open Door 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Disarm Traps 1 | . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 4 | . 1 . . . 3 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Sto Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -7 -------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 6 2 Highest-Rated Group 173 | . . . . . 173 109 32 Highest-Rated Ally 29 | . . . . . 29 29 16 Total Orders . | . . . . . . . . Ally Attacks 84 | . . . . . 28 48 8 Total Damage 1036 | . . . . . 346 621 69 Kills 11 | . . . . . 2 9 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Active Infowar (turns) 620 | . . . . . . . 620 Jamming 620 | . . . . . . . 620 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Turns Passed 4976 | 84 255 362 18 1133 780 580 1764 Spaces Moved 1694 | 50 118 185 12 371 278 163 517 Core 82 | 20 . . . 34 . . 28 Treads 980 | 30 118 185 12 167 157 163 148 Legs 420 | . . . . . 79 . 341 Wheels 212 | . . . . 170 42 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 95 110 240 180 Average Speed 203 | 116 160 160 160 176 206 240 244 Slowest Speed 850 | 160 160 160 160 650 240 240 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 4 | . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 16 30 2 29 36 39 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 179 | . . . . 118 . . 61 Melee . | . . . . . . . . Projectile 5 | . . . . . . . 5 AOE 174 | . . . . 118 . . 56 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Sto Gar Fac Total 2954 | 75 184 213 11 721 449 353 948 Wait 907 | 15 63 . . 196 124 188 321 Move 1688 | 49 117 184 11 370 278 162 517 Hop . | . . . . . . . . Pick Up 90 | 5 3 3 . 42 7 1 29 Fast Attach 3 | 3 . . . . . . . Attach 80 | 3 1 4 . 31 10 . 31 Detach 2 | . . . . 2 . . . Swap 3 | . . 1 . 2 . . . Drop 25 | . . . . 7 9 . 9 Fire 148 | . . 21 . 71 16 . 40 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis 7 | . . . . . 5 2 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -8/Storage -8/Garrison -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 16) 330 | -10/Materials | Build established: Mutant 340 | -10/Materials | Entered Mines 437 | -10/Mines | Lost 5 parts (1p1n1u2w) 540 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 670 | -10/Mines | Discovered new exit (range 10) 702 | -10/Mines | Entered Subcaves 702 | -10/Subcaves | Discovered new exit (range 12) 703 | -10/Subcaves | Approached by a straggling Scientist 720 | -10/Subcaves | Entered Materials 720 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1029 | -8/Materials | Lost 4 parts (1p3w) 1478 | -8/Materials | Core integrity fell below 50% 1551 | -8/Materials | Core integrity fell below 20% 1583 | -8/Materials | Lost 9 parts (1p2n2u4w) 1836 | -8/Materials | Discovered new exit (range 13) 1853 | -8/Materials | Entered Storage 1984 | -8/Storage | Learned location of Armory (-4) 2110 | -8/Storage | Build established: Scavenger-Gunner 2134 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2436 | -8/Storage | Build established: Commander-Gunner 2633 | -8/Storage | Identified exit to Garrison 2633 | -8/Storage | Entered Garrison 2633 | -8/Garrison | Accompanied by 6 allies 2930 | -8/Garrison | Build established: Scavenger-Gunner 3015 | -8/Garrison | Triggered checkpoint 3083 | -8/Garrison | Triggered checkpoint 3125 | -8/Garrison | Lost 3 allies 3184 | -8/Garrison | Discovered new exit (range 13) 3213 | -8/Garrison | Entered Factory 3213 | -7/Factory | Accompanied by 2 allies 3213 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3583 | -7/Factory | Garrison activated, responded to threat 3988 | -7/Factory | Core integrity fell below 50% 4018 | -7/Factory | Lost 3 parts (1p1n1u) 4075 | -7/Factory | System corruption reached 10% 4090 | -7/Factory | Lost 5 parts (1p1n1u2w) 4249 | -7/Factory | Core integrity fell below 20% 4324 | -7/Factory | Lost 5 parts (2u3w) 4647 | -7/Factory | Build established: Gunner 4977 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04796_ U-05 Engineer builds a Wall. 04798_ R-06 Scavenger collects Lightning Gun. 04798_ U-05 Engineer builds a Wall. 04801_ U-05 Engineer lays Concrete. 04802_ U-05 Engineer builds a Wall. 04821_ Kicked U-05 Engineer out of the way. 04843_ System corrupted: Energy discharge (-31). 04848_ Acquired Imp. Titanium Leg. 04854_ Acquired Lrg. Matter Pod. 04855_ Discarded Core Analyzer. 04868_ System corrupted: IFF burst signal emitted. 04868_ Acquired Lrg. Matter Pod. 04876_ Acquired Adv. Targeting Computer. 04899_ System corrupted: Matter fused (-3). 04916_ System corrupted: Energy discharge (-47). 04962_ Lgt. Nuclear Core destroyed. 04962_ Hpw. Shock Rifle destroyed. 04969_ Proton Missile Launcher destroyed. 04974_ VSS Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????# #???# ??? ??? | | ???????????????????????# #???# ?? ?? | | ??????????????????????## ###?# ?? ? | | ??????????????????????## [[# #?# """ """ " | | ?????????????????????### # #?# """ """ """ " | | ?????????????????????#" # #?# "G """ """ " | | ?????????????????????#"# # #?# """ | | ?????????????????????# # # #?# | | ?????????????????????# # # ##? | | ?????????????????????# "#+##+## #? ######## | | ?????????????????????## # # %###### #??????? | | ??????????????????????### # #???#### | | ???????????????????????## # ###### #???# | | ????????????????????????# ##????##+######### | | ????????????????????????# #??????# + " | | ????????????????????????# #??????# """" # " | | ????????????????????????# #??????# """" # " | | ????????????????????????#k##+######## """" # " | | ????????????????????????#k# # """" # | | ????????????????????????# # # # | | ??????????????????##????# # # """ """ # "" | | ???????????## #####T #### # """ # """T""" # "" | | ?????????? w + """ !########### " | | ?????????? p# """ #?????????# | | ????????????"" # #?????????#### | | ????????????T" @/ #????????????? | | ????????????"" ###### ###########????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ####??????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Dynamic Key Ew, Corruption Fearless Challenges ------------ None Game ------ Seed DeepCentriumSpoofer Manual? 0 Play Time 00:40:34 Cumulative 24.4 hours Start 2025.11.13 @ 18:45:27 End 2025.11.13 @ 19:21:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8dbc058-b81f-4054-990d-6a0d9ad2d9a9