Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.01 @ 20:06:14 Player: Dadrick Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (412) 2060 Value Destroyed (20297) 20297 Prototype IDs (44) 880 Alien Tech Used (1) 200 Bonus (12563) 12563 TOTAL SCORE: 45500 Bonus ------- High Alert Combat Kills 4558 Follower Combat Kills 774 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1600 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Friendly Fire -469 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 78/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Spectral Analyzer Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Centrium Leg Advanced Power Amplifier Core Cannon Phasing Sabre Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Experimental Energy Well Spectral Analyzer Advanced Targeting Computer Advanced Targeting Computer Experimental Target Analyzer Core Analyzer Recoil Nullifier Improved Phase Shifter Centrium Light Armor Plating > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Core Cannon > --- INVENTORY -------- Quantum Reactor Heavy Beamcaster Heavy Beamcaster Dispersion Rifle Enhanced Quantum Rifle Enhanced Coil Gun Micro-nuke Launcher Phasing Sabre [Rating: 200] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Flight Unit Improved Diametric Drive Utility Hacking Suite Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun High-powered Field Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Slots Evolved 18 | . . . . 6 . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . 1 . . . . . . . . 1 . . . . 1 . . 1 . . . . Utility 10 | . . . . 4 . . . 2 . . . . . . . . . 1 . . 1 . 1 . 1 Weapon 3 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 Parts Attached 411 | 7 3 2 2 26 3 2 1 44 10 8 . 2 60 12 5 7 3 17 7 3 17 33 47 7 83 Power 37 | 1 . . . 3 . . . 5 . . . . 5 . . 2 . . 1 1 . 2 5 1 11 Engine 11 | 1 . . . 1 . . . 5 . . . . 4 . . . . . . . . . . . . Core 6 | . . . . 2 . . . . . . . . 1 . . 1 . . 1 1 . . . . . Reactor 20 | . . . . . . . . . . . . . . . . 1 . . . . . 2 5 1 11 Propulsion 83 | 2 . 2 . 5 . 1 . 12 . 1 . 1 16 . 2 2 . 4 . . 3 5 13 3 11 Treads 18 | . . 2 . 4 . 1 . 2 . . . . 5 . 2 2 . . . . . . . . . Leg 62 | 2 . . . 1 . . . 9 . 1 . 1 11 . . . . 4 . . 3 4 12 3 11 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . Utility 134 | 2 2 . 1 9 1 1 1 10 2 1 . 1 17 5 2 1 2 6 4 1 8 14 17 2 24 Device 76 | 1 . . . 3 1 . . 6 1 1 . 1 11 1 1 . 1 5 3 1 6 9 6 1 17 Storage 17 | 1 1 . . . . 1 . . . . . . 2 3 . . . . . . 2 2 5 . . Processor 18 | . 1 . . 1 . . . . . . . . 3 . 1 . 1 . . . . . 6 . 5 Hackware 7 | . . . 1 3 . . . 1 . . . . . . . . . 1 . . . 1 . . . Protection 16 | . . . . 2 . . 1 3 1 . . . 1 1 . 1 . . 1 . . 2 . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 157 | 2 1 . 1 9 2 . . 17 8 6 . . 22 7 1 2 1 7 2 1 6 12 12 1 37 Energy Gun 46 | 1 1 . . 2 . . . 3 . 3 . . 3 1 . 1 . 1 1 1 3 2 6 . 17 Energy Cannon 21 | . . . . 3 . . . 1 . . . . . . . . . . . . . 1 3 1 12 Ballistic Gun 37 | 1 . . . . . . . 5 4 1 . . 12 5 . 1 1 2 . . . 4 1 . . Ballistic Cannon 9 | . . . 1 2 1 . . 1 . . . . 2 . 1 . . 1 . . . . . . . Launcher 18 | . . . . 1 1 . . 1 3 2 . . 2 . . . . 1 1 . . 2 . . 4 Special Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon 19 | . . . . 1 . . . 6 . . . . 3 1 . . . 2 . . 3 3 . . . Slashing Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . . . 1 . . . . 1 . . . 1 1 . . 1 3 1 2 . Corrupted Parts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . System Corruption 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Lost 149 | . . 1 . 3 . . 2 12 . 2 . 2 29 1 4 3 3 3 1 2 1 25 2 1 52 Power 15 | . . . . . . . . 2 . . . . 4 . . . . . 1 . . 2 . . 6 Propulsion 33 | . . 1 . 1 . . 1 3 . . . . 9 . 1 . 1 1 . 1 1 5 . . 8 Utility 61 | . . . . . . . 1 4 . . . 2 9 1 1 2 2 . . 1 . 12 2 1 23 Weapon 40 | . . . . 2 . . . 3 . 2 . . 7 . 2 1 . 2 . . . 6 . . 15 Highest Loss Streak 17 | . . 1 . 2 . . 2 6 . 1 . 2 12 1 3 2 2 3 1 2 1 17 1 1 17 To Critical Strikes 4 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . . 1 Average Slot Usage (%) 94 | . 100 99 100 95 100 99 96 95 100 99 100 98 93 97 89 92 90 94 100 88 78 52 87 96 93 Engine 3 | . 14 14 14 4 . . . 4 6 6 6 6 4 5 5 . . . . . . . . . . Core 1 | . . . . 2 7 7 7 1 . . . . . . . 1 . . 3 5 4 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . 2 5 5 1 . . . 6 8 7 Treads 10 | . . 23 28 21 23 22 19 5 . . . . 5 17 20 23 21 10 5 5 4 . . . . Leg 11 | . 28 4 . . . . . 11 20 19 20 20 15 5 2 . . 11 21 17 16 12 22 26 23 Device 10 | . 2 . . 6 7 7 4 13 13 13 13 12 9 14 5 10 4 18 17 16 21 8 15 14 16 Storage 8 | . 14 14 14 7 7 7 7 6 6 6 6 6 9 11 11 11 11 10 10 7 5 4 4 8 6 Processor 8 | . 11 14 14 2 . . . . . . . . 10 11 15 11 16 15 15 15 14 7 22 21 19 Hackware 9 | . . . . 19 30 30 30 21 13 13 13 13 6 . . . . . . . . 1 . . . Protection 5 | . . . . 5 . . 2 8 19 20 20 18 4 5 5 4 3 . 3 5 4 1 . 2 1 Energy Gun 7 | . 14 14 14 5 7 7 7 10 13 15 20 20 3 5 2 4 5 2 3 5 3 . 6 . 9 Energy Cannon 2 | . . . . 8 7 7 7 1 . . . . . . . . . . . . . 1 3 12 7 Ballistic Gun 5 | . 14 14 . . . . . 1 5 3 . . 12 16 13 10 11 12 15 8 . 4 1 1 . Ballistic Cannon 2 | . . . 13 6 6 7 7 1 . . . . 2 . 2 5 5 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 12 18 17 20 49 37 47 47 55 57 59 58 60 66 84 84 86 85 73 73 66 62 66 92 89 112 Greatest Support 180 | 20 20 40 40 63 63 65 65 67 60 60 55 55 77 77 105 109 108 93 93 93 108 143 170 178 180 Greatest Overweight (x) 7 | 2 . 1 . . . . 1 7 . 1 1 1 2 1 1 . 1 1 . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 25 10 10 Average Capacity 12 | 7 9 10 10 10 10 13 15 15 15 15 15 15 15 14 15 15 15 15 15 9 6 7 9 10 9 Most Carried 15 | 5 10 10 10 10 10 13 13 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 10 10 Average Carried 11 | 2 8 9 9 9 9 11 12 14 14 14 15 14 14 14 14 14 14 14 14 9 6 6 8 9 8 Final Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 10 5 10 10 5 Final Carried 15 | 5 10 9 9 10 9 13 13 14 15 15 15 14 15 15 14 15 15 15 15 5 10 4 10 10 5 Scrap Engine Consumption 23 | . . . . 23 . . . . . . . . . . . . . . . . . . . . . Constructs Created 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Constructs Modified 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . Class Distribution -------------------- 42% | Scavenger-Gunner 22% | Hacker-Tank 12% | Hacker-Gunner 8% | Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Commander-Mutant | -9/Recycling Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Data Miner Hacker-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Matter Collected 9743 | 239 96 31 33 655 51 20 159 806 381 299 . 30 1977 265 449 484 196 334 338 54 359 556 564 92 1275 Remotely 321 | . . . . . . . . . . . . . . . . . . . . . . . . . 321 Salvage Created 20828 | 109 328 125 199 1613 87 . 256 1237 153 270 . 124 3217 290 346 759 310 575 245 199 1180 1240 1120 568 6278 Parts 888 | 8 23 7 11 88 4 . 17 66 8 8 . 11 167 15 15 20 14 15 7 16 30 54 33 18 233 Haulers Intercepted 4 | . 1 . . 1 . . . . . . . . 1 . . . . . . . 1 . . . . Recyclers Shooed 8 | 1 . . . 1 . . . 1 . . . . 2 . . . . 1 . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 128 | . . 10 . . 4 . 17 . 15 9 . 10 . 15 10 . 14 . 10 14 . . . . . Prevented 11 | . . . . . . . . . . . . 3 . . 5 . . . 1 2 . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Combat Hostiles Destroyed 340 | . 9 4 4 23 4 . 9 18 4 5 . 6 49 7 7 15 8 10 6 6 10 20 13 6 97 Melee 6 | . . . . . . . . . . . . . 3 . . . . . . . . 1 . . 2 Guns 158 | . 9 4 1 1 1 . 3 12 . 2 . 4 27 7 5 10 7 4 6 6 7 6 4 2 30 Cannons 104 | . . . 3 16 . . 6 5 . . . . 10 . 2 5 1 1 . . . 4 5 4 42 AOE 50 | . . . . 5 3 . . 1 4 3 . 2 7 . . . . 5 . . . 8 . . 12 Classes Destroyed 24 | 2 3 1 2 7 . . . . . . . 1 3 . . 1 . . 1 . . 1 2 . . Worker 21 | . . . . 7 . . . 3 . . . . 4 . . . . 2 . . 1 2 . . 2 Builder 12 | . 1 . . 1 . . . 2 . . . . 4 . . . . 1 . . . . . . 3 Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . 1 . . 1 . . . . . . . . 1 . . . . . . . 1 . . . . Recycler 17 | 1 1 . . 4 . . . 1 . . . . 4 . . . . 1 . . 2 2 1 . . Operator 6 | . . . . 2 . . . 2 . . . . 1 . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Turret 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Watcher 18 | . . . . 5 . . . . . . . . 5 . . . . 1 . . . . . 1 6 Swarmer 81 | . 9 4 . 10 . . 7 2 . . . 4 6 4 3 1 5 3 4 5 . . . . 14 Cutter 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . Saboteur 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 6 Grunt 111 | . . . . 2 4 . . 8 3 3 . . 14 3 3 10 3 3 . . 5 10 . 5 35 Brawler 13 | . . . . 2 . . . . 1 . . . 1 . . . . . 1 . . 2 . . 6 Duelist 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 3 Protector 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 24 | . . . 3 4 . . 1 4 . 1 . . 4 . . . . . . . 2 . 1 . 4 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Specialist 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 Hunter 28 | . . . . 1 . . . 1 . . . . 7 . 1 2 . . . . . 4 3 . 9 Programmer 55 | . . . 1 5 . . 1 3 . . . . 11 . . 1 . 4 . 1 3 4 3 . 18 Heavy 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thug 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 16 | 3 3 4 1 8 4 . 4 5 4 3 . 3 9 4 3 6 5 10 3 5 4 16 6 6 9 Combat Bots Only 13 | . 3 4 1 6 4 . 4 3 4 3 . 3 6 4 3 6 5 8 3 5 3 13 6 6 9 Max Kills in Single Turn 6 | 1 2 1 1 6 1 . 1 2 2 1 . 2 2 2 1 2 2 3 1 2 1 3 2 3 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Exploded 2 | . . . . 1 1 . . 1 2 1 . 1 1 . . . . 2 . . . 2 . . 2 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Hostile Shots Fired 2844 | . 28 90 10 147 10 . 45 224 32 31 . 22 313 15 49 137 65 43 39 22 55 462 97 34 874 Missed 950 | . 8 40 2 36 1 . 12 61 13 16 . 11 84 4 12 42 19 21 15 8 23 191 36 16 279 Damage Taken 27670 | . 113 263 90 1013 127 . 343 1765 297 194 . 154 3566 141 578 1756 639 436 283 180 631 3951 1092 320 9738 Core 3825 | . 32 47 . 113 . . 50 291 6 4 . 9 377 12 . 223 29 16 19 14 13 1174 89 14 1293 Absorbed by Shields 936 | . . . . 123 . . . . . . . . 77 . . . . . . . . . . . 736 Redirected to Shielding 102 | . . . . 3 . . 3 40 3 . . 3 . . . . . . . . . . . . 50 Ignored by Resistances 7919 | . 40 86 24 344 38 . 107 524 82 57 . 44 1015 40 159 464 186 126 83 51 175 1058 291 87 2838 Regen/Repaired (Parts) 558 | . . . . . . . . . . . . . . . . 558 . . . . . . . . . Core Remaining (%) 67 | 100 . . 68 . . . 76 . . . . 63 . . . . 35 . . 95 . 8 . 92 . Volleys Fired 750 | 9 26 16 7 62 5 . 16 56 15 12 . 10 116 10 16 26 28 11 13 8 27 57 30 11 163 Largest 5 | 2 2 2 2 3 2 . 3 3 3 3 . 3 4 4 4 4 4 3 4 4 1 4 4 4 5 Hottest 660 | 70 76 76 95 197 145 . 193 172 172 178 . 215 250 250 149 198 195 125 158 158 250 250 390 390 660 Shots Fired 2069 | 18 52 32 14 163 6 . 41 137 23 30 . 26 314 31 47 82 59 27 39 28 27 106 92 35 640 Gun 1342 | 18 52 32 7 33 1 . 9 103 11 26 . 26 242 31 41 56 36 22 37 28 27 58 65 11 370 Cannon 657 | . . . 7 127 1 . 32 28 . . . . 58 . 6 26 23 3 . . . 39 27 24 256 Launcher 68 | . . . . 3 4 . . 6 10 4 . . 14 . . . . 2 2 . . 9 . . 14 Special 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . Kinetic 808 | 9 26 16 7 51 . . 16 55 4 7 . . 272 22 42 66 51 24 33 22 . 55 19 11 . Thermal 1072 | 9 26 16 7 64 2 . 25 76 7 18 . 20 23 3 . 16 8 . . . 27 42 73 24 586 Explosive 68 | . . . . 3 4 . . 6 10 4 . . 14 . . . . 2 2 . . 9 . . 14 Electromagnetic 119 | . . . . 45 . . . . . 1 . 6 5 6 5 . . 1 4 6 . . . . 40 Robot Hit Streak 33 | 9 9 13 8 17 4 . 6 30 5 5 . 4 33 6 13 13 16 11 9 7 28 20 19 14 23 Robot Miss Streak 6 | 2 2 1 1 2 1 . 3 6 2 3 . 3 6 3 1 2 3 1 3 3 6 3 2 2 4 Penetration Max 3 | . . . . 1 . . . 2 . 1 . . 1 1 . 1 1 . . 1 . . 1 . 3 Secondary Targets 23 | . 3 3 . . . . . 1 . . . 1 3 1 1 . 1 . 1 2 . . . . 6 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . . . 1 1 1 1 . 1 . 1 1 . . . . 1 Shots Hit Robots 1384 | 15 30 27 11 109 4 . 23 91 10 14 . 12 224 17 34 54 29 20 20 17 26 57 71 20 449 Core Hits 844 | 5 16 10 6 80 7 . 16 62 11 11 . 9 135 15 11 29 15 23 9 10 47 70 26 14 207 Critical Kills 40 | . . . . . . . . 5 . . . . 4 . 2 1 . 1 2 1 . 2 4 1 17 Critical Parts Destroyed 49 | . . . . . . . . 7 1 1 . . 12 1 1 1 3 1 4 4 . 4 . 1 8 Critical Strikes 149 | 1 . 2 1 6 . . 1 17 1 3 . . 23 1 3 5 3 3 6 6 . 9 15 2 41 Burn 31 | 1 . 2 1 2 . . . 3 . 2 . . . . . . . . . . . . 10 . 10 Meltdown 7 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 5 Destroy 80 | . . . . . . . . 13 1 1 . . 11 1 3 2 3 2 6 5 . 5 4 2 21 Blast 16 | . . . . 3 . . 1 1 . . . . 7 . . 3 . 1 . . . . . . . Corrupt 6 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 4 Smash 8 | . . . . . . . . . . . . . 5 . . . . . . . . 3 . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 84 | . . . . 1 . . . 18 . . . . 13 2 . . . 9 . . 4 21 3 . 13 Impact 68 | . . . . 1 . . . 18 . . . . 13 2 . . . 9 . . 4 21 . . . Slashing 16 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 13 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . 2 . . . . . . . . 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 56111 | 151 344 302 220 3866 446 . 573 2464 498 484 . 315 7710 662 859 1774 789 2212 462 318 2746 4634 2332 957 20993 Guns 25823 | 151 344 302 88 622 12 . 170 1168 68 245 . 217 4759 662 738 1133 648 330 359 318 2664 1068 1259 143 8355 Cannons 17003 | . . . 132 2129 . . 403 446 . . . . 1278 . 121 641 141 73 . . . 750 980 814 9095 Explosions 12076 | . . . . 1115 434 . . 850 430 239 . 98 1205 . . . . 1809 103 . 82 2558 . . 3153 Melee 1209 | . . . . . . . . . . . . . 468 . . . . . . . . 258 93 . 390 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 12215 | 52 111 114 132 655 . . 132 447 23 48 . . 5028 385 743 1545 610 378 318 250 . 754 347 143 . Thermal 30051 | 99 233 188 88 1335 12 . 441 1167 45 197 . 228 1130 231 . 229 179 1046 . . 2664 1064 1892 814 16769 Explosive 9714 | . . . . 463 434 . . 560 430 239 . . 1011 . . . . 763 103 . . 2558 . . 3153 Electromagnetic 2922 | . . . . 1413 . . . 290 . . . 87 73 46 116 . . 25 41 68 82 . . . 681 Impact 726 | . . . . . . . . . . . . . 468 . . . . . . . . 258 . . . Slashing 483 | . . . . . . . . . . . . . . . . . . . . . . . 93 . 390 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . 2 3 3 3 . 4 4 3 3 3 8 8 9 9 1 1 1 . 1 17 3 3 13 Average Corruption 4 | . . . 2 1 3 3 . 2 2 3 3 3 4 8 8 1 1 1 1 . 1 11 2 3 7 Corruption Purged 11 | . . . . . . . . . 3 . . . . . . . . . 1 . . . . . 7 Corruption Blocked 20 | . . . . . . . . . . . . . 8 . . 4 . . . . . . 8 . . Effects 376 | . . . . 20 4 2 . 21 27 28 4 10 42 36 46 5 2 1 . . 4 33 6 13 72 Message Errors 94 | . . . . 4 1 . . 5 7 9 3 3 15 7 13 . . . . . 1 9 2 4 11 Matter Fused 92 | . . . . 6 2 1 . 6 9 4 1 2 10 10 10 2 . 1 . . 1 11 . 3 13 Heat Flow Errors 33 | . . . . 1 . 1 . 1 3 2 . 1 3 2 5 1 1 . . . 1 . . . 11 Energy Discharges 48 | . . . . 4 1 . . 4 2 4 . 2 1 4 6 2 . . . . 1 4 1 1 11 Parts Rejected 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Parts Fused 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 2 Data Loss (minor) 39 | . . . . 2 . . . 1 1 2 . 1 8 4 7 . 1 . . . . 4 1 2 5 Data Loss (major) 18 | . . . . . . . . 1 2 3 . 1 2 4 2 . . . . . . 1 . . 2 Misfires 18 | . . . . 2 . . . 2 2 3 . . . 3 2 . . . . . . . 2 . 2 Alerts 7 | . . . . . . . . 1 . 1 . . . 2 . . . . . . . . . 1 2 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Weapon Failures 17 | . . . . 1 . . . . . . . . 2 . 1 . . . . . . 2 . . 11 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2166 | . . . . 79 . . 1 46 . 7 . . 563 . 17 26 . 211 . . . 237 80 . 899 Projectiles 1012 | . . . . 60 . . 1 . . . . . 109 . 17 26 . . . . . 21 17 . 761 Explosions 512 | . . . . 19 . . . 46 . 7 . . 73 . . . . 211 . . . 18 . . 138 Melee 642 | . . . . . . . . . . . . . 381 . . . . . . . . 198 63 . . Knockbacks 23 | . . . 1 3 . . 1 3 . . . . 8 . 1 3 1 . . . . 2 . . . Impact 4 | . . . . . . . . . . . . . 2 . . . . . . . . 2 . . . Kinetic 19 | . . . 1 3 . . 1 3 . . . . 6 . 1 3 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 323 | . . . . 16 23 . . 40 64 . . 30 . . . . . 149 . . 1 . . . . Shots 14 | . . . . 1 1 . . 2 4 . . 1 . . . . . 4 . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 609 | 60 136 32 117 412 63 110 369 361 228 256 . 315 390 432 489 539 457 94 107 332 240 80 569 78 609 Average Temperature 136 | 26 42 12 38 114 22 59 157 116 94 56 . 108 114 160 181 180 221 39 41 162 73 32 172 46 175 Received Heat Transfer 4631 | . . 234 27 127 81 . 12 411 294 81 . . 540 36 267 411 108 21 . . 69 357 18 27 1510 Effects 118 | . . . . 11 . . . 1 . 1 . . 5 1 6 16 11 . . . 2 . 6 . 58 Shutdowns 30 | . . . . 1 . . . . . . . . . . 2 1 2 . . . . . 2 . 22 Energy Bleed 19 | . . . . 3 . . . 1 . 1 . . 1 1 . 4 1 . . . . . . . 7 Interference 32 | . . . . 6 . . . . . . . . 3 . 3 5 3 . . . 2 . 2 . 8 Matter Decay 8 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 6 Short Circuit 9 | . . . . 1 . . . . . . . . . . . 1 1 . . . . . 1 . 5 Damage (minor) 7 | . . . . . . . . . . . . . . . 1 . 2 . . . . . 1 . 3 Damage (major) 12 | . . . . . . . . . . . . . . . . 3 2 . . . . . . . 7 Damage (core) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 16 | . . . . 8 . . . . . . . . 4 . . . . . . . . 3 . . 1 Impact Corruptions 14 | . . . . . . . . . . . . . 8 . . . . . . . . 6 . . . Robots Melted 23 | . . . . 1 . . . . . . . . 1 . . . . . . . 4 1 4 . 12 Combat Hostiles 21 | . . . . 1 . . . . . . . . 1 . . . . . . . 3 1 4 . 11 Parts Melted 121 | . 1 . . 6 . . 1 3 . 2 . . 7 2 . . . . . . 18 6 13 . 62 Heat Transferred 35562 | 370 592 629 296 2576 25 . 745 2146 74 481 . 222 1509 350 . 334 296 700 . . 3725 1067 2997 703 15725 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . 3 . . . 1 . . . 2 . . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Peak Influence 2450 | 15 203 . 305 587 . . . 229 . . . . 434 . . . . 388 . . 262 660 442 428 2450 Initial 242 | . 8 . 240 . . . . . . . . . 11 . . . . . . . 71 117 242 216 119 Average 313 | 4 49 . 152 165 . . . 64 . . . . 178 . . . . 157 . . 117 353 293 284 1285 Maximum Alert Level 5 | . 1 . 1 2 . . . 1 . . . . 2 . . . . 1 . . 1 2 2 2 5 Low Security (%) 54 | 100 88 . 61 68 . . . 99 . . . . 59 . . . . 55 . . 86 6 26 . 3 Level 1 26 | . 11 . 38 19 . . . . . . . . 38 . . . . 44 . . 13 57 61 75 . Level 2 9 | . . . . 11 . . . . . . . . 1 . . . . . . . . 35 12 24 24 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 36 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . . . . 12 . . . 10 . . . . 14 . . . . 3 . . 3 8 1 2 22 Investigation 10 | . . . . 3 . . . 1 . . . . 2 . . . . 1 . . . . 1 . 2 Extermination 25 | . . . . 7 . . . 2 . . . . 4 . . . . 2 . . 2 2 . 1 5 Reinforcement 19 | . . . . 2 . . . 4 . . . . 5 . . . . . . . 1 3 . 1 3 Assault 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 Garrison 12 | . . . . . . . . 3 . . . . 3 . . . . . . . . 3 . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 5 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Distress Signals 17 | . . . . 1 . . . . . . . . 3 . . . . . . . 1 3 5 . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 595 | . 13 52 3 42 4 . 9 29 9 12 . 6 63 8 8 47 8 14 11 12 16 56 22 13 138 Peak Tracking Total 17 | . 4 6 1 6 4 . 4 4 4 4 . 3 5 4 4 17 5 5 5 7 6 13 5 4 14 Tactical Retreats 46 | . . 4 . . . . . 7 . . . 1 1 3 . 2 . 3 1 . 1 12 4 . 7 Traps | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Traps Triggered 12 | . . . . 4 . . . 3 . . . . 3 . 1 . . . . . . 1 . . . Indirectly 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . 1 . . . . . . . 1 2 . . 14 . . . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Machines Disabled 83 | . . 1 . 24 . . . 17 . . . . 11 . . . . 15 . . 1 7 1 1 5 Max in Single Turn 14 | . . 1 . 14 . . . 12 . . . . 3 . . . . 10 . . 1 2 1 1 1 Garrison Access 7 | . . . . 1 . . . 1 . . . . . . . . . . . . . . 2 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Machines Accessed 79 | . 9 . 8 13 . . 1 6 . . 4 . 5 . . 5 . 4 . . 2 7 2 8 5 Terminals 45 | . 7 . 6 10 . . 1 1 . . . . 3 . . . . 2 . . . 7 1 5 2 Fabricators 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 2 . 2 1 . . . 1 . . . . . . . . . 1 . . 1 . . . 1 Scanalyzers 6 | . . . . 1 . . . 2 . . . . 1 . . . . . . . . . . 2 . Garrison Access 8 | . . . . 1 . . . 2 . . . . 1 . . . . . . . . . 1 1 2 Total Hacks 193 | . 15 . 20 23 . . 1 20 . . 30 . 12 . . 13 . 10 . . 4 12 4 16 13 Successful 104 | . 9 . 10 11 . . 1 10 . . 30 . 5 . . 13 . 6 . . 1 . . 7 1 Failed 89 | . 6 . 10 12 . . . 10 . . . . 7 . . . . 4 . . 3 12 4 9 12 Catastrophic 29 | . 1 . 1 7 . . . . . . . . 2 . . . . 1 . . 1 6 2 3 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 70 | . 7 . 12 11 . 1 4 1 . . 1 . 5 . . 1 . 5 . . . 11 1 6 4 Terminals 94 | . 12 . 18 18 . . 1 3 . . . . 8 . . . . 5 . . . 12 1 12 4 Fabricators 6 | . . . . . . . . . . . . . . . . . . 4 . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 16 | . 3 . 2 1 . . . 3 . . . . . . . . . 1 . . 2 . . . 4 Scanalyzers 15 | . . . . 3 . . . 8 . . . . 1 . . . . . . . . . . 3 . Garrison Access 19 | . . . . 1 . . . 6 . . . . 3 . . . . . . . . . 3 1 5 Terminal Hacks 70 | . 6 . 4 7 . . 1 2 . . 30 . 4 . . 13 . . . . . . . 3 . Record 21 | . . . . 1 . . 1 . . . 11 . . . . 7 . . . . . . . 1 . Part Schematic 11 | . . . . . . . . . . . 11 . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . Prototype ID Bank 13 | . . . 2 2 . . . . . . 3 . 1 . . 5 . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . 1 . 1 1 . . . 1 . . . . . . . . . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Locate Traps 5 | . 3 . . 1 . . . . . . . . 1 . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Registered Components 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 2 . 2 1 . . . 1 . . . . . . . . . 1 . . 1 . . . 1 Report Inventory 9 | . 2 . 2 1 . . . 1 . . . . . . . . . 1 . . 1 . . . 1 Scanalyzer 11 | . . . . 2 . . . 6 . . . . 1 . . . . . . . . . . 2 . Insert Component 6 | . . . . 1 . . . 3 . . . . 1 . . . . . . . . . . 1 . Analyze 5 | . . . . 1 . . . 3 . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 3 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . Seal Access 3 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 7 | . 1 . 4 . . . . . . . . . . . . . . 1 . . . . . 1 . Terminals 7 | . 1 . 4 . . . . . . . . . . . . . . 1 . . . . . 1 . Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Botnet 6 | . 1 . 4 . . . . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 5 . 6 11 . . 1 5 . . . . 4 . . . . 3 . . 1 7 2 6 5 Full Trace Events 6 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 5 . . . . . . . . . . 1 . 1 . Robots Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Time 304 | . . . . . . . . . . . . . . . . . . 304 . . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . . . . 10 . . . . . . . Part Schematics Acquired 21 | . . . . 1 . . . 3 . . 11 . . . . . . . . . . 3 . 3 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 1 . . . 3 . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 5 | . . . . 1 . . . 3 . . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . 11 . . . . . . . . . 1 . . . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Total Allies 18 | . . . 11 3 . . . . 1 . . . 1 . . . . 2 . . . . . . . Largest Group 11 | . . . 11 11 . . . . 1 1 . . 1 . . . . 2 2 . . . . . . Highest-Rated Group 211 | . . . 211 211 . . . . 85 85 . . 49 . . . . 82 82 . . . . . . Highest-Rated Ally 85 | . . . 34 34 . . . . 85 85 . . 49 . . . . 41 41 . . . . . . Total Orders 10 | . . . . . . . . 3 . . . . 2 5 . . . . . . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . EXPLORE 8 | . . . . . . . . 2 . . . . 1 5 . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 102 | . . . . 60 . . . . 7 15 . . 8 . . . . . 12 . . . . . . Total Damage 2806 | . . . . 1145 . . . . 304 817 . . 131 . . . . . 409 . . . . . . Kills 26 | . . . . 13 . . . . 4 5 . . 1 . . . . . 3 . . . . . . Allies Corrupted 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Allies Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . Intel | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . . 1 1 . 2 2 . 1 . 2 1 . 1 . 1 . . . . . . Drone Launches 9 | . . . . . . . . 2 . . . . 2 5 . . . . . . . . . . . Drone Recoveries 5 | . . . . . . . . . . . . . 2 3 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Turns Passed 29967 | 123 1086 800 1038 3488 214 1645 990 2106 2014 1321 168 644 2541 1090 1463 1157 499 734 948 111 795 932 1171 670 2219 Spaces Moved 16850 | 69 753 488 543 1950 124 1046 399 888 1330 672 89 314 1088 426 726 600 230 385 579 56 433 1103 862 518 1179 Core 219 | 16 . . . . . . . . . . . . . . . . . . . . . 170 . . 33 Treads 7258 | . . 417 543 1950 124 1046 399 282 . . . . 437 426 726 600 230 78 . . . . . . . Legs 8511 | 53 753 71 . . . . . 576 1330 672 89 314 651 . . . . 307 579 56 433 299 664 518 1146 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 862 | . . . . . . . . 30 . . . . . . . . . . . . . 634 198 . . Fastest Speed 30 | 50 120 120 160 160 160 155 155 120 120 120 190 190 120 166 165 165 170 90 97 90 90 30 30 116 50 Average Speed 142 | 118 120 154 160 160 160 156 186 175 120 180 190 190 171 190 193 167 184 139 97 92 100 56 99 117 117 Slowest Speed 510 | 150 120 190 160 160 160 160 232 510 120 190 190 190 260 246 246 170 250 250 97 97 105 185 120 120 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 54 | 5 97 31 98 59 17 85 80 27 95 84 75 41 33 95 84 57 45 13 74 15 14 86 28 40 31 Regions Visited 25 Branch Regions 17 Pre-discovered Areas 6 | . . 1 . . . . . . . 2 1 . . . . . 1 . 1 . . . . . . Known Exits Taken 5 | . . . 1 1 . . 1 1 . . . . . . . . 1 . . . . . . . . Unknown Exits Taken 20 | 1 1 1 . . 1 1 . . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 17 | . . . . . . 1 1 . 2 5 . . . 2 2 . 2 . 2 . . . . . . Spaces Dug 174 | . . . . 1 . . . 15 21 . . . 14 3 . . 11 9 . . 4 51 1 . 44 Terrain Destroyed 964 | . . . 1 46 48 . 12 35 101 36 . 4 158 3 12 14 20 63 53 4 4 88 5 4 253 Melee 55 | . . . . 1 . . . 15 . . . . 5 2 . . . 9 . . 4 15 1 . 3 Projectile 288 | . . . 1 10 1 . 12 3 . . . . 28 1 12 14 20 1 3 4 . 26 4 4 144 AOE 620 | . . . . 35 47 . . 17 101 36 . 4 125 . . . . 52 50 . . 47 . . 106 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Total 21061 | 90 888 505 700 2189 133 1053 608 1275 1724 757 88 340 1485 676 748 694 267 544 940 103 703 1304 1101 556 1590 Wait 2555 | 1 97 . 62 116 . 1 192 247 368 62 . 15 155 209 . 47 4 113 340 28 203 67 119 6 103 Move 16823 | 68 752 487 542 1949 123 1045 398 887 1329 671 88 313 1087 425 725 599 229 384 578 55 432 1100 861 517 1179 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Pick Up 144 | 5 7 . 4 15 . 2 1 11 1 2 . . 25 12 . 5 3 6 1 4 6 4 15 4 11 Fast Attach 213 | 7 1 . 1 11 . 1 . 23 1 2 . . 30 2 4 5 . 7 . 2 12 19 35 5 45 Attach 112 | . . 1 . 11 2 . 1 7 1 2 . 1 20 5 1 1 3 5 2 1 3 10 6 2 27 Detach 39 | . . . . 3 1 . . 1 1 . . . 6 1 . . . . 1 . 4 4 3 1 13 Swap 86 | . 2 1 1 4 1 1 . 14 8 4 . 1 10 5 . 1 . 5 5 . 2 4 6 . 11 Drop 168 | . 3 . 5 17 1 3 . 11 . 1 . . 18 5 2 10 . 4 . 5 10 17 23 8 25 Fire 750 | 9 26 16 7 62 5 . 16 56 15 12 . 10 116 10 16 26 28 11 13 8 27 57 30 11 163 Melee 84 | . . . . 1 . . . 18 . . . . 13 2 . . . 9 . . 4 21 3 . 13 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 86 | . . . 78 . . . . . . 1 . . 5 . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Subcaves (discovered 2 exits: Mat / *Rec) -9/Recycling -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: [*Upp] / Arm) -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 3) 513 | -10/Materials | Discovered new exit (range 5) 829 | -10/Materials | Discovered new exit (range 5) 1166 | -10/Materials | Discovered new exit (range 10) 1210 | -10/Materials | Entered Subcaves 1306 | -10/Subcaves | Discovered new exit (range 8) 1356 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1358 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1415 | -10/Subcaves | Learned location of Zion (-7) 1415 | -10/Subcaves | Met a Zionite searching for "candidates" 1442 | -10/Subcaves | Identified exit to Materials 2010 | -10/Subcaves | Entered Recycling 2014 | -9/Recycling | Found Scrap Engine 2221 | -9/Recycling | Identified exit to Factory 2791 | -9/Recycling | Build established: Commander-Mutant 3048 | -9/Recycling | Entered Factory 3048 | -7/Factory | Accompanied by 11 allies 3048 | -7/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3132 | -7/Factory | Identified exit to Lower Caves 3777 | -7/Factory | Lost 3 allies 3972 | -7/Factory | Build established: Commander-Tank 4234 | -7/Factory | Discovered new exit (range 7) 4495 | -7/Factory | Build established: Hacker-Tank 5576 | -7/Factory | Build established: Hacker-Gunner 5860 | -7/Factory | Discovered new exit (range 12) 5868 | -7/Factory | Allied Derelicts emerged from ambush trap array 6536 | -7/Factory | Entered Lower Caves 6682 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6750 | -7/Lower Caves | Entered Zion 6835 | -7/Zion | System corruption cleaned by Quarantine Array 6963 | -7/Zion | Received a visual enhancement algorithm 7371 | -7/Zion | Found Prototype Energy Gun 7409 | -7/Zion | Learned 8 Factory zone layouts 7743 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8370 | -7/Zion | Discovered new exit (range 16) 8395 | -7/Zion | Entered Proximity Caves 8807 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8940 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9188 | -6/Proximity Caves | Identified exit to Factory 9274 | -6/Proximity Caves | Build established: Hacker-Tank 9385 | -6/Proximity Caves | Entered Factory 9385 | -6/Factory | Evolved 2 slots: Utility x2 9996 | -6/Factory | Garrison activated, responded to threat 10140 | -6/Factory | Lost 6 parts (2n2u2w) 10502 | -6/Factory | Build established: Hacker-Mutant 10950 | -6/Factory | Discovered new exit (range 13) 11251 | -6/Factory | Identified exit to Lower Caves 11491 | -6/Factory | Entered Lower Caves 11616 | -6/Lower Caves | Build established: Hacker-Tank 11944 | -6/Lower Caves | Discovered new exit (range 6) 12115 | -6/Lower Caves | Spotted B-75 Beast 12126 | -6/Lower Caves | Befriended a Behemoth using the annoying Tinkerer's hack 12170 | -6/Lower Caves | Learned Factory emergency access door positions 12250 | -6/Lower Caves | Learned Factory emergency access door positions 13271 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13505 | -6/Lower Caves | Entered another Lower Caves area 13505 | -6/Lower Caves | Accompanied by 1 ally 13580 | -6/Lower Caves | Discovered new exit (range 12) 13616 | -6/Lower Caves | Attacked by a faux Warlord 14193 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14802 | -6/Lower Caves | Discovered new exit (range 4) 14826 | -6/Lower Caves | Entered Data Miner 14826 | -6/Data Miner | Discovered new exit (range 6) 14863 | -6/Data Miner | Met Data Miner 14920 | -6/Data Miner | Learned location of Section 7 (-2) 14920 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14950 | -6/Data Miner | Received God Mode back door access code from Data Miner 14994 | -6/Data Miner | Entered Proximity Caves 15619 | -5/Proximity Caves | Discovered new exit (range 9) 15638 | -5/Proximity Caves | Entered Factory 15638 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 16102 | -5/Factory | Garrison activated, responded to threat 16143 | -5/Factory | Identified Storm Laser 16203 | -5/Factory | Lost 12 parts (2p3n4u3w) 16367 | -5/Factory | Lost 10 parts (2p3n2u3w) 16421 | -5/Factory | Cargo convoy interrupted 16670 | -5/Factory | Build established: Scavenger-Gunner 18125 | -5/Factory | Discovered new exit (range 8) 18179 | -5/Factory | Entered Upper Caves 18370 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 18727 | -5/Upper Caves | Spotted B-75 Beast 18978 | -5/Upper Caves | Discovered new exit (range 63) 19134 | -5/Upper Caves | Learned Factory trap positions 19269 | -5/Upper Caves | Entered another Upper Caves area 19917 | -5/Upper Caves | Learned Factory trap positions 19923 | -5/Upper Caves | Discovered new exit (range 7) 20046 | -5/Upper Caves | Lost 3 parts (1n2w) 20422 | -5/Upper Caves | Discovered new exit (range 15) 20732 | -5/Upper Caves | Entered Warlord 20810 | -5/Warlord | System corruption cleaned by Quarantine Array 20912 | -5/Warlord | Met Warlord 20930 | -5/Warlord | Opened Warlord's prototype stash 20937 | -5/Warlord | Warlord's base attacked by MAIN.C 20946 | -5/Warlord | Found Prototype Processor 21140 | -5/Warlord | Core integrity fell below 50% 21151 | -5/Warlord | Lost 3 allies 21287 | -5/Warlord | Warlord forces counterattacked 21336 | -5/Warlord | Lost 7 allies 21612 | -5/Warlord | Warlord base infiltrated, sounded retreat 21834 | -5/Warlord | Discovered new exit (range 10) 21854 | -5/Warlord | Spotted Striker 21889 | -5/Warlord | Entered Proximity Caves 21890 | -4/Proximity Caves | Identified exit to Factory 21890 | -4/Proximity Caves | Identified Exp. Target Analyzer 21955 | -4/Proximity Caves | Learned location of Testing (-3) 22388 | -4/Proximity Caves | Entered Factory 22388 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22389 | -4/Factory | Identified exit to Armory 22390 | -4/Factory | Loaded intel: 83 trap records 22681 | -4/Factory | Discovered new exit (range 5) 22814 | -4/Factory | Spotted B-86 Titan 22824 | -4/Factory | Destroyed 8 combat bots 22826 | -4/Factory | Lost 3 parts (1n2w) 23097 | -4/Factory | Fabricated H-66 Slayer (x2) 23122 | -4/Factory | Entered Upper Caves 23122 | -4/Upper Caves | Accompanied by 2 allies 23398 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23819 | -4/Upper Caves | Learned location of Armory (-4) 24051 | -4/Upper Caves | Discovered new exit (range 10) 24070 | -4/Upper Caves | Entered another Upper Caves area 24174 | -4/Upper Caves | Discovered new exit (range 9) 24181 | -4/Upper Caves | Entered Research 24181 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 24753 | -3/Research | Found Prototype Processor 24954 | -3/Research | Discovered new exit (range 9) 24976 | -3/Research | Entered Testing 25017 | -3/Testing | Crushed by falling debris 25048 | -3/Testing | Lost 3 parts (2u1w) 25056 | -3/Testing | Found Prototype Energy Cannon 25056 | -3/Testing | Identified Cld. Nova Cannon 25304 | -3/Testing | Scanned by Researcher 25316 | -3/Testing | Unstable Terrabomb Derivative detonated 25329 | -3/Testing | Garrison activated, responded to threat 25365 | -3/Testing | System corruption reached 10% 25389 | -3/Testing | Destroyed 13 combat bots 25408 | -3/Testing | Lost 17 parts (1p4n8u4w) 25554 | -3/Testing | Core integrity fell below 50% 25664 | -3/Testing | Core integrity fell below 20% 25764 | -3/Testing | Search patrols dispatched 25902 | -3/Testing | Discovered new exit (range 16) 25908 | -3/Testing | Entered Research 25908 | -2/Research | Warlord forces began assault on 0b10 25908 | -2/Research | Evolved 2 slots: Power x1, Utility x1 25913 | -2/Research | Identified Spectral Analyzer 26018 | -2/Research | Research machine network offline 26228 | -2/Research | Spotted B-90 Cyclops 26319 | -2/Research | Borebot progress halted 26337 | -2/Research | Borebot progress halted 26351 | -2/Research | Lost 3 allies 26390 | -2/Research | Borebot progress halted 26663 | -2/Research | Met up with Warlord 26776 | -2/Research | Discovered new exit (range 12) 26776 | -2/Research | Spotted B-90 Cyclops 26808 | -2/Research | Spotted Striker 26823 | -2/Research | Destroyed Striker 26828 | -2/Research | Spotted Striker 26832 | -2/Research | Destroyed Striker 26934 | -2/Research | Spotted Striker 26938 | -2/Research | Destroyed Striker 26964 | -2/Research | Warlord invited to help at Command 26970 | -2/Research | Discovered new exit (range 13) 26995 | -2/Research | Lost 4 allies 27039 | -2/Research | Spotted Executioner 27048 | -2/Research | Spotted Striker 27058 | -2/Research | Destroyed Striker 27068 | -2/Research | Spotted Striker 27070 | -2/Research | Spotted Striker 27079 | -2/Research | Entered Quarantine 27265 | -2/Quarantine | Found Alien Energy Cannon 27330 | -2/Quarantine | Identified Core Cannon 27338 | -2/Quarantine | Lost 5 allies 27483 | -2/Quarantine | Spotted Alpha 7 27518 | -2/Quarantine | Discovered new exit (range 16) 27703 | -2/Quarantine | Spotted Fortress 27749 | -2/Quarantine | Entered Access 27749 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 27864 | -1/Access | Destroyed 9 combat bots 27873 | -1/Access | Lost 3 parts (1p2u) 28274 | -1/Access | Lost 3 parts (1p2u) 28299 | -1/Access | First assault squad dispatched 28302 | -1/Access | Destroyed 7 combat bots 28954 | -1/Access | System corruption reached 10% 29078 | -1/Access | Destroyed 7 combat bots 29110 | -1/Access | Lost 5 parts (3u2w) 29218 | -1/Access | Garrison activated, responded to threat 29400 | -1/Access | Lost 5 parts (1p1n3w) 29440 | -1/Access | Garrison activated, responded to threat 29463 | -1/Access | Lost 3 parts (1p2u) 29575 | -1/Access | Destroyed 7 combat bots 29768 | -1/Access | Core integrity fell below 50% 29911 | -1/Access | Lost 5 parts (4u1w) 29955 | -1/Access | Core integrity fell below 20% 29968 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Flexi-carbon Leg destroyed. Centrium Leg destroyed. Slug penetrates Wall. Quantum Rifle destroyed. Penetrated by Slug. Armor Integrity Analyzer destroyed. Myomer Leg destroyed. Dropped Rnf. Antimatter Reactor. Adv. Heat Sink destroyed. P-80 Master resets G-73 Enforcer, system corruption cleaned. Slug penetrates Wall. Penetrated by Slug. F3I9LJWH2:861 M FYQRMG2P%X/YA1O9X8>Z%1 Penetrated by Slug. Slug penetrates Wall. Adv. Targeting Computer destroyed. [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: 40k Club] [Achievement: Torch] Map ----- +----------------------------------------------------+ | #??# "" !![ #??????????????????????????? | | #??#""" ![[ #??????????????????????????? | | #??#"T ![[ #??????????????????????????? | | #??#""" #??????????????????????????? | | #??# "" #??????????????????????????? | | #??# #??????????????????????????? | | #??# ?###########???????????????? | | #??# ???#= #???????????????? | | !=#??# ?????# ! #???????????????? | | *[##??? ?????# " #???????????????? | | ^^ ^^^"#????#+##+####### """ #???????????????? | | ##????# + """ !#???????????????? | | #?????# # " #???????????????? | | #?????# # #???????????????? | | #?????# + #???????????????? | | *#?????# ###########???????????????? | | =%#?????# #?????????????????????????? | | !####### #?????????????????????????? | | * ##+############??????????????? | | # #??????????????? | | # p g #??????????????? | | # pp #??????????????? | | # #??????????????? | | # #??????????????? | | # #??????????????? | | ##+#############+########@;########??????????????? | | ? ???????????????????? ###?????????????????????? | | ?????????????????? ????????????????????????? | | ???????????????? ?????????????????????????? | | ?????????????? ?????????????????????????? | | ????????????"" ??????????????????????????? | | " ?????????? S " ??????????????????????????? | | ""??????????# "" """???????????????????????????? | | "??????????# "" ""???????????????????????????? | | ??????????# "" ????????????????????????????? | | ????????????# ????????????????????????????? | | ????????????# ?????????????????????????????? | | ????????????# ?????????????????????????????? | | ????????????#######??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 140 Coolant Potential 100 Energy Generation 54 Energy Capacity 1180 Matter Stores 700 Matter Capacity 950 Sight Range 24 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 33 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 75 Targeting Accuracy 24 Melee Accuracy 6 Target Analysis 13 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 8 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 30 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Biomechanical Wings | -6/Factory | Scanalyzed Missile Launcher | -6/Factory | Scanalyzed Imp. Shield Generator | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Cld. Antigrav System | -3/Testing | Archive Com. Tesla Bomb Launcher | -3/Testing | Archive Fusion Reactor | -3/Testing | Archive Exp. ECM Suite | -2/Quarantine | Archive Adv. Remote Shield | -2/Quarantine | Archive Micro-nuke Launcher | -2/Quarantine | Scanalyzed Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free S-43 Plague | -3/Testing | Archive K-01 Serf | -2/Quarantine | Archive Fabricated ------------ H-66 Slayer | x2 | -4/Factory | Authchip Alien Tech Used ----------------- Core Cannon Achievements -------------- 20k Club 30k Club 40k Club A Powerful Ally? All-out Warlord Charge!!! Close Call It Was An Accident, I Swear Leap Before You Look Nope Pyromaniac Reappropriation Rockin' Loadout Torch Ultimate Loadout Challenges ------------ None Game ------ Seed ConstructMobileBrace Manual? 0 Play Time 06:19:11 Cumulative 47.5 hours Start 2024.05.26 @ 20:03:18 End 2024.06.01 @ 20:06:14 Sessions 21 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 42 Rogue 21 Adventurer 21 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 42 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 81cd6173-7956-4faf-904b-04dca8cdaced