Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 13:47:01 Player: Amy! Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (47) 235 Value Destroyed (2843) 2843 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1973) 1973 TOTAL SCORE: 10271 Bonus ------- Follower Combat Kills 94 Entered Garrisons 600 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 179/300 Energy 94/100 System Corruption 4% Temperature Cool (9) Movement Core (450) Ox8 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Advanced Targeting Computer Relay Coupler [Grunt] (20) > --- WEAPON (2) ------- Plasma Rifle Datajack > --- INVENTORY (15) --- Light Ion Engine Relay Coupler [Grunt] (26) Relay Coupler [Hunter] (19) Gatling Laser Wave Gun Rocket Launcher Great Maul Power Maul Axe Axe Chainsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Relay Coupler [Swarmer] > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Improved Medium Armor Plating Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Hunter] Field Laser Field Laser Gatling Laser Plasma Rifle Wave Gun Rocket Launcher Datajack Axe Axe [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flying Fortress v7 Utility Layered Medium Armor Plating Device Advanced Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Relay Coupler [Swarmer] Protection Layered Medium Armor Plating Weapon Axe Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 . . . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . Utility 6 | . . . . . 2 2 . . . 2 . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 121 | 6 9 7 2 7 12 7 5 8 3 8 14 6 8 3 . 16 Power 12 | 1 2 1 . 1 3 . . . . 1 . 1 . 2 . . Engine 10 | 1 2 . . 1 3 . . . . . . 1 . 2 . . Core 2 | . . 1 . . . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 19 | 2 2 1 . . 1 . . . . . 5 3 5 . . . Treads . | . . . . . . . . . . . . . . . . . Leg 3 | . 2 1 . . . . . . . . . . . . . . Wheel 7 | 2 . . . . . . . . . . . 3 2 . . . Hover 4 | . . . . . . . . . . . 1 . 3 . . . Flight 5 | . . . . . 1 . . . . . 4 . . . . . Utility 46 | 1 3 2 1 1 6 3 4 2 2 6 5 1 3 . . 6 Device 19 | . 2 2 1 . 4 2 3 1 1 1 1 . 1 . . . Storage 5 | 1 1 . . . . . . 1 . . . . . . . 2 Processor 2 | . . . . . . 1 . . . . . . . . . 1 Hackware 2 | . . . . . . . . . 1 . . . . . . 1 Protection 18 | . . . . 1 2 . 1 . . 5 4 1 2 . . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 44 | 2 2 3 1 5 2 4 1 6 1 1 4 1 . 1 . 10 Energy Gun 15 | 1 1 1 . . . 3 . 4 . . 2 . . . . 3 Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 1 . 1 . 1 1 . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . 3 Launcher 5 | . . . . 2 . 1 . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 9 | . 1 1 1 2 . . . . . . 2 . . 1 . 1 Slashing Weapon 5 | . . . . . 1 . . 2 . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . 1 . 1 . . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 . . . . . . . . . . . Parts Lost 43 | . 1 3 . 2 4 . . . 1 1 16 . . . . 15 Power 5 | . 1 1 . . 1 . . . . . 1 . . . . 1 Propulsion 10 | . . 1 . . . . . . . . 6 . . . . 3 Utility 21 | . . 1 . 1 2 . . . . 1 8 . . . . 8 Weapon 7 | . . . . 1 1 . . . 1 . 1 . . . . 3 Highest Loss Streak 6 | . 1 2 . 1 3 . . . 1 1 4 . . . . 6 To Critical Strikes 1 | . 1 . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 99 99 100 99 70 74 69 69 67 71 57 52 82 89 93 49 Engine 4 | . 13 13 . 5 9 7 7 7 7 2 . 2 6 6 6 . Core 1 | . . . 14 8 . . . . . 3 3 . . . . . Leg 4 | . 11 27 28 28 . . . . . . . . . . . . Wheel 4 | . 16 . . . . . . . . . . 7 19 20 20 2 Flight 2 | . . . . . 9 7 7 7 7 6 5 . . . . . Device 9 | . 13 13 14 3 11 25 15 15 15 15 6 . 2 6 6 5 Storage 7 | . 14 14 14 14 9 7 7 7 7 6 6 6 6 6 6 6 Processor 1 | . . . . . . 2 7 7 5 . . . . . . 3 Protection 18 | . . . . 9 13 7 7 7 7 21 23 28 39 40 40 16 Energy Gun 3 | . 6 12 14 1 . 5 . 2 3 . 3 . . . . 1 Ballistic Gun 3 | . 14 14 10 12 9 1 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 8 Impact Weapon 2 | . 7 1 3 12 5 . . . . . 4 4 . 2 6 . Slashing Weapon 2 | . . . . . 3 7 7 6 7 6 . 1 6 6 6 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 102 | 14 19 21 21 25 34 40 39 54 50 50 69 72 84 81 81 102 Greatest Support 50 | 32 32 20 20 20 50 50 50 50 50 50 50 36 36 26 26 26 Greatest Overweight (x) 28 | . 1 1 1 1 . . . 1 . . 22 17 7 3 3 28 Average Overweight (x) 1 | . . . . . . . . . . . 4 3 1 2 3 10 Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 20 Average Capacity 13 | 6 8 10 10 10 10 10 10 14 15 15 15 15 15 15 15 15 Most Carried 15 | 6 10 10 10 10 10 10 10 11 14 15 15 15 15 15 15 15 Average Carried 12 | 3 8 9 9 9 9 10 9 10 13 14 14 14 14 14 15 14 Final Capacity 15 | 8 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 10 10 10 10 10 10 10 11 13 15 15 14 15 15 15 11 Class Distribution -------------------- 86% | Mutant 4% | Commander-Mutant 3% | Scavenger-Mutant 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Commander-Mutant | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Low Low Zio Pro Matter Collected 2305 | 260 139 119 . 181 50 . 194 60 . 127 209 200 136 180 . 450 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1471 | . 153 181 . 56 50 17 26 55 . 127 229 68 . 55 . 454 Parts 81 | . 15 6 . . 5 4 . 3 . 11 14 5 . . . 18 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . . . . . . 21 Prevented 1 | . . . . . . . . . . . . . . . . 1 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 49 | . 5 4 . 9 1 . . 1 . 4 8 . . 1 . 16 Melee 13 | . . . . 1 1 . . 1 . 4 1 . . 1 . 4 Guns 19 | . 5 4 . 3 . . . . . . 5 . . . . 2 Cannons 9 | . . . . . . . . . . . . . . . . 9 AOE 6 | . . . . 5 . . . . . . . . . . . 1 Classes Destroyed 12 | . 3 . . 1 1 1 . 1 . 2 . . . . . 3 Worker 5 | . 1 . . . . . . . . . . 4 . . . . Builder 1 | . . . . . . 1 . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . . 1 Swarmer 15 | . 3 . . . . . . . . . 4 . . . . 8 Cutter 3 | . . . . . . . . . . 2 1 . . . . . Grunt 9 | . 2 4 . . . . . . . . . . . 1 . 2 Brawler 1 | . . . . . . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 . . . . . . . . Sentry 4 | . . . . . 1 . . . . . . . . . . 3 Hunter 1 | . . . . . . . . . . . . . . . . 1 Programmer 6 | . . . . . . . . . . 2 3 . . . . 1 Assembled 9 | . . . . 9 . . . . . . . . . . . . Best Kill Streak 5 | . 2 2 . 5 1 1 . 1 . 2 4 3 . 1 . 3 Combat Bots Only 5 | . 2 2 . 5 1 . . 1 . 2 4 . . 1 . 3 Max Kills in Single Turn 2 | . 2 1 . 2 1 1 . 1 . 1 1 1 . 1 . 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . . 1 Melee 1 | . . . . 1 1 . . 1 . 1 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Low Low Zio Pro Damage Taken 8547 | . 284 303 . 265 882 . . 34 297 434 2909 . . 214 63 2862 Core 1183 | . 60 56 . 66 131 . . . 12 . 385 . . 41 . 432 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 88 | . . . . . 88 . . . . . . . . . . . Core Remaining (%) 75 | 100 . . . 27 76 . . . 98 . . . . . . . Volleys Fired 113 | . 28 14 . 19 . 1 . . . 5 11 . . . . 35 Largest 2 | . 2 2 . 2 . 1 . . . 1 2 . . . . 2 Hottest 155 | . 70 73 . 80 . 33 . . . 33 126 . . . . 155 Shots Fired 185 | . 38 28 . 25 . 1 . . . 5 21 . . . . 67 Gun 117 | . 38 28 . 20 . . . . . . 21 . . . . 10 Cannon 55 | . . . . . . . . . . . . . . . . 55 Launcher 13 | . . . . 5 . 1 . . . 5 . . . . . 2 Special . | . . . . . . . . . . . . . . . . . Kinetic 114 | . 28 14 . 17 . . . . . . . . . . . 55 Thermal 58 | . 10 14 . 3 . . . . . . 21 . . . . 10 Explosive 13 | . . . . 5 . 1 . . . 5 . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 4 8 . 2 . . . . . . 5 . . . . 18 Robot Miss Streak 10 | . 4 1 . 6 . . . . . . 2 . . . . 10 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 1 . . . . . . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . 1 . . . . . Shots Hit Robots 206 | . 23 21 . 11 1 . 21 1 1 15 25 7 . 5 . 75 Core Hits 120 | . 9 9 . 15 1 . 1 1 . 3 8 2 . 1 . 70 Critical Kills 1 | . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 7 | . 1 . . . . . . . . . 3 1 . . . 2 Critical Strikes 14 | . 1 2 . . . . . . . 2 4 1 . 1 . 3 Burn 2 | . . 2 . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . Smash 7 | . . . . . . . . . . . 3 1 . . . 3 Sever 4 | . . . . . . . . . . 2 1 . . 1 . . Melee Attacks 336 | . . 9 . 1 49 . 31 12 6 77 96 13 . 6 . 36 Impact 148 | . . 9 . 1 31 . . . . . 73 3 . 4 . 27 Slashing 167 | . . . . . 18 . 12 12 5 77 23 10 . 2 . 8 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 28 | . . . . . . . 19 . . 1 2 5 . . . 1 Combat Hostiles 21 | . . . . . . . 19 . . . 2 . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . 2 . 4 Damage Inflicted 5357 | . 316 307 . 420 27 57 183 34 . 552 784 502 . 211 . 1964 Guns 1144 | . 316 293 . 108 . . . . . . 262 . . . . 165 Cannons 1059 | . . . . . . . . . . . . . . . . 1059 Explosions 417 | . . . . 292 . 57 . . . . . . . . . 68 Melee 2723 | . . . . 20 27 . 183 34 . 552 522 502 . 211 . 672 Ramming 14 | . . 14 . . . . . . . . . . . . . . Kinetic 1510 | . 227 128 . 96 . . . . . . . . . . . 1059 Thermal 693 | . 89 165 . 12 . . . . . . 262 . . . . 165 Explosive 417 | . . . . 292 . 57 . . . . . . . . . 68 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 1235 | . . . . 20 . . . . . . 272 254 . 141 . 548 Slashing 1488 | . . . . . 27 . 183 34 . 552 250 248 . 70 . 124 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 37 | . . . . 3 7 . . . . . 37 37 37 37 37 4 Average Corruption 22 | . . . . 3 5 . . . . . 25 37 37 37 37 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 247 | . . . . 6 6 . . . . . 96 32 56 19 3 29 Message Errors 62 | . . . . 1 2 . . . . . 26 8 18 3 . 4 Matter Fused 68 | . . . . . 2 . . . . . 31 5 17 5 2 6 Heat Flow Errors 36 | . . . . 1 . . . . . . 12 5 6 5 1 6 Energy Discharges 39 | . . . . 1 . . . . . . 17 12 4 3 . 2 Parts Rejected 3 | . . . . . 1 . . . . . . . . 1 . 1 Parts Fused 1 | . . . . 1 . . . . . . . . . . . . Data Loss (minor) 17 | . . . . 1 . . . . . . 5 . 4 1 . 6 Data Loss (major) 10 | . . . . . . . . . . . 2 1 5 . . 2 Misfires 3 | . . . . 1 . . . . . . 1 . . . . 1 Alerts 8 | . . . . . 1 . . . . . 2 1 2 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 797 | . . . . 9 . 17 67 . . 39 221 218 . 40 . 186 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 26 | . . . . 9 . 17 . . . . . . . . . . Melee 771 | . . . . . . . 67 . . 39 221 218 . 40 . 186 Knockbacks 19 | . . . . . . . . . . . 2 1 . . . 16 Impact 7 | . . . . . . . . . . . 2 1 . . . 4 Kinetic 12 | . . . . . . . . . . . . . . . . 12 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . . . . . . Kicked 2 | . . 2 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 313 | . 63 183 . 195 6 . . . . . 270 202 313 247 181 227 Average Temperature 110 | . 24 76 . 73 4 . . . . . 98 78 151 107 93 62 Received Heat Transfer 919 | . 72 210 . 100 63 . . 9 27 . . . . 48 . 390 Effects 4 | . . . . . . . . . . . 1 . 3 . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . Interference 2 | . . . . . . . . . . . 1 . 1 . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 1 2 . . . . Impact Corruptions 19 | . . . . . . . . . . . 6 5 . 1 . 7 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 6 | . . 2 . . . . . . . . 2 . . . . 2 Heat Transferred 1804 | . 259 629 . 37 . . . . . . 518 . . . . 361 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Low Low Zio Pro Peak Influence 493 | . 148 87 . 28 108 181 447 382 340 217 493 258 . . . . Initial 258 | . . 57 . . . 49 126 234 198 172 2 258 . . . . Average 144 | . 48 42 . 14 28 69 341 331 291 114 195 170 . . . . Maximum Alert Level 2 | . . . . . . . 2 1 1 1 2 1 . . . . Low Security (%) 71 | 100 100 100 . 100 100 100 7 . 6 84 70 48 . . . . Level 1 24 | . . . . . . . 58 100 93 15 25 51 . . . . Level 2 3 | . . . . . . . 33 . . . 3 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . 3 1 . . . 4 . . . . . 1 Investigation 3 | . 1 . . . . 1 . . . . . . . . . 1 Extermination 2 | . . . . . . . . . . 2 . . . . . . Reinforcement 5 | . . . . . 3 . . . . 2 . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Low Low Zio Pro Distress Signals 4 | . 2 . . . 1 . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 131 | . 8 6 . 9 17 5 . 18 13 10 8 3 . 5 1 28 Peak Tracking Total 12 | . 3 2 . 5 6 5 . 3 12 7 4 1 . 4 1 8 Tactical Retreats 17 | . 1 1 . . 6 1 . 1 3 3 . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Low Low Zio Pro Traps Triggered 5 | . 1 . . . . . . 1 1 . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploded 1 | . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Low Low Zio Pro Machines Disabled 11 | . . . . . . 3 4 1 1 . 1 . . . . 1 Max in Single Turn 2 | . . . . . . 2 1 . 1 . 1 . . . . 1 Garrison Relay 6 | . . . . . . . 4 . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Low Low Zio Pro Machines Accessed 32 | . 2 . 3 . 4 3 2 4 . 9 . 3 1 . . 1 Terminals 23 | . 2 . . . 3 2 2 3 . 7 . 3 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 1 . 1 . . . . . . Total Hacks 74 | . 3 . 26 . 10 6 2 5 . 14 . 4 1 . . 3 Successful 41 | . 1 . 26 . 3 3 . 2 . 4 . 1 1 . . . Failed 33 | . 2 . . . 7 3 2 3 . 10 . 3 . . . 3 Catastrophic 12 | . 2 . . . 4 . . 2 . 3 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 33 | . 2 . 1 . 6 4 . 4 . 12 . 4 . . . . Terminals 42 | . 3 . . . 9 5 2 4 . 12 . 4 . . . 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 1 . 1 . . . . . . Terminal Hacks 30 | . 1 . 26 . 1 1 . . . . . . 1 . . . Record 26 | . . . 26 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . 1 . 1 . . . . . . Unlock Access 3 | . . . . . . 1 . 1 . 1 . . . . . . Unauthorized Hacks 7 | . . . . . 1 1 . 1 . 3 . 1 . . . . Terminals 7 | . . . . . 1 1 . 1 . 3 . 1 . . . . Botnet 7 | . . . . . 1 1 . 1 . 3 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 2 . . . 3 1 2 4 . 7 . 3 . . . 1 Full Trace Events 3 | . 1 . . . . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Low Low Zio Pro Used RIF Installer 2 | . . . . . . . 1 . 1 . . . . . . . Program Shield 1 | . . . . . . . . . 1 . . . . . . . Robots Hacked 2 | . . . . . . . . . 1 . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . 1 . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . . 1 . . . . . . 1 overload_power 1 | . . . . . . . . . 1 . . . . . . . streamctrl_high 1 | . . . . . . . . . . . . . . . . 1 Relay Couplers Released 25 | . . . . . . . 17 . 4 . 4 . . . . . Machine Destruction 25 | . . . . . . . 17 . 4 . 4 . . . . . Attached 2 | . . . . . . . . . 1 . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . 7 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Low Low Zio Pro Total Allies 10 | . . . . . . . 9 . . . . . . . . 1 Largest Group 9 | . . . . . . . 9 9 . . . . . . . 1 Highest-Rated Group 352 | . . . . . . . 352 352 . . . . . . . 29 Highest-Rated Ally 95 | . . . . . . . 95 95 . . . . . . . 29 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 43 | . . . . . . . . 41 . . . . . . . 2 Total Damage 1238 | . . . . . . . . 1200 . . . . . . . 38 Kills 16 | . . . . . . . . 16 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . . . . . 2 1 . 3 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Low Low Zio Pro Turns Passed 11674 | 56 728 849 459 420 585 224 542 321 209 964 2323 771 1093 410 126 1594 Spaces Moved 7977 | 41 333 562 273 208 739 288 850 501 317 1319 675 303 914 305 93 256 Core 355 | 3 . . . . . . . . . . 137 52 . . . 163 Treads . | . . . . . . . . . . . . . . . . . Legs 1231 | . 188 562 273 208 . . . . . . . . . . . . Wheels 1839 | 38 145 . . . . . . . . . . 251 914 305 93 93 Hover 33 | . . . . . . . . . . . 33 . . . . . Flight 4519 | . . . . . 739 288 850 501 317 1319 505 . . . . . Fastest Speed 50 | 50 100 120 120 120 50 50 50 50 50 50 50 101 101 120 135 120 Average Speed 119 | 96 112 123 166 174 50 50 50 50 50 50 286 239 117 125 135 534 Slowest Speed 1450 | 100 190 190 190 190 50 50 50 150 50 50 1150 900 185 135 135 1450 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . 8 . . 1 . 15 . . . . . . Cave-ins Triggered 11 | . . . . . 2 . . . . . 9 . . . . . Exploration Rate (%) 41 | 4 44 84 66 58 52 13 95 15 31 32 22 7 96 45 12 28 Regions Visited 16 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . 1 . . . 1 1 . 1 . 1 . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 . . . . . . . 1 1 1 1 . Scrap Searched 10 | . . 1 . . . . . . . . . . 3 3 . 3 Spaces Dug 175 | . . 6 . . 42 . 1 9 2 52 60 3 . . . . Terrain Destroyed 284 | . . 6 . 30 42 2 1 9 2 121 60 3 . . . 8 Melee 175 | . . 6 . . 42 . 1 9 2 52 60 3 . . . . Projectile . | . . . . . . . . . . . . . . . . . AOE 109 | . . . . 30 . 2 . . . 69 . . . . . 8 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Low Low Zio Pro Total 9311 | 54 647 674 280 240 861 368 945 545 356 1467 858 322 929 321 93 351 Wait 660 | 2 262 75 . . 52 61 42 24 28 66 25 . . 10 1 12 Move 7916 | 40 332 561 272 207 725 288 849 499 316 1292 668 302 913 304 92 256 Hop 18 | . . . . . 5 . . 1 . 12 . . . . . . Pick Up 56 | 6 9 4 1 3 9 4 6 . 3 3 4 1 2 . . 1 Fast Attach 49 | 6 3 1 . 1 6 4 1 . . 6 8 3 6 1 . 3 Attach 26 | . 1 2 1 3 4 . . . . 2 3 2 2 1 . 5 Detach 9 | . . . 1 1 2 . 2 . . 2 . . 1 . . . Swap 46 | . 5 4 1 3 2 3 4 8 3 . 3 1 . 1 . 8 Drop 50 | . 7 2 4 2 7 7 10 1 . 2 1 . 5 . . 2 Fire 113 | . 28 14 . 19 . 1 . . . 5 11 . . . . 35 Melee 327 | . . 9 . 1 49 . 31 12 6 77 96 13 . 4 . 29 Ram . | . . . . . . . . . . . . . . . . . Kick 2 | . . 2 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . . . . . . 39 . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -6/Factory (discovered 4 exits: *Fac x2 / *Low / Gar) -6/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 28 | -11/Junkyard | Discovered new exit (range 16) 57 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 16) 673 | -10/Materials | Identified exit to Mines 785 | -10/Materials | Entered Mines 890 | -10/Mines | Discovered new exit (range 5) 1204 | -10/Mines | Learned location of 1 exit from Materials 1401 | -10/Mines | Discovered new exit (range 5) 1627 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1627 | -10/Mines | Discovered new exit (range 5) 1634 | -10/Mines | Entered Exiles 1678 | -10/Exiles | Met 8R-AWN 1712 | -10/Exiles | Met EX-HEX 1834 | -10/Exiles | Met EX-BIN 1862 | -10/Exiles | Aligned with FarCom system 1864 | -10/Exiles | Given EX-Vault access code 1946 | -10/Exiles | Opened EX-Vault 1967 | -10/Exiles | Found Prototype Flight Unit 1999 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2012 | -10/Exiles | Exiles lab attacked by MAIN.C 2082 | -10/Exiles | Discovered new exit (range 10) 2093 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2093 | -10/Exiles | Entered Mines 2118 | -9/Mines | Assembled infested the area 2123 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2166 | -9/Mines | Core integrity fell below 50% 2260 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2498 | -9/Mines | Discovered new exit (range 8) 2513 | -9/Mines | Entered Materials 2513 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2514 | -8/Materials | Identified exit to Factory 2514 | -8/Materials | Identified Flying Fortress v7 2763 | -8/Materials | Crushed by falling debris 2863 | -8/Materials | Crushed by falling debris 2894 | -8/Materials | Lost 3 parts (1p1u1w) 3098 | -8/Materials | Entered Factory 3098 | -7/Factory | Evolved 2 slots: Utility x2 3105 | -7/Factory | Identified exit to DSF 3322 | -7/Factory | Identified exit to Garrison 3322 | -7/Factory | Entered Garrison 3322 | -7/Garrison | Discovered recently destroyed garrison 3345 | -7/Garrison | Found embedded Infiltrators 3415 | -7/Garrison | Garrison Relay disabled 3476 | -7/Garrison | Discovered new exit (range 13) 3535 | -7/Garrison | Garrison Relay disabled 3610 | -7/Garrison | Garrison Relay disabled 3623 | -7/Garrison | Installed Relay Interface Framework 3641 | -7/Garrison | Discovered new exit (range 13) 3680 | -7/Garrison | Garrison Relay disabled 3706 | -7/Garrison | Discovered new exit (range 10) 3864 | -7/Garrison | Entered Factory 3864 | -7/Factory | Accompanied by 9 allies 3945 | -7/Factory | Build established: Commander-Mutant 4038 | -7/Factory | Discovered new exit (range 9) 4083 | -7/Factory | Assembled infested ambush trap array 4185 | -7/Factory | Identified exit to Garrison 4185 | -7/Factory | Entered Garrison 4199 | -7/Garrison | Garrison Relay disabled 4208 | -7/Garrison | Triggered checkpoint 4265 | -7/Garrison | Expanded RIF knowledge: Program Shield 4345 | -7/Garrison | Triggered checkpoint 4346 | -7/Garrison | Triggered checkpoint 4365 | -7/Garrison | Discovered new exit (range 15) 4394 | -7/Garrison | Entered Factory 4394 | -6/Factory | Evolved 2 slots: Utility x2 4401 | -6/Factory | Build established: Mutant 4446 | -6/Factory | Discovered new exit (range 15) 4546 | -6/Factory | Spotted B-75 Beast 4839 | -6/Factory | Build established: Ninja 5213 | -6/Factory | Discovered new exit (range 15) 5247 | -6/Factory | Build established: Mutant 5261 | -6/Factory | Discovered new exit (range 3) 5358 | -6/Factory | Identified exit to Garrison 5358 | -6/Factory | Entered Garrison 5366 | -6/Garrison | Triggered checkpoint 5387 | -6/Garrison | Garrison Relay disabled 5560 | -6/Garrison | Crushed by falling debris 5560 | -6/Garrison | System corruption reached 10% 5591 | -6/Garrison | Lost 3 parts (3u) 5628 | -6/Garrison | Crushed by falling debris 5636 | -6/Garrison | Crushed by falling debris 5965 | -6/Garrison | Lost 3 parts (1n2u) 6244 | -6/Garrison | Build established: Scavenger-Mutant 6382 | -6/Garrison | Crushed by falling debris 6408 | -6/Garrison | Crushed by falling debris 6439 | -6/Garrison | Lost 4 parts (4n) 6505 | -6/Garrison | Crushed by falling debris 6506 | -6/Garrison | System corruption reached 30% 6645 | -6/Garrison | Crushed by falling debris 6684 | -6/Garrison | Build established: Mutant 6711 | -6/Garrison | Crushed by falling debris 7147 | -6/Garrison | Crushed by falling debris 7402 | -6/Garrison | Discovered new exit (range 9) 7681 | -6/Garrison | Entered Factory 8234 | -6/Factory | Discovered new exit (range 4) 8452 | -6/Factory | Entered Lower Caves 8488 | -6/Lower Caves | Encountered a Warlord checkpoint 8525 | -6/Lower Caves | Learned Factory stockpile data 8908 | -6/Lower Caves | Learned Factory emergency access door positions 9529 | -6/Lower Caves | Discovered new exit (range 12) 9545 | -6/Lower Caves | Entered another Lower Caves area 9640 | -6/Lower Caves | Encountered a Warlord checkpoint 9879 | -6/Lower Caves | Spotted B-75 Beast 9906 | -6/Lower Caves | Discovered new exit (range 9) 9947 | -6/Lower Caves | Core integrity fell below 50% 9955 | -6/Lower Caves | Entered Zion 10007 | -6/Zion | System corruption cleaned by Quarantine Array 10013 | -6/Zion | RIF detected upon attempting to enter Zion 10013 | -6/Zion | Attacked by Zionites 10013 | -6/Zion | Spotted 4G-VLA(B) 10013 | -6/Zion | Spotted CB-LEV(B) 10066 | -6/Zion | Discovered new exit (range 11) 10081 | -6/Zion | Entered Proximity Caves 10168 | -5/Proximity Caves | Learned Factory garrison access intel 10215 | -5/Proximity Caves | Learned Factory terminal intel 10317 | -5/Proximity Caves | Lost 6 parts (1p3n2u) 10723 | -5/Proximity Caves | Identified exit to Factory 10925 | -5/Proximity Caves | Core integrity fell below 20% 10938 | -5/Proximity Caves | Lost 3 parts (3u) 11386 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 11520 | -5/Proximity Caves | Lost 4 parts (2u2w) 11675 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11550_ Adv. Heat Sink melted. 11550_ Y-64 Sentinel destroyed. 11558_ Imp. Treads fries itself beyond repair. 11559_ 11667_ Door Terminal disabled. 11668_ Jacked G-50 Soldier... >>streamctrl_high Hijacking control node. 11669_ Soldier 6a suffers critical hit (Burn). 11671_ Soldier 6a destroyed. 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