Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 14:03:31 Player: DuckBoy Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (113) 565 Value Destroyed (3548) 3548 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (592) 592 TOTAL SCORE: 9845 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 359 Met Imprinter 300 Was Imprinted 300 Friendly Fire -433 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 43/150 System Corruption 36% Temperature Cool (3) Movement Flying (34) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Zionite Heavy DM Reactor > --- PROPULSION (6) --- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (7) ------ Triangulator Makeshift Terrain Scan Processor Improved Transmission Jammer Zionite Weapon Casing > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (5) ---- Nuclear Pulse Array Nuclear Pulse Array Advanced Plasma Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Zionite Heavy DM Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Triangulator Makeshift Terrain Scan Processor Improved Transmission Jammer Zionite Weapon Casing > --- WEAPON ----------- Heavy Flail > --- INVENTORY -------- Nuclear Pulse Array Nuclear Pulse Array Advanced Plasma Cannon [Rating: 77] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Armored Treads Treads Armored Treads Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Array Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . 4 Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . . . . . . . 4 Utility 5 | . . . 2 . . . 2 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 155 | 8 10 . 15 12 . 1 23 29 . 4 13 40 Power 21 | 1 1 . 3 . . . 3 2 . . 2 9 Engine 9 | 1 1 . 3 . . . 1 2 . . 1 . Core 10 | . . . . . . . 2 . . . 1 7 Reactor 2 | . . . . . . . . . . . . 2 Propulsion 43 | 4 5 . 6 5 . . 7 6 . . 1 9 Treads 17 | 2 2 . 6 3 . . 4 . . . . . Leg . | . . . . . . . . . . . . . Wheel 16 | 2 3 . . 2 . . 2 4 . . 1 2 Hover . | . . . . . . . . . . . . . Flight 10 | . . . . . . . 1 2 . . . 7 Utility 46 | 1 4 . 3 . . . 3 13 . 2 4 16 Device 26 | . 1 . . . . . 3 8 . 2 2 10 Storage 8 | 1 3 . 1 . . . . 1 . . . 2 Processor 6 | . . . 2 . . . . 2 . . 1 1 Hackware . | . . . . . . . . . . . . . Protection 6 | . . . . . . . . 2 . . 1 3 Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 . . 3 7 . 1 10 8 . 2 6 6 Energy Gun 8 | 2 . . . 3 . . . . . . . 3 Energy Cannon 2 | . . . . . . . . . . . . 2 Ballistic Gun 14 | . . . 3 2 . . 4 4 . 1 . . Ballistic Cannon 9 | . . . . . . 1 4 . . 1 3 . Launcher 6 | . . . . 2 . . 2 . . . 2 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon 5 | . . . . . . . . 4 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . 1 1 . 1 . 5 Corrupted Parts 2 | . . . . . . 1 . . . . . 1 System Corruption 11 | . . . . . . 2 . . . . . 9 Parts Lost 48 | . 1 . 4 5 . . 7 3 . . 7 21 Power 9 | . 1 . 1 . . . 1 1 . . 2 3 Propulsion 11 | . . . 1 1 . . 2 . . . 1 6 Utility 12 | . . . . . . . 1 2 . . 2 7 Weapon 16 | . . . 2 4 . . 3 . . . 2 5 Highest Loss Streak 8 | . 1 . 4 5 . . 3 1 . . 2 8 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 99 100 98 99 100 100 88 85 84 83 75 47 Engine 9 | . 14 14 9 11 11 11 . 13 15 15 10 2 Core 1 | . . . . . . . 8 . . . . 3 Treads 9 | . 25 . 21 18 22 22 16 . . . . . Wheel 4 | . 3 28 . 3 . . . 9 7 7 7 2 Device 18 | . 13 14 11 11 11 11 17 22 23 25 26 9 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 3 Processor 12 | . . . 21 22 22 22 18 8 7 7 7 7 Protection 1 | . . . . . . . . 5 7 4 . 1 Energy Gun 2 | . 28 28 . . . . . . . . . . Ballistic Gun 7 | . . . 21 12 22 22 11 8 7 5 . . Ballistic Cannon 1 | . . . . . . . 6 . . . 3 . Launcher 1 | . . . . 9 . . . . . . 2 . Slashing Weapon 3 | . . . . . . . . 5 7 7 6 2 Naked Turns 36 | . . . . . . . . . . . . 36 Heaviest Build 110 | 14 90 88 95 95 95 101 101 110 64 79 83 64 Greatest Support 44 | 40 40 20 40 40 40 40 40 28 28 28 28 44 Greatest Overweight (x) 9 | . 8 4 4 4 2 2 9 9 2 2 2 3 Average Overweight (x) 1 | . 1 4 2 2 2 2 2 1 2 2 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 15 15 15 15 Average Capacity 19 | 6 20 25 25 25 25 25 25 15 15 15 15 12 Most Carried 25 | 6 19 19 25 25 23 23 25 23 15 15 15 14 Average Carried 17 | 3 12 19 24 22 22 23 23 15 15 14 13 8 Final Capacity 25 | 8 25 25 25 25 25 25 25 15 15 15 15 5 Final Carried 25 | 4 19 19 25 20 23 23 24 15 15 15 7 5 Class Distribution -------------------- 39% | Assassin 33% | Skirmisher 16% | Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Assassin | -7/Factory Assassin | -7/Lower Caves Assassin | -6/Zion Assassin | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Matter Collected 5023 | 234 142 . 225 317 . . 1256 455 54 40 1839 461 Remotely . | . . . . . . . . . . . . . Salvage Created 4535 | . 594 . 422 43 . . 1356 455 . . 916 749 Parts 199 | . 30 . 24 4 . . 73 16 . . 35 17 Haulers Intercepted 7 | . 2 . 2 . . . 3 . . . . . Recyclers Shooed 11 | . 1 . 1 . . . 7 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 1 . 21 . Prevented 22 | . . . . . . . . . . . 22 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 81 | . 9 . 8 9 . . 26 5 . . 15 9 Melee 10 | . . . . . . . 1 1 . . 5 3 Guns 37 | . 7 . 8 2 . . 16 4 . . . . Cannons 14 | . . . . . . . 9 . . . 2 3 AOE 14 | . 1 . . 7 . . . . . . 6 . Classes Destroyed 17 | . 7 . 1 3 . . 2 1 . . 3 . Worker 8 | . 1 . 1 . . . 6 . . . . . Builder 5 | . 1 . . . . . 4 . . . . . Tunneler 1 | . . . . 1 . . . . . . . . Hauler 7 | . 2 . 2 . . . 3 . . . . . Recycler 11 | . 1 . 1 . . . 4 3 . . . 2 Mechanic 1 | . . . . . . . 1 . . . . . Watcher 4 | . 2 . 1 . . . 1 . . . . . Swarmer 13 | . 3 . 4 . . . 3 . . . 2 1 Grunt 37 | . 6 . 1 . . . 17 . . . 12 1 Sentry 10 | . . . 3 . . . 5 2 . . . . Demolisher 2 | . . . . 2 . . . . . . . . Hunter 5 | . . . . . . . 1 2 . . . 2 Programmer 6 | . . . . . . . . 1 . . . 5 Behemoth 1 | . . . . . . . . . . . 1 . Assembled 7 | . . . . 7 . . . . . . . . Savage 1 | . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . 1 . Best Kill Streak 8 | . 5 . 3 8 . . 7 2 . . 4 2 Combat Bots Only 7 | . 5 . 3 7 . . 6 1 . . 4 2 Max Kills in Single Turn 3 | . 2 . 1 2 . . 2 1 . . 3 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 2 | . 1 . . 2 . . . . . . 2 . Melee 1 | . . . . . . . 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Hostile Shots Fired 741 | . 38 . 82 24 . . 164 83 . . 117 233 Missed 197 | . 10 . 17 2 . . 44 26 . . 28 70 Damage Taken 9345 | . 409 . 597 865 . . 1593 610 . . 1899 3372 Core 1754 | . 54 . 130 72 . . 245 89 . . 161 1003 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 20 | . . . . . . . . . . . . 20 Regen/Repaired (Parts) 74 | . . . . . . . . . . 74 . . Core Remaining (%) 69 | 100 . 78 . . . 49 55 . . . 64 . Volleys Fired 441 | . 51 . 41 12 . . 143 23 . . 146 25 Largest 2 | . 2 . 2 2 . . 2 2 . . 2 2 Hottest 173 | . 100 . 100 100 . . 82 50 . . 109 173 Shots Fired 639 | . 102 . 79 24 . 1 209 45 . . 152 27 Gun 352 | . 102 . 79 11 . . 113 45 . . . 2 Cannon 235 | . . . . . . 1 90 . . . 119 25 Launcher 52 | . . . . 13 . . 6 . . . 33 . Special . | . . . . . . . . . . . . . Kinetic 443 | . . . 71 4 . 1 203 45 . . 119 . Thermal 137 | . 102 . 8 . . . . . . . . 27 Explosive 19 | . . . . 13 . . 6 . . . . . Electromagnetic 40 | . . . . 7 . . . . . . 33 . Robot Hit Streak 16 | . 16 . 6 5 . 2 8 5 . . 12 8 Robot Miss Streak 15 | . 4 . 7 3 . . 15 5 . . 4 2 Penetration Max 1 | . . . . . . . 1 . . . 1 . Secondary Targets 4 | . 2 . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . Shots Hit Robots 415 | . 64 . 51 10 . 1 140 40 . . 67 42 Core Hits 241 | . 24 . 21 23 . . 106 18 . . 41 8 Critical Kills 8 | . . . . . . . 5 . . . 1 2 Critical Parts Destroyed 27 | . . . . . . 1 17 . . . 8 1 Critical Strikes 50 | . 8 . . . . 1 22 1 . . 13 5 Burn 8 | . 8 . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . 2 Destroy 34 | . . . . . . 1 22 . . . 11 . Smash 1 | . . . . . . . . . . . . 1 Sever 5 | . . . . . . . . 1 . . 2 2 Melee Attacks 69 | . . . . . . . . 16 . 1 12 40 Impact 16 | . . . . . . . . . . . . 16 Slashing 53 | . . . . . . . . 16 . 1 12 24 Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 2 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10847 | . 1015 . 698 656 . 28 3255 850 . . 2523 1822 Guns 3820 | . 808 . 698 130 . . 1683 468 . . . 33 Cannons 2665 | . . . . . . 28 1325 . . . 518 794 Explosions 2573 | . 207 . . 526 . . 217 . . . 1623 . Melee 1759 | . . . . . . . . 382 . . 382 995 Ramming 30 | . . . . . . . 30 . . . . . Kinetic 4748 | . . . 673 53 . 28 3008 468 . . 518 . Thermal 2325 | . 1015 . 25 . . . 57 . . . 401 827 Explosive 686 | . . . . 526 . . 160 . . . . . Electromagnetic 1299 | . . . . 77 . . . . . . 1222 . Impact 494 | . . . . . . . . . . . . 494 Slashing 1265 | . . . . . . . . 382 . . 382 501 Piercing . | . . . . . . . . . . . . . Highest Corruption 36 | . . . . . . 2 . 1 1 1 2 36 Average Corruption 8 | . . . . . . 2 . 1 1 1 2 21 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 34 | . . . . . . . . 4 1 . 5 24 Message Errors 6 | . . . . . . . . 1 . . 1 4 Matter Fused 8 | . . . . . . . . 1 . . 1 6 Heat Flow Errors 6 | . . . . . . . . 1 . . 1 4 Energy Discharges 5 | . . . . . . . . 1 1 . 1 2 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . . 4 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 588 | . 58 . . 31 . . 92 92 . . 6 309 Projectiles 181 | . . . . . . . 65 . . . . 116 Explosions 122 | . 58 . . 31 . . 27 . . . 6 . Melee 285 | . . . . . . . . 92 . . . 193 Knockbacks 34 | . . . . . . . 29 . . . 2 3 Impact 3 | . . . . . . . . . . . . 3 Kinetic 31 | . . . . . . . 29 . . . 2 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 167 | . 60 . . 35 . . . . . . 72 . Shots 6 | . 1 . . 1 . . . . . . 4 . Rammed 4 | . . . . . . . 4 . . . . . Targets Rammed 6 | . . . . . . . 6 . . . . . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . . . . 2 . . . . . Highest Temperature 486 | . 315 . 30 24 . 3 180 208 . . 486 421 Average Temperature 95 | . 103 . 11 12 . 3 54 56 . . 158 98 Received Heat Transfer 1857 | . 162 . 144 . . . 765 72 . . 417 297 Effects 10 | . 2 . . . . . . . . . 5 3 Shutdowns 3 | . . . . . . . . . . . 2 1 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 3 | . 2 . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Parts Fried 9 | . . . . . . . . . . . 3 6 Impact Corruptions 10 | . . . . . . . . . . . . 10 Robots Melted 4 | . 2 . . . . . . . . . . 2 Combat Hostiles 2 | . 1 . . . . . . . . . . 1 Parts Melted 16 | . 10 . . . . . . . . . 1 5 Heat Transferred 4608 | . 3097 . 74 . . . 100 . . . 250 1087 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . 6 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Peak Influence 565 | . 182 2 129 52 . 1 565 377 . . . 281 Initial 232 | . . 2 . 25 . . . 232 . . . 98 Average 130 | . 69 2 51 13 . . 291 216 . . . 134 Maximum Alert Level 2 | . . . . . . . 2 1 . . . 1 Low Security (%) 75 | 100 100 100 100 100 . 100 37 49 . . . 67 Level 1 15 | . . . . . . . 23 50 . . . 32 Level 2 8 | . . . . . . . 39 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . 3 . . . . . 6 1 . . . 4 Investigation 3 | . 2 . . . . . . . . . . 1 Extermination 2 | . . . . . . . . 1 . . . 1 Reinforcement 8 | . 1 . . . . . 5 . . . . 2 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 3 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Distress Signals 11 | . 2 . 1 . . . 5 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 176 | . 16 . 12 14 . . 55 10 . . 32 37 Peak Tracking Total 10 | . 5 . 4 7 . . 6 3 . . 8 10 Tactical Retreats 30 | . . . 1 1 . . 3 . . . 18 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Traps Triggered 8 | . 4 . . . . . . . . . 2 2 Indirectly 1 | . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . 3 . Traps Extracted . | . . . . . . . . . . . . . Installed 15 | . . . . . . . . . . 1 14 . Triggered 3 | . . . . . . . . . . . 3 . Fabricated Traps 15 | . . . . . . . . . . 1 14 . Most Traps Carried 1 | . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Machines Disabled 5 | . 2 . . . . . 1 . . . 1 1 Max in Single Turn 2 | . 2 . . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Machines Accessed 15 | . 4 . 2 . 1 . 3 3 1 . 1 . Terminals 8 | . 4 . 1 . . . . 2 . . 1 . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers 3 | . . . 1 . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 49 | . 14 . 6 . 4 . 18 5 1 . 1 . Successful 28 | . 7 . 1 . 4 . 14 . 1 . 1 . Failed 21 | . 7 . 5 . . . 4 5 . . . . Catastrophic 1 | . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 26 | . 10 . . . . . 4 5 . . . 7 Terminals 22 | . 14 . 3 . . . . 4 . . 1 . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . 6 . . . . . Scanalyzers 15 | . . . 3 . . . 12 . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 13 | . 6 . 1 . 4 . . . 1 . 1 . Record 5 | . . . . . 4 . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . 10 . . . . . Insert Component 5 | . . . . . . . 5 . . . . . Analyze 5 | . . . . . . . 5 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 5 | . 1 . . . . . 4 . . . . . Terminals 1 | . 1 . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . . . . . Monitor 1 | . . . . . . . 1 . . . . . Reject 1 | . . . . . . . 1 . . . . . Recyclers 1 | . . . . . . . 1 . . . . . Mask 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 3 . 1 . . . 2 3 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . 5 . . 16 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 5 . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Total Allies 14 | . . . . 2 . . . . . 9 . 3 Largest Group 9 | . . . . 2 2 . . . . 9 9 2 Highest-Rated Group 269 | . . . . 50 50 . . . . 269 269 170 Highest-Rated Ally 85 | . . . . 31 31 . . . . 39 39 85 Zionite Dispatches 2 | . . . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . 2 STAY 1 | . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . 1 Ally Attacks 53 | . . . . . . . . . . . 49 4 Total Damage 1525 | . . . . . . . . . . . 1233 292 Kills 10 | . . . . . . . . . . . 9 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . . 1 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 10 | . . . . . . . . . . . . 10 Garrisons 1 | . . . . . . . . . . . . 1 Patrols 7 | . . . . . . . . . . . . 7 Guards 2 | . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Turns Passed 12683 | 60 987 51 993 1572 850 38 1586 945 322 1363 3090 826 Spaces Moved 5887 | 47 342 37 251 421 257 12 349 602 248 977 1619 725 Core 72 | 2 . . . . . . . . . . . 70 Treads 1492 | 1 282 . 241 387 257 12 312 . . . . . Legs . | . . . . . . . . . . . . . Wheels 3864 | 44 60 37 10 34 . . 37 601 248 977 1619 197 Hover . | . . . . . . . . . . . . . Flight 459 | . . . . . . . . 1 . . . 458 Fastest Speed 34 | 50 140 140 140 140 330 330 140 110 130 130 115 34 Average Speed 168 | 89 221 140 322 314 330 330 315 123 130 130 129 71 Slowest Speed 620 | 160 480 140 330 330 330 330 490 620 130 130 130 280 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 65 19 28 91 58 8 34 19 35 89 67 28 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . . . . 1 . . . . 3 . . Known Exits Taken 10 | . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . Scrap Searched 6 | . . . . 2 . . . . 1 2 1 . Spaces Dug 13 | . . . . . . . . 7 . . . 6 Terrain Destroyed 221 | . 34 . . 49 . 1 82 7 . . 39 9 Melee 13 | . . . . . . . . 7 . . . 6 Projectile 27 | . . . . . . 1 17 . . . 6 3 AOE 179 | . 34 . . 49 . . 65 . . . 31 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Total 7884 | 62 467 36 365 645 261 12 609 744 247 1074 2435 927 Wait 1153 | 2 45 . 39 197 . . 67 27 . 77 616 83 Move 5866 | 46 341 36 250 420 256 11 348 601 247 976 1618 716 Hop 4 | . . . . . . . . . . . . 4 Pick Up 93 | 6 18 . 13 2 4 . 13 16 . 6 5 10 Fast Attach 39 | 4 1 . 2 . . . 3 8 . 2 . 19 Attach 50 | 2 1 . 4 5 . . 7 5 . 1 8 17 Detach 8 | . . . . . . . . . . . . 8 Swap 66 | 2 8 . 9 7 . 1 13 16 . 1 5 4 Drop 74 | . 2 . 7 2 1 . 9 32 . 9 11 1 Fire 441 | . 51 . 41 12 . . 143 23 . . 146 25 Melee 69 | . . . . . . . . 16 . 1 12 40 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 6 | . . . . . . . 6 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 15 | . . . . . . . . . . 1 14 . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 7) 880 | -10/Materials | Discovered new exit (range 8) 1009 | -10/Materials | Identified exit to Mines 1048 | -10/Materials | Entered Mines 1093 | -10/Mines | Discovered new exit (range 5) 1099 | -10/Mines | Entered Materials 1099 | -9/Materials | Evolved 2 slots: Utility x2 1169 | -9/Materials | Lost 4 parts (1p1n2w) 1395 | -9/Materials | Build established: Skirmisher 1459 | -9/Materials | Identified exit to Mines 2092 | -9/Materials | Entered Mines 2109 | -9/Mines | Assembled infested the area 2114 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2180 | -9/Mines | Destroyed 7 combat bots 2817 | -9/Mines | Core integrity fell below 50% 2844 | -9/Mines | Discovered new exit (range 8) 2848 | -9/Mines | Lost 5 parts (1n4w) 2877 | -9/Mines | Identified exit to Materials 3349 | -9/Mines | Discovered exit to Materials (range 2) 3646 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3646 | -9/Mines | Discovered new exit (range 5) 3656 | -9/Mines | Identified exit to Exiles 3664 | -9/Mines | Entered Exiles 3664 | -9/Exiles | Accompanied by 2 allies 3694 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3729 | -9/Exiles | Discovered new exit (range 17) 3788 | -9/Exiles | Met 8R-AWN 3841 | -9/Exiles | Met EX-HEX 3956 | -9/Exiles | Identified exit to Mines 4316 | -9/Exiles | Met EX-DEC 4372 | -9/Exiles | Learned location of Zion (-6) 4474 | -9/Exiles | Discovered exit to Mines (range 15) 4514 | -9/Exiles | Entered Mines 4524 | -8/Mines | Discovered exit to Materials (range 8) 4552 | -8/Mines | Entered Materials 4552 | -8/Materials | Evolved 2 slots: Utility x2 5282 | -8/Materials | Lost 3 parts (1n1u1w) 5629 | -8/Materials | Discovered new exit (range 18) 5844 | -8/Materials | Build established: Scavenger-Skirmisher 5991 | -8/Materials | Garrison activated, responded to threat 6134 | -8/Materials | Identified exit to Factory 6138 | -8/Materials | Entered Factory 6138 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6139 | -7/Factory | Identified exit to Storage 6233 | -7/Factory | Discovered new exit (range 15) 6333 | -7/Factory | Identified exit to Lower Caves 6439 | -7/Factory | Build established: Mutant 6912 | -7/Factory | Discovered exit to Lower Caves (range 8) 6943 | -7/Factory | Build established: Assassin 7083 | -7/Factory | Entered Lower Caves 7273 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7288 | -7/Lower Caves | Identified exit to Zion 7405 | -7/Lower Caves | Entered Zion 7441 | -6/Zion | System corruption cleaned by Quarantine Array 7549 | -6/Zion | Discovered new exit (range 16) 7788 | -6/Zion | Gained Derelict followers 7979 | -6/Zion | Imprinted 7981 | -6/Zion | Declared Zion's savior 8039 | -6/Zion | Learned location of Warlord (-5) 8230 | -6/Zion | Found Prototype Device 8231 | -6/Zion | Identified Bomb Factory No. 2 8257 | -6/Zion | Visited the Megawrench Repair Shop 8262 | -6/Zion | Megawrench repaired 4 parts 8284 | -6/Zion | Learned 8 Factory zone layouts 8396 | -6/Zion | Gained Derelict followers 8687 | -6/Zion | Identified exit to Proximity Caves 8768 | -6/Zion | Entered Proximity Caves 8768 | -5/Proximity Caves | Accompanied by 9 allies 8875 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 9099 | -5/Proximity Caves | Lost 4 allies 9258 | -5/Proximity Caves | Spotted B-75 Beast 10534 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11473 | -5/Proximity Caves | Destroyed B-75 Beast 11793 | -5/Proximity Caves | Discovered new exit (range 16) 11857 | -5/Proximity Caves | Identified exit to Factory 11858 | -5/Proximity Caves | Entered Factory 11858 | -5/Factory | Evolved 4 slots: Propulsion x4 11859 | -5/Factory | Identified exit to Upper Caves 12261 | -5/Factory | Lost 8 parts (2p2n3u1w) 12346 | -5/Factory | System corruption reached 10% 12361 | -5/Factory | Core integrity fell below 50% 12384 | -5/Factory | Released all parts (5) 12415 | -5/Factory | Lost 3 parts (2n1w) 12448 | -5/Factory | Zion Heavy squad teleported in 12479 | -5/Factory | System corruption reached 30% 12482 | -5/Factory | Core integrity fell below 20% 12497 | -5/Factory | Found Prototype Protection 12497 | -5/Factory | Identified Zio. Heavy Carapace 12558 | -5/Factory | Build established: Mutant 12558 | -5/Factory | Lost 6 parts (2n2u2w) 12579 | -5/Factory | Zion Infowar Resupply teleported in 12667 | -5/Factory | Found Prototype Protection 12667 | -5/Factory | Identified Zio. Weapon Casing 12684 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 12581_ K-01 Serf cleans the Assembly Bed. 12583_ Power failure, Mic. Fission Core shutdown. 12585_ Overheating: Energy bleed (-24). 12585_ Acquired Imp. Transmission Jammer. 12586_ Overheating: System interference. 12586_ Structural Scanner temporarily disabled. 12587_ Acquired Triangulator. 12589_ Acquired Mak. Terrain Scan Processor. 12606_ System corrupted: Matter fused (-5). 12607_ Structural Scanner destroyed. 12622_ Acquired Adv. Plasma Cannon. 12624_ System corrupted: Heat flow error (+140). 12659_ System corrupted: Matter fused (-6). 12665_ Acquired 77 matter. 12667_ Acquired Prototype Protection. 12667_ Identified Zio. Weapon Casing. 12676_ K-01 Serf cleans the Neutrino Reactor. 12680_ Penetrated by Slug. 12683_ K-01 Serf destroyed. 12683_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ## ! ! """# ##????????????????????????????? | | # # ##????????????????????????????? | | ## # ????????????????????????????? | | # ! # ???????????????????????????????? | | #####+##### """ ?????????????????????????????? | | % p """ "????????????????????????????? | | %#####+#### """ "?? ?????????????????????????? | | #?? ?# ?? ????????????????????????? | | %###??? ??# """ "?? "????????????????????????? | | ##???? ??# """ ""? ""???????????????????????? | | ##???? ??# """ """ """?"""??????????????????? | | #???? ""??# ??? #??????????????? | | #???? ""??# """ """ """ """ #??????????????? | | #### """ # """ """ """ """ #??????????????? | | ########## """ """ """ """ #??????????????? | | #??????????????? | | !#??????????????? | | #??????????????? | | #######+## #??????????????? | | +#### # #??????????????? | | # "" ####+##### #??????????????? | | # """ # ## ##+###?????????? | | # T" # """" ## u ?????????? | | # * """ # """" /o h ????????? | | # "" # """" ## !%= h ????????? | | # # """" =## @ o *##+#???????????? | | # ] # """" ##;#######+####??????????????? | | # # """" ###??????????????????????????? | | [ # # """" #????????????????????????????? | | ##### # #????????????????????????????? | | ????# "" # """" #????????????????????????????? | | ????# "" # """" #????????????????????????????? | | ????# """ # """" #????????????????????????????? | | ????# """ # """" #????????????????????????????? | | ????# """ # """" #????????????????????????????? | | ????# # """" #????????????????????????????? | | ????######### """" #????????????????????????????? | | ????????????# #????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 45 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 135 ECM Strength 5 Jamming Range 14 Armor Coverage 1200 Weapon Shielding 100 Evasion (%) 63 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- ECM Suite | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Fission Core | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Nuclear Pulse Thruster | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Mass Driver | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Wave Gun | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Phase Gun | -6/Zion | Archive Energy Well | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Drone Bay | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingPortableBiocell Manual? 0 Play Time 01:43:40 Cumulative 438.7 hours Start 2024.06.18 @ 11:36:44 End 2024.06.18 @ 14:03:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 274 Rogue 271 Adventurer 3 Explorer 0 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 78 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc25d7c8-d6a5-44a0-a260-5631ad547fe8