Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.23 @ 19:19:59 Player: Annull999 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (2497) 2497 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6562 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 144/300 Energy 145/150 System Corruption 29% Temperature Cool (50) Movement Core (1000) Ox19 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array Targeting Computer Targeting Computer > --- WEAPON (4) ------- Heavy Assault Rifle Gauss Rifle Coil Gun > --- INVENTORY (20) --- Advanced Signal Interpreter Advanced Terrain Scan Processor Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Hardlight Generator Hardlight Generator > --- WEAPON ----------- Heavy Plasma Cannon Minigun Minigun Heavy Flak Cannon > --- INVENTORY -------- Medium Treads Compact Wheel Heavy Ion Cannon [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Heavy Armor Plating Weapon Heavy Ion Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . 1 . . . Propulsion 1 | . . . . . . 1 Utility 4 | . . 1 1 1 . 1 Weapon 2 | . . 1 . 1 . . Parts Attached 92 | . 3 14 17 1 23 34 Power 14 | . . 1 4 . 4 5 Engine 6 | . . 1 2 . . 3 Core 8 | . . . 2 . 4 2 Reactor . | . . . . . . . Propulsion 16 | . . 3 3 . 2 8 Treads 2 | . . . 1 . . 1 Leg 6 | . . 1 . . 2 3 Wheel 8 | . . 2 2 . . 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | . 1 2 5 1 6 11 Device 14 | . 1 1 3 . 3 6 Storage 2 | . . 1 . 1 . . Processor 3 | . . . . . . 3 Hackware 5 | . . . 1 . 3 1 Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 36 | . 2 8 5 . 11 10 Energy Gun 12 | . . 7 . . 4 1 Energy Cannon 8 | . . 1 1 . 4 2 Ballistic Gun 7 | . . . . . . 7 Ballistic Cannon 7 | . 2 . 2 . 3 . Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 68 | . . 4 4 . 20 40 Power 12 | . . 1 1 . 5 5 Propulsion 16 | . . 2 2 . 3 9 Utility 20 | . . 1 1 . 5 13 Weapon 20 | . . . . . 7 13 Highest Loss Streak 10 | . . 4 2 . 10 10 To Critical Strikes 2 | . . . . . . 2 Average Backups 5 | . 7 8 9 8 5 2 Power . | . 1 1 2 2 . . Propulsion 1 | . 3 2 2 3 1 . Utility 1 | . . . 1 1 . 1 Weapon 2 | . 2 4 3 2 2 . Tool/Special . | . . . . . . . Unused Backups 15 | . 7 2 3 . . 3 Power 3 | . 1 1 . . . 1 Propulsion 7 | . 4 1 2 . . . Utility 4 | . 1 . 1 . . 2 Weapon 1 | . 1 . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 78 | . 98 96 93 99 76 65 Engine 4 | . 14 10 2 7 1 3 Core 5 | . . . 14 7 7 3 Treads 1 | . . . 2 7 2 . Leg 8 | . 28 10 6 . 7 7 Wheel 4 | . . 10 8 7 3 2 Device 8 | . 12 10 6 15 12 7 Storage 8 | . 14 21 11 14 8 4 Processor 4 | . . . . . . 9 Hackware 5 | . . . 8 7 9 4 Protection 1 | . . . 4 . . . Energy Gun 2 | . 15 13 . . 6 . Energy Cannon 8 | . . 4 13 7 6 7 Ballistic Gun 4 | . . . . . . 9 Ballistic Cannon 6 | . 12 14 11 15 6 1 Peak Build Rating 45 | . 7 14 32 33 43 45 Average Rating 28 | . 6 10 27 32 31 33 On Entrance 19 | 6 6 7 12 29 33 41 Naked Turns . | . . . . . . . Heaviest Build 93 | 14 17 31 51 85 93 88 Greatest Support 32 | 20 20 16 22 10 27 32 Greatest Overweight (x) 19 | . . 7 4 8 8 19 Average Overweight (x) 2 | . . 1 2 8 3 2 Largest Inventory Capacity 20 | . 8 10 10 20 20 20 Average Capacity 13 | . 8 9 10 19 15 15 Most Carried 10 | . 8 10 10 9 9 5 Average Carried 5 | . 7 8 9 8 5 2 Final Capacity 20 | 8 8 10 10 20 5 20 Final Carried 10 | 6 8 10 9 9 4 2 Class Distribution -------------------- 26% | Tank 20% | Gunner 17% | Mutant 13% | Scavenger-Gunner 8% | Skirmisher 6% | Hacker-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Mutant | -7/DSF Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 2054 | 194 16 282 416 . 465 681 Remotely 191 | . 16 175 . . . . Salvage Created 2187 | . 40 337 416 . 347 1047 Parts 98 | . 7 20 15 . 15 41 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 56 | . 3 12 11 . 9 21 Guns 24 | . 3 6 . . 7 8 Cannons 26 | . . 6 7 . 2 11 AOE 4 | . . . 4 . . . Classes Destroyed 11 | . 1 5 3 . . 2 Worker 3 | . . 1 1 . . 1 Operator 1 | . . . 1 . . . Watcher 1 | . . 1 . . . . Swarmer 13 | . 3 3 . . 3 4 Grunt 24 | . . 6 7 . 5 6 Brawler 4 | . . 1 . . . 3 Sentry 3 | . . 2 1 . . . Specialist 2 | . . . 2 . . . Hunter 4 | . . . . . . 4 Programmer 4 | . . . . . . 4 Heavy 2 | . . . 1 . 1 . Best Kill Streak 5 | . 3 5 5 . 4 3 Combat Bots Only 5 | . 3 5 4 . 4 3 Max Kills in Single Turn 2 | . 1 2 2 . 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 638 | . 34 87 58 . 133 326 Missed 165 | . 16 29 18 . 33 69 Hits 473 | . 18 58 40 . 100 257 Melee 8 | . . . . . . 8 Projectile 465 | . 18 58 40 . 100 249 Critical Strikes 24 | . . 2 . . 5 17 Part Disruptions 2 | . . . . . . 2 Damage Taken 7626 | . 146 654 979 . 1789 4058 Core 1338 | . 29 92 106 . 261 850 Absorbed by Shields 641 | . . . . . 248 393 Core Remaining (%) 81 | 100 88 77 80 . 62 . Volleys Fired 166 | . 6 29 22 . 20 89 Largest 4 | . 2 3 3 . 4 4 Hottest 300 | . 100 195 180 . 300 260 Shots Fired 420 | . 12 82 65 . 53 208 Gun 163 | . 12 25 . . 30 96 Cannon 252 | . . 57 62 . 21 112 Launcher 5 | . . . 3 . 2 . Special . | . . . . . . . Kinetic 188 | . . 44 29 . 12 103 Thermal 223 | . 12 38 33 . 39 101 Explosive 5 | . . . 3 . 2 . Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 24 | . 2 10 12 . 8 24 Robot Miss Streak 7 | . 4 4 7 . 2 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . 1 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 245 | . 4 42 42 . 33 124 Core Hits 153 | . 3 33 37 . 25 55 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 1 1 . . 2 1 Burn 4 | . 1 1 . . 2 . Meltdown 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6280 | . 76 757 1262 . 871 3314 Guns 1832 | . 76 285 . . 445 1026 Cannons 3794 | . . 472 908 . 384 2030 Explosions 628 | . . . 354 . 42 232 Melee . | . . . . . . . Ramming 26 | . . . . . . 26 Kinetic 2213 | . . 370 446 . 234 1163 Thermal 3555 | . 76 387 462 . 595 2035 Explosive 396 | . . . 354 . 42 . Electromagnetic 90 | . . . . . . 90 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 29 | . . . 6 . . 29 Average Corruption 17 | . . . 2 . . 23 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 100 | . . . 4 . . 96 Message Errors 25 | . . . 1 . . 24 Matter Fused 16 | . . . 1 . . 15 Heat Flow Errors 12 | . . . 1 . . 11 Energy Discharges 11 | . . . 1 . . 10 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 10 | . . . . . . 10 Misfires 3 | . . . . . . 3 Alerts 3 | . . . . . . 3 Misdirections 5 | . . . . . . 5 Weapon Failures 14 | . . . . . . 14 Overload Shots . | . . . . . . . Overflow Damage 141 | . . . 2 . . 139 Projectiles 50 | . . . . . . 50 Explosions 91 | . . . 2 . . 89 Melee . | . . . . . . . Knockbacks 18 | . . 3 7 . 4 4 Impact . | . . . . . . . Kinetic 17 | . . 3 7 . 4 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 79 | . . . . . . 79 Shots 1 | . . . . . . 1 Rammed 2 | . . . . . . 2 Targets Rammed 4 | . . . 1 . . 3 Kicked 2 | . . . 1 . . 1 Crushed . | . . . . . . . Highest Temperature 629 | . 117 585 537 . 342 629 Average Temperature 153 | . 60 158 211 . 95 134 Received Heat Transfer 1733 | . . 192 171 . 547 823 Effects 36 | . . 7 21 . 1 7 Shutdowns 7 | . . . 6 . . 1 Energy Bleed 4 | . . . 1 . 1 2 Interference 13 | . . 1 10 . . 2 Matter Decay 4 | . . 1 3 . . . Short Circuit 2 | . . 2 . . . . Damage (minor) 1 | . . 1 . . . . Damage (major) 4 | . . 2 . . . 2 Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 7 | . 2 . . . . 5 Heat Transferred 5884 | . 296 702 777 . 1422 2687 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | . 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Peak Influence 157 | . 70 157 136 46 90 80 Initial 57 | . . 10 57 46 7 46 Average 34 | . 29 79 35 27 48 22 Influence Increases 1673 | . 85 332 327 5 213 711 Destroy 0b10 Robot/C 1120 | . 60 240 220 . 180 420 Destroy 0b10 Robot/NC 25 | . . 10 10 . . 5 Destroy Leader 242 | . 10 52 50 . 30 100 Successful Hack 17 | . . . 12 5 . . Disable Machine 105 | . . 15 . . . 90 Destroy Structure 59 | . . . 20 . 3 36 Lose Combat Pursuer 105 | . 15 15 15 . . 60 Influence Decreases 1653 | . 60 220 360 98 134 781 Entered New Map 201 | . . 15 80 58 4 44 Time Decay 1011 | . 60 165 255 40 . 491 Lost Part 441 | . . 40 25 . 130 246 Squads Dispatched 11 | . . 1 3 . 1 6 Investigation 2 | . . . 1 . . 1 Extermination 4 | . . . . . . 4 Reinforcement 5 | . . 1 2 . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 7 | . 2 1 2 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | . 7 18 20 . 11 40 Peak Tracking Total 7 | . 5 7 5 . 7 7 Tactical Retreats 6 | . 1 1 1 . . 3 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 11 | . . . 4 . 4 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 7 | . . 1 . . . 6 Max in Single Turn 2 | . . 1 . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 4 | . 1 . 2 1 . . Terminals 4 | . 1 . 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 2 . 11 3 . . Successful 5 | . . . 4 1 . . Failed 11 | . 2 . 7 2 . . Catastrophic 3 | . 1 . 2 . . . Database Lockouts . | . . . . . . . Manual 11 | . 1 . 10 . . . Terminals 16 | . 2 . 11 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . 2 1 . . Prototype ID Bank 1 | . . . 1 . . . Open DSF 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Botnet 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 2 1 . . Full Trace Events 2 | . . . 2 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 1708 | . . . 79 92 195 1342 Optics 1342 | . . . . . . 1342 Sensors 366 | . . . 79 92 195 . Terrain 208 | . . . 76 92 40 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 3600 | . 170 354 746 92 382 1856 Spaces Moved 1612 | 1 115 180 406 44 144 722 Core 11 | . . 2 . . . 9 Treads 20 | . . . 20 . . . Legs 543 | 1 115 . . . 77 350 Wheels 1038 | . . 178 386 44 67 363 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 105 | 120 120 115 115 200 105 120 Average Speed 168 | 120 120 118 144 200 157 202 Slowest Speed 1000 | 120 120 400 225 200 400 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 1 29 25 30 1 92 15 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 68 | . . . 20 . 3 45 Melee . | . . . . . . . Projectile 18 | . . . 4 . . 14 AOE 50 | . . . 16 . 3 31 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 2166 | . 136 255 518 48 260 949 Wait 131 | . 2 16 34 . 26 53 Move 1607 | . 114 179 405 44 143 722 Hop . | . . . . . . . Pick Up 97 | . 7 11 20 2 20 37 Fast Attach . | . . . . . . . Attach 85 | . 1 8 12 2 24 38 Detach 3 | . . . 1 . 1 1 Swap 29 | . 2 9 8 . 7 3 Drop 29 | . 4 3 15 . 5 2 Fire 166 | . 6 29 22 . 20 89 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick 2 | . . . 1 . . 1 Crush . | . . . . . . . Escape Stasis 14 | . . . . . 14 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 12) 171 | -10/Materials | Entered another Materials area 171 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 337 | -9/Materials | Lost 4 parts (1p2n1u) 507 | -9/Materials | Discovered new exit (range 16) 525 | -9/Materials | Entered another Materials area 525 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 627 | -8/Materials | Build established: Gunner 989 | -8/Materials | Build established: Tank 1115 | -8/Materials | Discovered new exit (range 12) 1271 | -8/Materials | Entered Factory 1271 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1363 | -7/Factory | Identified exit to DSF 1363 | -7/Factory | Entered DSF 1416 | -7/DSF | Additional patrols routed to DSF 1523 | -7/DSF | Lost 10 parts (2p2n2u4w) 1626 | -7/DSF | Sterilization system engaged 1646 | -7/DSF | Ambient heat levels rising (+10) 1646 | -7/DSF | Lost 10 parts (3p1n3u3w) 1651 | -7/DSF | Discovered new exit (range 16) 1661 | -7/DSF | Ambient heat levels rising (+10) 1676 | -7/DSF | Ambient heat levels rising (+10) 1691 | -7/DSF | Ambient heat levels rising (+10) 1706 | -7/DSF | Ambient heat levels rising (+10) 1721 | -7/DSF | Ambient heat levels rising (+10) 1736 | -7/DSF | Ambient heat levels rising (+10) 1745 | -7/DSF | Entered Factory 1745 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1966 | -6/Factory | System corruption reached 10% 2013 | -6/Factory | Lost 5 parts (1p4u) 2180 | -6/Factory | Lost 6 parts (1p1n1u3w) 2399 | -6/Factory | Lost 4 parts (2n1u1w) 2734 | -6/Factory | Core integrity fell below 50% 2819 | -6/Factory | Lost 10 parts (3n2u5w) 3049 | -6/Factory | Core integrity fell below 20% 3086 | -6/Factory | Lost 5 parts (1n3u1w) 3415 | -6/Factory | Build established: Scavenger-Gunner 3601 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03578_ Slug penetrates Scanalyzer. 03581_ Slug penetrates G-67 Veteran. 03581_ Slug penetrates Wall. 03583_ K-01 Serf cleans the Subcomponent Replicator. 03584_ Slug penetrates G-67 Veteran. 03584_ Slug penetrates Scanalyzer. 03587_ K-01 Serf cleans the Subcomponent Replicator. 03588_ Slug penetrates G-67 Veteran. 03588_ G-67 Veteran destroyed. 03589_ System corrupted: Heat flow error (+119). 03591_ Slug penetrates Scanalyzer. 03592_ K-01 Serf cleans the Subcomponent Replicator. 03594_ System corrupted: Coil Gun jammed. 03594_ Slug penetrates G-50 Soldier. 03597_ System corrupted: Gauss Rifle jammed. 03597_ Slug penetrates Wall. 03598_ K-01 Serf collects debris. 03599_ Flexi-carbon Leg destroyed. 03601_ Slug penetrates G-50 Soldier. 03601_ Slug penetrates Wall. 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"?????????????? | | ??????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 28 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 1 Energy Filtering 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed WarlordProjectileTerrabomb Manual? 0 Play Time 01:10:18 Cumulative 24.7 hours Start 2025.07.22 @ 17:39:47 End 2025.07.23 @ 19:19:59 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 38x25 Zoom Use 91% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72e5e03c-1a18-4b31-9a38-0670bcbdc416