Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.02 @ 14:57:48 Player: Nalzok Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (141) 705 Value Destroyed (6310) 6310 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3675) 3675 TOTAL SCORE: 14790 Bonus ------- High Alert Combat Kills 1229 Follower Combat Kills 346 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/850 Matter 94/300 Energy 489/600 System Corruption 6% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (7) ------ Energy Well Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Improved Armor Integrity Analyzer Microactuators > --- WEAPON (2) ------- Spear > --- INVENTORY (4) ---- Core Analyzer Relay Coupler [NC] (35) Flak Gun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Targeting Computer Core Analyzer Improved Armor Integrity Analyzer Hacking Suite > --- WEAPON ----------- Flak Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Improved Particle Charger Relay Coupler [NC] Flak Gun Long-range Missile Launcher Long-range Missile Launcher Remote Datajack Spear [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Armor Integrity Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Cooled Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Slots Evolved 8 | . . 2 2 . . 2 . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . 2 . . . . . . . . Utility 5 | . . . 2 . . 2 . . . 1 Weapon . | . . . . . . . . . . . Parts Attached 179 | . 3 16 6 19 16 12 28 29 29 21 Power 22 | . 1 1 . 2 3 1 3 5 4 2 Engine 8 | . 1 . . 1 . 1 . . 4 1 Core 14 | . . 1 . 1 3 . 3 5 . 1 Reactor . | . . . . . . . . . . . Propulsion 56 | . . 8 2 7 7 4 7 8 10 3 Treads 2 | . . . . . . . . . 2 . Leg 53 | . . 8 2 7 7 4 7 8 8 2 Wheel 1 | . . . . . . . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 38 | . 2 1 4 2 1 3 9 4 7 5 Device 24 | . . 1 1 2 1 2 7 2 6 2 Storage 4 | . 1 . 1 . . . . 1 . 1 Processor 6 | . . . 1 . . . 2 1 . 2 Hackware 3 | . . . 1 . . 1 . . 1 . Protection 1 | . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 63 | . . 6 . 8 5 4 9 12 8 11 Energy Gun 16 | . . 4 . . . 2 3 3 . 4 Energy Cannon 11 | . . . . . 2 1 2 3 3 . Ballistic Gun 13 | . . 2 . 5 1 . 1 2 1 1 Ballistic Cannon 4 | . . . . . 1 . . . 1 2 Launcher 12 | . . . . 3 1 . 2 3 . 3 Special Weapon 4 | . . . . . . . . 1 3 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 3 | . . . . . . 1 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 . . . 1 Parts Lost 55 | . . 5 . 3 3 1 15 1 6 21 Power 5 | . . . . 1 . . 1 . . 3 Propulsion 18 | . . 2 . 2 . . 5 . 3 6 Utility 10 | . . 1 . . 1 . 4 . . 4 Weapon 22 | . . 2 . . 2 1 5 1 3 8 Highest Loss Streak 12 | . . 5 . 1 3 1 12 1 3 9 Average Slot Usage (%) 94 | . 99 93 96 99 99 90 96 100 98 64 Engine 3 | . 14 5 . 5 . 6 2 . 5 5 Core 4 | . . 5 9 3 9 . 4 7 1 . Leg 30 | . 28 39 36 35 36 30 29 30 29 7 Device 10 | . . 1 16 9 8 11 15 15 14 8 Storage 8 | . 24 11 9 9 9 7 7 7 7 8 Processor 10 | . . . 1 9 9 7 9 14 15 20 Hackware 6 | . . . 6 9 9 10 9 7 7 2 Energy Gun 4 | . 14 15 . . . 4 9 6 . 2 Energy Cannon 3 | . . . . . 6 2 4 7 9 . Ballistic Gun 5 | . 14 6 18 17 6 . . . 2 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 12 20 22 31 30 38 39 38 38 41 58 Greatest Support 71 | 20 20 55 50 50 48 63 71 71 64 48 Greatest Overweight (x) 15 | . . . . . . . 1 . 2 15 Average Overweight (x) . | . . . . . . . . . . 2 Largest Inventory Capacity 10 | 6 10 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 8 8 10 10 10 10 10 10 9 Most Carried 10 | 5 8 8 10 10 10 10 10 10 10 10 Average Carried 9 | 3 4 7 8 9 9 9 9 9 9 8 Final Capacity 10 | 6 8 8 10 10 10 10 10 10 10 4 Final Carried 10 | 2 8 8 10 10 9 10 10 10 10 4 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Matter Collected 3133 | 200 55 249 53 631 480 124 329 365 423 224 Remotely . | . . . . . . . . . . . Salvage Created 5499 | . 55 580 53 742 877 139 881 755 737 680 Parts 299 | . 8 36 5 45 51 19 39 32 30 34 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . 2 . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Combat Hostiles Destroyed 114 | . 1 13 1 23 13 1 22 13 12 15 Melee 3 | . . . . . . . . . . 3 Guns 54 | . 1 13 1 14 4 1 12 4 1 3 Cannons 27 | . . . . . 6 . 2 4 11 4 AOE 28 | . . . . 9 3 . 7 4 . 5 Classes Destroyed 14 | . 2 6 . 1 2 1 1 1 . . Worker 7 | . . . . . 2 3 . 2 . . Builder 5 | . . . . . 1 2 . . . 2 Tunneler 2 | . . 1 . . 1 . . . . . Recycler 7 | . . 1 . . 3 . . 1 . 2 Operator 2 | . . 1 . . . . . . . 1 Watcher 4 | . 1 1 . . 2 . . . . . Swarmer 23 | . . 3 . 8 . . 7 1 . 4 Grunt 54 | . 1 8 . 11 10 . 10 10 1 3 Brawler 5 | . . 1 . 1 . . 1 . 2 . Duelist 4 | . . . . 1 . . . 1 1 1 Sentry 14 | . . 1 1 2 3 . 1 . 5 1 Specialist 2 | . . . . . . . 2 . . . Hunter 5 | . . . . . . . . 1 . 4 Programmer 7 | . . . . . . 1 1 . 3 2 Best Kill Streak 12 | . 1 8 1 10 6 4 12 3 4 6 Combat Bots Only 12 | . 1 8 1 10 3 1 12 3 4 6 Max Kills in Single Turn 3 | . 1 1 1 3 2 2 3 3 1 2 Gunslinging 1 | . . . . 1 . . . . . . Exploded 3 | . . . . 3 1 . 3 3 . 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Damage Taken 9186 | . 62 688 145 917 1049 59 1575 549 1257 2885 Core 1638 | . . 50 15 164 166 16 204 48 125 850 Absorbed by Shields 22 | . . . . . . . . . 22 . Core Remaining (%) 73 | 100 100 87 . . 37 . . . 43 . Volleys Fired 345 | . 11 46 7 47 40 6 43 37 54 54 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 Hottest 160 | . 60 121 50 55 138 120 138 124 160 115 Shots Fired 590 | . 21 91 14 91 74 8 73 62 85 71 Gun 385 | . 21 91 14 84 29 4 58 33 12 39 Cannon 166 | . . . . . 42 4 9 24 66 21 Launcher 32 | . . . . 7 3 . 6 5 . 11 Special 7 | . . . . . . . . . 7 . Kinetic 241 | . 11 30 14 84 58 . 2 6 12 24 Thermal 214 | . 10 61 . . . 4 51 . 57 31 Explosive 32 | . . . . 7 3 . 6 5 . 11 Electromagnetic 96 | . . . . . 13 4 14 51 9 5 Robot Hit Streak 39 | . 3 6 6 7 10 10 12 11 39 18 Robot Miss Streak 6 | . 2 4 2 3 6 2 1 3 2 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . . 5 . 5 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . Shots Hit Robots 394 | . 10 42 10 46 58 7 55 43 60 63 Core Hits 276 | . 4 22 2 40 59 6 34 25 34 50 Critical Hits 4 | . . . . . 1 . 1 . 1 1 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . . . . . 1 . 1 1 Melee Attacks 18 | . . . . . . 3 3 . . 12 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 18 | . . . . . . 3 3 . . 12 Sneak Attacks 2 | . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12604 | . 101 733 173 1603 1832 446 1990 1592 1593 2541 Guns 4946 | . 101 722 173 827 442 185 1107 350 263 776 Cannons 3329 | . . . . . 881 108 176 549 1330 285 Explosions 3839 | . . . . 776 509 . 632 693 . 1229 Melee 479 | . . . . . . 153 75 . . 251 Ramming 11 | . . 11 . . . . . . . . Kinetic 2973 | . 37 263 173 827 995 . 25 87 263 303 Thermal 4070 | . 64 459 . . 273 185 1124 117 1156 692 Explosive 3361 | . . . . 776 236 . 544 576 . 1229 Electromagnetic 1710 | . . . . . 328 108 222 812 174 66 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 479 | . . . . . . 153 75 . . 251 Highest Corruption 6 | . . . . . . 1 1 3 4 6 Average Corruption 2 | . . . . . . 1 1 2 3 4 Corruption Purged . | . . . . . . . . . . . Effects 43 | . . . . . . . 8 16 13 6 Message Errors 10 | . . . . . . . 3 4 1 2 Matter Fused 8 | . . . . . . . . 3 3 2 Heat Flow Errors 5 | . . . . . . . . 2 3 . Energy Discharges 3 | . . . . . . . 1 2 . . Data Loss (minor) 4 | . . . . . . . 2 1 1 . Targeting Errors 12 | . . . . . . . 2 3 5 2 Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots 21 | . . . . . . 4 17 . . . Effects 2 | . . . . . . . 2 . . . Heat Surge 1 | . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 . . . Overflow Damage 177 | . . . . 22 12 17 36 26 32 32 Projectiles 66 | . . . . . . 17 . 17 32 . Explosions 111 | . . . . 22 12 . 36 9 . 32 Melee . | . . . . . . . . . . . Knockbacks 14 | . . . . . 13 . . . . 1 Impact . | . . . . . . . . . . . Kinetic 14 | . . . . . 13 . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 348 | . . . . 20 104 . 120 52 . 52 Shots 10 | . . . . 1 3 . 3 1 . 2 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked 1 | . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 396 | . 36 396 2 11 87 84 213 229 261 7 Average Temperature 104 | . 20 149 2 4 18 29 60 92 80 5 Received Heat Transfer 2848 | . 36 330 45 423 396 . 516 216 397 489 Effects 6 | . . 6 . . . . . . . . Shutdowns 2 | . . 2 . . . . . . . . Energy Bleed 3 | . . 3 . . . . . . . . Interference 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 6 | . . . . . 2 . . 4 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 15 | . . 1 . . . . 5 . 6 3 Heat Transferred 6759 | . 150 1147 . . 250 200 1700 150 2200 962 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 2 . 1 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Peak Influence 904 | . 74 261 158 796 736 401 746 737 865 904 Average Influence 489 | . 20 120 134 529 536 353 584 503 719 713 Maximum Alert Level 3 | . . 1 . 3 3 2 3 3 3 3 Low Security (%) 17 | 100 100 77 100 15 . . . . . . Level 1 17 | . . 22 . 4 11 93 17 34 . . Level 2 43 | . . . . 49 85 6 61 55 39 36 Level 3 21 | . . . . 30 2 . 20 9 60 63 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . . 2 . . 1 2 . 6 . 8 Investigation 7 | . . 2 . . . 1 . 1 . 3 Extermination 3 | . . . . . . 1 . 1 . 1 Reinforcement 7 | . . . . . 1 . . 3 . 3 Assault 2 | . . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . 2 . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Distress Signals 8 | . . 3 . . 4 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 186 | . 5 24 1 22 24 3 24 28 25 30 Peak Tracking Total 9 | . 2 6 1 9 5 1 6 5 7 7 Tactical Retreats 12 | . . 1 . . . . . 1 7 3 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Traps Triggered 6 | . . . . 1 . . 2 1 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Machines Disabled 27 | . . . . 2 2 . 2 11 2 8 Max in Single Turn 4 | . . . . 1 1 . 1 4 1 2 Garrison Relay 5 | . . . . 2 . . 2 . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Machines Accessed 24 | . 3 4 2 . 5 3 . 4 . 3 Terminals 16 | . 3 4 1 . 4 1 . 2 . 1 Fabricators 3 | . . . . . . 1 . 1 . 1 Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 3 | . . . 1 . . 1 . 1 . . Total Hacks 44 | . 6 9 3 . 7 6 . 6 . 7 Successful 23 | . 5 4 3 . 4 1 . 2 . 4 Failed 21 | . 1 5 . . 3 5 . 4 . 3 Catastrophic 4 | . . . . . . 1 . 1 . 2 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 30 | . 6 9 2 . 6 2 . 3 . 2 Fabricators 7 | . . . . . . 3 . 2 . 2 Repair Stations 3 | . . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 3 | . . . 1 . . 1 . 1 . . Terminal Hacks 17 | . 5 4 2 . 4 . . 1 . 1 Part Schematic 1 | . . . . . . . . 1 . . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Level Access Points 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 2 | . . 1 . . . . . . . 1 Terminal Index 1 | . . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Transport Status 2 | . 1 . . . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 . 1 . . Unlock Access 3 | . . . 1 . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used 1 | . . 1 . . . . . . . . Hacking Detections 14 | . . 4 1 . 2 2 . 2 . 3 Full Trace Events 6 | . . 2 . . . 1 . 1 . 2 Feedback Events 2 | . . . . . . . . 1 . 1 Corruption 2 | . . . . . . . . 1 . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Built 2 | . . . . . . . . . . 2 Matter 168 | . . . . . . . . . . 168 Time 28 | . . . . . . . . . . 28 Total Part Build Rating 8 | . . . . . . . . . . 8 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Used RIF Installer 3 | . . . . 1 . . 1 . 1 . Coupler Efficiency 1 | . . . . . . . . . 1 . Patrol Navigation 1 | . . . . . . . 1 . . . Robots Hacked 4 | . . . . . . . . . 4 . Non-combat . | . . . . . . . . . . . Combat 4 | . . . . . . . . . 4 . Robot Hacks Applied 4 | . . . . . . . . . 4 . parse_system 1 | . . . . . . . . . 1 . overload_power 1 | . . . . . . . . . 1 . formatsys_high 2 | . . . . . . . . . 2 . Relay Couplers Released 20 | . . . . 8 . . 8 . 4 . Machine Destruction 20 | . . . . 8 . . 8 . 4 . Attached 2 | . . . . . . 1 . . 1 . Robots Rewired 5 | . . . . . . 1 1 . 3 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Total Allies 10 | . . . . . . 1 1 3 5 . Largest Group 4 | . . . . . . 1 1 4 4 4 Highest-Rated Group 130 | . . . . . . 37 16 109 130 126 Highest-Rated Ally 38 | . . . . . . 37 16 31 38 38 Total Orders 4 | . . . . . . 1 . . 3 . STAY 3 | . . . . . . 1 . . 2 . FOLLOW 1 | . . . . . . . . . 1 . Ally Attacks 70 | . . . . . . . . 55 11 4 Total Damage 1734 | . . . . . . . . 660 185 889 Kills 12 | . . . . . . . . 7 2 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Turns Passed 6015 | 3 212 620 209 756 743 322 953 979 699 519 Spaces Moved 3702 | 1 142 372 145 499 475 224 612 672 397 163 Core 22 | . . . . . . . . . . 22 Treads 2 | . . . . . . . . . 2 . Legs 3667 | 1 142 372 145 499 475 224 612 672 395 130 Wheels 11 | . . . . . . . . . . 11 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 110 | 120 120 120 120 120 120 120 122 120 120 110 Average Speed 124 | 120 120 120 120 120 120 121 122 121 121 199 Slowest Speed 800 | 120 120 120 120 120 120 122 160 122 180 800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 2 30 29 12 68 41 11 58 23 47 4 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . 1 1 . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . . . Terrain Destroyed 185 | . . . . 13 39 1 8 22 . 102 Melee 1 | . . . . . . 1 . . . . Projectile 7 | . . . . . . . . . . 7 AOE 177 | . . . . 13 39 . 8 22 . 95 Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Total 4551 | 4 162 465 168 582 590 260 739 782 537 262 Wait 80 | . . 1 . . 32 . 20 7 15 5 Move 3695 | . 141 371 145 498 474 224 611 672 396 163 Hop . | . . . . . . . . . . . Pick Up 71 | . 5 13 5 3 7 6 13 10 5 4 Fast Attach 59 | . 2 6 3 3 3 4 13 5 10 10 Attach 23 | . . 3 . 1 1 2 5 1 3 7 Detach 5 | . 1 . . . . 1 2 . 1 . Swap 98 | . 1 7 3 15 12 7 10 23 16 4 Drop 126 | 4 1 17 5 10 21 5 13 27 20 3 Fire 345 | . 11 46 7 47 40 6 43 37 54 54 Melee 18 | . . . . . . 3 3 . . 12 Ram . | . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 11 | . . . . 5 . . 4 . 2 . Rewire 19 | . . . . . . 2 2 . 15 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 15) 216 | -10/Materials | Entered another Materials area 216 | -9/Materials | Evolved 2 slots: Propulsion x2 332 | -9/Materials | Build established: Mutant 709 | -9/Materials | Identified exit to Materials 769 | -9/Materials | Lost 5 parts (2n1u2w) 772 | -9/Materials | Destroyed 8 combat bots 836 | -9/Materials | Entered another Materials area 836 | -8/Materials | Evolved 2 slots: Utility x2 1045 | -8/Materials | Identified exit to Garrison 1045 | -8/Materials | Entered Garrison 1057 | -8/Garrison | Build established: Scavenger-Mutant 1068 | -8/Garrison | Triggered checkpoint 1110 | -8/Garrison | Garrison Relay disabled 1160 | -8/Garrison | Triggered checkpoint 1219 | -8/Garrison | Destroyed 10 combat bots 1290 | -8/Garrison | Discovered new exit (range 9) 1353 | -8/Garrison | Triggered checkpoint 1424 | -8/Garrison | Discovered new exit (range 14) 1469 | -8/Garrison | Triggered checkpoint 1498 | -8/Garrison | Garrison Relay disabled 1574 | -8/Garrison | Triggered checkpoint 1666 | -8/Garrison | Discovered new exit (range 15) 1694 | -8/Garrison | Installed Relay Interface Framework 1801 | -8/Garrison | Entered Materials 2331 | -8/Materials | Discovered new exit (range 15) 2506 | -8/Materials | Core integrity fell below 50% 2544 | -8/Materials | Entered Factory 2544 | -7/Factory | Evolved 2 slots: Utility x2 2567 | -7/Factory | Lost 3 parts (1u2w) 2833 | -7/Factory | Build established: Mutant 2866 | -7/Factory | Identified exit to Garrison 2866 | -7/Factory | Entered Garrison 2873 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 2964 | -7/Garrison | Triggered checkpoint 3036 | -7/Garrison | Garrison Relay disabled 3102 | -7/Garrison | Triggered checkpoint 3177 | -7/Garrison | Triggered checkpoint 3210 | -7/Garrison | Destroyed 12 combat bots 3218 | -7/Garrison | Triggered checkpoint 3262 | -7/Garrison | Lost 12 parts (1p3n3u5w) 3466 | -7/Garrison | Build established: Scavenger-Mutant 3550 | -7/Garrison | Triggered checkpoint 3621 | -7/Garrison | Garrison Relay disabled 3791 | -7/Garrison | Discovered new exit (range 10) 3819 | -7/Garrison | Entered Factory 3819 | -7/Factory | Accompanied by 1 ally 3993 | -7/Factory | Allied Derelicts emerged from ambush trap array 4619 | -7/Factory | First assault squad dispatched 4798 | -7/Factory | Identified exit to Garrison 4798 | -7/Factory | Entered Garrison 4804 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 4868 | -7/Garrison | Triggered checkpoint 4872 | -7/Garrison | Build established: Mutant 4955 | -7/Garrison | Garrison Relay disabled 5047 | -7/Garrison | Triggered checkpoint 5106 | -7/Garrison | Triggered checkpoint 5116 | -7/Garrison | Core integrity fell below 50% 5152 | -7/Garrison | Triggered checkpoint 5156 | -7/Garrison | Lost 3 parts (2n1w) 5196 | -7/Garrison | Build established: Scavenger-Mutant 5424 | -7/Garrison | Spotted B-75 Beast 5432 | -7/Garrison | Discovered new exit (range 11) 5440 | -7/Garrison | Allies destroyed B-75 Beast 5448 | -7/Garrison | Triggered checkpoint 5497 | -7/Garrison | Entered Factory 5497 | -6/Factory | Accompanied by 4 allies 5497 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5552 | -6/Factory | Fabricated Core Analyzer (x2) 5769 | -6/Factory | Lost 9 parts (2p1n2u4w) 5847 | -6/Factory | First assault squad dispatched 5956 | -6/Factory | Build established: Mutant 5974 | -6/Factory | Core integrity fell below 50% 5989 | -6/Factory | Core integrity fell below 20% 6013 | -6/Factory | Lost 5 parts (1n1u3w) 6016 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Feedback: System corruption (+1%). 05965_ ALERT: Suspicious activity at Repair Station F002. Dispatching Investigation squad. 05966_ L-41 Fighter suffers critical hit. 05966_ Destroyed Imp. Deuterium Engine. 05968_ System corrupted: Shock Rifle targeting data glitched. 05971_ Flexi-carbon Leg destroyed. 05971_ Shock Rifle destroyed. 05976_ 7X&MWX3QK3/ND PMO|VTJKIBS 05978_ System corrupted: Spear targeting data glitched. 05979_ M-28 Smith fits Backup Power III on L-41 Fighter. 05982_ Imp. Heat Sink destroyed. 05983_ L-41 Fighter destroyed. 05991_ G-67 Veteran destroyed. 05997_ Acquired Microactuators. 06003_ Acquired Flexi-carbon Leg. 06007_ System corrupted: Matter fused (-9). 06008_ U-05 Engineer builds a Wall. 06011_ G-50 Soldier destroyed. 06015_ Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????#? ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ????????###### ???????????????? ?????????? | | ???????? ^ #??????????????# #????????? | | ???????? #??????????????# +????????? | | ????????? #??????????????# #????????? | | ?????????? +??????????????# #????????? | | ???????????? #??????????????# #????????? | | ?????????????# #??????????????# #????????? | | ?????????????# ##########?????# #????????? | | ?????????????# #?????# ########## | | ?????????????# #?????# # | | ?????????????# #?????# # | | ?????????????# #?????# # " " " | | ?????????????# #?????# # " " " | | ???????????######+################# " " " | | ???????????# ! # """"" # = # ! 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""" # #"" " " " | | ??##+####### " #g""" """ ## # "" | | + " # bu ## # "Y !! | | ???# ###### " ###+######## %##"" !! | | ????????# " ## !! ##"" ! | | ????????## " ### !! ## % | | ????????# % # ! ###+####### | | ????????# #/## # =%! # " | | ????????# %## # % + " | | ????????# ## # # # %! # """ " | | ????????##?# ! + % %! # """ " | | ???????????+ # #######"" ### """ T | | ???????????########## # # # # # #### [ " | | ???????????????????? # # ## # [[ | | ???????????????????? # ########### [ | | ??????????????????? ^?###??????????# *%[ | | ??????????????????? ???????????????####### ! | | ???????????????????#####?????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 29 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 16 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Core Analyzer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Core Analyzer | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoMakeshiftKit Manual? 0 Play Time 01:03:34 Cumulative 191.7 hours Start 2019.11.30 @ 21:01:09 End 2019.12.02 @ 14:57:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 310 Rogue 310 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 59 Gallery% 74 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: f35e0eb7-36ec-42ff-92f5-3efdd87fae9a