Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.22 @ 00:04:04 Player: Decinym Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (2456) 2456 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4716 Bonus ------- None Cogmind --------- Core Integrity 74/550 Matter 54/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (200) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Salvage Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Rocket Launcher > --- INVENTORY (15) --- Reinforced Deuterium Engine Light Treads Heat Sink Huge Storage Unit Transmission Jammer Improved Utility Shielding Decoy Drone Bay (16/16) Heavy Rocket Launcher Axe Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Salvage Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Heat Sink Large Storage Unit Improved Utility Shielding Light Armor Plating Hardened Light Armor Plating Decoy Drone Bay Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Rocket Launcher Axe Axe [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Salvage Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 55 | . 8 2 23 22 Power 5 | . 1 . 2 2 Engine 5 | . 1 . 2 2 Core . | . . . . . Reactor . | . . . . . Propulsion 20 | . 2 . 8 10 Treads 20 | . 2 . 8 10 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | . 3 2 7 4 Device 3 | . 1 1 . 1 Storage 4 | . 2 . 2 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 8 | . . 1 4 3 Artifact . | . . . . . Weapon 14 | . 2 . 6 6 Energy Gun . | . . . . . Energy Cannon 2 | . . . 2 . Ballistic Gun 9 | . 2 . 3 4 Ballistic Cannon . | . . . . . Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 24 | . 1 . . 23 Power 3 | . . . . 3 Propulsion 10 | . 1 . . 9 Utility 4 | . . . . 4 Weapon 7 | . . . . 7 Highest Loss Streak 19 | . 1 . . 19 To Critical Strikes . | . . . . . Average Backups 15 | . 8 13 14 22 Power 1 | . 1 2 2 1 Propulsion 2 | . 1 . 2 6 Utility 5 | . 3 7 5 5 Weapon 4 | . 1 2 5 8 Tool/Special . | . . . . . Unused Backups 16 | . 6 3 3 4 Power 2 | . 2 . . . Propulsion 3 | . 2 . 1 . Utility 6 | . 2 1 1 2 Weapon 4 | . . 1 1 2 Tool/Special 1 | . . 1 . . Average Slot Usage (%) 96 | . 98 97 97 94 Engine 11 | . 14 14 11 8 Treads 28 | . 21 28 31 33 Leg 1 | . 6 . . . Device 6 | . 12 4 . 7 Storage 11 | . 14 13 11 9 Processor 4 | . . . 6 9 Protection 7 | . . 7 13 7 Energy Cannon 5 | . . . 4 15 Ballistic Gun 16 | . 25 28 17 1 Peak Build Rating 31 | . 13 23 21 31 Average Rating 18 | . 11 13 17 27 On Entrance 12 | 6 6 13 15 21 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 104 | 12 35 38 102 104 Greatest Support 80 | 20 40 40 60 80 Greatest Overweight (x) 4 | . . . 1 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | . 15 15 25 25 Average Capacity 16 | . 10 14 16 24 Most Carried 25 | . 15 15 23 25 Average Carried 15 | . 8 13 15 23 Final Capacity 25 | 8 15 15 25 15 Final Carried 23 | 6 15 15 23 11 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1793 | 175 290 100 885 343 Remotely . | . . . . . Salvage Created 2957 | . 412 265 1210 1070 Parts 188 | . 22 17 78 71 Haulers Intercepted 6 | . 1 . 5 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 63 | . 7 4 20 32 Guns 34 | . 7 4 17 6 Cannons 15 | . . . 1 14 AOE 13 | . . . 2 11 Classes Destroyed 12 | . 4 2 3 3 Worker 4 | . 2 . 1 1 Builder 2 | . . . . 2 Tunneler 3 | . . 1 . 2 Hauler 6 | . 1 . 5 . Recycler 3 | . . 1 2 . Operator 1 | . . . . 1 Watcher 2 | . 2 . . . Swarmer 14 | . . . 4 10 Grunt 34 | . 7 4 7 16 Duelist 2 | . . . 2 . Sentry 12 | . . . 7 5 Heavy 1 | . . . . 1 Best Kill Streak 5 | . 5 2 4 5 Combat Bots Only 5 | . 3 2 3 5 Max Kills in Single Turn 3 | . 1 1 2 3 Gunslinging 1 | . . . 1 . Exploded 3 | . . . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 490 | . 41 4 132 313 Missed 124 | . 9 1 39 75 Hits 366 | . 32 3 93 238 Melee 4 | . . . 4 . Projectile 362 | . 32 3 89 238 AOE 3 | . . . . 3 Critical Strikes 16 | . 3 . 6 7 Damage Taken 5645 | . 456 43 1190 3956 Core 787 | . 135 . 176 476 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 96 | . . . . 96 Core Remaining (%) 67 | 100 . 46 56 . Volleys Fired 222 | . 34 10 87 91 Largest 2 | . 2 2 2 2 Hottest 136 | . 80 46 136 136 Shots Fired 419 | . 68 20 166 165 Gun 300 | . 68 20 154 58 Cannon 97 | . . . 4 93 Launcher 22 | . . . 8 14 Special . | . . . . . Kinetic 296 | . 64 20 154 58 Thermal 101 | . 4 . 4 93 Explosive 22 | . . . 8 14 Electromagnetic . | . . . . . Robot Hit Streak 15 | . 6 11 15 15 Robot Miss Streak 6 | . 3 1 6 5 Penetration Max . | . . . . . Secondary Targets 7 | . 1 1 3 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 263 | . 37 14 109 103 Core Hits 130 | . 19 9 46 56 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 3 | . . . 1 2 Meltdown 1 | . . . . 1 Destroy 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6346 | . 614 200 2131 3401 Guns 3019 | . 576 200 1572 671 Cannons 1186 | . . . 40 1146 Explosions 1985 | . . . 481 1504 Melee . | . . . . . Ramming 156 | . 38 . 38 80 Kinetic 2984 | . 541 200 1572 671 Thermal 1221 | . 35 . 40 1146 Explosive 1985 | . . . 481 1504 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . . Average Corruption 1 | . 1 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . 6 3 . . Message Errors 4 | . 2 2 . . Energy Discharges 1 | . 1 . . . Parts Fused 1 | . 1 . . . Data Loss (minor) 2 | . 2 . . . Data Loss (major) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 126 | . . . . 126 Projectiles 21 | . . . . 21 Explosions 82 | . . . . 82 Melee 23 | . . . . 23 Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 135 | . . . 15 120 Shots 5 | . . . 1 4 Rammed 8 | . 3 . 3 2 Targets Rammed 13 | . 5 . 3 5 Kicked 1 | . 1 . . . Crushed 4 | . 1 . . 3 Highest Temperature 120 | . 36 12 78 120 Average Temperature 28 | . 20 6 12 37 Received Heat Transfer 1869 | . 300 24 354 1191 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions 3 | . . . . 3 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 2 | . . . . 2 Heat Transferred 2221 | . 75 . 74 2072 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 1 Low Security (%) 83 | . 100 100 43 96 Level 1 16 | . . . 56 3 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 356 | . 119 50 356 260 Initial 122 | . . . 9 122 Average 89 | . 21 8 195 91 Influence Increases 2128 | . 242 113 726 1047 Destroy 0b10 Robot/C 1260 | . 140 80 400 640 Destroy 0b10 Robot/NC 105 | . 25 10 40 30 Destroy Leader 326 | . 36 20 130 140 Allied During Kill 3 | . . 3 . . Successful Hack 26 | . 9 . 6 11 Disable Machine 90 | . 15 . 30 45 Destroy Structure 213 | . 2 . 75 136 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 90 | . 15 . 45 30 Influence Decreases 1927 | . 242 87 461 1137 Entered New Map 186 | . . . 17 169 Time Decay 1205 | . 232 87 444 442 Lost Part 240 | . 10 . . 230 Purge Threat 296 | . . . . 296 Squads Dispatched 8 | . . . 3 5 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 7 | . . . 3 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . . . 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 12 3 30 47 Peak Tracking Total 9 | . 3 2 4 9 Tactical Retreats 6 | . 1 . 3 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 5 | . 2 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 6 | . 1 . 2 3 Max in Single Turn 2 | . 1 . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 15 | . 7 1 2 5 Terminals 12 | . 7 . 1 4 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 40 | . 20 1 5 14 Successful 20 | . 7 1 4 8 Failed 20 | . 13 . 1 6 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 32 | . 19 . 3 10 Terminals 35 | . 20 . 3 12 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 5 | . 1 1 . 3 Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Alert Level 1 | . . . . 1 Unreport Threat 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 12 | . 6 . 3 3 Terminals 12 | . 6 . 3 3 Assimilate 1 | . . . 1 . Botnet 4 | . 1 . . 3 Operators 1 | . . . 1 . Skim 6 | . 5 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 6 . 2 5 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 2 | . . 2 . . Total Damage 21 | . . 21 . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4039 | . 1196 504 1129 1210 Spaces Moved 1806 | 1 692 285 460 368 Core . | . . . . . Treads 1649 | . 536 285 460 368 Legs 157 | 1 156 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 200 Average Speed 174 | 120 150 160 170 233 Slowest Speed 320 | 120 160 160 240 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 2 81 62 46 41 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . 2 . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 27 | . . . . 27 Terrain Destroyed 239 | . . . 94 145 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 237 | . . . 94 143 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2272 | . 774 314 635 549 Wait 58 | . 13 . 13 32 Move 1802 | . 691 284 459 368 Hop . | . . . . . Pick Up 55 | . 14 11 19 11 Fast Attach 18 | . 3 3 11 1 Attach 29 | . 1 1 6 21 Detach 1 | . . . . 1 Swap 34 | . 4 . 18 12 Drop 40 | . 9 5 19 7 Fire 222 | . 34 10 87 91 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush 12 | . 4 . 3 5 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 7) 182 | -10/Materials | Discovered new exit (range 14) 263 | -10/Materials | Discovered new exit (range 5) 301 | -10/Materials | Build established: Mutant 393 | -10/Materials | Identified exit to Mines 614 | -10/Materials | Core integrity fell below 50% 650 | -10/Materials | Discovered new exit (range 7) 723 | -10/Materials | Identified exit to Subcaves 792 | -10/Materials | Learned 4 Recycling zone layouts 853 | -10/Materials | Learned location of 3 exits from Materials 945 | -10/Materials | Learned Storage stockpile data 973 | -10/Materials | Learned 2 Mines zone layouts 1010 | -10/Materials | Learned location of Mines (-10) 1197 | -10/Materials | Entered Mines 1198 | -10/Mines | Identified exit to Materials 1200 | -10/Mines | Received a Mining Laser from a helpful Derelict 1336 | -10/Mines | Found the Drone Emporium 1364 | -10/Mines | Found Prototype Device 1364 | -10/Mines | Identified Decoy Drone Bay 1547 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1701 | -10/Mines | Entered Materials 1701 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1702 | -9/Materials | Identified exit to Materials 2830 | -9/Materials | Entered another Materials area 2830 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2882 | -8/Materials | Repaired Med. Armor Plating 3737 | -8/Materials | Discovered new exit (range 8) 3960 | -8/Materials | Core integrity fell below 50% 4005 | -8/Materials | Lost 19 parts (2p9n3u5w) 4038 | -8/Materials | Core integrity fell below 20% 4040 | -8/Materials | Self-destructed Last Messages --------------- 04023_ Acquired 11 matter. 04023_ U-05 Engineer builds a Wall. 04023_ K-01 Serf collects debris. 04028_ U-05 Engineer builds a Wall. 04029_ Acquired Rnf. Deuterium Engine. 04030_ K-01 Serf collects debris. 04030_ Slug penetrates Wall. 04032_ Acquired Transmission Jammer. 04032_ Hvy. Assault Rifle destroyed. 04032_ Imp. Ion Engine destroyed. 04032_ Critical hit (Blast). 04033_ K-01 Serf collects debris. 04034_ H-61 Shepherd calls for reinforcements. 04034_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04037_ Penetrated by Slug. 04037_ K-01 Serf collects debris. 04038_ U-05 Engineer lays Concrete. 04039_ The unstable cave ceiling collapses. 04039_ U-05 Engineer lays Concrete. 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[# %# ? | | ??????????????""""" # # """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 20% | -8/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlexusReflectiveClaws Manual? 0 Play Time 00:21:40 Cumulative 471.1 hours Start 2026.06.13 @ 21:41:23 End 2026.06.22 @ 00:04:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 473 Rogue 473 Adventurer 0 Explorer 0 Win Type - Total 32 Types 17/3/6/1/2/0/3/0/0/0 Lore% 90 Gallery% 79 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c4ec137-fff7-4ee7-9dcf-a0813d651fec