Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.28 @ 22:09:35 // Winter2019/RPGLIKE Player: David Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (4) 20 Value Destroyed (40) 40 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1220 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/600 Matter 245/300 Energy 124/125 System Corruption 0% Temperature Cool (0) Movement Flying (37) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Flight Unit Flight Unit > --- UTILITY (2) ------ Skeleton Box Supersonic Drone Bay (0/1) > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (2) ---- PSU Rigger Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Supersonic Drone Bay PSU Rigger > --- WEAPON ----------- Medium Laser Mining Laser > --- INVENTORY -------- Flight Unit Flight Unit [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Supersonic Drone Bay Device Supersonic Drone Bay Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved 3 | 3 . . . . Power . | . . . . . Propulsion 1 | 1 . . . . Utility 1 | 1 . . . . Weapon 1 | 1 . . . . Parts Attached 16 | 5 3 . 6 2 Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 2 . . 1 Treads . | . . . . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight 3 | . 2 . . 1 Utility 3 | . . . 3 . Device 3 | . . . 3 . Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 1 . 2 1 Energy Gun 3 | 2 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 1 | . . . . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 2 | . 1 . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 Average Slot Usage (%) 79 | . 71 71 82 81 Engine 13 | . 14 14 13 14 Flight 27 | . 18 28 28 24 Device 18 | . . . 23 28 Energy Gun 11 | . 23 14 10 10 Special Weapon 7 | . 4 14 6 . Naked Turns . | . . . . . Heaviest Build 9 | 7 7 6 9 8 Greatest Support 26 | 26 26 8 8 8 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 2 | 2 2 2 2 2 Average Capacity 1 | 1 2 2 2 2 Most Carried 2 | 2 2 2 2 2 Average Carried 1 | . 1 2 1 1 Final Capacity 2 | 2 2 2 2 2 Final Carried 2 | . 2 2 2 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 280 | 250 20 10 . . Remotely . | . . . . . Salvage Created 28 | . . . . 28 Parts 9 | . . 1 . 8 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 4 | . . 1 . 3 Guns 3 | . . . . 3 Cannons 1 | . . 1 . . Classes Destroyed 1 | . . 1 . . Swarmer 4 | . . 1 . 3 Best Kill Streak 3 | . . 1 . 3 Combat Bots Only 3 | . . 1 . 3 Max Kills in Single Turn 1 | . . 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 729 | . . 140 197 392 Core 604 | . . 120 156 328 Absorbed by Shields . | . . . . . Redirected to Core 392 | . . 63 156 173 Core Remaining (%) 100 | 100 . . . . Volleys Fired 40 | . 1 11 15 13 Largest 2 | . 2 2 1 2 Hottest 150 | . 90 150 100 70 Shots Fired 47 | . 2 15 15 15 Gun 23 | . 2 6 . 15 Cannon . | . . . . . Launcher . | . . . . . Special 24 | . . 9 15 . Kinetic 5 | . . . . 5 Thermal 41 | . 1 15 15 10 Explosive . | . . . . . Electromagnetic 1 | . 1 . . . Robot Hit Streak 3 | . . 3 . 2 Robot Miss Streak 3 | . 2 3 . 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 10 | . . 5 . 5 Core Hits 5 | . . 1 . 4 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 153 | . . 53 . 100 Guns 114 | . . 27 . 87 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 13 | . . . . 13 Kinetic 34 | . . . . 34 Thermal 106 | . . 53 . 53 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 4 | . . . . 4 Shots . | . . . . . Rammed 6 | . . . . 6 Targets Rammed 6 | . . . . 6 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 298 | . 30 254 298 80 Average Temperature 115 | . 17 124 139 32 Received Heat Transfer . | . . . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 272 | . . 124 . 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 70 | . . 20 . 70 Average Influence 9 | . . 13 . 20 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 8 | . 1 3 . 4 Peak Tracking Total 4 | . . 3 . 4 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 4 | . . . 4 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 48 | . . . 48 . Successful 48 | . . . 48 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 48 | . . . 48 . Record 48 | . . . 48 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches 1 | . . . 1 . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 641 | 39 36 105 424 37 Spaces Moved 1077 | 35 55 80 905 2 Core 1 | 1 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 41 | 34 7 . . . Hover . | . . . . . Flight 1035 | . 48 80 905 2 Fastest Speed 37 | 50 37 37 37 37 Average Speed 39 | 85 43 37 37 37 Slowest Speed 117 | 90 90 37 117 37 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 38 | 3 16 28 96 47 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 19 | . . 5 14 . Terrain Destroyed 23 | . . 8 15 . Melee . | . . . . . Projectile 23 | . . 8 15 . AOE . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 1199 | 43 64 121 946 25 Wait 46 | . . 31 15 . Move 1073 | 34 54 79 904 2 Hop . | . . . . . Pick Up 9 | 4 3 . 1 1 Fast Attach 8 | 1 2 . 5 . Attach 7 | 4 1 . . 2 Detach . | . . . . . Swap 1 | . . . 1 . Drop 9 | . 3 . 5 1 Fire 40 | . 1 11 15 13 Melee . | . . . . . Ram 6 | . . . . 6 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 3 | -11/Scrapyard | Upgraded with Utility slot (x1) 3 | -11/Scrapyard | Upgraded with Weapon slot (x1) 9 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Discovered new exit (range 16) 76 | -10/Materials | Entered Mines 81 | -10/Mines | Learned Materials terminal intel 179 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 179 | -10/Mines | Discovered new exit (range 5) 181 | -10/Mines | Entered Exiles 193 | -10/Exiles | Discovered new exit (range 15) 204 | -10/Exiles | Met 8R-AWN 212 | -10/Exiles | Met EX-HEX 224 | -10/Exiles | Met EX-BIN 231 | -10/Exiles | Aligned with FarCom system 232 | -10/Exiles | Given EX-Vault access code 256 | -10/Exiles | Opened EX-Vault 256 | -10/Exiles | Found Prototype Device 256 | -10/Exiles | Identified PSU Rigger 258 | -10/Exiles | Found Prototype Device 258 | -10/Exiles | Identified Supersonic Drone Bay 266 | -10/Exiles | Found Prototype Device 267 | -10/Exiles | Identified Skeleton Box 277 | -10/Exiles | Warned to stay clear of 0b10 Research branches 288 | -10/Exiles | Met EX-DEC 293 | -10/Exiles | Learned location of Zion (-7) 307 | -10/Exiles | Build established: Mutant 311 | -10/Exiles | Discovered new exit (range 10) 360 | -10/Exiles | Visited The Gauntlet 518 | -10/Exiles | Crushed by falling debris 605 | -10/Exiles | Stole three prototypes: Supersonic Drone Bay, Skeleton Box, PSU Rigger 605 | -10/Exiles | Entered Mines 605 | -9/Mines | Accompanied by 1 ally 606 | -9/Mines | Discovered new exit (range 10) 609 | -9/Mines | Core integrity fell below 50% 623 | -9/Mines | Core integrity fell below 20% 625 | -9/Mines | Reached level 2 642 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Acquired Med. Laser. Dropped Mining Laser. LOCATION=UNKNOWN GOAL=ESCAPE Receiving FarCom transmissions... EXIT=FOUND Flight Unit destroyed. Slammed into S-10 Pest. Trailblazer destroyed. Slammed into S-10 Pest. Reached level 2. S-10 Pest destroyed. Acquired Lgt. Assault Rifle. S-10 Pest destroyed. Switching to secondary target: S-10 Pest. Dropped Med. Laser. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????########????? | | ????????????###########[%= #????? | | ????????????# rs**% #????? | | ????????????# #########=%@ #????? | | ####????????# #???????# *[ #????? | | ########## # ##???# #????? | | #???######T#????? | | #?????????##????? | | ########### #???????????????? | | ##?????????? < #??????????????? | | ##???????????# #?????????????? | | ##?????????????# #?????????????? | | #???????????????# #?????????????? | | #???????????????? #?????????????? | | #????????????????? #?????????????? | | #????????????????? #?????????????? | | #??????????????????#?????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ##????????????????????????????????? | | ??????????????????????????????????? | | ?#####????????????????????????????? | | ## ##????????###????????????????? | | ##??????? ????????????????? | | #??????? ????????????????? | | # #??????? ????????????????? | | # #???????# #??######????????? | | # #???????# #?## ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Levels Raised 1 | . . . . 1 XP Earned 4800 | 3000 . 600 350 850 XP Spent 2950 | 2950 . . . . Upgrades 7 | 7 . . . . Propulsion Slot 1 | 1 . . . . Utility Slot 1 | 1 . . . . Weapon Slot 1 | 1 . . . . Inventory Capacity 2 | 2 . . . . TH Damage % 2 | 2 . . . . Protomatter Created 21 | . . . . 21 Protomatter Decayed . | . . . . . Game ------ Seed DataAutogunAutohacker Manual? 0 Play Time 00:18:10 Cumulative 35.0 hours Start 2020.02.28 @ 21:51:33 End 2020.02.28 @ 22:09:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 32 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5eebe4f7-3192-4d1b-bd2e-83e10a77634b