Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.04.05 @ 22:09:15 Player: f3-rnm Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (208) 1040 Value Destroyed (8435) 8435 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (5139) 5139 TOTAL SCORE: 22154 Bonus ------- High Alert Combat Kills 2212 Follower Combat Kills 2084 Entered Garrisons 400 Met Imprinter 300 Was Imprinted 300 Friendly Fire -157 Cogmind --------- Core Integrity 0/1300 Matter 105/300 Energy 98/100 System Corruption 57% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Precision Matter Filter Precision Matter Filter Advanced Weapon Cycler Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Improved Coolant Injector Cargo Storage Unit Structural Scanner Enhanced Optical Array Core Analyzer Advanced Weapon Cycler Layered Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Light Antimatter Cannon Linear Accelerator > --- INVENTORY -------- Improved Heavy Treads Improved Heavy Siege Treads Enhanced Flexi-carbon Leg High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel Advanced Heat Sink Advanced Coolant Injector Huge Storage Unit Advanced Energy Well Experimental Terrain Scanner Experimental Terrain Scanner Seismic Detector Advanced Targeting Computer Improved Launcher Guidance Computer Advanced Weapon Cycler Advanced Force Field Long-range Tractor Beam Proton Cannon Linear Accelerator Heavy Proton Missile Launcher Gamma Bomb Array Improved Plasma Cutter [Rating: 139] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Improved Surge Thruster Utility Core Analyzer Device Seismic Detector Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Antimatter Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac Res Tes Slots Evolved 14 | . . . . . 4 2 . . . . 2 2 . . . 2 2 . Power 2 | . . . . . . . . . . . . 1 . . . . 1 . Propulsion 4 | . . . . . 2 1 . . . . 1 . . . . . . . Utility 8 | . . . . . 2 1 . . . . 1 1 . . . 2 1 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 201 | 6 3 5 . 4 28 13 6 1 6 2 27 14 21 11 22 3 17 12 Power 24 | 1 . . . 1 3 . 1 . . . 3 . 4 1 3 1 4 2 Engine 7 | 1 . . . 1 2 . 1 . . . 2 . . . . . . . Core 13 | . . . . . 1 . . . . . 1 . 4 1 3 1 2 . Reactor 4 | . . . . . . . . . . . . . . . . . 2 2 Propulsion 62 | 2 . 1 . 1 9 4 1 1 1 1 11 2 7 3 9 . 5 4 Treads 20 | 2 . . . . 1 . . . 1 . 9 1 . . 3 . 3 . Leg 32 | . . . . . 7 4 1 . . 1 1 1 6 3 6 . . 2 Wheel 9 | . . 1 . 1 1 . . 1 . . 1 . . . . . 2 2 Hover . | . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 . . . . . Utility 65 | 1 3 . . 1 10 4 2 . 3 . 6 6 7 6 6 1 5 4 Device 30 | . . . . 1 2 2 1 . 3 . 2 5 3 1 4 . 4 2 Storage 6 | 1 1 . . . . . 1 . . . . . 1 1 1 . . . Processor 11 | . . . . . 5 . . . . . 2 . 1 1 . 1 . 1 Hackware 3 | . . . . . . 1 . . . . . . . 2 . . . . Protection 15 | . 2 . . . 3 1 . . . . 2 1 2 1 1 . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 50 | 2 . 4 . 1 6 5 2 . 2 1 7 6 3 1 4 1 3 2 Energy Gun 11 | 2 . . . . 1 2 . . . . 4 1 . . . . . 1 Energy Cannon 11 | . . . . 1 . . 1 . . . 2 3 3 . 1 . . . Ballistic Gun 12 | . . 3 . . 5 2 . . . . 1 . . . 1 . . . Ballistic Cannon 5 | . . . . . . 1 . . . . . . . . . 1 2 1 Launcher 8 | . . 1 . . . . 1 . 2 1 . . . 1 1 . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . . 1 1 . . 3 . 3 3 3 1 . . 4 3 Corrupted Parts 6 | . . . . . . . . . . 1 . 1 . . . . . 4 System Corruption 29 | . . . . . . . . . . 3 . 1 . . . . . 25 Parts Lost 81 | . 1 2 . 3 12 3 5 3 . 1 10 . 1 1 9 2 18 10 Power 12 | . . . . . 2 . . . . . 2 . . . . . 6 2 Propulsion 36 | . . 1 . 2 4 1 4 2 . . 6 . . 1 6 . 5 4 Utility 21 | . 1 1 . . 3 . 1 1 . 1 2 . 1 . 2 . 5 3 Weapon 12 | . . . . 1 3 2 . . . . . . . . 1 2 2 1 Highest Loss Streak 18 | . 1 1 . 3 4 2 4 1 . 1 9 . 1 1 3 2 18 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 19 | 2 6 12 16 15 20 23 12 12 14 19 23 23 23 24 23 24 26 19 Power 1 | . 1 2 3 3 . 2 1 1 1 2 2 1 2 2 2 3 2 . Propulsion 2 | 1 2 1 1 . 3 4 1 . . . 3 5 4 4 3 5 6 2 Utility 8 | . 2 5 7 7 11 11 6 6 7 8 8 9 11 10 7 7 10 12 Weapon 5 | . 1 3 5 4 5 5 3 4 6 8 9 6 5 6 8 7 5 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 67 | . . . . . 20 5 6 1 . . 6 8 6 3 4 . 4 4 Power 9 | . . . . . 1 . 1 1 . . 2 1 2 . 1 . . . Propulsion 14 | . . . . . 5 2 . . . . . 1 2 2 1 . 1 . Utility 25 | . . . . . 9 1 3 . . . . 4 2 1 . . 1 4 Weapon 19 | . . . . . 5 2 2 . . . 4 2 . . 2 . 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 93 99 85 79 82 99 84 75 65 82 95 99 99 99 90 76 77 57 Engine 5 | . 14 14 14 14 8 . 4 7 7 7 4 5 3 . . . . . Core 3 | . . . . . . 7 2 . . . 1 5 7 11 11 10 11 . Treads 11 | . 28 14 14 8 4 . . . 5 7 26 34 11 . 5 15 13 . Leg 11 | . . . . . 11 37 25 15 7 8 8 . 23 34 22 . . 6 Wheel 3 | . . 13 14 13 6 . . . 7 7 1 . . . . . . 6 Device 13 | . . . . 2 8 11 13 15 17 21 13 16 12 11 22 25 26 12 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 5 5 5 5 5 4 4 Processor 8 | . . . . . 13 15 15 12 7 7 8 11 14 16 7 9 9 13 Protection 3 | . 8 13 . . 1 . . . . . 9 4 5 5 1 . . 3 Energy Gun 4 | . 28 6 . . . 1 7 4 1 5 10 3 2 . . . . 2 Energy Cannon 3 | . . . . 4 1 . 5 7 . . 1 5 7 11 9 8 3 . Ballistic Gun 5 | . . 21 28 23 16 11 . . 1 5 1 . . . . . . . Peak Build Rating 139 | 6 7 10 8 11 44 46 46 37 37 43 78 87 104 107 116 119 139 113 Average Rating 56 | 5 6 8 8 8 28 44 36 33 28 41 61 85 92 105 105 116 131 90 On Entrance 48 | . 6 7 8 8 11 41 46 37 29 37 34 78 85 104 99 112 119 53 Naked Turns 7 | . . . . . . . . . . . . . . . . . . 7 Heaviest Build 213 | 10 88 89 85 94 106 104 101 43 104 104 121 138 147 152 209 198 213 193 Greatest Support 225 | 40 40 40 10 10 66 77 74 42 22 10 180 180 180 159 225 225 225 60 Greatest Overweight (x) 10 | . 2 8 8 9 9 1 1 4 6 10 10 . 9 1 2 . 4 9 Average Overweight (x) 2 | . . 7 8 8 5 1 . 1 2 9 1 . . . . . . 5 Largest Inventory Capacity 30 | 8 25 25 25 25 25 25 25 15 25 25 25 25 25 25 30 30 30 30 Average Capacity 23 | 7 11 25 25 25 25 25 15 15 18 25 25 25 25 25 26 30 30 29 Most Carried 30 | 5 9 16 16 16 25 25 25 15 17 24 25 25 25 25 28 29 30 27 Average Carried 19 | 2 6 12 16 15 20 23 12 12 15 20 24 24 24 24 25 27 29 19 Final Capacity 30 | 8 25 25 25 25 25 25 15 15 25 25 25 25 25 25 30 30 30 5 Final Carried 29 | 5 9 16 16 14 24 25 11 14 15 25 25 25 25 23 28 29 27 5 Class Distribution -------------------- 74% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Hauler-Mutant | -3/Testing Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac Res Tes Matter Collected 5233 | 180 110 105 . 91 1062 306 112 73 43 192 370 238 399 150 791 74 884 53 Remotely 695 | . . . . . . . . . . . . . . . . . 695 . Salvage Created 9934 | 30 472 232 . 117 1452 373 146 116 . 212 904 993 1063 321 2132 268 1054 49 Parts 511 | 8 27 29 . 8 96 19 7 6 . 5 49 40 64 14 94 9 34 2 Haulers Intercepted 10 | . 1 . . . 2 1 . . . . 1 3 . 1 . . 1 . Recyclers Shooed 7 | . . . . . 2 . . . . . 2 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 3 11 . 12 . . . . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac Res Tes Combat Hostiles Destroyed 167 | . 11 12 . 3 24 4 4 4 . 5 11 7 22 4 36 4 15 1 Guns 71 | . 11 10 . . 20 4 . 1 . 1 8 3 10 . 3 . . . Cannons 60 | . . . . 3 2 . . 2 . . 1 4 11 4 17 4 11 1 AOE 33 | . . 2 . . 2 . 4 1 . 4 1 . 1 . 16 . 2 . Classes Destroyed 19 | 1 4 . . . 6 2 1 1 . . 1 1 2 . . . . . Worker 11 | . . . . . 4 4 . . . . 1 1 . . . . 1 . Builder 5 | . 1 . . . . . . . . . . 2 . . . . 2 . Tunneler 4 | 2 1 1 . . . . . . . . . . . . . . . . Hauler 10 | . 1 . . . 2 1 . . . . 1 3 . 1 . . 1 . Recycler 4 | . . . . . 1 1 . . . . 1 1 . . . . . . Operator 2 | . . . . . 2 . . . . . . . . . . . . . Watcher 3 | . . . . . . . . . . . . 2 . . . 1 . . Swarmer 47 | . 3 10 . . 3 . . . . . 3 2 11 . 15 . . . Cutter 5 | . . . . . . . . . . . . . 3 . 2 . . . Grunt 53 | . 8 2 . 3 6 1 3 2 . 4 . . 6 3 5 . 10 . Brawler 2 | . . . . . . . . . . . . . 2 . . . . . Duelist 3 | . . . . . . . 1 . . 1 . . 1 . . . . . Sentry 14 | . . . . . 4 1 . . . . 2 1 . . 5 1 . . Specialist 12 | . . . . . 10 . . . . . . . . . 1 . 1 . Hunter 8 | . . . . . . 1 . . . . 2 1 . 1 1 . 2 . Programmer 21 | . . . . . . 1 . 1 . . 3 3 . . 7 3 2 1 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . 1 . . . 1 . . . Z-Courier 1 | . . . . . . . . . . . 1 . . . . . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 14 | 1 2 3 . 3 7 4 4 2 . 4 3 2 5 4 13 3 14 1 Combat Bots Only 13 | . 2 3 . 3 5 1 4 2 . 4 3 2 5 4 13 3 10 1 Max Kills in Single Turn 3 | 1 2 2 . 1 2 1 1 1 . 3 1 1 1 1 3 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . . 1 . 1 1 . 3 1 . 1 . 3 . 1 . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac Res Tes Hostile Shots Fired 1738 | . 62 50 . 14 173 67 79 20 . 22 131 49 82 62 173 24 423 307 Missed 488 | . 20 15 . 2 47 22 32 5 . 3 45 12 17 10 40 8 107 103 Damage Taken 21773 | . 511 311 . 180 2336 459 858 224 . 346 2030 481 1101 915 2410 360 5429 3822 Core 2749 | . 61 67 . 52 318 63 212 72 . 41 398 16 37 42 30 22 352 966 Absorbed by Shields 878 | . . . . . 51 20 24 . . . . 311 176 . 296 . . . Reduced by Siege Mode 429 | . . . . . . . . . . . . . . . . . 429 . Redirected to Shielding 104 | . . . . . . . . . . . 104 . . . . . . . Regen/Repaired (Parts) 352 | . . . . . . . . . 352 . . . . . . . . . Core Remaining (%) 64 | 100 . . . 28 42 . . . . 44 53 . . . 87 98 . . Volleys Fired 707 | 3 55 31 . 16 96 26 6 16 . 18 67 46 89 29 122 21 57 9 Largest 2 | 2 2 2 . 2 2 2 2 2 . 2 2 2 2 2 2 2 2 2 Hottest 203 | 80 80 60 . 80 80 103 155 155 . 103 170 196 203 180 203 203 164 80 Shots Fired 1265 | 6 110 61 . 32 186 48 7 19 . 30 111 90 159 51 206 36 96 17 Gun 651 | 6 110 60 . 28 155 48 1 10 . 26 94 38 48 . 20 . . 7 Cannon 554 | . . . . 4 25 . 1 4 . . 13 52 107 51 163 36 88 10 Launcher 55 | . . 1 . . 6 . 5 5 . 4 4 . 4 . 18 . 8 . Special 5 | . . . . . . . . . . . . . . . 5 . . . Kinetic 377 | . . 44 . 28 155 37 . . . 14 1 . . . 19 1 68 10 Thermal 744 | 6 110 16 . 4 25 7 2 14 . 12 106 55 107 51 168 35 19 7 Explosive 44 | . . 1 . . 6 . 5 5 . 4 4 . 4 . 15 . . . Electromagnetic 16 | . . . . . . 4 . . . . . . . . 3 . 9 . Phasic 84 | . . . . . . . . . . . . 35 48 . 1 . . . Robot Hit Streak 29 | 1 12 5 . 7 21 18 5 12 . 7 14 7 11 9 19 10 29 8 Robot Miss Streak 7 | 2 6 4 . 2 3 5 1 4 . 6 6 3 7 5 5 2 3 2 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . Shots Hit Robots 772 | 2 70 30 . 22 142 37 5 14 . 26 75 46 59 34 114 20 66 10 Core Hits 476 | 2 26 18 . 7 59 25 18 21 . 42 28 28 41 16 82 5 56 2 Critical Kills 5 | . . . . . 1 . . . . . 2 . . . . 1 1 . Critical Parts Destroyed 4 | . . . . . 1 . . . . . 2 1 . . . . . . Critical Strikes 17 | . . . . . 2 . . . . . 5 2 1 . 1 1 4 1 Meltdown 2 | . . . . . . . . . . . . . . . . 1 1 . Destroy 8 | . . . . . 2 . . . . . 5 1 . . . . . . Blast 4 | . . . . . . . . . . . . . . . . . 3 1 Sever 1 | . . . . . . . . . . . . . . . 1 . . . Intensify 2 | . . . . . . . . . . . . 1 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 24960 | 20 780 420 . 210 2992 720 582 582 . 970 2249 1765 2275 1201 5761 826 3154 453 Guns 8323 | 20 780 334 . 140 2170 720 34 257 . 600 1611 608 825 . 102 . . 122 Cannons 11211 | . . . . 70 332 . . 75 . . 242 1028 1385 1149 3642 826 2153 309 Explosions 5292 | . . 86 . . 490 . 548 250 . 370 396 108 65 43 1935 . 1001 . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 52 | . . . . . . . . . . . . 21 . 9 . . . 22 Kinetic 5566 | . . 216 . 140 2170 550 . . . 288 21 . . . 69 39 1764 309 Thermal 12645 | 20 780 118 . 70 332 112 34 332 . 312 1832 1075 1450 1149 3767 787 353 122 Explosive 3769 | . . 86 . . 490 . 548 250 . 370 396 . . . 1629 . . . Electromagnetic 1509 | . . . . . . 58 . . . . . 108 . 43 263 . 1037 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Phasic 1419 | . . . . . . . . . . . . 561 825 . 33 . . . Highest Corruption 57 | . . . . . . 1 1 2 2 3 6 6 6 6 14 1 19 57 Average Corruption 6 | . . . . . . 1 1 1 2 3 4 3 6 6 9 1 4 46 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 200 | . . . . . . 2 6 5 1 4 17 16 47 17 57 . 4 24 Message Errors 42 | . . . . . . . 1 3 . . 8 4 7 2 12 . . 5 Matter Fused 50 | . . . . . . 1 1 1 1 2 1 3 10 7 15 . 1 7 Heat Flow Errors 16 | . . . . . . . 1 1 . 1 2 1 2 . 7 . . 1 Energy Discharges 24 | . . . . . . 1 1 . . 1 1 2 8 3 6 . . 1 Parts Rejected 2 | . . . . . . . . . . . . 1 . . 1 . . . Parts Fused 3 | . . . . . . . . . . . . . . . 1 . . 2 Data Loss (minor) 26 | . . . . . . . . . . . 1 2 9 3 9 . 1 1 Data Loss (major) 10 | . . . . . . . 2 . . . 2 2 3 . . . 1 . Misfires 11 | . . . . . . . . . . . 1 1 5 1 2 . . 1 Alerts 3 | . . . . . . . . . . . . . 1 1 1 . . . Misdirections 6 | . . . . . . . . . . . . . . . . . 1 5 Weapon Failures 7 | . . . . . . . . . . . 1 . 2 . 3 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 283 | . . . . . 8 . . . . . . 49 5 13 105 32 59 12 Projectiles 195 | . . . . . . . . . . . . 49 5 13 25 32 59 12 Explosions 88 | . . . . . 8 . . . . . . . . . 80 . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . . . . . . . . . . . 7 3 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . . . . . . . 7 3 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 249 | . . . . . 19 . . . . . . 43 71 11 . . 94 11 Shots 13 | . . . . . 1 . . . . . . 1 2 1 . . 8 . Rammed 3 | . . . . . . . . . . . . 1 . . . . . 2 Targets Rammed 4 | . . . . . . . . . . . . 1 . 1 . . . 2 Kicked 1 | . . . . . . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 447 | 36 411 70 . 134 51 63 178 302 . 225 447 240 374 275 258 126 199 150 Average Temperature 79 | 18 103 19 . 42 15 21 73 106 . 90 121 38 76 75 92 43 106 78 Received Heat Transfer 2882 | . 270 42 . 120 520 93 128 49 . 63 108 8 233 126 321 48 597 156 Effects 11 | . 3 . . . . . . . . . 5 . 2 . 1 . . . Shutdowns 3 | . 1 . . . . . . . . . 1 . 1 . . . . . Energy Bleed 5 | . 2 . . . . . . . . . 1 . 1 . 1 . . . Interference 3 | . . . . . . . . . . . 3 . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . 2 . 1 . Total Turns 96 | . . . . . . . . . . . . . . . 14 . 82 . Longest Duration 82 | . . . . . . . . . . . . . . . 7 . 82 . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . Parts Fried 4 | . . . . . . . . . . . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . 1 1 . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . 1 . . . . . 1 . Parts Melted 31 | . 5 . . . . . . . . . 9 2 . 1 9 3 2 . Heat Transferred 14125 | 50 1775 275 . 148 703 90 25 345 . 260 2679 1338 1250 900 3212 594 333 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . 1 . 2 . 2 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac Res Tes Maximum Alert Level 5 | . . . . . 1 . . . . . . 1 4 4 5 3 3 2 Low Security (%) 59 | 100 100 100 . 100 91 100 . . . . 100 90 15 . . . . . Level 1 8 | . . . . . 8 . . . . . . 9 5 . . . 59 83 Level 2 6 | . . . . . . . . . . . . . 37 . . . 28 16 Level 3 12 | . . . . . . . . . . . . . 20 56 32 100 12 . Level 4 8 | . . . . . . . . . . . . . 21 43 40 . . . Level 5 2 | . . . . . . . . . . . . . . . 26 . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1893 | 5 72 98 . 60 230 93 . . . . 62 247 1423 1253 1893 993 897 429 Initial 993 | . . 12 . . 19 93 . . . . 55 21 171 746 877 993 446 429 Average 372 | 1 24 15 . 15 50 14 . . . . 15 77 729 964 1361 907 464 343 Influence Increases 7551 | 10 350 317 . 70 770 149 110 180 . 268 376 537 1322 823 1166 139 921 43 Destroy 0b10 Robot/C 4320 | . 220 240 . 60 480 80 80 120 . 180 220 240 700 340 740 80 520 20 Destroy 0b10 Robot/NC 325 | 10 15 5 . . 45 30 . . . . 15 50 10 55 30 5 55 . Destroy Leader 790 | . 62 50 . 10 134 32 . 30 . 30 82 70 30 96 50 22 92 . Allied During Kill 618 | . . . . . . . . 30 . 58 22 11 204 159 35 . 99 . Successful Hack 47 | . 8 . . . . 7 . . . . . 14 . 18 . . . . Disable Machine 285 | . . . . . 60 . . . . . 15 90 30 30 45 . 15 . Anti-Garrison Action 250 | . . . . . . . . . . . . . 150 . 100 . . . Destroy Structure 736 | . . 7 . . 36 . . . . . 22 62 183 110 166 32 110 8 Lose Combat Pursuer 180 | . 45 15 . . 15 . 30 . . . . . 15 15 . . 30 15 Influence Decreases 4244 | 10 317 234 . 20 583 238 111 158 . 180 388 313 70 316 150 282 604 270 Time Decay 3326 | 10 307 224 . 20 473 232 71 148 . 148 310 301 . 246 . 262 404 170 Lost Part 626 | . 10 10 . . 110 6 40 10 . . 30 . 10 10 90 20 180 100 Lost Ally 292 | . . . . . . . . . . 32 48 12 60 60 60 . 20 . Squads Dispatched 38 | . 3 . . . 7 2 . . . . 2 4 . 7 . 2 9 2 Investigation 3 | . . . . . . . . . . . . . . 2 . . 1 . Extermination 10 | . . . . . . 2 . . . . 2 2 . . . 1 2 1 Reinforcement 22 | . 3 . . . 7 . . . . . . 2 . 4 . . 5 1 Assault 2 | . . . . . . . . . . . . . . . . 1 1 . Garrison 1 | . . . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 . . . 1 Haulers Reinforced 3 | . . . . . . . . . . . . . . 2 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac Res Tes Distress Signals 7 | . 2 . . 1 2 . . . . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 286 | . 24 13 . 3 31 5 6 6 . 7 13 18 32 21 39 7 44 17 Peak Tracking Total 12 | . 3 3 . 3 5 2 6 3 . 3 3 5 5 6 8 2 12 12 Tactical Retreats 11 | . 3 1 . . 1 . 2 . . . . . 1 1 . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac Res Tes Traps Triggered 12 | . . . . . . . . . . . . 1 1 . 5 . 3 2 Indirectly 2 | . . . . . . . . . . . . 1 . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac Res Tes Machines Disabled 24 | . . . . . 4 . 1 1 . . 1 6 4 2 4 . 1 . Max in Single Turn 3 | . . . . . 1 . 1 1 . . 1 3 1 1 1 . . . Garrison Relay 1 | . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac Res Tes Machines Accessed 22 | . 7 . 1 . 2 5 . 1 . . 1 2 . 1 1 1 . . Terminals 13 | . 7 . . . 2 3 . . . . . . . . 1 . . . Fabricators 2 | . . . . . . . . . . . . 1 . . . 1 . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . 1 . 1 . . . . Total Hacks 29 | . 9 . 1 . 2 5 . 1 . . 3 2 . 3 2 1 . . Successful 15 | . 6 . 1 . 1 2 . 1 . . 1 1 . 1 . 1 . . Failed 14 | . 3 . . . 1 3 . . . . 2 1 . 2 2 . . . Catastrophic 4 | . 1 . . . . 2 . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 54 | . 10 . . . . 3 . . . . 6 9 6 3 8 3 6 . Terminals 16 | . 9 . . . 2 3 . . . . . . . . 2 . . . Fabricators 2 | . . . . . . . . . . . . 1 . . . 1 . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . . 1 . 3 . . . . Terminal Hacks 5 | . . . 1 . 1 2 . 1 . . . . . . . . . . Record 1 | . . . 1 . . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . 1 . . . . Unlock Access 2 | . . . . . . . . . . . . 1 . 1 . . . . Unauthorized Hacks 6 | . 6 . . . . . . . . . . . . . . . . . Terminals 6 | . 6 . . . . . . . . . . . . . . . . . Skim 6 | . 6 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . . . 2 4 . . . . 1 1 . 1 1 1 . . Full Trace Events 1 | . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . 5 . . . . . Machine Destruction 5 | . . . . . . . . . . . . . 5 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . 4 . . . . 4 . 3 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac Res Tes Total Allies 30 | . . . . . . . . 4 7 . 4 3 6 2 3 . 1 . Largest Group 10 | . . . . . . . . 4 10 7 3 3 3 4 3 . 1 . Highest-Rated Group 382 | . . . . . . . . 64 268 220 89 198 308 382 116 . 269 . Highest-Rated Ally 269 | . . . . . . . . 16 41 41 39 85 116 116 116 . 269 . Zionite Dispatches 6 | . . . . . . . . . . . 2 2 . 1 . . 1 . Heavy 2 | . . . . . . . . . . . . 1 . 1 . . . . Fire 1 | . . . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . 1 . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . 1 . . . . . . Total Orders 6 | . . . . . . . . . 1 . 2 3 . . . . . . STAY 3 | . . . . . . . . . 1 . 1 1 . . . . . . ROAM 1 | . . . . . . . . . . . . 1 . . . . . . DROP 2 | . . . . . . . . . . . 1 1 . . . . . . Ally Attacks 223 | . . . . . . . . 10 . 48 13 20 49 38 7 . 38 . Total Damage 9791 | . . . . . . . . 175 . 751 164 1242 1846 1846 155 . 3612 . Kills 68 | . . . . . . . . 3 . 4 . 6 13 23 1 . 18 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac Res Tes Active Infowar (turns) 10621 | . . . . . 398 1004 647 626 2622 922 430 1469 370 279 66 478 963 347 Optics 2185 | . . . . . 398 . . . . . . . . . . 477 963 347 Sensors 1839 | . . . . . . . . . . . . 1469 370 . . . . . Terrain 268 | . . . . . . . . . . . . . . . . . 1 267 Structural 2441 | . . . . . . . . . 1035 75 . . . . . 398 933 . Seismic 8237 | . . . . . . 1004 647 626 2622 922 430 . . 279 66 478 845 318 ECM 2 | . . . . . . . . . . . . . . . . . 2 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . 1 1 . 1 . 1 . Main Access 1 | . . . . . . . . . . . . 1 . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac Res Tes Turns Passed 19647 | 134 1073 1641 382 132 1829 1032 647 626 2622 922 1314 1511 1733 525 1632 575 963 354 Spaces Moved 9124 | 73 495 736 192 42 596 486 378 314 1126 379 525 804 959 350 769 301 447 152 Core 19 | 4 . . . . . . . . . . . . . . . . . 15 Treads 3754 | 69 495 33 . . . . . . 663 . 481 804 209 . 274 301 425 . Legs 2938 | . . . . . 212 486 378 267 . . . . 750 350 495 . . . Wheels 2413 | . . 703 192 42 384 . . 47 463 379 44 . . . . . 22 137 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 200 200 200 182 184 100 140 125 215 160 160 113 113 113 160 150 50 Average Speed 180 | 153 178 209 200 205 202 186 154 177 231 229 203 160 139 114 150 160 160 198 Slowest Speed 750 | 160 320 480 200 215 215 188 188 185 465 230 400 160 750 188 276 160 255 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 42 | 4 95 99 55 11 26 11 59 46 89 55 11 23 79 12 77 10 19 29 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 7 | . . 2 1 . . . . . . . . . . . 4 . . . Known Exits Taken 5 | . . . . . . 1 . . . . 1 1 . 1 . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 1 . . . . . 1 . . Scrap Searched 3 | . . 1 . . . . . . 1 1 . . . . . . . . Spaces Dug 62 | . . . . . . . . . . . . 6 30 . 13 5 7 1 Terrain Destroyed 385 | . . 9 . . 34 . 22 25 . 29 20 25 87 10 72 16 33 3 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 144 | . . . . . 1 . . . . . 3 25 20 10 40 16 26 3 AOE 241 | . . 9 . . 33 . 22 25 . 29 17 . 67 . 32 . 7 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac Res Tes Total 11201 | 86 576 781 191 61 1051 568 435 368 1147 411 689 951 1221 432 1064 357 624 188 Wait 564 | . 20 . . . 234 20 37 3 4 . 31 40 41 17 36 25 52 4 Move 9107 | 72 494 735 191 41 595 485 377 313 1125 378 524 804 958 349 768 300 446 152 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 200 | 5 4 9 . . 56 14 3 5 3 9 17 13 12 5 23 4 17 1 Fast Attach 88 | 6 1 . . 1 6 2 . . 5 . 16 10 16 4 10 . 9 2 Attach 97 | . 1 2 . 2 18 6 4 1 3 2 10 4 2 2 12 4 11 13 Detach 13 | . . . . . . . . . . 3 2 3 . . 1 . 1 3 Swap 90 | . 1 3 . 1 9 5 3 1 1 1 5 6 10 8 19 3 13 1 Drop 191 | . . 1 . . 37 10 5 1 6 . 17 24 28 17 26 . 18 1 Fire 707 | 3 55 31 . 16 96 26 6 16 . 18 67 46 89 29 122 21 57 9 Melee . | . . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . . . . . 1 . . . . Crush 1 | . . . . . . . . . . . . 1 . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . 5 . 9 . . . Rewire 118 | . . . . . . . . 28 . . . . 60 . 30 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . . . 8 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 5 exits: *Fac x4 / Gar) -5/Garrison (discovered 4 exits: *Fac x3 / *Fac) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 135 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 9) 534 | -10/Materials | Discovered new exit (range 14) 851 | -10/Materials | Discovered new exit (range 15) 1043 | -10/Materials | Discovered new exit (range 13) 1208 | -10/Materials | Entered Mines 1228 | -10/Mines | Met a Derelict bent on vengeance 1522 | -10/Mines | Learned location of Zion (-7) 1571 | -10/Mines | Learned Materials stockpile data 1595 | -10/Mines | Discovered new exit (range 12) 1614 | -10/Mines | Learned location of Storage (-9) 1822 | -10/Mines | Discovered new exit (range 8) 2182 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2366 | -10/Mines | Discovered new exit (range 12) 2826 | -10/Mines | Core integrity fell below 50% 2841 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2841 | -10/Mines | Discovered new exit (range 5) 2849 | -10/Mines | Entered Exiles 2903 | -10/Exiles | Met 8R-AWN 2931 | -10/Exiles | Met EX-HEX 2989 | -10/Exiles | Met EX-BIN 3027 | -10/Exiles | Met EX-DEC 3209 | -10/Exiles | Discovered new exit (range 12) 3231 | -10/Exiles | Entered Mines 3348 | -9/Mines | Discovered new exit (range 8) 3350 | -9/Mines | Lost 3 parts (2n1w) 3363 | -9/Mines | Entered Materials 3363 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4541 | -8/Materials | Build established: Scavenger-Mutant 4935 | -8/Materials | Discovered new exit (range 15) 4985 | -8/Materials | Lost 4 parts (2n1u1w) 5022 | -8/Materials | Core integrity fell below 50% 5054 | -8/Materials | Lost 4 parts (1p1n1u1w) 5192 | -8/Materials | Entered Factory 5192 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5255 | -7/Factory | Identified exit to Lower Caves 6224 | -7/Factory | Entered Lower Caves 6258 | -7/Lower Caves | Spotted B-75 Beast 6301 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6372 | -7/Lower Caves | Lost 4 parts (3n1u) 6631 | -7/Lower Caves | Learned 12 Factory zone layouts 6846 | -7/Lower Caves | Discovered new exit (range 14) 6871 | -7/Lower Caves | Entered another Lower Caves area 6975 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7029 | -7/Lower Caves | P-60 Hacker assimilated allied Trooper 4b 7467 | -7/Lower Caves | Discovered new exit (range 13) 7497 | -7/Lower Caves | Entered Zion 7497 | -7/Zion | Accompanied by 3 allies 7535 | -7/Zion | Discovered new exit (range 15) 7597 | -7/Zion | System corruption cleaned by Quarantine Array 7801 | -7/Zion | Given A8's code to call for help 7957 | -7/Zion | Found Prototype Device 7957 | -7/Zion | Identified Bomb Factory No. 2 8124 | -7/Zion | Learned Factory garrison access intel 8257 | -7/Zion | Found Prototype Launcher 8257 | -7/Zion | Identified Gui. Missile Launcher 8450 | -7/Zion | Visited the Megawrench Repair Shop 8551 | -7/Zion | Gained Derelict followers 8740 | -7/Zion | Met Imprinter 8776 | -7/Zion | Imprinted 8778 | -7/Zion | Declared Zion's savior 9158 | -7/Zion | Found Gui. Missile Launcher 9677 | -7/Zion | Megawrench repaired 9 parts 10119 | -7/Zion | Entered Proximity Caves 10119 | -6/Proximity Caves | Accompanied by 7 allies 10121 | -6/Proximity Caves | Core integrity fell below 50% 10180 | -6/Proximity Caves | Spotted B-75 Beast 10208 | -6/Proximity Caves | Allies destroyed B-75 Beast 10864 | -6/Proximity Caves | Lost 3 allies 11018 | -6/Proximity Caves | Discovered new exit (range 9) 11041 | -6/Proximity Caves | Entered Factory 11041 | -6/Factory | Accompanied by 2 allies 11041 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11042 | -6/Factory | Identified exit to Lower Caves 11043 | -6/Factory | Loaded intel: 4 garrison access locations 11055 | -6/Factory | Zion Thermal Resupply teleported in 11560 | -6/Factory | Zion Fire squad teleported in 11737 | -6/Factory | Discovered new exit (range 9) 11841 | -6/Factory | Spotted B-75 Beast 11844 | -6/Factory | Crushed by falling debris 11875 | -6/Factory | Lost 5 allies 11888 | -6/Factory | Destroyed B-75 Beast 11909 | -6/Factory | Lost 9 parts (2p6n1u) 12216 | -6/Factory | Identified exit to Factory 12280 | -6/Factory | Cargo convoy interrupted 12355 | -6/Factory | Entered another Factory area 12355 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12679 | -5/Factory | Retrieved Zion intel report: Main Access 12679 | -5/Factory | Identified exit to Factory 12680 | -5/Factory | Zion Heavy squad teleported in 12794 | -5/Factory | Zion Melee Resupply teleported in 13669 | -5/Factory | Terminal network hard line cut 13866 | -5/Factory | Identified exit to Garrison 13866 | -5/Factory | Entered Garrison 13894 | -5/Garrison | Triggered checkpoint 13926 | -5/Garrison | Triggered checkpoint 14195 | -5/Garrison | Triggered checkpoint 14210 | -5/Garrison | Triggered checkpoint 14236 | -5/Garrison | Triggered checkpoint 14593 | -5/Garrison | Discovered exit to Factory (range 12) 14604 | -5/Garrison | Triggered checkpoint 14662 | -5/Garrison | Garrison Relay disabled 14806 | -5/Garrison | Triggered checkpoint 14835 | -5/Garrison | Retrieved Zion intel report: Component Stockpiles 14839 | -5/Garrison | Enhanced Grunt warped into view, answering call for help 14844 | -5/Garrison | Enhanced Grunt warped into view, answering call for help 14858 | -5/Garrison | Spotted B-90 Cyclops 14859 | -5/Garrison | Spotted B-86 Titan 14876 | -5/Garrison | Allies destroyed B-86 Titan 14911 | -5/Garrison | Rewired B-86 Titan 14962 | -5/Garrison | Discovered exit to Factory (range 8) 14994 | -5/Garrison | Triggered checkpoint 15204 | -5/Garrison | Discovered exit to Factory (range 13) 15224 | -5/Garrison | Triggered checkpoint 15312 | -5/Garrison | Discovered new exit (range 6) 15317 | -5/Garrison | Identified exit to Factory 15428 | -5/Garrison | Triggered checkpoint 15599 | -5/Garrison | Entered Factory 15599 | -5/Factory | Accompanied by 2 allies 15686 | -5/Factory | Zion Heavy squad teleported in 16095 | -5/Factory | Identified exit to Garrison 16100 | -5/Factory | Garrison activated, responded to threat 16124 | -5/Factory | Entered Garrison 16124 | -5/Garrison | Accompanied by 1 ally 16179 | -5/Garrison | Destroyed Titan 6a 16216 | -5/Garrison | Triggered checkpoint 16442 | -5/Garrison | Triggered checkpoint 16498 | -5/Garrison | Triggered checkpoint 16581 | -5/Garrison | Discovered exit to Factory (range 10) 16716 | -5/Garrison | Destroyed 13 combat bots 16716 | -5/Garrison | Lost 3 parts (3n) 16732 | -5/Garrison | System corruption reached 10% 16900 | -5/Garrison | Retrieved Zion intel report: Depthwide Sectors/-5 17106 | -5/Garrison | Discovered exit to Factory (range 15) 17338 | -5/Garrison | Triggered checkpoint 17470 | -5/Garrison | Triggered checkpoint 17732 | -5/Garrison | Discovered exit to Factory (range 12) 17756 | -5/Garrison | Entered Factory 17756 | -4/Factory | Evolved 2 slots: Utility x2 18142 | -4/Factory | Discovered new exit (range 5) 18256 | -4/Factory | First assault squad dispatched 18331 | -4/Factory | Entered Research 18331 | -3/Research | Evolved 2 slots: Power x1, Utility x1 18395 | -3/Research | Found Prototype Device 18395 | -3/Research | Identified Exp. ECM Suite 18556 | -3/Research | Retrieved Zion intel report: Branch Access 18556 | -3/Research | Identified exit to Armory 18556 | -3/Research | Identified exit to Testing 18557 | -3/Research | Zion Experimental squad teleported in 18791 | -3/Research | Found Prototype Device 18791 | -3/Research | Identified Exp. Terrain Scanner 18803 | -3/Research | Found Exp. Terrain Scanner 19062 | -3/Research | Found Gamma Bomb Array 19112 | -3/Research | First assault squad dispatched 19244 | -3/Research | System corruption reached 10% 19250 | -3/Research | Destroyed 10 combat bots 19294 | -3/Research | Entered Testing 19308 | -3/Testing | System corruption reached 30% 19315 | -3/Testing | Lost 18 parts (6p5n5u2w) 19457 | -3/Testing | Build established: Hauler-Mutant 19609 | -3/Testing | Core integrity fell below 50% 19634 | -3/Testing | Core integrity fell below 20% 19641 | -3/Testing | Released all parts (7) 19648 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 19637_ Detecting system override signal. 19637_ K-01 Serf collects debris. 19640_ Penetrated by Slug. 19640_ Slug penetrates Wall. 19641_ Released Hdn. Centrium Wheel. 19641_ Released Adv. Targeting Computer. 19641_ Released Cargo Storage Unit. 19641_ Released Core Analyzer. 19641_ Released Enh. Optical Array. 19641_ Released Graphene Brace. 19641_ Released Hdn. Centrium Wheel. 19641_ Penetrated by Slug. 19642_ S-43 Plague destroyed. 19642_ S-43 Plague shuts down. 19642_ R-10 Processor collects Proton Cannon. 19645_ R-10 Processor collects Hdn. Centrium Wheel. 19645_ R-10 Processor collects Exp. Terrain Scanner. 19647_ Detecting system override signal. 19648_ K-01 Serf cleans the Reaction Chamber. 19648_ R-10 Processor collects Imp. Launcher Guidance Computer. Map ----- +----------------------------------------------------+ | ##???????????????????????????????????????????????? | | #? ? #??? ???????"???????????????????????????????? | | ##?????#?? ??????????????????????????????????????? | | #????#?? ????????????????????????????????????????? | | ##? #?#?????????? ??????????????????????????????? | | #?? #???????????????????????????????????????????? | | #? ##??????? ????#?????????????????????????????? | | ## [#??????????????????????????????????????????? | | / ]##????? ???????????????????????????????????? | | / ]#??????????? ? ????????????????????????????? | | #??????? ????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #??????????????? ????????????????????????????????? | | ##???#???????????????? ??????????????????????????? | | #???#?????????#??????????????????????????????????? | | ##??###?#######???? ?????????????????????????????? | | ##### """T""" #??????????????????????????????????? | | ##""" """ """ #? ?? ?????????????????????????????? | | ##""" #?????? ???????????????????????????? | | ##"S """" ##?????????????????????????????????? | | #?""" """" #?????#????????????????????????????? | | #???" """"" #??????????????????????#???????????? | | ##???? """" #??????????????????? ??????????? | | #???#??? ????????????????? #????????? | | ##########+################## #????????? | | !!!= Rs @ #????????? | | ]]]up ######???????????????? | | = !!! #????????????????????? | | =%* u #????????????????????? | | ########## #######????????????????????? | | ?????????# wk""" #??????????????????????????? | | ?????????# c """ x #??????????????????????????? | | ???????? """ ?????????????????????????? | | ??????? #???????????????????????? | | ?????? #???????????????????????? | | ??? ? #####+####???????????????????????? | | ????? #????????????????????????????????? | | ????? #????????????????????????????????? | | ????? #????????????????????????????????? | | ?????? ????????????????????????????????? | | ??????? +???????????????????????????????? | | ???????###########???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 80 Energy Generation 49 Energy Capacity 755 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 30 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 1200 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 25 Evasion (%) 70 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Hcp. Storage Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingEnhancedSink Manual? 0 Play Time 01:56:39 Cumulative 282.0 hours Start 2025.04.05 @ 15:56:07 End 2025.04.05 @ 22:09:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 285 Rogue 249 Adventurer 36 Explorer 0 Win Type - Total 10 Types 3/0/7/0/0/0/0/0/0/0 Lore% 65 Gallery% 78 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b93bd8ab-0969-4d73-9cf0-142eb2c92898