Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.24 @ 22:46:32 Player: Mike Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (183) 915 Value Destroyed (5820) 5820 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1169) 1169 TOTAL SCORE: 11024 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 447 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 242/700 Matter 300/300 Energy 290/290 System Corruption 7% Temperature Cool (0) Movement Walking (245) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine (fused) > --- PROPULSION (5) --- VSS Leg Flexi-carbon Leg > --- UTILITY (6) ------ High-capacity Storage Unit Structural Scanner Trap Scanner Improved Light Armor Plating System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Advanced ECM Suite Component Analysis Suite Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Titanium Leg High-capacity Storage Unit Structural Scanner Improved Sensor Array Improved Sensor Array Improved Terrain Scanner ECM Suite Reaction Control System Layered Light Armor Plating Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Duelist] Relay Coupler [Demolisher] Improved Datajack Remote Datajack [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Ballistic Gun Gauss Rifle Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Slots Evolved 7 | . 1 2 . . 2 2 . Power . | . . . . . . . . Propulsion 3 | . 1 1 . . 1 . . Utility 4 | . . 1 . . 1 2 . Weapon . | . . . . . . . . Parts Attached 90 | 7 5 8 12 9 10 39 . Power 13 | 1 . 1 2 1 2 6 . Engine 6 | 1 . 1 2 . 1 1 . Core 7 | . . . . 1 1 5 . Reactor . | . . . . . . . . Propulsion 28 | 2 2 2 6 6 1 9 . Treads . | . . . . . . . . Leg 28 | 2 2 2 6 6 1 9 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 35 | 2 . 3 3 . 7 20 . Device 14 | 1 . 2 1 . 3 7 . Storage 4 | 1 . . . . 2 1 . Processor 1 | . . . . . . 1 . Hackware 2 | . . . . . . 2 . Protection 14 | . . 1 2 . 2 9 . Artifact . | . . . . . . . . Weapon 14 | 2 3 2 1 2 . 4 . Energy Gun 2 | 1 . . . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 1 3 2 . 2 . 2 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 29 | . . . 1 1 . 24 3 Power 3 | . . . . . . 3 . Propulsion 8 | . . . 1 . . 5 2 Utility 13 | . . . . 1 . 12 . Weapon 5 | . . . . . . 4 1 Highest Loss Streak 7 | . . . 1 1 . 7 3 To Critical Strikes 2 | . . . . . . 2 . Average Backups 11 | 2 8 9 9 9 13 14 4 Power 1 | 1 2 1 1 1 2 1 . Propulsion 1 | . 1 1 1 1 1 1 . Utility 7 | 1 4 5 5 6 9 9 2 Weapon . | . . 1 1 . . . . Tool/Special . | . . . . . . . . Unused Backups 28 | . 6 1 1 4 7 7 2 Power 5 | . . . 1 . 3 1 . Propulsion 9 | . 5 . . 3 . 1 . Utility 12 | . 1 1 . 1 4 5 . Weapon . | . . . . . . . . Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 95 | . 94 96 99 100 98 91 75 Engine 4 | . 12 9 10 4 . . 7 Core 4 | . . . . 5 7 6 . Leg 36 | . 32 36 39 40 40 33 26 Device 13 | . 12 15 12 17 15 10 14 Storage 8 | . 12 10 10 10 8 6 7 Processor 1 | . . . . . . 4 . Hackware 2 | . . . . . . 7 7 Protection 6 | . . 5 7 2 8 9 7 Energy Gun 1 | . 10 . . . . . . Ballistic Gun 15 | . 12 20 19 20 16 9 6 Peak Build Rating 58 | 7 13 15 20 39 49 58 34 Average Rating 32 | 6 8 14 16 34 44 48 32 On Entrance 21 | . 7 13 15 20 36 49 34 Avg Prop Armor Cover (%) 3 | . . . . . . 3 3 Naked Turns . | . . . . . . . . Heaviest Build 69 | 18 22 23 30 32 59 69 59 Greatest Support 95 | 20 30 40 40 80 95 95 58 Greatest Overweight (x) 3 | 3 . . . . . 1 2 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 10 10 10 10 10 20 20 20 Average Capacity 13 | 9 10 10 10 10 14 19 20 Most Carried 20 | 5 10 10 10 10 20 20 4 Average Carried 11 | 2 8 9 9 9 13 14 4 Final Capacity 20 | 10 10 10 10 10 20 20 20 Final Carried 20 | 5 10 10 10 10 20 4 4 Class Distribution -------------------- 70% | Hacker-Mutant 11% | Scavenger-Mutant 8% | Bothacker-Mutant 5% | Commander-Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Hacker-Mutant | -9/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Matter Collected 4433 | 297 148 291 667 475 940 1589 26 Remotely . | . . . . . . . . Salvage Created 7446 | 208 582 464 1296 599 1804 2426 67 Parts 449 | 21 32 26 96 39 126 107 2 Haulers Intercepted 6 | . . . . . 5 1 . Recyclers Shooed 7 | . . 1 2 . 2 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Combat Hostiles Destroyed 130 | . 10 7 20 17 33 42 1 Melee 5 | . . . . . . 5 . Guns 125 | . 10 7 20 17 33 37 1 Classes Destroyed 15 | 3 4 1 . 1 2 3 1 Worker 14 | 2 2 . 4 . 6 . . Builder 6 | . 1 2 1 . 1 1 . Tunneler 5 | 5 . . . . . . . Hauler 6 | . . . . . 5 1 . Recycler 10 | 1 2 1 3 . 1 2 . Mechanic 1 | . . . . . . 1 . Watcher 11 | . 3 3 1 . 2 2 . Swarmer 26 | . 4 . 4 6 10 2 . Grunt 56 | . 6 5 4 6 11 24 . Brawler 1 | . . . . . . 1 . Duelist 2 | . . . . . 1 1 . Sentry 32 | . . 2 12 4 10 4 . Hunter 5 | . . . . 1 1 3 . Programmer 7 | . . . . . . 7 . Fireman 1 | . . . . . . . 1 Best Kill Streak 11 | 3 5 4 11 3 4 6 1 Combat Bots Only 5 | . 4 2 3 3 3 5 1 Max Kills in Single Turn 2 | 1 1 1 2 2 2 2 1 Gunslinging 1 | . . . . . . 1 . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Hostile Shots Fired 1068 | . 51 39 91 78 113 662 34 Missed 351 | . 18 11 28 13 32 246 3 Hits 717 | . 33 28 63 65 81 416 31 Melee 7 | . . . . . 1 6 . Projectile 710 | . 33 28 63 65 80 410 31 Critical Strikes 24 | . . . 4 2 1 15 2 Part Disruptions 4 | . . . . . . 1 3 Damage Taken 5846 | . 224 196 482 500 674 3479 291 Core 708 | . 43 6 59 52 90 431 27 Absorbed by Shields 28 | . . . . . 28 . . Ignored by Resistances 3762 | . 146 125 304 318 438 2253 178 Regen/Repaired (Parts) 912 | . . . 162 . 294 456 . Core Remaining (%) 83 | 100 82 . . 70 83 . . Volleys Fired 507 | 27 53 31 71 44 104 167 10 Largest 2 | 2 2 2 2 2 2 2 1 Hottest 73 | 60 60 46 46 56 56 73 23 Shots Fired 938 | 54 96 62 142 88 208 278 10 Gun 938 | 54 96 62 142 88 208 278 10 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 847 | 27 44 62 142 88 208 266 10 Thermal 79 | 27 52 . . . . . . Explosive . | . . . . . . . . Electromagnetic 12 | . . . . . . 12 . Robot Hit Streak 39 | 24 19 24 17 36 39 34 16 Robot Miss Streak 2 | 1 2 2 2 2 2 2 . Penetration Max 1 | . . . . 1 1 1 . Secondary Targets 2 | . . . 1 . . 1 . Max Gunslinging Chain 1 | . . . 1 . . 1 . Shots Hit Robots 791 | 46 76 42 114 72 161 270 10 Core Hits 309 | 11 32 18 49 25 69 101 4 Critical Kills 3 | . . . . 1 1 1 . Critical Parts Destroyed 13 | . . 3 . 1 1 7 1 Critical Strikes 17 | . . 3 . 2 2 9 1 Destroy 16 | . . 3 . 2 2 8 1 Impale 1 | . . . . . . 1 . Melee Attacks 21 | . . . . . . 21 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 21 | . . . . . . 21 . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14395 | 453 756 626 1766 1317 3361 5936 180 Guns 13748 | 453 752 626 1766 1317 3361 5293 180 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 619 | . . . . . . 619 . Ramming 28 | . 4 . . . . 24 . Kinetic 12792 | 148 266 626 1766 1317 3361 5128 180 Thermal 791 | 305 486 . . . . . . Explosive . | . . . . . . . . Electromagnetic 165 | . . . . . . 165 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 619 | . . . . . . 619 . Highest Corruption 7 | . 2 . . . 2 7 7 Average Corruption 3 | . 1 . . . 1 5 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 61 | . 19 . . . 7 31 4 Message Errors 15 | . 5 . . . . 8 2 Matter Fused 14 | . 6 . . . 3 5 . Heat Flow Errors 6 | . . . . . 2 4 . Energy Discharges 5 | . 1 . . . 1 2 1 Parts Rejected 3 | . 1 . . . . 2 . Parts Fused 3 | . . . . . 1 2 . Data Loss (minor) 9 | . 4 . . . . 4 1 Data Loss (major) 2 | . . . . . . 2 . Misfires 2 | . 1 . . . . 1 . Alerts 2 | . 1 . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 17 | . . . . . . 17 . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 17 | . . . . . . 17 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 4 | . 1 . . . . 3 . Kicked 4 | . 1 . . . . 3 . Crushed . | . . . . . . . . Highest Temperature 277 | 40 102 1 23 24 277 274 71 Average Temperature 44 | 21 31 1 7 12 42 58 30 Received Heat Transfer 4098 | . 171 144 324 255 362 2307 535 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 3 . . . . . . Heat Transferred 1775 | 675 1100 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Maximum Alert Level 2 | . . . . 2 1 . . Low Security (%) 93 | 100 100 100 100 51 99 100 . Level 1 2 | . . . . 18 . . . Level 2 3 | . . . . 30 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 570 | 5 75 61 170 570 203 137 . Initial 203 | . . . . . 203 1 . Average 50 | 1 7 8 21 266 36 16 . Influence Increases 4720 | 40 343 241 822 800 1093 1381 . Destroy 0b10 Robot/C 2900 | . 200 140 480 500 660 920 . Destroy 0b10 Robot/NC 285 | 40 40 30 65 . 75 35 . Destroy Leader 796 | . 56 46 184 30 204 276 . Allied During Kill 45 | . . . 22 18 . 5 . Successful Hack 108 | . 17 3 5 22 44 17 . Disable Machine 64 | . . 4 4 . 28 28 . Anti-Garrison Action 200 | . . . . 200 . . . Destroy Structure 52 | . . 3 2 . 7 40 . Partial Spotted 30 | . . . . . 30 . . Lose Combat Pursuer 240 | . 30 15 60 30 45 60 . Influence Decreases 4720 | 40 343 241 822 230 1658 1386 . Entered New Map 371 | . . . . . 367 4 . Time Decay 3979 | 40 343 241 812 . 1291 1252 . Lost Part 150 | . . . 10 10 . 130 . Lost Ally 220 | . . . . 220 . . . Squads Dispatched 31 | . 1 2 3 . 4 21 . Investigation 14 | . 1 . 2 . 3 8 . Extermination 6 | . . . . . . 6 . Reinforcement 5 | . . 2 1 . 1 1 . Assault . | . . . . . . . . Garrison 6 | . . . . . . 6 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Distress Signals 9 | . 1 . 4 . 2 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 207 | . 20 13 31 23 54 62 4 Peak Tracking Total 5 | . 4 3 4 4 4 5 3 Tactical Retreats 12 | . 1 1 3 2 2 3 . Traps | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Traps Triggered 23 | . 4 1 7 4 2 5 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 5 | . 5 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Machines Disabled 17 | . . 1 1 1 7 7 . Max in Single Turn 4 | . . 1 1 1 1 4 . Garrison Relay 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Machines Accessed 55 | . 9 2 11 3 14 16 . Terminals 31 | . 7 1 7 3 8 5 . Fabricators 2 | . . . . . . 2 . Repair Stations 5 | . . . 1 . 2 2 . Recycling Units 11 | . 2 1 2 . 2 4 . Scanalyzers 5 | . . . . . 2 3 . Garrison Access 1 | . . . 1 . . . . Total Hacks 132 | . 16 2 20 6 40 48 . Successful 98 | . 12 2 18 2 29 35 . Failed 34 | . 4 . 2 4 11 13 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . . . 2 . Terminals 62 | . 12 1 11 6 20 12 . Fabricators 5 | . . . . . . 5 . Repair Stations 25 | . . . 6 . 10 9 . Recycling Units 20 | . 4 1 2 . 3 10 . Scanalyzers 19 | . . . . . 7 12 . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 41 | . 9 1 9 2 11 9 . Prototype ID Bank 6 | . 2 1 2 . 1 . . Open Door 2 | . . . 2 . . . . Open DSF 2 | . . . . . . 2 . Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 2 | . . . 1 . 1 . . Fabricator Index 1 | . . . 1 . . . . Scanalyzer Index 1 | . . . 1 . . . . Alert Level 2 | . . . . . . 2 . Locate Traps 5 | . 3 . 1 . 1 . . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 3 | . 1 . . . 1 1 . Maintenance Status 1 | . . . . . 1 . . Security Status 1 | . . . . . 1 . . Surveillance Status 1 | . . . . . 1 . . Patrol Status 2 | . . . . . . 2 . Transport Status 2 | . . . . . 1 1 . Reinforcement Status 1 | . . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . . Registered Components 2 | . 1 . . . 1 . . Patrol Navigation 1 | . . . . 1 . . . Security Stations 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 24 | . . . 6 . 9 9 . Scan Component 13 | . . . 3 . 5 5 . Repair 11 | . . . 3 . 4 4 . Recycling Unit Hacks 14 | . 3 1 2 . 3 5 . Report Inventory 12 | . 2 1 2 . 3 4 . Retrieve Matter 1 | . . . . . . 1 . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 15 | . . . . . 6 9 . Insert Component 2 | . . . . . 1 1 . Analyze 2 | . . . . . 1 1 . Retrieve Study 11 | . . . . . 4 7 . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks 2 | . . . . . . 2 . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . 2 . Reject 1 | . . . . . . 1 . Mask 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 35 | . 6 . 4 3 8 14 . Full Trace Events 16 | . 1 . 2 1 4 8 . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . . 3 . Authchips . | . . . . . . . . Time 134 | . . . . . . 134 . Total Robot Build Rating 12 | . . . . . . 12 . Part Schematics Acquired 2 | . . . . . 1 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 9 | . . . . . 2 7 . Parts Repaired 11 | . . . 3 . 4 4 . Time 461 | . . . 128 . 163 170 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . Part Schematics Acquired 2 | . . . . . 1 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Gar Mat Fac Low Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 8 | . . . . 4 . 4 . Machine Destruction 4 | . . . . 4 . . . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Total Allies 13 | . . . 10 . . 3 . Largest Group 10 | . . . 10 10 . 3 3 Highest-Rated Group 90 | . . . 88 88 . 90 90 Highest-Rated Ally 30 | . . . 16 16 . 30 30 Total Orders 6 | . . . 2 4 . . . EXPLORE 6 | . . . 2 4 . . . Ally Attacks 96 | . . . 14 57 . 15 10 Total Damage 1334 | . . . 131 553 . 394 256 Kills 17 | . . . 5 8 . 4 . Allies Corrupted . | . . . . . . . . Allies Melted 2 | . . . . . . . 2 Intel | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Active Infowar (turns) 12850 | 279 1525 916 2209 1625 2771 3356 169 Sensors 9858 | . . 686 2209 1625 2771 2567 . Terrain 587 | . . . . . . 587 . Structural 4762 | 279 1525 230 . . 1311 1272 145 Traps 653 | . . . . . . 484 169 Seismic 455 | . . 455 . . . . . ECM 6 | . . . . . . 6 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 5 | . . . 2 3 . . . Drone Recoveries 3 | . . . . 3 . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Turns Passed 13148 | 326 1525 916 2212 1625 2771 3604 169 Spaces Moved 8501 | 191 1113 632 1366 1137 1754 2228 80 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs 8498 | 188 1113 632 1366 1137 1754 2228 80 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 104 183 Average Speed 119 | 122 120 120 120 120 120 114 186 Slowest Speed 245 | 200 120 120 120 120 120 183 245 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 58 | 8 99 36 98 78 96 41 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 39 | . . . . 2 1 36 . Melee . | . . . . . . . . Projectile 3 | . . . . 2 1 . . AOE 36 | . . . . . . 36 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Total 10565 | 230 1221 725 1797 1315 2216 2970 91 Wait 1238 | . 23 44 314 96 306 454 1 Move 8493 | 190 1112 631 1365 1135 1753 2227 80 Hop . | . . . . . . . . Pick Up 78 | 6 16 6 4 6 21 19 . Fast Attach 48 | 6 2 2 12 3 4 19 . Attach 26 | 1 3 3 2 1 3 13 . Detach 2 | . . . 1 . 1 . . Swap 57 | . 2 5 10 10 8 22 . Drop 77 | . 9 3 13 15 16 21 . Fire 507 | 27 53 31 71 44 104 167 10 Melee 21 | . . . . . . 21 . Ram . | . . . . . . . . Kick 4 | . 1 . . . . 3 . Crush . | . . . . . . . . Escape Stasis 14 | . . . 5 5 . 4 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Identified exit to Materials 21 | -11/Scrapyard | Discovered exit to Materials (range 16) 327 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Evolved 1 slot: Propulsion x1 328 | -10/Materials | Build established: Hacker-Mutant 947 | -10/Materials | Identified exit to Materials 947 | -10/Materials | Discovered exit to Materials (range 16) 1068 | -10/Materials | Identified exit to Mines 1069 | -10/Materials | Discovered exit to Materials (range 16) 1140 | -10/Materials | Discovered exit to Materials (range 7) 1852 | -10/Materials | Entered another Materials area 1852 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1958 | -9/Materials | Identified exit to Mines 1958 | -9/Materials | Discovered exit to Mines (range 16) 2718 | -9/Materials | Identified exit to Storage 2718 | -9/Materials | Discovered exit to Storage (range 9) 2768 | -9/Materials | Entered Storage 3178 | -9/Storage | Build established: Scavenger-Mutant 3253 | -9/Storage | Identified exit to Materials 3253 | -9/Storage | Discovered exit to Materials (range 16) 4289 | -9/Storage | Repaired Imp. Assault Rifle 4315 | -9/Storage | Repaired Aluminum Leg 4369 | -9/Storage | Repaired Imp. Assault Rifle 4396 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4692 | -9/Storage | Build established: Commander-Mutant 4979 | -9/Storage | Identified exit to Garrison 4980 | -9/Storage | Entered Garrison 4980 | -9/Garrison | Accompanied by 12 allies 5012 | -9/Garrison | Triggered checkpoint 5014 | -9/Garrison | Triggered checkpoint 5114 | -9/Garrison | Lost 6 allies 5118 | -9/Garrison | Triggered checkpoint 5223 | -9/Garrison | Lost 4 allies 5391 | -9/Garrison | Build established: Hacker-Mutant 5482 | -9/Garrison | Triggered checkpoint 5503 | -9/Garrison | Discovered exit to Materials (range 13) 5647 | -9/Garrison | Learned Materials security intel 5838 | -9/Garrison | Triggered checkpoint 5973 | -9/Garrison | Discovered exit to Materials (range 12) 6054 | -9/Garrison | Triggered checkpoint 6106 | -9/Garrison | Garrison Relay disabled 6156 | -9/Garrison | Installed Relay Interface Framework 6369 | -9/Garrison | Discovered exit to Materials (range 14) 6605 | -9/Garrison | Entered Materials 6605 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6723 | -8/Materials | Repaired Lgt. Nuclear Core 6781 | -8/Materials | Repaired Flexi-carbon Leg 6837 | -8/Materials | Repaired Flexi-carbon Leg 7527 | -8/Materials | Repaired Flexi-carbon Leg 7819 | -8/Materials | Identified exit to Factory 7819 | -8/Materials | Discovered exit to Factory (range 8) 8611 | -8/Materials | Build established: Bothacker-Mutant 9376 | -8/Materials | Entered Factory 9376 | -7/Factory | Evolved 2 slots: Utility x2 9473 | -7/Factory | Identified exit to DSF 9727 | -7/Factory | Build established: Hacker-Skirmisher 10299 | -7/Factory | Build established: Hacker-Mutant 10440 | -7/Factory | Repaired Flexi-carbon Leg+ 10490 | -7/Factory | Repaired Gauss Rifle 11087 | -7/Factory | Garrison activated, responded to threat 11453 | -7/Factory | Lost 4 parts (1n3u) 11498 | -7/Factory | Lost 3 parts (1p1u1w) 11563 | -7/Factory | Identified exit to Factory 11563 | -7/Factory | Discovered exit to Factory (range 8) 11705 | -7/Factory | Identified exit to Lower Caves 11705 | -7/Factory | Discovered exit to Lower Caves (range 6) 12102 | -7/Factory | Core integrity fell below 50% 12103 | -7/Factory | Lost 7 parts (1p2n4u) 12185 | -7/Factory | Repaired Flexi-carbon Leg+ 12216 | -7/Factory | Repaired Hcp. Storage Unit 12660 | -7/Factory | Fabricated L-41 Fighter (x3) 12736 | -7/Factory | Garrison activated, responded to threat 12980 | -7/Factory | Entered Lower Caves 12980 | -7/Lower Caves | Accompanied by 3 allies 13115 | -7/Lower Caves | Ambushed by wild Derelicts 13139 | -7/Lower Caves | Lost 3 allies 13149 | -7/Lower Caves | Self-destructed Last Messages --------------- UM-BPI(k) breaks down the debris. System corrupted: Energy discharge (-92). 7V-9LS(k) breaks down the debris. UM-BPI(k) breaks down the debris. System corrupted: Component data lost. MZIRJBSTQKAVLF3R= D WIGYRTGV Fighter 4a critical meltdown. DIAGJV% I=%NZP> LX KDGU4J#K48 U RB-XNK(g): "Wake up, everyone! Fresh metal!" Imp. Carbon-fiber Leg+ destroyed. YR-22K(i) suffers critical hit (Destroy). Destroyed Lgt. Nuclear Core. YR-22K(i) destroyed. Destroyed Flamer. Imp. Titanium Leg destroyed. Critical hit (Burn: +80). Autogun destroyed. Acquired 26 matter. Critical hit (Burn: +37). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###############????????? | | ??????????????????????????###############????????? | | ??????????????????????????## ##????????? | | ??????????????????????????## ## ##????????? | | ??????????????????????????## ## " ##????????? | | ??????????????????????????## ## " ##????????? | | ??????????????????????????## "" ##????????? | | ??????????????????????????## " ##????????? | | ?????????????????????????### " """ ##????????? | | ???????????????????######### "" "" ##????????? | | ???????????????????######## "" " ##????????? | | ???????????????????## "" ##????????? | | ???????????????????## "" ##????????? | | ???????????????????## #### "" ##????????? | | ??????????????????? # ##### " ##????????? | | ???????????????????## ???### ##????????? | | ???????????????### ##?????## ##????????? | | ??????????????##### # ##### ###########????????? | | ??????????????## i ##### ##########????????? | | ??????????????## g | ######???????????? | | ?????????? %%@%! i % #####???????????? | | ?????????? =###### ##???????????? | | ?????????????# ## ##### ###???????????? | | ?????????????? ### ??????? #### ###???????????? | | ???????????????### ?????????? ## ##????????????? | | ???????????????## ????????????% %##????????????? | | ??????????????? ??????????? ##????????????? | | ?????????????????????????## ##????????????? | | ?????????????????????????### #????????????? | | ?????????????????????????##### ##???????????? | | ??????????????????????????#### ###???????????? | | ????????????????????????????# ###???????????? | | ???????????????????????????? ##????????????? | | ??????????????????????????## ###????????????? | | ??????????????????????????## #######????????????? | | ??????????????????????????#########??????????????? | | ??????????????????????????#####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 55 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 58 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -8/Materials | Scanalyzed VSS Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Repaired ---------- Aluminum Leg | 41% | -9/Storage Imp. Assault Rifle | 22% | -9/Storage Lgt. Nuclear Core | 8% | -8/Materials Flexi-carbon Leg | 44% | -8/Materials Flexi-carbon Leg | 40% | -8/Materials Flexi-carbon Leg | 31% | -8/Materials Flexi-carbon Leg | 37% | -7/Factory Gauss Rifle | 8% | -7/Factory Flexi-carbon Leg | 14% | -7/Factory Hcp. Storage Unit | 74% | -7/Factory Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Flexi-carbon Leg | -7/Factory | Hacked Remote Datajack | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked VSS Leg | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Botjacking Gun Specialist Hey, That's Mine! I Spy Join The Dark Side My Command Is Your Wish Myspace Please Form A Line Professional Mechanic Prolific Hacker Serviceable Loadout The More The Merrier True Hacker Challenges ------------ None Game ------ Seed TrapOpticalParser Manual? 0 Play Time 03:06:36 Cumulative 10.4 hours Start 2025.12.24 @ 11:12:57 End 2025.12.24 @ 22:46:32 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 75% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 09a39f63-d7e5-41cc-926e-fbbcea078209