Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.31 @ 11:33:58 Player: canerib Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (99) 495 Value Destroyed (3376) 3376 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (836) 836 TOTAL SCORE: 9687 Bonus ------- Follower Combat Kills 136 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 296/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Makeshift System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Armored Leg Advanced Shield Generator Improved Component Analysis Suite Recalibrator Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Antigrav System VTOL Module VTOL Module Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Compact Battery Enhanced Optical Array Advanced Sensor Array Targeting Computer Core Analyzer Makeshift System Shield Drone Bay > --- WEAPON ----------- Enhanced Coil Gun Improved Remote Datajack > --- INVENTORY -------- Micro Fission Core Armored Leg Improved Component Analysis Suite Recalibrator [Rating: 64] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Visual Processing Unit Hackware Makeshift System Shield Protection Hardened Heavy Armor Plating Weapon Assault Cannon Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Gar Slots Evolved 10 | . . 2 . 2 2 . . 2 . . 2 . Power . | . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . . . 1 . . 1 . Utility 5 | . . . . 2 2 . . . . . 1 . Weapon 2 | . . 1 . . . . . 1 . . . . Parts Attached 121 | 7 11 8 3 19 12 . 11 15 9 13 8 5 Power 11 | 1 1 2 . 1 2 . 1 1 . 1 1 . Engine 8 | 1 1 2 . 1 1 . . 1 . 1 . . Core 3 | . . . . . 1 . 1 . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 33 | 2 5 1 1 7 1 . 2 4 1 6 2 1 Treads 10 | . . . . 4 1 . 2 3 . . . . Leg 11 | 2 2 1 1 3 . . . 1 . 1 . . Wheel 4 | . 3 . . . . . . . 1 . . . Hover 1 | . . . . . . . . . . . 1 . Flight 7 | . . . . . . . . . . 5 1 1 Utility 44 | 2 2 3 1 7 3 . 5 6 7 3 4 1 Device 19 | 1 1 1 1 1 2 . 2 3 3 1 2 1 Storage 8 | 1 1 2 . 1 . . . . 3 . . . Processor 6 | . . . . 2 . . . 1 1 1 1 . Hackware 1 | . . . . . . . . . . . 1 . Protection 10 | . . . . 3 1 . 3 2 . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 33 | 2 3 2 1 4 6 . 3 4 1 3 1 3 Energy Gun 10 | 2 3 2 . 1 1 . . . . 1 . . Energy Cannon 2 | . . . . . . . . . 1 1 . . Ballistic Gun 8 | . . . 1 1 1 . 1 . . 1 1 2 Ballistic Cannon 9 | . . . . 2 3 . 1 3 . . . . Launcher 3 | . . . . . 1 . 1 1 . . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 2 . . . . . 1 . Parts Lost 55 | . 3 . 1 . 3 . 14 7 4 8 . 15 Power 5 | . 1 . . . 2 . 2 . . . . . Propulsion 12 | . . . . . 1 . 2 1 1 1 . 6 Utility 23 | . . . . . . . 7 3 2 5 . 6 Weapon 15 | . 2 . 1 . . . 3 3 1 2 . 3 Highest Loss Streak 8 | . 2 . 1 . 1 . 7 2 4 8 . 6 To Critical Strikes 3 | . . . . . . . 2 . 1 . . . Average Slot Usage (%) 84 | . 94 97 99 99 91 92 82 84 24 51 70 36 Engine 5 | . 13 10 11 9 3 7 4 3 . . . . Treads 16 | . . . . 24 22 23 22 24 . . . . Leg 3 | . 6 33 33 2 . . . . 5 . . . Wheel 1 | . 21 . . . . . . . . 4 . . Device 11 | . 13 10 11 2 15 15 12 12 10 4 10 3 Storage 7 | . 14 11 11 9 7 7 7 5 1 15 5 . Processor 6 | . . . . 16 7 7 4 2 . 8 11 13 Protection 6 | . . . . 7 7 7 8 13 . 4 . . Energy Gun 8 | . 24 31 26 11 6 7 5 . . 3 . . Ballistic Gun 3 | . . . 6 2 4 7 1 1 . . 4 . Ballistic Cannon 7 | . . . . 13 9 7 11 11 . . . . Peak Build Rating 64 | 9 10 13 13 35 46 47 48 53 20 32 58 64 Average Rating 33 | 5 8 10 12 29 44 46 39 41 18 23 47 27 On Entrance 22 | . 9 8 11 13 35 46 47 24 6 17 24 58 Naked Turns 22 | . . . . . . . . 22 . . . . Heaviest Build 127 | 15 21 21 24 107 127 122 122 122 13 20 18 17 Greatest Support 80 | 20 26 30 30 60 60 60 60 80 20 18 18 18 Greatest Overweight (x) 6 | 2 1 . . 1 2 2 3 2 . 6 . 2 Average Overweight (x) . | . . . . . 1 2 1 . . . . . Largest Inventory Capacity 25 | 8 10 25 10 25 25 25 25 25 5 5 5 5 Average Capacity 19 | 7 8 10 10 22 25 25 25 24 5 5 5 5 Most Carried 25 | 2 8 9 10 24 25 25 25 13 5 5 5 5 Average Carried 15 | 1 5 6 9 14 23 25 18 6 4 4 4 4 Final Capacity 25 | 8 10 10 10 25 25 25 25 5 5 5 5 5 Final Carried 25 | 2 7 9 10 24 25 25 14 5 4 3 5 5 Class Distribution -------------------- 49% | Tank 16% | Mutant 14% | Gunner 11% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Sprinter | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Gar Matter Collected 3143 | 270 70 80 55 522 652 39 572 537 193 125 . 28 Remotely 601 | . . . . . 301 39 261 . . . . . Salvage Created 3263 | 28 495 239 169 586 751 . 528 405 62 . . . Parts 180 | 2 38 10 11 39 49 . 16 14 1 . . . Haulers Intercepted 8 | . 1 . . 3 4 . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . 18 . 1 17 . . Prevented 1 | . . . . . . 1 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Gar Combat Hostiles Destroyed 80 | . 11 4 4 16 18 . 14 12 1 . . . Guns 37 | . 9 4 4 6 7 . 6 1 . . . . Cannons 33 | . . . . 10 8 . 6 9 . . . . AOE 9 | . 2 . . . 3 . 2 2 . . . . Classes Destroyed 14 | 1 4 1 2 1 4 . . . 1 . . . Worker 1 | . . . . . 1 . . . . . . . Builder 3 | . . . 1 . 1 . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 8 | . 1 . . 3 4 . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . Watcher 5 | . 2 1 . 2 . . . . . . . . Swarmer 21 | . 3 . . 11 6 . 1 . . . . . Grunt 33 | . 8 . 2 2 4 . 8 9 . . . . Brawler 4 | . . . 2 . . . 2 . . . . . Duelist 3 | . . . . . 1 . 1 1 . . . . Sentry 10 | . . 4 . 3 1 . 2 . . . . . Demolisher 2 | . . . . . 2 . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . Programmer 6 | . . . . . 4 . . 2 . . . . Best Kill Streak 8 | 1 8 2 3 6 4 . 7 4 1 . . . Combat Bots Only 7 | . 4 2 2 4 3 . 7 4 1 . . . Max Kills in Single Turn 3 | 1 1 1 1 1 3 . 2 1 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 . . . 3 . 1 1 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Gar Hostile Shots Fired 751 | . 61 12 15 58 122 . 151 95 42 32 . 163 Missed 221 | . 20 2 3 17 33 . 49 19 9 6 . 63 Damage Taken 9463 | . 526 143 212 486 1456 . 1784 1709 532 657 . 1958 Core 2597 | . 212 . 69 73 120 . 284 346 215 256 . 1022 Absorbed by Shields 130 | . . . . . . . . . . . . 130 Redirected to Shielding 196 | . . . . 65 . . . 131 . . . . Regen/Repaired (Parts) 80 | . . 19 . 41 . . . . . . 20 . Core Remaining (%) 54 | 100 15 . 82 86 . . 42 . . 3 . . Volleys Fired 277 | 4 36 11 13 46 72 . 42 35 10 6 . 2 Largest 4 | 2 2 3 3 3 3 . 3 4 1 2 . 1 Hottest 165 | 80 105 145 145 153 157 . 165 153 85 140 . 30 Shots Fired 651 | 8 49 33 37 126 165 . 114 92 11 14 . 2 Gun 351 | 8 49 33 37 68 91 . 47 9 . 7 . 2 Cannon 288 | . . . . 58 72 . 63 77 11 7 . . Launcher 12 | . . . . . 2 . 4 6 . . . . Special . | . . . . . . . . . . . . . Kinetic 359 | . . . . 72 117 . 77 86 . 5 . 2 Thermal 226 | . 5 33 37 54 46 . 33 . 11 7 . . Explosive 12 | . . . . . 2 . 4 6 . . . . Electromagnetic 54 | 8 44 . . . . . . . . 2 . . Robot Hit Streak 16 | 4 8 9 7 16 6 . 12 13 3 10 . . Robot Miss Streak 11 | 3 4 2 2 4 11 . 3 5 4 . . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 380 | 4 34 23 25 75 81 . 70 55 3 10 . . Core Hits 160 | 1 20 9 8 30 34 . 26 30 1 1 . . Critical Kills 2 | . . . . . . . . 1 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . Critical Strikes 16 | . . . . 5 4 . 4 1 1 1 . . Burn 5 | . . . . 3 1 . 1 . . . . . Meltdown 1 | . . . . . . . . . 1 . . . Destroy 3 | . . . . 1 . . . 1 . 1 . . Blast 7 | . . . . 1 3 . 3 . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9137 | 66 732 277 414 1311 2048 . 1798 2113 93 242 . 43 Guns 3517 | 66 515 277 321 615 902 . 577 138 . 106 . . Cannons 4185 | . . . . 696 992 . 1012 1256 93 136 . . Explosions 1391 | . 216 . 93 . 154 . 209 719 . . . . Melee . | . . . . . . . . . . . . . Ramming 44 | . 1 . . . . . . . . . . 43 Kinetic 4859 | . . . . 804 1416 . 1139 1394 . 106 . . Thermal 2631 | . 276 277 414 507 478 . 450 . 93 136 . . Explosive 1082 | . . . . . 154 . 209 719 . . . . Electromagnetic 521 | 66 455 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 16 | . . . . . 1 1 16 2 2 2 . . Average Corruption 2 | . . . . . 1 1 5 1 2 2 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 45 | . . . . . 1 7 20 4 7 6 . . Message Errors 9 | . . . . . 1 1 5 . 2 . . . Matter Fused 8 | . . . . . . 3 3 . . 2 . . Heat Flow Errors 6 | . . . . . . . 3 1 1 1 . . Energy Discharges 4 | . . . . . . 1 . . 2 1 . . Parts Fused 2 | . . . . . . . 1 1 . . . . Data Loss (minor) 7 | . . . . . . 1 4 1 1 . . . Data Loss (major) 3 | . . . . . . 1 1 1 . . . . Misfires 5 | . . . . . . . 2 . 1 2 . . Alerts 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 161 | . . . . 28 44 . 52 37 . . . . Projectiles 76 | . . . . 28 19 . 2 27 . . . . Explosions 85 | . . . . . 25 . 50 10 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 32 | . . . . 6 9 . 2 15 . . . . Impact . | . . . . . . . . . . . . . Kinetic 30 | . . . . 6 9 . 1 14 . . . . Secondary 2 | . . . . . . . 1 1 . . . . Self-Inflicted Damage 427 | . 23 . 80 . . . 107 198 . . . 19 Shots 10 | . 1 . 2 . . . 2 5 . . . . Rammed 16 | . 1 . . . . . . . . . . 15 Targets Rammed 16 | . 1 . . . . . . . . . . 15 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 607 | 54 147 211 298 605 111 . 253 607 170 285 . 34 Average Temperature 109 | 25 40 84 125 176 39 . 110 151 36 127 . 17 Received Heat Transfer 2837 | . 273 54 72 171 156 . 660 522 . 403 . 526 Effects 19 | . . . 1 15 . . . 3 . . . . Shutdowns 3 | . . . . 2 . . . 1 . . . . Energy Bleed 3 | . . . . 2 . . . 1 . . . . Interference 3 | . . . 1 2 . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . Damage (minor) 4 | . . . . 4 . . . . . . . . Damage (major) 4 | . . . . 4 . . . . . . . . Damage (core) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Melted 10 | . . 1 1 2 2 . 1 . 3 . . . Heat Transferred 5659 | . 448 647 821 1458 962 . 962 . 111 250 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Gar Peak Influence 449 | 5 283 274 259 302 238 . . 243 . . 113 449 Initial 106 | . 3 94 106 22 51 . . . . . 27 79 Average 122 | 1 102 201 169 124 124 . . 63 . . 69 233 Maximum Alert Level 2 | . 1 1 1 1 1 . . 1 . . . 2 Low Security (%) 80 | 100 73 43 64 87 85 . . 87 . . 100 51 Level 1 18 | . 26 56 35 12 14 . . 12 . . . 21 Level 2 1 | . . . . . . . . . . . . 26 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . 2 . . 1 6 . 1 4 . . . . Investigation 2 | . 1 . . . . . . 1 . . . . Extermination 6 | . . . . . 5 . . 1 . . . . Reinforcement 5 | . 1 . . 1 1 . . 2 . . . . Assault 1 | . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Gar Distress Signals 6 | . . 1 . 3 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 164 | . 19 5 4 28 25 . 15 19 2 11 1 35 Peak Tracking Total 15 | . 5 2 2 6 5 . 9 5 2 5 2 15 Tactical Retreats 19 | . 5 . . 1 1 . 2 1 . 1 2 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Gar Traps Triggered 6 | . . . . 1 . . . . . . 1 4 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Gar Machines Disabled 9 | . 1 . 3 2 . . 1 2 . . . . Max in Single Turn 2 | . 1 . 2 1 . . 1 1 . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Garrison Relay 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Gar Machines Accessed 37 | . 5 4 . 14 6 . . 3 . . 3 2 Terminals 21 | . 3 2 . 8 4 . . 1 . . 1 2 Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 4 | . . 1 . 2 . . . . . . 1 . Recycling Units 4 | . 2 . . 2 . . . . . . . . Scanalyzers 4 | . . 1 . 1 1 . . 1 . . . . Garrison Access 3 | . . . . 1 . . . 1 . . 1 . Total Hacks 98 | . 17 9 . 42 10 . . 7 . . 8 5 Successful 46 | . 8 6 . 22 3 . . 1 . . 4 2 Failed 52 | . 9 3 . 20 7 . . 6 . . 4 3 Catastrophic 15 | . 3 1 . 4 2 . . 2 . . 1 2 Database Lockouts . | . . . . . . . . . . . . . Manual 44 | . 11 . . 22 3 . . 1 . . 4 3 Terminals 61 | . 11 4 . 27 8 . . 2 . . 4 5 Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 10 | . . 2 . 5 . . . . . . 3 . Recycling Units 12 | . 6 . . 6 . . . . . . . . Scanalyzers 9 | . . 3 . 2 1 . . 3 . . . . Garrison Access 5 | . . . . 2 . . . 2 . . 1 . Terminal Hacks 14 | . 3 2 . 7 1 . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . Alert Level 2 | . . 1 . 1 . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Locate Traps 2 | . . 1 . 1 . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 3 | . 1 . . 2 . . . . . . . . Security Stations 1 | . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . 1 . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . Repair Station Hacks 7 | . . 2 . 3 . . . . . . 2 . Scan Component 4 | . . 1 . 2 . . . . . . 1 . Repair 3 | . . 1 . 1 . . . . . . 1 . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . Scanalyzer 5 | . . 2 . 2 . . . 1 . . . . Insert Component 3 | . . 1 . 1 . . . 1 . . . . Analyze 2 | . . 1 . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 16 | . 5 . . 8 1 . . . . . 1 1 Terminals 8 | . 1 . . 4 1 . . . . . 1 1 Botnet 8 | . 1 . . 4 1 . . . . . 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 8 | . 4 . . 4 . . . . . . . . Reject 4 | . 2 . . 2 . . . . . . . . Mask 4 | . 2 . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 32 | . 3 4 . 12 5 . . 3 . . 3 2 Full Trace Events 4 | . . 1 . 1 . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . 1 . 1 . . . . . . 1 . Time 89 | . . 32 . 38 . . . . . . 19 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . 1 . . . 1 . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Gar Used RIF Installer 1 | . . . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . 3 . . 3 . . . 4 Machine Destruction 7 | . . . . . 3 . . . . . . 4 Programmers 3 | . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Gar Total Allies 1 | . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . 1 . . Highest-Rated Group 106 | . . . . . . . . . . 106 . . Highest-Rated Ally 106 | . . . . . . . . . . 106 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . . 21 . . Total Damage 774 | . . . . . . . . . . 774 . . Kills 8 | . . . . . . . . . . 8 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . 2 . . 1 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Gar Turns Passed 9853 | 80 493 307 577 1418 2268 1367 895 958 610 428 200 252 Spaces Moved 5071 | 49 310 186 437 481 653 415 240 322 511 512 493 462 Core 328 | 12 . . . . . . . 43 56 8 . 209 Treads 2005 | . . . . 421 653 415 240 276 . . . . Legs 1235 | 37 86 186 437 60 . . . 3 415 11 . . Wheels 509 | . 224 . . . . . . . 40 245 . . Hover . | . . . . . . . . . . . . . Flight 994 | . . . . . . . . . . 248 493 253 Fastest Speed 26 | 50 90 120 120 120 250 330 250 50 50 26 26 26 Average Speed 163 | 115 98 120 120 228 303 330 303 224 110 75 26 40 Slowest Speed 410 | 190 190 120 120 250 330 330 410 330 120 350 26 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . 3 5 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 43 20 95 50 17 72 35 7 61 52 10 56 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . 1 . . . 1 . . Known Exits Taken 3 | . . . . 1 1 . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . . Scrap Searched 11 | . . . 2 . . 4 1 . 2 2 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 159 | . 7 . 15 16 24 . 31 57 8 . . 1 Melee . | . . . . . . . . . . . . . Projectile 52 | . . . . 16 4 . 15 8 8 . . 1 AOE 107 | . 7 . 15 . 20 . 16 49 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Gar Total 6124 | 61 449 245 462 708 813 416 323 494 541 535 559 518 Wait 507 | . 71 33 6 120 64 . 30 116 12 2 36 17 Move 5044 | 48 309 185 436 480 652 414 239 321 510 511 487 452 Hop 6 | . . . . . . . . . . . 3 3 Pick Up 61 | 2 11 3 2 21 8 1 . 6 . 1 5 1 Fast Attach 60 | 7 6 3 . 8 3 . 1 4 8 9 5 6 Attach 42 | . 3 3 1 4 3 . 9 11 1 3 2 2 Detach 7 | . . 3 . 3 . . . . . . . 1 Swap 22 | . 2 2 2 7 6 . 1 . . 1 1 . Drop 46 | . 10 2 2 19 5 1 1 1 . 2 2 1 Fire 277 | 4 36 11 13 46 72 . 42 35 10 6 . 2 Melee . | . . . . . . . . . . . . . Ram 16 | . 1 . . . . . . . . . . 15 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . 18 18 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 3) 232 | -10/Materials | Discovered new exit (range 5) 314 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 14) 423 | -10/Materials | Core integrity fell below 50% 517 | -10/Materials | Core integrity fell below 20% 574 | -10/Materials | Entered another Materials area 574 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 817 | -9/Materials | Repaired Particle Gun 863 | -9/Materials | Discovered new exit (range 15) 881 | -9/Materials | Entered Mines 936 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1124 | -9/Mines | Build established: Scavenger-Gunner 1227 | -9/Mines | Discovered new exit (range 13) 1229 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1235 | -9/Mines | Learned location of Storage (-7) 1294 | -9/Mines | Discovered new exit (range 6) 1295 | -9/Mines | Learned 2 Materials zone layouts 1458 | -9/Mines | Entered Materials 1458 | -8/Materials | Evolved 2 slots: Utility x2 1459 | -8/Materials | Identified exit to Factory 2115 | -8/Materials | Build established: Gunner 2566 | -8/Materials | Repaired Imp. Weapon Shielding 2788 | -8/Materials | Discovered exit to Factory (range 6) 2876 | -8/Materials | Entered Factory 2876 | -7/Factory | Evolved 2 slots: Utility x2 2877 | -7/Factory | Identified exit to Lower Caves 2936 | -7/Factory | Build established: Tank 3805 | -7/Factory | Identified exit to Storage 5144 | -7/Factory | Entered Lower Caves 5251 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5420 | -7/Lower Caves | Encountered a Warlord checkpoint 5640 | -7/Lower Caves | Learned location of Zion (-7) 6409 | -7/Lower Caves | Discovered new exit (range 16) 6511 | -7/Lower Caves | Entered another Lower Caves area 6539 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6606 | -7/Lower Caves | Lost 3 parts (1n1u1w) 6621 | -7/Lower Caves | Destroyed 7 combat bots 6820 | -7/Lower Caves | Discovered new exit (range 16) 6831 | -7/Lower Caves | Encountered a Warlord checkpoint 7063 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7124 | -7/Lower Caves | System corruption reached 10% 7154 | -7/Lower Caves | Lost 4 parts (1p1n2u) 7211 | -7/Lower Caves | Core integrity fell below 50% 7257 | -7/Lower Caves | Lost 7 parts (1p4u2w) 7406 | -7/Lower Caves | Entered Factory 7406 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7990 | -6/Factory | Discovered new exit (range 4) 8073 | -6/Factory | Build established: Gunner 8338 | -6/Factory | Released all parts (13) 8364 | -6/Factory | Entered Lower Caves 8496 | -6/Lower Caves | Learned 4 Factory zone layouts 8636 | -6/Lower Caves | Build established: Mutant 8883 | -6/Lower Caves | Core integrity fell below 50% 8931 | -6/Lower Caves | Lost 4 parts (1n2u1w) 8949 | -6/Lower Caves | Discovered new exit (range 15) 8974 | -6/Lower Caves | Entered another Lower Caves area 9229 | -6/Lower Caves | Build established: Scavenger-Mutant 9257 | -6/Lower Caves | Spotted B-75 Beast 9290 | -6/Lower Caves | Core integrity fell below 20% 9320 | -6/Lower Caves | Lost 8 parts (1n5u2w) 9333 | -6/Lower Caves | 12-ASH showed up to help 9350 | -6/Lower Caves | 12-ASH revealed a hidden path 9395 | -6/Lower Caves | Learned Factory stockpile data 9402 | -6/Lower Caves | Entered Factory 9402 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9540 | -5/Factory | Repaired Cesium-ion Thruster 9602 | -5/Factory | Identified exit to Garrison 9602 | -5/Factory | Entered Garrison 9622 | -5/Garrison | Triggered checkpoint 9667 | -5/Garrison | Discovered new exit (range 11) 9682 | -5/Garrison | Lost 6 parts (3n2u1w) 9694 | -5/Garrison | Triggered checkpoint 9702 | -5/Garrison | Learned Factory security intel 9720 | -5/Garrison | Triggered checkpoint 9724 | -5/Garrison | Triggered checkpoint 9739 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9755 | -5/Garrison | Lost 4 parts (2n2u) 9771 | -5/Garrison | Core integrity fell below 50% 9779 | -5/Garrison | Discovered new exit (range 12) 9785 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9796 | -5/Garrison | Lost 3 parts (1n2w) 9828 | -5/Garrison | Garrison Relay disabled 9843 | -5/Garrison | Installed Relay Interface Framework 9849 | -5/Garrison | Core integrity fell below 20% 9854 | -5/Garrison | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 09846_ Penetrated by Slug. 09847_ Slammed into Y-64 Sentinel. 09848_ Penetrated by Slug. 09849_ Slammed into Y-64 Sentinel. 09849_ Destabilizing: System interference. 09849_ Enh. Optical Array temporarily disabled. 09849_ Core Analyzer temporarily disabled. 09849_ Penetrated by Slug. 09850_ Slammed into Y-64 Sentinel. 09851_ Destabilizing: Core damaged (-10). 09851_ Slug penetrates Reinforced Barrier. 09852_ Slammed into Y-64 Sentinel. 09852_ Penetrated by Slug. 09853_ Slammed into Y-64 Sentinel. 09854_ Penetrated by Slug. 09854_ Core Analyzer destroyed. 09854_ Slug penetrates Reinforced Barrier. 09854_ Slammed into Y-64 Sentinel. 09854_ Destabilizing: Core damaged (-30). 09854_ Penetrated by Slug. 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[#???????????????? | | #??????????## ##???????????????? | | ########## #???????????# #????????????????? | | ?????????# #???????????# #????????????????? | | ?????????# #???????????# #???#######??????? | | ?????????# ###"""####### ##### """"#??????? | | ?????????# gg ggYYY@; Y "#??????? | | ?????????##############!YY#### ""#??????? | | ?????????????????????# ""#?#######??????? | | ?????????????????????#######??????????????? | | ??????????????????????????????????????????? | | #?????????????????????????????????????????? | | ########## #??????????????????????????????? | | #????????????????????????? | | #### ######???????????????????????????????? | | #?????????????????????????????????????????? | | ###???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ###???????????????????????????????????????? | | #############?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | ## #+##### #?????????????????????????????? | | #### #???# #?????????????????????????????? | | ???# #???#* #?????????????????????????????? | | ???# #???# #?????????????????????????????? | | ???# ##### #?????????????????????????????? | | ???# + #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Defensive Hacking 11 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticCloakDevice Manual? 0 Play Time 01:13:00 Cumulative 93.2 hours Start 2025.03.30 @ 17:10:46 End 2025.03.31 @ 11:33:58 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 150 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76b58a61-e737-41c0-8b8c-16fb22af1327