Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.13 @ 19:01:46

Player: Perseus

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (42)      210
Value Destroyed (940)      940
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2010

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     37/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (650) Ox12
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1+1) ------
  Subdweller Power Source
>            --- PROPULSION (2) ---
    Improved Aluminum Leg
>            --- UTILITY (2) ------
       Large Storage Unit
       Light Armor Plating
>            --- WEAPON (2) -------
             Powered Cannon
>            --- INVENTORY (15) ---
             Aluminum Leg
             Aluminum Leg
    Improved Heat Sink
  Subdweller Optics
             Seismic Detector
      Medium Laser
       Small Laser
             Beam Rifle
       Heavy Assault Rifle
  Subdweller Machine Gun
  Subdweller Machine Gun
             Grenade Launcher
             Datajack
             Mining Claw
             Explosive Trap

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
       Light Treads
    Improved Aluminum Leg
>            --- UTILITY ----------
       Large Storage Unit
       Light Armor Plating
>            --- WEAPON -----------
             Powered Cannon
>            --- INVENTORY --------
             Aluminum Leg
             Aluminum Leg
    Improved Heat Sink
  Subdweller Optics
             Seismic Detector
      Medium Laser
       Small Laser
             Beam Rifle
  Subdweller Machine Gun
  Subdweller Machine Gun
             Grenade Launcher
             Datajack
             Mining Claw
             Explosive Trap
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Powered Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Flamer
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             43   | 8   13  9   13  
  Power                    5    | 1   2   1   1   
    Engine                 5    | 1   2   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 3   3   2   3   
    Treads                 3    | 2   .   .   1   
    Leg                    7    | 1   3   2   1   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   2   2   1   
    Device                 2    | 1   .   1   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 2   6   4   8   
    Energy Gun             9    | 1   4   3   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          5    | 1   .   1   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        3    | .   1   .   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   5   4   4   
  Power                    4    | .   2   1   1   
  Propulsion               3    | .   1   1   1   
  Utility                  1    | .   .   .   1   
  Weapon                   5    | .   2   2   1   
  Highest Loss Streak      4    | .   3   4   3   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     97   | .   98  99  90  
  Engine                   13   | .   13  14  12  
  Treads                   9    | .   17  .   11  
  Leg                      16   | .   10  28  7   
  Wheel                    1    | .   .   .   6   
  Device                   4    | .   .   9   .   
  Storage                  13   | .   14  14  13  
  Processor                6    | .   13  4   .   
  Protection               2    | .   .   .   13  
  Energy Gun               19   | .   18  27  4   
  Ballistic Gun            5    | .   8   .   11  
Peak Build Rating          23   | 7   12  12  23  
  Average Rating           11   | 5   9   11  15  
  On Entrance              7    | .   7   12  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             37   | 13  29  31  37  
  Greatest Support         40   | 40  40  26  26  
  Greatest Overweight (x)  3    | 3   1   1   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   12  15  15  
  Most Carried             15   | 5   13  15  15  
  Average Carried          12   | 3   9   14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 4   13  15  15  

 Class Distribution 
--------------------
 66% | Mutant
 33% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           863  | 313 232 79  239 
  Remotely                 .    | .   .   .   .   
Salvage Created            1570 | 160 724 301 385 
  Parts                    95   | 9   49  12  25  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           3    | .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      8    | .   .   .   8   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  28   | .   16  6   6   
  Melee                    2    | .   2   .   .   
  Guns                     23   | .   13  6   4   
  Cannons                  1    | .   .   .   1   
  AOE                      1    | .   1   .   .   
Classes Destroyed          11   | 2   7   1   1   
  Worker                   3    | .   2   1   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 3    | 3   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  9    | .   8   .   1   
  Grunt                    12   | .   8   4   .   
  Sentry                   2    | .   .   2   .   
  Subdweller               5    | .   .   .   5   
Best Kill Streak           5    | 3   5   2   2   
  Combat Bots Only         5    | .   5   2   2   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        199  | .    74   44   81   
  Missed                   46   | .    20   10   16   
Damage Taken               1943 | .    642  459  842  
  Core                     255  | .    25   62   168  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              134  | 15   52   27   40   
  Largest                  2    | 2    2    2    2    
  Hottest                  130  | 60   105  105  130  
Shots Fired                247  | 26   95   53   73   
  Gun                      238  | 26   95   53   64   
  Cannon                   6    | .    .    .    6    
  Launcher                 .    | .    .    .    .    
  Special                  3    | .    .    .    3    
  Kinetic                  84   | 11   39   .    34   
  Thermal                  79   | .    15   48   16   
  Explosive                .    | .    .    .    .    
  Electromagnetic          84   | 15   41   5    23   
  Robot Hit Streak         22   | 8    12   11   22   
  Robot Miss Streak        4    | 1    4    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    1    2    1    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           178  | 19   63   37   59   
  Core Hits                72   | 5    33   15   19   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         6    | 1    .    1    4    
    Burn                   2    | .    .    1    1    
    Destroy                1    | .    .    .    1    
    Corrupt                3    | 1    .    .    2    
Melee Attacks              10   | .    5    .    5    
  Impact                   .    | .    .    .    .    
  Slashing                 9    | .    4    .    5    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2705 | 239  1085 464  917  
  Guns                     2329 | 239  914  464  712  
  Cannons                  152  | .    .    .    152  
  Explosions               118  | .    118  .    .    
  Melee                    53   | .    53   .    .    
  Ramming                  19   | .    .    .    19   
  Kinetic                  804  | 97   321  .    386  
  Thermal                  924  | .    223  428  273  
  Explosive                .    | .    .    .    .    
  Electromagnetic          905  | 142  488  36   239  
  Impact                   .    | .    .    .    .    
  Slashing                 53   | .    53   .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    1    
  Average Corruption       1    | .    1    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  19   | .    3    9    7    
    Message Errors         7    | .    1    4    2    
    Matter Fused           6    | .    1    3    2    
    Heat Flow Errors       2    | .    .    .    2    
    Energy Discharges      2    | .    .    1    1    
    Data Loss (major)      1    | .    1    .    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            32   | .    .    .    32   
  Projectiles              32   | .    .    .    32   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      74   | .    74   .    .    
  Shots                    2    | .    2    .    .    
  Rammed                   8    | .    .    .    8    
Targets Rammed             8    | .    .    .    8    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        309  | 15   286  309  207  
  Average Temperature      104  | 10   75   154  86   
  Received Heat Transfer   423  | .    162  195  66   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             9    | .    1    5    3    
  Heat Transferred         2147 | .    385  1140 622  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             395  | 20  395 178 .   
  Initial                  78   | .   13  78  .   
  Average                  104  | 10  182 41  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         76   | 100 48  100 .   
  Level 1                  23   | .   51  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   21  6   9   
  Peak Tracking Total      4    | .   3   2   4   
  Tactical Retreats        5    | .   3   .   2   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         21   | .   21  .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             2    | .   2   .   .   
  Reused                   2    | .   2   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                1    | .   .   .   1   
  Triggered                2    | .   2   .   .   
Most Traps Carried         2    | .   .   2   2   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          3    | .   2   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          11   | .   10  .   1   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                28   | .   27  .   1   
  Successful               14   | .   13  .   1   
  Failed                   14   | .   14  .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   18   | .   18  .   .   
  Terminals                23   | .   23  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   6   .   1   
  Robot Analysis           3    | .   3   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   
  Terminals                4    | .   4   .   .   
    Botnet                 2    | .   2   .   .   
    Operators              2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Tunnel                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   9   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   1   .   .   
  Non-combat               1    | .   1   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   
  find_recycling           1    | .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       3    | .   3   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3489 | 190  1267 1308 724  
Spaces Moved               1599 | 91   557  632  319  
  Core                     16   | 16   .    .    .    
  Treads                   440  | 67   369  .    4    
  Legs                     931  | 8    188  632  103  
  Wheels                   212  | .    .    .    212  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            174  | 143  171  188  163  
  Slowest Speed            260  | 200  240  190  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       51   | 7    78   99   21   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     4    | .    2    1    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          15   | .    12   .    3    
  Melee                    .    | .    .    .    .    
  Projectile               3    | .    .    .    3    
  AOE                      12   | .    12   .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      2016 | 125 767 698 426 
  Wait                     136  | .   99  16  21  
  Move                     1596 | 90  556 631 319 
  Hop                      .    | .   .   .   .   
  Pick Up                  49   | 11  18  10  10  
  Fast Attach              1    | .   .   1   .   
  Attach                   25   | 8   7   4   6   
  Detach                   2    | 1   .   .   1   
  Swap                     17   | .   6   4   7   
  Drop                     16   | .   3   5   8   
  Fire                     134  | 15  52  27  40  
  Melee                    10   | .   5   .   5   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    8    | .   .   .   8   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     22   | .   21  .   1   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
  191 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Discovered new exit (range 4)
  323 | -10/Materials | Discovered new exit (range 15)
  940 | -10/Materials | Discovered new exit (range 17)
  995 | -10/Materials | Lost 3 parts (1n2w)
 1370 | -10/Materials | Build established: Scavenger-Mutant
 1458 | -10/Materials | Entered Mines
 1473 | -10/Mines     | Met a Derelict bent on vengeance
 1643 | -10/Mines     | Assembled infested the area
 1786 | -10/Mines     | Found a hidden stash of uninstalled traps
 1908 | -10/Mines     | Discovered new exit (range 5)
 1959 | -10/Mines     | Discovered new exit (range 5)
 2089 | -10/Mines     | Build established: Mutant
 2272 | -10/Mines     | Discovered new exit (range 10)
 2501 | -10/Mines     | Learned location of Storage (-7)
 2633 | -10/Mines     | Lost 4 parts (1p1n2w)
 2756 | -10/Mines     | Discovered new exit (range 4)
 2766 | -10/Mines     | Entered Subcaves
 2897 | -10/Subcaves  | Core integrity fell below 50%
 2946 | -10/Subcaves  | Lost 3 parts (1p1u1w)
 2982 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 3154 | -10/Subcaves  | Build established: Scavenger-Mutant
 3155 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 3216 | -10/Subcaves  | Visited 4L-MR0's lab
 3241 | -10/Subcaves  | Found Powered Cannon
 3257 | -10/Subcaves  | Attached Powered Cannon, gained temporary slot: Power
 3454 | -10/Subcaves  | Core integrity fell below 20%
 3490 | -10/Subcaves  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
03344_ Acquired 6 matter.
03415_ System corrupted: Matter fused (-5).
03433_ S-10 Pest springs to life.
03448_ Slammed into S-10 Pest.
03450_ S-10 Pest destroyed.
03452_ Acquired 19 matter.
03454_ Flight Unit fries itself beyond repair.
03456_ Lgt. Ion Engine fries itself beyond repair.
03457_ Slammed into S-10 Pest.
03459_ Lgt. Assault Rifle fries itself beyond repair.
03459_ Slammed into S-10 Pest.
03461_ Flight Unit fries itself beyond repair.
03462_ Slammed into S-10 Pest. <x4>
03473_ Destroyed Lgt. Ion Engine.
03473_ Destroyed Flight Unit.
03474_ System corrupted: Heat flow error (+249).
03475_ Slammed into S-10 Pest.
03476_ S-10 Pest destroyed.
03483_ Lgt. Treads destroyed.
03483_ Destroyed Lgt. Ion Engine.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlertThermalRipteeth
  Manual?         0
Play Time         00:27:27
  Cumulative      687.4 hours
  Start           2024.10.13 @ 18:36:22
  End             2024.10.13 @ 19:01:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          131
  Rogue           107
  Adventurer      24
  Explorer        0
Win Type          -
  Total           25
  Types           15/2/3/2/1/0/1/1/0
Lore%             66
Gallery%          90
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       SHIFT_HUE(340)
Filters           NONE
Steam             1


RUN: 4e5836ea-6d0b-46d1-8d52-0ff6d014aded