Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.04.19 @ 00:36:26 Player: Toastemeister Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (2097) 2097 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4567 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 181/225 System Corruption 2% Temperature Critical (593) Movement Walking (195) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg VSS Leg Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Small Battery Hardlight Generator > --- WEAPON (3) ------- Improved Medium Laser Heavy Particle Gun Advanced Beam Cannon > --- INVENTORY (15) --- Light Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Hardened Medium Armor Plating Advanced Beam Cannon Minigun High-powered Shotgun Gauss Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Small Battery Hardened Medium Armor Plating System Restoration Module > --- WEAPON ----------- Heavy EM Shotgun Spread Laser Ion Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Titanium Leg Large Storage Unit Small Battery Light Assault Rifle Light Assault Rifle [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Small Battery Device System Restoration Module Storage Small Battery Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 5 | . 1 . 2 2 . Power 1 | . 1 . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Parts Attached 49 | 7 1 . 4 20 17 Power 9 | 1 1 . . 3 4 Engine 7 | 1 1 . . 1 4 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 11 | 2 . . 2 4 3 Treads 4 | 2 . . 2 . . Leg 7 | . . . . 4 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 . . 1 5 3 Device 4 | . . . . 1 3 Storage 4 | 1 . . 1 2 . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | 1 . . . 2 . Artifact . | . . . . . . Weapon 18 | 2 . . 1 8 7 Energy Gun 5 | . . . 1 2 2 Energy Cannon 4 | . . . . 1 3 Ballistic Gun 6 | 2 . . . 3 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . 2 3 Corrupted Parts 1 | . . . . 1 . System Corruption 2 | . . . . 2 . Parts Lost 8 | . . . . . 8 Power 3 | . . . . . 3 Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Highest Loss Streak 2 | . . . . . 2 To Critical Strikes . | . . . . . . Average Backups 6 | . . 2 2 6 9 Power . | . . . . 2 . Propulsion 1 | . . . 1 . 2 Utility 1 | . . 2 1 . 1 Weapon 2 | . . . . 2 4 Tool/Special . | . . . . . . Unused Backups 1 | . . . . . 1 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 92 100 98 99 88 Engine 11 | . 17 25 20 9 8 Core 3 | . . . . 6 2 Treads 9 | . 25 25 20 8 . Leg 14 | . . . . 16 23 Device 2 | . . . . 2 5 Storage 19 | . 12 12 20 21 19 Protection 7 | . 12 12 10 8 4 Energy Gun 6 | . . . 8 11 3 Energy Cannon 4 | . . . . 4 7 Ballistic Gun 11 | . 25 25 20 5 8 Launcher 2 | . . . . 1 3 Peak Build Rating 37 | 7 8 8 13 37 37 Average Rating 23 | 4 7 8 12 30 29 On Entrance 12 | . 7 8 8 13 37 Avg Prop Armor Cover (%) 4 | . . . . 4 5 Naked Turns . | . . . . . . Heaviest Build 59 | 18 21 21 25 59 52 Greatest Support 66 | 40 40 40 46 66 60 Greatest Overweight (x) 5 | 5 . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 10 10 10 10 15 15 Average Capacity 12 | 8 10 10 10 12 15 Most Carried 14 | 5 2 2 4 13 14 Average Carried 6 | . . 2 2 6 9 Final Capacity 15 | 10 10 10 10 15 15 Final Carried 12 | . 2 2 3 12 10 Class Distribution -------------------- 66% | Hacker-Tank 27% | Hacker-Mutant 6% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1378 | 220 72 4 54 304 724 Remotely . | . . . . . . Salvage Created 2468 | . 39 . 112 1172 1145 Parts 138 | . 2 . 5 75 56 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 47 | . 2 . 2 21 22 Guns 26 | . 2 . 2 12 10 Cannons 14 | . . . . 4 10 AOE 7 | . . . . 5 2 Classes Destroyed 9 | . 1 . 2 6 . Worker 6 | . . . . 4 2 Builder 1 | . . . . 1 . Recycler 5 | . . . . 3 2 Watcher 3 | . . . 1 1 1 Swarmer 7 | . 2 . . 4 1 Grunt 20 | . . . . 7 13 Duelist 2 | . . . . 1 1 Sentry 16 | . . . 2 8 6 Hunter 2 | . . . . 1 1 Best Kill Streak 9 | . 2 . 1 9 6 Combat Bots Only 7 | . 2 . 1 7 5 Max Kills in Single Turn 3 | . 1 . 1 3 2 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 255 | . 5 10 14 100 126 Missed 67 | . 2 3 5 26 31 Hits 188 | . 3 7 9 74 95 Melee 7 | . . . . 2 5 Projectile 181 | . 3 7 9 72 90 Critical Strikes 10 | . . . 1 5 4 Part Disruptions 1 | . . . . 1 . Damage Taken 2327 | . 14 64 82 846 1321 Core 585 | . 9 . 11 222 343 Absorbed by Shields . | . . . . . . Ignored by Resistances 1208 | . 10 39 48 426 685 Core Remaining (%) 97 | 100 . 96 97 . . Volleys Fired 117 | . 8 . 7 40 62 Largest 3 | . 2 . 3 3 3 Hottest 204 | . 40 . 105 175 204 Shots Fired 267 | . 16 . 21 90 140 Gun 186 | . 16 . 21 67 82 Cannon 66 | . . . . 16 50 Launcher 15 | . . . . 7 8 Special . | . . . . . . Kinetic 101 | . 16 . 14 21 50 Thermal 133 | . . . 7 44 82 Explosive 9 | . . . . 1 8 Electromagnetic 24 | . . . . 24 . Robot Hit Streak 32 | . 4 . 24 30 32 Robot Miss Streak 3 | . 1 . 1 3 2 Penetration Max 1 | . . . . 1 1 Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 187 | . 10 . 15 65 97 Core Hits 144 | . 4 . 13 72 55 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . . . . 1 2 Destroy 3 | . . . . 1 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4755 | . 98 . 182 1960 2515 Guns 2451 | . 98 . 182 999 1172 Cannons 986 | . . . . 210 776 Explosions 1318 | . . . . 751 567 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1266 | . 98 . 60 242 866 Thermal 2064 | . . . 122 860 1082 Explosive 624 | . . . . 57 567 Electromagnetic 801 | . . . . 801 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 2 | . . . . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . 4 8 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . 1 1 Heat Flow Errors 4 | . . . . 2 2 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 19 | . . . . 14 5 Projectiles . | . . . . . . Explosions 19 | . . . . 14 5 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 169 | . . . . 28 141 Shots 9 | . . . . 3 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 723 | . 44 . 222 679 723 Average Temperature 199 | . 18 . 99 219 210 Received Heat Transfer 1272 | . . 57 72 387 756 Effects 62 | . . . . 41 21 Shutdowns 21 | . . . . 16 5 Energy Bleed 7 | . . . . 6 1 Interference 7 | . . . . 4 3 Matter Decay 4 | . . . . 2 2 Short Circuit 6 | . . . . 3 3 Damage (minor) 5 | . . . . 4 1 Damage (major) 7 | . . . . 4 3 Damage (core) 5 | . . . . 2 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 3 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 1 1 Heat Transferred 3508 | . . . 160 1313 2035 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . . 6 . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level 1 | . . . . 1 . Low Security (%) 89 | 100 100 100 100 69 100 Level 1 10 | . . . . 30 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 371 | . 50 . 30 371 153 Initial 88 | . . . . . 88 Average 64 | . 6 . 5 109 66 Influence Increases 1538 | . 59 . 75 681 723 Destroy 0b10 Robot/C 940 | . 40 . 40 420 440 Destroy 0b10 Robot/NC 75 | . . . 5 45 25 Destroy Leader 296 | . 10 . 22 142 122 Successful Hack 19 | . 9 . 8 . 2 Disable Machine 20 | . . . . 4 16 Destroy Structure 113 | . . . . 40 73 Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 60 | . . . . 15 45 Influence Decreases 1400 | . 59 . 75 387 879 Entered New Map 206 | . . . . . 206 Time Decay 1114 | . 59 . 75 387 593 Lost Part 80 | . . . . . 80 Squads Dispatched 12 | . . . . 5 7 Investigation 2 | . . . . 1 1 Extermination . | . . . . . . Reinforcement 4 | . . . . 1 3 Assault . | . . . . . . Garrison 6 | . . . . 3 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 8 | . 1 . . 2 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 6 4 3 28 31 Peak Tracking Total 9 | . 3 4 1 9 7 Tactical Retreats 4 | . . . . 1 3 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 5 | . . . . 1 4 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 9 | . 2 . 2 4 1 Terminals 8 | . 2 . 2 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 8 . 4 13 3 Successful 17 | . 7 . 2 6 2 Failed 11 | . 1 . 2 7 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 25 | . 8 . 4 10 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 7 . 2 4 2 Record 5 | . 5 . . . . Prototype ID Bank 2 | . 1 . . 1 . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . . . . 1 . Locate Traps 1 | . . . . . 1 Recall Reinforcements 1 | . 1 . . . . Registered Prototypes 1 | . . . . 1 . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 2 . Recycle Component 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . 1 2 1 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . . 1 . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . 9 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 2348 | 125 275 52 220 856 820 Spaces Moved 1132 | 59 155 33 107 430 348 Core 15 | 15 . . . . . Treads 494 | 44 155 33 107 155 . Legs 623 | . . . . 275 348 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 130 113 Average Speed 152 | 161 160 160 160 145 151 Slowest Speed 300 | 300 160 160 160 200 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 27 10 15 52 65 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 113 | . . . . 36 77 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 112 | . . . . 35 77 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1538 | 89 169 32 142 582 524 Wait 153 | 17 3 . 22 58 53 Move 1127 | 58 154 32 106 429 348 Hop . | . . . . . . Pick Up 52 | 7 3 . 3 22 17 Fast Attach . | . . . . . . Attach 22 | 7 1 . 2 3 9 Detach 1 | . . . . 1 . Swap 37 | . . . 2 20 15 Drop 19 | . . . . 9 10 Fire 117 | . 8 . 7 40 62 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage History --------- Turn | Location | Event 35 | -11/Scrapyard | Identified exit to Materials 35 | -11/Scrapyard | Discovered exit to Materials (range 15) 126 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Evolved 1 slot: Power x1 315 | -10/Materials | Build established: Hacker-Mutant 381 | -10/Materials | Identified exit to Mines 381 | -10/Materials | Discovered exit to Mines (range 13) 401 | -10/Materials | Entered Mines 446 | -10/Mines | Identified exit to Materials 446 | -10/Mines | Discovered exit to Materials (range 5) 453 | -10/Mines | Entered Materials 453 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 498 | -9/Materials | Identified exit to Mines 643 | -9/Materials | Identified exit to Materials 643 | -9/Materials | Discovered exit to Materials (range 16) 673 | -9/Materials | Entered another Materials area 673 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 804 | -8/Materials | Build established: Hacker-Tank 1244 | -8/Materials | Destroyed 7 combat bots 1251 | -8/Materials | Garrison activated, responded to threat 1304 | -8/Materials | Destroyed 7 combat bots 1404 | -8/Materials | Garrison activated, responded to threat 1509 | -8/Materials | Identified exit to Storage 1509 | -8/Materials | Discovered exit to Storage (range 16) 1529 | -8/Materials | Entered Storage 1849 | -8/Storage | Core integrity fell below 50% 1993 | -8/Storage | Garrison activated, responded to threat 2345 | -8/Storage | Core integrity fell below 20% 2350 | -8/Storage | Core destroyed Last Messages --------------- reinforcements to Terminal S012. 02241_ Connecting with Door Terminal... 02278_ Y-45 Defender destroyed. 02279_ Compression Vault explodes. 02279_ O-16 Technician destroyed. 02284_ System corrupted: Heat flow error (+225). 02293_ H-55 Commando destroyed. 02303_ Acquired Lgt. Nuclear Core. 02308_ Acquired Carbon-fiber Leg. 02327_ G-47 Trooper destroyed. 02342_ Imp. Ion Engine broken. 02342_ Overheating: Short circuit. 02342_ K-01 Serf collects debris. 02343_ Power failure, Lgt. Ion Engine shutdown. 02345_ Overheating: Core damaged (-55). 02347_ VSS Leg broken. 02347_ Overheating: Short circuit. 02347_ K-01 Serf collects debris. 02348_ The unstable cave ceiling collapses. 02350_ Overheating: Core damaged (-60). Map ----- +----------------------------------------------------+ | ???????????? ??????? #????????????????? | | ???????????? ??????? #????????????????? | | ???????????? ??????? ?????????????????? | | ???????????? ????????????????????????????? | | ????????????###????????????????????????????? | | ???????????????????????????????????????????? | | ????????+??????????????????????????????????? | | ???????? #?????????????????????????????????? | | ???????# ?????????????????????????????????? | | ???????# ?????????????????????????????????? | | ########/#?????????????????????????????????? | | # ? #?????????????????????????????????? | | # ?""" #?????????????????????????????????? | | # """"[" #??#??????????????????????????????? | | # ""[" ## #??????????????????????????????? | | # ""[" #??????????????????????????????? | | /% ["" #??????????????????????????????? | | # "" #??????????????????????????????? | | #!% #??????????????????????????????? | | # = # #??????????????????????????????? | | ###########???????????#######??????????????? | | ##########+##????????#ggggg#??????????????? | | ##### #????????#ggggg#??????????????? | | / """" #????????#T #??????????????? | | ##### """" ######????# #???????????????? | | #???# """" # #######@#####????????????? | | ###### """" + *%! ############?? | | # # % ^ =%k* # =%=#?? | | "" # # #####%####g # ! ![#??? | | "" ###+######+#######+#### [#??? | | "" #?# # # # # #??? | | ### # # #! """ #??? | | ### ### # #% """ #??? | | """""" # " *! """ #??? | | ! ! " # # #%/ #??? | | "!!=!" ########## ##= "T"###??? | | ##" # """"""?#????????# T########????? | | ?#"""# ## ???????????????# ##???????????? | | ?#######?# ??????????????""""????????????? | | ?????????#####?????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Well Done Challenges ------------ None Game ------ Seed ReactiveDataDissipator Manual? 0 Play Time 00:55:41 Cumulative 8.8 hours Start 2026.04.18 @ 23:35:58 End 2026.04.19 @ 00:36:26 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 1 Adventurer 7 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 25x20 Zoom Use 57% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a3f7938-45db-4310-849c-7e0b3bfad4a4