Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 13:35:26 Player: Jack Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (46) 230 Value Destroyed (925) 925 Prototype IDs (6) 120 Alien Tech Used (1) 200 Bonus (3500) 3500 TOTAL SCORE: 10675 Bonus ------- Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 295/300 Energy 80/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Signal Interpreter Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Advanced Sensor Array Long-range Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Backup Power VII > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Drive Cooled Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array Q-thruster > --- UTILITY ---------- Structural Scanner Advanced Sensor Array Long-range Sensor Array Advanced Signal Interpreter Advanced Force Field Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Pick > --- INVENTORY -------- Advanced Sensor Array Advanced Sensor Array Long-range Sensor Array Advanced Signal Interpreter Heavy Pick [Rating: 101] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Hacking Suite Device Structural Scanner Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Heavy Pick Energy Gun Improved Arc Projector Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 2 . . 2 2 . Power . | . . . . . . . . . . . . Propulsion 6 | . . 2 . . . . . . 2 2 . Utility 8 | . . . 2 2 2 2 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 75 | 2 6 5 9 7 16 4 . 1 4 9 12 Power 9 | . . 2 1 . 2 . . . . 3 1 Engine 5 | . . 2 1 . 1 . . . . 1 . Core 2 | . . . . . 1 . . . . 1 . Reactor 2 | . . . . . . . . . . 1 1 Propulsion 23 | . 2 1 4 2 1 . . 1 2 4 6 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . Flight 22 | . 2 1 4 2 1 . . 1 2 4 5 Utility 31 | . 2 . 3 4 11 3 . . 2 2 4 Device 12 | . 1 . 2 1 1 1 . . 2 1 3 Storage . | . . . . . . . . . . . . Processor 7 | . 1 . 1 . 3 1 . . . . 1 Hackware 12 | . . . . 3 7 1 . . . 1 . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 12 | 2 2 2 1 1 2 1 . . . . 1 Energy Gun 3 | 1 . . . 1 . 1 . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon 2 | . . 2 . . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . . . . . Piercing Weapon 2 | . . . . . 1 . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . . 1 1 1 Parts Lost 38 | . . 3 3 2 1 . . . 3 12 14 Power 4 | . . 1 . 1 . . . . . 2 . Propulsion 18 | . . 1 2 1 . . . . 1 6 7 Utility 11 | . . . 1 . . . . . 1 3 6 Weapon 5 | . . 1 . . 1 . . . 1 1 1 Highest Loss Streak 5 | . . 3 2 2 1 . . . 3 5 4 To Critical Strikes . | . . . . . . . . . . . . Average Backups 4 | 1 3 4 4 5 5 5 5 5 5 5 4 Power . | . 1 . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 3 | . . 1 1 3 4 4 4 4 4 4 4 Weapon 1 | 1 2 3 2 1 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 11 | . . . . . 3 . . . 2 1 5 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 10 | . . . . . 2 . . . 2 1 5 Weapon 1 | . . . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 83 | . 53 68 57 93 87 95 100 98 93 77 52 Engine 1 | . . 3 . 6 . . . . . . . Core 2 | . . . . . 5 5 5 4 5 2 . Flight 23 | . 14 22 18 29 25 23 23 22 25 22 14 Device 13 | . 6 11 16 15 13 16 17 17 14 14 5 Processor 8 | . 6 11 13 10 11 5 5 5 5 4 6 Hackware 21 | . . . . 17 23 33 35 35 30 24 18 Energy Gun 2 | . 3 . . 3 . 2 5 5 5 . . Ballistic Gun 1 | . 21 20 . . . . . . . . . Slashing Weapon 2 | . . . 7 7 3 . . . . . . Piercing Weapon 2 | . . . . . 2 5 5 5 5 3 3 Peak Build Rating 101 | 2 6 7 18 37 53 58 58 63 90 101 71 Average Rating 49 | 1 4 6 10 30 46 54 58 59 83 89 52 On Entrance 34 | . 2 6 5 18 33 46 58 58 63 76 47 Naked Turns . | . . . . . . . . . . . . Heaviest Build 29 | 2 4 7 8 12 12 18 18 18 19 29 19 Greatest Support 49 | 3 8 8 17 17 20 20 20 23 43 49 30 Greatest Overweight (x) 4 | . . . . . . . . . 3 4 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 3 4 4 4 4 5 5 5 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 28% | Wizard-Scout 20% | Scavenger-Scout 19% | Scout 11% | Hacker-Scout 7% | Mutant 3% | Hacker-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scout | -8/Materials Scavenger-Scout | -7/Factory Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -5/Waste Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Sprinter | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Matter Collected 1037 | 232 . 25 251 76 95 . 140 . 60 55 103 Remotely . | . . . . . . . . . . . . Salvage Created 1543 | 144 59 38 253 111 112 . . 57 65 32 672 Parts 114 | 10 7 4 16 10 18 . . 5 2 5 37 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Combat Hostiles Destroyed 15 | . 3 1 7 . 1 . . . . . 3 Melee 11 | . . . 7 . 1 . . . . . 3 Guns 4 | . 3 1 . . . . . . . . . Classes Destroyed 9 | 2 1 1 1 2 1 . . . . . 1 Builder 13 | . . 1 . 3 5 . . 1 . . 3 Tunneler 4 | 4 . . . . . . . . . . . Recycler 5 | 1 . . 1 . . . . . . . 3 Operator 3 | . . . . 1 . . . . 1 1 . Drone 1 | . . . . . 1 . . . . . . Watcher 4 | . . . . 2 . . . 1 1 . . Swarmer 13 | . 3 1 6 . . . . . . . 3 Researcher 3 | . . . . . . . . . . . 3 Hunter 1 | . . . 1 . . . . . . . . Best Kill Streak 8 | 4 3 1 5 3 2 . . 2 1 1 8 Combat Bots Only 5 | . 3 1 5 . 1 . . . . . 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . 1 . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Hostile Shots Fired 356 | . 21 11 70 35 10 . . 2 29 73 105 Missed 148 | . 10 6 29 17 5 . . 1 12 32 36 Hits 208 | . 11 5 41 18 5 . . 1 17 41 69 Projectile 208 | . 11 5 41 18 5 . . 1 17 41 69 AOE 1 | . . 1 . . . . . . . . . Critical Strikes 10 | . . . . . . . . . . 3 7 Part Disruptions 2 | . . . . . . . . . . 1 1 Damage Taken 3897 | . 107 169 357 280 88 . . 22 309 1065 1500 Core 1883 | . 50 56 235 78 65 . . . 81 343 975 Absorbed by Shields 95 | . . . . . . . . . . 95 . Regen/Repaired (Parts) 67 | . . . . . 17 . . 34 . 16 . Core Remaining (%) 86 | 100 80 86 57 88 92 . . 100 92 . . Volleys Fired 57 | 12 11 6 . 16 . . . 5 7 . . Largest 2 | 2 2 2 . 1 . . . 1 1 . . Hottest 100 | 60 100 40 . 55 . . . 65 65 . . Shots Fired 85 | 24 21 12 . 16 . . . 5 7 . . Gun 84 | 24 20 12 . 16 . . . 5 7 . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special 1 | . 1 . . . . . . . . . . Kinetic 44 | 12 20 12 . . . . . . . . . Thermal 13 | 12 1 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 28 | . . . . 16 . . . 5 7 . . Robot Hit Streak 11 | 11 3 4 . 2 . . . 3 2 . . Robot Miss Streak 5 | 1 2 1 . 5 . . . 2 4 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 99 | 17 9 6 13 10 9 . . 6 5 1 23 Core Hits 46 | 7 3 3 7 5 4 . . 1 2 1 13 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . . 1 . . 3 Impale 4 | . . . . . . . . 1 . . 3 Melee Attacks 251 | . . 1 31 34 42 7 . 15 45 27 49 Impact 2 | . . 1 1 . . . . . . . . Slashing 89 | . . . 30 34 25 . . . . . . Piercing 160 | . . . . . 17 7 . 15 45 27 49 Sneak Attacks 24 | . . . 2 4 7 . . 1 2 . 8 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3651 | 170 105 59 507 471 621 . . 261 234 52 1171 Guns 657 | 170 105 59 . 147 . . . 72 104 . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 2994 | . . . 507 324 621 . . 189 130 52 1171 Ramming . | . . . . . . . . . . . . Kinetic 230 | 66 105 59 . . . . . . . . . Thermal 104 | 104 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 323 | . . . . 147 . . . 72 104 . . Impact . | . . . . . . . . . . . . Slashing 1220 | . . . 507 324 389 . . . . . . Piercing 1774 | . . . . . 232 . . 189 130 52 1171 Highest Corruption 14 | . . . . 2 . . . . 6 7 14 Average Corruption 4 | . . . . 2 . . . . 1 3 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 17 | . . . . 3 . . . . 2 3 9 Message Errors 4 | . . . . . . . . . . . 4 Matter Fused 3 | . . . . 1 . . . . . 1 1 Heat Flow Errors 4 | . . . . . . . . . 1 . 3 Data Loss (major) 1 | . . . . . . . . . . 1 . Misfires 1 | . . . . 1 . . . . . . . Alerts 2 | . . . . . . . . . 1 1 . Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 585 | . . . 74 27 200 . . 49 95 . 140 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 585 | . . . 74 27 200 . . 49 95 . 140 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 405 | 20 6 . . 30 . . . 28 214 405 224 Average Temperature 44 | 9 2 . . 9 . . . 12 45 226 98 Received Heat Transfer 663 | . 18 21 18 . 9 . . . 36 543 18 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 250 | 250 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Maximum Alert Level 1 | . . . 1 . . . . . . 1 . Low Security (%) 98 | 100 100 100 73 100 100 100 100 100 100 98 100 Level 1 1 | . . . 26 . . . . . . 1 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 321 | 15 95 50 321 185 104 27 . 29 121 209 166 Initial 141 | . . 35 . 141 71 12 . . . 60 93 Average 64 | 3 55 23 94 143 37 4 . 5 27 54 121 Influence Increases 2708 | 25 120 55 422 436 259 42 . 101 471 422 355 Destroy 0b10 Robot/C 340 | . 60 20 140 . . . . . . . 120 Destroy 0b10 Robot/NC 140 | 25 . 5 5 25 30 . . 10 5 5 30 Destroy Leader 58 | . 10 . 30 4 . . . 2 2 . 10 Successful Hack 76 | . 5 . . 6 5 . . 20 9 19 12 Disable Machine 285 | . 15 15 15 30 45 15 . . 45 45 60 Destroy Structure 234 | . . . 7 26 29 12 . 24 80 38 18 Partial Spotted 255 | . 15 15 30 45 15 15 . . 105 . 15 Lose Combat Pursuer 1320 | . 15 . 195 300 135 . . 45 225 315 90 Influence Decreases 2606 | 25 35 140 111 600 380 68 . 101 355 372 419 Entered New Map 439 | . . 50 . 170 76 14 . . . 56 73 Time Decay 1788 | 25 35 60 81 410 294 54 . 101 325 197 206 Lost Part 379 | . . 30 30 20 10 . . . 30 119 140 Squads Dispatched 35 | . . . 3 8 7 . . 1 4 5 7 Investigation 12 | . . . 1 5 3 . . 1 1 1 . Extermination 11 | . . . . 3 2 . . . 2 2 2 Reinforcement 11 | . . . 2 . 2 . . . 1 2 4 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Distress Signals 10 | . 1 . . 1 4 . . 1 1 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 164 | . 9 5 25 32 13 . . 7 31 23 19 Peak Tracking Total 15 | . 5 5 15 10 7 . . 3 15 13 10 Tactical Retreats 34 | . 1 . 4 9 5 . . 3 6 5 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Traps Triggered 11 | . . . . 4 . 2 . . 1 3 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Machines Disabled 19 | . 1 1 1 2 3 1 . . 3 3 4 Max in Single Turn 1 | . 1 1 1 1 1 1 . . 1 1 1 Garrison Access 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Machines Accessed 33 | . 1 . 3 7 5 1 . 5 6 4 1 Terminals 19 | . 1 . 3 3 1 . . 4 4 2 1 Fabricators 8 | . . . . 4 2 1 . . 1 . . Repair Stations 5 | . . . . . 2 . . 1 . 2 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 80 | . 2 . 6 16 19 1 . 13 13 8 2 Successful 49 | . 1 . 3 10 12 1 . 10 7 4 1 Failed 31 | . 1 . 3 6 7 . . 3 6 4 1 Catastrophic 4 | . . . 1 . 2 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 55 | . 2 . 6 10 10 . . 9 10 6 2 Terminals 39 | . 2 . 6 6 1 . . 9 8 5 2 Fabricators 25 | . . . . 10 10 1 . . 4 . . Repair Stations 15 | . . . . . 8 . . 4 . 3 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Terminal Hacks 12 | . . . 1 1 1 . . 4 2 2 1 Part Schematic 2 | . . . 1 . . . . 1 . . . Open DSF 1 | . . . . 1 . . . . . . . Level Access Points 4 | . . . . . 1 . . 1 1 1 . Branch Access Points 1 | . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . 1 . . . Fabricator Index 1 | . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . 1 . . Zone Layout 1 | . . . . . . . . . . . 1 Fabricator Hacks 16 | . . . . 4 9 1 . . 2 . . Network Status 1 | . . . . . . 1 . . . . . Load Schematic 10 | . . . . 4 5 . . . 1 . . Build 5 | . . . . . 4 . . . 1 . . Repair Station Hacks 5 | . . . . . . . . 4 . 1 . Scan Component 3 | . . . . . . . . 2 . 1 . Repair 2 | . . . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks 15 | . 1 . 2 5 2 . . 2 2 1 . Terminals 8 | . 1 . 2 1 . . . 2 2 . . Track 2 | . . . . . . . . 1 1 . . Assimilate 3 | . . . . 1 . . . 1 1 . . Botnet 3 | . 1 . 2 . . . . . . . . Fabricators 5 | . . . . 4 1 . . . . . . Recompile 5 | . . . . 4 1 . . . . . . Repair Stations 2 | . . . . . 1 . . . . 1 . Patch 2 | . . . . . 1 . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 1 . 3 3 2 1 . 4 4 3 . Full Trace Events 4 | . . . 1 . 1 . . 1 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . . 1 . . 3 Parts Built 6 | . . . . . 4 . . . 2 . . Authchips 4 | . . . . . 4 . . . . . . Time 154 | . . . . . 96 . . . 58 . . Total Part Build Rating 26 | . . . . . 12 . . . 14 . . Parts Repaired 2 | . . . . . . . . 2 . . . Time 94 | . . . . . . . . 94 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Total Allies 3 | . . . . 1 . . . 1 1 . . Largest Group 1 | . . . . 1 . . . 1 1 . . Highest-Rated Group 26 | . . . . 10 . . . 26 20 . . Highest-Rated Ally 26 | . . . . 10 . . . 26 20 . . Total Orders 2 | . . . . 1 . . . . 1 . . STAY 2 | . . . . 1 . . . . 1 . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Active Infowar (turns) 4505 | . 44 141 312 982 794 211 112 407 782 376 344 Sensors 4311 | . 44 141 160 982 794 211 112 365 782 376 344 Structural 4007 | . . . 312 982 794 211 112 407 782 307 100 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Turns Passed 4860 | 116 94 141 312 982 818 211 112 407 782 451 434 Spaces Moved 8891 | 97 122 251 476 1648 1540 472 362 570 1588 1069 696 Core 159 | 97 7 . . . . . . . . . 55 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 1 | . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . Flight 8731 | . 115 251 476 1648 1540 472 362 570 1588 1069 640 Fastest Speed 24 | 50 37 37 31 31 31 31 31 31 24 25 28 Average Speed 32 | 50 39 37 36 32 31 31 31 31 32 29 33 Slowest Speed 360 | 50 50 40 40 34 34 34 31 32 280 360 100 Overloaded Moves 81 | . . . . . . . . . 71 10 . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 63 | . 1 2 4 10 12 . . 5 6 16 7 Potential Cave-ins 1 | . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 5 28 25 46 43 33 8 95 13 34 27 62 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 149 | . . . 7 26 29 6 . 12 40 20 9 Terrain Destroyed 149 | . . . 7 26 29 6 . 12 40 20 9 Melee 149 | . . . 7 26 29 6 . 12 40 20 9 Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Total 10217 | 141 143 282 555 2016 1786 519 361 755 1749 1128 782 Wait 889 | 28 . 12 35 280 184 32 . 167 105 26 20 Move 8760 | 96 119 246 468 1628 1515 472 361 559 1575 1037 684 Hop 58 | . 1 2 3 9 12 . . 5 6 15 5 Pick Up 27 | 3 2 3 5 5 5 . . . 2 1 1 Fast Attach 64 | 2 4 2 6 4 13 7 . 2 4 8 12 Attach 10 | . 2 2 4 . 1 . . . . . 1 Detach 3 | . 2 1 . . . . . . . . . Swap 13 | . 2 4 . 3 2 . . 1 . 1 . Drop 40 | . . 3 3 9 12 1 . 1 5 4 2 Fire 57 | 12 11 6 . 16 . . . 5 7 . . Melee 251 | . . 1 31 34 42 7 . 15 45 27 49 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 45 | . . . . 28 . . . . . 9 8 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 5 exits: Res x3 / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 13) 117 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 12) 164 | -10/Materials | Discovered new exit (range 15) 188 | -10/Materials | Identified exit to Mines 206 | -10/Materials | Discovered new exit (range 12) 210 | -10/Materials | Identified exit to Materials 211 | -10/Materials | Entered another Materials area 211 | -9/Materials | Evolved 2 slots: Propulsion x2 311 | -9/Materials | Build established: Mutant 349 | -9/Materials | Discovered new exit (range 9) 351 | -9/Materials | Identified exit to Materials 352 | -9/Materials | Entered another Materials area 352 | -8/Materials | Evolved 2 slots: Utility x2 372 | -8/Materials | Lost 3 parts (1p1n1w) 659 | -8/Materials | Discovered new exit (range 16) 663 | -8/Materials | Identified exit to Factory 664 | -8/Materials | Entered Factory 664 | -7/Factory | Evolved 2 slots: Utility x2 945 | -7/Factory | Build established: Scavenger-Scout 1514 | -7/Factory | Discovered new exit (range 7) 1516 | -7/Factory | Identified exit to Lower Caves 1642 | -7/Factory | Discovered new exit (range 6) 1646 | -7/Factory | Identified exit to Factory 1646 | -7/Factory | Entered another Factory area 1646 | -6/Factory | Evolved 2 slots: Utility x2 1925 | -6/Factory | Build established: Scout 2122 | -6/Factory | Discovered new exit (range 13) 2274 | -6/Factory | Fabricated Hacking Suite (x1) 2300 | -6/Factory | Fabricated Hacking Suite (x1) 2325 | -6/Factory | Fabricated Hacking Suite (x1) 2349 | -6/Factory | Fabricated Hacking Suite (x1) 2393 | -6/Factory | Identified exit to Factory 2464 | -6/Factory | Entered another Factory area 2464 | -5/Factory | Evolved 2 slots: Utility x2 2675 | -5/Factory | Sucked down chute 2675 | -5/Factory | Entered Waste 2675 | -5/Waste | The area was eerily silent 2692 | -5/Waste | Discovered new exit (range 12) 2781 | -5/Waste | Build established: Wizard-Scout 2787 | -5/Waste | Identified exit to Factory 2787 | -5/Waste | Entered Factory 2844 | -5/Factory | Repaired Xenon Bombardment Thruster 2960 | -5/Factory | Discovered new exit (range 11) 2963 | -5/Factory | Identified exit to Factory 3159 | -5/Factory | Repaired Lgt. Fission Core 3194 | -5/Factory | Entered another Factory area 3194 | -4/Factory | Evolved 2 slots: Propulsion x2 3226 | -4/Factory | Discovered new exit (range 7) 3228 | -4/Factory | Identified exit to Upper Caves 3699 | -4/Factory | Identified exit to Research 3809 | -4/Factory | Fabricated Lrn. Sensor Array? 3976 | -4/Factory | Entered Research 3976 | -3/Research | Evolved 2 slots: Propulsion x2 4007 | -3/Research | Lost 3 parts (1n1u1w) 4148 | -3/Research | Identified exit to Research 4261 | -3/Research | Build established: Hacker-Scout 4315 | -3/Research | Identified exit to Quarantine 4395 | -3/Research | Lost 4 parts (1p2n1u) 4414 | -3/Research | Spotted B-90 Cyclops 4427 | -3/Research | Entered Quarantine 4455 | -3/Quarantine | Lost 5 parts (1p2n1u1w) 4542 | -3/Quarantine | Garrison activated, responded to threat 4543 | -3/Quarantine | Lost 4 parts (2n2u) 4585 | -3/Quarantine | Scanned by Researcher 4720 | -3/Quarantine | Core integrity fell below 50% 4737 | -3/Quarantine | Lost 4 parts (1n3u) 4748 | -3/Quarantine | System corruption reached 10% 4833 | -3/Quarantine | Found Alien Artifact 4833 | -3/Quarantine | Identified Core Reset Matrix 4833 | -3/Quarantine | Used Core Reset Matrix 4837 | -3/Quarantine | Detected hypermatrix surge 4837 | -3/Quarantine | Sensed 15 artifacts in vicinity 4838 | -3/Quarantine | Core integrity fell below 20% 4861 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-24 Administrator uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal Q004. O-24 Administrator locks terminal. Organic Neutralizer disabled. Xenon Bombardment Thruster destroyed. O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal Q009. Hvy. Pick destroyed. ALERT: Potential suspicious activity detected, Programmers report to Quarantine Zone 1D. Xenon Bombardment Thruster destroyed. P-80 Master resets P-80 Master, system corruption cleaned. Acquired Alien Artifact. Identified Core Reset Matrix. Wiping memory... CORE RESET Detected hypermatrix surge. Sensed 15 artifacts in vicinity. Adv. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????######?????????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????# "" #???????????????? | | ??????????????????????????# "" #???????????????? | | ??????????????????????????# """" #???????????????? | | ??###############+######### "/"" #???????????????? | | ?? + """" #???????????????? | | ? # #???????????????? | | ? + #???????????????? | | ? # #???????????????? | | ????????#######+######### # #???????????????? | | ??????????????# #???# # #???????????????? | | ??????????????# #???# # #???????????????? | | ??????????????#"" ""#???#p# #???????????????? | | ??????????????#"""""#???# # #???????????????? | | ??????????????#"""""#???# ########???????????????? | | ??????????????#######???# # #????????????????? | | ????????????????????????# # / #????????????????? | | ????????????????????????# #= =#????????????????? | | ????????????????????????# # #????????????????? | | ?????????????????????#### ##+####????????????????? | | ?????????????????????+ @ #???????????????????? | | ?????????????????????# ##k####???????????????????? | | ?????????????????????#?# ??????????????????????? | | ???????????????????????# ""??????????????????????? | | ???????????????????????# """?????????????????????? | | ???????????????????????# """?????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ! ????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 25 Energy Capacity 190 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Evasion (%) 65 Melee Accuracy 8 Offensive Hacking 62 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Lrn. Sensor Array | x2 | -4/Factory Repaired ---------- Xenon Bombardment Thruster | 60% | -5/Factory Lgt. Fission Core | 63% | -5/Factory Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombPointInsulator Manual? 0 Play Time 01:26:32 Cumulative 88.6 hours Start 2025.05.07 @ 07:40:52 End 2025.05.07 @ 13:35:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 15 Adventurer 86 Explorer 6 Win Type - Total 18 Types 4/0/7/0/2/0/4/1/0/0 Lore% 35 Gallery% 34 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 11716c69-ec6c-40b4-8581-699b9ea19aff