Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 18:49:01 Player: Az Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (152) 760 Value Destroyed (4553) 4553 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (789) 789 TOTAL SCORE: 10142 Bonus ------- High Alert Combat Kills 723 Follower Combat Kills 66 Cogmind --------- Core Integrity 0/1000 Matter 91/300 Energy 75/100 System Corruption 23% Temperature Cool (9) Movement Flying (35) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Cooled Nuclear Pulse Thruster > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Improved Cryofiber Web Improved Heat Sink High-capacity Storage Unit Point Defense System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Battery Advanced Visual Processing Unit Advanced Targeting Computer Energy Filter Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher > --- INVENTORY -------- Fusion Compressor Advanced Treads Improved Cryofiber Web Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating Shield Generator Force Field Minigun Improved Proton Missile Launcher Improved Proton Missile Launcher Remote Datajack [Rating: 72] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Heavy Ion Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Improved Proton Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 5 | . . . 1 1 1 1 1 Weapon 4 | . . . 1 1 1 1 . Parts Attached 110 | 7 2 3 16 22 34 9 17 Power 11 | 1 . . 1 2 5 . 2 Engine 5 | 1 . . . 2 2 . . Core 6 | . . . 1 . 3 . 2 Reactor . | . . . . . . . . Propulsion 29 | 2 . . 6 8 10 . 3 Treads 4 | . . . 2 . 1 . 1 Leg 17 | 2 . . 4 5 6 . . Wheel 7 | . . . . 3 3 . 1 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 24 | 1 2 2 2 3 8 1 5 Device 10 | . 1 . . 2 5 1 1 Storage 5 | 1 1 2 . . 1 . . Processor 4 | . . . 1 . . . 3 Hackware . | . . . . . . . . Protection 5 | . . . 1 1 2 . 1 Artifact . | . . . . . . . . Weapon 46 | 3 . 1 7 9 11 8 7 Energy Gun 15 | 2 . 1 6 2 2 . 2 Energy Cannon 10 | . . . . 5 3 2 . Ballistic Gun 4 | 1 . . . . . 1 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 15 | . . . . 2 6 5 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 4 | . . . 2 . 1 . 1 Corrupted Parts 2 | . . . . . . . 2 System Corruption 6 | . . . . . . . 6 Parts Lost 44 | . . 1 . 4 14 5 20 Power 5 | . . . . . 2 . 3 Propulsion 9 | . . . . 2 4 . 3 Utility 6 | . . . . . 2 1 3 Weapon 24 | . . 1 . 2 6 4 11 Highest Loss Streak 12 | . . 1 . 2 7 3 12 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 92 | . 98 99 98 95 98 82 66 Engine 5 | . 14 14 . 7 2 6 2 Core 2 | . . . 10 1 4 . 3 Leg 9 | . 28 28 21 13 5 . . Wheel 4 | . . . . 3 6 6 3 Device 16 | . 12 14 11 23 21 12 3 Storage 13 | . 14 14 11 9 15 13 9 Processor 1 | . . . 10 3 . . 8 Protection 1 | . . . . . 1 6 4 Energy Gun 11 | . 28 27 32 9 7 3 1 Energy Cannon 13 | . . . . 22 23 7 4 Ballistic Gun 1 | . . . . . . 6 1 Launcher 6 | . . . . . 5 17 17 Naked Turns 50 | . . . . . . . 50 Heaviest Build 117 | 11 31 26 36 61 81 102 117 Greatest Support 40 | 3 20 20 40 25 33 28 28 Greatest Overweight (x) 6 | 3 3 1 1 5 6 3 4 Average Overweight (x) 2 | 1 1 1 . 1 3 2 2 Largest Inventory Capacity 20 | 8 15 20 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 13 Most Carried 15 | 6 14 14 15 15 15 15 15 Average Carried 13 | 3 9 12 14 12 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 13 14 14 14 15 15 4 Class Distribution -------------------- 32% | Mutant 26% | Scavenger-Skirmisher 21% | Skirmisher 11% | Tank 4% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -6/Factory Executioner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 2309 | 221 169 10 132 292 635 533 317 Remotely . | . . . . . . . . Salvage Created 5407 | . 225 85 183 1002 1935 682 1295 Parts 282 | . 18 2 3 55 118 25 61 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 5 | . 1 . . . 3 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 88 | . 3 2 4 19 38 9 13 Guns 18 | . 3 1 4 8 2 . . Cannons 32 | . . . . 9 19 2 2 AOE 33 | . . 1 . 2 17 6 7 Classes Destroyed 13 | . 3 . 1 6 3 . . Worker 22 | . . . . 2 8 2 10 Builder 16 | . . . . 2 10 2 2 Tunneler 1 | . . . . . 1 . . Hauler 1 | . 1 . . . . . . Recycler 13 | . . . . 2 9 1 1 Operator 3 | . . . . 1 1 1 . Watcher 8 | . 2 . . 2 1 1 2 Swarmer 22 | . . . . 8 14 . . Grunt 39 | . 3 2 3 4 13 6 8 Duelist 2 | . . . . . 1 . 1 Sentry 11 | . . . 1 5 3 1 1 Hunter 5 | . . . . 2 . 1 2 Programmer 9 | . . . . . 7 1 1 Best Kill Streak 19 | . 4 1 2 6 19 3 10 Combat Bots Only 6 | . 3 1 2 4 6 3 5 Max Kills in Single Turn 5 | . 1 1 1 1 5 2 3 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 . 1 2 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 7686 | . 119 171 148 855 1736 1452 3205 Core 1872 | . 23 29 12 139 254 411 1004 Absorbed by Shields 4 | . . . . . 4 . . Redirected to Shielding 3 | . . . . 3 . . . Regen/Repaired (Parts) 18 | . . . . . . 18 . Core Remaining (%) 77 | 100 . 79 97 74 63 51 . Volleys Fired 224 | . 19 9 12 59 66 30 29 Largest 6 | . 2 2 3 4 5 5 6 Hottest 331 | . 80 80 183 260 321 245 331 Shots Fired 613 | . 38 16 34 161 204 67 93 Gun 216 | . 38 16 34 66 37 9 16 Cannon 274 | . . . . 94 132 28 20 Launcher 123 | . . . . 1 35 30 57 Special . | . . . . . . . . Kinetic 19 | . . . . . . 4 15 Thermal 404 | . 19 10 34 123 164 33 21 Explosive 54 | . . . . 1 35 18 . Electromagnetic 136 | . 19 6 . 37 5 12 57 Robot Hit Streak 15 | . 5 6 15 10 14 5 10 Robot Miss Streak 6 | . 6 2 2 5 6 4 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 316 | . 19 10 26 82 108 29 42 Core Hits 243 | . 7 4 4 37 105 32 54 Critical Kills 3 | . . . . . . 2 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . . . 3 1 5 2 1 Burn 9 | . . . 3 1 5 . . Meltdown 3 | . . . . . . 2 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14650 | . 313 196 540 2196 6709 1591 3105 Guns 2188 | . 288 120 540 623 443 40 134 Cannons 4452 | . . . . 1433 2215 518 286 Explosions 7995 | . 25 76 . 137 4048 1032 2677 Melee . | . . . . . . . . Ramming 15 | . . . . 3 3 1 8 Kinetic 192 | . . . . . . 40 152 Thermal 6801 | . 115 141 540 1701 3022 656 626 Explosive 3982 | . . . . 106 3345 531 . Electromagnetic 3660 | . 198 55 . 386 339 363 2319 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . . . . 16 8 23 Average Corruption 3 | . . . . . 3 2 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 53 | . . . . . 38 8 7 Message Errors 12 | . . . . . 6 3 3 Matter Fused 14 | . . . . . 12 . 2 Heat Flow Errors 7 | . . . . . 4 2 1 Energy Discharges 8 | . . . . . 4 3 1 Data Loss (minor) 5 | . . . . . 5 . . Data Loss (major) 2 | . . . . . 2 . . Misfires 1 | . . . . . 1 . . Alerts 2 | . . . . . 2 . . Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 653 | . . . . 69 331 36 217 Projectiles 137 | . . . . 60 63 3 11 Explosions 516 | . . . . 9 268 33 206 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 884 | . 22 11 . 254 198 189 210 Shots 26 | . 1 1 . 3 6 7 8 Rammed 3 | . . . . . . 1 2 Targets Rammed 7 | . . . 2 1 1 1 2 Kicked 4 | . . . 2 1 1 . . Crushed . | . . . . . . . . Highest Temperature 591 | . 222 210 456 521 358 591 539 Average Temperature 150 | . 73 126 188 139 121 167 176 Received Heat Transfer 1206 | . 54 108 66 153 237 108 480 Effects 55 | . . . 5 15 4 17 14 Shutdowns 10 | . . . 1 2 . 3 4 Energy Bleed 6 | . . . . 1 1 1 3 Interference 20 | . . . 3 6 2 2 7 Matter Decay 1 | . . . . 1 . . . Short Circuit 5 | . . . . 4 . 1 . Damage (minor) 2 | . . . 1 . 1 . . Damage (major) 9 | . . . . 1 . 8 . Damage (core) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 Combat Hostiles 3 | . . . . . . . 3 Parts Fried 22 | . . . . 4 . . 18 Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . 2 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Melted 27 | . . . 2 5 15 4 1 Heat Transferred 10222 | . 250 250 1221 2529 4148 900 924 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 13 | . 1 1 . 1 . 1 9 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 1074 | . 99 40 210 394 1074 672 829 Initial 525 | . . . . 3 179 525 308 Average 293 | . 48 33 84 235 321 506 524 Maximum Alert Level 3 | . . . 1 1 3 2 3 Low Security (%) 50 | 100 100 100 95 28 62 . . Level 1 20 | . . . 4 71 8 29 27 Level 2 18 | . . . . . 4 70 58 Level 3 10 | . . . . . 24 . 14 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . 2 . 1 5 10 2 5 Investigation 4 | . 2 . . 1 . 1 . Extermination 7 | . . . . . 5 1 1 Reinforcement 12 | . . . 1 2 5 . 4 Assault . | . . . . . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . 2 . 2 Haulers Reinforced 3 | . . . . . 1 . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 4 | . . . 1 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 128 | . 10 1 9 32 43 9 24 Peak Tracking Total 7 | . 3 1 3 6 5 3 7 Tactical Retreats 5 | . . . . 2 . . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 18 | . 2 . 3 1 4 4 4 Indirectly 6 | . . . . . . 2 4 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 34 | . . . 1 5 10 15 3 Max in Single Turn 5 | . . . 1 3 2 5 3 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 11 | . 2 . . 2 3 4 . Terminals 5 | . 2 . . . 1 2 . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . Recycling Units 3 | . . . . 1 1 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 27 | . 5 . . 5 5 12 . Successful 17 | . 2 . . 5 3 7 . Failed 10 | . 3 . . . 2 5 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . 5 . . . 2 4 . Fabricators 2 | . . . . . 2 . . Repair Stations 5 | . . . . . . 5 . Recycling Units 7 | . . . . 3 1 3 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 4 | . 2 . . . 1 1 . Record 1 | . . . . . 1 . . Prototype ID Bank 1 | . . . . . . 1 . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 5 | . . . . . . 5 . Scan Component 3 | . . . . . . 3 . Repair 2 | . . . . . . 2 . Recycling Unit Hacks 5 | . . . . 3 1 1 . Report Inventory 2 | . . . . 1 1 . . Retrieve Matter 1 | . . . . . . 1 . Retrieve Components 2 | . . . . 2 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . Unlock Access 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 9 | . 2 . . 1 2 4 . Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 88 | . . . . . . 88 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . 10 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 39 | . . 39 39 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 13 | . . . 13 . . . . Total Damage 208 | . . . 208 . . . . Kills 4 | . . . 4 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 8246 | 120 806 457 548 1114 3163 1547 491 Spaces Moved 3754 | 81 355 223 233 422 1237 916 287 Core 191 | 81 25 . . . . . 85 Treads 13 | . . . 6 . . . 7 Legs 1436 | . 330 223 227 252 404 . . Wheels 2114 | . . . . 170 833 916 195 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 190 190 160 110 125 130 50 Average Speed 165 | 124 190 190 189 190 171 142 123 Slowest Speed 385 | 200 200 190 190 330 330 145 385 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 1 . Exploration Rate (%) 27 | 5 46 67 21 35 26 18 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 19 | . . . . . 19 . . Terrain Destroyed 516 | . 4 . . 107 227 112 66 Melee . | . . . . . . . . Projectile 61 | . . . . 37 14 2 8 AOE 455 | . 4 . . 70 213 110 58 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 5307 | 98 447 240 314 611 2140 1106 351 Wait 1037 | 5 59 3 28 85 727 120 10 Move 3746 | 80 354 222 232 421 1236 914 287 Hop . | . . . . . . . . Pick Up 81 | 5 9 2 14 10 22 17 2 Fast Attach 38 | 7 2 1 1 6 9 5 7 Attach 44 | . . . 6 10 15 4 9 Detach 10 | 1 1 . . 3 4 . 1 Swap 28 | . . 2 9 6 10 . 1 Drop 59 | . 3 1 10 10 18 14 3 Fire 224 | . 19 9 12 59 66 30 29 Melee . | . . . . . . . . Ram 3 | . . . . . . 1 2 Kick 4 | . . . 2 1 1 . . Crush . | . . . . . . . . Escape Stasis 33 | . . . . . 32 1 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 121 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 594 | -10/Materials | Discovered new exit (range 4) 901 | -10/Materials | Discovered new exit (range 7) 927 | -10/Materials | Entered Mines 1015 | -10/Mines | Discovered new exit (range 7) 1016 | -10/Mines | Learned location of Storage (-7) 1359 | -10/Mines | Discovered new exit (range 9) 1384 | -10/Mines | Entered Materials 1384 | -9/Materials | Accompanied by 2 allies 1384 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1389 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1791 | -9/Materials | Discovered new exit (range 16) 1849 | -9/Materials | Identified exit to Materials 1932 | -9/Materials | Entered another Materials area 1932 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1961 | -8/Materials | Build established: Skirmisher 2620 | -8/Materials | Build established: Scavenger-Skirmisher 2712 | -8/Materials | Garrison activated, responded to threat 2895 | -8/Materials | Identified exit to Garrison 2973 | -8/Materials | Discovered new exit (range 12) 3046 | -8/Materials | Entered Factory 3046 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4888 | -7/Factory | Build established: Skirmisher 5856 | -7/Factory | Crushed by falling debris 5856 | -7/Factory | System corruption reached 10% 5887 | -7/Factory | Lost 7 parts (1p2n1u3w) 6127 | -7/Factory | Discovered new exit (range 12) 6209 | -7/Factory | Entered another Factory area 6209 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6772 | -6/Factory | Build established: Tank 6943 | -6/Factory | Repaired Broken Rocket Launcher 7307 | -6/Factory | Discovered new exit (range 15) 7568 | -6/Factory | Build established: Mutant 7578 | -6/Factory | Crushed by falling debris 7609 | -6/Factory | Lost 3 parts (1u2w) 7756 | -6/Factory | Entered another Factory area 7756 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8054 | -5/Factory | Lost 5 parts (1p4w) 8163 | -5/Factory | System corruption reached 10% 8179 | -5/Factory | Released all parts (4) 8212 | -5/Factory | Core integrity fell below 50% 8218 | -5/Factory | Lost 12 parts (2p3n2u5w) 8232 | -5/Factory | Core integrity fell below 20% 8247 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08235_ HV Slug penetrates P-70 Sage. 08235_ HV Slug penetrates Earth. 08235_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08238_ HV Slug penetrates P-70 Sage. 08238_ HV Slug penetrates Earth. 08238_ P-70 Sage destroyed. 08238_ Hyp. Coil Gun destroyed. 08239_ The unstable cave ceiling collapses. 08241_ Dropped Hvy. Flak Cannon. 08242_ 8MVGLSTRDADWV:>1SQSXA&RT>7Q6SEN#1Y 08242_ The unstable cave ceiling collapses. 08242_ Discarded Imp. Targeting Computer. 08246_ Acquired Prototype Flight Unit. 08246_ Identified Cld. Nuclear Pulse Thruster. Flying robots can pass through spaces occupied by others, even hostile robots. The Cld. Nuclear Pulse Thruster is "overloadable", activating it again increases its output for additional resource costs, and may damage the unit. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##############?? #???????????? | | ??????????????????# @ ! # #???????????? | | ??????????????????# ; #???????????? | | ?????????????????## ; #???????????? | | ?????????????????#; ; #???????????? | | ?????????????????#; #???????????? | | ?????????????????#; +???????????? | | ?????????????????#; #???????????? | | ?????????????????#;] #???????????? | | ?????????????????## #???????????? | | ??????????????????# g p ??????????? | | ??????????????????# pp ??????????? | | ??????????????????# %*g ; ???????????? | | ??????????????????## # #;;; ???????????? | | ???????????????????# # ## ????????? | | ???????????????????######## ###? ????????? | | ???????#######??????????### #### ??????? | | ???????# * #??????????# ??????? | | ???????# =%|############ ! ??????? | | ???????# # = ??????? | | ???????# ???????? | | ???????# # ???????? | | ???????################## ######### ????????? | | ????????????????????????# #??????????????????? | | #####???????????????????# #??????????????????? | | #???????????????????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 39 Energy Capacity 755 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dynamic Key Let's See Who's Tougher Maybe Next Time I'll Detach My Launcher Novice Programmer Challenges ------------ None Game ------ Seed GravitonGlidesysPick Manual? 0 Play Time 01:51:39 Cumulative 12.7 hours Start 2022.04.24 @ 16:44:57 End 2022.04.24 @ 18:49:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 528d8664-3ccd-4b94-9cbc-08bfca125d74