Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 03:32:29

Player: Hinzy

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (75)      375
Value Destroyed (2149)     2149
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (347)                347
              TOTAL SCORE: 4751

 Bonus
-------
High Alert Combat Kills    103
Follower Combat Kills      244

 Cogmind 
---------
Core Integrity             0/550
Matter                     222/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Matter Pod (19)
           Datajack
           Katana

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
  Improved Hover Unit
           Aerolev Unit
>          --- UTILITY ----------
  Improved Sensor Array
           Terrain Scan Processor
           Melee Analysis Suite
>          --- WEAPON -----------
           Gauss Rifle
           Katana
>          --- INVENTORY --------
  Improved Ion Engine
           Carbon-fiber Leg
           Carbon-fiber Leg
           Terrain Scanner
           Rocket Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VSS Leg
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Melee Analysis Suite
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Melee Analysis Suite
  Protection               Medium Armor Plating
Weapon                     Katana
  Energy Gun               Shock Rifle
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             124  | 8   13  33  48  22  
  Power                    24   | 1   1   4   13  5   
    Engine                 16   | 1   1   4   7   3   
    Core                   8    | .   .   .   6   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               53   | 3   7   12  24  7   
    Treads                 8    | .   3   3   1   1   
    Leg                    23   | 1   .   7   14  1   
    Wheel                  4    | 2   .   1   1   .   
    Hover                  11   | .   .   1   6   4   
    Flight                 7    | .   4   .   2   1   
  Utility                  23   | 2   2   8   7   4   
    Device                 8    | 1   1   1   4   1   
    Storage                5    | 1   .   4   .   .   
    Processor              5    | .   .   .   3   2   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   1   3   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | 2   3   9   4   6   
    Energy Gun             2    | 1   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 1   .   .   1   4   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               3    | .   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          7    | .   2   5   .   .   
    Slashing Weapon        5    | .   .   2   3   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
  Corrupted Parts          3    | .   .   3   .   .   
    System Corruption      30   | .   .   30  .   .   
Parts Lost                 26   | .   1   9   3   13  
  Power                    6    | .   .   2   1   3   
  Propulsion               11   | .   1   4   2   4   
  Utility                  5    | .   .   3   .   2   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      13   | .   1   5   1   13  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  87  98  93  
  Engine                   8    | .   14  10  5   10  
  Core                     6    | .   .   .   12  6   
  Treads                   10   | .   2   25  .   1   
  Leg                      19   | .   .   9   31  12  
  Hover                    3    | .   .   .   3   18  
  Flight                   1    | .   21  .   .   .   
  Device                   9    | .   13  9   9   8   
  Storage                  2    | .   .   3   1   .   
  Processor                8    | .   .   .   15  13  
  Protection               3    | .   13  6   .   3   
  Ballistic Gun            1    | .   5   .   2   3   
  Impact Weapon            7    | .   16  17  .   .   
  Slashing Weapon          8    | .   .   2   14  12  
Peak Build Rating          34   | 9   9   22  34  34  
  Average Rating           19   | 5   6   10  28  28  
  On Entrance              13   | .   9   7   22  30  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             31   | 14  16  31  31  22  
  Greatest Support         80   | 32  40  80  55  49  
  Greatest Overweight (x)  6    | 3   3   4   6   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   25  10  5   
  Average Capacity         6    | 7   5   6   5   5   
  Most Carried             10   | 6   7   10  10  5   
  Average Carried          5    | 3   4   5   5   4   
  Final Capacity           10   | 8   5   10  5   5   
  Final Carried            9    | 6   4   9   5   3   

 Class Distribution 
--------------------
 52% | Mutant
 28% | Scavenger-Gladiator
 13% | Scavenger-Mutant
  3% | Commander-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
 Scavenger-Gladiator | -8/Materials
 Commander-Gladiator | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  
Matter Collected           1586 | 85   164  545  617  175  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2799 | 69   223  904  1296 307  
  Parts                    116  | 6    10   22   66   12   
Haulers Intercepted        5    | .    1    1    1    2    
Recyclers Shooed           3    | .    .    2    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  47   | .   5   15  20  7   
  Melee                    30   | .   5   6   19  .   
  Guns                     2    | .   .   .   1   1   
  AOE                      6    | .   .   .   .   6   
Classes Destroyed          16   | 2   4   4   2   4   
  Worker                   8    | 1   .   4   1   2   
  Builder                  3    | .   .   1   2   .   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   5    | .   1   1   1   2   
  Recycler                 4    | .   1   2   1   .   
  Operator                 1    | .   .   .   .   1   
  Watcher                  4    | .   .   3   1   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    26   | .   2   9   12  3   
  Brawler                  2    | .   .   .   .   2   
  Duelist                  3    | .   .   2   1   .   
  Protector                1    | .   .   .   .   1   
  Sentry                   7    | .   .   4   3   .   
  Demolisher               1    | .   .   .   .   1   
  Specialist               2    | .   .   .   2   .   
  Hunter                   2    | .   .   .   2   .   
Best Kill Streak           7    | 2   3   6   4   7   
  Combat Bots Only         7    | .   3   3   3   7   
Max Kills in Single Turn   4    | 1   1   1   1   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   
  Melee                    1    | .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        272  | .    28   82   104  58   
  Missed                   54   | .    7    17   20   10   
Damage Taken               4257 | .    177  1394 1413 1273 
  Core                     833  | .    6    266  192  369  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   5    | .    .    .    5    .    
Core Remaining (%)         76   | 100  97   33   .    .    
Volleys Fired              39   | 10   1    .    22   6    
  Largest                  2    | 2    2    .    1    2    
  Hottest                  63   | 60   55   .    28   63   
Shots Fired                54   | 20   2    .    22   10   
  Gun                      46   | 20   1    .    22   3    
  Cannon                   1    | .    1    .    .    .    
  Launcher                 7    | .    .    .    .    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  37   | 10   2    .    22   3    
  Thermal                  10   | 10   .    .    .    .    
  Explosive                7    | .    .    .    .    7    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         7    | 7    1    .    4    3    
  Robot Miss Streak        3    | 2    1    .    3    2    
  Penetration Max          1    | .    .    .    1    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           168  | 13   12   55   73   15   
  Core Hits                97   | 4    6    8    32   47   
  Critical Kills           4    | .    1    3    .    .    
  Critical Parts Destroyed 11   | .    1    10   .    .    
  Critical Strikes         22   | .    2    14   5    1    
    Smash                  16   | .    2    14   .    .    
    Sever                  6    | .    .    .    5    1    
Melee Attacks              217  | .    18   90   96   13   
  Impact                   96   | .    18   78   .    .    
  Slashing                 121  | .    .    12   96   13   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            20   | .    1    9    6    4    
    Combat Hostiles        2    | .    .    2    .    .    
  Follow-up Attacks        16   | .    1    4    7    4    
Damage Inflicted           6879 | 170  330  2208 2361 1810 
  Guns                     441  | 170  .    .    259  12   
  Cannons                  19   | .    19   .    .    .    
  Explosions               1259 | .    .    .    .    1259 
  Melee                    5150 | .    311  2208 2102 529  
  Ramming                  10   | .    .    .    .    10   
  Kinetic                  359  | 69   19   .    259  12   
  Thermal                  101  | 101  .    .    .    .    
  Explosive                1259 | .    .    .    .    1259 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   2248 | .    311  1937 .    .    
  Slashing                 2902 | .    .    271  2102 529  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         38   | .    2    38   .    3    
  Average Corruption       13   | .    1    16   .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  53   | .    1    52   .    .    
    Message Errors         13   | .    .    13   .    .    
    Matter Fused           19   | .    1    18   .    .    
    Heat Flow Errors       6    | .    .    6    .    .    
    Energy Discharges      4    | .    .    4    .    .    
    Parts Rejected         1    | .    .    1    .    .    
    Parts Fused            1    | .    .    1    .    .    
    Data Loss (minor)      3    | .    .    3    .    .    
    Data Loss (major)      3    | .    .    3    .    .    
    Alerts                 3    | .    .    3    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            895  | .    22   724  139  10   
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    895  | .    22   724  139  10   
Knockbacks                 9    | .    .    9    .    .    
  Impact                   9    | .    .    9    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      5    | .    .    .    .    5    
  Shots                    .    | .    .    .    .    .    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        480  | .    9    261  480  50   
  Average Temperature      114  | .    6    106  171  23   
  Received Heat Transfer   933  | .    24   288  486  135  
  Effects                  3    | .    .    1    2    .    
    Shutdowns              1    | .    .    .    1    .    
    Interference           1    | .    .    1    .    .    
    Damage (minor)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           15   | .    .    15   .    .    
  Combat Hostiles          9    | .    .    9    .    .    
  Parts Fried              26   | .    .    26   .    .    
  Impact Corruptions       28   | .    1    27   .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         225  | 225  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             690  | 20  170 354 469 690 
  Initial                  197  | .   13  71  92  197 
  Average                  167  | 3   53  158 160 388 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         62   | 100 100 57  70  2   
  Level 1                  31   | .   .   42  22  61  
  Level 2                  6    | .   .   .   7   36  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   .   2   4   4   
  Investigation            4    | .   .   2   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   3   .   
  Assault                  2    | .   .   .   .   2   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           5    | .   .   1   2   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              94   | .   8   26  32  28  
  Peak Tracking Total      13   | .   5   4   4   13  
  Tactical Retreats        13   | .   1   8   4   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          4    | .   .   .   1   3   
  Max in Single Turn       1    | .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          23   | .   1   8   6   8   
  Terminals                18   | .   1   6   5   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          3    | .   .   2   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                68   | .   2   20  25  21  
  Successful               39   | .   .   10  20  9   
  Failed                   29   | .   2   10  5   12  
    Catastrophic           3    | .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   41   | .   .   16  14  11  
  Terminals                56   | .   2   17  22  15  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   
  Recycling Units          6    | .   .   3   .   3   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   
Terminal Hacks             14   | .   .   1   8   5   
  Record                   4    | .   .   .   2   2   
  Prototype ID Bank        1    | .   .   .   .   1   
  Open Door                2    | .   .   .   .   2   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              2    | .   .   .   2   .   
  Locate Traps             1    | .   .   .   1   .   
  Dispatch Records         1    | .   .   .   1   .   
  Security Status          1    | .   .   .   1   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       5    | .   .   3   .   2   
  Report Inventory         3    | .   .   2   .   1   
  Retrieve Components      2    | .   .   1   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         17   | .   .   6   10  1   
  Terminals                17   | .   .   6   10  1   
    Assimilate             3    | .   .   1   2   .   
    Botnet                 8    | .   .   3   5   .   
    Detonate               1    | .   .   .   .   1   
    Skim                   5    | .   .   2   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     1    | .   .   .   .   1   
Hacking Detections         17   | .   1   6   5   5   
  Full Trace Events        5    | .   .   2   1   2   
  Feedback Events          2    | .   .   1   .   1   
    Corruption             2    | .   .   1   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     38   | .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     16   | .   .   6   .   10  
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               15   | .   .   .   .   15  
  Largest Group            14   | .   .   .   .   14  
  Highest-Rated Group      311  | .   .   .   .   311 
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               71   | .   .   .   .   71  
  Total Damage             840  | .   .   .   .   840 
  Kills                    15   | .   .   .   .   15  
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               4220 | 113  268  1611 1881 347  
Spaces Moved               1997 | 57   162  758  700  320  
  Core                     32   | 12   1    1    1    17   
  Treads                   529  | .    9    520  .    .    
  Legs                     925  | 2    .    152  699  72   
  Wheels                   154  | 43   26   85   .    .    
  Hover                    231  | .    .    .    .    231  
  Flight                   126  | .    126  .    .    .    
  Fastest Speed            50   | 50   100  90   90   50   
  Average Speed            113  | 115  117  144  102  65   
  Slowest Speed            350  | 200  200  250  350  300  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    
Exploration Rate (%)       39   | 4    30   47   51   65   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 36   | .    .    19   17   .    
Terrain Destroyed          51   | .    .    19   18   14   
  Melee                    36   | .    .    19   17   .    
  Projectile               1    | .    .    .    1    .    
  AOE                      14   | .    .    .    .    14   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  
Total                      3557 | 81   212  1114 1716 434  
  Wait                     1076 | .    1    208  816  51   
  Move                     1993 | 56   161  757  699  320  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  30   | 6    4    12   4    4    
  Fast Attach              69   | 7    10   15   25   12   
  Attach                   19   | 1    2    7    5    4    
  Detach                   17   | 1    2    6    4    4    
  Swap                     36   | .    1    11   18   6    
  Drop                     87   | .    14   18   39   16   
  Fire                     39   | 10   1    .    22   6    
  Melee                    189  | .    16   80   84   9    
  Ram                      2    | .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   22 | -11/Scrapyard | Discovered new exit (range 15)
  114 | -11/Scrapyard | Entered Materials
  199 | -10/Materials | Discovered new exit (range 16)
  301 | -10/Materials | Discovered new exit (range 10)
  333 | -10/Materials | Build established: Mutant
  382 | -10/Materials | Entered another Materials area
  382 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1228 | -9/Materials  | Lost 5 parts (1p2n2u)
 1273 | -9/Materials  | Discovered new exit (range 12)
 1361 | -9/Materials  | System corruption reached 10%
 1495 | -9/Materials  | Discovered new exit (range 3)
 1587 | -9/Materials  | Crushed by falling debris
 1587 | -9/Materials  | Core integrity fell below 50%
 1802 | -9/Materials  | System corruption reached 30%
 1993 | -9/Materials  | Entered another Materials area
 1993 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2137 | -8/Materials  | Repaired Katana
 2246 | -8/Materials  | Discovered new exit (range 6)
 2496 | -8/Materials  | Build established: Scavenger-Gladiator
 3433 | -8/Materials  | Build established: Scavenger-Mutant
 3874 | -8/Materials  | Entered Storage
 3914 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4004 | -8/Storage    | Garrison activated, responded to threat
 4144 | -8/Storage    | Allied Derelicts emerged from ambush trap array
 4160 | -8/Storage    | Met a pair of Derelict thieves
 4198 | -8/Storage    | Core integrity fell below 50%
 4218 | -8/Storage    | Core integrity fell below 20%
 4221 | -8/Storage    | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
04204_ U-05 Engineer lays Concrete.
04204_ Hvy. Assault Rifle destroyed.
04205_ U-05 Engineer lays Concrete. <x2>
04206_ M-28 Smith repairs G-47 Trooper.
04207_ U-05 Engineer lays Concrete.
04207_ Hvy. Assault Rifle destroyed.
04207_ K-01 Serf collects debris.
04208_ U-05 Engineer lays Concrete.
04208_ Acquired 5 matter.
04209_ U-05 Engineer lays Concrete.
04209_ Acquired Lgt. Nuclear Core.
04210_ U-05 Engineer lays Concrete.
04210_ K-01 Serf collects debris.
04211_ U-05 Engineer lays Concrete. <x2>
04213_ Slammed into R-06 Scavenger.
04213_ Destabilizing: System corrupted (+2).
04213_ U-05 Engineer builds a Wall.
04214_ M-28 Smith repairs G-50 Soldier.
04214_ K-01 Serf collects debris. <x2>
04219_ Lgt. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
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|    +        #          *             +???????????? |
|    #        #                        #???????????? |
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|    !         % %  [     k "      ""  #???????????? |
|   !%=                                #???????????? |
|   *=         =%% %     %             #???????????? |
| ########+#######+#######dd##     #####???????????? |
| ????????? ?????#  #####   #############??????????? |
| ??????????"????#  #!!!!               #??????????? |
| ???????????????#                      #??????????? |
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| ?????????????????????###  ###????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????# a#??????????????????????? |
| ???????????????????????#  #??????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             450
Evasion (%)                57
Melee Accuracy             5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator
root@

 Challenges 
------------
None

 Game 
------
Seed              CouplerProtonRipper
  Manual?         0
Play Time         01:34:00
  Cumulative      15.6 hours
  Start           2024.11.10 @ 00:46:59
  End             2024.11.10 @ 03:32:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7518f652-cdd3-444d-989d-187dfe7af764