Cogmind - Beta 11 *** ADVENTURER MODE // 2023.02.05 @ 12:33:13

Player: ZarZap

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (1111)     1111
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (56)                 56
              TOTAL SCORE: 3032

 Bonus
-------
High Alert Combat Kills    56

 Cogmind 
---------
Core Integrity             0/550
Matter                     229/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Rolling (140) Ox4
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
        Wheel
        Wheel
        Wheel
>       --- UTILITY (3) ------
        Cargo Storage Unit
        Terrain Scan Processor
>       --- WEAPON (3) -------
        Particle Gun
        Field Laser
  Heavy Particle Gun
>       --- INVENTORY (30) ---
            (None)

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Terrain Scan Processor
           Terrain Scan Processor
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved Medium Laser
     Light Assault Rifle
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Wheel
  Hardened Medium Armor Plating
           Assault Cannon
           EMP Blaster
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Terrain Scan Processor
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 EMP Blaster
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             39   | 6   6   5   22  
  Power                    7    | 1   2   1   3   
    Engine                 5    | 1   2   1   1   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   2   .   6   
    Treads                 .    | .   .   .   .   
    Leg                    2    | .   .   .   2   
    Wheel                  8    | 2   2   .   4   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   1   1   4   
    Device                 .    | .   .   .   .   
    Storage                4    | 1   .   1   2   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   1   3   9   
    Energy Gun             7    | 1   .   2   4   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   
  Unidentified Prototypes  4    | .   .   2   2   
Parts Lost                 20   | .   4   .   16  
  Power                    5    | .   1   .   4   
  Propulsion               7    | .   2   .   5   
  Utility                  1    | .   .   .   1   
  Weapon                   7    | .   1   .   6   
  Highest Loss Streak      13   | .   4   .   13  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     79   | .   78  100 73  
  Engine                   10   | .   13  22  6   
  Core                     1    | .   .   .   3   
  Wheel                    20   | .   21  22  19  
  Storage                  10   | .   14  11  9   
  Processor                8    | .   1   11  9   
  Protection               1    | .   .   .   1   
  Energy Gun               14   | .   9   13  16  
  Ballistic Gun            6    | .   14  11  3   
  Launcher                 1    | .   3   5   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             149  | 12  13  35  149 
  Greatest Support         42   | 26  32  32  42  
  Greatest Overweight (x)  4    | 2   2   1   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 30   | 8   8   15  30  
  Average Capacity         12   | 7   8   8   16  
  Most Carried             7    | 4   7   7   6   
  Average Carried          3    | 2   4   4   2   
  Final Capacity           30   | 8   8   15  30  
  Final Carried            6    | 3   6   5   .   

 Class Distribution 
--------------------
 36% | Scavenger-Gunner
 34% | Mutant
 13% | Scavenger-Mutant
 10% | Scavenger-Tank
  4% | Hauler-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           682  | 208 104 43  327 
  Remotely                 .    | .   .   .   .   
Salvage Created            1500 | .   350 335 815 
  Parts                    87   | .   15  15  57  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  25   | .   5   4   16  
  Guns                     16   | .   5   4   7   
  Cannons                  5    | .   .   .   5   
  AOE                      4    | .   .   .   4   
Classes Destroyed          9    | .   3   3   3   
  Worker                   2    | .   .   .   2   
  Builder                  2    | .   1   .   1   
  Recycler                 3    | .   2   1   .   
  Operator                 2    | .   .   2   .   
  Watcher                  3    | .   .   1   2   
  Swarmer                  4    | .   .   .   4   
  Grunt                    17   | .   5   3   9   
  Duelist                  1    | .   .   1   .   
  Sentry                   3    | .   .   .   3   
Best Kill Streak           9    | .   8   5   9   
  Combat Bots Only         7    | .   5   2   7   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2447 | .    436  180  1831 
  Core                     696  | .    104  29   563  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         83   | 100  58   92   .    
Volleys Fired              78   | .    22   15   41   
  Largest                  3    | .    2    3    3    
  Hottest                  183  | .    60   121  183  
Shots Fired                160  | .    41   34   85   
  Gun                      133  | .    41   31   61   
  Cannon                   21   | .    .    .    21   
  Launcher                 6    | .    .    3    3    
  Special                  .    | .    .    .    .    
  Kinetic                  66   | .    22   15   29   
  Thermal                  72   | .    19   14   39   
  Explosive                .    | .    .    .    .    
  Electromagnetic          22   | .    .    5    17   
  Robot Hit Streak         23   | .    23   17   23   
  Robot Miss Streak        2    | .    1    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    2    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           125  | .    36   26   63   
  Core Hits                65   | .    15   11   39   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    1    1    1    
    Burn                   2    | .    .    1    1    
    Destroy                1    | .    1    .    .    
Melee Attacks              1    | .    .    1    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2618 | .    350  655  1613 
  Guns                     1427 | .    350  333  744  
  Cannons                  355  | .    .    .    355  
  Explosions               803  | .    .    322  481  
  Melee                    .    | .    .    .    .    
  Ramming                  33   | .    .    .    33   
  Kinetic                  539  | .    159  77   303  
  Thermal                  1354 | .    191  480  683  
  Explosive                .    | .    .    .    .    
  Electromagnetic          692  | .    .    98   594  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    .    3    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  7    | .    .    .    7    
    Matter Fused           1    | .    .    .    1    
    Heat Flow Errors       3    | .    .    .    3    
    Energy Discharges      3    | .    .    .    3    
Overload Shots             .    | .    .    .    .    
Overflow Damage            98   | .    .    85   13   
  Projectiles              9    | .    .    .    9    
  Explosions               89   | .    .    85   4    
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    .    3    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    .    3    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      107  | .    .    16   91   
  Shots                    7    | .    .    2    5    
  Rammed                   4    | .    .    .    4    
Targets Rammed             4    | .    .    .    4    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        625  | .    327  168  625  
  Average Temperature      180  | .    175  70   218  
  Received Heat Transfer   1308 | .    318  90   900  
  Effects                  25   | .    .    .    25   
    Shutdowns              3    | .    .    .    3    
    Energy Bleed           3    | .    .    .    3    
    Interference           5    | .    .    .    5    
    Matter Decay           4    | .    .    .    4    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         3    | .    .    .    3    
    Damage (major)         4    | .    .    .    4    
    Damage (core)          2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         2564 | .    425  742  1397 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    1    2    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             458  | .   125 326 458 
  Initial                  117  | .   .   45  117 
  Average                  217  | .   60  199 298 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         43   | 100 100 38  20  
  Level 1                  47   | .   .   61  64  
  Level 2                  9    | .   .   .   15  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   2   2   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   2   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           5    | .   .   2   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   6   10  29  
  Peak Tracking Total      7    | .   6   4   7   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          5    | .   .   4   1   
  Max in Single Turn       3    | .   .   3   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1010 | 71  179 180 580 
Spaces Moved               683  | 62  96  118 407 
  Core                     17   | 14  3   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     16   | .   .   .   16  
  Wheels                   650  | 48  93  118 391 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  100 80  
  Average Speed            100  | 90  95  100 102 
  Slowest Speed            260  | 150 150 115 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       18   | 4   18  20  33  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          39   | .   .   28  11  
  Melee                    .    | .   .   .   .   
  Projectile               3    | .   .   .   3   
  AOE                      36   | .   .   28  8   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      874  | 76  147 152 499 
  Wait                     25   | .   14  8   3   
  Move                     680  | 61  95  117 407 
  Hop                      .    | .   .   .   .   
  Pick Up                  38   | 9   9   4   16  
  Fast Attach              .    | .   .   .   .   
  Attach                   37   | 6   6   4   21  
  Detach                   2    | .   .   1   1   
  Swap                     2    | .   .   1   1   
  Drop                     8    | .   1   1   6   
  Fire                     78   | .   22  15  41  
  Melee                    1    | .   .   1   .   
  Ram                      3    | .   .   .   3   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  125 | -10/Materials | Discovered new exit (range 16)
  228 | -10/Materials | Lost 4 parts (1p2n1w)
  251 | -10/Materials | Entered another Materials area
  251 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  267 | -9/Materials  | Discovered new exit (range 8)
  296 | -9/Materials  | Discovered new exit (range 14)
  415 | -9/Materials  | Discovered new exit (range 5)
  431 | -9/Materials  | Entered another Materials area
  431 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  591 | -8/Materials  | Destroyed 7 combat bots
  701 | -8/Materials  | Core integrity fell below 50%
  745 | -8/Materials  | Core integrity fell below 20%
  814 | -8/Materials  | Lost 13 parts (3p4n1u5w)
 1011 | -8/Materials  | Core destroyed

 Last Messages 
---------------
00829_ K-01 Serf destroyed.
00834_ Acquired 20 matter.
00837_ Acquired Wheel. <x2>
00843_ Dropped Corrupted Aluminum Leg.
00848_ Acquired Prototype Energy Gun.
00855_ Acquired Field Laser.
00856_ Identified Hvy. Particle Gun.
00858_ System corrupted: Energy discharge (-13).
00901_ System corrupted: Energy discharge (-21).
00903_ Acquired Com. Battery.
00913_ K-01 Serf destroyed.
00917_ Acquired 11 matter.
00918_ K-01 Serf collects debris.
00926_ System corrupted: Matter fused (-5).
00967_ Acquired Cargo Storage Unit.
00968_ Dropped Lrg. Storage Unit.
00968_ Dropped Com. Battery.
00971_ System corrupted: Energy discharge (-21).
01011_ Slammed into U-05 Engineer.
01011_ Destabilizing: Core damaged (-27).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????#######/#######   #?##   #  % |
| ?????????????????????????#     #???#   ####   + %  |
| ?????????????????????????#     #####          #% % |
| ?????????????????????????#                    #  = |
| ?????????????????????????#     #####          #    |
| ?????????????????????????#     #???## ###### ##    |
| ?????????????????????????##   #######=#????# ##    |
| ??????????????????????????#   # """ + ###### ##### |
| ??????????????????????????#   # """ # #    # #???? |
| ??????????????????????????#   # """ # # "  # #???? |
| ??????????????????????????#   #     # # T  # #???? |
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| ??????????????????????????#   #     # +    # #???? |
| ??????????????????????????#   #     # #    # #???? |
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| ??????????????????????????#   #?????# ###### #???? |
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| ????????????????#  ??#    #???????????????######## |
| ????????????????#  ??#    #??????????????????????? |
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| ????????????????#   ?#    +                ??????? |
| ????????????????#   ?#    ##     ###?????????????? |
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| ??????     #####    ]%[[=%!%              ! =      |
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| ??????????????????? ??????#        #????????????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       160
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubatomicBottomlessBay
  Manual?         0
Play Time         00:16:10
  Cumulative      13.5 hours
  Start           2023.02.04 @ 17:51:27
  End             2023.02.05 @ 12:33:13
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          29
  Rogue           9
  Adventurer      20
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          21
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: c3d8b061-ed8f-4dc4-8dce-c229ae029c06