Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.07 @ 17:54:52 Player: AlmondRoll Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (200) 1000 Value Destroyed (6365) 6365 Prototype IDs (109) 2180 Alien Tech Used (4) 800 Bonus (13077) 13077 TOTAL SCORE: 33122 Bonus ------- High Alert Combat Kills 763 Follower Combat Kills 772 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Acquired SGEMP 2000 Met Sigix 2000 Delivered SGEMP 2000 Met MAIN.C 5000 Friendly Fire -358 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 94/100 System Corruption 31% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Experimental Signal Interpreter Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antigrav Array Advanced Sensor Array Advanced Shield Generator Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Q-thruster Q-thruster Q-thruster Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier 2N-1CE's Frost Array Large Storage Unit Quantum Shading Machine Experimental Signal Interpreter Advanced Particle Charger Improved Maneuvering Thrusters Advanced Phase Shifter Zionite Weapon Casing Zionite Light Carapace Centrium Light Armor Plating Advanced Shield Generator > --- WEAPON ----------- Null Cannon Centrium Greatsword > --- INVENTORY -------- Light Quantum Reactor Centrium Wheel Antigrav Array Field Propulsion Array Advanced Sensor Array Improved Armor Integrity Analyzer Improved Stasis Canceller Advanced Shield Generator Core Reset Matrix Latent Energy Streamer CR-A16's Behemoth Slayer GAL Module [Rating: 204] Favorites ----------- Power Micro Fission Core Engine Cooled Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Improved VTOL Module Utility Advanced Sensor Array Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Molecular Deconstructor Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Slots Evolved 18 | . . . . . 4 2 . 2 . . . . . . 2 . . . . 2 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . . . 2 . . 2 . . . . . . 1 . . . . 1 . . . . . . Utility 10 | . . . . . 1 2 . . . . . . . . . . . . . 1 2 . 2 . 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 455 | 2 12 6 5 14 53 42 58 15 . 1 4 7 15 3 25 16 2 10 2 31 17 56 16 21 15 7 Power 40 | . . 1 . 3 1 5 6 . . . . 2 4 . 3 2 . 2 . . 1 8 1 . . 1 Engine 16 | . . 1 . 1 1 5 5 . . . . 1 2 . . . . . . . . . . . . . Core 14 | . . . . 2 . . 1 . . . . 1 2 . 3 1 . 1 . . 1 2 . . . . Reactor 10 | . . . . . . . . . . . . . . . . 1 . 1 . . . 6 1 . . 1 Propulsion 95 | 2 6 2 1 6 14 12 12 6 . . . 1 3 2 2 . . 2 . 4 1 5 . 9 4 1 Treads 6 | . 2 . . 2 1 1 . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 41 | 2 4 2 1 3 13 11 5 . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Flight 47 | . . . . 1 . . 7 6 . . . 1 3 2 2 . . 1 . 4 1 5 . 9 4 1 Utility 196 | . 3 . 2 . 15 15 11 7 . . 2 3 5 1 13 9 2 4 2 27 13 31 12 11 5 3 Device 141 | . 1 . 1 . 14 10 10 5 . . . 3 4 1 10 6 1 4 2 17 10 22 11 5 3 1 Storage 10 | . 1 . 1 . 1 1 . 1 . . . . . . . . . . . 4 . . . 1 . . Processor 9 | . . . . . . 1 . 1 . . 2 . . . 1 . . . . . . 3 . . . 1 Hackware 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Protection 35 | . 1 . . . . 2 1 . . . . . 1 . 2 3 1 . . 6 3 6 1 5 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 124 | . 3 3 2 5 23 10 29 2 . 1 2 1 3 . 7 5 . 2 . . 2 12 3 1 6 2 Energy Gun 17 | . 3 1 . . 3 1 8 . . . . . . . . . . . . . . 1 . . . . Energy Cannon 40 | . . . . 3 2 3 13 2 . . . . 1 . . 1 . . . . 1 5 2 . 5 2 Ballistic Gun 24 | . . 1 . 1 14 4 4 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Launcher 15 | . . 1 1 1 4 1 3 . . . . . . . 3 1 . . . . . . . . . . Special Weapon 5 | . . . . . . . . . . . . 1 . . . 2 . 1 . . 1 . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 1 . . . . 2 . 1 . . . . . . . . . . 1 1 . Piercing Weapon 15 | . . . 1 . . . . . . . . . 1 . 4 1 . 1 . . . 6 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 59 | . . . . . 4 2 12 1 . . . 1 . . 4 4 . 5 . 5 1 15 2 3 . . Corrupted Parts 9 | . 1 . . . 1 . 6 . . . . . . . . 1 . . . . . . . . . . System Corruption 68 | . 1 . . . 5 . 59 . . . . . . . . 3 . . . . . . . . . . Parts Lost 68 | . 2 3 . 5 9 13 3 1 . . . . . . . . . . . . 1 4 . 5 3 19 Power 9 | . . . . 2 . 2 1 . . . . . . . . . . . . . . 2 . . . 2 Propulsion 29 | . . 2 . 1 4 6 1 1 . . . . . . . . . . . . . 1 . 5 1 7 Utility 19 | . 1 . . . 1 4 1 . . . . . . . . . . . . . 1 1 . . 2 8 Weapon 11 | . 1 1 . 2 4 1 . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 19 | . 2 2 . 5 3 8 2 1 . . . . . . . . . . . . 1 4 . 5 2 19 Average Slot Usage (%) 90 | . 92 96 97 84 89 87 91 82 86 86 91 93 90 86 92 91 94 84 94 93 94 90 98 92 76 62 Engine 5 | . 14 14 14 10 8 6 6 6 6 6 6 5 3 6 . . . . . . . . . . . . Core 2 | . . . . 3 . . . . . . . . 2 . 10 11 11 11 11 10 9 3 4 4 4 3 Wheel 15 | . 25 25 28 26 35 24 29 17 . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . . . . 7 40 40 40 40 40 40 41 41 41 40 41 42 38 37 34 29 21 16 Device 11 | . 4 14 12 . 8 10 8 20 20 20 10 11 9 11 10 9 10 11 11 14 18 14 21 17 19 18 Storage 7 | . 14 14 13 14 9 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 3 Processor 5 | . . . . . . 7 7 6 6 6 15 13 13 13 11 11 11 11 11 10 9 5 8 8 7 4 Protection 2 | . 2 . . . . 2 5 . . . . . 3 1 . 1 . . . . 4 11 7 12 11 6 Energy Gun 2 | . 21 22 6 . 4 1 2 . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . 8 6 2 10 9 6 4 . . 1 . . 2 . . . . . . 4 3 1 3 Ballistic Gun 7 | . 6 5 14 14 15 17 8 7 . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 4 6 6 5 2 5 . 5 5 4 . . . . . Piercing Weapon 1 | . . . 7 . . . . . . . . . . . 4 2 5 2 5 5 4 3 7 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 297 | 13 91 90 207 216 221 297 133 110 30 30 30 31 46 32 37 37 34 33 33 39 42 52 64 72 78 84 Greatest Support 84 | 26 40 32 32 26 64 58 48 48 30 30 30 31 32 32 37 37 37 37 37 45 48 69 69 81 84 84 Greatest Overweight (x) 10 | . 3 5 7 10 5 7 2 3 . 9 . . 1 . . . . . . . . 1 . . . . Average Overweight (x) . | . 2 2 2 7 3 3 2 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 25 25 35 35 35 35 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Average Capacity 21 | 8 24 25 25 35 35 31 25 22 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 15 13 Most Carried 35 | 7 22 25 29 34 35 35 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Average Carried 19 | 4 12 21 23 32 30 30 24 22 9 9 10 9 9 10 9 9 10 9 10 9 9 9 9 14 13 12 Final Capacity 35 | 8 25 25 35 35 35 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 5 Final Carried 31 | 7 22 22 29 31 31 25 25 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 4 Class Distribution -------------------- 16% | Scout 11% | Hauler-Gunner 11% | Ninja 8% | Hauler-Mutant 8% | Scavenger-Mutant 6% | Mutant 6% | Hauler-Skirmisher 5% | Machinist-Skirmisher 5% | Scavenger-Sprinter 5% | Scavenger-Scout 3% | Sprinter 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Gunner | -8/Materials Hauler-Skirmisher | -7/Factory Machinist-Skirmisher | -7/Storage Skirmisher | -6/Factory Skirmisher | -6/Waste Sprinter | -6/Factory Scout | -6/Lower Caves Ninja | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Ninja | -4/Factory Ninja | -3/Research Scavenger-Sprinter | -3/Testing Scavenger-Scout | -2/Research Scavenger-Scout | -2/Quarantine Scout | -1/Access Scavenger-Sprinter | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Matter Collected 6422 | 232 214 61 30 244 908 716 928 295 . . 96 75 84 13 428 211 18 120 20 425 179 432 236 210 195 52 Remotely 148 | . . . . . 10 138 . . . . . . . . . . . . . . . . . . . . Salvage Created 9942 | 142 591 174 414 333 2242 936 2017 393 . . . 42 . . 640 96 . 185 . 512 315 323 63 189 217 118 Parts 419 | 4 21 14 18 17 126 45 79 14 . . . . . . 18 1 . 2 . 20 8 15 7 4 6 . Haulers Intercepted 23 | . 1 . . . 4 1 4 . . . . . . . 4 . . . . 4 1 1 . 1 2 . Recyclers Shooed 11 | 1 2 . . . 3 . 1 1 . . . . . . 1 . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . . 11 7 . 1 . 9 . 2 . . . . . . . . Prevented 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Combat Hostiles Destroyed 127 | . 8 7 . 14 35 16 29 6 . . . 1 . . . 2 . . . 1 1 6 . 1 . . Melee 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Guns 50 | . 8 3 . 2 14 13 9 1 . . . . . . . . . . . . . . . . . . Cannons 23 | . . . . 2 6 . 7 5 . . . . . . . . . . . . . 2 . 1 . . AOE 45 | . . 4 . 10 14 3 10 . . . . . . . . 1 . . . . . 3 . . . . Classes Destroyed 17 | 2 4 1 . 2 7 1 . . . . . . . . . . . . . . . . . . . . Worker 11 | . . . . . 2 2 4 . . . . . . . 1 . . . . . . . 2 . . . Builder 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Tunneler 3 | 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 23 | . 1 . . . 4 1 4 . . . . . . . 4 . . . . 4 1 1 . 1 2 . Recycler 19 | 1 2 . . 2 6 1 2 1 . . . . . . 1 . . . . . 1 . . 1 . 1 Mechanic 4 | . . . . . 2 1 . . . . . . . . 1 . . . . . . . . . . . Operator 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Watcher 13 | . 1 . . . 2 1 1 . . . . . . . 2 . . . . 3 . 2 1 . . . Swarmer 32 | . . 3 . 5 11 3 2 4 . . . . . . . . . . . . . 4 . . . . Grunt 49 | . 8 4 . 2 8 7 19 . . . . 1 . . . . . . . . . . . . . . Brawler 4 | . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Sentry 23 | . . . . . 10 5 5 1 . . . . . . . 1 . . . 1 . . . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Programmer 6 | . . . . . . 1 1 1 . . . . . . . . . . . . . 2 . 1 . . Assembled 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 18 | 2 3 3 . 7 12 5 18 3 . . . 1 . . 3 1 . . . 1 1 3 2 1 1 1 Combat Bots Only 14 | . 2 3 . 7 11 3 14 3 . . . 1 . . . 1 . . . 1 1 3 . 1 . . Max Kills in Single Turn 5 | 1 1 2 . 5 4 3 4 1 . . . 1 . . 1 1 . . . 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . 4 4 2 4 . . . . . . . . 1 . . . . . 2 . . . . Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Damage Taken 13752 | . 561 166 . 1033 1294 1750 1974 504 . 255 31 174 . 34 254 235 . . . 108 97 841 . 489 271 3681 Core 3031 | . 117 39 . 90 219 270 135 83 . 114 31 57 . . 22 40 . . . . 25 162 . . 25 1602 Absorbed by Shields 124 | . . . . . . . . . . 25 . . . . . . . . . 40 . . . 6 20 33 Core Remaining (%) 71 | 100 . . . 1 60 . 42 . . . . . . 66 . . . . 93 100 . 80 . 100 . . Volleys Fired 473 | 12 55 11 . 22 102 54 64 27 . . . 3 . 2 21 10 . . . 21 3 18 17 9 6 16 Largest 3 | 2 2 2 . 2 3 3 3 3 . . . 1 . 1 1 1 . . . 1 1 1 1 1 1 1 Hottest 240 | 70 90 90 . 80 140 172 240 145 . . . . . . . 60 . . . . . 130 130 130 130 130 Shots Fired 940 | 24 110 21 . 36 277 141 139 67 . . . 3 . 2 21 10 . . . 21 3 17 17 9 6 16 Gun 561 | 24 110 20 . 18 186 114 57 32 . . . . . . . . . . . . . . . . . . Cannon 288 | . . . . 13 82 25 63 35 . . . . . . . 5 . . . . . 17 17 9 6 16 Launcher 36 | . . 1 . 5 9 2 19 . . . . . . . . . . . . . . . . . . . Special 55 | . . . . . . . . . . . . 3 . 2 21 5 . . . 21 3 . . . . . Kinetic 387 | 12 42 6 . 18 128 92 57 32 . . . . . . . . . . . . . . . . . . Thermal 392 | 12 55 10 . 12 122 38 47 35 . . . . . . . . . . . . . 15 17 9 6 14 Explosive 10 | . . 1 . 5 4 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 96 | . 13 4 . 1 23 11 35 . . . . . . . . 5 . . . . . 2 . . . 2 Robot Hit Streak 26 | 7 12 13 . 4 11 26 10 8 . . . 1 . . 5 6 . . . 4 3 5 . 4 . 2 Robot Miss Streak 9 | 2 3 2 . 3 6 9 5 6 . . . 2 . . 4 2 . . . 2 . 1 . 1 . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 646 | 18 77 15 23 20 167 103 102 33 . . . 3 . . 14 5 . 8 . 17 9 14 4 4 8 2 Core Hits 408 | 5 32 10 12 32 89 69 93 13 . . . . . . 5 13 . 2 . 9 2 15 3 2 2 . Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Critical Parts Destroyed 4 | . . . . . 1 1 . 1 . . . 1 . . . . . . . . . . . . . . Critical Strikes 29 | 1 5 1 2 . 4 3 . 1 . . . 1 . . . . . . . 5 1 2 . 1 1 1 Burn 12 | 1 5 1 . . 3 2 . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Destroy 3 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Puncture 10 | . . . 2 . . . . . . . . . . . . . . . . 5 1 2 . . . . Melee Attacks 215 | . . . 23 . . 1 12 . . . . 4 . . 16 1 1 8 . 38 9 65 13 6 16 2 Impact 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Slashing 37 | . . . . . . 1 12 . . . . 1 . . . . . . . . . . . 5 16 2 Piercing 175 | . . . 23 . . . . . . . . . . . 16 1 1 8 . 38 9 65 13 1 . . Sneak Attacks 19 | . . . . . . . . . . . . . . . 5 . . . . 4 2 1 4 . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22542 | 174 846 392 2039 1067 3976 2214 4076 833 . . . 87 . . 711 200 . 854 . 889 424 1618 521 457 1039 125 Guns 5524 | 174 846 159 . 114 1565 1601 814 251 . . . . . . . . . . . . . . . . . . Cannons 4423 | . . . . 174 862 411 953 579 . . . . . . . 15 . . . . . 865 . 457 . 107 Explosions 5230 | . . 233 . 779 1549 202 2065 . . . . . . . . 185 . . . . . 217 . . . . Melee 7343 | . . . 2039 . . . 243 . . . . 87 . . 711 . . 854 . 889 424 536 521 . 1039 . Ramming 22 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . . 18 Kinetic 3894 | 74 263 37 . 114 1006 1335 814 251 . . . . . . . . . . . . . . . . . . Thermal 5969 | 100 472 199 . 174 1265 652 1104 579 . . . . . . . . . . . . . 860 . 457 . 107 Explosive 1717 | . . 121 . 779 713 . 104 . . . . . . . . . . . . . . . . . . . Electromagnetic 3597 | . 111 35 . . 992 227 1810 . . . . . . . . 200 . . . . . 222 . . . . Impact 87 | . . . . . . . . . . . . 87 . . . . . . . . . . . . . . Slashing 1282 | . . . . . . . 243 . . . . . . . . . . . . . . . . . 1039 . Piercing 5974 | . . . 2039 . . . . . . . . . . . 711 . . 854 . 889 424 536 521 . . . Highest Corruption 62 | . 1 1 1 3 11 1 62 3 3 4 4 4 4 . 2 8 8 8 8 . . 5 . 1 2 31 Average Corruption 2 | . 1 1 1 1 2 1 1 2 3 3 4 4 4 . 1 5 8 8 8 . . 4 . 1 1 10 Corruption Purged 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Effects 106 | . 1 2 3 6 23 . 8 3 . 4 2 8 . . 5 7 4 3 1 . . 18 . 2 1 5 Message Errors 37 | . 1 1 1 1 6 . 2 2 . 3 . 5 . . 2 1 2 . . . . 5 . 2 . 3 Matter Fused 18 | . . . . 3 1 . 1 1 . 1 1 . . . . 1 1 1 1 . . 6 . . . . Heat Flow Errors 9 | . . . . . 2 . . . . . . . . . 1 2 . 1 . . . 2 . . 1 . Energy Discharges 14 | . . . . 2 1 . 4 . . . . 3 . . 1 . . . . . . 3 . . . . Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 15 | . . 1 2 . 5 . 1 . . . 1 . . . 1 2 1 1 . . . . . . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 7 | . . . . . 6 . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1760 | . . . 317 1 52 40 21 . . . . 41 . . 132 . . 242 . 14 106 364 . 128 255 47 Projectiles 585 | . . . . . 10 25 21 . . . . . . . . . . . . . . 354 . 128 . 47 Explosions 64 | . . . . 1 42 15 . . . . . . . . . . . . . . . 6 . . . . Melee 1111 | . . . 317 . . . . . . . . 41 . . 132 . . 242 . 14 106 4 . . 255 . Knockbacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 534 | . . 26 . 56 128 63 218 1 . . . . . . . 24 . . . . . . . . . 18 Shots 18 | . . 1 . 3 3 2 8 . . . . . . . . 1 . . . . . . . . . . Rammed 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 450 | 120 327 200 . 192 450 327 379 286 14 96 54 78 220 48 165 147 . 226 81 272 37 193 . . 32 35 Average Temperature 64 | 50 118 87 . 63 98 96 98 69 5 27 22 23 71 13 43 46 . 144 41 32 8 56 . . 32 19 Received Heat Transfer 2468 | . 309 60 . 26 333 534 720 42 . 72 . 45 . . 18 72 . . . 24 . 63 . . 9 141 Effects 16 | . 1 . . . 6 2 4 2 . . . . . . . . . 1 . . . . . . . . Shutdowns 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . Interference 8 | . . . . . 2 2 2 2 . . . . . . . . . . . . . . . . . . Matter Decay 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . 2 . 4 . . . . . . . . . . . . . . 2 . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 17 | . 3 . . . 4 1 5 3 . . . . . . . . . . . . . . . 1 . . Heat Transferred 10368 | 370 1776 483 . 370 3071 1236 1735 777 . . . . . . . . . . . . . 300 . 200 . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . 2 6 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 1362 | . . . . 89 200 . 107 . . . . . . . . 233 . . . . . 333 . . . 400 LE Corruption 23 | . . . . 2 3 . 2 . . . . . . . . 5 . . . . . 5 . . . 6 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Peak Influence 1319 | 15 292 180 . 216 724 444 978 625 194 255 . . . . 378 . . . . 95 840 1086 840 728 1319 1233 Initial 844 | . 9 8 . . . 267 201 376 179 135 . . . . 9 . . . . . 49 451 610 472 427 844 Average 354 | 6 129 132 . 66 346 216 526 541 186 182 . . . . 206 . . . . 37 498 814 701 602 785 941 Maximum Alert Level 4 | . 1 . . 1 3 2 3 2 . 1 . . . . 1 . . . . . 3 3 3 3 4 4 Low Security (%) 37 | 100 67 100 . 94 29 46 . . 100 64 . . . . 25 . . . . 100 21 . . . . . Level 1 21 | . 32 . . 5 32 39 29 7 . 35 . . . . 74 . . . . . 1 . . . . . Level 2 25 | . . . . . 37 14 43 92 . . . . . . . . . . . . 50 20 44 85 27 . Level 3 14 | . . . . . . . 27 . . . . . . . . . . . . . 26 79 55 14 61 86 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . 10 13 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 1 . . 1 6 4 6 4 . 2 . . . . 1 . . . . 2 3 5 2 1 4 . Investigation 9 | . 1 . . . . . . 2 . 1 . . . . . . . . . 1 1 2 . 1 . . Extermination 7 | . . . . . . 2 . 2 . . . . . . 1 . . . . . 1 1 . . . . Reinforcement 11 | . . . . 1 2 . 2 . . 1 . . . . . . . . . 1 1 . 2 . 1 . Assault 9 | . . . . . 1 . 4 . . . . . . . . . . . . . . 2 . . 2 . Garrison 6 | . . . . . 3 2 . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Distress Signals 24 | . 1 . . . 5 2 2 . . 1 . . . . 1 . . . . 2 2 2 1 1 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 406 | . 15 7 . 20 52 25 48 16 2 14 2 3 . 5 14 13 . . . 6 18 62 2 14 34 34 Peak Tracking Total 57 | . 4 3 . 20 8 6 9 4 2 10 5 2 . 5 5 5 . . . 2 8 14 4 9 15 57 Tactical Retreats 38 | . 2 . . . 2 2 1 2 . 2 3 . . 3 4 3 . . . . 2 4 . . 7 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Traps Triggered 19 | . 1 . . . 1 1 . 4 . 5 . . . . 2 . . . . 1 3 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . 2 1 . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Machines Disabled 41 | . . 2 . . 4 1 7 . . . . 1 . . . 1 1 . . . . 7 4 5 5 3 Max in Single Turn 2 | . . 2 . . 1 1 2 . . . . 1 . . . 1 1 . . . . 1 1 1 1 1 Garrison Access 4 | . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Machines Accessed 50 | . 4 . 3 . 8 7 2 9 . 3 1 1 . . . . . 5 . 3 1 . . 3 . . Terminals 22 | . 3 . . . 6 3 1 8 . 1 . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Recycling Units 5 | . 1 . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . Scanalyzers 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . Garrison Access 5 | . . . . . . 1 . 1 . . . . . . . . . . . 1 1 . . 1 . . Total Hacks 126 | . 12 . 3 . 27 21 4 16 . 6 1 1 . . . . . 18 . 7 4 . . 6 . . Successful 76 | . 7 . 3 . 16 14 2 3 . 3 1 1 . . . . . 18 . 4 1 . . 3 . . Failed 50 | . 5 . . . 11 7 2 13 . 3 . . . . . . . . . 3 3 . . 3 . . Catastrophic 8 | . . . . . 2 1 . 3 . . . . . . . . . . . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 201 | . 7 . 1 . 19 5 3 11 . 5 . 1 . . 16 . . . . 27 24 21 3 45 13 . Terminals 58 | . 11 . . . 21 9 2 14 . 1 . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . 8 . . . . . . . . . . . . . 2 . . . . . . Repair Stations 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . Recycling Units 14 | . 1 . . . 4 . . . . 5 . . . . . . . . . 4 . . . . . . Scanalyzers 6 | . . . . . 2 2 . . . . . . . . . . . . . . . . . 2 . . Garrison Access 11 | . . . . . . 2 . 2 . . . . . . . . . . . 1 4 . . 2 . . Terminal Hacks 40 | . 3 . 3 . 8 4 . 1 . 1 1 1 . . . . . 18 . . . . . . . . Record 8 | . . . 2 . . . . . . . . . . . . . . 6 . . . . . . . . Part Schematic 5 | . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 1 . . . 2 2 . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Build 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . Scan Component 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Retrieve Components 3 | . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Scanalyzer 5 | . . . . . 2 1 . . . . . . . . . . . . . . . . . 2 . . Insert Component 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . 2 . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 18 | . 3 . . . 5 3 . 2 . 2 . . . . . . . . . 2 1 . . . . . Terminals 10 | . 3 . . . 2 3 . 2 . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 6 | . . . . . 2 2 . 2 . . . . . . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 3 . . . . 2 . . . . . . . . . 1 . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Reject 4 | . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 4 . . . 8 7 1 8 . 3 . . . . . . . . . 2 1 . . 3 . . Full Trace Events 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 69 | . . . . . 2 . . . . . . . . . . . . 4 . . . 24 . 39 . . Parts Built 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Matter 496 | . . . . . . 496 . . . . . . . . . . . . . . . . . . . . Time 124 | . . . . . . 124 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 44 | . . . . . . . 44 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . 4 . . . 2 . . . . . . . . . . . . . . 2 . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 4 | . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Total Allies 52 | . . . 3 2 . 1 2 . . . . . 4 . 13 . . . . 7 8 . . . 12 . Largest Group 12 | . . . 3 4 . 1 2 . . . . . 4 4 7 3 . . . 7 12 . . . 6 . Highest-Rated Group 1194 | . . . 37 67 . 10 62 . . . . . 152 152 210 210 . . . 548 1194 . . . 636 . Highest-Rated Ally 131 | . . . 21 31 . 10 31 . . . . . 40 40 70 70 . . . 103 103 . . . 131 . Zionite Dispatches 20 | . . . . . . . . . . . . . . . 5 . . . . 4 5 . . . 6 . Heavy 4 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . 1 . Light 5 | . . . . . . . . . . . . . . . 2 . . . . 1 1 . . . 1 . Recon 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Fire 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Resource Resupply 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Total Orders 26 | . . . . . . . . . . . . . . . 4 . . . . 20 2 . . . . . STAY 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . EXPLORE 20 | . . . . . . . . . . . . . . . 4 . . . . 16 . . . . . . Ally Attacks 142 | . . . . 15 . . 24 . . . . . . . 6 27 . . . . 45 . . . 25 . Total Damage 4546 | . . . . 172 . . 297 . . . . . . . 117 453 . . . . 1946 . . . 1561 . Kills 31 | . . . . 4 . . . . . . . . . . 2 6 . . . . 12 . . . 7 . Allies Corrupted 11 | . . . . . . . . . . . . . . 2 1 . . . . . 4 . . . 4 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . . . . . 1 1 . 1 . 2 1 . 3 . . . . . . . Drone Launches 20 | . . . . . . . . . . . . . . . 4 . . . . 16 . . . . . . Drone Recoveries 8 | . . . . . . . . . . . . . . . 4 . . . . 4 . . . . . . Zionite Intel Received 25 | . . . . . . . . . . . . . . . 1 . . . . 2 2 6 . 14 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Turns Passed 12539 | 75 589 214 1052 875 1509 1342 802 559 17 202 84 296 558 215 705 297 123 100 63 721 338 774 231 362 293 143 Spaces Moved 18933 | 31 284 136 747 392 732 630 350 513 70 691 335 820 1021 575 1745 771 663 268 353 2048 1102 1827 699 1121 709 300 Core 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Treads 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3576 | 31 281 136 747 392 732 630 350 277 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15333 | . . . . . . . . 236 70 691 335 820 1021 575 1745 771 663 268 353 2048 1102 1827 699 1121 709 279 Fastest Speed 15 | 90 90 120 90 195 135 120 120 20 20 20 20 20 20 20 17 17 17 17 17 15 16 16 16 16 25 26 Average Speed 41 | 90 129 122 124 200 139 141 120 80 20 20 20 20 26 20 17 17 17 17 17 15 16 17 16 21 27 29 Slowest Speed 360 | 90 360 155 195 230 155 198 120 135 20 20 20 20 90 20 17 17 17 20 17 19 17 95 16 32 32 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 116 | . . . . . . . . 3 . 9 1 . . . 15 4 1 . . 20 6 40 . 3 7 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 51 | 3 45 31 92 78 61 18 49 21 65 18 66 80 89 71 37 60 75 62 57 51 28 95 21 86 22 15 Regions Visited 26 Branch Regions 15 Pre-discovered Areas 21 | . . . 1 . . . . . . . . . 2 1 . . . 3 . 4 2 4 . 4 . . Known Exits Taken 17 | . . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 1 . 1 . . . . . . 3 6 5 2 . 3 3 . 1 . . . . . . . Spaces Dug 130 | . . . . 10 . 1 1 1 . . . . . . 6 . . . . 22 1 51 18 2 10 7 Terrain Destroyed 339 | . . 32 . 36 56 8 65 5 . . . . . . 6 . . . . 22 1 65 19 4 10 10 Melee 91 | . . . . . . 1 . . . . . . . . 6 . . . . 22 1 43 6 2 8 2 Projectile 53 | . . . . . . . 14 5 . . . . . . . . . . . . . 9 13 2 2 8 AOE 195 | . . 32 . 36 56 7 51 . . . . . . . . . . . . . . 13 . . . . Terrain Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Total 22307 | 57 401 164 850 445 1020 982 609 621 72 750 350 938 1309 668 2064 917 668 305 354 2327 1233 2118 776 1226 755 328 Wait 1569 | 8 29 3 . 2 46 183 59 36 2 7 7 94 252 89 207 102 4 7 . 173 77 113 23 40 4 2 Move 18692 | 30 283 135 746 391 731 629 350 507 69 673 332 819 1020 574 1717 762 660 267 352 2010 1090 1750 698 1114 696 287 Hop 101 | . . . . . . . . 3 . 8 1 . . . 12 4 1 . . 17 5 36 . 3 5 6 Pick Up 289 | 3 19 6 34 10 57 40 27 11 1 5 2 3 8 . 15 6 . 1 . 7 9 6 3 11 5 . Fast Attach 151 | . 4 . 1 1 12 6 12 3 . 1 4 3 2 . 8 9 . 11 . 11 10 29 7 9 8 . Attach 93 | 2 3 4 . 7 14 16 5 7 . . . . 1 . 3 3 . . . 5 3 6 2 2 5 5 Detach 25 | . 1 . . 1 2 2 4 . . 1 . 1 3 . 1 1 . . . . 1 3 . 1 2 1 Swap 215 | . 5 2 4 6 27 20 41 5 . . . 4 12 3 14 4 2 . 2 15 4 22 7 11 3 2 Drop 314 | 2 2 3 11 5 29 31 35 21 . 6 4 7 11 . 21 15 . 11 . 17 15 31 7 20 5 5 Fire 473 | 12 55 11 . 22 102 54 64 27 . . . 3 . 2 21 10 . . . 21 3 18 17 9 6 16 Melee 214 | . . . 23 . . 1 12 . . . . 4 . . 16 1 1 8 . 38 9 65 12 6 16 2 Ram 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 103 | . . . . . . . . . . 49 . . . . . . . . . 8 7 39 . . . . Rewire 60 | . . . 31 . . . . . . . . . . . 29 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Sto x2 / [*Low]) -7/Storage (discovered 2 exits: *Fac / [*Rec]) -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x3 / *Upp) -3/Research (discovered 2 exits: Arm / *Tes) -3/Testing -2/Research -2/Quarantine -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 2) 76 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 12) 334 | -10/Materials | Discovered new exit (range 14) 504 | -10/Materials | Discovered new exit (range 14) 665 | -10/Materials | Entered Mines 677 | -10/Mines | Met a Derelict bent on vengeance 790 | -10/Mines | Core integrity fell below 50% 874 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 874 | -10/Mines | Discovered new exit (range 5) 879 | -10/Mines | Entered Exiles 879 | -10/Exiles | Found Exiles lab destroyed 897 | -10/Exiles | Discovered new exit (range 15) 988 | -10/Exiles | Learned location of Zion (-6) 1126 | -10/Exiles | Opened EX-Vault 1128 | -10/Exiles | Build established: Scavenger-Mutant 1133 | -10/Exiles | Found Latent Energy Streamer 1914 | -10/Exiles | Discovered new exit (range 10) 1931 | -10/Exiles | Entered Mines 1931 | -9/Mines | Accompanied by 3 allies 2074 | -9/Mines | Build established: Hauler-Mutant 2575 | -9/Mines | Assembled infested the area 2609 | -9/Mines | Core integrity fell below 20% 2638 | -9/Mines | Destroyed 7 combat bots 2644 | -9/Mines | Lost 5 parts (2p1n2w) 2787 | -9/Mines | Discovered new exit (range 9) 2806 | -9/Mines | Entered Materials 2806 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3098 | -8/Materials | Build established: Hauler-Gunner 3749 | -8/Materials | Garrison activated, responded to threat 3782 | -8/Materials | Lost 3 parts (1n1u1w) 3803 | -8/Materials | Destroyed 11 combat bots 4006 | -8/Materials | First assault squad dispatched 4237 | -8/Materials | Identified exit to Factory 4303 | -8/Materials | System corruption reached 10% 4315 | -8/Materials | Entered Factory 4315 | -7/Factory | Evolved 2 slots: Utility x2 4379 | -7/Factory | Discovered new exit (range 14) 4442 | -7/Factory | Discovered new exit (range 17) 4605 | -7/Factory | Build established: Hauler-Skirmisher 4829 | -7/Factory | Lost 8 parts (1p4n2u1w) 5054 | -7/Factory | Garrison activated, responded to threat 5289 | -7/Factory | Discovered new exit (range 16) 5365 | -7/Factory | Fabricated Arm. Wheel (x2) 5401 | -7/Factory | Fabricated Arm. Wheel (x2) 5439 | -7/Factory | Fabricated Arm. Wheel (x2) 5475 | -7/Factory | Fabricated Arm. Wheel (x2) 5615 | -7/Factory | Local fabrication network quarantined 5657 | -7/Factory | Entered Storage 5994 | -7/Storage | Repaired Hrd. Heavy Armor Plating 6027 | -7/Storage | Discovered new exit (range 14) 6034 | -7/Storage | Core integrity fell below 50% 6102 | -7/Storage | Used back door to open Recycling access 6268 | -7/Storage | Destroyed 14 combat bots 6321 | -7/Storage | Discovered new exit (range 16) 6331 | -7/Storage | Met a pair of Derelict thieves 6400 | -7/Storage | Destroyed 8 combat bots 6448 | -7/Storage | System corruption reached 10% 6451 | -7/Storage | System corruption reached 30% 6457 | -7/Storage | First assault squad dispatched 6459 | -7/Storage | Entered Factory 6459 | -6/Factory | Evolved 2 slots: Propulsion x2 6866 | -6/Factory | Build established: Skirmisher 7018 | -6/Factory | Manually triggered Chute Trap 7018 | -6/Factory | Sucked down chute 7018 | -6/Factory | Entered Waste 7020 | -6/Waste | Spotted C-40 Crusher 7024 | -6/Waste | Spotted C-40 Crusher 7028 | -6/Waste | Spotted C-40 Crusher 7029 | -6/Waste | Discovered new exit (range 16) 7029 | -6/Waste | Spotted C-40 Crusher 7035 | -6/Waste | Identified exit to Factory 7035 | -6/Waste | Entered Factory 7189 | -6/Factory | Identified exit to Lower Caves 7220 | -6/Factory | Build established: Sprinter 7237 | -6/Factory | Entered Lower Caves 7279 | -6/Lower Caves | Learned location of 1 exit from Factory 7321 | -6/Lower Caves | Discovered new exit (range 3) 7321 | -6/Lower Caves | Identified exit to Lower Caves 7321 | -6/Lower Caves | Entered another Lower Caves area 7323 | -6/Lower Caves | Discovered new exit (range 18) 7329 | -6/Lower Caves | Identified exit to Factory 7337 | -6/Lower Caves | Spotted B-75 Beast 7385 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7388 | -6/Lower Caves | Found Prototype Special Weapon 7388 | -6/Lower Caves | Identified Molecular Deconstructor 7430 | -6/Lower Caves | Discovered new exit (range 12) 7432 | -6/Lower Caves | Identified exit to Zion 7434 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7479 | -6/Lower Caves | Encountered a Warlord checkpoint 7617 | -6/Lower Caves | Entered Zion 7620 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7623 | -6/Zion | Given the Hacking Drone Bay 7625 | -6/Zion | System corruption cleaned by Quarantine Array 7639 | -6/Zion | Found GAL Module 7645 | -6/Zion | Discovered new exit (range 9) 7647 | -6/Zion | Identified exit to Proximity Caves 7679 | -6/Zion | Received a hallucinogenic algorithm 7681 | -6/Zion | Build established: Ninja 7880 | -6/Zion | Visited the Megawrench Repair Shop 7880 | -6/Zion | Megawrench repaired 13 parts 7932 | -6/Zion | Imprinted 7934 | -6/Zion | Declared Zion's savior 7975 | -6/Zion | Found Unknown Piercing Weapon 7975 | -6/Zion | Identified CR-A16's Pointy Stick 8175 | -6/Zion | Entered Proximity Caves 8175 | -5/Proximity Caves | Accompanied by 4 allies 8188 | -5/Proximity Caves | Build established: Scout 8276 | -5/Proximity Caves | Spotted B-75 Beast 8390 | -5/Proximity Caves | Entered Factory 8390 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8391 | -5/Factory | Identified exit to Factory 8497 | -5/Factory | Zion Recon squad teleported in 8545 | -5/Factory | Discovered exit to Factory (range 21) 8570 | -5/Factory | Zion Fire squad teleported in 8573 | -5/Factory | Zion Fire squad teleported in 8578 | -5/Factory | Found Prototype Launcher 8578 | -5/Factory | Identified Mni. Smartbomb Launcher 8845 | -5/Factory | Found Prototype Launcher 8846 | -5/Factory | Identified Scatter Rocket Array 8872 | -5/Factory | Zion Light squad teleported in 8999 | -5/Factory | Discovered new exit (range 13) 8999 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9000 | -5/Factory | Zion Light squad teleported in 9001 | -5/Factory | Identified exit to Upper Caves 9095 | -5/Factory | Entered Upper Caves 9095 | -5/Upper Caves | Accompanied by 3 allies 9150 | -5/Upper Caves | Ambushed by wild Derelicts 9202 | -5/Upper Caves | Found Prototype Protection 9203 | -5/Upper Caves | Identified Zio. Weapon Casing 9257 | -5/Upper Caves | Found Zio. Weapon Casing 9270 | -5/Upper Caves | Found Zio. Weapon Casing 9305 | -5/Upper Caves | Learned 4 Factory zone layouts 9329 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9361 | -5/Upper Caves | Learned Factory emergency access door positions 9390 | -5/Upper Caves | Discovered new exit (range 10) 9392 | -5/Upper Caves | Identified exit to Upper Caves 9392 | -5/Upper Caves | Entered another Upper Caves area 9402 | -5/Upper Caves | Learned 8 Factory zone layouts 9440 | -5/Upper Caves | Discovered new exit (range 8) 9453 | -5/Upper Caves | Identified exit to Zhirov 9455 | -5/Upper Caves | Encountered a Warlord checkpoint 9515 | -5/Upper Caves | Entered Zhirov 9516 | -5/Zhirov | Discovered new exit (range 3) 9517 | -5/Zhirov | Identified exit to Proximity Caves 9520 | -5/Zhirov | Met Zhirov 9524 | -5/Zhirov | Learned location of Quarantine (-2) 9524 | -5/Zhirov | Learned location of Testing (-3) 9524 | -5/Zhirov | Learned location of Command (-1) 9527 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9530 | -5/Zhirov | Found Alien Artifact 9530 | -5/Zhirov | Identified Integrated Reactor 9530 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9543 | -5/Zhirov | Found Alien Artifact 9602 | -5/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 9615 | -5/Zhirov | Entered Proximity Caves 9640 | -4/Proximity Caves | Learned Research stockpile data 9640 | -4/Proximity Caves | Learned location of 1 exit from Research 9678 | -4/Proximity Caves | Entered Factory 9678 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9679 | -4/Factory | Identified exit to Research 9821 | -4/Factory | Discovered exit to Research (range 14) 9991 | -4/Factory | Zion Infowar Resupply teleported in 10133 | -4/Factory | Discovered exit to Research (range 15) 10147 | -4/Factory | Zion Resource Resupply teleported in 10197 | -4/Factory | Discovered new exit (range 10) 10198 | -4/Factory | Identified exit to Upper Caves 10286 | -4/Factory | Build established: Ninja 10305 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10347 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 10348 | -4/Factory | Zion Heavy squad teleported in 10350 | -4/Factory | Zion Light squad teleported in 10399 | -4/Factory | Entered Research 10399 | -3/Research | Accompanied by 5 allies 10399 | -3/Research | Evolved 2 slots: Utility x2 10400 | -3/Research | Identified exit to Armory 10409 | -3/Research | Retrieved Zion intel report: Active Terminals 10410 | -3/Research | Zion Heavy squad teleported in 10414 | -3/Research | Zion Heavy squad teleported in 10432 | -3/Research | Zion Light squad teleported in 10594 | -3/Research | Found Zio. Weapon Casing 10610 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 10611 | -3/Research | Zion Thermal Resupply teleported in 10616 | -3/Research | Found Quantum Capacitor 10639 | -3/Research | Found Prototype Device 10639 | -3/Research | Identified Exp. Thermal Shield 10707 | -3/Research | Zion Recon squad teleported in 10712 | -3/Research | Discovered new exit (range 15) 10736 | -3/Research | Identified exit to Testing 10737 | -3/Research | Entered Testing 10745 | -3/Testing | Protovariant out of control (PG-YSK987SADS) 10758 | -3/Testing | Found Prototype Device 10758 | -3/Testing | Identified Exp. Hardlight Generator 10779 | -3/Testing | Retrieved Zion intel report: Active Terminals 10836 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 10840 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 10847 | -3/Testing | Spotted PP-3D1NNJ675N 10866 | -3/Testing | Found Prototype Energy Cannon 10866 | -3/Testing | Identified Null Cannon 10895 | -3/Testing | Found Prototype Processor 10895 | -3/Testing | Identified Exp. Signal Interpreter 10906 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 10931 | -3/Testing | Retrieved Zion intel report: Component Schematics 10956 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 11180 | -3/Testing | Found Prototype Processor 11180 | -3/Testing | Identified Exp. Target Analyzer 11205 | -3/Testing | Discovered new exit (range 15) 11215 | -3/Testing | Build established: Scavenger-Sprinter 11248 | -3/Testing | Found Prototype Energy Gun 11248 | -3/Testing | Identified Tachyon Dispersion Ray 11252 | -3/Testing | Spotted Investigator 11253 | -3/Testing | Identified Transdimensional Reconstructor 11253 | -3/Testing | Warped through subspace 11381 | -3/Testing | Found Exp. Signal Interpreter 11397 | -3/Testing | Found Prototype Device 11397 | -3/Testing | Identified Exp. Thermal Defense Suite 11407 | -3/Testing | Identified exit to Research 11450 | -3/Testing | Spotted Striker 11450 | -3/Testing | Spotted Striker 11452 | -3/Testing | Spotted Alpha 7 11455 | -3/Testing | Stole the SGEMP Prototype 11487 | -3/Testing | First assault squad dispatched 11489 | -3/Testing | Lost 4 parts (2p1n1u) 11511 | -3/Testing | Entered Research 11511 | -2/Research | Evolved 2 slots: Utility x2 11660 | -2/Research | Build established: Scavenger-Scout 11661 | -2/Research | Spotted B-90 Cyclops 11732 | -2/Research | Discovered new exit (range 6) 11735 | -2/Research | Identified exit to Quarantine 11742 | -2/Research | Entered Quarantine 11752 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 11795 | -2/Quarantine | Retrieved Zion intel report: Main Access 11795 | -2/Quarantine | Identified exit to Access 11799 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 11807 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 11815 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 11833 | -2/Quarantine | Cryocooling Duct disabled 11837 | -2/Quarantine | Cryocooling Duct disabled 11848 | -2/Quarantine | Ambient heat levels rising (+20) 11848 | -2/Quarantine | Non-combat units ordered to evacuate 11852 | -2/Quarantine | Ambient heat levels rising (+20) 11852 | -2/Quarantine | Combat units ordered to evacuate 11906 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 11919 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 11943 | -2/Quarantine | Found Prototype Slashing Weapon 11943 | -2/Quarantine | Identified Centrium Greatsword 11950 | -2/Quarantine | Found Alien Artifact 11952 | -2/Quarantine | Quarantine Guard activated 11954 | -2/Quarantine | Spotted Quarantine Guard 11954 | -2/Quarantine | Spotted Quarantine Guard 11954 | -2/Quarantine | Spotted Quarantine Guard 11970 | -2/Quarantine | Found Alien Artifact 11970 | -2/Quarantine | Identified Terrabomb 11970 | -2/Quarantine | Used Terrabomb 11979 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 11979 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 11985 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 11990 | -2/Quarantine | Found Alien Artifact 11998 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 12018 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 12020 | -2/Quarantine | Met incapacitated Sigix Warrior 12020 | -2/Quarantine | Lockdown squad dispatched 12021 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 12021 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 12040 | -2/Quarantine | Spotted Lightning 12059 | -2/Quarantine | Spotted Lightning 12059 | -2/Quarantine | Spotted Lightning 12060 | -2/Quarantine | Spotted Quarantine Guard 12064 | -2/Quarantine | Identified Core Reset Matrix 12064 | -2/Quarantine | Identified Subatomic Replicator 12077 | -2/Quarantine | Spotted Quarantine Guard 12084 | -2/Quarantine | Spotted Quarantine Guard 12097 | -2/Quarantine | Spotted Quarantine Guard 12099 | -2/Quarantine | Spotted Quarantine Guard 12104 | -2/Quarantine | Entered Access 12104 | -1/Access | Evolved 2 slots: Utility x2 12105 | -1/Access | Loaded intel: 118 machine locations 12105 | -1/Access | Loaded intel: 80 trap records 12105 | -1/Access | Identified exit to Surface 12105 | -1/Access | Discovered exit to Surface (range 150) 12105 | -1/Access | Identified exit to Command 12105 | -1/Access | Discovered exit to Command (range 236) 12105 | -1/Access | Delivered the SGEMP Prototype to Zhirov 12105 | -1/Access | Zhirov transferred Access data 12133 | -1/Access | Lost 5 parts (5n) 12155 | -1/Access | Garrison activated, responded to threat 12257 | -1/Access | Zhirov warped through subspace 12279 | -1/Access | Zion Heavy squad teleported in 12286 | -1/Access | Zion Light squad teleported in 12291 | -1/Access | Zion Demo squad teleported in 12316 | -1/Access | Used Subatomic Replicator to replicate Impulse Thruster Array 12329 | -1/Access | P-80 Master assimilated allied YV-47X(z) 12354 | -1/Access | First assault squad dispatched 12384 | -1/Access | Zion Infowar Resupply teleported in 12389 | -1/Access | Zion Resource Resupply teleported in 12394 | -1/Access | Zion Kinetic Resupply teleported in 12397 | -1/Access | Entered Command 12463 | -1/Command | Spotted M Guard 12464 | -1/Command | Spotted M Guard 12464 | -1/Command | Spotted Combat Programmer 12464 | -1/Command | Spotted Combat Programmer 12477 | -1/Command | System corruption reached 10% 12512 | -1/Command | Met MAIN.C 12515 | -1/Command | 0b10 Conduit disabled 12531 | -1/Command | Core integrity fell below 50% 12538 | -1/Command | System corruption reached 30% 12540 | -1/Command | Core integrity fell below 20% 12540 | -1/Command | Core destroyed Last Messages --------------- 12530_ 2N-1CE's Frost Array destroyed. 12530_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 12537_ Null Cannon destroyed. 12538_ P-80 Master resets P-80 Master, system corruption cleaned. 12538_ Slammed into Heavy Barrier. 12538_ Destabilizing: Core damaged (-16). 12538_ Destabilizing: Core damaged (-32). 12538_ P-80 Master resets Combat Programmer, system corruption cleaned. 12539_ P-80 Master suffers critical hit (Burn). 12539_ Slammed into Heavy Barrier. 12539_ Destabilizing: Core damaged (-64). 12539_ Destabilizing: System interference. 12539_ Imp. Armor Integrity Analyzer temporarily disabled. 12539_ Exp. Signal Interpreter temporarily disabled. 12540_ Penetrated by EMDS Slug. 12540_ Slammed into Heavy Barrier. 12540_ Destabilizing: Core damaged (-64). [Achievement: 30k Club] [Achievement: Collector] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#############??? | | ??????????????????????????????????"""" #??? | | ???????????????????????????????? "" #??? | | ??????????????????????????"""?? "" #### | | ?????????????????????????""""""""""" / | | ?????????????????????????" " """ / | | ?????????????????????????"" """"" / | | ????????????????????????#"" """" !=#### | | ????????????????????????# " """ *]&#??? | | ????????????????????????# " Yp /!#??? | | ????????????????????????# " p MMMgp !#??? | | ????????????????????????#"""""""p MMM """#??? | | ????????????????????????#"" p MMMgp """#??? | | ????????????????????????# p p g """""#??? | | ????????????????????????# p " #??? | | ????????????????????????# pp " " #??? | | ????????????????????????"@ " " " """" " #??? | | ????????????????????????" """ " """" #??? | | ????????????????????????" " " " " #??? | | ????????????????????????# """"""""" " #??? | | ????????????????????????# " """ " """"""""#??? | | ????????????????????????# """ " " " ????? | | ????????????????????????#####################????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 61 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 110 Cloak Strength 3 Power Amplification 40 Additional Mass Support 20 Armor Coverage 600 Resistance: TH 30 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Thermal Conversion 90 Weapon Cycling 15 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 89 Melee Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 2 Energy Filtering 50 Particle Charging 30 Offensive Hacking 10 Item Schematics ----------------- Humpback | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Linear Gravjet | -3/Testing | Z-intel Kinecellerator | -3/Testing | Z-intel System Shield | -3/Testing | Z-intel Triangulator | -3/Testing | Z-intel Com. Battery | -3/Testing | Z-intel Imp. Core Shielding | -3/Testing | Z-intel Hacking Suite | -3/Testing | Z-intel Imp. Shock Absorption System | -3/Testing | Z-intel Adv. Drone Bay | -3/Testing | Z-intel Mic. Fission Core | -3/Testing | Z-intel Reaction Control System | -3/Testing | Z-intel Antigrav System | -3/Testing | Z-intel Phase Shifter | -3/Testing | Z-intel Imp. Thermal Converter | -3/Testing | Z-intel Imp. Maneuvering Thrusters | -3/Testing | Z-intel Imp. Arc Projector | -3/Testing | Z-intel Adv. Kinecellerator | -3/Testing | Z-intel Quantum Shading Machine | -3/Testing | Z-intel Exp. Field Recycling Unit | -3/Testing | Z-intel Adv. Micro-nuke Launcher | -3/Testing | Z-intel Lgt. Neutrino Core | -3/Testing | Z-intel Plasma Sword | -3/Testing | Z-intel Adv. Remote Shield | -3/Testing | Z-intel Com. Mass Driver | -3/Testing | Z-intel Cmb. Antigrav System | -2/Quarantine | Z-intel Centrium Wheel | -2/Quarantine | Z-intel Com. Wheel | -2/Quarantine | Z-intel Plasma Cutter | -2/Quarantine | Z-intel Dynamic Insulation System | -2/Quarantine | Z-intel Gyrokinetic Inverter | -2/Quarantine | Z-intel Quantum Capacitor | -2/Quarantine | Z-intel Adv. Signal Interpreter | -2/Quarantine | Z-intel Hvy. Siege Treads | -2/Quarantine | Z-intel Adv. Hacking Suite | -2/Quarantine | Z-intel Q-thruster | -2/Quarantine | Z-intel Adv. Melee Analysis Suite | -2/Quarantine | Z-intel Thermal Defense Suite | -2/Quarantine | Z-intel Exp. Matter Compressor | -2/Quarantine | Z-intel Exp. Cooling System | -2/Quarantine | Z-intel Molecular Scythe | -2/Quarantine | Z-intel Imp. Q-thruster | -2/Quarantine | Z-intel Thermal Barrier | -2/Quarantine | Z-intel Centrium Heavy Treads | -2/Quarantine | Z-intel EM Dispersion Field | -2/Quarantine | Z-intel Exp. Shock Absorption System | -2/Quarantine | Z-intel Imp. Diametric Drive | -2/Quarantine | Z-intel Hvy. Tesla Rifle | -2/Quarantine | Z-intel Adv. Core Analyzer | -2/Quarantine | Z-intel Impulse Thruster Array | -2/Quarantine | Z-intel Med. Storage Unit | -2/Quarantine | Z-intel Adv. Heavy Treads | -2/Quarantine | Z-intel Adv. Trap Extractor | -2/Quarantine | Z-intel Enh. Quantum Rifle | -2/Quarantine | Z-intel Adv. Terrain Scan Processor | -2/Quarantine | Z-intel Particle Reactor | -2/Quarantine | Z-intel Imp. Heavy Treads | -2/Quarantine | Z-intel Fusion Bomb Launcher | -2/Quarantine | Z-intel Imp. Remote Force Field | -2/Quarantine | Z-intel Enh. Force Lance | -2/Quarantine | Z-intel Adv. Remote Datajack | -2/Quarantine | Z-intel Nuclear Pulse Array | -2/Quarantine | Z-intel Adv. Thermal Generator | -2/Quarantine | Z-intel Adv. Target Analyzer | -2/Quarantine | Z-intel Robot Schematics ------------------ H-88 Terminator | -2/Quarantine | Z-intel R-10 Processor | -2/Quarantine | Z-intel A-27 Freighter | -2/Quarantine | Z-intel S-43 Plague | -2/Quarantine | Z-intel B-74 Champion | -2/Quarantine | Z-intel Fabricated ------------ Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Terrabomb Subatomic Replicator Achievements -------------- 30k Club Collector Deconstruction Meet Your Maker Overachiever Special Delivery Treasure Hunter Ultimate Loadout Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ProcessingHardcellNanovents Manual? 0 Play Time 05:10:28 Cumulative 221.0 hours Start 2021.07.06 @ 20:45:21 End 2021.07.07 @ 17:54:52 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 64 Gallery% 75 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3640f15a-1f58-4796-8eec-7e49bea76fde