Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.12 @ 00:19:21 Player: morimori Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (267) 1335 Value Destroyed (10534) 10534 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (4213) 4213 TOTAL SCORE: 23862 Bonus ------- High Alert Combat Kills 2102 Follower Combat Kills 1279 Awakened Behemoth Slayer 1000 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1268 Cogmind --------- Core Integrity 0/1450 Matter 291/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Antimatter Reactor Zionite Biocell (600) Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Particle Reactor > --- PROPULSION ------- Advanced Medium Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Zionite Heavy Carapace Centrium Light Armor Plating Graphene Brace Advanced Thermal Shield > --- WEAPON ----------- Hardcell Cannon Hardcell Cannon Hardcell Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Particle Reactor Micro Antimatter Reactor Myomer Leg Advanced Cryofiber Web Zionite Biocell High-capacity Matter Pod Advanced Launcher Guidance Computer Advanced Thermal Shield EM Disruption Field Antimissile System Phasing AFG Disruptor Cannon Heavy Disruptor Cannon Nova Cannon Nova Cannon Nova Cannon CR-A16's Behemoth Slayer [Rating: 153] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Long-range Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Slots Evolved 16 | . . 2 . 2 2 . . . . 2 2 2 . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 4 | . . 1 . 1 . . . . . 1 1 . . . . Utility 9 | . . 1 . 1 2 . . . . . . 2 . 1 2 Weapon 2 | . . . . . . . . . . . 1 . . 1 . Parts Attached 206 | 6 6 21 6 22 5 11 . 9 6 24 29 2 13 30 16 Power 24 | 1 1 2 2 1 2 1 . 1 1 3 3 . 2 3 1 Engine 14 | 1 1 2 2 1 1 1 . 1 1 1 2 . . . . Core 3 | . . . . . 1 . . . . 1 1 . . . . Reactor 7 | . . . . . . . . . . 1 . . 2 3 1 Propulsion 45 | 2 2 8 . 5 1 3 . . 2 2 8 1 3 3 5 Treads 34 | 2 2 8 . 5 1 3 . . 2 2 2 1 3 3 . Leg 8 | . . . . . . . . . . . 5 . . . 3 Wheel 1 | . . . . . . . . . . . . . . . 1 Hover 2 | . . . . . . . . . . . 1 . . . 1 Flight . | . . . . . . . . . . . . . . . . Utility 69 | 1 3 2 3 2 2 5 . 5 1 10 9 1 3 15 7 Device 39 | . . . 1 1 . 3 . 5 1 5 6 1 2 10 4 Storage 9 | 1 2 1 . . . . . . . 1 . . 1 1 2 Processor 6 | . 1 . 1 . 1 . . . . 1 . . . 2 . Hackware . | . . . . . . . . . . . . . . . . Protection 15 | . . 1 1 1 1 2 . . . 3 3 . . 2 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 68 | 2 . 9 1 14 . 2 . 3 2 9 9 . 5 9 3 Energy Gun 12 | 1 . 1 . 7 . 1 . . 1 1 . . . . . Energy Cannon 15 | . . 3 . 1 . 1 . 1 . 4 2 . 1 . 2 Ballistic Gun 12 | 1 . 5 1 2 . . . . . 1 2 . . . . Ballistic Cannon 17 | . . . . 3 . . . 2 . 2 2 . 2 6 . Launcher 11 | . . . . 1 . . . . 1 1 3 . 2 2 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 3 . 3 . . . 2 . 2 . . . 4 5 Corrupted Parts 2 | . . . 1 . . . . . . . . . . 1 . System Corruption 12 | . . . 2 . . . . . . . . . . 10 . Parts Lost 57 | . . . 1 2 1 4 . . 1 3 21 . . 12 12 Power 5 | . . . . . . . . . . . 3 . . 2 . Propulsion 20 | . . . . 1 . 2 . . . 2 7 . . 2 6 Utility 19 | . . . 1 . . 2 . . 1 1 6 . . 4 4 Weapon 13 | . . . . 1 1 . . . . . 5 . . 4 2 Highest Loss Streak 5 | . . . 1 1 1 4 . . 1 1 5 . . 4 3 To Critical Strikes 2 | . . . . . . 1 . . . . 1 . . . . Average Slot Usage (%) 89 | . 94 96 99 94 83 93 100 100 98 98 74 78 85 82 54 Engine 6 | . 14 11 11 9 3 7 7 7 7 9 1 10 5 . . Reactor 1 | . . . . . . . . . . 1 4 . 4 8 5 Treads 25 | . 28 32 33 35 30 29 30 30 30 32 8 6 14 13 6 Device 13 | . . . . 8 7 11 23 23 21 17 15 24 26 22 16 Storage 8 | . 14 19 11 9 7 7 7 7 7 6 5 5 8 5 4 Processor 6 | . 8 11 10 9 15 10 . . . 5 5 5 5 8 4 Protection 6 | . . . 11 8 7 9 15 15 15 7 5 . . 2 3 Energy Gun 3 | . 14 2 . 3 . 7 7 7 3 2 . . . . . Energy Cannon 2 | . . 5 . 1 . 7 7 2 . 3 5 5 . . . Ballistic Gun 3 | . 14 14 22 4 . . . . . . . . . . . Ballistic Cannon 4 | . . . . 4 6 . . 4 7 5 5 . 9 15 8 Peak Build Rating 153 | 6 8 22 23 35 44 48 47 60 58 72 73 79 127 146 153 Average Rating 52 | 5 7 17 22 32 41 47 47 49 51 63 63 70 113 135 96 On Entrance 50 | . 6 8 22 23 33 38 47 47 51 57 68 64 79 127 136 Naked Turns 100 | . . . . . . . . . . . . . . . 100 Heaviest Build 150 | 14 49 62 65 70 83 89 85 98 88 101 110 95 127 150 127 Greatest Support 210 | 40 40 69 69 92 92 94 86 86 91 114 91 53 210 210 170 Greatest Overweight (x) 40 | . 1 . . 1 . 1 . 1 . 1 31 2 2 . 40 Average Overweight (x) . | . . . . . . . . . . . 2 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 20 20 20 20 20 20 20 20 20 20 20 15 Most Carried 20 | 3 16 20 20 20 20 20 18 20 20 20 20 16 20 20 20 Average Carried 17 | 2 10 19 19 19 19 18 17 19 19 19 17 13 19 18 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 16 20 20 20 20 17 18 20 20 20 13 16 20 20 5 Class Distribution -------------------- 59% | Mutant 10% | Derelict-Mutant 9% | Scavenger-Mutant 6% | Scavenger-Gunner 5% | Tank 4% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Tank | -5/Factory Scavenger-Mutant | -4/Factory Gunner | -4/DSF Scavenger-Gunner | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Matter Collected 6652 | 341 232 679 215 775 293 173 49 96 204 459 906 . 299 1179 752 Remotely 74 | . . . 74 . . . . . . . . . . . . Salvage Created 10579 | 156 331 1229 217 1071 276 533 199 . 272 328 2001 . 243 2422 1301 Parts 516 | 13 19 61 13 50 13 17 4 . 13 39 100 . 11 104 59 Haulers Intercepted 9 | . 1 4 . 3 . . . . . . . . . . 1 Recyclers Shooed 5 | . 2 . . . . . . . . . 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 19 5 . 11 . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Combat Hostiles Destroyed 185 | . 9 21 5 20 9 7 2 . 7 7 33 . 8 35 22 Melee 1 | . . . . . 1 . . . . . . . . . . Guns 31 | . 9 8 5 5 . 2 . . 1 1 . . . . . Cannons 101 | . . 12 . 13 8 5 1 . 1 5 12 . 5 22 17 AOE 39 | . . . . 1 . . . . 5 1 15 . 3 9 5 Classes Destroyed 24 | 3 4 1 1 4 1 1 . . 2 1 . . 1 4 1 Worker 20 | 2 . . . 3 . . . . . 6 3 . . 2 4 Builder 19 | . . . . 2 . . . . . 7 7 . . 2 1 Tunneler 4 | 3 . . . . . . . . . 1 . . . . . Hauler 9 | . 1 4 . 3 . . . . . . . . . . 1 Recycler 8 | 1 . 1 . . . . . . . . 2 . . 2 2 Mechanic 1 | . . . . . . . . . . . . . . 1 . Operator 2 | . . . . 1 . . . . . . . . . 1 . Drone 2 | . . . . . . . . . 2 . . . . . . Watcher 12 | . 2 1 . 3 1 . . . . . 2 . . 3 . Swarmer 35 | . 6 4 . 1 . . . . 3 . 4 . 4 8 5 Grunt 82 | . 3 11 4 12 7 3 2 . . 3 16 . 2 12 7 Brawler 4 | . . . 1 . . . . . . . 2 . . 1 . Duelist 7 | . . . . 1 . 2 . . . . 2 . . 2 . Protector 1 | . . . . . . . . . . . . . . 1 . Sentry 19 | . . 6 . 5 1 2 . . 1 1 1 . . 2 . Specialist 2 | . . . . . 1 . . . . . . . 1 . . Hunter 17 | . . . . 1 . . 1 . 2 . 4 . . 5 4 Programmer 16 | . . . . . . . . . . 3 4 . . 3 6 Heavy 1 | . . . . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . . . . 1 . Z-Light 1 | . . . . . . . . . . . . . . 1 . Z-Heavy 1 | . . . . . . . . . . . . . . . 1 Samaritan 3 | . . . . . . 2 1 . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . Mutant 2 | . . . . . . . . . 2 . . . . . . Best Kill Streak 18 | 2 4 7 3 4 3 5 1 . 3 18 9 . 4 11 11 Combat Bots Only 8 | . 3 7 3 3 3 5 1 . 3 4 8 . 4 7 6 Max Kills in Single Turn 7 | 1 1 1 1 2 1 1 1 . 1 7 6 . 3 5 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . . . 1 . . . . 1 1 4 . 3 5 2 Melee 1 | . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Hostile Shots Fired 1225 | . 39 73 33 93 85 88 11 . 37 90 186 . 26 219 245 Missed 384 | . 16 27 8 25 28 24 3 . 10 39 55 . 6 56 87 Damage Taken 16095 | . 237 588 348 1116 734 1052 116 . 432 843 2972 . 283 3568 3806 Core 2496 | . 73 50 31 119 65 134 . . 14 49 329 . . 169 1463 Absorbed by Shields 637 | . . . . . . 128 24 . . . 67 . 218 200 . Reduced by Siege Mode 585 | . . . . . . . . . . . . . 63 441 81 Redirected to Shielding 102 | . . . . . . . . . . . 102 . . . . Ignored by Resistances 233 | . . . . . . . . . . 56 . . . 64 113 Regen/Repaired (Parts) 1027 | . . 202 . 450 . . . . . 206 169 . . . . Core Remaining (%) 82 | 100 70 . 79 78 . . . . 69 94 67 . 100 87 . Volleys Fired 524 | 15 37 68 14 91 36 33 10 1 23 20 69 . 14 51 42 Largest 4 | 2 2 2 2 2 1 2 2 1 2 2 3 . 2 4 4 Hottest 263 | 70 70 112 91 103 60 155 155 75 123 147 180 . 180 263 261 Shots Fired 988 | 30 74 131 27 124 36 63 20 1 27 37 125 . 27 139 127 Gun 347 | 30 74 87 26 57 . 32 9 1 15 15 1 . . . . Cannon 595 | . . 44 1 67 36 31 11 . 5 22 102 . 26 128 122 Launcher 46 | . . . . . . . . . 7 . 22 . 1 11 5 Special . | . . . . . . . . . . . . . . . . Kinetic 640 | 15 37 77 26 90 36 . . . 5 17 79 . 24 128 106 Thermal 258 | 15 37 15 1 29 . 63 20 1 15 20 24 . 2 . 16 Explosive 24 | . . . . . . . . . 7 . 7 . 1 4 5 Electromagnetic 66 | . . 39 . 5 . . . . . . 15 . . 7 . Robot Hit Streak 23 | 5 15 23 8 13 8 18 4 . 13 12 12 . 8 16 21 Robot Miss Streak 5 | 2 2 2 3 5 2 4 2 . 3 2 3 . 2 4 4 Penetration Max 1 | . . . . 1 . . . . . . . . 1 . 1 Secondary Targets 2 | . . . 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . Shots Hit Robots 667 | 20 54 104 18 87 24 44 11 . 18 26 89 . 17 85 70 Core Hits 429 | 7 18 37 7 40 8 17 7 . 18 26 71 . 12 112 49 Critical Kills 21 | . . . . . . . . . 1 . . . 3 14 3 Critical Parts Destroyed 16 | . . . . . . . . . . . . . 3 11 2 Critical Strikes 69 | 1 4 1 . 12 1 1 . . 5 . 2 . 6 28 8 Burn 11 | 1 4 1 . . . 1 . . 4 . . . . . . Destroy 37 | . . . . . . . . . 1 . . . 6 25 5 Blast 20 | . . . . 12 1 . . . . . 2 . . 2 3 Impale 1 | . . . . . . . . . . . . . . 1 . Melee Attacks 5 | . . . . . . . . . . . . . . 5 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . . 5 . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 28065 | 247 689 1820 288 3553 1293 1051 347 . 1078 2293 5376 . 738 4954 4338 Guns 4348 | 247 689 1108 288 732 . 565 142 . 270 307 . . . . . Cannons 13460 | . . 712 . 2679 1273 486 205 . 99 515 2270 . 385 2280 2556 Explosions 10119 | . . . . 142 . . . . 709 1471 3106 . 353 2570 1768 Melee 97 | . . . . . . . . . . . . . . 97 . Ramming 41 | . . . . . 20 . . . . . . . . 7 14 Kinetic 12650 | 123 307 960 288 2738 1273 . . . 99 424 1651 . 350 2280 2157 Thermal 5181 | 124 382 230 . 708 . 1051 347 . 270 398 1117 . 35 120 399 Explosive 6592 | . . . . . . . . . 709 1471 1204 . 353 1087 1768 Electromagnetic 3504 | . . 630 . 107 . . . . . . 1404 . . 1363 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 97 | . . . . . . . . . . . . . . 97 . Highest Corruption 14 | . . . 7 . 6 14 14 14 1 4 8 . . 14 6 Average Corruption 7 | . . . 5 . 4 8 14 14 1 3 6 . . 12 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 179 | . . . 10 . 8 30 28 10 1 10 41 . . 35 6 Message Errors 47 | . . . 3 . 3 9 7 3 1 2 11 . . 8 . Matter Fused 38 | . . . 3 . 3 3 7 2 . 4 9 . . 5 2 Heat Flow Errors 23 | . . . . . 1 3 5 1 . 2 5 . . 5 1 Energy Discharges 22 | . . . 1 . 1 6 2 2 . . 5 . . 5 . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . . Data Loss (minor) 22 | . . . 2 . . 3 5 . . 1 6 . . 4 1 Data Loss (major) 3 | . . . . . . . . 1 . 1 . . . 1 . Misfires 11 | . . . . . . 1 1 . . . 2 . . 5 2 Alerts 2 | . . . . . . 1 . . . . 1 . . . . Weapon Failures 9 | . . . 1 . . 4 1 . . . 1 . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 881 | . . 5 . 139 85 6 4 . 28 162 324 . . 21 107 Projectiles 350 | . . 5 . 138 85 6 4 . . 20 61 . . . 31 Explosions 531 | . . . . 1 . . . . 28 142 263 . . 21 76 Melee . | . . . . . . . . . . . . . . . . Knockbacks 72 | . . . . 21 9 . . . . 4 16 . . 15 7 Impact 1 | . . . . . 1 . . . . . . . . . . Kinetic 65 | . . . . 18 8 . . . . 3 14 . . 15 7 Secondary 6 | . . . . 3 . . . . . 1 2 . . . . Self-Inflicted Damage 432 | . . . . . . . . . . . 330 . . 96 6 Shots 21 | . . . . . . . . . . . 11 . . 10 . Rammed 6 | . . . . . 2 . . . . . . . . 1 3 Targets Rammed 7 | . . . . . 3 . . . . . . . . 1 3 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . Highest Temperature 915 | 63 91 166 65 23 182 285 153 205 56 346 331 . 915 271 208 Average Temperature 73 | 22 23 62 36 5 29 79 37 79 22 123 79 . 242 94 60 Received Heat Transfer 2847 | . 99 210 159 477 279 417 20 . . 105 610 . 27 243 201 Effects 14 | . . . . . . . . . . 1 . . 13 . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . . . . . . . . . 2 . . Interference 2 | . . . . . . . . . . . . . 2 . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . Damage (minor) 3 | . . . . . . . . . . . . . 3 . . Damage (major) 4 | . . . . . . . . . . . . . 4 . . Siege Activations 20 | . . . . . . . . . . . . . 2 10 8 Total Turns 211 | . . . . . . . . . . . . . 35 102 74 Longest Duration 25 | . . . . . . . . . . . . . 18 24 25 Robots Corrupted 12 | . . 1 . 1 . . . . . . 6 . . 4 . Combat Hostiles 11 | . . 1 . 1 . . . . . . 6 . . 3 . Parts Fried 27 | . . 4 . . . . . . . . 7 . . 16 . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . Parts Melted 19 | . 1 . . 8 . 7 1 . . 1 1 . . . . Heat Transferred 9275 | 444 1406 555 . 1118 . 2023 659 . 777 607 1029 . 37 250 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . 2 . . . . . . 3 . . 2 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Peak Influence 1653 | 30 227 328 226 798 386 . . . . 397 656 326 400 1282 1653 Initial 720 | . 19 . 86 87 333 . . . . 157 193 321 228 225 720 Average 360 | 14 54 200 212 444 270 . . . . 113 356 321 326 705 1215 Maximum Alert Level 5 | . 1 1 1 3 1 . . . . 1 2 1 2 4 5 Low Security (%) 34 | 100 96 53 18 12 19 . . . . 87 7 . . . . Level 1 36 | . 3 46 81 27 80 . . . . 12 58 100 54 29 . Level 2 16 | . . . . 46 . . . . . . 34 . 45 20 . Level 3 6 | . . . . 13 . . . . . . . . . 29 27 Level 4 6 | . . . . . . . . . . . . . . 20 69 Level 5 . | . . . . . . . . . . . . . . . 3 High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . . Squads Dispatched 38 | . . 2 . 5 2 . . . . 6 4 . 2 7 10 Investigation 5 | . . . . 2 1 . . . . 1 . . . . 1 Extermination 8 | . . . . . . . . . . 4 2 . . 1 1 Reinforcement 18 | . . 2 . 3 1 . . . . 1 2 . 2 1 6 Assault 5 | . . . . . . . . . . . . . . 3 2 Garrison 2 | . . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . 1 1 . . . . 1 2 . . 1 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Distress Signals 18 | . 2 4 . 1 . . . . 1 . . . . 2 8 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 340 | . 19 36 5 45 21 11 4 . 14 12 39 . 9 52 73 Peak Tracking Total 19 | . 4 5 3 5 8 9 3 . 5 4 8 . 4 9 19 Tactical Retreats 17 | . . 5 . 2 2 . . . . . . . . 1 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Traps Triggered 8 | . . . . 1 2 . . . . 2 . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Machines Disabled 31 | . . . 1 3 1 . . . . 14 8 . . 1 3 Max in Single Turn 5 | . . . 1 3 1 . . . . 5 2 . . 1 1 Garrison Access 3 | . . . . 1 . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Machines Accessed 46 | . 8 8 1 12 4 . . . . 6 3 1 . 2 1 Terminals 23 | . 6 4 . 9 3 . . . . . . 1 . . . Fabricators 3 | . . . . . 1 . . . . 2 . . . . . Repair Stations 7 | . . 2 . 2 . . . . . 1 1 . . 1 . Recycling Units 8 | . 2 2 . . . . . . . 2 1 . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . 1 1 . . . 1 Total Hacks 118 | . 26 27 1 29 9 . . . . 11 6 4 . 4 1 Successful 52 | . 10 16 1 11 4 . . . . 5 3 1 . . 1 Failed 66 | . 16 11 . 18 5 . . . . 6 3 3 . 4 . Catastrophic 13 | . 1 3 . 7 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 98 | . 19 8 . 20 3 . . . . 9 3 5 . 13 18 Terminals 65 | . 21 13 . 20 7 . . . . . . 4 . . . Fabricators 6 | . . . . . 2 . . . . 4 . . . . . Repair Stations 25 | . . 9 . 8 . . . . . 3 3 . . 2 . Recycling Units 15 | . 5 5 . . . . . . . 2 1 . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . . . . 2 2 . . . 1 Terminal Hacks 12 | . 5 2 1 1 2 . . . . . . 1 . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . Robot Analysis 4 | . 2 1 . 1 . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks 18 | . . 8 . 6 . . . . . 2 2 . . . . Scan Component 9 | . . 4 . 3 . . . . . 1 1 . . . . Repair 9 | . . 4 . 3 . . . . . 1 1 . . . . Recycling Unit Hacks 7 | . 2 2 . . . . . . . 2 1 . . . . Retrieve Components 7 | . 2 2 . . . . . . . 2 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . . . . . 1 Unauthorized Hacks 12 | . 3 4 . 3 2 . . . . . . . . . . Terminals 11 | . 3 4 . 3 1 . . . . . . . . . . Botnet 6 | . 2 2 . 1 1 . . . . . . . . . . Disrupt 5 | . 1 2 . 2 . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . Hacking Detections 39 | . 7 8 . 10 4 . . . . 5 2 1 . 2 . Full Trace Events 4 | . . 1 . 2 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . 4 Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . 1 . . . . . . . . . . . . 12 10 Parts Built 2 | . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . 47 . . . . . Total Part Build Rating 10 | . . . . . . . . . . 10 . . . . . Parts Repaired 9 | . . 4 . 3 . . . . . 1 1 . . . . Time 284 | . . 122 . 102 . . . . . 38 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 33 | . 8 11 . . . . . . . 4 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Total Allies 27 | . . . 5 . . 2 . 4 . 2 2 4 . 7 1 Largest Group 5 | . . . 5 5 . 2 2 5 5 2 2 4 3 3 2 Highest-Rated Group 288 | . . . 81 81 . 48 48 184 184 170 102 156 117 288 206 Highest-Rated Ally 103 | . . . 31 31 . 32 32 41 41 85 51 39 39 103 103 Zionite Dispatches 8 | . . . . . . . . . . 1 1 2 . 3 1 Heavy 2 | . . . . . . . . . . 1 . . . 1 . Light 1 | . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . 1 . . . . Demo 1 | . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . 1 . . 1 DROP 1 | . . . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . 1 . . . Ally Attacks 216 | . . . . 104 . 1 12 . 28 7 7 . 14 32 11 Total Damage 5628 | . . . . 1022 . 18 292 . 583 392 404 . 265 1902 750 Kills 45 | . . . . 12 . . 2 . 7 5 3 . 1 12 3 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Robot Analysis Total 4 | . 2 1 . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . . . . 2 . . . Zionite Intel Received 7 | . . . . . . . . . . 1 . . . 2 4 Guard Positions 1 | . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 Prototype Schematics 2 | . . . . . . . . . . . . . . 1 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Turns Passed 16016 | 230 1213 1620 333 1713 813 890 684 1753 927 1344 1997 212 350 1199 738 Spaces Moved 7475 | 107 586 615 171 788 399 443 394 1031 481 676 521 79 126 482 576 Core 389 | 5 . . . . . . . . . . 12 . . . 372 Treads 6721 | 102 586 615 171 788 399 443 394 1031 481 676 294 21 126 482 112 Legs 272 | . . . . . . . . . . . 214 58 . . . Wheels 1 | . . . . . . . . . . . . . . . 1 Hover 92 | . . . . . . . . . . . 1 . . . 91 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 162 165 165 165 162 190 232 161 168 50 Average Speed 172 | 154 181 160 160 160 161 163 165 165 165 167 326 252 197 178 91 Slowest Speed 2050 | 160 240 160 160 240 162 245 165 245 165 242 1600 260 312 180 2050 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 6 68 65 43 70 9 71 59 87 71 18 20 2 88 15 25 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . 2 . . . . . . 2 Known Exits Taken 3 | . . . . . 1 . . . 1 . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 . 1 1 . . 1 . Scrap Searched 13 | . . . 2 . . 2 2 4 3 . . . . . . Spaces Dug 8 | . . . . . 1 . . . . 3 . . . 4 . Terrain Destroyed 409 | . . . . 73 14 . . . 60 37 75 . 8 81 61 Melee . | . . . . . . . . . . . . . . . . Projectile 112 | . . . . 17 14 . . . 2 6 22 . . 25 26 AOE 297 | . . . . 56 . . . . 58 31 53 . 8 56 35 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Total 9621 | 138 662 1137 203 1098 520 543 408 1080 588 857 691 91 203 706 696 Wait 1100 | 8 15 380 5 152 62 16 4 23 73 105 66 8 25 109 49 Move 7460 | 106 585 614 170 787 398 442 393 1030 480 675 520 78 125 481 576 Hop . | . . . . . . . . . . . . . . . . Pick Up 140 | 3 13 26 4 20 7 2 1 9 2 14 5 3 11 18 2 Fast Attach 64 | 6 2 5 . 8 . 1 . 1 . 7 13 2 4 6 9 Attach 52 | . . 4 1 4 2 6 . . 1 4 12 . 2 12 4 Detach 10 | . 1 1 . 1 1 . . . . 1 . . 1 1 3 Swap 90 | . 4 12 5 10 3 4 . 8 5 13 4 . 7 12 3 Drop 130 | . 5 27 4 25 8 . . 8 4 18 2 . 14 10 5 Fire 524 | 15 37 68 14 91 36 33 10 1 23 20 69 . 14 51 42 Melee 5 | . . . . . . . . . . . . . . 5 . Ram 3 | . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . Crush 4 | . . . . . 3 . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 39 | . . . . . . 39 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 231 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 16) 948 | -10/Materials | Discovered new exit (range 11) 1444 | -10/Materials | Entered another Materials area 1444 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1603 | -9/Materials | Destroyed 7 combat bots 1679 | -9/Materials | Repaired Lgt. Treads 2377 | -9/Materials | Discovered new exit (range 3) 2379 | -9/Materials | Discovered new exit (range 7) 2697 | -9/Materials | Repaired Imp. Treads 2731 | -9/Materials | Repaired Imp. Treads 2764 | -9/Materials | Repaired Imp. Treads 3049 | -9/Materials | Discovered new exit (range 10) 3064 | -9/Materials | Entered Mines 3138 | -9/Mines | Discovered new exit (range 8) 3176 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3304 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3306 | -9/Mines | Discovered new exit (range 5) 3350 | -9/Mines | Discovered new exit (range 11) 3374 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3379 | -9/Mines | Learned Materials interactive machine intel 3397 | -9/Mines | Entered Materials 3397 | -8/Materials | Accompanied by 5 allies 3397 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3398 | -8/Materials | Loaded intel: 19 interactive machine locations 3402 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3473 | -8/Materials | Discovered new exit (range 19) 3540 | -8/Materials | Discovered new exit (range 15) 3963 | -8/Materials | Discovered new exit (range 5) 4290 | -8/Materials | Lost 3 allies 4427 | -8/Materials | Repaired Imp. Treads 4493 | -8/Materials | Discovered new exit (range 17) 4846 | -8/Materials | Repaired Imp. Treads 4886 | -8/Materials | Repaired Hrd. Medium Armor Plating 5110 | -8/Materials | Entered Factory 5110 | -7/Factory | Evolved 2 slots: Utility x2 5238 | -7/Factory | Identified exit to Lower Caves 5898 | -7/Factory | Cargo convoy interrupted 5923 | -7/Factory | Entered Lower Caves 6249 | -7/Lower Caves | Encountered a Warlord checkpoint 6532 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6549 | -7/Lower Caves | System corruption reached 10% 6603 | -7/Lower Caves | Lost 4 parts (2n2u) 6767 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6790 | -7/Lower Caves | Discovered new exit (range 14) 6813 | -7/Lower Caves | Entered another Lower Caves area 6813 | -7/Lower Caves | Accompanied by 2 allies 6860 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7471 | -7/Lower Caves | Discovered new exit (range 12) 7497 | -7/Lower Caves | Entered Zion 7497 | -7/Zion | Accompanied by 1 ally 7610 | -7/Zion | Given the Hacking Drone Bay 7613 | -7/Zion | Found Prototype Device 7613 | -7/Zion | Identified Hacking Drone Bay 7763 | -7/Zion | System corruption cleaned by Quarantine Array 8162 | -7/Zion | Learned location of Quarantine (-3) 8245 | -7/Zion | Found CR-A16's Pointy Stick 8284 | -7/Zion | Build established: Derelict-Mutant 8350 | -7/Zion | Learned location of Warlord (-5) 8618 | -7/Zion | Found Prototype Device 8618 | -7/Zion | Identified Phasing AFG 8868 | -7/Zion | Met Imprinter 8897 | -7/Zion | Imprinted 8899 | -7/Zion | Declared Zion's savior 9221 | -7/Zion | Discovered new exit (range 14) 9250 | -7/Zion | Entered Proximity Caves 9250 | -6/Proximity Caves | Accompanied by 5 allies 9251 | -6/Proximity Caves | Identified exit to Factory 9536 | -6/Proximity Caves | Spotter reported a threat 9611 | -6/Proximity Caves | Lost 3 allies 9952 | -6/Proximity Caves | Build established: Mutant 9957 | -6/Proximity Caves | Ambushed by research squad 10177 | -6/Proximity Caves | Entered Factory 10177 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 10385 | -6/Factory | Repaired Hrd. Medium Armor Plating 10433 | -6/Factory | Build established: Scavenger-Mutant 10810 | -6/Factory | Found Unknown Device 10810 | -6/Factory | Identified Launcher Loader 10887 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10888 | -6/Factory | Zion Heavy squad teleported in 11106 | -6/Factory | Fabricated Lgt. Fission Core (x2) 11215 | -6/Factory | Discovered new exit (range 14) 11422 | -6/Factory | Terminal network hard line cut 11521 | -6/Factory | Entered another Factory area 11521 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11586 | -5/Factory | Repaired Med. Treads 11775 | -5/Factory | Zion Hacker squad teleported in 11816 | -5/Factory | Build established: Tank 12405 | -5/Factory | Lost 3 parts (1p1u1w) 12500 | -5/Factory | Lost 5 parts (2n2u1w) 12665 | -5/Factory | Build established: Mutant 12897 | -5/Factory | Terminal network hard line cut 13200 | -5/Factory | Build established: Scavenger-Mutant 13255 | -5/Factory | Destroyed 8 combat bots 13265 | -5/Factory | Lost 5 parts (2p1n2u) 13429 | -5/Factory | Discovered new exit (range 9) 13498 | -5/Factory | Lost 3 parts (2n1w) 13518 | -5/Factory | Entered another Factory area 13518 | -4/Factory | Evolved 2 slots: Utility x2 13564 | -4/Factory | Zion Recon squad teleported in 13660 | -4/Factory | Zion Fire squad teleported in 13727 | -4/Factory | Identified exit to DSF 13730 | -4/Factory | Entered DSF 13730 | -4/DSF | Accompanied by 3 allies 13803 | -4/DSF | Additional patrols routed to DSF 13904 | -4/DSF | Found Gamma Bomb Array 13909 | -4/DSF | Found Gamma Bomb Array 13934 | -4/DSF | Sterilization system engaged 13954 | -4/DSF | Ambient heat levels rising (+10) 13969 | -4/DSF | Ambient heat levels rising (+10) 13984 | -4/DSF | Ambient heat levels rising (+10) 13999 | -4/DSF | Ambient heat levels rising (+10) 14014 | -4/DSF | Ambient heat levels rising (+10) 14029 | -4/DSF | Ambient heat levels rising (+10) 14044 | -4/DSF | Ambient heat levels rising (+10) 14051 | -4/DSF | Discovered new exit (range 15) 14059 | -4/DSF | Ambient heat levels rising (+10) 14074 | -4/DSF | Ambient heat levels rising (+10) 14080 | -4/DSF | Entered Research 14080 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 14128 | -3/Research | Build established: Gunner 14321 | -3/Research | Spotted B-86 Titan 14355 | -3/Research | Revealed the true nature of CR-A16's Pointy Stick 14359 | -3/Research | Destroyed B-86 Titan 14399 | -3/Research | System corruption reached 10% 14405 | -3/Research | Destroyed 7 combat bots 14407 | -3/Research | Lost 4 parts (1p2u1w) 14407 | -3/Research | Found Hvy. Reflective Plating 14589 | -3/Research | Zion Demo squad teleported in 14612 | -3/Research | Found Prototype Processor 14612 | -3/Research | Identified Spectral Analyzer 14664 | -3/Research | Build established: Scavenger-Gunner 14681 | -3/Research | Garrison activated, responded to threat 14722 | -3/Research | Destroyed 7 combat bots 14753 | -3/Research | Zion Light squad teleported in 14830 | -3/Research | First assault squad dispatched 14915 | -3/Research | Destroyed 7 combat bots 14921 | -3/Research | Lost 3 parts (1n1u1w) 14943 | -3/Research | Discovered new exit (range 16) 14947 | -3/Research | Retrieved Zion intel report: Prototype Schematics 15095 | -3/Research | Retrieved Zion intel report: Guard Positions 15096 | -3/Research | Zion Heavy squad teleported in 15279 | -3/Research | Entered another Research area 15279 | -2/Research | Accompanied by 2 allies 15279 | -2/Research | Evolved 2 slots: Utility x2 15399 | -2/Research | Found Prototype Protection 15399 | -2/Research | Identified Zio. Heavy Carapace 15510 | -2/Research | Found Prototype Launcher 15510 | -2/Research | Identified Adv. Micro-nuke Launcher 15517 | -2/Research | Found Adv. Micro-nuke Launcher 15630 | -2/Research | Build established: Scavenger-Tank 15719 | -2/Research | Lost 3 parts (1n1u1w) 15777 | -2/Research | Released all parts (15) 15779 | -2/Research | First assault squad dispatched 15808 | -2/Research | Lost 3 parts (2n1w) 15836 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-2 15837 | -2/Research | Zion Zionite Resupply teleported in 15856 | -2/Research | Retrieved Zion intel report: Prototype Schematics 15915 | -2/Research | Retrieved Zion intel report: Unaware Schematics 15946 | -2/Research | Core integrity fell below 50% 15975 | -2/Research | Core integrity fell below 20% 15993 | -2/Research | Spotted B-90 Cyclops 15996 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 16017 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Component Schematics ] [ 2 : Active Garrisons ] >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Thermal Resupply ] [ 2 : Zionite Resupply ] [ 3 : CZ-LYD(i)/Fire(4) ] [ 4 : Trap Resupply ] [ 5 : Infowar Resupply ] >>\\ZION-DISPATCH-3 [ Target locked, reinforcements inbound... ] 15996_ Terminal unresponsive. 15996_ Terminal disabled. 15996_ K-01 Serf collects debris. 16003_ K-01 Serf cleans the Wave Intensifier. 16007_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????######???????????????????????????????????? | | ????????# ????????????####+###### ????????? | | ????????? ??######### ??????????? | | ????????#"" ??+ @ #?????????????????? | | ????????#""" ?# ! #?????????????????? | | ????????#"R ?# #?????????????????? | | ????????#""" # k #?????????????????? | | ????????#"" # #?????????????????? | | ????????# + ######????????????? | | ????????# # #????????????? | | ????????########## #????????????? | | ?????????????????# #????????????? | | ?????????????????# #????????????? | | ?????????????????# #????????????? | | ?????????????????# """ +????????????? | | ?????????????????# """ #????????????? | | ?????????????????####+### """ #????????????? | | ????????????????????????# """ #????????????? | | ????????????????????????#p """ #????????????? | | ????????????????????????# """ #????????????? | | ????????????????????????# """ #????????????? | | ????????????????????????# +????????????? | | ????????????????????????# #????????????? | | ??????????????????????### #????????????? | | ????????????????? ?? # """ #????????????? | | ????????????????? # """ #????????????? | | ?????????????????? # """ +????????????? | | ?????????????????? """ + """ #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 170 Energy Generation 48 Energy Capacity 780 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 2700 Resistance: TH 30 Resistance: EM 25 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrn. Phase Cannon | -3/Research | Z-intel Hvy. Dispersion Rifle | -3/Research | Z-intel Prc. Energy Filter | -3/Research | Z-intel Gravity Flail | -3/Research | Z-intel Nanosword | -3/Research | Z-intel Adv. Matter Compressor | -3/Research | Z-intel Cld. Antimatter Reactor | -3/Research | Z-intel Adv. Gravity Neutralizer | -3/Research | Z-intel Enh. Armored Medium Treads | -3/Research | Z-intel Hdn. Centrium Wheel | -3/Research | Z-intel Exp. ECM Suite | -3/Research | Z-intel Exp. Coolant Injector | -3/Research | Z-intel Imp. Matter Neutralizer | -2/Research | Z-intel Com. Particle Reactor | -2/Research | Z-intel Centrium Heavy Armor Plating | -2/Research | Z-intel Cld. Antigrav System | -2/Research | Z-intel Hvy. Wave Gun | -2/Research | Z-intel Exp. Target Analyzer | -2/Research | Z-intel Coolant Network | -2/Research | Z-intel Exp. Cooling System | -2/Research | Z-intel Exp. Heat Sink | -2/Research | Z-intel Adv. Micro-nuke Launcher | -2/Research | Z-intel Robot Schematics ------------------ C-57 Dissector | -2/Research | Z-intel R-10 Processor | -2/Research | Z-intel W-44 Eye | -2/Research | Z-intel A-02 Transporter | -2/Research | Z-intel Fabricated ------------ Lgt. Fission Core | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Turtlemind Challenges ------------ None Game ------ Seed TechZioniteArray Manual? 0 Play Time 02:10:36 Cumulative 260.2 hours Start 2024.10.11 @ 21:41:11 End 2024.10.12 @ 00:19:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 138 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 65 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ef3d614-f528-4f0e-8ec3-ae2d9e31c511