Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.06 @ 19:46:05 Player: Lazz Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (117) 585 Value Destroyed (4271) 4271 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1293) 1293 TOTAL SCORE: 11489 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 360 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 26/300 Energy 100/100 System Corruption 10% Temperature Warm (173) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Thermal Generator Medium Matter Pod (100) Mace Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Experimental Signal Interpreter Makeshift Salvage Targeting Computer Advanced Shield Generator > --- WEAPON ----------- Gatling Laser Gatling Laser Great Axe > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Carbon-fiber Leg Titanium Leg Wheel Wheel Advanced Power Amplifier Improved Thermal Generator Energy Well Medium Matter Pod Improved Terrain Scanner Layered Heavy Armor Plating Advanced Shield Generator System Guard Mobile Refinery Mk. CCLXVII Improved Grenade Launcher Improved Grenade Launcher Power Maul GAL Module [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Makeshift Salvage Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Experimental Hacking Suite Protection Improved Powered Armor Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Improved Grenade Launcher Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . Utility 4 | . . . . . 1 1 . . . . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 101 | 6 8 1 4 . 21 19 2 3 7 2 13 5 7 . 3 Power 16 | 1 1 . 1 . 2 5 . 1 . 1 1 1 2 . . Engine 11 | 1 1 . 1 . 1 3 . . . . 1 1 2 . . Core 5 | . . . . . 1 2 . 1 . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 31 | 2 2 . . . 8 7 2 1 1 . 4 2 2 . . Treads 4 | 2 2 . . . . . . . . . . . . . . Leg 25 | . . . . . 8 7 2 1 1 . 2 2 2 . . Wheel 2 | . . . . . . . . . . . 2 . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 31 | 1 2 . 3 . 3 4 . 1 6 . 6 1 2 . 2 Device 17 | . 1 . . . 3 3 . 1 1 . 5 1 2 . . Storage 4 | 1 . . 2 . . 1 . . . . . . . . . Processor 6 | . . . 1 . . . . . 4 . . . . . 1 Hackware 1 | . . . . . . . . . 1 . . . . . . Protection 3 | . 1 . . . . . . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 23 | 2 3 1 . . 8 3 . . . 1 2 1 1 . 1 Energy Gun 12 | 1 . . . . 5 3 . . . 1 1 . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 3 | 1 2 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . Launcher 3 | . . . . . 3 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . 1 . . . . . . . . . 1 . 1 . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 1 . . 5 . 2 . . . . Parts Lost 48 | . 2 1 . . 8 . 1 3 . 3 6 4 8 . 12 Power 8 | . 1 . . . 1 . . 2 . 1 . . 1 . 2 Propulsion 17 | . . . . . 4 . . 1 . . 4 1 1 . 6 Utility 11 | . . 1 . . 1 . . . . . 1 2 4 . 2 Weapon 12 | . 1 . . . 2 . 1 . . 2 1 1 2 . 2 Highest Loss Streak 8 | . 2 1 . . 5 . 1 2 . 2 4 4 4 . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 14 | 3 6 8 8 9 14 14 19 19 19 18 14 12 16 17 12 Power . | . . . . . . 1 1 . . . . . 1 3 1 Propulsion 3 | 2 4 4 4 4 3 3 4 4 4 4 2 2 3 3 2 Utility 5 | . 1 2 2 3 3 4 6 7 8 8 7 6 7 7 5 Weapon 4 | . 1 2 2 2 6 5 6 7 7 6 4 3 3 4 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 18 | . 1 1 . . 5 4 . 1 . . 1 . . . 5 Power 2 | . . . . . . 1 . . . . . . . . 1 Propulsion 3 | . 1 . . . 1 1 . . . . . . . . . Utility 8 | . . . . . 1 1 . 1 . . 1 . . . 4 Weapon 5 | . . 1 . . 3 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 93 80 83 100 91 99 100 99 99 99 88 95 91 62 49 Engine 6 | . 12 . 6 14 7 6 7 7 7 6 5 6 10 6 1 Core 4 | . . . . . 1 7 7 6 7 7 6 6 1 . . Treads 6 | . 28 28 28 28 1 . . . . . . . . . . Leg 19 | . . . . . 31 30 30 29 30 30 8 25 23 13 8 Device 8 | . 5 9 . . 4 15 15 15 2 . 9 12 18 13 1 Storage 8 | . 14 14 19 14 9 7 7 7 7 7 6 6 6 6 6 Processor 8 | . . . 1 14 9 7 7 7 13 15 13 13 9 6 12 Hackware 1 | . . . . . . . . . 5 7 4 . . . . Energy Gun 15 | . 12 . . . 22 23 23 23 23 22 13 15 8 . 4 Ballistic Gun 3 | . 14 17 14 . . . . . . . . . . . . Ballistic Cannon 1 | . . 10 5 14 . . . . . . . . . . . Impact Weapon 2 | . . . 8 14 . . . . . . 5 . 1 2 11 Peak Build Rating 72 | 6 9 13 14 18 42 47 49 49 62 61 65 64 72 52 64 Average Rating 39 | 5 7 11 11 18 36 38 48 48 58 60 56 60 63 40 35 On Entrance 34 | . 6 9 12 14 18 29 47 49 49 61 52 57 60 42 52 Avg Prop Armor Cover (%) 13 | . . . . . 15 5 . . . . 8 . 15 16 11 Naked Turns 8 | . . . . . . . . . . . . . . . 8 Heaviest Build 82 | 12 15 16 28 36 43 69 69 69 69 67 80 81 82 66 73 Greatest Support 72 | 40 46 46 46 46 72 62 67 67 62 62 63 63 69 66 66 Greatest Overweight (x) 7 | . . . . . 2 1 1 1 1 1 6 1 7 2 4 Average Overweight (x) . | . . . . . . . 1 . 1 . 2 1 1 1 1 Largest Inventory Capacity 20 | 8 8 8 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 7 8 8 9 15 15 15 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 8 8 9 9 15 16 20 20 20 20 18 14 20 19 18 Average Carried 14 | 3 6 8 8 9 14 14 19 19 19 19 15 13 18 18 14 Final Capacity 20 | 8 8 8 15 15 15 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 8 8 9 9 12 16 20 20 20 19 14 14 19 18 5 Class Distribution -------------------- 33% | Gunner 32% | Mutant 16% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 2190 | 447 97 248 79 37 301 240 70 63 39 58 127 133 188 . 63 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5342 | 248 376 96 319 . 1228 883 225 625 . 132 513 267 236 . 194 Parts 258 | 21 29 8 5 . 73 52 6 22 . 6 15 9 5 . 7 Haulers Intercepted 6 | . 2 . . . . 2 . 1 . . 1 . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . 9 23 1 9 . 5 3 . 6 Prevented 5 | . . . . . . . 4 1 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 88 | . 9 5 . . 24 11 4 8 . 3 6 5 7 . 6 Melee 1 | . . . . . . . . . . . . . . . 1 Guns 65 | . 9 . . . 18 10 4 7 . 3 5 4 5 . . Cannons 3 | . . 3 . . . . . . . . . . . . . AOE 15 | . . 2 . . 6 . . . . . . . 2 . 5 Classes Destroyed 15 | 3 5 . . . 2 2 . 1 . . 1 . 1 . . Worker 7 | 4 . . . . 2 1 . . . . . . . . . Builder 2 | . 1 . . . . . . . . . 1 . . . . Tunneler 6 | 5 . . . . . . . . . . 1 . . . . Hauler 6 | . 2 . . . . 2 . 1 . . 1 . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . Operator 2 | . 1 . . . . 1 . . . . . . . . . Watcher 5 | . . . . . 3 2 . . . . . . . . . Swarmer 13 | . 3 3 . . 3 . 1 . . 2 . . . . 1 Grunt 46 | . 6 2 . . 15 4 2 7 . . 2 4 3 . 1 Brawler 4 | . . . . . . . . 1 . . . . 2 . 1 Duelist 2 | . . . . . . . . . . . . . 1 . 1 Sentry 15 | . . . . . 6 4 1 . . 1 1 . 1 . 1 Specialist 1 | . . . . . . . . . . . 1 . . . . Hunter 3 | . . . . . . 1 . . . . 2 . . . . Programmer 4 | . . . . . . 2 . . . . . 1 . . 1 Decomposer 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 12 | 4 4 2 . . 12 3 4 5 . 2 4 3 5 . 5 Combat Bots Only 10 | . 4 2 . . 10 2 4 5 . 2 3 3 5 . 5 Max Kills in Single Turn 4 | 1 1 2 . . 4 2 1 1 . 1 2 2 1 . 2 Gunslinging 1 | . . . . . . . . . . . 1 1 . . . Exploded 3 | . . 2 . . 3 . . . . . . . 1 . 2 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 748 | . 58 35 . 2 110 108 20 45 . 21 123 25 108 . 93 Missed 240 | . 20 8 . 1 36 47 8 10 . 6 37 4 39 . 24 Hits 508 | . 38 27 . 1 74 61 12 35 . 15 86 21 69 . 69 Melee 16 | . . . . . . . . . . . . . 6 . 10 Projectile 492 | . 38 27 . 1 74 61 12 35 . 15 86 21 63 . 59 AOE 2 | . . . . . . . . . . 2 . . . . . Critical Strikes 21 | . . . . . 2 1 1 2 . . 2 3 4 . 6 Part Disruptions 1 | . . . . . . 1 . . . . . . . . . Damage Taken 7872 | . 384 300 . 15 1250 580 150 563 . 203 1289 392 1158 . 1588 Core 1461 | . 97 59 . . 245 58 45 46 . 40 151 37 159 . 524 Absorbed by Shields 338 | . . . . . . . . . . . . . 299 . 39 Regen/Repaired (Parts) 160 | . . . . . . 160 . . . . . . . . . Core Remaining (%) 66 | 100 . . . 37 55 . . . . 73 . . . . . Volleys Fired 266 | 29 39 22 2 1 43 29 7 22 . 8 20 8 25 . 11 Largest 3 | 2 2 2 2 1 3 3 3 3 . 3 3 3 2 . 2 Hottest 240 | 70 70 68 68 48 207 207 207 207 . 218 229 240 160 . 72 Shots Fired 611 | 57 74 44 4 1 121 87 20 66 . 23 46 19 29 . 20 Gun 555 | 57 74 22 2 . 114 87 20 66 . 23 46 19 23 . 2 Cannon 25 | . . 22 2 1 . . . . . . . . . . . Launcher 31 | . . . . . 7 . . . . . . . 6 . 18 Special . | . . . . . . . . . . . . . . . . Kinetic 117 | 29 39 44 4 1 . . . . . . . . . . . Thermal 461 | 28 35 . . . 114 87 20 66 . 23 46 19 23 . . Explosive 31 | . . . . . 7 . . . . . . . 6 . 18 Electromagnetic 2 | . . . . . . . . . . . . . . . 2 Robot Hit Streak 34 | 11 10 5 1 2 11 15 18 16 . 10 8 5 32 . 34 Robot Miss Streak 5 | 4 3 5 1 . 3 3 2 1 . 3 2 3 4 . 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 10 | . 1 . . . 3 . . 4 . . 1 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 . . 1 1 . . . Shots Hit Robots 456 | 28 51 20 22 1 84 58 15 54 . 15 46 19 23 . 20 Core Hits 253 | 11 23 6 5 . 50 33 8 19 . 10 21 16 28 . 23 Critical Kills 5 | . . 3 1 . . . . . . . 1 . . . . Critical Parts Destroyed 11 | . . 4 3 1 . . . . . . 1 . . . 2 Critical Strikes 36 | 2 5 7 4 1 2 6 1 4 . . 2 . . . 2 Burn 20 | 2 5 . . . 2 6 1 4 . . . . . . . Destroy 9 | . . 7 1 1 . . . . . . . . . . . Smash 7 | . . . 3 . . . . . . . 2 . . . 2 Melee Attacks 44 | . 2 . 25 . . . . . . . 6 2 . . 9 Impact 41 | . 2 . 25 . . . . . . . 6 . . . 8 Slashing 3 | . . . . . . . . . . . . 2 . . 1 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . 1 . . . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . 2 Damage Inflicted 12045 | 342 652 353 1504 24 2289 1195 288 1035 . 296 1402 488 1047 . 1130 Guns 7617 | 342 652 68 11 . 1546 1195 288 1035 . 296 1066 447 641 . 30 Cannons 206 | . . 171 11 24 . . . . . . . . . . . Explosions 2115 | . . 114 . . 743 . . . . . . . 406 . 852 Melee 2107 | . . . 1482 . . . . . . . 336 41 . . 248 Ramming . | . . . . . . . . . . . . . . . . Kinetic 758 | 129 344 239 22 24 . . . . . . . . . . . Thermal 7149 | 213 308 114 . . 1546 1195 288 1035 . 296 1066 447 641 . . Explosive 2001 | . . . . . 743 . . . . . . . 406 . 852 Electromagnetic 30 | . . . . . . . . . . . . . . . 30 Impact 2018 | . . . 1482 . . . . . . . 336 . . . 200 Slashing 89 | . . . . . . . . . . . . 41 . . 48 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 1 1 1 1 1 . . . 4 4 10 Average Corruption 1 | . . . . . 1 1 1 1 1 . . . 4 4 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 34 | . . . . . . . 8 10 1 . . . 4 2 9 Message Errors 7 | . . . . . . . 1 2 1 . . . . 1 2 Matter Fused 12 | . . . . . . . 2 6 . . . . 2 1 1 Heat Flow Errors 4 | . . . . . . . 1 . . . . . 1 . 2 Energy Discharges 7 | . . . . . . . 1 1 . . . . 1 . 4 Data Loss (minor) 2 | . . . . . . . 1 1 . . . . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 726 | . . . 466 . 72 . . . . . 94 . . . 94 Projectiles . | . . . . . . . . . . . . . . . . Explosions 72 | . . . . . 72 . . . . . . . . . . Melee 654 | . . . 466 . . . . . . . 94 . . . 94 Knockbacks 9 | . . 3 5 1 . . . . . . . . . . . Impact 5 | . . . 5 . . . . . . . . . . . . Kinetic 4 | . . 3 . 1 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 104 | . . 16 . . 42 . . . . . . . . . 46 Shots 3 | . . 1 . . 1 . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 552 | 90 175 71 18 8 552 213 225 267 336 419 376 434 146 . 201 Average Temperature 110 | 39 47 25 13 6 149 66 125 118 176 167 185 171 36 . 57 Received Heat Transfer 2115 | . 162 102 . 9 567 153 66 351 . 30 123 165 300 . 87 Effects 16 | . . . . . 3 . 1 1 . 3 3 5 . . . Shutdowns 4 | . . . . . 1 . . . . 2 . 1 . . . Energy Bleed 5 | . . . . . . . . 1 . 1 2 1 . . . Interference 2 | . . . . . . . 1 . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . Damage (minor) 3 | . . . . . . . . . . . 1 2 . . . Damage (core) 1 | . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 5 . . . . . . . . . . . . Combat Hostiles 4 | . . . 4 . . . . . . . . . . . . Parts Fried 7 | . . . 6 . . . . . . . 1 . . . . Impact Corruptions 18 | . . . 13 . . . . . . . 1 . . . 4 Robots Melted 4 | . . . . . . 1 . 1 . . 1 1 . . . Combat Hostiles 4 | . . . . . . 1 . 1 . . 1 1 . . . Parts Melted 51 | . 2 1 . . 5 16 2 9 . 1 10 1 4 . . Heat Transferred 15953 | 777 1258 150 . . 3145 2701 629 2294 . 519 2130 900 1450 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Maximum Alert Level 2 | . . . . . 2 1 . . . . . . . . . Low Security (%) 96 | 100 100 100 . 100 82 98 . . . . 100 . . . . Level 1 1 | . . . . . 4 1 . . . . . . . . . Level 2 2 | . . . . . 13 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 448 | 10 138 173 . 45 448 200 . . . . 133 . . . . Initial 200 | . . 47 . . 12 200 . . . . 7 . . . . Average 46 | 1 24 55 . 4 109 43 . . . . 17 . . . . Influence Increases 3216 | 50 286 321 10 63 825 394 80 175 . 176 314 120 245 . 157 Destroy 0b10 Robot/C 2000 | . 180 180 . 40 480 220 80 160 . 120 160 100 140 . 140 Destroy 0b10 Robot/NC 165 | 50 20 5 10 . 25 30 . 5 . . 20 . . . . Destroy Leader 400 | . 44 40 . 10 126 88 . 10 . 10 42 20 . . 10 Allied During Kill 83 | . . 9 . 5 1 . . . . 31 30 . . . 7 Successful Hack 77 | . 11 . . 7 25 34 . . . . . . . . . Disable Machine 150 | . 15 45 . . 75 . . . . . 15 . . . . Destroy Structure 101 | . 1 27 . 1 63 7 . . . . 2 . . . . Partial Spotted 15 | . . . . . . . . . . . 15 . . . . Lose Combat Pursuer 225 | . 15 15 . . 30 15 . . . 15 30 . 105 . . Influence Decreases 3128 | 50 164 304 149 31 415 750 166 175 . 164 253 193 172 73 69 Entered New Map 614 | . . 75 139 . 20 242 32 . . . 5 28 . 73 . Time Decay 2014 | 50 144 219 10 31 315 358 124 155 . 140 148 135 116 . 69 Lost Part 266 | . 20 10 . . 80 . 10 20 . . 40 30 56 . . Lost Ally 84 | . . . . . . . . . . 24 60 . . . . Purge Threat 150 | . . . . . . 150 . . . . . . . . . Squads Dispatched 22 | . 3 . . . 7 5 . . . . 5 . 1 . 1 Investigation 9 | . 2 . . . 4 2 . . . . 1 . . . . Extermination 4 | . . . . . . 3 . . . . 1 . . . . Reinforcement 5 | . 1 . . . 1 . . . . . 3 . . . . Assault 2 | . . . . . . . . . . . . . 1 . 1 Garrison 2 | . . . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 9 | . 3 . . . . . . . . 5 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 143 | . 15 11 . 2 32 19 4 8 . 9 11 5 14 . 13 Peak Tracking Total 7 | . 6 3 . 2 7 3 4 5 . 4 4 3 7 . 6 Tactical Retreats 11 | . 1 1 . . 2 1 . . . 1 2 . 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . 1 . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 10 | . 1 3 . . 5 . . . . . 1 . . . . Max in Single Turn 2 | . 1 2 . . 1 . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 28 | . 2 . 4 1 7 8 . . . . 1 . 1 4 . Terminals 12 | . 2 . . 1 5 4 . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 2 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 126 | . 6 . 49 3 19 20 . . . . 2 . 1 26 . Successful 96 | . 3 . 49 2 4 10 . . . . 1 . 1 26 . Failed 30 | . 3 . . 1 15 10 . . . . 1 . . . . Catastrophic 9 | . 2 . . . 4 3 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 19 | . 5 . . 2 3 6 . . . . 3 . . . . Terminals 28 | . 6 . . 3 12 7 . . . . . . . . . Fabricators 5 | . . . . . . 3 . . . . 2 . . . . Repair Stations 9 | . . . . . . 9 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . 7 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 86 | . 3 . 49 2 2 3 . . . . . . 1 26 . Record 60 | . . . 49 . . . . . . . . . . 11 . Part Schematic 8 | . . . . . . . . . . . . . . 8 . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . Robot Analysis 3 | . 2 . . 1 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . Assault Status 1 | . . . . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . 1 . . . . Network Status 2 | . . . . . . 1 . . . . 1 . . . . Repair Station Hacks 6 | . . . . . . 6 . . . . . . . . . Scan Component 3 | . . . . . . 3 . . . . . . . . . Repair 3 | . . . . . . 3 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . Retrieve Study 2 | . . . . . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . Hacking Detections 19 | . 2 . . 1 7 8 . . . . 1 . . . . Full Trace Events 9 | . 2 . . . 5 2 . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 3 . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . . . . . 14 . . . . 8 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . . . . . . . . Time 127 | . . . . . . 127 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . 2 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 11 | . . 1 2 . . . . . 4 . 3 . . . 1 Largest Group 4 | . . 1 2 2 2 . . . 4 4 3 . . . 1 Highest-Rated Group 210 | . . 31 16 16 16 . . . 153 153 210 . . . 96 Highest-Rated Ally 96 | . . 31 8 8 8 . . . 40 40 70 . . . 96 Zionite Dispatches 1 | . . . . . . . . . . . 1 . . . . Light 1 | . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 77 | . . 16 . 5 1 . . . . 30 18 . . . 7 Total Damage 1556 | . . 188 . 46 . . . . . 392 490 . . . 440 Kills 14 | . . 5 . 2 . . . . . 3 3 . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Active Infowar (turns) 3021 | . 248 695 . . . . . . . . 481 709 683 121 84 Sensors 1644 | . . . . . . . . . . . 481 709 454 . . Terrain 906 | . . . . . . . . . . . 426 . 275 121 84 Structural 943 | . 248 695 . . . . . . . . . . . . . Robot Analysis Total 3 | . 2 . . 1 . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . 1 2 . 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 13738 | 342 601 1055 1069 370 1040 1826 923 1025 1724 589 805 714 683 121 851 Spaces Moved 6786 | 149 280 591 553 150 512 925 457 483 878 294 443 282 345 105 339 Core 16 | 1 . . . . . . . . . . . . . . 15 Treads 1766 | 148 280 591 553 150 44 . . . . . . . . . . Legs 4409 | . . . . . 468 925 457 483 878 294 72 282 234 1 315 Wheels 595 | . . . . . . . . . . . 371 . 111 104 9 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 105 105 187 120 190 115 115 189 110 110 50 Average Speed 167 | 159 160 160 160 160 122 149 194 191 190 186 132 190 165 110 232 Slowest Speed 270 | 160 160 160 160 160 260 187 195 195 190 190 190 192 192 122 270 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 6 53 98 91 39 46 25 66 68 89 50 12 52 50 72 51 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 4 | . . . 1 . . . . . 2 . . . . 1 . Known Exits Taken 7 | . . . . . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . . . . . . . Scrap Searched 14 | . . 1 . 2 . . 1 2 2 4 . . 2 . . Spaces Dug 12 | . . . 1 . . . . . . . 2 . . . 9 Terrain Destroyed 201 | . . 30 1 1 65 . . . . . 2 . 29 . 73 Melee 3 | . . . 1 . . . . . . . 2 . . . . Projectile 12 | . . 11 . 1 . . . . . . . . . . . AOE 186 | . . 19 . . 65 . . . . . . . 29 . 73 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 8515 | 194 356 661 688 279 828 1319 475 537 936 317 597 432 420 109 367 Wait 1066 | 6 19 44 4 128 224 301 6 23 40 13 98 132 28 . . Move 6771 | 148 279 590 552 149 511 924 456 482 877 293 442 281 344 104 339 Hop . | . . . . . . . . . . . . . . . . Pick Up 59 | 5 3 1 2 . 14 15 3 4 3 . 3 . 5 . 1 Fast Attach 39 | 6 3 1 2 . 9 2 . . 5 . 6 2 2 1 . Attach 37 | . . . . . 7 1 1 3 1 1 9 2 3 1 8 Detach 6 | . 1 . . . 1 . . . . . 3 . 1 . . Swap 71 | . 5 1 3 1 9 22 2 1 1 1 7 5 9 2 2 Drop 63 | . 5 2 2 . 10 25 . 2 9 1 3 . 3 1 . Fire 266 | 29 39 22 2 1 43 29 7 22 . 8 20 8 25 . 11 Melee 41 | . 2 . 25 . . . . . . . 6 2 . . 6 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 96 | . . . 96 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [Sub]) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 343 | -11/Scrapyard | Entered Materials 344 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 9) 577 | -10/Materials | Discovered new exit (range 15) 746 | -10/Materials | Discovered new exit (range 8) 824 | -10/Materials | Discovered new exit (range 16) 825 | -10/Materials | Discovered new exit (range 12) 944 | -10/Materials | Entered Mines 1012 | -10/Mines | Learned 2 Materials zone layouts 1164 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1231 | -10/Mines | Discovered new exit (range 9) 1447 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1554 | -10/Mines | Received a Mining Laser from a helpful Derelict 1614 | -10/Mines | Discovered new exit (range 7) 1622 | -10/Mines | Core integrity fell below 50% 1993 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1993 | -10/Mines | Discovered new exit (range 5) 1999 | -10/Mines | Entered Exiles 1999 | -10/Exiles | Found Exiles lab destroyed 2255 | -10/Exiles | Learned location of Zion (-7) 3044 | -10/Exiles | Discovered new exit (range 14) 3068 | -10/Exiles | Entered Mines 3068 | -9/Mines | Accompanied by 2 allies 3069 | -9/Mines | Met a Derelict bent on vengeance 3383 | -9/Mines | Discovered new exit (range 8) 3438 | -9/Mines | Entered Materials 3438 | -8/Materials | Accompanied by 2 allies 3438 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3767 | -8/Materials | Build established: Gunner 4321 | -8/Materials | Garrison activated, responded to threat 4350 | -8/Materials | Destroyed 10 combat bots 4357 | -8/Materials | Lost 5 parts (1p2n1u1w) 4446 | -8/Materials | Discovered new exit (range 5) 4478 | -8/Materials | Entered Factory 4478 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4548 | -7/Factory | Repaired Broken Hvy. Laser+ 4593 | -7/Factory | Repaired Hvy. Laser+? 4773 | -7/Factory | Build established: Scavenger-Gunner 5820 | -7/Factory | Repaired Hvy. Laser+ 6135 | -7/Factory | Identified exit to Lower Caves 6304 | -7/Factory | Entered Lower Caves 6317 | -7/Lower Caves | Build established: Gunner 6332 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6377 | -7/Lower Caves | Found DCF Scrap (12 items) 6957 | -7/Lower Caves | Entered a destroyed Warlord outpost 7137 | -7/Lower Caves | Discovered new exit (range 11) 7227 | -7/Lower Caves | Entered another Lower Caves area 7791 | -7/Lower Caves | Found Imp. Powered Armor 7999 | -7/Lower Caves | Spotted B-75 Beast 8021 | -7/Lower Caves | Build established: Scavenger-Gunner 8129 | -7/Lower Caves | Discovered new exit (range 8) 8252 | -7/Lower Caves | Entered Zion 8347 | -7/Zion | System corruption cleaned by Quarantine Array 8434 | -7/Zion | Found GAL Module 8550 | -7/Zion | Found Prototype Hackware 8550 | -7/Zion | Identified Exp. Hacking Suite 8554 | -7/Zion | Found Prototype Processor 8554 | -7/Zion | Identified Exp. Armor Integrity Analyzer 8558 | -7/Zion | Found Prototype Processor 8558 | -7/Zion | Identified Exp. Targeting Computer 8562 | -7/Zion | Found Prototype Processor 8562 | -7/Zion | Identified Spectral Analyzer 8586 | -7/Zion | Found Prototype Processor 8586 | -7/Zion | Identified Exp. Signal Interpreter 8647 | -7/Zion | Found Prototype Device 8725 | -7/Zion | Build established: Gunner 8988 | -7/Zion | Learned Factory emergency access door positions 9071 | -7/Zion | Learned location of Quarantine (-3) 9235 | -7/Zion | Met Imprinter 9263 | -7/Zion | Imprinted 9265 | -7/Zion | Declared Zion's savior 9894 | -7/Zion | Discovered new exit (range 13) 9958 | -7/Zion | Identified exit to Proximity Caves 9976 | -7/Zion | Entered Proximity Caves 9976 | -6/Proximity Caves | Accompanied by 4 allies 10279 | -6/Proximity Caves | Learned location of 1 exit from Factory 10549 | -6/Proximity Caves | Discovered new exit (range 15) 10564 | -6/Proximity Caves | Identified exit to Factory 10565 | -6/Proximity Caves | Entered Factory 10565 | -6/Factory | Evolved 2 slots: Utility x2 10565 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 10566 | -6/Factory | Identified exit to Lower Caves 10567 | -6/Factory | Identified exit to Factory 10648 | -6/Factory | Lost 4 parts (4n) 10778 | -6/Factory | Zion Light squad teleported in 11069 | -6/Factory | Build established: Scavenger-Assassin 11253 | -6/Factory | Spotted B-75 Beast 11310 | -6/Factory | Lost 3 allies 11370 | -6/Factory | Entered Lower Caves 11571 | -6/Lower Caves | Identified exit to Lower Caves 11683 | -6/Lower Caves | Lost 4 parts (1n2u1w) 11955 | -6/Lower Caves | Build established: Scavenger-Mutant 12084 | -6/Lower Caves | Entered another Lower Caves area 12184 | -6/Lower Caves | Identified exit to Data Miner 12202 | -6/Lower Caves | Encountered a Warlord checkpoint 12241 | -6/Lower Caves | Found DCF Scrap (13 items) 12243 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 12426 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12499 | -6/Lower Caves | Lost 3 parts (2u1w) 12702 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 12767 | -6/Lower Caves | Entered Data Miner 12767 | -6/Data Miner | Discovered new exit (range 6) 12791 | -6/Data Miner | Met Data Miner 12813 | -6/Data Miner | Learned location of Section 7 (-3) 12813 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12836 | -6/Data Miner | Received God Mode back door access code from Data Miner 12882 | -6/Data Miner | Identified exit to Proximity Caves 12888 | -6/Data Miner | Entered Proximity Caves 12902 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 12975 | -5/Proximity Caves | Core integrity fell below 50% 12993 | -5/Proximity Caves | Escorted by Enhanced Grunt 13009 | -5/Proximity Caves | Lost 8 parts (2p4n2u) 13247 | -5/Proximity Caves | Build established: Mutant 13677 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13726 | -5/Proximity Caves | Core integrity fell below 20% 13731 | -5/Proximity Caves | Released all parts (7) 13732 | -5/Proximity Caves | System corruption reached 10% 13734 | -5/Proximity Caves | Lost 4 parts (2n2w) 13737 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13739 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 13723_ The unstable cave ceiling collapses. 13724_ C-45 Heavy ARC bursts open, deploying its payload. 13724_ G-67 Veteran unfolds itself. 13724_ L-41 Fighter unfolds itself. 13724_ I-47 Archangel unfolds itself. 13725_ Grenade intercepted. 13730_ The unstable cave ceiling collapses. 13731_ Released Imp. Grenade Launcher. 13731_ Released Lyr. Heavy Armor Plating. 13731_ Released System Guard. 13731_ Released Titanium Leg. 13731_ Released Exp. Signal Interpreter. 13731_ Released Hcp. Storage Unit. 13731_ Released Imp. Grenade Launcher. 13736_ Penetrated by Slug. 13737_ System corrupted: Heat flow error (+238). 13737_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 13739_ Penetrated by Slug. 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