Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 05:36:04 Player: raiguard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2003) 2003 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 5449 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 0/850 Matter 40/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Backup Propulsion I VTOL Module VTOL Module Large Storage Unit Weight Redist. System Advanced Visual Processing Unit Signal Interpreter Kinecellerator Shotgun Proton Missile Launcher Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Wheel > --- UTILITY ---------- Large Storage Unit Weight Redist. System Advanced Weight Redist. System Improved Targeting Computer Hacking Suite Corruption Screen > --- WEAPON ----------- Assault Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Backup Propulsion I VTOL Module VTOL Module Large Storage Unit Advanced Visual Processing Unit Sensor Array Signal Interpreter Shotgun Mini Grenade Launcher Improved Datajack [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 5 | . . 1 2 1 1 Weapon 1 | . . . . . 1 Parts Attached 83 | 6 14 19 19 22 3 Power 14 | 1 3 2 3 4 1 Engine 9 | 1 3 2 1 2 . Core 5 | . . . 2 2 1 Reactor . | . . . . . . Propulsion 23 | 2 2 5 6 7 1 Treads 14 | 2 . 5 6 . 1 Leg 5 | . 2 . . 3 . Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight 2 | . . . . 2 . Utility 18 | 1 4 4 4 4 1 Device 9 | . 2 1 3 2 1 Storage 3 | 1 1 1 . . . Processor 3 | . . 2 . 1 . Hackware 2 | . . . 1 1 . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 28 | 2 5 8 6 7 . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 17 | 1 2 6 5 3 . Ballistic Cannon 3 | . . . 1 2 . Launcher 6 | . 3 2 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes . | . . . . . . Parts Lost 30 | . 2 2 8 10 8 Power 3 | . . . 1 2 . Propulsion 12 | . . 2 3 3 4 Utility 7 | . . . 2 2 3 Weapon 8 | . 2 . 2 3 1 Highest Loss Streak 8 | . 1 2 8 6 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 97 87 98 57 47 Engine 8 | . 13 10 4 1 . Core 1 | . . . 4 4 . Treads 20 | . 25 22 26 . . Leg 3 | . 2 5 . 3 9 Wheel 1 | . . . . 9 3 Device 7 | . 2 2 26 5 3 Storage 10 | . 14 11 9 7 6 Processor 5 | . . 7 9 11 11 Protection 6 | . 9 8 . . . Energy Gun 1 | . 3 . . . . Ballistic Gun 14 | . 17 17 13 5 . Ballistic Cannon 1 | . . . 4 2 4 Launcher 3 | . 7 1 . . . Naked Turns . | . . . . . . Heaviest Build 38 | 13 31 31 38 33 26 Greatest Support 60 | 40 40 60 60 42 39 Greatest Overweight (x) 9 | . 9 1 1 9 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 6 11 15 15 15 15 Most Carried 15 | 6 11 15 15 14 15 Average Carried 11 | 3 8 12 14 11 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 10 15 14 14 14 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1660 | 220 229 564 484 149 14 Remotely . | . . . . . . Salvage Created 1830 | . 443 614 605 168 . Parts 132 | . 31 43 43 15 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 56 | . 15 16 21 4 . Guns 35 | . 10 6 15 4 . Cannons 6 | . . . 6 . . AOE 15 | . 5 10 . . . Classes Destroyed 9 | . 4 4 1 . . Worker 3 | . . 2 . 1 . Builder 2 | . 1 1 . . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 7 | . 3 2 . 2 . Swarmer 21 | . 3 4 10 4 . Grunt 25 | . 12 7 6 . . Sentry 9 | . . 5 4 . . Hunter 1 | . . . 1 . . Best Kill Streak 6 | . 3 5 6 3 . Combat Bots Only 6 | . 3 4 6 3 . Max Kills in Single Turn 5 | . 1 5 1 1 . Gunslinging . | . . . . . . Exploded 4 | . 1 4 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 686 | . 87 98 176 118 207 Missed 225 | . 27 38 48 37 75 Damage Taken 5901 | . 912 799 1472 1229 1489 Core 1679 | . 126 135 229 329 860 Absorbed by Shields 403 | . . 73 330 . . Redirected to Shielding 32 | . 10 22 . . . Regen/Repaired (Parts) 28 | . . 28 . . . Core Remaining (%) 65 | 100 49 66 58 53 . Volleys Fired 187 | 2 51 47 49 38 . Largest 2 | 2 2 2 2 2 . Hottest 71 | 60 60 60 71 67 . Shots Fired 339 | 4 97 91 98 49 . Gun 263 | 4 78 77 68 36 . Cannon 43 | . . . 30 13 . Launcher 33 | . 19 14 . . . Special . | . . . . . . Kinetic 284 | 2 58 77 98 49 . Thermal 22 | 2 20 . . . . Explosive 33 | . 19 14 . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | 2 9 9 17 7 . Robot Miss Streak 4 | 2 4 3 3 4 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 210 | 2 54 60 67 27 . Core Hits 131 | . 37 48 34 12 . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 1 . . Destroy 1 | . . 1 . . . Blast 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4422 | 23 1277 1481 1227 414 . Guns 2056 | 23 485 507 721 320 . Cannons 599 | . . . 506 93 . Explosions 1766 | . 792 974 . . . Melee . | . . . . . . Ramming 1 | . . . . 1 . Kinetic 2555 | 11 397 507 1227 413 . Thermal 236 | 12 88 136 . . . Explosive 1630 | . 792 838 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked 4 | . . . . 4 . Effects 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 181 | . 65 97 19 . . Projectiles 19 | . . . 19 . . Explosions 162 | . 65 97 . . . Melee . | . . . . . . Knockbacks 7 | . . . 6 1 . Impact . | . . . . . . Kinetic 7 | . . . 6 1 . Secondary . | . . . . . . Self-Inflicted Damage 284 | . 236 48 . . . Shots 9 | . 7 2 . . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 116 | . 42 24 116 24 . Average Temperature 24 | . 15 8 39 10 . Received Heat Transfer 1525 | . 375 388 573 . 189 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 325 | 25 200 100 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 615 | . 305 411 615 277 128 Initial 182 | . . 79 130 182 123 Average 192 | . 84 246 344 229 111 Maximum Alert Level 2 | . 1 2 2 1 . Low Security (%) 52 | 100 89 25 16 18 100 Level 1 38 | . 10 71 41 81 . Level 2 9 | . . 3 41 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 4 1 4 1 3 Investigation 5 | . 2 . 2 . 1 Extermination 2 | . . . . 1 1 Reinforcement 5 | . 2 1 1 . 1 Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 2 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 23 27 39 10 9 Peak Tracking Total 10 | . 3 5 10 4 7 Tactical Retreats 2 | . . . 1 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 12 | . 6 3 2 1 . Max in Single Turn 2 | . 2 2 1 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 20 | . 8 6 3 2 1 Terminals 15 | . 7 5 2 1 . Fabricators 1 | . . . . . 1 Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 67 | . 32 14 16 2 3 Successful 41 | . 16 9 13 1 2 Failed 26 | . 16 5 3 1 1 Catastrophic 4 | . 2 . 1 1 . Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 43 | . 29 9 4 1 . Fabricators 3 | . . . . . 3 Repair Stations 5 | . . 5 . . . Recycling Units 3 | . 3 . . . . Scanalyzers 12 | . . . 12 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 20 | . 13 6 1 . . Record 1 | . . 1 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . 1 . . . . Emergency Access Points 2 | . 1 1 . . . Alert Level 3 | . 2 1 . . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 2 | . 1 1 . . . Security Status 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Recall Investigation 1 | . . . 1 . . Hauler Manifests 2 | . 1 1 . . . Registered Components 1 | . 1 . . . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 12 | . . . 12 . . Insert Component 6 | . . . 6 . . Analyze 6 | . . . 6 . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 7 5 3 1 1 Full Trace Events 4 | . 1 . 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . 6 . . Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 51 | . . . . . 51 Total Part Build Rating 1 | . . . . . 1 Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 163 | . 163 . . . . Retrieved Matter 305 | . 305 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . . 6 . . Part Schematics Acquired 6 | . . . 6 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4775 | 156 1564 1397 906 370 382 Spaces Moved 2461 | 88 841 627 421 212 272 Core 21 | 5 1 . . 3 12 Treads 1904 | 83 784 594 421 . 22 Legs 383 | . 56 33 . 56 238 Wheels 150 | . . . . 150 . Hover . | . . . . . . Flight 3 | . . . . 3 . Fastest Speed 50 | 50 160 160 160 80 120 Average Speed 161 | 153 162 186 161 117 138 Slowest Speed 525 | 160 500 240 240 525 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 84 46 37 7 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 184 | . 110 67 6 1 . Melee . | . . . . . . Projectile 7 | . . . 6 1 . AOE 177 | . 110 67 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2964 | 102 945 777 575 284 281 Wait 142 | . 20 60 58 3 1 Move 2456 | 87 840 626 420 211 272 Hop . | . . . . . . Pick Up 41 | 7 9 11 9 3 2 Fast Attach 30 | 5 4 7 3 11 . Attach 20 | 1 2 1 3 10 3 Detach 11 | . 2 1 . 6 2 Swap 33 | . 8 11 13 1 . Drop 43 | . 9 13 20 . 1 Fire 187 | 2 51 47 49 38 . Melee . | . . . . . . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 157 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 14) 421 | -10/Materials | Identified exit to Materials 1710 | -10/Materials | Core integrity fell below 50% 1721 | -10/Materials | Entered another Materials area 1721 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1844 | -9/Materials | Repaired Ion Engine 2651 | -9/Materials | Build established: Scavenger-Mutant 3016 | -9/Materials | Discovered new exit (range 16) 3118 | -9/Materials | Entered another Materials area 3118 | -8/Materials | Evolved 2 slots: Utility x2 3918 | -8/Materials | First assault squad dispatched 3996 | -8/Materials | Discovered new exit (range 10) 4024 | -8/Materials | Entered Factory 4024 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4047 | -7/Factory | Lost 8 parts (1p3n2u2w) 4129 | -7/Factory | Lost 6 parts (1p2n1u2w) 4361 | -7/Factory | Discovered new exit (range 14) 4394 | -7/Factory | Entered another Factory area 4394 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4615 | -6/Factory | Build established: Mutant 4739 | -6/Factory | Lost 5 parts (2n2u1w) 4746 | -6/Factory | Core integrity fell below 50% 4764 | -6/Factory | Core integrity fell below 20% 4776 | -6/Factory | Fabricated Grenade Launcher? 4776 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04726_ Matter Pump disabled. 04728_ Acquired 5 matter. 04729_ Penetrated by Slug. 04730_ Acquired 4 matter. 04739_ Acquired 1 matter. 04740_ System corrupted: Matter fused (-7). 04740_ Slug penetrates Matter Pump. 04741_ Acquired 2 matter. 04742_ Imp. Medium Treads destroyed. 04746_ Slug penetrates Door. 04746_ Slug penetrates Terminal. 04753_ Penetrated by Slug. 04753_ Slug penetrates Matter Pump. 04754_ U-05 Engineer builds a Door. 04757_ Door malfunctions. 04765_ System corrupted: Component data lost. 04772_ Slug penetrates Wall. [Achievement: Just What I Needed] 04776_ >> FABRICATOR: Completed Grenade Launcher? [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#? ?????????????????? | | ???????????????????????????? ? ????????????????? | | ???????????????????????????? ? ?????????????????? | | ???????????????????????????? ? ?????????????????? | | ??????????????????????????"" ? ?????????????????? | | ??????????????????????????T" # ?????????????????? | | ??????????????????????????"" # #?????????????????? | | ??????????????????????????" # #?????????????????? | | ?????????????????????????? # #?????????????????? | | ????????????????###########/## #?????????????????? | | ????????????????+ = ! # #?????????????????? | | ????????????????# # #?????????????????? | | ???????????????????""""""g# #############????? | | ???????????????????"""""" / ###### | | ???????????????????"""""" # | | ???????????????????""""""@# % | | ????????????????# # % """ """ """ """ " | | ????????????????# ! ! # %% """ """ """ """ " | | ?????????????#####/######## "" """ """ """ """ " | | ???????????? | | ???????????? | | ??????????? "F"" | | ??????????? """" | | ???????????????### ##### | | ?????????????????# #???# | | ?????????????????# #???# | | ?????????????????####+##+##+##### | | ???????????????????# + | | ??????????????????# !! ##################### | | ??????????????????##!! #???????????????????? | | ???????????????????#! ! #???????????????????? | | ???????????????????##########????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Corruption Block 8 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Assault Rifle | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Visual Processing Unit | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Grenade Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Just What I Needed Made in Tau Ceti IV Significant Disruption Challenges ------------ None Game ------ Seed LightIntegratedSegregator Manual? 0 Play Time 01:01:53 Cumulative 6.6 hours Start 2024.04.02 @ 04:21:06 End 2024.04.02 @ 05:36:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 56x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f793f7e-45f2-4496-9110-023f77ebed89