Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 21:22:34 Player: CONM Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1618) 1618 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (297) 297 TOTAL SCORE: 4300 Bonus ------- High Alert Combat Kills 97 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 28/300 Energy 60/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Huge Storage Unit Medium Battery (150) Particle Charger Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Trap Scanner Hacking Suite > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Huge Storage Unit Medium Battery Particle Charger Light Armor Plating Improved Light Armor Plating Grenade Launcher Missile Launcher Heavy Mace [Rating: 29] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 99 | 7 5 2 49 22 14 Power 10 | 1 1 . 5 1 2 Engine 8 | 1 1 . 5 . 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 23 | 2 . 1 8 8 4 Treads 23 | 2 . 1 8 8 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 35 | 2 4 . 16 9 4 Device 19 | 1 . . 10 7 1 Storage 6 | 1 4 . 1 . . Processor 1 | . . . 1 . . Hackware 1 | . . . . 1 . Protection 8 | . . . 4 1 3 Artifact . | . . . . . . Weapon 31 | 2 . 1 20 4 4 Energy Gun 13 | . . . 11 2 . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . 2 . . Ballistic Cannon . | . . . . . . Launcher 12 | . . 1 7 2 2 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 27 | . . . 6 3 18 Power 4 | . . . 2 . 2 Propulsion 13 | . . . 3 2 8 Utility 5 | . . . 1 1 3 Weapon 5 | . . . . . 5 Highest Loss Streak 18 | . . . 3 1 18 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 100 100 94 98 71 Engine 9 | . 14 14 10 2 . Core 1 | . . . . 6 5 Treads 29 | . 28 28 29 35 25 Device 10 | . 14 14 8 10 12 Storage 11 | . 14 14 11 9 8 Processor 2 | . . . 5 . . Hackware 2 | . . . . 8 5 Protection 5 | . . . 7 7 . Energy Gun 12 | . . . 15 17 7 Ballistic Gun 8 | . 28 26 5 . . Naked Turns 1 | . . . . . 1 Heaviest Build 41 | 11 28 30 40 41 34 Greatest Support 84 | 40 40 42 62 84 84 Greatest Overweight (x) 8 | . . . 1 . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 14 Most Carried 15 | 2 11 15 15 15 15 Average Carried 11 | 1 6 13 14 13 11 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 2 11 15 14 15 4 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 1252 | 278 28 178 520 248 . Remotely . | . . . . . . Salvage Created 1647 | 29 55 16 894 500 153 Parts 117 | 5 4 3 61 35 9 Haulers Intercepted 7 | . 1 . 5 1 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 47 | . . 3 25 14 5 Melee 1 | . . . . . 1 Guns 26 | . . 1 14 11 . AOE 20 | . . 2 11 3 4 Classes Destroyed 11 | 1 1 1 5 3 . Worker 3 | . . . 1 2 . Builder 2 | . . . . 2 . Tunneler 3 | 1 1 . 1 . . Hauler 7 | . 1 . 5 1 . Mechanic 1 | . . . 1 . . Operator 2 | . . . 2 . . Swarmer 17 | . . 3 11 3 . Grunt 20 | . . . 9 7 4 Brawler 2 | . . . . 1 1 Sentry 5 | . . . 5 . . Hunter 3 | . . . . 3 . Best Kill Streak 11 | 1 1 3 11 5 4 Combat Bots Only 9 | . . 3 9 5 4 Max Kills in Single Turn 3 | 1 1 1 3 2 2 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 2 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 396 | . . 8 106 82 200 Missed 113 | . . 1 33 23 56 Damage Taken 4646 | . . 90 1221 886 2449 Core 740 | . . 4 185 30 521 Absorbed by Shields 142 | . . . 72 . 70 Redirected to Shielding 4 | . . . 4 . . Core Remaining (%) 83 | 100 . 98 53 . . Volleys Fired 130 | 10 3 3 67 39 8 Largest 2 | 2 2 2 2 2 2 Hottest 126 | 40 40 50 126 126 126 Shots Fired 244 | 13 6 6 131 78 10 Gun 216 | 13 6 3 122 70 2 Cannon . | . . . . . . Launcher 28 | . . 3 9 8 8 Special . | . . . . . . Kinetic 78 | 13 6 3 56 . . Thermal 138 | . . . 66 70 2 Explosive 28 | . . 3 9 8 8 Electromagnetic . | . . . . . . Robot Hit Streak 29 | 6 4 1 29 24 6 Robot Miss Streak 3 | 2 2 2 3 2 . Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 179 | 10 3 2 93 61 10 Core Hits 109 | 4 3 4 48 30 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . . 4 3 . Burn 7 | . . . 4 3 . Melee Attacks 7 | . . . . . 7 Impact 7 | . . . . . 7 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5146 | 77 23 226 2274 1505 1041 Guns 2306 | 77 21 9 1176 989 34 Cannons . | . . . . . . Explosions 2574 | . . 214 1074 481 805 Melee 202 | . . . . . 202 Ramming 64 | . 2 3 24 35 . Kinetic 438 | 77 21 9 331 . . Thermal 1868 | . . . 845 989 34 Explosive 2574 | . . 214 1074 481 805 Electromagnetic . | . . . . . . Impact 202 | . . . . . 202 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 234 | . . 9 225 . . Projectiles . | . . . . . . Explosions 234 | . . 9 225 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 517 | . . 44 360 83 30 Shots 12 | . . 3 4 3 2 Rammed 10 | . 1 1 3 5 . Targets Rammed 13 | . 2 1 3 7 . Kicked . | . . . . . . Crushed 3 | . 1 . . 2 . Highest Temperature 270 | . . 10 270 153 36 Average Temperature 51 | . . 7 61 40 13 Received Heat Transfer 1793 | . . . 299 207 1287 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 3 3 . Heat Transferred 4588 | . . . 2183 2331 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Peak Influence 605 | 5 21 91 605 546 432 Initial 339 | . 3 . 35 255 339 Average 216 | 1 11 12 231 413 357 Maximum Alert Level 2 | . . . 2 2 2 Low Security (%) 44 | 100 100 100 37 . . Level 1 37 | . . . 53 32 86 Level 2 18 | . . . 8 67 13 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 1 4 2 . Investigation 4 | . 1 1 1 1 . Extermination . | . . . . . . Reinforcement 5 | . 1 . 3 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 4 | . . . 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 4 3 40 20 20 Peak Tracking Total 12 | . 2 3 8 6 12 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 6 | . 1 . 4 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 7 | . . . 7 . . Max in Single Turn 3 | . . . 3 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 14 | . 4 2 3 5 . Terminals 10 | . 4 1 2 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access 1 | . . . . 1 . Total Hacks 29 | . 6 3 9 11 . Successful 18 | . 2 2 5 9 . Failed 11 | . 4 1 4 2 . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 11 | . 4 . 4 3 . Terminals 21 | . 6 2 5 8 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . . 4 2 . Garrison Access 1 | . . . . 1 . Terminal Hacks 12 | . 2 2 2 6 . Record 2 | . . 1 . 1 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . 1 . . . Terminal Index 2 | . 1 . . 1 . Alert Level 1 | . . . . 1 . Maintenance Status 2 | . 1 . . 1 . Registered Components 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . 3 2 . Insert Component 3 | . . . 2 1 . Analyze 2 | . . . 1 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 1 3 5 . Full Trace Events 3 | . . . 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 1 1 . Part Schematics Acquired 2 | . . . 1 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 3310 | 216 448 210 1588 652 196 Spaces Moved 1690 | 120 264 125 793 293 95 Core 27 | 7 . . . . 20 Treads 1663 | 113 264 125 793 293 75 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 152 152 152 50 Average Speed 156 | 153 160 156 157 158 144 Slowest Speed 450 | 160 160 160 240 160 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 7 40 37 52 28 31 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 10 | . . . 9 . 1 Terrain Destroyed 287 | . . 32 146 68 41 Melee . | . . . . . . Projectile . | . . . . . . AOE 287 | . . 32 146 68 41 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 2086 | 138 282 133 1008 392 133 Wait 73 | . . . 45 24 4 Move 1685 | 119 263 124 792 292 95 Hop . | . . . . . . Pick Up 36 | 2 7 3 21 3 . Fast Attach 15 | 7 . . 7 1 . Attach 24 | . . . 7 4 13 Detach 4 | . . . 2 . 2 Swap 60 | . 5 2 35 17 1 Drop 39 | . 2 . 29 5 3 Fire 130 | 10 3 3 67 39 8 Melee 7 | . . . . . 7 Ram . | . . . . . . Kick . | . . . . . . Crush 13 | . 2 1 3 7 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 217 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 16) 665 | -10/Materials | Entered Mines 760 | -10/Mines | Met a Derelict shopkeep closing up shop 797 | -10/Mines | Discovered new exit (range 14) 875 | -10/Mines | Entered Materials 875 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1071 | -9/Materials | Lost 3 parts (1p1n1u) 1719 | -9/Materials | Build established: Scavenger-Mutant 2349 | -9/Materials | Destroyed 9 combat bots 2396 | -9/Materials | Discovered new exit (range 15) 2463 | -9/Materials | Entered another Materials area 2463 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2701 | -8/Materials | Discovered new exit (range 15) 3114 | -8/Materials | Identified exit to Garrison 3115 | -8/Materials | Entered Garrison 3245 | -8/Garrison | Triggered checkpoint 3268 | -8/Garrison | Core integrity fell below 50% 3295 | -8/Garrison | Core integrity fell below 20% 3311 | -8/Garrison | Triggered checkpoint 3311 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03251_ Lgt. Nuclear Core destroyed. 03252_ Critical hit (Burn: +37). 03252_ Lgt. Treads destroyed. 03252_ Critical hit (Burn: +37). 03259_ Lgt. Treads destroyed. 03268_ Trap Scanner destroyed. 03283_ Triggered Stasis Trap. 03283_ A bubble of rippling energy engulfs the area. 03283_ Field strength at 70. 03285_ Lgt. Treads destroyed. 03285_ System corrupted by crushing effect (+5). 03291_ Stasis field depleted. 03292_ B-36 Bruiser destroyed. 03293_ Hvy. Mace destroyed. 03298_ Dropped Lrg. Storage Unit. 03300_ Dropped Lgt. Armor Plating. 03300_ Dropped Cld. Ion Engine. 03311_ Beams of light sweep through the air. An alarm sounds. 03311_ C-30 ARC bursts open, deploying its payload. 03311_ S-10 Pest unfolds itself. Map ----- +----------------------------------------------------+ | ? #??????????????????????????????????????????? | | ### ??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | # ##?????????????????????????????????????????? | | %* #?????????????????????????????????????????? | | =% #?????????????????????????????????????????? | | [ #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | # ###???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ## ###???????????????????????????????????????? | | ## ##########????????????????????????????????? | | #??????????##????????????????????? | | #?????????? ????????????????????? | | ####### #?????????? #????????????????????? | | ## ##?????# #?????????? #????????????????????? | | ?# ???????#% #?????????? #????????????????????? | | ??#^ ???????#!*#????????##C##???????????????????? | | ??# #####??#! #????????#%sC#???????????????????? | | ??# # ## #???######ss ######??????????????? | | ??# ????# + #???# @ #???????? | | ??# ????#### #???# ######### ###??????????????? | | ??# ######## #???# #??????????????????????????? | | ??# ##### #??????????????????????????? | | ??# #??????????????????????????? | | ??########### #######??????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# ?????????????????????????????????? | | ????????????# ?????????????????????????????????? | | ????????????###?????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 50 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalSingularityAutocannon Manual? 0 Play Time 00:54:12 Cumulative 24.8 hours Start 2024.05.21 @ 21:35:55 End 2024.05.22 @ 21:22:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2aef0da6-4359-446b-86cd-afcb258c4d29