Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 21:07:37

Player: k1ll3rb0t

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (220)     1100
Value Destroyed (8509)     8509
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (2740)               2740
              TOTAL SCORE: 19329

 Bonus
-------
High Alert Combat Kills    1129
Follower Combat Kills      860
Entered Garrisons          200
Used RIF Installer         500
Met Data Miner             300
Friendly Fire              -249

 Cogmind 
---------
Core Integrity             0/1300
Matter                     224/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (10) -----
                Machine Analyzer
       Improved Targeting Computer
                Melee Analysis Suite
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (200)
                Authchip [R/Combat]
                Relay Coupler [Duelist] (18)
                Plasma Rifle
       Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Light Antimatter Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
       Improved VSS Leg
       Improved VSS Leg
>               --- UTILITY ----------
       Advanced Cooling System
       Advanced Cooling System
          Large Storage Unit
                Targeting Computer
                Targeting Computer
                Weapon Cycler
      Makeshift Cloaking Device
       Improved Core Shielding
                Hacking Suite
>               --- WEAPON -----------
                Field Laser
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Micro Nuclear Core
                Flexi-carbon Leg
                Gravmag System
         Cooled Airjet
         Combat Airjet
                Gravmag Array
  High-capacity Matter Pod
                Authchip [R/Combat]
                Field Laser
                Gauss Rifle
                Proton Missile Launcher
                Grenade Launcher
                Remote Datajack
[Rating: 83]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag Array
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Relay Coupler [NC]
  Protection               Improved Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Force Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Katana
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Fac Res 
Slots Evolved              14   | .   .   .   2   .   2   2   .   .   .   .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  8    | .   .   .   .   .   2   1   .   .   .   .   .   .   1   1   2   1   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Parts Attached             294  | 6   13  9   12  9   14  11  31  4   15  22  .   5   39  16  70  18  
  Power                    30   | 1   1   2   .   1   .   2   3   .   1   2   .   .   3   2   10  2   
    Engine                 15   | 1   1   1   .   1   .   2   3   .   .   .   .   .   3   1   2   .   
    Core                   14   | .   .   1   .   .   .   .   .   .   1   2   .   .   .   1   7   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               73   | 2   1   .   2   1   5   .   5   2   5   5   .   2   15  1   20  7   
    Treads                 24   | 2   1   .   2   1   5   .   5   1   .   .   .   .   7   .   .   .   
    Leg                    25   | .   .   .   .   .   .   .   .   1   5   1   .   2   7   1   2   6   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hover                  18   | .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   14  .   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
  Utility                  61   | 1   2   1   .   2   4   3   6   1   3   4   .   .   5   5   20  4   
    Device                 29   | .   .   1   .   .   1   1   2   .   .   3   .   .   4   4   11  2   
    Storage                5    | 1   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Processor              8    | .   .   .   .   .   1   1   .   1   .   .   .   .   1   1   3   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Protection             16   | .   .   .   .   2   2   1   4   .   2   1   .   .   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   130  | 2   9   6   10  5   5   6   17  1   6   11  .   3   16  8   20  5   
    Energy Gun             15   | 1   1   .   .   .   .   .   .   .   1   .   .   .   8   2   1   1   
    Energy Cannon          5    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          26   | 1   2   .   .   .   1   .   2   .   2   2   .   1   3   4   7   1   
    Ballistic Cannon       24   | .   .   2   2   .   2   3   8   .   1   1   .   1   .   .   3   1   
    Launcher               43   | .   3   2   4   3   2   3   7   1   1   5   .   1   5   1   5   .   
    Special Weapon         5    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   4   2   .   .   .   .   1   3   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 119  | .   1   3   .   1   .   .   13  2   6   18  .   .   8   4   42  21  
  Power                    19   | .   .   1   .   1   .   .   2   .   .   2   .   .   1   1   8   3   
  Propulsion               43   | .   1   .   .   .   .   .   5   1   3   8   .   .   4   1   14  6   
  Utility                  27   | .   .   .   .   .   .   .   3   1   2   4   .   .   .   2   9   6   
  Weapon                   30   | .   .   2   .   .   .   .   3   .   1   4   .   .   3   .   11  6   
  Highest Loss Streak      21   | .   1   3   .   1   .   .   7   1   3   7   .   .   3   2   13  21  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Average Slot Usage (%)     91   | .   84  87  100 99  100 100 97  89  96  76  76  84  97  97  83  55  
  Engine                   4    | .   14  12  .   1   9   7   6   7   .   .   .   .   4   4   2   .   
  Core                     3    | .   .   1   11  9   .   .   .   .   6   6   7   7   1   5   5   4   
  Treads                   19   | .   27  28  44  44  36  30  28  19  2   .   .   .   14  .   .   .   
  Leg                      5    | .   .   .   .   .   .   .   .   3   26  13  .   7   12  28  2   10  
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   15  .   
  Device                   8    | .   .   2   11  1   8   7   2   7   7   8   23  23  24  22  9   1   
  Storage                  8    | .   13  14  11  11  9   7   7   7   7   7   7   7   6   5   5   3   
  Processor                7    | .   .   .   .   .   9   12  13  11  15  11  .   .   .   10  15  16  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   3   
  Protection               6    | .   .   .   .   9   9   9   13  7   6   1   7   7   6   .   3   4   
  Energy Gun               1    | .   6   .   .   .   .   .   .   .   .   .   .   .   8   6   .   .   
  Ballistic Gun            5    | .   13  .   .   .   .   .   1   15  6   12  7   14  6   9   5   4   
  Ballistic Cannon         6    | .   .   8   6   .   8   19  16  .   4   3   7   6   1   .   4   .   
  Launcher                 4    | .   3   11  7   11  8   3   4   6   3   3   7   .   2   .   .   .   
  Slashing Weapon          1    | .   .   .   8   10  .   .   .   .   4   1   .   .   .   .   .   .   
Peak Build Rating          83   | 6   7   10  16  16  32  41  41  38  40  40  28  42  68  72  83  81  
  Average Rating           34   | 3   6   7   13  14  24  39  38  31  37  31  28  36  50  68  65  44  
  On Entrance              29   | .   6   7   10  15  14  29  37  34  38  40  28  28  42  64  69  33  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 13  31  32  32  38  45  60  57  50  49  49  42  43  51  52  68  64  
  Greatest Support         112  | 40  40  40  80  80  80  80  80  68  68  50  25  49  109 85  85  112 
  Greatest Overweight (x)  4    | .   1   .   .   .   .   .   .   1   1   3   1   1   3   .   4   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  13  
  Most Carried             15   | 5   15  15  15  15  15  15  15  15  15  15  5   10  15  15  15  11  
  Average Carried          12   | 3   11  13  13  14  14  14  13  14  14  11  5   6   12  14  12  7   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 4   14  13  15  15  15  15  14  15  14  5   5   10  15  15  12  5   

 Class Distribution 
--------------------
 27% | Mutant
 23% | Scavenger-Gunner
 17% | Scavenger-Mutant
  8% | Bomber
  8% | Tank
  6% | Gunner
  4% | Derelict-Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Bomber | -7/Factory
             Tank | -7/Garrison
 Scavenger-Gunner | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
           Gunner | -7/Data Miner
  Derelict-Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory
   Scavenger-Tank | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  
Matter Collected           7789 | 260  312  189  349  170  271  498  1330 35   588  866  .    165  568  519  1543 126  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7602 | .    538  137  546  304  331  731  828  166  346  657  .    25   883  319  1529 262  
  Parts                    394  | .    34   15   22   19   17   34   39   19   17   26   .    3    37   12   90   10   
Haulers Intercepted        8    | .    2    .    2    .    3    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           16   | .    2    .    .    .    .    3    .    2    .    .    .    .    1    1    7    .    
Parts Field Recycled       16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    
  Retrieved Matter         62   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   .    
Parts Self-Destructed      39   | .    .    .    .    .    .    .    .    .    10   18   .    11   .    .    .    .    
  Prevented                12   | .    .    .    .    .    .    .    .    .    5    7    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Fac Res 
Combat Hostiles Destroyed  171  | .   10  5   7   5   1   16  30  3   8   20  .   2   15  4   41  4   
  Melee                    18   | .   1   .   4   2   .   .   1   .   5   .   .   .   .   .   3   2   
  Guns                     48   | .   6   .   .   .   .   .   1   1   .   12  .   .   10  3   14  1   
  Cannons                  52   | .   .   2   1   .   1   10  19  .   1   4   .   1   1   .   11  1   
  AOE                      51   | .   3   3   2   3   .   6   8   2   2   4   .   1   4   .   13  .   
Classes Destroyed          18   | .   5   2   2   .   1   3   2   .   .   .   .   .   .   1   1   1   
  Worker                   9    | .   1   .   .   2   .   2   .   2   .   .   .   .   1   .   1   .   
  Builder                  11   | .   5   .   .   1   1   .   .   3   .   .   .   .   .   .   1   .   
  Tunneler                 5    | .   .   1   .   2   .   .   .   1   .   .   .   .   1   .   .   .   
  Hauler                   8    | .   2   .   2   .   3   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 14   | .   1   1   3   1   2   1   .   1   .   .   .   .   2   .   2   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Swarmer                  49   | .   .   3   .   .   .   2   10  .   .   5   .   2   3   .   24  .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    74   | .   10  2   4   4   1   10  10  2   7   10  .   .   4   2   5   3   
  Brawler                  5    | .   .   .   1   .   .   .   .   .   .   3   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Protector                2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   2   1   .   1   6   .   .   1   .   .   3   .   2   .   
  Demolisher               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   2   1   .   .   .   .   .   3   1   2   .   
  Programmer               11   | .   .   .   .   .   .   1   .   1   1   .   .   .   2   .   6   .   
Best Kill Streak           9    | .   5   4   6   3   4   7   9   9   4   5   .   1   4   4   6   1   
  Combat Bots Only         9    | .   2   3   3   3   1   6   9   2   4   5   .   1   3   3   6   1   
Max Kills in Single Turn   3    | .   2   2   2   2   1   3   2   3   1   2   .   1   2   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   1   2   2   .   2   1   2   1   2   .   1   2   .   3   .   
  Melee                    1    | .   1   .   1   1   .   .   1   .   1   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  
Hostile Shots Fired        1636  | .    61   20   14   30   7    47   430  18   59   112  .    11   169  54   332  272  
  Missed                   566   | .    26   7    7    11   2    18   154  4    17   33   .    5    64   14   113  91   
Damage Taken               17162 | .    511  412  76   266  71   376  3084 325  750  1415 .    48   1181 844  4287 3516 
  Core                     2897  | .    65   85   .    .    .    64   176  51   83   199  .    20   86   132  631  1305 
  Absorbed by Shields      73    | .    .    .    .    .    .    40   .    .    .    .    .    .    .    .    33   .    
  Redirected to Shielding  153   | .    .    .    .    .    .    .    .    .    .    11   .    3    50   11   78   .    
Core Remaining (%)         71    | 100  .    40   .    100  100  .    .    .    .    .    .    15   89   86   45   .    
Volleys Fired              489   | .    59   16   10   4    26   25   100  3    11   48   .    7    37   27   105  11   
  Largest                  4     | .    2    2    2    2    2    3    3    2    2    3    .    3    3    3    3    4    
  Hottest                  208   | .    100  100  60   60   96   144  144  56   84   112  .    104  208  154  155  193  
Shots Fired                987   | .    108  19   13   7    27   58   205  5    15   106  .    16   104  70   198  36   
  Gun                      511   | .    87   .    .    .    1    .    12   4    4    69   .    9    91   69   142  23   
  Cannon                   364   | .    10   10   7    .    25   52   158  .    6    29   .    4    6    .    44   13   
  Launcher                 106   | .    10   7    6    7    1    6    35   1    5    8    .    3    7    1    9    .    
  Special                  6     | .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Kinetic                  723   | .    51   7    7    .    26   52   170  4    10   98   .    13   50   40   167  28   
  Thermal                  153   | .    47   5    .    .    .    .    .    .    .    .    .    .    45   29   19   8    
  Explosive                72    | .    10   7    6    7    1    5    14   1    2    4    .    3    6    .    6    .    
  Electromagnetic          36    | .    .    .    .    .    .    1    21   .    3    4    .    .    3    1    3    .    
  Robot Hit Streak         20    | .    11   7    7    8    13   7    20   7    12   11   .    2    17   17   15   12   
  Robot Miss Streak        12    | .    2    2    1    .    2    4    4    1    3    12   .    7    5    5    4    1    
  Penetration Max          1     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    1    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           695   | .    71   7    16   13   19   31   121  4    22   78   .    9    72   50   139  43   
  Core Hits                510   | .    36   7    21   13   9    34   73   15   17   101  .    9    66   14   80   15   
  Critical Kills           2     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 4     | .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
  Critical Strikes         39    | .    2    1    2    .    3    5    12   .    6    .    .    .    5    .    3    .    
    Meltdown               1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                6     | .    1    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    
    Blast                  25    | .    .    1    .    .    3    5    12   .    2    .    .    .    1    .    1    .    
    Sever                  6     | .    .    .    2    .    .    .    .    .    4    .    .    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              74    | .    .    .    13   15   .    .    .    .    20   2    .    .    .    .    6    18   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 50    | .    .    .    13   15   .    .    .    .    20   2    .    .    .    .    .    .    
  Piercing                 24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    18   
  Sneak Attacks            7     | .    .    .    2    5    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23368 | .    1367 315  740  824  634  1455 4111 767  1048 2225 .    304  2416 1015 5103 1044 
  Guns                     7327  | .    703  .    .    .    15   .    237  91   69   1125 .    102  1489 977  2227 292  
  Cannons                  6591  | .    107  105  111  .    536  910  2753 .    83   450  .    56   108  .    1030 342  
  Explosions               7321  | .    538  204  275  283  83   463  1110 627  341  650  .    146  819  38   1744 .    
  Melee                    1940  | .    .    .    350  523  .    .    .    .    555  .    .    .    .    .    102  410  
  Ramming                  189   | .    19   6    4    18   .    82   11   49   .    .    .    .    .    .    .    .    
  Kinetic                  11768 | .    417  105  111  .    551  910  2990 91   152  1575 .    158  653  648  2980 427  
  Thermal                  3075  | .    393  .    .    .    .    .    105  .    .    .    .    .    1234 329  807  207  
  Explosive                4917  | .    538  204  275  283  83   328  486  627  149  279  .    146  464  .    1055 .    
  Electromagnetic          1479  | .    .    .    .    .    .    135  519  .    192  371  .    .    65   38   159  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1428  | .    .    .    350  523  .    .    .    .    555  .    .    .    .    .    .    .    
  Piercing                 512   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    102  410  
Highest Corruption         12    | .    .    11   .    .    .    .    1    2    3    12   12   12   .    2    5    2    
  Average Corruption       4     | .    .    11   .    .    .    .    1    1    2    5    12   12   .    2    2    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  111   | .    .    9    .    .    .    .    8    4    20   15   3    24   .    3    25   .    
    Message Errors         17    | .    .    1    .    .    .    .    .    1    3    3    .    5    .    .    4    .    
    Matter Fused           34    | .    .    4    .    .    .    .    4    3    6    4    3    4    .    2    4    .    
    Heat Flow Errors       19    | .    .    4    .    .    .    .    2    .    4    3    .    4    .    .    2    .    
    Energy Discharges      12    | .    .    .    .    .    .    .    1    .    2    1    .    4    .    .    4    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    1    .    2    .    .    2    .    1    3    .    
    Data Loss (major)      9     | .    .    .    .    .    .    .    .    .    1    2    .    1    .    .    5    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    2    1    .    1    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            592   | .    6    .    .    89   10   30   58   26   19   11   .    3    71   .    269  .    
  Projectiles              141   | .    .    .    .    .    10   30   49   .    .    11   .    2    .    .    39   .    
  Explosions               302   | .    6    .    .    .    .    .    9    26   .    .    .    1    71   .    189  .    
  Melee                    149   | .    .    .    .    89   .    .    .    .    19   .    .    .    .    .    41   .    
Knockbacks                 33    | .    .    .    1    .    .    7    11   .    1    4    .    .    .    .    9    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  31    | .    .    .    1    .    .    6    11   .    1    4    .    .    .    .    8    .    
  Secondary                2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      588   | .    19   6    .    .    .    .    149  57   40   30   .    .    .    .    287  .    
  Shots                    21    | .    3    1    .    .    .    .    8    1    2    2    .    .    .    .    4    .    
  Rammed                   30    | .    6    .    2    2    .    6    3    11   .    .    .    .    .    .    .    .    
Targets Rammed             39    | .    7    1    2    3    .    8    4    14   .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  9     | .    1    1    .    1    .    2    1    3    .    .    .    .    .    .    .    .    
Highest Temperature        376   | .    72   208  7    21   33   300  376  .    215  223  .    231  168  280  256  344  
  Average Temperature      74    | .    31   63   3    10   11   78   107  .    90   40   .    66   47   93   65   138  
  Received Heat Transfer   4025  | .    291  36   42   138  36   123  579  45   360  432  .    6    192  234  492  1019 
  Effects                  6     | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    3    
    Energy Bleed           3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    
    Interference           3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             10    | .    2    .    .    .    .    .    .    .    .    .    .    .    5    1    2    .    
  Heat Transferred         4704  | .    872  .    .    .    .    .    150  .    .    .    .    .    1863 703  894  222  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  
Peak Influence             1173 | .    298  205  310  268  252  547  1173 922  .    .    .    .    427  289  1152 612  
  Initial                  615  | .    .    108  25   42   22   56   312  615  .    .    .    .    73   179  141  540  
  Average                  347  | .    148  124  201  81   109  348  800  879  .    .    .    .    258  257  416  539  
Maximum Alert Level        4    | .    1    1    1    1    1    2    4    3    .    .    .    .    2    1    4    2    
  Low Security (%)         42   | 100  56   96   34   95   95   5    .    .    .    .    .    .    28   10   41   .    
  Level 1                  29   | .    43   3    65   4    4    77   18   .    .    .    .    .    58   89   18   .    
  Level 2                  9    | .    .    .    .    .    .    17   8    9    .    .    .    .    12   .    16   100  
  Level 3                  13   | .    .    .    .    .    .    .    45   90   .    .    .    .    .    .    21   .    
  Level 4                  4    | .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    1    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    2    .    1    .    .    4    .    1    .    1    .    .    6    1    11   1    
  Investigation            4    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    
  Extermination            6    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    3    .    
  Reinforcement            11   | .    2    .    1    .    .    1    .    1    .    .    .    .    2    .    3    1    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Fac Res 
Distress Signals           16   | .   4   .   .   .   3   5   .   1   .   .   .   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              281  | .   23  5   11  9   8   25  35  3   16  27  .   6   20  5   65  23  
  Peak Tracking Total      13   | .   5   3   4   3   3   5   9   3   4   7   .   4   3   3   6   13  
  Tactical Retreats        22   | .   3   .   .   .   .   1   2   .   4   4   .   .   .   1   3   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Fac Res 
Traps Triggered            10   | .   1   .   .   .   .   .   6   1   .   .   .   .   .   .   1   1   
  Indirectly               5    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Fac Res 
Machines Disabled          47   | .   4   .   .   5   1   .   1   12  .   .   .   .   3   2   19  .   
  Max in Single Turn       6    | .   2   .   .   3   1   .   1   6   .   .   .   .   3   1   6   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Fac Res 
Machines Accessed          24   | .   2   .   1   .   3   3   2   .   .   .   4   .   2   1   6   .   
  Terminals                10   | .   1   .   1   .   2   1   2   .   .   .   .   .   1   .   2   .   
  Fabricators              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   .   
Total Hacks                72   | .   5   .   3   .   4   7   3   .   .   .   33  .   2   1   14  .   
  Successful               55   | .   3   .   3   .   3   3   .   .   .   .   33  .   2   1   7   .   
  Failed                   17   | .   2   .   .   .   1   4   3   .   .   .   .   .   .   .   7   .   
    Catastrophic           6    | .   .   .   .   .   1   2   2   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                15   | .   2   .   3   .   2   2   3   .   .   .   .   .   1   .   2   .   
  Fabricators              14   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   11  .   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   1   .   
Terminal Hacks             40   | .   1   .   3   .   1   .   .   .   .   .   33  .   1   .   1   .   
  Record                   13   | .   1   .   .   .   .   .   .   .   .   .   11  .   1   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   1   .   1   .   .   .   .   .   3   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           7    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   5   .   
  Load Schematic           4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   
  Build                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   .   .   1   2   2   .   .   .   .   .   1   .   4   .   
  Full Trace Events        5    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   134 .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   
Part Schematics Acquired   14   | .   .   .   .   .   1   .   .   .   .   .   13  .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   222  | .   .   .   .   .   .   116 .   .   .   .   .   .   .   .   106 .   
  Total Part Build Rating  15   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   12  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Fac Res 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   3   .   
  Machine Destruction      7    | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   3   .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  
Total Allies               10   | .    .    .    .    5    .    .    .    .    .    1    .    1    .    .    3    .    
  Largest Group            5    | .    .    .    .    5    5    4    1    .    .    1    1    2    2    .    3    .    
  Highest-Rated Group      128  | .    .    .    .    80   80   71   31   .    .    32   32   128  128  .    60   .    
  Highest-Rated Ally       96   | .    .    .    .    31   31   31   31   .    .    32   32   96   96   .    20   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               171  | .    .    .    .    17   33   83   5    .    .    3    .    16   12   .    2    .    
  Total Damage             2574 | .    .    .    .    213  407  1054 87   .    .    82   .    327  382  .    22   .    
  Kills                    29   | .    .    .    .    4    6    8    1    .    .    2    .    5    2    .    1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   2   .   .   .   .   1   2   .   1   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  
Turns Passed               12918 | 61   1094 544  412  1455 654  874  1657 332  933  904  111  630  1033 333  1643 248  
Spaces Moved               7035  | 38   521  304  200  849  340  435  774  151  639  417  92   493  494  196  932  160  
  Core                     119   | 13   .    .    .    .    .    .    .    .    .    24   .    .    1    .    .    81   
  Treads                   3875  | 25   521  304  200  849  340  435  774  151  50   .    .    .    226  .    .    .    
  Legs                     1389  | .    .    .    .    .    .    .    .    .    589  232  .    3    207  196  88   74   
  Wheels                   702   | .    .    .    .    .    .    .    .    .    .    60   92   490  60   .    .    .    
  Hover                    927   | .    .    .    .    .    .    .    .    .    .    101  .    .    .    .    826  .    
  Flight                   23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   5    
  Fastest Speed            50    | 50   160  160  160  160  160  167  160  160  120  115  115  115  100  102  50   50   
  Average Speed            144   | 122  162  160  160  160  162  167  165  189  128  164  115  115  136  106  111  85   
  Slowest Speed            269   | 160  240  160  160  160  167  167  170  240  190  200  115  190  240  110  269  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 3    80   66   21   98   19   13   73   5    67   46   72   67   13   5    18   8    
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    1    1    .    1    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    .    .    1    .    .    1    1    1    1    1    .    1    1    .    
Scrap Searched             11    | .    .    1    .    3    .    .    .    .    3    2    .    2    .    .    .    .    
Spaces Dug                 17    | .    .    13   .    .    .    .    2    .    .    .    .    .    .    .    2    .    
Terrain Destroyed          438   | .    30   51   23   10   21   23   31   33   10   29   .    9    53   .    113  2    
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Projectile               57    | .    .    2    .    .    10   6    5    .    .    2    .    2    1    .    27   2    
  AOE                      379   | .    30   49   23   10   11   17   26   33   10   27   .    7    52   .    84   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  
Total                      8816 | 52   654  336  259  916  416  526  966  181  704  535  97   543  776  270  1363 222  
  Wait                     623  | .    30   2    9    22   12   32   40   6    5    19   6    32   179  24   198  7    
  Move                     7020 | 37   520  303  199  848  339  435  773  150  638  416  91   492  493  195  931  160  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  149  | 9    16   4    10   7    11   8    13   3    8    5    .    6    14   5    28   2    
  Fast Attach              56   | 1    2    .    .    .    .    .    .    2    3    2    .    2    8    4    22   10   
  Attach                   100  | 5    2    4    2    2    3    2    13   1    5    14   .    .    10   3    27   7    
  Detach                   9    | .    1    .    .    .    .    .    .    .    .    1    .    .    3    .    4    .    
  Swap                     138  | .    9    5    10   7    11   9    18   1    7    6    .    3    21   9    21   1    
  Drop                     100  | .    8    1    6    8    14   7    5    1    7    1    .    1    11   3    21   6    
  Fire                     489  | .    59   16   10   4    26   25   100  3    11   48   .    7    37   27   105  11   
  Melee                    72   | .    .    .    11   15   .    .    .    .    20   2    .    .    .    .    6    18   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    39   | .    7    1    2    3    .    8    4    14   .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   21   | .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: *Min x2 / Sto x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / Low)
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory
-3/Research

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 13)
    62 | -11/Scrapyard      | Entered Materials
   314 | -10/Materials      | Build established: Mutant
   689 | -10/Materials      | Discovered new exit (range 11)
   866 | -10/Materials      | Discovered new exit (range 10)
  1023 | -10/Materials      | Discovered new exit (range 12)
  1156 | -10/Materials      | Entered Mines
  1157 | -10/Mines          | Assembled infested the area
  1162 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1452 | -10/Mines          | Crushed by falling debris
  1452 | -10/Mines          | Core integrity fell below 50%
  1452 | -10/Mines          | System corruption reached 10%
  1483 | -10/Mines          | Lost 3 parts (1p2w)
  1681 | -10/Mines          | Discovered new exit (range 5)
  1700 | -10/Mines          | Entered Materials
  1700 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1706 | -9/Materials       | Identified exit to Mines
  1706 | -9/Materials       | Identified exit to Storage
  2015 | -9/Materials       | Build established: Scavenger-Mutant
  2112 | -9/Materials       | Entered Mines
  2243 | -9/Mines           | Identified exit to Materials
  2368 | -9/Mines           | Learned Materials emergency access door positions
  2586 | -9/Mines           | Build established: Mutant
  2981 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3159 | -9/Mines           | Discovered exit to Materials (range 6)
  3567 | -9/Mines           | Entered Materials
  3567 | -8/Materials       | Accompanied by 5 allies
  3567 | -8/Materials       | Evolved 2 slots: Utility x2
  3572 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  3859 | -8/Materials       | Build established: Scavenger-Mutant
  4132 | -8/Materials       | Discovered new exit (range 10)
  4221 | -8/Materials       | Entered Factory
  4221 | -7/Factory         | Accompanied by 4 allies
  4221 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  4486 | -7/Factory         | Build established: Bomber
  4832 | -7/Factory         | Fabricated Adv. EMP Blaster (x1)
  5095 | -7/Factory         | Identified exit to Garrison
  5095 | -7/Factory         | Entered Garrison
  5095 | -7/Garrison        | Accompanied by 1 ally
  5205 | -7/Garrison        | Triggered checkpoint
  5377 | -7/Garrison        | Triggered checkpoint
  5389 | -7/Garrison        | Triggered checkpoint
  5395 | -7/Garrison        | Triggered checkpoint
  5443 | -7/Garrison        | Lost 3 parts (1p1u1w)
  5450 | -7/Garrison        | Destroyed 9 combat bots
  5513 | -7/Garrison        | Triggered checkpoint
  5683 | -7/Garrison        | Discovered new exit (range 15)
  5729 | -7/Garrison        | Build established: Tank
  5759 | -7/Garrison        | Triggered checkpoint
  5941 | -7/Garrison        | Discovered new exit (range 10)
  5955 | -7/Garrison        | Identified exit to Factory
  5979 | -7/Garrison        | Triggered checkpoint
  6239 | -7/Garrison        | Installed Relay Interface Framework
  6386 | -7/Garrison        | Discovered exit to Factory (range 12)
  6540 | -7/Garrison        | Lost 7 parts (1p3n1u2w)
  6752 | -7/Garrison        | Entered Factory
  7063 | -7/Factory         | Discovered new exit (range 6)
  7084 | -7/Factory         | Entered Lower Caves
  7149 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7221 | -7/Lower Caves     | Lost 3 parts (1n1u1w)
  7419 | -7/Lower Caves     | Build established: Scavenger-Mutant
  7687 | -7/Lower Caves     | Core integrity fell below 50%
  7723 | -7/Lower Caves     | Lost 3 parts (2n1u)
  7827 | -7/Lower Caves     | Discovered new exit (range 8)
  8017 | -7/Lower Caves     | Entered another Lower Caves area
  8103 | -7/Lower Caves     | Lost 3 parts (1p1n1u)
  8169 | -7/Lower Caves     | Spotted B-75 Beast
  8373 | -7/Lower Caves     | Build established: Scavenger-Gunner
  8528 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  8561 | -7/Lower Caves     | Learned Factory stockpile data
  8620 | -7/Lower Caves     | Lost 7 parts (1p4n1u1w)
  8695 | -7/Lower Caves     | System corruption reached 10%
  8725 | -7/Lower Caves     | Lost 3 parts (2u1w)
  8792 | -7/Lower Caves     | Core integrity fell below 20%
  8819 | -7/Lower Caves     | Learned 4 Factory zone layouts
  8822 | -7/Lower Caves     | Lost 3 parts (2n1w)
  8906 | -7/Lower Caves     | Discovered new exit (range 2)
  8921 | -7/Lower Caves     | Entered Data Miner
  8921 | -7/Data Miner      | Accompanied by 1 ally
  8921 | -7/Data Miner      | Discovered new exit (range 6)
  8943 | -7/Data Miner      | Met Data Miner
  8978 | -7/Data Miner      | Learned location of Section 7 (-2)
  8978 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8997 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9032 | -7/Data Miner      | Entered Proximity Caves
  9032 | -6/Proximity Caves | Accompanied by 1 ally
  9175 | -6/Proximity Caves | Build established: Gunner
  9209 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9629 | -6/Proximity Caves | Build established: Derelict-Gunner
  9638 | -6/Proximity Caves | Discovered new exit (range 5)
  9662 | -6/Proximity Caves | Entered Factory
  9662 | -6/Factory         | Accompanied by 2 allies
  9662 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9663 | -6/Factory         | Identified exit to Factory
  9664 | -6/Factory         | Identified exit to Lower Caves
  9885 | -6/Factory         | Garrison activated, responded to threat
  9967 | -6/Factory         | Lost 3 parts (1n2w)
 10430 | -6/Factory         | Garrison activated, responded to threat
 10509 | -6/Factory         | Build established: Scavenger-Gunner
 10615 | -6/Factory         | Discovered exit to Factory (range 15)
 10695 | -6/Factory         | Entered another Factory area
 10695 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 10696 | -5/Factory         | Identified exit to Upper Caves
 10925 | -5/Factory         | Discovered new exit (range 9)
 11028 | -5/Factory         | Entered another Factory area
 11028 | -4/Factory         | Evolved 2 slots: Utility x2
 11100 | -4/Factory         | Garrison activated, responded to threat
 11159 | -4/Factory         | Lost 13 parts (2p4n2u5w)
 11284 | -4/Factory         | Lost 8 parts (2p2n2u2w)
 11343 | -4/Factory         | Build established: Scavenger-Mutant
 11819 | -4/Factory         | Build established: Scavenger-Gunner
 12072 | -4/Factory         | Fabricated B-48 Gladiator?
 12086 | -4/Factory         | Lost 5 parts (2p1n2u)
 12475 | -4/Factory         | Lost 6 parts (2n4w)
 12496 | -4/Factory         | Core integrity fell below 50%
 12528 | -4/Factory         | First assault squad dispatched
 12567 | -4/Factory         | Discovered new exit (range 14)
 12579 | -4/Factory         | Incoming assault squad redirected
 12583 | -4/Factory         | Fabricated Hyp. Coil Gun?
 12671 | -4/Factory         | Entered Research
 12671 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 12701 | -3/Research        | Lost 4 parts (1p2n1u)
 12868 | -3/Research        | Core integrity fell below 50%
 12908 | -3/Research        | Core integrity fell below 20%
 12919 | -3/Research        | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
12902_ Slug penetrates Wall.
12903_ Flexi-carbon Leg destroyed.
12907_ Penetrated by Slug. <x2>
12913_ Triggered Shock Trap.
12913_ The floor emits a surge of raw power.
12913_ System corrupted (+1).
12915_ Slug penetrates K-01 Serf.
12915_ K-01 Serf destroyed.
12915_ Penetrated by Slug.
12915_ Slug penetrates Wall.
12916_ >> Machine Analyzer network decryption
  results:
12916_   Repair Station x3
12916_ >> Machine Analyzer network decryption
  results:
12916_   Terminal x1
12917_ K-01 Serf destroyed.
12918_ K-01 Serf collects debris.
12918_ R-10 Processor collects Wheel.
12919_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           105
Energy Generation          34
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             300
Resistance: EM             25
Core Shielding             30
Propulsion Shielding       33
Utility Shielding          66
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         16
Melee Accuracy             5
Target Analysis            5
Recoil Reduction           5
Particle Charging          15
Kinecelleration            30
Offensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        37
Authchip Count             1

 Item Schematics 
-----------------
          Adv. EMP Blaster | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
    Imp. Corruption Screen | -7/Data Miner | Free
      Imp. Remote Datajack | -7/Data Miner | Free
        Imp. Cryofiber Web | -7/Data Miner | Free
         Imp. Recalibrator | -7/Data Miner | Free
             Hyp. Coil Gun | -7/Data Miner | Free
             Nanoactuators | -7/Data Miner | Free
        Antimatter Reactor | -7/Data Miner | Free

 Robot Schematics 
------------------
  H-55 Commando | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free

 Fabricated
------------
 Adv. EMP Blaster | x1 | -7/Factory 
   B-48 Gladiator | x3 | -4/Factory 
    Hyp. Coil Gun | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Dynamic Key
Just What I Needed
My Command Is Your Wish
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              RefineryMolecularCharge
  Manual?         0
Play Time         03:59:22
  Cumulative      28.0 hours
  Start           2025.01.11 @ 22:56:59
  End             2025.01.12 @ 21:07:37
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          27
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac8c61c5-f492-4629-b92b-7692410b233b