Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 11:58:41 Player: ZLD1 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1516) 1516 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6071 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 75/300 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- Powered Hammer Great Axe Heavy Pick > --- INVENTORY (5) ---- Light Ion Engine Advanced Weight Redist. System Triangulator Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Overtuned Huge Scrapsphere Improved Gravmag System > --- UTILITY ---------- Scrap Suit Small Storage Unit Triangulator Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon Heavy Pick > --- INVENTORY -------- Advanced Weight Redist. System Jamming Amplifier Powered Hammer Great Axe Heavy Pick [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Overtuned Huge Scrapsphere Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Triangulator Storage Small Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 3 | . . 1 . . . 2 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 52 | 6 14 6 7 . 4 15 Power 7 | 1 2 . 1 . 1 2 Engine 6 | 1 2 . 1 . 1 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 22 | 2 6 3 4 . 2 5 Treads . | . . . . . . . Leg 12 | 2 6 3 . . . 1 Wheel 1 | . . . . . . 1 Hover 8 | . . . 3 . 2 3 Flight 1 | . . . 1 . . . Utility 8 | 1 2 1 . . 1 3 Device 3 | . 1 . . . . 2 Storage 1 | 1 . . . . . . Processor 4 | . 1 1 . . 1 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 4 2 2 . . 5 Energy Gun 3 | . 2 . 1 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 6 | 2 2 2 . . . . Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon 2 | . . . . . . 2 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 25 | . 3 5 . . . 17 Power 4 | . 1 1 . . . 2 Propulsion 11 | . 1 2 . . . 8 Utility 3 | . . . . . . 3 Weapon 7 | . 1 2 . . . 4 Highest Loss Streak 9 | . 3 5 . . . 9 To Critical Strikes . | . . . . . . . Average Backups 5 | 1 5 6 4 5 6 6 Power 1 | . 2 2 1 1 . . Propulsion . | . . . . . . . Utility 2 | . 1 2 2 2 2 2 Weapon 2 | . . 1 1 2 3 2 Tool/Special . | . . . . . . . Unused Backups 12 | . . . . . 6 6 Power 2 | . . . . . 1 1 Propulsion 1 | . . . . . 1 . Utility 4 | . . . . . 1 3 Weapon 5 | . . . . . 3 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 92 91 87 100 100 77 Engine 9 | . 13 9 11 11 11 5 Leg 11 | . 27 30 6 . . . Hover 15 | . . . 15 33 33 19 Device 4 | . 3 . . . . 12 Storage 10 | . 14 11 11 11 11 5 Processor 14 | . 7 18 22 22 22 12 Energy Gun 2 | . 8 . . . . . Ballistic Gun 15 | . 17 21 21 22 22 7 Ballistic Cannon 2 | . . . . . . 8 Peak Build Rating 60 | 6 10 13 17 16 22 60 Average Rating 22 | 4 8 11 13 16 16 45 On Entrance 11 | . 6 10 9 16 16 22 Naked Turns . | . . . . . . . Heaviest Build 31 | 13 16 16 16 16 16 31 Greatest Support 39 | 20 20 30 21 21 22 39 Greatest Overweight (x) 3 | . . 1 1 . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 Most Carried 8 | 4 8 8 7 7 8 8 Average Carried 6 | 1 5 6 4 5 7 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 1 8 4 5 7 8 3 Class Distribution -------------------- 61% | Mutant 19% | Skirmisher 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 1263 | 247 288 217 . 50 126 335 Remotely . | . . . . . . . Salvage Created 1783 | . 663 369 47 149 70 485 Parts 105 | . 45 17 6 10 . 27 Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed 3 | . 1 . . 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 39 | . 15 6 3 2 1 12 Melee 1 | . . . . . . 1 Guns 30 | . 15 6 3 2 1 3 Cannons 8 | . . . . . . 8 Classes Destroyed 11 | . 7 1 . . 1 2 Worker 3 | . 1 . . . . 2 Builder 1 | . . . . . . 1 Hauler 2 | . 1 1 . . . . Recycler 2 | . 1 . . 1 . . Mechanic 1 | . 1 . . . . . Watcher 3 | . 1 1 . . . 1 Swarmer 10 | . 3 . 3 1 . 3 Grunt 18 | . 12 2 . . . 4 Sentry 8 | . . 4 . 1 . 3 Programmer 2 | . . . . . . 2 Scrapper 1 | . . . . . 1 . Best Kill Streak 4 | . 4 4 3 2 1 3 Combat Bots Only 4 | . 4 2 3 1 1 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 441 | . 115 56 15 5 1 249 Missed 96 | . 26 12 3 3 . 52 Hits 345 | . 89 44 12 2 1 197 Projectile 345 | . 89 44 12 2 1 197 Critical Strikes 10 | . 1 2 . . . 7 Damage Taken 4530 | . 1039 669 94 20 23 2685 Core 1236 | . 215 153 10 6 . 852 Absorbed by Shields 5 | . . . . . . 5 Regen/Repaired (Parts) 46 | . . . . . . 46 Core Remaining (%) 57 | 100 14 . . . 57 . Volleys Fired 166 | . 76 31 6 4 1 48 Largest 3 | . 2 2 2 2 2 3 Hottest 105 | . 105 46 46 46 46 103 Shots Fired 300 | . 129 60 12 8 2 89 Gun 236 | . 129 60 12 8 2 25 Cannon 64 | . . . . . . 64 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 256 | . 85 60 12 8 2 89 Thermal 44 | . 44 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 14 13 6 3 3 9 Robot Miss Streak 4 | . 4 2 2 3 . 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 1 . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . 1 . Shots Hit Robots 218 | . 76 47 8 4 2 81 Core Hits 90 | . 36 14 3 5 1 31 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 4 | . . . . . . 4 Blast 3 | . . . . . . 3 Smash 1 | . . . . . . 1 Melee Attacks 16 | . . . . . . 16 Impact 6 | . . . . . . 6 Slashing 1 | . . . . . . 1 Piercing 9 | . . . . . . 9 Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 4070 | . 901 683 115 103 25 2243 Guns 2101 | . 901 683 115 89 25 288 Cannons 1399 | . . . . . . 1399 Explosions . | . . . . . . . Melee 556 | . . . . . . 556 Ramming 14 | . . . . 14 . . Kinetic 3247 | . 648 683 115 89 25 1687 Thermal 253 | . 253 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 304 | . . . . . . 304 Slashing 47 | . . . . . . 47 Piercing 205 | . . . . . . 205 Highest Corruption 4 | . . . . 2 . 4 Average Corruption 2 | . . . . 2 . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Message Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 88 | . . . . . . 88 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 88 | . . . . . . 88 Knockbacks 11 | . . . . . . 11 Impact 3 | . . . . . . 3 Kinetic 7 | . . . . . . 7 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 7 | . . . . 7 . . Shots . | . . . . . . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 163 | . 138 19 . . . 163 Average Temperature 37 | . 30 3 . . . 55 Received Heat Transfer 1818 | . 525 219 . . 12 1062 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 5 | . . . . . . 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 2 . . . 2 . Heat Transferred 596 | . 596 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 84 | . 84 78 60 34 . 62 Initial 29 | . . 29 16 19 . . Average 22 | . 27 35 15 19 . 18 Influence Increases 1110 | . 415 185 77 45 . 388 Destroy 0b10 Robot/C 760 | . 300 120 60 40 . 240 Destroy 0b10 Robot/NC 60 | . 25 10 . 5 . 20 Destroy Leader 210 | . 74 54 10 . . 72 Successful Hack 7 | . . . 7 . . . Destroy Structure 13 | . 1 1 . . . 11 Partial Spotted 60 | . 15 . . . . 45 Influence Decreases 1080 | . 343 217 67 81 14 358 Entered New Map 112 | . . 43 24 31 14 . Time Decay 788 | . 313 126 43 50 . 256 Lost Part 180 | . 30 48 . . . 102 Squads Dispatched 8 | . 3 1 . . . 4 Investigation 2 | . 1 . . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 4 | . 2 1 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 3 | . . 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 21 7 3 2 5 17 Peak Tracking Total 6 | . 6 2 3 1 3 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 3 | . 2 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 13 | . . . 2 2 6 3 Terminals 3 | . . . 2 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 57 | . . . 3 12 38 4 Successful 55 | . . . 2 12 38 3 Failed 2 | . . . 1 . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . . 1 . . 3 Terminals 4 | . . . 3 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 53 | . . . 2 12 38 1 Record 50 | . . . . 12 37 1 Open Door 2 | . . . 2 . . . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 1 | . . . . . . 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Fedlink 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 1 . . 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 2172 | . . 217 125 113 726 991 Optics 2083 | . . 217 125 113 726 902 Triangulation 990 | . . . . . . 990 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 3303 | 71 956 298 125 113 726 1014 Spaces Moved 3337 | 53 406 120 87 181 1355 1135 Core 10 | 7 . . . . . 3 Treads . | . . . . . . . Legs 599 | 46 406 120 27 . . . Wheels 189 | . . . . . . 189 Hover 2539 | . . . 60 181 1355 943 Flight . | . . . . . . . Fastest Speed 44 | 50 120 120 52 52 52 44 Average Speed 66 | 110 120 128 97 52 52 56 Slowest Speed 200 | 120 120 190 190 52 52 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 76 19 29 72 90 32 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 4 | . . . . . 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 9 | . . . . . . 9 Melee . | . . . . . . . Projectile 9 | . . . . . . 9 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 4118 | 65 755 205 117 191 1378 1407 Wait 457 | . 236 45 5 3 . 168 Move 3331 | 52 405 119 86 180 1354 1135 Hop . | . . . . . . . Pick Up 53 | 7 15 2 7 2 8 12 Fast Attach 2 | . 1 . . . . 1 Attach 35 | 6 6 4 8 . . 11 Detach 3 | . . . 2 . . 1 Swap 16 | . 7 2 . . 4 3 Drop 31 | . 9 2 3 . 11 6 Fire 166 | . 76 31 6 4 1 48 Melee 14 | . . . . . . 14 Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Storage -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Core integrity fell below 50% 215 | -10/Materials | Lost 3 parts (1p1n1w) 360 | -10/Materials | Discovered new exit (range 12) 476 | -10/Materials | Discovered new exit (range 12) 534 | -10/Materials | Build established: Scavenger-Mutant 539 | -10/Materials | Identified exit to Materials 714 | -10/Materials | Identified exit to Mines 855 | -10/Materials | Build established: Mutant 963 | -10/Materials | Core integrity fell below 20% 978 | -10/Materials | Discovered exit to Materials (range 16) 1028 | -10/Materials | Entered another Materials area 1028 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1191 | -9/Materials | Discovered new exit (range 11) 1313 | -9/Materials | Identified exit to Storage 1326 | -9/Materials | Lost 5 parts (1p2n2w) 1326 | -9/Materials | Entered Storage 1449 | -9/Storage | Used back door to open Recycling access 1449 | -9/Storage | Discovered new exit (range 5) 1450 | -9/Storage | Identified exit to Recycling 1451 | -9/Storage | Entered Recycling 1549 | -9/Recycling | Scanned before Scraplab entrance 1564 | -9/Recycling | Discovered new exit (range 2) 1564 | -9/Recycling | Identified exit to Scraptown 1564 | -9/Recycling | Entered Scraptown 1564 | -9/Scraptown | System corruption cleaned by C-Scrubber 1604 | -9/Scraptown | Visited UFD Registry 1604 | -9/Scraptown | Registered with UFD as "Toolcutter" 1627 | -9/Scraptown | Visited Bundlers 1658 | -9/Scraptown | Visited Symbiants 1760 | -9/Scraptown | Visited Assassins FH 1789 | -9/Scraptown | Visited Cave Peace 1825 | -9/Scraptown | Discovered new exit (range 5) 1830 | -9/Scraptown | Identified exit to Factory 1969 | -9/Scraptown | Visited Abandonware Association 1979 | -9/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 1990 | -9/Scraptown | Visited Scrap Suit Storage 1997 | -9/Scraptown | Found Scrap Suit 2010 | -9/Scraptown | Visited Chapter 10 2094 | -9/Scraptown | Visited Science Guys 2117 | -9/Scraptown | Visited Infowarlord's Domain 2133 | -9/Scraptown | Visited Derelict Rescue Squad 2146 | -9/Scraptown | Visited Junk Repository 2176 | -9/Scraptown | Visited Modified Component R&D 2241 | -9/Scraptown | Met Optimus 2241 | -9/Scraptown | Accepted into 0bPrime 2270 | -9/Scraptown | Civil war broke out across Scraptown 2282 | -9/Scraptown | Discovered exit to Factory (range 3) 2290 | -9/Scraptown | Entered Factory 2290 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 2416 | -6/Factory | Discovered new exit (range 19) 2459 | -6/Factory | Identified exit to Lower Caves 2482 | -6/Factory | Loaded intel: 8 recycling unit locations 2624 | -6/Factory | Build established: Skirmisher 2872 | -6/Factory | Discovered exit to Lower Caves (range 7) 3015 | -6/Factory | Lost 4 parts (3n1w) 3184 | -6/Factory | Lost 3 parts (1p1n1w) 3263 | -6/Factory | Build established: Mutant 3276 | -6/Factory | Core integrity fell below 50% 3292 | -6/Factory | Core integrity fell below 20% 3304 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03283_ Hvy. Pick follow-up attack on P-60 Hacker. 03286_ Gravmag System destroyed. 03287_ Mic. Nuclear Core destroyed. 03287_ Critical hit (Burn: +37). <x2> 03289_ Destroyed Imp. Heat Sink. 03289_ Destroyed Mic. Nuclear Core. 03289_ P-60 Hacker system corrupted by crushing effect. <x2> 03289_ P-60 Hacker knocked back. 03292_ P-60 Hacker suffers critical hit (Smash). 03292_ Destroyed Shock Rifle. 03292_ Destroyed Gravmag System. 03292_ P-60 Hacker system corrupted by crushing effect. <x2> 03292_ P-60 Hacker destroyed. 03293_ R-10 Processor collects Corrupted Target Analyzer. 03296_ G-50 Soldier knocked back. 03301_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? #??????????????? | | ???????????????????????????????? #??????????????? | | ???????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? +??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????############# #######????????? | | ??????????????????# # """T""" ?????? | | ??????????????????# # % ! ?????? | | ??????????????????# g!@ %# #????? | | ??????????????????# + ?????? | | ??????????????????# % #% """ ""????????? | | ??????????????????# "" "" #% """ ""????????? | | ??????????????????# ""R"" # """ """ ??????? | | ??????????????????# """"g # #????? | | ??????????????????########### """ """ ??????? | | ????????????????????????????# """ """???????? | | ????????????????????????????# """ """ ?????? | | ??##############????????????# #????? | | ??# #?####???????# """ """ #????? | | ??# """ ""###T ######### """ """ ??????? | | ??# """ ""# # """ """ #????? | | ??# """ T"# #????? | | ??# "" ""# """ """ #??? | | ??# "" """ """ """ ??????? | | ??# +% """ """ #??? | | ??# [#! #??? | | ??# # % """ """ #??? | | ?## # """ """ ??????? | | ?#%= % # """ """ #??? | | ?##!=! ! # #??? | | ?##+############ """ """ #??? | | ### #### """ """ ???? | | # %| """ """ ###? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 56 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointySuperdenseDrivehammer Manual? 0 Play Time 00:49:14 Cumulative 63.1 hours Start 2025.05.18 @ 11:01:16 End 2025.05.18 @ 11:58:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 37 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2b11b65-b32e-4548-b508-dba45c641ca0