Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 11:58:41

Player: ZLD1

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (51)      255
Value Destroyed (1516)     1516
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 6071

 Bonus
-------
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             0/850
Matter                     75/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
           Powered Hammer
           Great Axe
     Heavy Pick
>          --- INVENTORY (5) ----
     Light Ion Engine
  Advanced Weight Redist. System
           Triangulator

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
  Overtuned Huge Scrapsphere
   Improved Gravmag System
>           --- UTILITY ----------
            Scrap Suit
      Small Storage Unit
            Triangulator
   Advanced Visual Processing Unit
   Advanced Signal Interpreter
>           --- WEAPON -----------
   Advanced Assault Cannon
            Gauss Cannon
      Heavy Pick
>           --- INVENTORY --------
   Advanced Weight Redist. System
            Jamming Amplifier
            Powered Hammer
            Great Axe
      Heavy Pick
[Rating: 60]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Overtuned Huge Scrapsphere
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Triangulator
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   2   
  Utility                  4    | .   .   1   .   .   .   3   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             52   | 6   14  6   7   .   4   15  
  Power                    7    | 1   2   .   1   .   1   2   
    Engine                 6    | 1   2   .   1   .   1   1   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               22   | 2   6   3   4   .   2   5   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    12   | 2   6   3   .   .   .   1   
    Wheel                  1    | .   .   .   .   .   .   1   
    Hover                  8    | .   .   .   3   .   2   3   
    Flight                 1    | .   .   .   1   .   .   .   
  Utility                  8    | 1   2   1   .   .   1   3   
    Device                 3    | .   1   .   .   .   .   2   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              4    | .   1   1   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   4   2   2   .   .   5   
    Energy Gun             3    | .   2   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          6    | 2   2   2   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        2    | .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   .   
Parts Lost                 25   | .   3   5   .   .   .   17  
  Power                    4    | .   1   1   .   .   .   2   
  Propulsion               11   | .   1   2   .   .   .   8   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   7    | .   1   2   .   .   .   4   
  Highest Loss Streak      9    | .   3   5   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            5    | 1   5   6   4   5   6   6   
  Power                    1    | .   2   2   1   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   1   2   2   2   2   2   
  Weapon                   2    | .   .   1   1   2   3   2   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             12   | .   .   .   .   .   6   6   
  Power                    2    | .   .   .   .   .   1   1   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  4    | .   .   .   .   .   1   3   
  Weapon                   5    | .   .   .   .   .   3   2   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   92  91  87  100 100 77  
  Engine                   9    | .   13  9   11  11  11  5   
  Leg                      11   | .   27  30  6   .   .   .   
  Hover                    15   | .   .   .   15  33  33  19  
  Device                   4    | .   3   .   .   .   .   12  
  Storage                  10   | .   14  11  11  11  11  5   
  Processor                14   | .   7   18  22  22  22  12  
  Energy Gun               2    | .   8   .   .   .   .   .   
  Ballistic Gun            15   | .   17  21  21  22  22  7   
  Ballistic Cannon         2    | .   .   .   .   .   .   8   
Peak Build Rating          60   | 6   10  13  17  16  22  60  
  Average Rating           22   | 4   8   11  13  16  16  45  
  On Entrance              11   | .   6   10  9   16  16  22  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             31   | 13  16  16  16  16  16  31  
  Greatest Support         39   | 20  20  30  21  21  22  39  
  Greatest Overweight (x)  3    | .   .   1   1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   7   
  Most Carried             8    | 4   8   8   7   7   8   8   
  Average Carried          6    | 1   5   6   4   5   7   6   
  Final Capacity           8    | 8   8   8   8   8   8   5   
  Final Carried            8    | 1   8   4   5   7   8   3   

 Class Distribution 
--------------------
 61% | Mutant
 19% | Skirmisher
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -9/Recycling
           Mutant | -9/Scraptown
       Skirmisher | -6/Factory

 Resources                      | -11 -10 -9  -9  -9  -9  -6  
-----------                Run  | Yrd Mat Mat Sto Rec Scr Fac 
Matter Collected           1263 | 247 288 217 .   50  126 335 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1783 | .   663 369 47  149 70  485 
  Parts                    105  | .   45  17  6   10  .   27  
Haulers Intercepted        2    | .   1   1   .   .   .   .   
Recyclers Shooed           3    | .   1   .   .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Combat Hostiles Destroyed  39   | .   15  6   3   2   1   12  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     30   | .   15  6   3   2   1   3   
  Cannons                  8    | .   .   .   .   .   .   8   
Classes Destroyed          11   | .   7   1   .   .   1   2   
  Worker                   3    | .   1   .   .   .   .   2   
  Builder                  1    | .   .   .   .   .   .   1   
  Hauler                   2    | .   1   1   .   .   .   .   
  Recycler                 2    | .   1   .   .   1   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   
  Watcher                  3    | .   1   1   .   .   .   1   
  Swarmer                  10   | .   3   .   3   1   .   3   
  Grunt                    18   | .   12  2   .   .   .   4   
  Sentry                   8    | .   .   4   .   1   .   3   
  Programmer               2    | .   .   .   .   .   .   2   
  Scrapper                 1    | .   .   .   .   .   1   .   
Best Kill Streak           4    | .   4   4   3   2   1   3   
  Combat Bots Only         4    | .   4   2   3   1   1   3   
Max Kills in Single Turn   1    | .   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -9   -6   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  
Hostile Shots Fired        441  | .    115  56   15   5    1    249  
  Missed                   96   | .    26   12   3    3    .    52   
  Hits                     345  | .    89   44   12   2    1    197  
    Projectile             345  | .    89   44   12   2    1    197  
  Critical Strikes         10   | .    1    2    .    .    .    7    
Damage Taken               4530 | .    1039 669  94   20   23   2685 
  Core                     1236 | .    215  153  10   6    .    852  
  Absorbed by Shields      5    | .    .    .    .    .    .    5    
  Regen/Repaired (Parts)   46   | .    .    .    .    .    .    46   
Core Remaining (%)         57   | 100  14   .    .    .    57   .    
Volleys Fired              166  | .    76   31   6    4    1    48   
  Largest                  3    | .    2    2    2    2    2    3    
  Hottest                  105  | .    105  46   46   46   46   103  
Shots Fired                300  | .    129  60   12   8    2    89   
  Gun                      236  | .    129  60   12   8    2    25   
  Cannon                   64   | .    .    .    .    .    .    64   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  256  | .    85   60   12   8    2    89   
  Thermal                  44   | .    44   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    14   13   6    3    3    9    
  Robot Miss Streak        4    | .    4    2    2    3    .    2    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        3    | .    1    .    1    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    1    .    
Shots Hit Robots           218  | .    76   47   8    4    2    81   
  Core Hits                90   | .    36   14   3    5    1    31   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         4    | .    .    .    .    .    .    4    
    Blast                  3    | .    .    .    .    .    .    3    
    Smash                  1    | .    .    .    .    .    .    1    
Melee Attacks              16   | .    .    .    .    .    .    16   
  Impact                   6    | .    .    .    .    .    .    6    
  Slashing                 1    | .    .    .    .    .    .    1    
  Piercing                 9    | .    .    .    .    .    .    9    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    2    
Damage Inflicted           4070 | .    901  683  115  103  25   2243 
  Guns                     2101 | .    901  683  115  89   25   288  
  Cannons                  1399 | .    .    .    .    .    .    1399 
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    556  | .    .    .    .    .    .    556  
  Ramming                  14   | .    .    .    .    14   .    .    
  Kinetic                  3247 | .    648  683  115  89   25   1687 
  Thermal                  253  | .    253  .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   304  | .    .    .    .    .    .    304  
  Slashing                 47   | .    .    .    .    .    .    47   
  Piercing                 205  | .    .    .    .    .    .    205  
Highest Corruption         4    | .    .    .    .    2    .    4    
  Average Corruption       2    | .    .    .    .    2    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            88   | .    .    .    .    .    .    88   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    88   | .    .    .    .    .    .    88   
Knockbacks                 11   | .    .    .    .    .    .    11   
  Impact                   3    | .    .    .    .    .    .    3    
  Kinetic                  7    | .    .    .    .    .    .    7    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      7    | .    .    .    .    7    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        163  | .    138  19   .    .    .    163  
  Average Temperature      37   | .    30   3    .    .    .    55   
  Received Heat Transfer   1818 | .    525  219  .    .    12   1062 
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       5    | .    .    .    .    .    .    5    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    2    .    .    .    2    .    
  Heat Transferred         596  | .    596  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             84   | .   84  78  60  34  .   62  
  Initial                  29   | .   .   29  16  19  .   .   
  Average                  22   | .   27  35  15  19  .   18  
Influence Increases        1110 | .   415 185 77  45  .   388 
  Destroy 0b10 Robot/C     760  | .   300 120 60  40  .   240 
  Destroy 0b10 Robot/NC    60   | .   25  10  .   5   .   20  
  Destroy Leader           210  | .   74  54  10  .   .   72  
  Successful Hack          7    | .   .   .   7   .   .   .   
  Destroy Structure        13   | .   1   1   .   .   .   11  
  Partial Spotted          60   | .   15  .   .   .   .   45  
Influence Decreases        1080 | .   343 217 67  81  14  358 
  Entered New Map          112  | .   .   43  24  31  14  .   
  Time Decay               788  | .   313 126 43  50  .   256 
  Lost Part                180  | .   30  48  .   .   .   102 
Squads Dispatched          8    | .   3   1   .   .   .   4   
  Investigation            2    | .   1   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            4    | .   2   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -9  -6  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac 
Distress Signals           3    | .   .   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              55   | .   21  7   3   2   5   17  
  Peak Tracking Total      6    | .   6   2   3   1   3   4   
  Tactical Retreats        .    | .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Traps Triggered            3    | .   2   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -6  
----------                 Run  | Yrd Mat Mat Sto Rec Scr Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -6  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac 
Machines Accessed          13   | .   .   .   2   2   6   3   
  Terminals                3    | .   .   .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                57   | .   .   .   3   12  38  4   
  Successful               55   | .   .   .   2   12  38  3   
  Failed                   2    | .   .   .   1   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   1   .   .   3   
  Terminals                4    | .   .   .   3   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             53   | .   .   .   2   12  38  1   
  Record                   50   | .   .   .   .   12  37  1   
  Open Door                2    | .   .   .   2   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   1   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   
    Fedlink                1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   1   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -6  
------------               Run  | Yrd Mat Mat Sto Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -6  
--------                   Run  | Yrd Mat Mat Sto Rec Scr Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Active Infowar (turns)     2172 | .   .   217 125 113 726 991 
  Optics                   2083 | .   .   217 125 113 726 902 
  Triangulation            990  | .   .   .   .   .   .   990 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -9   -6   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  
Turns Passed               3303 | 71   956  298  125  113  726  1014 
Spaces Moved               3337 | 53   406  120  87   181  1355 1135 
  Core                     10   | 7    .    .    .    .    .    3    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     599  | 46   406  120  27   .    .    .    
  Wheels                   189  | .    .    .    .    .    .    189  
  Hover                    2539 | .    .    .    60   181  1355 943  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            44   | 50   120  120  52   52   52   44   
  Average Speed            66   | 110  120  128  97   52   52   56   
  Slowest Speed            200  | 120  120  190  190  52   52   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    76   19   29   72   90   32   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             4    | .    .    .    .    .    4    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          9    | .    .    .    .    .    .    9    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    .    .    9    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -9   -6   
---------                  Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  
Total                      4118 | 65   755  205  117  191  1378 1407 
  Wait                     457  | .    236  45   5    3    .    168  
  Move                     3331 | 52   405  119  86   180  1354 1135 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  53   | 7    15   2    7    2    8    12   
  Fast Attach              2    | .    1    .    .    .    .    1    
  Attach                   35   | 6    6    4    8    .    .    11   
  Detach                   3    | .    .    .    2    .    .    1    
  Swap                     16   | .    7    2    .    .    4    3    
  Drop                     31   | .    9    2    3    .    11   6    
  Fire                     166  | .    76   31   6    4    1    48   
  Melee                    14   | .    .    .    .    .    .    14   
  Ram                      1    | .    .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    8    
  Rewire                   1    | .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials
-9/Storage
-9/Recycling
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Low x2)

 History 
---------
 Turn | Location      | Event
   43 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
  196 | -10/Materials | Core integrity fell below 50%
  215 | -10/Materials | Lost 3 parts (1p1n1w)
  360 | -10/Materials | Discovered new exit (range 12)
  476 | -10/Materials | Discovered new exit (range 12)
  534 | -10/Materials | Build established: Scavenger-Mutant
  539 | -10/Materials | Identified exit to Materials
  714 | -10/Materials | Identified exit to Mines
  855 | -10/Materials | Build established: Mutant
  963 | -10/Materials | Core integrity fell below 20%
  978 | -10/Materials | Discovered exit to Materials (range 16)
 1028 | -10/Materials | Entered another Materials area
 1028 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1191 | -9/Materials  | Discovered new exit (range 11)
 1313 | -9/Materials  | Identified exit to Storage
 1326 | -9/Materials  | Lost 5 parts (1p2n2w)
 1326 | -9/Materials  | Entered Storage
 1449 | -9/Storage    | Used back door to open Recycling access
 1449 | -9/Storage    | Discovered new exit (range 5)
 1450 | -9/Storage    | Identified exit to Recycling
 1451 | -9/Storage    | Entered Recycling
 1549 | -9/Recycling  | Scanned before Scraplab entrance
 1564 | -9/Recycling  | Discovered new exit (range 2)
 1564 | -9/Recycling  | Identified exit to Scraptown
 1564 | -9/Recycling  | Entered Scraptown
 1564 | -9/Scraptown  | System corruption cleaned by C-Scrubber
 1604 | -9/Scraptown  | Visited UFD Registry
 1604 | -9/Scraptown  | Registered with UFD as "Toolcutter"
 1627 | -9/Scraptown  | Visited Bundlers
 1658 | -9/Scraptown  | Visited Symbiants
 1760 | -9/Scraptown  | Visited Assassins FH
 1789 | -9/Scraptown  | Visited Cave Peace
 1825 | -9/Scraptown  | Discovered new exit (range 5)
 1830 | -9/Scraptown  | Identified exit to Factory
 1969 | -9/Scraptown  | Visited Abandonware Association
 1979 | -9/Scraptown  | Learned abandonware demo "SHUTEYE.EXE"
 1990 | -9/Scraptown  | Visited Scrap Suit Storage
 1997 | -9/Scraptown  | Found Scrap Suit
 2010 | -9/Scraptown  | Visited Chapter 10
 2094 | -9/Scraptown  | Visited Science Guys
 2117 | -9/Scraptown  | Visited Infowarlord's Domain
 2133 | -9/Scraptown  | Visited Derelict Rescue Squad
 2146 | -9/Scraptown  | Visited Junk Repository
 2176 | -9/Scraptown  | Visited Modified Component R&D
 2241 | -9/Scraptown  | Met Optimus
 2241 | -9/Scraptown  | Accepted into 0bPrime
 2270 | -9/Scraptown  | Civil war broke out across Scraptown
 2282 | -9/Scraptown  | Discovered exit to Factory (range 3)
 2290 | -9/Scraptown  | Entered Factory
 2290 | -6/Factory    | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1
 2416 | -6/Factory    | Discovered new exit (range 19)
 2459 | -6/Factory    | Identified exit to Lower Caves
 2482 | -6/Factory    | Loaded intel: 8 recycling unit locations
 2624 | -6/Factory    | Build established: Skirmisher
 2872 | -6/Factory    | Discovered exit to Lower Caves (range 7)
 3015 | -6/Factory    | Lost 4 parts (3n1w)
 3184 | -6/Factory    | Lost 3 parts (1p1n1w)
 3263 | -6/Factory    | Build established: Mutant
 3276 | -6/Factory    | Core integrity fell below 50%
 3292 | -6/Factory    | Core integrity fell below 20%
 3304 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03283_ Hvy. Pick follow-up attack on P-60
  Hacker.
03286_ Gravmag System destroyed.
03287_ Mic. Nuclear Core destroyed.
03287_ Critical hit (Burn: +37). <x2>
03289_ Destroyed Imp. Heat Sink.
03289_ Destroyed Mic. Nuclear Core.
03289_ P-60 Hacker system corrupted by crushing
  effect. <x2>
03289_ P-60 Hacker knocked back.
03292_ P-60 Hacker suffers critical hit (Smash).
03292_ Destroyed Shock Rifle.
03292_ Destroyed Gravmag System.
03292_ P-60 Hacker system corrupted by crushing
  effect. <x2>
03292_ P-60 Hacker destroyed.
03293_ R-10 Processor collects Corrupted Target
  Analyzer.
03296_ G-50 Soldier knocked back.
03301_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Evasion (%)                56

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointySuperdenseDrivehammer
  Manual?         0
Play Time         00:49:14
  Cumulative      63.1 hours
  Start           2025.05.18 @ 11:01:16
  End             2025.05.18 @ 11:58:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          149
  Rogue           149
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          37
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2b11b65-b32e-4548-b508-dba45c641ca0