Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.28 @ 15:48:37 Player: Cracklepappy Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (289) 1445 Value Destroyed (12282) 12282 Prototype IDs (43) 860 Alien Tech Used (2) 400 Bonus (1535) 1535 TOTAL SCORE: 23522 Bonus ------- High Alert Combat Kills 808 Follower Combat Kills 139 Met Data Miner 300 Met Zhirov 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 20% Temperature Cool (12) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Cryofiber Web Advanced Cryofiber Web Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Matter Compressor Experimental Signal Interpreter Experimental Terrain Scanner Advanced Targeting Computer Improved Core Shielding > --- WEAPON ----------- Phase Gun Phase Gun > --- INVENTORY -------- Fusion Reactor Light Antimatter Reactor Armored Huge Wheel Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Compact Matter Pod Experimental Optical Array Experimental Signal Interpreter Improved Transmission Jammer Maneuvering Thrusters Advanced System Shield Transdimensional Reconstructor Variable Charge Gun Phase Gun Phase Gun Phase Gun Phase Gun Phase Gun Dispersion Rifle Proton Cannon Gauss Rifle Gauss Rifle KE Penetrator KE Penetrator Magnetic Acceleration Cannon Enhanced Gauss Cannon Advanced EMP Blaster Micro-nuke Launcher Heavy Mace [Rating: 110] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Linear Gravjet Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Katana Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Slots Evolved 12 | . . . 2 . . . 2 . 2 . . . 2 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . . . . . . . . . . Utility 10 | . . . 2 . . . 2 . 1 . . . 1 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 406 | 8 18 3 22 8 2 . 15 36 30 . . 11 41 51 25 24 8 22 66 16 Power 29 | 1 1 1 2 1 . . 1 1 4 . . . 5 5 . . 2 . 2 3 Engine 16 | 1 . 1 2 1 . . 1 1 3 . . . 5 1 . . . . . . Core 9 | . 1 . . . . . . . 1 . . . . 4 . . 1 . 2 . Reactor 4 | . . . . . . . . . . . . . . . . . 1 . . 3 Propulsion 60 | 2 2 2 2 2 . . 4 9 7 . . 1 7 6 3 1 . 1 8 3 Treads 52 | . . 2 2 2 . . 4 9 7 . . 1 6 6 3 1 . 1 8 . Leg 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Wheel 5 | 2 2 . . . . . . . . . . . . . . . . . . 1 Hover 1 | . . . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 112 | 2 2 . 6 . 2 . 5 3 7 . . 4 9 17 10 7 3 9 20 6 Device 57 | . . . 3 . . . 2 . 4 . . 2 3 13 5 3 1 6 10 5 Storage 24 | 2 2 . 3 . 2 . . 2 1 . . . 1 1 2 4 1 . 3 . Processor 3 | . . . . . . . . 1 1 . . . . . . . . . 1 . Hackware 2 | . . . . . . . . . . . . . . . . . . . 2 . Protection 26 | . . . . . . . 3 . 1 . . 2 5 3 3 . 1 3 4 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 205 | 3 13 . 12 5 . . 5 23 12 . . 6 20 23 12 16 3 12 36 4 Energy Gun 52 | 1 1 . 2 . . . . 4 5 . . 3 11 1 . 1 . 3 18 2 Energy Cannon 55 | . . . 1 . . . . 5 1 . . 1 4 14 7 9 1 7 4 1 Ballistic Gun 55 | 2 8 . 7 3 . . 4 12 2 . . . 2 2 . 2 2 2 7 . Ballistic Cannon 3 | . . . . . . . . . . . . . . 1 1 . . . 1 . Launcher 18 | . . . 1 2 . . . 1 4 . . 2 1 1 . 3 . . 3 . Special Weapon 5 | . 4 . 1 . . . . . . . . . . . . . . . . . Impact Weapon 13 | . . . . . . . . . . . . . 2 4 3 1 . . 3 . Slashing Weapon 3 | . . . . . . . 1 1 . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 21 | . . . 2 1 . . . 5 . . . 1 1 2 1 . 4 . 4 . Parts Lost 129 | . 1 3 4 3 . . 2 6 13 . . 4 12 11 3 . . 10 45 12 Power 12 | . . 1 1 . . . . . 1 . . . 3 . . . . . 4 2 Propulsion 39 | . . 2 2 2 . . 1 3 4 . . 2 5 2 3 . . 1 10 2 Utility 42 | . . . 1 . . . . 3 4 . . . 1 6 . . . 6 15 6 Weapon 36 | . 1 . . 1 . . 1 . 4 . . 2 3 3 . . . 3 16 2 Highest Loss Streak 26 | . 1 3 2 2 . . 1 1 7 . . 4 6 3 3 . . 8 26 9 Average Slot Usage (%) 95 | . 98 94 97 99 91 88 82 88 95 100 100 99 98 96 99 99 89 96 97 42 Engine 5 | . 7 4 10 11 11 11 8 9 5 7 7 7 12 4 . . . . . . Core 4 | . 6 4 . . . . . . 1 . . . . 6 11 11 11 11 9 . Treads 17 | . . 18 21 21 22 22 16 17 22 23 23 22 19 16 17 16 17 17 14 . Wheel 1 | . 27 9 . . . . . . . . . . . . . . . . . 4 Device 13 | . . . 9 11 11 11 16 12 14 7 7 7 12 17 18 19 16 15 13 20 Storage 24 | . 28 28 32 33 25 22 18 23 22 23 23 23 20 19 24 26 29 29 27 . Processor 6 | . . . . . . . . 7 7 15 15 15 13 11 7 5 5 5 7 . Protection 3 | . . . . . . . 5 1 4 7 7 7 5 5 5 5 5 3 4 1 Energy Gun 3 | . 3 . . . . . . . 11 7 7 7 10 1 . 3 . 4 5 3 Energy Cannon 2 | . . . . . . . . 1 . 7 7 6 2 6 5 5 1 5 . 3 Ballistic Gun 7 | . 19 28 20 14 22 22 16 16 2 . . . . . . . . 1 1 . Naked Turns 12 | . . . . . . . . . . . . . . . . . . . 6 6 Heaviest Build 177 | 14 43 43 63 64 128 128 133 161 166 116 116 121 137 177 175 170 166 169 167 63 Greatest Support 90 | 20 20 40 40 40 40 40 40 40 63 63 63 63 60 79 90 90 90 90 90 32 Greatest Overweight (x) 39 | . 14 2 1 3 3 3 39 4 5 1 1 2 4 3 2 2 1 1 2 2 Average Overweight (x) 1 | . . 1 1 1 1 3 3 2 1 1 1 1 2 1 1 1 1 1 . 1 Largest Inventory Capacity 40 | 8 16 16 22 22 32 32 32 40 40 28 28 28 28 36 36 36 36 36 36 4 Average Capacity 29 | 6 9 16 21 22 27 32 32 36 30 28 28 28 28 30 36 36 36 36 35 4 Most Carried 40 | 8 16 16 22 22 28 29 32 40 39 27 27 28 28 36 36 36 36 36 36 4 Average Carried 28 | 5 9 15 21 21 24 28 31 35 29 27 27 27 27 30 35 35 35 33 32 3 Final Capacity 40 | 8 16 16 22 22 32 32 32 40 28 28 28 28 28 36 36 36 36 36 4 4 Final Carried 40 | 8 16 16 22 22 28 29 32 40 27 27 27 28 24 36 36 36 36 36 4 2 Class Distribution -------------------- 75% | Hauler-Mutant 13% | Scavenger-Mutant 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Matter Collected 8137 | 328 193 284 878 291 10 86 329 1245 638 43 . 167 676 560 790 306 236 362 566 149 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 14017 | 110 282 224 1185 306 . 163 671 1896 1119 43 . 496 1943 1867 314 629 479 624 1517 149 Parts 651 | 9 21 15 72 21 . 4 29 108 54 4 . 18 95 68 10 35 10 19 53 6 Haulers Intercepted 5 | . . . 1 . . . . 2 . . . . . . . . . . 2 . Recyclers Shooed 6 | . . . 1 . . 1 . . . . . . . 3 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . . . 5 . 17 . . 7 16 . 15 . . Prevented 44 | . . . . . . . . . . . . 8 . . 3 22 8 3 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Combat Hostiles Destroyed 244 | . 7 7 29 14 . 3 11 36 23 1 . 9 23 30 5 15 . 8 20 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 Guns 146 | . 7 7 27 9 . 3 11 34 17 . . 1 7 4 . 1 . 4 13 1 Cannons 27 | . . . . . . . . . 1 1 . 3 3 12 3 1 . 1 1 1 AOE 44 | . . . 2 5 . . . 2 4 . . 3 6 8 . 10 . . 4 . Classes Destroyed 18 | 2 1 1 5 2 . . . 3 1 . . . 1 . 1 . . . . 1 Worker 7 | . . . . . . . . 1 . . . . 2 . . . . . 4 . Builder 6 | . . . . . . . . 1 . . . . 3 . . . . . 2 . Tunneler 3 | 2 . . . . . . . . . . . . 1 . . . . . . . Hauler 5 | . . . 1 . . . . 2 . . . . . . . . . . 2 . Recycler 8 | 1 . . 1 . . . 1 . . . . . 4 1 . . . . . . Operator 2 | . . . . . . . . . . . . . 2 . . . . . . . Watcher 14 | . . . 4 . . . . 2 1 . . . 2 4 . . . . 1 . Swarmer 44 | . . 3 12 . . . . 4 4 . . 2 4 5 . 10 . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 Grunt 103 | . 7 4 9 6 . 2 8 23 7 . . 5 8 10 1 1 . 3 9 . Brawler 5 | . . . 1 . . 1 . . . . . . 1 1 . . . . 1 . Duelist 4 | . . . 1 . . . . . . . . . . 1 . . . 1 . 1 Sentry 36 | . . . 6 . . . 3 8 8 . . 1 1 5 . 1 . . 2 1 Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . Hunter 13 | . . . . . . . . 1 . . . . 5 . 3 2 . . 2 . Programmer 28 | . . . . . . . . . 4 1 . 1 4 8 . 1 . 3 6 . Behemoth 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Assembled 7 | . . . . 7 . . . . . . . . . . . . . . . . Best Kill Streak 12 | 1 2 3 5 4 . 3 5 9 4 1 . 5 7 7 2 5 . 4 12 1 Combat Bots Only 7 | . 2 3 4 4 . 3 5 7 4 1 . 5 7 6 2 5 . 4 6 1 Max Kills in Single Turn 6 | 1 1 1 2 4 . 1 1 2 2 1 . 3 6 3 1 4 . 1 5 1 Gunslinging 1 | . . . . 1 . . . 1 . . . . . . . . . . . . Exploded 4 | . . . 2 4 . . . 1 2 . . 3 2 3 . 4 . . 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Damage Taken 22602 | . 435 281 1245 339 . 168 725 2059 2017 14 . 403 2540 2636 1036 597 . 1560 5482 1065 Core 3193 | . 140 60 239 51 . 64 70 235 165 . . 58 437 186 114 102 . 111 938 223 Absorbed by Shields 1366 | . . . . . . . 12 . 222 . . . . . 213 355 . 564 . . Core Remaining (%) 48 | 100 . 20 . . . 11 . 44 . . . 68 48 . . . . 48 . . Volleys Fired 853 | 12 46 20 106 21 . 13 30 134 81 1 . 16 62 93 43 21 23 36 84 11 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 . 2 2 2 2 2 1 2 2 2 Hottest 315 | 40 100 46 100 66 . 46 46 88 129 129 . 129 149 155 155 155 69 315 176 198 Shots Fired 1566 | 24 74 40 207 40 . 26 59 257 150 2 . 29 124 166 58 35 23 73 158 21 Gun 1169 | 24 63 40 202 36 . 26 59 245 134 1 . 15 100 37 3 7 . 49 118 10 Cannon 338 | . . . . . . . . 6 6 1 . 9 23 126 55 21 23 24 33 11 Launcher 44 | . . . 1 4 . . . 6 10 . . 5 1 3 . 7 . . 7 . Special 15 | . 11 . 4 . . . . . . . . . . . . . . . . . Kinetic 848 | 24 61 40 202 36 . 26 59 245 34 . . . . 36 8 . . 33 44 . Thermal 420 | . 13 . 4 . . . . . 106 2 . 14 48 46 38 6 . 22 104 17 Explosive 19 | . . . 1 4 . . . . 6 . . 2 . . . . . . 6 . Electromagnetic 279 | . . . . . . . . 12 4 . . 13 76 84 12 29 23 18 4 4 Robot Hit Streak 49 | 7 16 7 25 8 . 16 30 48 34 9 . 15 30 16 16 18 24 29 49 11 Robot Miss Streak 6 | 3 5 3 6 2 . 2 3 2 1 . . 2 3 2 2 2 . 1 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 14 | . 1 2 . 2 . . 1 3 . . . 1 2 . . . . . 2 . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 1 . . . 1 1 . . . . . 1 . Shots Hit Robots 1204 | 11 42 27 146 27 . 20 51 202 126 2 . 22 109 126 47 25 23 60 123 15 Core Hits 557 | 4 17 9 49 22 . 6 25 86 55 2 . 20 71 63 9 17 15 16 63 8 Critical Hits 22 | . . . 2 1 . 2 . 2 1 1 . 1 1 6 . 1 . . 2 2 Critical Kills 10 | . . . 1 1 . 2 . 2 . 1 . . 1 1 . . . . . 1 Critical Parts Destroyed 10 | . . . 1 . . . . . 1 . . 1 . 4 . 1 . . 1 1 Melee Attacks 80 | . . . . . . . 3 1 . . . . 9 24 15 15 . . 7 6 Thermal 6 | . . . . . . . . . . . . . . . . . . . . 6 Impact 70 | . . . . . . . . . . . . . 9 24 15 15 . . 7 . Slashing 4 | . . . . . . . 3 1 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30155 | 137 413 368 2288 600 . 305 762 3455 2608 51 . 856 3446 5174 1466 1020 512 1746 4525 423 Guns 17033 | 137 413 368 2181 355 . 305 762 3217 2105 25 . 294 1848 862 72 102 . 1134 2666 187 Cannons 7939 | . . . . . . . . . 102 26 . 172 500 3182 1394 483 387 612 845 236 Explosions 5171 | . . . 97 245 . . . 236 401 . . 390 1098 1130 . 435 125 . 1014 . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 12 | . . . 10 . . . . 2 . . . . . . . . . . . . Kinetic 10837 | 137 413 368 2181 355 . 305 762 3217 416 . . . . 806 107 . . 663 1107 . Thermal 11126 | . . . . . . . . . 1791 51 . 416 1984 2049 1119 192 125 659 2376 364 Explosive 1839 | . . . 97 245 . . . . 401 . . . . 281 . . . . 815 . Electromagnetic 6341 | . . . . . . . . 236 . . . 440 1462 2038 240 828 387 424 227 59 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . . 2 2 2 2 5 12 12 13 13 17 18 20 Average Corruption 7 | . . . . . . . . . 1 2 2 2 3 5 12 12 13 16 7 18 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 403 | . . . . . . . . . 16 1 . 10 24 63 83 46 31 60 50 19 Message Errors 70 | . . . . . . . . . 4 . . 5 7 15 6 7 3 10 11 2 Matter Fused 67 | . . . . . . . . . . . . . 9 8 19 10 7 6 4 4 Heat Flow Errors 34 | . . . . . . . . . 2 . . 1 1 7 7 2 5 5 4 . Energy Discharges 48 | . . . . . . . . . 3 1 . 2 2 4 13 4 5 4 7 3 Parts Rejected 3 | . . . . . . . . . . . . . . 1 . 1 . . 1 . Data Loss (minor) 41 | . . . . . . . . . 4 . . 1 . 9 10 1 2 10 3 1 Data Loss (major) 14 | . . . . . . . . . . . . . 1 4 5 1 . 2 . 1 Misfires 11 | . . . . . . . . . . . . . 2 2 2 1 . 3 1 . Alerts 6 | . . . . . . . . . . . . . . 1 4 . . . 1 . Misdirections 37 | . . . . . . . . . . . . . . 3 5 10 6 7 2 4 Targeting Errors 61 | . . . . . . . . . 2 . . 1 1 7 10 8 3 11 14 4 Weapon Failures 11 | . . . . . . . . . 1 . . . 1 2 2 1 . 2 2 . Overload Shots 4 | . . . . . . . . . . . . . . . . . . 4 . . Effects 1 | . . . . . . . . . . . . . . . . . . 1 . . Heat Surge 1 | . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 658 | . . . . . . . . . 8 . . 5 214 205 29 26 51 . 120 . Projectiles 201 | . . . . . . . . . . . . . . 106 29 25 6 . 35 . Explosions 457 | . . . . . . . . . 8 . . 5 214 99 . 1 45 . 85 . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . . . . 5 . . . . 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . . . 5 . . . . 1 . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 945 | . . . 40 . . . . 40 . . . . 287 223 . 20 . . 335 . Shots 23 | . . . 1 . . . . 3 . . . . 6 4 . 1 . . 8 . Rammed 3 | . . . 2 . . . . 1 . . . . . . . . . . . . Targets Rammed 3 | . . . 2 . . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 447 | . 60 22 447 . . . . 10 182 12 . 165 62 281 224 163 178 344 152 187 Average Temperature 63 | . 15 8 51 . . . . 7 30 8 . 28 25 95 87 66 83 122 30 76 Received Heat Transfer 4660 | . 240 96 297 135 . 54 352 837 598 . . 153 366 417 112 4 . 165 771 63 Effects 5 | . . . 3 . . . . . . . . . . . . . . 2 . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . Interference 3 | . . . 1 . . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 23 | . . . . . . . . . . . . 2 6 5 2 3 2 3 . . Combat Hostiles 23 | . . . . . . . . . . . . 2 6 5 2 3 2 3 . . Parts Fried 61 | . . . . . . . . . . . . 5 17 19 4 8 1 7 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . 1 . . . 1 1 . . . . 2 . Combat Hostiles 5 | . . . . . . . . . 1 . . . 1 1 . . . . 2 . Parts Melted 48 | . . . . . . . . . 12 2 . 1 4 10 1 . . 1 16 1 Heat Transferred 15185 | . . . . . . . . . 3441 74 . 594 2409 2240 1309 161 112 821 3689 335 Parts Sabotaged 5 | . . . . . . . . . . . . . . 2 . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . . . 1 . . . 2 4 4 . . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Peak Influence 957 | 15 255 134 496 179 . 70 276 513 957 . . . 593 707 . . . . 532 288 Average Influence 232 | 5 105 76 238 107 . 4 119 225 390 . . . 332 280 . . . . 196 235 Maximum Alert Level 3 | . 1 . 2 . . . 1 2 3 . . . 2 3 . . . . 2 1 Low Security (%) 52 | 100 83 100 48 100 . 100 94 41 9 . . . 37 42 . . . . 55 24 Level 1 27 | . 16 . 32 . . . 5 51 61 . . . 7 27 . . . . 21 75 Level 2 18 | . . . 19 . . . . 6 15 . . . 54 26 . . . . 22 . Level 3 2 | . . . . . . . . . 12 . . . . 3 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 4 . 3 1 . . 5 5 8 . . . 9 5 . . . . 5 . Investigation 7 | . 1 . . 1 . . 1 2 1 . . . . . . . . . 1 . Extermination 13 | . . . . . . . . . 2 . . . 5 4 . . . . 2 . Reinforcement 15 | . 3 . 3 . . . 1 3 2 . . . 2 . . . . . 1 . Assault 4 | . . . . . . . . . . . . . 2 1 . . . . 1 . Garrison 6 | . . . . . . . 3 . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Distress Signals 12 | . . . 5 . . . . 3 . . . . . 2 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 343 | . 11 8 50 15 . 3 14 55 27 1 . 11 37 40 5 15 . 8 30 13 Peak Tracking Total 8 | . 2 3 5 4 . 3 3 7 3 1 . 7 6 6 2 5 . 4 7 8 Tactical Retreats 19 | . . 1 3 1 . . 1 9 . . . . 2 2 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Traps Triggered 13 | . 2 . . . . . 4 . 2 . . . 2 3 . . . . . . Indirectly 2 | . . . . . . . . . 2 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 1 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Machines Disabled 55 | . . . . . . . 1 5 . . . . 18 11 1 . 2 . 16 1 Max in Single Turn 13 | . . . . . . . 1 1 . . . . 13 4 1 . 2 . 5 1 Garrison Access 4 | . . . . . . . . 1 1 . . . . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Machines Accessed 58 | . 6 . 5 1 . . 1 7 6 . 4 . 5 9 1 . 8 1 4 . Terminals 28 | . 5 . 4 1 . . . 5 3 . . . 3 5 . . . 1 1 . Fabricators 7 | . . . . . . . . . 2 . . . 2 3 . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . . . 1 . Recycling Units 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 4 | . . . . . . . . 1 1 . . . . 1 . . . . 1 . Total Hacks 173 | . 9 . 13 6 . . 1 13 13 . 25 . 8 25 1 . 44 5 10 . Successful 119 | . 6 . 7 2 . . 1 9 4 . 25 . 3 11 1 . 44 2 4 . Failed 54 | . 3 . 6 4 . . . 4 9 . . . 5 14 . . . 3 6 . Catastrophic 17 | . 1 . 1 1 . . . 2 2 . . . 2 4 . . . 1 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 31 | . 4 . 2 5 . . 1 4 3 . . . 1 5 . . . 4 2 . Terminals 72 | . 8 . 11 6 . . . 10 5 . . . 6 18 . . . 5 3 . Fabricators 12 | . . . . . . . . . 5 . . . 2 5 . . . . . . Repair Stations 5 | . . . 2 . . . . . . . . . . . . . . . 3 . Recycling Units 4 | . 1 . . . . . 1 2 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 9 | . . . . . . . . 1 3 . . . . 2 . . . . 3 . Terminal Hacks 102 | . 5 . 5 2 . . . 6 1 . 25 . 3 7 1 . 44 2 1 . Record 50 | . . . . 1 . . . . . . 11 . . . 1 . 36 1 . . Part Schematic 12 | . 1 . . 1 . . . . . . 6 . . . . . 4 . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 8 | . 1 . 1 . . . . 1 . . 3 . . 1 . . . . 1 . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . . . . . . 3 . . . . . 2 . . . 1 . . Locate Traps 9 | . 2 . 1 . . . . . 1 . . . 3 2 . . . . . . Zone Layout 3 | . 1 . . . . . . 1 . . . . . 1 . . . . . . Fabricator Hacks 5 | . . . . . . . . . 2 . . . . 3 . . . . . . Load Schematic 3 | . . . . . . . . . 1 . . . . 2 . . . . . . Build 2 | . . . . . . . . . 1 . . . . 1 . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . . . . . . . . . . . 2 . Scan Component 2 | . . . 1 . . . . . . . . . . . . . . . 1 . Repair 2 | . . . 1 . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . 1 . . . . . 1 . . . . . . Unauthorized Hacks 4 | . 1 . . . . . 1 1 1 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . Tunnel 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . Jam 1 | . . . . . . . . . 1 . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 5 . 4 1 . . . 5 6 . . . 5 9 . . . 1 3 . Full Trace Events 3 | . . . . 1 . . . 1 . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . 1 . . 1 . . . . . . 6 . . . . . 4 . . . Parts Built 3 | . . . . . . . . . 2 . . . . 1 . . . . . . Matter 314 | . . . . . . . . . 212 . . . . 102 . . . . . . Time 131 | . . . . . . . . . 106 . . . . 25 . . . . . . Total Part Build Rating 13 | . . . . . . . . . 12 . . . . 1 . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . . . . . . . . . 1 . Time 45 | . . . 32 . . . . . . . . . . . . . . . 13 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Total Allies 5 | . . . . 3 . . . . . . . 1 . 1 . . . . . . Largest Group 3 | . . . . 3 . . . . . . . 1 . 1 . . . . . . Highest-Rated Group 94 | . . . . 40 . . . . . . . 94 . 29 . . . . . . Highest-Rated Ally 94 | . . . . 16 . . . . . . . 94 . 29 . . . . . . Total Orders 2 | . . . . . . . . . . . . . 2 . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . 2 . . . . . . . Ally Attacks 27 | . . . . 12 . . . . . . . 15 . . . . . . . . Total Damage 596 | . . . . 78 . . . . . . . 518 . . . . . . . . Kills 4 | . . . . . . . . . . . . 4 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . . . 1 . . 1 1 . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Turns Passed 20425 | 142 584 652 1787 837 488 509 620 1905 1597 34 137 925 1768 2674 1670 838 502 983 1489 284 Spaces Moved 8687 | 108 436 412 724 421 238 212 205 615 597 18 77 465 713 1117 533 333 241 424 601 197 Core 55 | 1 1 . . . . . 1 . . . . . . . . . . . 12 40 Treads 7763 | . . 242 724 421 238 212 204 615 597 18 77 465 713 1117 533 333 241 424 589 . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 863 | 107 435 170 . . . . . . . . . . . . . . . . . 151 Hover 6 | . . . . . . . . . . . . . . . . . . . . 6 Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 100 180 180 160 220 220 180 180 180 180 180 200 180 180 180 180 180 50 50 Average Speed 178 | 79 84 140 180 180 195 220 232 219 184 180 180 181 200 188 185 180 180 180 175 101 Slowest Speed 2000 | 80 750 180 180 220 220 220 2000 240 260 180 180 200 240 220 200 200 180 180 200 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 5 73 95 65 79 60 61 24 81 14 7 68 65 24 34 62 55 62 65 16 12 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 9 | . 1 1 . . . . 1 2 . . 1 . . . . . 3 . . . Known Exits Taken 9 | . . . 1 . . . 1 . 1 1 1 1 1 1 . . . . 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 . 1 . . . . . . 1 1 1 1 . . Scrap Searched 11 | . . 2 . 1 . 2 . . . . . 2 . . 2 1 . 1 . . Spaces Dug 61 | . 10 . 4 . . . 3 3 . . . . 6 17 6 8 . . 4 . Terrain Destroyed 564 | . 11 . 7 46 . . 3 3 47 . . 43 71 132 11 9 . 2 177 2 Melee 44 | . . . . . . . 3 . . . . . 6 17 6 8 . . 4 . Projectile 46 | . 11 . 4 . . . . . . . . . . 13 5 1 . 2 8 2 AOE 474 | . . . 3 46 . . . 3 47 . . 43 65 102 . . . . 165 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Total 11911 | 139 556 454 1028 459 263 229 285 988 949 18 76 515 911 1477 1117 497 288 566 852 244 Wait 1357 | . 36 15 118 3 . 4 12 99 185 . . 18 43 111 489 96 . 75 45 8 Move 8667 | 107 435 411 723 420 237 211 204 614 596 17 76 464 712 1116 532 332 240 423 600 197 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 327 | 10 13 4 31 5 19 1 13 63 36 . . 4 24 44 7 4 4 9 31 5 Fast Attach 88 | 7 5 . 6 . 1 . 9 6 3 . . 1 6 11 3 2 6 . 13 9 Attach 129 | . 2 3 7 3 . . 4 5 15 . . 3 15 18 4 . 1 11 32 6 Detach 9 | . . . . . . . 1 . . . . . . 4 . . 3 1 . . Swap 191 | 1 11 . 9 5 1 . 2 25 12 . . 7 20 22 19 22 2 11 21 1 Drop 199 | 2 8 1 26 2 5 . 7 40 21 . . 2 19 27 5 5 9 . 19 1 Fire 853 | 12 46 20 106 21 . 13 30 134 81 1 . 16 62 93 43 21 23 36 84 11 Melee 80 | . . . . . . . 3 1 . . . . 9 24 15 15 . . 7 6 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . 2 . . . . 1 . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . 4 . . . . . . Rewire 3 | . . . . . . . . . . . . . . 3 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 3) 328 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 9) 412 | -10/Materials | Discovered new exit (range 14) 509 | -10/Materials | Core integrity fell below 50% 556 | -10/Materials | Discovered new exit (range 14) 663 | -10/Materials | Discovered new exit (range 11) 727 | -10/Materials | Entered Mines 740 | -10/Mines | Met a Derelict bent on vengeance 741 | -10/Mines | Learned location of Storage (-8) 788 | -10/Mines | Discovered new exit (range 8) 969 | -10/Mines | Lost 3 parts (1p2n) 1298 | -10/Mines | Discovered new exit (range 7) 1379 | -10/Mines | Entered Materials 1379 | -9/Materials | Evolved 2 slots: Utility x2 1564 | -9/Materials | Repaired Autogun 1725 | -9/Materials | Build established: Hauler-Mutant 1823 | -9/Materials | Discovered new exit (range 8) 2430 | -9/Materials | Discovered new exit (range 15) 2616 | -9/Materials | Identified exit to Mines 2865 | -9/Materials | Core integrity fell below 50% 3166 | -9/Materials | Entered Mines 3167 | -9/Mines | Assembled infested the area 3173 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3261 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3295 | -9/Mines | Discovered new exit (range 9) 3556 | -9/Mines | Discovered new exit (range 11) 3994 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3996 | -9/Mines | Discovered new exit (range 5) 4003 | -9/Mines | Entered Exiles 4047 | -9/Exiles | Met 8R-AWN 4079 | -9/Exiles | Met EX-HEX 4225 | -9/Exiles | Met EX-DEC 4264 | -9/Exiles | Visited The Gauntlet 4474 | -9/Exiles | Discovered new exit (range 10) 4491 | -9/Exiles | Entered Mines 4516 | -8/Mines | Discovered new exit (range 5) 4844 | -8/Mines | Core integrity fell below 20% 5000 | -8/Mines | Entered Materials 5000 | -8/Materials | Evolved 2 slots: Utility x2 5001 | -8/Materials | Identified exit to Storage 5355 | -8/Materials | Garrison activated, responded to threat 5620 | -8/Materials | Entered Storage 6001 | -8/Storage | Learned location of Armory (-4) 6263 | -8/Storage | Destroyed 7 combat bots 7356 | -8/Storage | Core integrity fell below 50% 7484 | -8/Storage | Discovered new exit (range 14) 7525 | -8/Storage | Entered Factory 7525 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7657 | -7/Factory | Garrison activated, responded to threat 7902 | -7/Factory | Lost 7 parts (4n2u1w) 8567 | -7/Factory | Build established: Scavenger-Mutant 8759 | -7/Factory | Fabricated Variable Charge Gun (x2) 8919 | -7/Factory | Local fabrication network quarantined 9004 | -7/Factory | Discovered new exit (range 14) 9120 | -7/Factory | Identified exit to Lower Caves 9122 | -7/Factory | Entered Lower Caves 9140 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9154 | -7/Lower Caves | Identified exit to Data Miner 9156 | -7/Lower Caves | Entered Data Miner 9156 | -7/Data Miner | Discovered new exit (range 6) 9191 | -7/Data Miner | Met Data Miner 9221 | -7/Data Miner | Learned location of Section 7 (-2) 9221 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9254 | -7/Data Miner | Received God Mode back door access code from Data Miner 9291 | -7/Data Miner | Identified exit to Proximity Caves 9293 | -7/Data Miner | Entered Proximity Caves 9389 | -6/Proximity Caves | Escorted by Enhanced Grunt 9406 | -6/Proximity Caves | Build established: Hauler-Mutant 9889 | -6/Proximity Caves | Found Prototype Device 9890 | -6/Proximity Caves | Identified Exp. Thermal Shield 9936 | -6/Proximity Caves | Learned Factory security intel 10110 | -6/Proximity Caves | Discovered new exit (range 12) 10156 | -6/Proximity Caves | Identified exit to Factory 10166 | -6/Proximity Caves | Lost 4 parts (2n2w) 10218 | -6/Proximity Caves | Entered Factory 10218 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10524 | -6/Factory | Build established: Scavenger-Mutant 10954 | -6/Factory | Discovered new exit (range 11) 11002 | -6/Factory | Identified exit to Factory 11268 | -6/Factory | First assault squad dispatched 11294 | -6/Factory | Incoming assault squad redirected 11306 | -6/Factory | Incoming assault squad redirected 11550 | -6/Factory | Lost 3 parts (1p1n1w) 11805 | -6/Factory | Discovered exit to Factory (range 14) 11939 | -6/Factory | Core integrity fell below 50% 11960 | -6/Factory | Lost 6 parts (1p3n1u1w) 11964 | -6/Factory | Destroyed 7 combat bots 11986 | -6/Factory | Entered another Factory area 11986 | -5/Factory | Evolved 2 slots: Utility x2 12211 | -5/Factory | Build established: Hauler-Mutant 12315 | -5/Factory | Identified exit to Upper Caves 12315 | -5/Factory | Identified exit to Extension 12828 | -5/Factory | Found Prototype Device 12828 | -5/Factory | Identified Exp. Terrain Scanner 13000 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 13104 | -5/Factory | Lost 3 parts (1n2u) 13521 | -5/Factory | Discovered new exit (range 16) 14086 | -5/Factory | First assault squad dispatched 14290 | -5/Factory | System corruption reached 10% 14660 | -5/Factory | Entered Upper Caves 14674 | -5/Upper Caves | Spotted B-75 Beast 14784 | -5/Upper Caves | Learned Factory trap positions 15417 | -5/Upper Caves | Destroyed B-75 Beast 15424 | -5/Upper Caves | Lost 3 parts (3n) 15600 | -5/Upper Caves | Found Alien Artifact 15601 | -5/Upper Caves | Identified Dimensional Node Initializer 15601 | -5/Upper Caves | Initialized slip node 16315 | -5/Upper Caves | Discovered new exit (range 8) 16330 | -5/Upper Caves | Entered another Upper Caves area 16688 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17161 | -5/Upper Caves | Discovered new exit (range 5) 17168 | -5/Upper Caves | Entered Zhirov 17168 | -5/Zhirov | Discovered new exit (range 3) 17203 | -5/Zhirov | Met Zhirov 17250 | -5/Zhirov | Learned location of Testing (-3) 17250 | -5/Zhirov | Learned location of Command (-1) 17287 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17326 | -5/Zhirov | Found Alien Artifact 17327 | -5/Zhirov | Identified Integrated Reactor 17327 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 17355 | -5/Zhirov | Found Alien Artifact 17670 | -5/Zhirov | Entered Proximity Caves 18226 | -4/Proximity Caves | Spotted B-86 Titan 18274 | -4/Proximity Caves | Core integrity fell below 50% 18274 | -4/Proximity Caves | Destroyed B-86 Titan 18301 | -4/Proximity Caves | Lost 8 parts (1n4u3w) 18625 | -4/Proximity Caves | Discovered new exit (range 4) 18653 | -4/Proximity Caves | Entered Factory 18653 | -4/Factory | Evolved 2 slots: Utility x2 18654 | -4/Factory | Identified exit to Armory 18655 | -4/Factory | Loaded intel: 130 trap records 18852 | -4/Factory | Lost 6 parts (1p3n2w) 18898 | -4/Factory | Incoming assault squad redirected 19131 | -4/Factory | Identified Transdimensional Reconstructor 19395 | -4/Factory | Found Prototype Processor 19395 | -4/Factory | Identified Exp. Signal Interpreter 19413 | -4/Factory | Found Exp. Signal Interpreter 19590 | -4/Factory | Lost 4 parts (1p1u2w) 19600 | -4/Factory | System corruption reached 10% 19658 | -4/Factory | Lost 7 parts (3n3u1w) 19935 | -4/Factory | Repaired Hcp. Storage Unit 20136 | -4/Factory | Core integrity fell below 50% 20136 | -4/Factory | Released all parts (6) 20142 | -4/Factory | Core integrity fell below 20% 20142 | -4/Factory | Entered Armory 20167 | -4/Armory | Lost 26 parts (2p3n11u10w) 20377 | -4/Armory | Lost 3 parts (1p1u1w) 20408 | -4/Armory | Build established: Mutant 20426 | -4/Armory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 20391_ System corrupted: Segregator targeting data glitched. 20391_ Quantum Reactor lost to overload. 20391_ Flexi-carbon Leg blown off. 20391_ Insulated Plating blown off. 20404_ Adv. Reclamation Unit destroyed. 20404_ Reclaimed 20 matter. 20404_ Arm. Huge Wheel destroyed. 20404_ Reclaimed 20 matter. 20407_ S&W5DWUZDUT:O4XUY,LRZDED BIZ Q>&U 20411_ Segregator destroyed. 20411_ Reclaimed 20 matter. 20413_ Chain reaction triggered in Lgt. Antimatter Reactor. 20414_ Adv. Reclamation Unit destroyed. 20414_ Recoil Nullifier destroyed. 20419_ X-72 Disruptor misfires. 20419_ Adv. Cryofiber Web destroyed. 20425_ Door malfunctions. 20426_ Cmb. Linear Gravjet destroyed. 20426_ Imp. Core Shielding destroyed. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#####??????????? | | ??????????????????????????????????# #??????????? | | ????????????????????????????????### #??????????? | | ?????????????#######????#########!#= ############ | | ?????????????# #????# != = ][= | | ?????????????# """ ###### x ######### ##"######### | | ?????????????# """ # x #???????# ####???????? | | ?????????????# """ + #???????#+#??????????? | | ?????????????# """ # #????????????????????? | | ?????????????# """ # #????????????????????? | | ?????????????# # #????????????????????? | | ?????????????####### #????????????????????? | | ????????????###### l #######??????????????? | | ????????? # #????????????### | | ???????? g @ # #????????????+ | | ?????????#### ggg / #????????????# | | ????????????# w ####### /w "?????????# | | ????????????# #?????# # ???????+ | | ????????????# #?????# #???? ???????# | | ????????????# #?????# #????????????### | | ????????????# #### #?????#######??????????????? | | ????????????# ##+???#+#??????????????????????????? | | ????????????# ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 80 Energy Generation 55 Energy Capacity 1040 Matter Stores 343 Matter Capacity 550 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 30 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 600 Resistance: TH 30 Core Shielding 30 Power Shielding 66 Propulsion Shielding 90 Reclamation Efficiency 20 Evasion (%) 51 Targeting Accuracy 8 Recoil Reduction 6 Stasis Canceling 2 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Treads | -9/Mines | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Variable Charge Gun | x2 | -7/Factory | Preloaded Hcp. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Achievements -------------- Alien Tech Gun Specialist Ooh, Shiny! Overachiever The Science Guy Challenges ------------ None Game ------ Seed SupercompositeLobotomyUnit Manual? 0 Play Time 03:55:08 Cumulative 150.2 hours Start 2020.08.27 @ 23:58:58 End 2020.08.28 @ 15:48:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 177 Rogue 177 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 58 Gallery% 69 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06bf46cf-afc3-4731-a39b-3f0f5967c28c