Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.08 @ 00:23:57 Player: Vulder Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (128) 640 Value Destroyed (3949) 3949 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (103) 103 TOTAL SCORE: 7112 Bonus ------- High Alert Combat Kills 103 Cogmind --------- Core Integrity 0/700 Matter 140/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Improved Assault Rifle Heavy Flail > --- INVENTORY (5) ---- Gravmag System Small Battery (100) Medium Matter Pod (100) Improved Sensor Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Signal Interpreter Targeting Computer Core Analyzer Medium Reactive Plating Field Recycling Unit > --- WEAPON ----------- Heavy EM Shotgun Precision Assault Rifle Heavy Flail > --- INVENTORY -------- Gravmag System Small Battery Medium Matter Pod Improved Sensor Array Gauss Rifle [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 3 | . . 1 1 1 Weapon 1 | . . 1 . . Parts Attached 148 | 11 18 32 48 39 Power 12 | 2 . 2 4 4 Engine 7 | 2 . 2 3 . Core 5 | . . . 1 4 Reactor . | . . . . . Propulsion 34 | 6 5 10 11 2 Treads 11 | . . 4 5 2 Leg 7 | 2 . . 5 . Wheel 13 | 4 5 4 . . Hover 1 | . . . 1 . Flight 2 | . . 2 . . Utility 43 | . 10 6 15 12 Device 20 | . 6 1 6 7 Storage 7 | . 2 2 2 1 Processor 8 | . 2 1 3 2 Hackware . | . . . . . Protection 8 | . . 2 4 2 Artifact . | . . . . . Weapon 59 | 3 3 14 18 21 Energy Gun 14 | 2 . 5 4 3 Energy Cannon . | . . . . . Ballistic Gun 28 | 1 1 3 11 12 Ballistic Cannon 2 | . 1 1 . . Launcher 9 | . 1 2 3 3 Special Weapon . | . . . . . Impact Weapon 3 | . . 1 . 2 Slashing Weapon 3 | . . 2 . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 1 3 Parts Lost 23 | . . 5 4 14 Power 2 | . . . . 2 Propulsion 4 | . . . 1 3 Utility 10 | . . 3 1 6 Weapon 7 | . . 2 2 3 Highest Loss Streak 11 | . . 2 2 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 95 95 94 94 Engine 8 | . 14 11 14 . Core 5 | . . . 2 13 Treads 14 | . . 15 13 20 Leg 1 | . . . 4 . Wheel 4 | . 24 6 . . Device 7 | . 12 . 6 13 Storage 5 | . 8 11 6 . Processor 11 | . 5 9 11 15 Protection 7 | . . 10 8 6 Energy Gun 7 | . 1 9 11 3 Ballistic Gun 10 | . 9 1 12 14 Ballistic Cannon 3 | . 4 10 . . Launcher 2 | . 12 2 1 1 Impact Weapon 1 | . . 5 . 1 Naked Turns . | . . . . . Heaviest Build 122 | 8 52 40 59 122 Greatest Support 66 | 20 32 43 46 66 Greatest Overweight (x) 4 | . 4 1 3 4 Average Overweight (x) . | . 1 . . . Largest Inventory Capacity 25 | 5 20 15 15 25 Average Capacity 10 | 5 13 14 11 6 Most Carried 20 | 3 20 11 15 10 Average Carried 6 | 1 7 8 8 4 Final Capacity 15 | 5 5 15 5 5 Final Carried 11 | 2 4 11 4 4 Class Distribution -------------------- 31% | Mutant 20% | Scavenger-Gunner 14% | Scavenger-Tank 11% | Scavenger-Skirmisher 10% | Scavenger-Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3226 | 278 235 727 1057 929 Remotely 80 | . 80 . . . Salvage Created 4530 | 48 233 565 1704 1980 Parts 268 | 2 20 43 93 110 Haulers Intercepted 3 | . . . 1 2 Recyclers Shooed 7 | . 1 . 3 3 Parts Field Recycled 12 | . . . . 12 Retrieved Matter 137 | . . . . 137 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 81 | 1 2 18 30 30 Melee 1 | . . . . 1 Guns 41 | 1 . 1 17 22 Cannons 15 | . 1 11 3 . AOE 21 | . 1 6 10 4 Classes Destroyed 15 | 2 4 6 2 1 Worker 9 | 1 1 3 2 2 Builder 12 | . 1 3 6 2 Tunneler 5 | . 2 1 . 2 Hauler 3 | . . . 1 2 Recycler 6 | . 1 . 3 2 Mechanic 2 | . . 1 . 1 Operator 2 | . . 1 . 1 Watcher 8 | . 2 2 3 1 Swarmer 10 | . . 7 . 3 Grunt 44 | 1 2 4 21 16 Brawler 3 | . . 2 . 1 Duelist 3 | . . 1 . 2 Sentry 13 | . . 4 6 3 Hunter 4 | . . . 3 1 Programmer 4 | . . . . 4 Best Kill Streak 13 | 1 3 11 8 13 Combat Bots Only 10 | 1 2 10 4 8 Max Kills in Single Turn 5 | 1 2 2 5 2 Gunslinging . | . . . . . Exploded 2 | . 1 1 2 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 592 | 2 2 62 122 404 Missed 178 | . 1 20 35 122 Damage Taken 4807 | 16 9 843 1300 2639 Core 1105 | . . 204 181 720 Absorbed by Shields 196 | . . . . 196 Redirected to Shielding 9 | . . . 9 . Ignored by Resistances 1417 | 5 4 167 351 890 Regen/Repaired (Parts) 349 | . 8 . 155 186 Core Remaining (%) 79 | 100 100 49 67 . Volleys Fired 273 | 3 20 45 85 120 Largest 3 | 2 2 3 3 3 Hottest 145 | 70 65 116 145 119 Shots Fired 547 | 5 26 72 208 236 Gun 434 | 5 15 24 168 222 Cannon 63 | . 5 32 26 . Launcher 50 | . 6 16 14 14 Special . | . . . . . Kinetic 344 | 3 20 41 110 170 Thermal 44 | 2 . . 42 . Explosive 38 | . 6 16 14 2 Electromagnetic 121 | . . 15 42 64 Robot Hit Streak 39 | 4 8 13 12 39 Robot Miss Streak 5 | . 3 2 5 3 Penetration Max 1 | . . . 1 1 Secondary Targets 3 | . . . . 3 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 409 | 4 16 56 134 199 Core Hits 232 | 3 15 41 85 88 Critical Kills 3 | . . 1 . 2 Critical Parts Destroyed 3 | . . . 1 2 Critical Strikes 13 | . 1 5 3 4 Burn 1 | . . . 1 . Destroy 3 | . . . 1 2 Blast 6 | . 1 4 1 . Smash 3 | . . 1 . 2 Melee Attacks 12 | . . 5 . 7 Impact 11 | . . 4 . 7 Slashing 1 | . . 1 . . Piercing . | . . . . . Sneak Attacks 4 | . . 4 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9477 | 37 352 1634 3575 3879 Guns 4911 | 37 78 230 1698 2868 Cannons 720 | . 69 407 244 . Explosions 3228 | . 205 679 1633 711 Melee 602 | . . 302 . 300 Ramming 16 | . . 16 . . Kinetic 4004 | 13 147 436 998 2410 Thermal 766 | 24 . . 625 117 Explosive 2482 | . 205 679 1518 80 Electromagnetic 1607 | . . 201 434 972 Impact 570 | . . 270 . 300 Slashing 32 | . . 32 . . Piercing . | . . . . . Highest Corruption 9 | . . 9 1 4 Average Corruption 3 | . . 5 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 49 | . . 34 6 9 Message Errors 15 | . . 10 3 2 Matter Fused 11 | . . 9 . 2 Heat Flow Errors 6 | . . 4 1 1 Energy Discharges 6 | . . 4 1 1 Parts Rejected 1 | . . 1 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . 2 . . Misfires 2 | . . 2 . . Alerts 2 | . . 1 1 . Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 342 | . . 86 153 103 Projectiles . | . . . . . Explosions 153 | . . . 153 . Melee 189 | . . 86 . 103 Knockbacks 5 | . . 2 . 3 Impact 5 | . . 2 . 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 300 | . 1 167 104 28 Shots 13 | . 1 6 4 2 Rammed 3 | . . 3 . . Targets Rammed 3 | . . 3 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 655 | 36 10 276 655 505 Average Temperature 126 | 19 8 67 149 123 Received Heat Transfer 2004 | 12 6 138 567 1281 Effects 41 | . . . 35 6 Shutdowns 8 | . . . 7 1 Energy Bleed 4 | . . . 4 . Interference 3 | . . . 3 . Matter Decay 2 | . . . 1 1 Short Circuit 3 | . . . 2 1 Damage (minor) 6 | . . . 3 3 Damage (major) 14 | . . . 14 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 12 | . . 8 1 3 Impact Corruptions 7 | . . 4 . 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1559 | 62 . . 1347 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 3 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 495 | 25 113 356 495 476 Initial 100 | . 13 28 44 100 Average 206 | 2 56 188 297 189 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 47 | 100 100 49 11 60 Level 1 43 | . . 50 73 27 Level 2 8 | . . . 14 12 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 22 | . 1 1 8 12 Investigation 6 | . 1 . 3 2 Extermination 4 | . . . . 4 Reinforcement 5 | . . 1 2 2 Assault . | . . . . . Garrison 7 | . . . 3 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | 1 6 23 38 41 Peak Tracking Total 7 | 1 2 6 7 5 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . . . 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . 1 3 2 4 Max in Single Turn 1 | . 1 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 5 1 4 4 Terminals 9 | . 3 1 3 2 Fabricators 1 | . . . . 1 Repair Stations 3 | . 1 . 1 1 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 56 | . 24 6 16 10 Successful 36 | . 16 5 9 6 Failed 20 | . 8 1 7 4 Catastrophic 6 | . 3 . 2 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 37 | . 15 6 12 4 Fabricators 2 | . . . . 2 Repair Stations 12 | . 4 . 4 4 Recycling Units 5 | . 5 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 20 | . 9 5 5 1 Record 6 | . 4 1 1 . Robot Analysis 3 | . 2 . 1 . Prototype ID Bank 1 | . . . 1 . Open DSF 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Alert Level 2 | . 1 . 1 . Dispatch Records 1 | . . 1 . . Maintenance Status 1 | . . 1 . . Security Status 1 | . 1 . . . Patrol Status 1 | . . 1 . . Investigation Status 1 | . . . 1 . Hauler Manifests 1 | . . 1 . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 12 | . 4 . 4 4 Scan Component 6 | . 2 . 2 2 Repair 6 | . 2 . 2 2 Recycling Unit Hacks 3 | . 3 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 4 . 4 2 Full Trace Events 8 | . 4 . 3 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 2 . 2 2 Time 186 | . 52 . 58 76 Parts Recycled 1 | . 1 . . . Recycled Matter 30 | . 30 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 3 | . 2 . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6023 | 113 586 1346 1865 2113 Spaces Moved 3052 | 100 473 843 683 953 Core 44 | 22 . . . 22 Treads 1930 | . . 499 500 931 Legs 203 | 20 . . 183 . Wheels 875 | 58 473 344 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 125 50 Average Speed 152 | 81 99 134 202 165 Slowest Speed 330 | 120 140 240 330 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 32 | 6 45 42 46 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 330 | . 33 142 135 20 Melee . | . . . . . Projectile . | . . . . . AOE 330 | . 33 142 135 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3950 | 128 569 979 1000 1274 Wait 205 | . . 8 110 87 Move 3048 | 99 472 842 682 953 Hop . | . . . . . Pick Up 146 | 10 33 28 35 40 Fast Attach 1 | . . . 1 . Attach 58 | 9 5 13 17 14 Detach 11 | 2 . 4 5 . Swap 89 | 2 13 19 30 25 Drop 104 | 3 26 12 35 28 Fire 273 | 3 20 45 85 120 Melee 12 | . . 5 . 7 Ram . | . . . . . Kick . | . . . . . Crush 3 | . . 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 94 | -11/Scrapyard | Discovered new exit (range 8) 114 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Repaired Lgt. Ion Engine 258 | -10/Materials | Discovered new exit (range 16) 267 | -10/Materials | Repaired Wheel? 322 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 15) 651 | -10/Materials | Identified exit to Materials 700 | -10/Materials | Entered another Materials area 700 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 996 | -9/Materials | Discovered new exit (range 12) 1278 | -9/Materials | Discovered new exit (range 17) 1395 | -9/Materials | Destroyed 10 combat bots 1759 | -9/Materials | Crushed by falling debris 1759 | -9/Materials | Core integrity fell below 50% 2046 | -9/Materials | Entered another Materials area 2046 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2090 | -8/Materials | Garrison activated, responded to threat 2528 | -8/Materials | Repaired Imp. Treads 2556 | -8/Materials | Repaired Lgt. Treads 2852 | -8/Materials | Build established: Scavenger-Gunner 2863 | -8/Materials | Discovered new exit (range 8) 3911 | -8/Materials | Entered Factory 3911 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4210 | -7/Factory | Discovered new exit (range 18) 4365 | -7/Factory | Garrison activated, responded to threat 4475 | -7/Factory | Destroyed 8 combat bots 4534 | -7/Factory | Build established: Scavenger-Tank 4923 | -7/Factory | Repaired Imp. Treads 4972 | -7/Factory | Repaired Gauss Rifle 5264 | -7/Factory | Build established: Scavenger-Skirmisher 5679 | -7/Factory | Build established: Scavenger-Mutant 5769 | -7/Factory | Garrison activated, responded to threat 5915 | -7/Factory | Core integrity fell below 50% 5957 | -7/Factory | Core integrity fell below 20% 5979 | -7/Factory | Lost 11 parts (2p3n3u3w) 6024 | -7/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- Factory Zone 8H. R-06 Scavenger collects Carbon-fiber Leg. K-01 Serf cleans the Fabricator. K-01 Serf collects debris. Core Analyzer destroyed. System corrupted by crushing effect (+1). K-01 Serf collects debris. Imp. Assault Rifle severed. L-41 Fighter destroyed. K-01 Serf collects debris. K-01 Serf cleans the Fabricator. K-01 Serf collects debris. Imp. Signal Interpreter destroyed. K-01 Serf collects debris. Knocked back. K-01 Serf collects debris. WFB0OGT4|G1A 07 K-01 Serf collects debris. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?? ???????????????????# #?????????????????????? | | # ???????????????????# ########????????#?????? | | # ???????????????????# % ##### ??????? | | # #??????############# % T"???????? | | # #???? ! !%!!= % u ""???????? | | # #??????????#%#% k r #????? | | # #????????????# //! r"" #####??????????? | | # ########+##### //! % k""" #??????????????? | | + # # /r! % F" #??????????????? | | # # # % /% """ ##?????????????? | | # # """"""" # =% "" + ????????? | | # # """"""" # b! p #?????????????? | | # # """"""" # @ !!k #?????????????? | | # # """"""" + !!ru + ????????? | | # [[# #### % ##+####### ????????? | | # = !/ """"""" #??# % #? ?????? ??????????? | | # = # """"""" #??# k #?""" ?????? ?????????? | | # # ! 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"? | | # #????????????# ""S + #????? ? | | # #????????????# "" ### ##???????"" | | #????????????# #?# #?????????? | | #????????????# #?# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 430 Matter Stores 347 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst Crack Shot First Step to Greatness Hey, That's Mine! I Spy Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Remodeling Risk Taker Shopping List Storm Trooper Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed LinearRestorationCompactor Manual? 0 Play Time 02:18:01 Cumulative 2.2 hours Start 2024.04.07 @ 20:09:42 End 2024.04.08 @ 00:23:57 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa8c0a41-dcb3-4bc2-bb4a-0426b12cedba