Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.17 @ 01:50:28 Player: Infomantis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (193) 965 Value Destroyed (8686) 8686 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (17460) 17460 TOTAL SCORE: 36031 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1313 Follower Combat Kills 1087 Prayed to X0-1V1 5000 Major X0-1V1 Interference 5600 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -640 Cogmind --------- Core Integrity 460/1260 Matter 159/800 Energy 690/700 System Corruption 6% Temperature Cool (4) Movement Walking (226) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Vortex Chain Reactor (fused) > --- PROPULSION (7) --- Heavy Armored Exoskeleton (fused) Enhanced Multireflex Exoskeleton Experimental Biometal Leg (fused) > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Advanced Weapon Cycler (fused) Advanced Weapon Cycler Medium Reactive Plating (fused) Zionite Shade Armor Self-contained Transmogrifier X0-1V1's Piety Tracker > --- WEAPON (5) ------- Enhanced Nova Cannon Multirail Multirail Linear Accelerator (fused) Compact Linear Accelerator > --- INVENTORY (20) --- Enhanced Multireflex Exoskeleton Centrium Leg Matter Compressor (250) Advanced Powered Armor Advanced Powered Armor Gamma Rifle Linear Accelerator Enhanced Hardcell Cannon Fusion Bomb Launcher Advanced Remote Datajack RU-N14's Throwing Claymores (5) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton Enhanced Multireflex Exoskeleton Experimental Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Medium Reactive Plating Zionite Shade Armor Advanced Force Field Improved System Restoration Module Self-contained Transmogrifier X0-1V1's Piety Tracker > --- WEAPON ----------- Enhanced Nova Cannon YOLO Cannon Linear Accelerator Compact Mass Driver > --- INVENTORY -------- Enhanced Multireflex Exoskeleton Centrium Leg Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector Matter Compressor Advanced Weapon Cycler Advanced Powered Armor Advanced Powered Armor Gamma Rifle Multirail Multirail Linear Accelerator Enhanced Hardcell Cannon Compact Linear Accelerator Fusion Bomb Launcher Advanced Remote Datajack RU-N14's Throwing Claymores [Rating: 227] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Hybrid Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Makeshift Hover Unit Flight Unit VTOL Module Utility High-capacity Storage Unit Device Self-contained Transmogrifier Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Heavy Flail Energy Gun Wave Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res DSF Acc Com Slots Evolved 18 | . . 2 . 2 2 2 . . . . 2 . 2 2 2 . 2 . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . 2 . . . . . . . 1 1 . . . . Utility 9 | . . 1 . 1 . . . . . . 2 . . 1 2 . 2 . Weapon 4 | . . . . 1 . 2 . . . . . . 1 . . . . . Parts Attached 159 | 7 13 5 5 10 11 8 12 1 7 1 2 7 5 7 1 14 12 31 Power 13 | 1 2 1 1 1 1 2 . . . . . . . . 1 1 1 1 Engine 7 | 1 1 1 . 1 1 2 . . . . . . . . . . . . Core 2 | . 1 . 1 . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . 1 1 1 1 Propulsion 32 | 2 4 1 . 2 3 . 4 . 1 . . 3 1 2 . 3 2 4 Treads 4 | 2 . . . 1 . . 1 . . . . . . . . . . . Leg 26 | . 3 1 . 1 3 . 2 . 1 . . 3 1 2 . 3 2 4 Wheel 1 | . 1 . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 56 | 2 3 1 1 2 3 2 4 . 2 1 2 1 2 1 . 7 5 17 Device 31 | 1 . 1 1 2 1 2 4 . . . 1 . 1 . . 3 4 10 Storage 3 | 1 2 . . . . . . . . . . . . . . . . . Processor 11 | . . . . . 1 . . . 1 . 1 . 1 1 . 3 1 2 Hackware 2 | . . . . . . . . . . . . . . . . . . 2 Protection 9 | . 1 . . . 1 . . . 1 1 . 1 . . . 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 58 | 2 4 2 3 5 4 4 4 1 4 . . 3 2 4 . 3 4 9 Energy Gun 7 | . . . . 1 . 1 1 . . . . 2 1 . . . 1 . Energy Cannon 8 | . . . . . 1 1 1 1 . . . . 1 . . . 1 2 Ballistic Gun 17 | 2 3 1 1 3 . . . . 1 . . . . 3 . . 1 2 Ballistic Cannon 15 | . 1 . . 1 1 2 . . 1 . . 1 . 1 . 3 . 4 Launcher 3 | . . 1 1 . . . . . . . . . . . . . . 1 Special Weapon 3 | . . . 1 . 1 . . . 1 . . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 1 . 1 . . . . 1 . . . 1 2 . . 9 5 Corrupted Parts 2 | . . . . . . . 2 . . . . . . . . . . . System Corruption 10 | . . . . . . . 10 . . . . . . . . . . . Parts Lost 40 | . 3 1 1 4 . 2 9 . . . . 1 . . . 2 7 10 Power 4 | . 1 1 . . . 1 . . . . . . . . . . 1 . Propulsion 8 | . 2 . . 2 . . 3 . . . . . . . . . . 1 Utility 13 | . . . . . . 1 1 . . . . . . . . 2 3 6 Weapon 15 | . . . 1 2 . . 5 . . . . 1 . . . . 3 3 Highest Loss Streak 7 | . 1 1 1 3 . 2 5 . . . . 1 . . . 1 6 7 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . 1 1 Average Backups 18 | 2 15 19 19 19 20 19 19 19 19 19 19 17 17 15 15 15 16 16 Power . | . 1 . . 1 1 1 1 . . . . . . . . . . . Propulsion 1 | . 1 1 1 1 . . . 1 2 2 2 2 1 1 2 2 2 2 Utility 10 | . 5 8 8 11 13 14 14 14 11 10 10 8 9 8 7 6 6 6 Weapon 5 | 1 7 9 9 4 4 3 3 4 5 6 7 6 5 6 6 7 8 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 55 | . 8 1 . 6 2 3 1 2 5 1 . 2 2 6 . 3 2 11 Power 3 | . 1 . . 1 . . . 1 . . . . . . . . . . Propulsion 5 | . . . . . . . . . 1 . . 1 . 1 . . 1 1 Utility 30 | . 2 . . 3 2 3 1 . 3 1 . 1 1 4 . 2 1 6 Weapon 16 | . 5 1 . 2 . . . 1 1 . . . 1 1 . 1 . 3 Tool/Special 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 99 98 96 92 91 95 86 93 96 100 88 91 78 86 80 84 76 84 Engine 2 | . 6 3 7 3 6 4 4 . . . . . . . . . . . Core 2 | . 7 7 2 3 . . 1 5 4 . . . . . . . . . Reactor 1 | . . . . . . . . . 1 5 5 5 5 4 5 8 6 3 Treads 1 | . 12 . . 2 . . 1 5 . . . . . . . . . . Leg 23 | . 13 31 30 16 30 28 20 19 28 31 27 22 16 25 20 20 19 18 Device 20 | . 12 21 24 25 16 17 17 18 22 17 11 16 18 16 14 15 21 28 Storage 7 | . 14 11 10 6 6 8 7 6 6 6 5 5 5 4 4 4 3 3 Processor 2 | . . . . 1 5 . 2 6 . . . 5 3 6 4 8 7 7 Protection 2 | . 1 . . . 4 4 1 . 1 6 11 11 8 6 8 4 . 1 Energy Gun 5 | . . 13 17 7 1 1 5 6 8 6 5 3 5 . . . . . Energy Cannon 3 | . . . . . 1 7 1 6 2 18 16 11 10 9 11 11 4 3 Ballistic Gun 4 | . 27 8 2 1 . 1 5 . . . . . . 7 8 2 1 4 Ballistic Cannon 5 | . . . . 10 10 13 1 . 5 . . 2 5 4 2 7 9 10 Impact Weapon 3 | . . . . 11 1 . 1 5 7 6 5 2 . . . . . . Slashing Weapon 2 | . . . . . 3 6 6 6 4 . . . . . . . . . Peak Build Rating 227 | 7 27 47 48 64 69 72 89 97 101 99 101 116 129 147 160 190 226 227 Average Rating 91 | 5 12 44 46 57 59 68 74 95 97 97 96 108 120 138 154 177 204 213 On Entrance 91 | . 7 27 47 46 64 59 71 89 97 98 95 101 115 129 146 160 190 191 Avg Prop Armor Cover (%) 11 | . 9 . . 8 . . 8 12 24 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 166 | 14 55 51 55 85 89 91 90 73 87 99 100 111 122 126 139 163 166 166 Greatest Support 198 | 40 40 56 56 50 65 70 78 92 97 99 99 121 120 148 148 178 192 198 Greatest Overweight (x) 26 | . 2 1 1 3 1 1 3 1 26 1 1 1 1 . . 1 . . Average Overweight (x) . | . . . . 1 1 1 . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 2 15 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 20 20 19 20 20 20 19 20 20 20 18 20 20 20 20 20 18 12 Transmogrified Parts 143 | . 3 8 8 16 8 6 17 8 23 4 . 4 1 8 2 4 8 15 Integrity Recovered 2012 | . . 84 88 70 143 154 410 71 167 10 . 146 . 171 . 25 290 183 Class Distribution -------------------- 35% | Mutant 19% | Tank 15% | Executioner 12% | Gunner 6% | Gladiator 4% | Scavenger-Executioner 3% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Executioner | -8/Materials Mutant | -7/Factory Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Gunner | -6/Zion Tank | -5/Proximity Caves Tank | -5/Factory Tank | -5/DSF Executioner | -4/Factory Executioner | -3/Research Executioner | -2/Research Scavenger-Executioner | -2/DSF Scavenger-Executioner | -1/Access Executioner | -1/Command Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res DSF Acc Com Matter Collected 9041 | 306 528 161 297 515 455 277 789 402 70 237 . 996 126 94 . 894 364 2530 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8418 | 141 1051 592 254 747 596 266 543 251 . 190 . 606 198 94 . 728 357 1804 Parts 386 | 12 66 36 12 47 31 11 14 4 . 4 . 24 3 5 . 31 7 79 Haulers Intercepted 4 | . 1 1 . 1 1 . . . . . . . . . . . . . Recyclers Shooed 8 | 1 2 . . 1 . 3 . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 7 6 . 5 . . . . . . . . Prevented 9 | . . . . . . . 6 2 . 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res DSF Acc Com Combat Hostiles Destroyed 147 | . 16 11 7 18 9 7 9 4 . 5 . 11 2 2 . 12 5 29 Melee 2 | . . . . . . . 1 1 . . . . . . . . . . Guns 50 | . 16 8 7 7 . 1 2 . . . . 2 . 2 . . . 5 Cannons 65 | . . . . 7 9 5 1 . . 4 . 6 1 . . 12 3 17 AOE 16 | . . 2 . 4 . . 5 . . . . 2 . . . . . 3 Classes Destroyed 23 | 3 6 1 . 3 1 1 . . . 2 . 2 . . . 1 . 3 Worker 11 | 1 . . 1 2 1 1 . . . . . . . . . . . 5 Builder 6 | . 2 . . 2 1 1 . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . Hauler 4 | . 1 1 . 1 1 . . . . . . . . . . . . . Recycler 11 | 1 3 . . 2 3 1 . . . . . . . . . . 1 . Operator 4 | . 1 1 . . . . . . . . . . . 1 . . . 1 Drone 2 | . . . . . . . . . . 2 . . . . . . . . Watcher 6 | . 2 2 . 1 . . . . . . . . 1 . . . . . Swarmer 29 | . 1 2 3 4 . 4 4 . . . . . . 2 . 4 . 5 Grunt 54 | . 15 3 4 9 3 . 3 3 . . . 5 . . . 3 . 6 Brawler 4 | . . . . 1 . . . 1 . . . 1 . . . . . 1 Duelist 2 | . . . . . . . . . . . . . . . . 1 . 1 Sentry 13 | . . 6 . 2 1 . 1 . . . . . 1 . . . . 2 Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . 2 . . . 1 . . Hunter 10 | . . . . 1 1 1 . . . . . 2 . . . 2 2 1 Programmer 17 | . . . . . 4 1 1 . . 2 . . . . . . 2 7 Heavy 2 | . . . . . . . . . . . . 1 . . . 1 . . Behemoth 5 | . . . . . . 1 . . . . . . 1 . . . 1 2 Striker 1 | . . . . . . . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . . . . 1 Alpha 7 2 | . . . . . . . . . . . . . . . . . . 2 Martyr 2 | . . . . . . . . . . . . . . . . . . 2 Mutant 1 | . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 6 | 3 5 6 3 6 5 5 4 2 . 2 . 4 2 2 . 5 3 6 Combat Bots Only 5 | . 4 4 3 4 3 4 4 2 . 2 . 4 2 2 . 5 2 5 Max Kills in Single Turn 3 | 1 2 2 1 2 2 1 2 1 . 1 . 2 1 1 . 2 1 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . 1 . . 2 . . . . 2 . . . . . 3 Melee 1 | . . . . . . . 1 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res DSF Acc Com Hostile Shots Fired 1069 | . 85 56 48 61 72 62 116 25 . 7 . 57 11 12 . 61 151 245 Missed 361 | . 27 21 20 17 25 20 36 10 . 3 . 22 4 2 . 20 58 76 Hits 708 | . 58 35 28 44 47 42 80 15 . 4 . 35 7 10 . 41 93 169 Projectile 708 | . 58 35 28 44 47 42 80 15 . 4 . 35 7 10 . 41 93 169 AOE 9 | . . 1 . 7 . . . . . . . . . . . . 1 . Critical Strikes 18 | . 1 . . . . . 2 1 . . . 1 . . . 2 3 8 Part Disruptions 1 | . . . . . 1 . . . . . . . . . . . . . Damage Taken 11879 | . 704 527 318 987 643 663 1201 301 . 102 . 909 91 223 . 1228 1919 2063 Core 1169 | . 80 214 46 125 14 82 143 59 . 24 . 19 . 24 . . 195 144 Absorbed by Shields 1232 | . . . . . . . . . . . . 96 . . . . 25 1111 Redirected to Shielding 83 | . . . . . . . . . . . . 33 . . . . . 50 Ignored by Resistances 798 | . . . . . . . . . . . . . . . . 191 252 355 Regen/Repaired (Parts) 282 | . . . . . . . . . 59 . . . . 223 . . . . Core Remaining (%) 75 | 100 20 . 22 89 96 . . . . 70 . 97 100 97 . 100 . 36 Volleys Fired 427 | 9 74 30 25 35 23 23 25 3 . 8 . 20 6 8 3 29 20 86 Largest 6 | 2 2 2 2 4 4 4 4 2 . 4 . 4 4 2 1 5 5 6 Hottest 358 | 40 43 122 122 209 226 219 221 175 . 296 . 296 271 70 65 348 301 358 Shots Fired 1158 | 18 145 57 45 115 56 65 47 5 . 32 . 63 24 14 3 104 52 313 Gun 500 | 18 142 56 40 57 11 8 33 4 . 8 . 14 6 12 . 32 2 57 Cannon 639 | . 3 . . 54 45 57 10 1 . 24 . 45 18 2 3 72 50 255 Launcher 15 | . . 1 1 4 . . 4 . . . . 4 . . . . . 1 Special 4 | . . . 4 . . . . . . . . . . . . . . . Kinetic 709 | 18 145 18 9 59 37 25 23 . . . . 8 6 12 3 68 30 248 Thermal 375 | . . 38 13 47 19 40 13 5 . 32 . 51 18 2 . 28 5 64 Explosive 15 | . . 1 1 4 . . 4 . . . . 4 . . . . . 1 Electromagnetic 59 | . . . 22 5 . . 7 . . . . . . . . 8 17 . Robot Hit Streak 26 | 8 9 17 18 10 8 13 9 2 . 4 . 10 10 5 . 20 18 26 Robot Miss Streak 6 | 2 3 2 3 6 3 5 1 2 . 5 . 3 2 1 . 2 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . 1 Secondary Targets 3 | . 3 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 783 | 14 95 44 24 64 34 37 46 15 . 14 . 38 18 10 . 73 37 220 Core Hits 313 | 6 41 22 12 36 20 15 23 2 . 6 . 23 5 4 . 24 10 64 Critical Kills 10 | 1 . . . . . . . 1 . . . 1 1 . . . 1 5 Critical Parts Destroyed 16 | . . . . 1 . . 4 1 . 1 . . . . . 2 . 7 Critical Strikes 69 | 1 . 5 . 9 4 2 6 3 . 1 . 2 5 . . 5 3 23 Burn 10 | . . 5 . 2 . . 1 1 . . . . 1 . . . . . Meltdown 6 | . . . . . . . . . . . . 1 1 . . . 1 3 Destroy 23 | 1 . . . . . . 4 . . . . . . . . 2 . 16 Blast 24 | . . . . 6 4 1 . . . . . 1 3 . . 3 2 4 Corrupt 1 | . . . . . . . 1 . . . . . . . . . . . Smash 4 | . . . . 1 . . . 2 . 1 . . . . . . . . Sever 1 | . . . . . . 1 . . . . . . . . . . . . Melee Attacks 52 | . . . . 9 5 1 18 18 . 1 . . . . . . . . Impact 24 | . . . . 9 1 . . 13 . 1 . . . . . . . . Slashing 26 | . . . . . 4 1 18 3 . . . . . . . . . . Piercing 2 | . . . . . . . . 2 . . . . . . . . . . Sneak Attacks 5 | . . . . 1 2 1 . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . 5 . . . . . . . . . . Damage Inflicted 27346 | 148 1272 847 377 2218 1620 1154 1551 630 . 507 . 2204 739 288 . 2629 2177 8985 Guns 6128 | 148 1253 725 335 507 83 190 328 18 . 103 . 259 138 254 . 679 25 1083 Cannons 16547 | . 19 . . 1056 1412 897 232 34 . 316 . 945 601 . . 1950 1769 7316 Explosions 2907 | . . 122 40 416 . . 410 . . . . 1000 . . . . 333 586 Melee 1672 | . . . . 233 125 67 581 578 . 88 . . . . . . . . Ramming 92 | . . . 2 6 . . . . . . . . . 34 . . 50 . Kinetic 14860 | 148 1272 137 62 1129 1234 324 211 . . . . 229 372 254 . 1862 833 6793 Thermal 7509 | . . 588 104 397 261 763 192 52 . 419 . 975 367 . . 709 888 1794 Explosive 2386 | . . 122 40 416 . . 410 . . . . 1000 . . . . . 398 Electromagnetic 710 | . . . 169 37 . . 157 . . . . . . . . 58 289 . Impact 752 | . . . . 233 . . . 431 . 88 . . . . . . . . Slashing 890 | . . . . . 125 67 581 117 . . . . . . . . . . Piercing 30 | . . . . . . . . 30 . . . . . . . . . . Phasic 117 | . . . . . . . . . . . . . . . . . 117 . Highest Corruption 12 | . 1 . . 12 3 . 12 12 12 . . . 5 . . . . 6 Average Corruption 6 | . 1 . . 12 2 . 11 12 12 . . . 5 . . . . 2 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 125 | . 7 . . 17 15 . 23 41 2 . . . 2 . . . . 18 Message Errors 25 | . 1 . . 2 3 . 4 11 1 . . . . . . . . 3 Matter Fused 27 | . 2 . . 4 5 . 6 6 . . . . . . . . . 4 Heat Flow Errors 16 | . 1 . . 1 . . 3 7 . . . . 1 . . . . 3 Energy Discharges 11 | . . . . 1 1 . 1 6 . . . . 1 . . . . 1 Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 21 | . 2 . . 3 1 . 4 7 1 . . . . . . . . 3 Data Loss (major) 8 | . . . . 1 4 . 3 . . . . . . . . . . . Misfires 5 | . . . . 3 . . 1 1 . . . . . . . . . . Alerts 4 | . 1 . . . . . 1 1 . . . . . . . . . 1 Misdirections 2 | . . . . . . . . 2 . . . . . . . . . . Weapon Failures 5 | . . . . 1 1 . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 893 | . . . . 119 74 . 74 57 . 119 . 6 54 14 . 107 54 215 Projectiles 542 | . . . . 80 51 . . . . 31 . . 54 . . 107 32 187 Explosions 79 | . . . . . . . 26 . . . . 6 . . . . 19 28 Melee 272 | . . . . 39 23 . 48 57 . 88 . . . 14 . . 3 . Knockbacks 52 | . . . . 8 10 2 1 . . . . 1 2 . . 9 9 10 Impact 1 | . . . . 1 . . . . . . . . . . . . . . Kinetic 48 | . . . . 5 10 2 1 . . . . 1 2 . . 8 9 10 Secondary 3 | . . . . 2 . . . . . . . . . . . 1 . . Self-Inflicted Damage 180 | . . . . 31 . . 23 . . . . . . . . . 51 75 Shots 4 | . . . . 1 . . 1 . . . . . . . . . 1 1 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . . . 1 2 . . . . . . . . . 1 . . 5 . Kicked 9 | . . . 1 2 . . . . . . . . . 1 . . 5 . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 623 | . 276 171 327 365 198 385 533 234 . 405 . 262 220 9 . 369 343 623 Average Temperature 108 | . 47 52 83 89 85 130 164 108 . 135 . 69 95 9 . 117 146 145 Received Heat Transfer 1934 | . 396 171 150 198 108 12 346 150 . 18 . 123 . . . 72 144 46 Effects 20 | . . . . . . 4 3 . . . . . . . . 5 1 7 Shutdowns 3 | . . . . . . . 1 . . . . . . . . 2 . . Energy Bleed 2 | . . . . . . . 2 . . . . . . . . . . . Interference 11 | . . . . . . 3 . . . . . . . . . 3 1 4 Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations 8 | . . . . . . . . . . . . . . . . 3 1 4 Total Turns 1402 | . . . . . . . . . . . . . . . . 167 311 924 Longest Duration 532 | . . . . . . . . . . . . . . . . 119 340 532 Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 2 . 1 . . . 1 . . 1 . Combat Hostiles 4 | . . . . . . . . 2 . 1 . . . . . . 1 . Parts Fried 7 | . . . . . . . 1 1 . 2 . . . 3 . . . . Impact Corruptions 10 | . . . . 1 . . . 4 . 2 . . . 2 . . 1 . Robots Melted 10 | . . 1 . . . 1 . 1 . . . 1 2 . . . 1 3 Combat Hostiles 9 | . . 1 . . . 1 . 1 . . . 1 1 . . . 1 3 Parts Melted 20 | . . 9 1 . 1 3 . . . 2 . . 2 . . . . 2 Heat Transferred 10333 | . . 1665 222 999 370 1014 550 187 . 494 . 1301 607 . . 740 638 1546 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res DSF Acc Com Maximum Alert Level 5 | . 1 . 1 1 . 2 . . . . 1 2 1 . . 1 2 5 Low Security (%) 63 | 100 86 100 90 81 100 54 . . . . . . . 100 100 64 21 . Level 1 20 | . 13 . 9 18 . . . . . . 100 68 100 . . 35 70 26 Level 2 11 | . . . . . . 45 . . . . . 32 . . . . 7 39 Level 3 1 | . . . . . . . . . . . . . . . . . . 11 Level 4 1 | . . . . . . . . . . . . . . . . . . 11 Level 5 . | . . . . . . . . . . . . . . . . . . 2 High Security 1 | . . . . . . . . . . . . . . . . . . 7 Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . 1 . . . 1 . . Peak Influence 1698 | 10 266 186 227 243 132 522 . . . . 310 558 293 126 20 302 426 1698 Initial 310 | . . 39 52 76 91 15 . . . . 310 217 292 114 2 . 180 272 Average 221 | 1 129 105 65 81 62 220 . . . . 310 365 263 67 6 161 262 739 Influence Increases 7390 | 20 603 374 349 586 275 649 295 130 . 146 300 371 77 51 18 312 546 2288 Destroy 0b10 Robot/C 3360 | . 320 220 140 360 180 160 180 80 . 100 . 220 40 40 . 240 100 980 Destroy 0b10 Robot/NC 275 | 20 45 20 5 40 30 20 10 . . 10 . . 5 5 . . 5 60 Destroy Leader 686 | . 96 86 10 74 42 30 30 20 . 20 . 30 22 . . 30 30 166 Allied During Kill 756 | . . . . 2 . 3 . . . 16 . 4 . . . . . 731 Successful Hack 49 | . 7 4 . 3 12 16 . . . . . . . . . . 7 . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . Disable Machine 540 | . 30 . 15 30 . 345 . . . . . 15 . . 15 15 30 45 Destroy Structure 627 | . . 14 17 32 11 75 . . . . . 102 10 6 3 27 69 261 Advance Influence 300 | . . . . . . . . . . . 300 . . . . . . . Partial Spotted 15 | . . 15 . . . . . . . . . . . . . . . . Lose Combat Pursuer 390 | . 75 15 . 45 . . 75 30 . . . . . . . . 105 45 Active Sensor Use 200 | . . . . . . . . . . . . . . . . . 200 . Miscellaneous 162 | . . . 162 . . . . . . . . . . . . . . . Influence Decreases 5762 | 20 509 334 288 580 444 212 742 106 46 129 7 123 416 265 23 10 422 1086 Entered New Map 1358 | . . 55 82 119 110 17 174 5 46 . 7 93 266 105 3 . 122 154 Time Decay 3554 | 20 479 269 196 401 334 175 478 101 . 99 . . 150 150 20 . 230 452 Lost Part 390 | . 30 10 10 40 . 20 90 . . . . 10 . . . 10 70 100 Lost Ally 460 | . . . . 20 . . . . . 30 . 20 . 10 . . . 380 Squads Dispatched 28 | . 6 4 . 1 3 1 . . . . . 1 . 1 . 1 5 5 Investigation 11 | . 4 2 . . 1 . . . . . . . . . . . 4 . Extermination 6 | . . . . . 1 1 . . . . . . . 1 . . 1 2 Reinforcement 9 | . 2 2 . 1 1 . . . . . . 1 . . . 1 . 1 Assault 2 | . . . . . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . . . . . . . . . . 2 . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res DSF Acc Com Distress Signals 14 | . 2 1 . 2 1 . . . . . . . . . . . 4 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 234 | . 32 21 8 30 12 10 14 9 . 6 . 10 4 4 . 12 14 48 Peak Tracking Total 10 | . 4 7 3 7 3 4 4 4 . 2 . 4 2 3 . 5 9 10 Tactical Retreats 19 | . 3 1 . 3 . . 5 1 . . . . . . . . 4 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res DSF Acc Com Traps Triggered 6 | . 3 . . . . 1 . . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res DSF Acc Com Machines Disabled 36 | . 2 . 1 2 . 23 . . . . . 1 . . 1 1 2 3 Max in Single Turn 2 | . 1 . 1 1 . 1 . . . . . 1 . . 1 1 2 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res DSF Acc Com Machines Accessed 21 | . 4 3 . 2 2 1 1 . . . 1 . . 1 2 . 3 1 Terminals 15 | . 3 2 . 2 1 1 . . . . 1 . . . 1 . 3 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . 1 . . . Scanalyzers 2 | . . 1 . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 41 | . 7 5 . 5 4 2 1 . . . 1 . . 5 4 . 5 2 Successful 19 | . 3 4 . 2 1 1 1 . . . 1 . . 2 1 . 2 1 Failed 22 | . 4 1 . 3 3 1 . . . . . . . 3 3 . 3 1 Catastrophic 5 | . . . . . 3 . . . . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 35 | . 24 . . . 2 . . . . . . . 3 3 . . . 3 Terminals 28 | . 6 3 . 5 2 2 . . . . 1 . . . 2 . 5 2 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . . . . 5 . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . 2 . . . Scanalyzers 4 | . . 2 . . 2 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 13 | . 2 2 . 2 . 1 1 . . . 1 . . . 1 . 2 1 Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . 1 . . . . . . . . . 2 . Open DSF 2 | . . . . . . . . . . . 1 . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . . . Maintenance Status 2 | . 1 . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . 2 . . 1 . . . . . . . . . . . . . Retrieve Study 3 | . . 2 . . 1 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 1 . 1 2 . . . . . 1 . . 1 2 . 2 1 Full Trace Events 4 | . 1 . . . 1 . . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . 2 . . 1 . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . . Time 56 | . . . . . . . . . . . . . . 56 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res DSF Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res DSF Acc Com Total Allies 37 | . . . . 1 . 1 . . 4 . . . 1 . . . . 30 Largest Group 20 | . . . . 1 . 1 . . 4 4 1 1 1 1 . . . 20 Highest-Rated Group 1652 | . . . . 13 . 81 . . 153 153 36 36 31 31 . . . 1652 Highest-Rated Ally 269 | . . . . 13 . 81 . . 41 41 36 36 31 31 . . . 269 Zionite Dispatches 1 | . . . . . . . . . . . . . 1 . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . 1 . . . . . Total Orders 4 | . . . . . . . . . . 3 . . . 1 . . . . DROP 1 | . . . . . . . . . . . . . . 1 . . . . EXPLORE 3 | . . . . . . . . . . 3 . . . . . . . . Ally Attacks 192 | . . . . 1 . 2 . . . 13 . . . . . . . 176 Total Damage 9376 | . . . . 28 . 1357 . . . 309 . . . . . . . 7682 Kills 31 | . . . . . . 2 . . . 2 . . . . . . . 27 Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . X0-1V1 Amusement Gains 298 | . 24 6 10 19 7 47 30 9 . 6 . 2 26 6 1 6 18 81 Average Entertainment 35 | . 43 29 27 34 31 51 62 50 . 6 6 7 30 16 10 13 22 40 Good Acts 54 | . . 1 5 7 . 4 6 2 . 3 1 2 1 4 . 1 6 11 Bad Acts 28 | . . 2 4 6 6 1 . . . . . . . 2 . . 2 5 Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res DSF Acc Com Active Infowar (turns) 5190 | 58 1164 . 265 574 . . . . 1477 322 . . 192 314 61 127 493 143 Optics 669 | . . . . . . . . . . . . . . . . 33 493 143 A.S.S. 218 | . . . . . . . . . . . . . . . . . 218 . Structural 169 | . . . . 169 . . . . . . . . . . . . . . Seismic 2061 | 58 1164 . 265 574 . . . . . . . . . . . . . . T.N.C. 458 | . . . . . . . . . . . . . . 303 61 94 . . Triangulation 322 | . . . . . . . . . . 322 . . . . . . . . Jamming 237 | . . . . . . . . . . . . . 192 45 . . . . ECM 1477 | . . . . . . . . . 1477 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 2 . . . 1 2 2 1 . . . . . . . . Drone Launches 3 | . . . . . . . . . . 3 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res DSF Acc Com Turns Passed 14073 | 127 1440 614 715 1146 756 768 1235 881 2945 462 8 250 303 314 61 327 493 1228 Spaces Moved 6208 | 56 599 299 400 383 318 354 571 467 1120 262 5 90 150 228 45 113 233 515 Core 88 | 4 . . . . . . . . 84 . . . . . . . . . Treads 293 | 52 241 . . . . . . . . . . . . . . . . . Legs 5709 | . 240 299 400 383 318 354 571 467 1036 262 5 90 150 228 45 113 233 515 Wheels 118 | . 118 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 115 123 113 185 186 186 122 117 114 114 124 120 130 113 116 114 112 110 Average Speed 181 | 152 165 164 151 244 187 187 187 177 209 151 136 177 175 116 116 179 164 176 Slowest Speed 1350 | 160 260 225 189 360 188 190 340 190 1350 182 186 209 209 130 116 372 228 232 Overloaded Moves 440 | . . . . . . . . . . . . . . . . 43 102 295 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 92 36 66 36 14 10 78 67 89 74 . 92 4 6 2 76 6 24 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 5 | . 1 . 1 . . . . 1 2 . . . . . . . . . Known Exits Taken 5 | . . . 1 . . 1 . 1 . . 1 . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 . 1 . 1 1 . . 1 1 . . 1 . Scrap Searched 11 | . . . 1 . . . 3 3 3 1 . . . . . . . . Spaces Dug 9 | . . . 4 . 2 . . . . . . . . 2 . . . 1 Terrain Destroyed 271 | . . 11 20 34 11 5 25 . . 15 . 55 6 4 1 12 27 45 Melee 2 | . . . . . 2 . . . . . . . . . . . . . Projectile 111 | . . . 4 14 9 5 . . . 15 . 6 6 4 1 12 4 31 AOE 157 | . . 11 16 20 . . 24 . . . . 49 . . . . 23 14 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac DSF Fac Res Res DSF Acc Com Total 8154 | 77 911 368 452 497 417 407 669 496 1725 306 7 140 174 268 50 188 299 703 Wait 1002 | . 174 24 20 27 50 8 29 8 578 30 1 9 4 10 . 6 4 20 Move 6189 | 55 598 298 399 382 317 353 570 466 1119 261 4 89 149 227 44 112 232 514 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 128 | 6 28 6 . 15 4 6 7 3 5 2 . 5 3 5 1 6 5 21 Fast Attach 101 | 7 4 . . 6 8 5 9 . 9 1 . 5 3 4 1 14 13 12 Attach 51 | . 2 3 2 7 1 3 5 . . . 2 1 1 3 1 1 2 17 Detach 7 | . . . . 2 . . . . . . . . . 1 . . 1 3 Swap 42 | . 10 3 5 . 3 2 . 1 . . . 1 2 1 . 1 3 10 Drop 150 | . 21 4 . 10 7 6 6 2 14 3 . 10 6 8 . 19 14 20 Fire 427 | 9 74 30 25 35 23 23 25 3 . 8 . 20 6 8 3 29 20 86 Melee 46 | . . . . 9 4 1 18 13 . 1 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 9 | . . . 1 2 . . . . . . . . . 1 . . 5 . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . 2 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / Upp / DSF) -5/DSF -4/Factory -3/Research -2/Research -2/DSF -1/Access -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 10) 701 | -10/Materials | Discovered new exit (range 3) 840 | -10/Materials | Discovered new exit (range 16) 903 | -10/Materials | Discovered new exit (range 11) 1467 | -10/Materials | Discovered new exit (range 7) 1490 | -10/Materials | Made a sacrifice at D.C.S.S. Altar Unit 1490 | -10/Materials | Forcibly received Sfc. Transmogifier from X0-1V1 1491 | -10/Materials | Core integrity fell below 50% 1568 | -10/Materials | Entered another Materials area 1568 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1925 | -9/Materials | X0-1V1 vaporized surrounding terrain (radius 15) 1974 | -9/Materials | Core integrity fell below 50% 2026 | -9/Materials | X0-1V1 caused items to flee you 2092 | -9/Materials | Core integrity fell below 20% 2133 | -9/Materials | Discovered new exit (range 16) 2172 | -9/Materials | Items stopped fleeing you 2182 | -9/Materials | Entered Mines 2224 | -9/Mines | Met a Derelict bent on vengeance 2226 | -9/Mines | Learned Materials trap positions 2234 | -9/Mines | Learned location of Zion (-6) 2358 | -9/Mines | Utility slot count permanently improved by X0-1V1 (+1) 2368 | -9/Mines | Found a hidden stash of uninstalled traps 2415 | -9/Mines | X0-1V1 activates XOMVISION 2588 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2739 | -9/Mines | X0-1V1 added 0b10 threat records associated with you (minor) 2767 | -9/Mines | X0-1V1 sent hostile G-34 Mercenary (x3) 2780 | -9/Mines | Core integrity restored by X0-1V1 (+67) 2853 | -9/Mines | Identified exit to Materials 2853 | -9/Mines | X0-1V1 revealed exit location to -8/Materials 2897 | -9/Mines | Entered Materials 2897 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2898 | -8/Materials | Loaded intel: 13 trap records 3094 | -8/Materials | Energy generation permanently improved by X0-1V1 (+10; -100 max core) 3136 | -8/Materials | Lost 3 parts (1n2w) 3217 | -8/Materials | Weapon slot count temporarily expanded by X0-1V1 (+4) 3520 | -8/Materials | Build established: Executioner 3578 | -8/Materials | Core integrity restored by X0-1V1 (+81) 3638 | -8/Materials | System corruption reached 10% 3701 | -8/Materials | X0-1V1 announced a LAN party 3747 | -8/Materials | X0-1V1 redirected Transport squads to designated parking area 3870 | -8/Materials | X0-1V1 sent hostile D-53 Grenadier (x1) 3887 | -8/Materials | Discovered new exit (range 16) 4043 | -8/Materials | Entered Factory 4043 | -7/Factory | Evolved 2 slots: Propulsion x2 4083 | -7/Factory | X0-1V1 sent hostile P-60 Hacker (x3) 4132 | -7/Factory | X0-1V1 vaporized surrounding terrain (radius 23) 4176 | -7/Factory | Weapon slot count reverted to normal (-4) 4209 | -7/Factory | X0-1V1 announced a LAN party 4696 | -7/Factory | X0-1V1 caused items to flee you 4701 | -7/Factory | Discovered new exit (range 14) 4740 | -7/Factory | Build established: Mutant 4772 | -7/Factory | X0-1V1 enhanced Transport squad support 4799 | -7/Factory | Entered another Factory area 4799 | -6/Factory | Evolved 2 slots: Weapon x2 4903 | -6/Factory | Identified exit to Lower Caves 4903 | -6/Factory | Identified exit to Extension 4998 | -6/Factory | X0-1V1 redirected Transport squads to designated parking area 5108 | -6/Factory | Build established: Tank 5121 | -6/Factory | Spotted B-75 Beast 5213 | -6/Factory | X0-1V1 turns hostiles against one another 5238 | -6/Factory | Destroyed B-75 Beast 5248 | -6/Factory | X0-1V1 activates XOMVISION 5277 | -6/Factory | Melee accuracy permanently improved by X0-1V1 (+9%; -90 max core) 5567 | -6/Factory | Entered Lower Caves 5628 | -6/Lower Caves | Build established: Gunner 5959 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6067 | -6/Lower Caves | Build established: Tank 6212 | -6/Lower Caves | System corruption reached 10% 6223 | -6/Lower Caves | Lost 5 parts (2n3w) 6230 | -6/Lower Caves | X0-1V1 activates XOMVISION 6445 | -6/Lower Caves | Build established: Mutant 6683 | -6/Lower Caves | Learned Factory interactive machine intel 6738 | -6/Lower Caves | Discovered new exit (range 9) 6739 | -6/Lower Caves | Encountered a Warlord checkpoint 6776 | -6/Lower Caves | Core integrity restored by X0-1V1 (+137) 6802 | -6/Lower Caves | Entered another Lower Caves area 6803 | -6/Lower Caves | Encountered a Warlord checkpoint 6914 | -6/Lower Caves | Discovered new exit (range 9) 6952 | -6/Lower Caves | Identified exit to Zion 7683 | -6/Lower Caves | Entered Zion 7745 | -6/Zion | System corruption cleaned by Quarantine Array 7835 | -6/Zion | Discovered new exit (range 16) 7847 | -6/Zion | Build established: Gladiator 7992 | -6/Zion | Learned 4 Factory zone layouts 8044 | -6/Zion | Found CR-A16's Pointy Stick 8081 | -6/Zion | Visited the Megawrench Repair Shop 8290 | -6/Zion | Learned 8 Factory zone layouts 8345 | -6/Zion | Found Prototype Special Weapon 8345 | -6/Zion | Identified RU-N14's Throwing Claymores 8355 | -6/Zion | Found RU-N14's Throwing Claymores 8438 | -6/Zion | Learned location of Warlord (-5) 8576 | -6/Zion | Found GAL Module 8597 | -6/Zion | Build established: Derelict-Gladiator 9186 | -6/Zion | Build established: Gunner 10307 | -6/Zion | Met Imprinter 10330 | -6/Zion | Imprinted 10332 | -6/Zion | Declared Zion's savior 10554 | -6/Zion | Build established: Tank 10628 | -6/Zion | Entered Proximity Caves 10628 | -5/Proximity Caves | Accompanied by 4 allies 10697 | -5/Proximity Caves | P-70 Sage assimilated allied DQ-WQP(M) 10741 | -5/Proximity Caves | Lost 3 allies 10907 | -5/Proximity Caves | Learned Factory garrison access intel 10949 | -5/Proximity Caves | Spotter reported a threat 10969 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11002 | -5/Proximity Caves | Spotter reported a threat 11022 | -5/Proximity Caves | Discovered new exit (range 8) 11090 | -5/Proximity Caves | Entered Factory 11090 | -5/Factory | Accompanied by 1 ally 11090 | -5/Factory | Evolved 2 slots: Utility x2 11091 | -5/Factory | Identified exit to Factory 11092 | -5/Factory | Loaded intel: 53 interactive machine locations 11093 | -5/Factory | Loaded intel: 4 garrison access locations 11096 | -5/Factory | Identified exit to Upper Caves 11096 | -5/Factory | X0-1V1 revealed exit location to -5/Upper Caves 11098 | -5/Factory | Identified exit to DSF 11098 | -5/Factory | Entered DSF 11098 | -5/DSF | Accompanied by 1 ally 11115 | -5/DSF | Additional patrols routed to DSF 11196 | -5/DSF | Found Prototype Device 11255 | -5/DSF | Discovered exit to Factory (range 15) 11325 | -5/DSF | Sterilization system engaged 11345 | -5/DSF | Ambient heat levels rising (+10) 11348 | -5/DSF | Entered Factory 11348 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11487 | -4/Factory | Spotted B-86 Titan 11497 | -4/Factory | Destroyed B-86 Titan 11512 | -4/Factory | Discovered new exit (range 15) 11633 | -4/Factory | Zion Kinetic Resupply teleported in 11644 | -4/Factory | Build established: Executioner 11651 | -4/Factory | Entered Research 11651 | -3/Research | Accompanied by 1 ally 11651 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11664 | -3/Research | Found Fusion Bomb Launcher 11805 | -3/Research | Spotted B-86 Titan 11847 | -3/Research | X0-1V1 mutated your Utility slot to Power slot 11868 | -3/Research | Repaired Hvy. Mass Driver 11877 | -3/Research | X0-1V1 announced a LAN party 11880 | -3/Research | Discovered new exit (range 18) 11965 | -3/Research | Entered another Research area 11965 | -2/Research | Evolved 2 slots: Utility x2 11984 | -2/Research | Found Adv. Powered Armor 12026 | -2/Research | Identified exit to DSF 12026 | -2/Research | Entered DSF 12070 | -2/DSF | Additional patrols routed to DSF 12226 | -2/DSF | Found Fusion Bomb Launcher 12231 | -2/DSF | Discovered new exit (range 14) 12244 | -2/DSF | Sterilization system engaged 12264 | -2/DSF | Ambient heat levels rising (+10) 12279 | -2/DSF | Ambient heat levels rising (+10) 12294 | -2/DSF | Ambient heat levels rising (+10) 12309 | -2/DSF | Ambient heat levels rising (+10) 12324 | -2/DSF | Ambient heat levels rising (+10) 12339 | -2/DSF | Ambient heat levels rising (+10) 12353 | -2/DSF | Entered Access 12353 | -1/Access | Evolved 2 slots: Utility x2 12388 | -1/Access | Identified Active Sensor Suite 12409 | -1/Access | Build established: Scavenger-Executioner 12459 | -1/Access | X0-1V1 sent you to a vault 12504 | -1/Access | Found Prototype Energy Cannon 12504 | -1/Access | Identified YOLO Cannon 12508 | -1/Access | Found Prototype Device 12508 | -1/Access | Identified Imp. Particle Accelerator 12541 | -1/Access | Spotted B-99 Colossus 12568 | -1/Access | Destroyed B-99 Colossus 12600 | -1/Access | Found Prototype Slashing Weapon 12600 | -1/Access | Identified Hvy. Scimitar of Distortion 12617 | -1/Access | Found Adv. Powered Armor 12619 | -1/Access | Found Prototype Device 12619 | -1/Access | Identified Exp. Thermal Defense Suite 12739 | -1/Access | Spotted B-99 Colossus 12786 | -1/Access | Lost 6 parts (1p3u2w) 12839 | -1/Access | Discovered new exit (range 7) 12846 | -1/Access | Entered Command 13171 | -1/Command | Spotted B-99 Colossus 13172 | -1/Command | X0-1V1 sent allied Lightning (x2) 13174 | -1/Command | Destroyed B-99 Colossus 13353 | -1/Command | Build established: Executioner 13410 | -1/Command | X0-1V1 whisked you away to safety 13485 | -1/Command | Spotted B-99 Colossus 13493 | -1/Command | X0-1V1 sent allied H-77 Assassin (x4) 13503 | -1/Command | Allies destroyed B-99 Colossus 13507 | -1/Command | Found Prototype Ballistic Gun 13538 | -1/Command | Found Prototype Ballistic Gun 13560 | -1/Command | X0-1V1 mutated your Weapon slot to Utility slot 13629 | -1/Command | Disengaged cave seal 13629 | -1/Command | Zionites emerged from the dark tunnel 13637 | -1/Command | P-80 Master assimilated allied H-77 Assassin 13814 | -1/Command | Spotted Executioner 13814 | -1/Command | Spotted Striker 13827 | -1/Command | Spotted Alpha 7 13830 | -1/Command | Spotted Executioner 13830 | -1/Command | Destroyed Alpha 7 13831 | -1/Command | Allies destroyed Executioner 13839 | -1/Command | Spotted Alpha 7 13842 | -1/Command | Destroyed Striker 13844 | -1/Command | Allies destroyed Executioner 13846 | -1/Command | First assault squad dispatched 13848 | -1/Command | Destroyed Alpha 7 13857 | -1/Command | Spotted Executioner 13859 | -1/Command | Destroyed Executioner 13866 | -1/Command | Build established: Tank 13867 | -1/Command | Spotted B-99 Colossus 13889 | -1/Command | Destroyed B-99 Colossus 13901 | -1/Command | Spotted B-99 Colossus 13904 | -1/Command | Lost 14 allies 13919 | -1/Command | Found Prototype Protection 13919 | -1/Command | Identified Zio. Weapon Casing 13926 | -1/Command | Found Prototype Protection 13926 | -1/Command | Identified Zio. Shade Armor 13944 | -1/Command | Allies destroyed B-99 Colossus 13944 | -1/Command | X0-1V1 vaporized surrounding terrain (radius 23) 13963 | -1/Command | Found Prototype Processor 13963 | -1/Command | Identified Exp. Core Analyzer 13970 | -1/Command | Discovered new exit (range 15) 13982 | -1/Command | High security lockdown imminent 14010 | -1/Command | Lost 3 allies 14056 | -1/Command | Identified exit to Surface 14056 | -1/Command | X0-1V1 revealed exit location to -0/Surface 14062 | -1/Command | High security lockdown engaged 14063 | -1/Command | YOLO Cannon suddenly exploded 14064 | -1/Command | Core integrity fell below 50% 14066 | -1/Command | Identified Multirail (x2) 14074 | *** | Escaped! Last Messages --------------- 14056_ Sfc. Transmogrifier converts Adv. Targeting Computer into Med. Reactive Plating. 14056_ X0-1V1: "I guarantee there's even more fun over that way. Space? A sequel? Who knows!" 14056_ EXIT=REVEALED: SURFACE 14057_ X0-1V1 brushes you with a corrupting influence (+6 system corruption). 14062_ ALERT: Lockdown in effect, collecting threat data. 14063_ YOLO Cannon suddenly explodes. 14063_ Com. Mass Driver destroyed. 14063_ Adv. Force Field destroyed. 14063_ Adv. Cooling System destroyed. 14063_ Imp. System Restoration Module destroyed. 14063_ Exp. Core Analyzer destroyed. 14063_ Adv. Targeting Computer destroyed. 14063_ Core damaged (-460). 14063_ X0-1V1 thinks this is hilarious! [Achievement: YOLO] 14066_ Identified Multirail. 14067_ System corrupted: Heat flow error (+200). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????? | | ???????????????????????????????# " ??????? | | ???????????????????????????####"""" "???? | | ??????????????????????????? % ] " ?? | | ??????????????????????????##"""""""""""""""" % = | | ?????????????????????????## " " [ | | ????????????????????????## " " % | | ????????????????????????# " % % | | ???????????????????????## "%"% | | ??????????????????????## "" % " | | ??????????????????????# =/%%"[ | | ?????????????????????## " !%! | | ?????????????????????#;;;;;;;;;;;; "=!!!%! | | ???????????????????###;;;;;;;;;;;; "!!%*!= | | ???????????????????# %%%%;;;;;;;""""!%!=! 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"""#"#+# | | ?? %# ??????????###????????????????????? ??? | | ?? %%# #???????? #???????????????????? ??? | | ??"" # #???????? #???????????????????# ??? | | ???" # #####??? #???????????????????# ???? | | ???" + #??? #?????????????????????????? | | ???? # #?? #?????????????????????????? | | ???? # #? #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 50 Energy Generation 65 Energy Capacity 1800 Matter Stores 1000 Matter Capacity 1250 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 135 ECM Strength 2 Jamming Range 12 Armor Coverage 600 Resistance: KI 41 Resistance: TH 30 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 5 Core Analysis 8 Recoil Reduction 4 Particle Charging 40 Salvage Targeting 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Mass Driver | 17% | -3/Research Studied --------- Mni. Grenade Launcher | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Hvy. Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Like A Rock YOLO Challenges ------------ None Game ------ Seed DeflectorPiercingLoader Manual? 0 Play Time 01:55:04 Cumulative 686.0 hours Start 2026.08.16 @ 23:14:27 End 2026.08.17 @ 01:50:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 378 Rogue 353 Adventurer 7 Explorer 18 Win Type 0 Total 67 Types 43/3/9/2/2/1/2/3/0/2 Lore% 95 Gallery% 88 Achievement% 75 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e56abfe-db2a-4ef4-ae7e-cbbcc68f6329