Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.28 @ 20:47:12

Player: soymachine

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (107)     535
Value Destroyed (2661)     2661
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (213)                213
              TOTAL SCORE: 6389

 Bonus
-------
High Alert Combat Kills    39
Follower Combat Kills      174

 Cogmind 
---------
Core Integrity             0/700
Matter                     105/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Target Analyzer
           Core Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Heat Sink
     Heavy Laser

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
         Light Treads
         Light Treads
>              --- UTILITY ----------
      Advanced Visual Processing Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
      Improved Utility Shielding
               Drone Bay
>              --- WEAPON -----------
               Arc Projector
  High-powered Electrolaser
>              --- INVENTORY --------
               Particle Cannon
        Guided Missile Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Visual Processing Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Utility Shielding
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Maul
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac 
Slots Evolved              6    | .   .   .   2   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   
  Utility                  4    | .   .   .   2   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             78   | .   6   2   12  3   2   29  24  
  Power                    10   | .   1   .   1   .   .   5   3   
    Engine                 8    | .   1   .   1   .   .   4   2   
    Core                   2    | .   .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               20   | .   2   .   3   .   1   7   7   
    Treads                 13   | .   2   .   3   .   1   6   1   
    Leg                    1    | .   .   .   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   5   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  19   | .   1   .   5   1   .   6   6   
    Device                 6    | .   .   .   1   1   .   2   2   
    Storage                2    | .   .   .   1   .   .   .   1   
    Processor              6    | .   .   .   2   .   .   2   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   1   .   1   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   29   | .   2   2   3   2   1   11  8   
    Energy Gun             7    | .   2   1   .   1   .   1   2   
    Energy Cannon          9    | .   .   .   3   .   1   4   1   
    Ballistic Gun          1    | .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   .   1   .   3   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   3   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   2   2   
Parts Lost                 33   | .   .   .   1   .   .   14  18  
  Power                    3    | .   .   .   1   .   .   1   1   
  Propulsion               11   | .   .   .   .   .   .   5   6   
  Utility                  7    | .   .   .   .   .   .   2   5   
  Weapon                   12   | .   .   .   .   .   .   6   6   
  Highest Loss Streak      10   | .   .   .   1   .   .   4   10  
Average Slot Usage (%)     84   | .   90  100 86  100 90  85  67  
  Engine                   8    | .   13  14  10  11  9   5   6   
  Treads                   21   | .   23  28  22  22  27  18  20  
  Hover                    1    | .   .   .   .   .   .   .   3   
  Device                   5    | .   .   .   .   11  9   7   6   
  Storage                  6    | .   14  14  11  11  9   4   .   
  Processor                13   | .   .   .   10  22  18  20  9   
  Protection               6    | .   5   14  12  .   .   8   4   
  Energy Gun               7    | .   12  26  4   11  9   4   3   
  Energy Cannon            4    | .   .   .   14  2   7   5   1   
  Ballistic Gun            1    | .   15  .   .   .   .   .   .   
  Launcher                 2    | .   .   1   .   8   2   2   .   
  Impact Weapon            1    | .   .   .   .   .   .   3   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             54   | 9   24  24  54  45  45  51  26  
  Greatest Support         80   | 20  40  40  46  46  66  66  80  
  Greatest Overweight (x)  5    | .   .   .   1   .   .   5   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | .   6   6   12  12  12  12  6   
  Average Capacity         7    | .   6   6   9   12  12  8   4   
  Most Carried             12   | .   6   6   10  11  11  12  5   
  Average Carried          6    | .   5   5   6   9   10  7   3   
  Final Capacity           12   | 6   6   6   12  12  12  4   4   
  Final Carried            11   | 6   6   6   10  11  11  4   2   

 Class Distribution 
--------------------
 56% | Mutant
 15% | Skirmisher
 13% | Scavenger-Assassin
  8% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
         Skirmisher | -9/Mines
         Skirmisher | -8/Materials
             Mutant | -8/Storage
 Scavenger-Assassin | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  
Matter Collected           1323 | 200  34   84   100  121  .    407  377  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3270 | .    104  207  677  163  60   1214 845  
  Parts                    197  | .    4    19   50   13   5    55   51   
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac 
Combat Hostiles Destroyed  73   | .   2   8   11  13  1   25  13  
  Melee                    5    | .   .   .   .   .   .   1   4   
  Guns                     19   | .   2   5   1   6   1   1   3   
  Cannons                  17   | .   .   .   9   .   .   7   1   
  AOE                      28   | .   .   3   1   7   .   12  5   
Classes Destroyed          14   | .   1   2   5   1   .   3   2   
  Worker                   11   | .   .   2   1   1   .   1   6   
  Builder                  8    | .   .   .   .   .   .   5   3   
  Tunneler                 3    | .   .   .   1   1   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   1   .   
  Recycler                 7    | .   .   .   1   .   .   2   4   
  Watcher                  4    | .   .   .   3   .   .   1   .   
  Swarmer                  21   | .   .   6   .   7   .   4   4   
  Grunt                    25   | .   2   2   5   .   .   14  2   
  Brawler                  2    | .   .   .   2   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   12   | .   .   .   4   .   1   5   2   
  Hunter                   4    | .   .   .   .   .   .   2   2   
  Programmer               2    | .   .   .   .   .   .   .   2   
  Assembled                6    | .   .   .   .   6   .   .   .   
Best Kill Streak           17   | .   2   3   8   6   1   7   17  
  Combat Bots Only         5    | .   2   3   4   5   1   5   5   
Max Kills in Single Turn   4    | .   1   2   2   3   1   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   1   3   .   2   1   
  Melee                    1    | .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  
Damage Taken               4651 | .    99   119  334  63   56   1500 2480 
  Core                     1043 | .    26   8    26   8    .    273  702  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    86   .    91   .    50   .    
Volleys Fired              178  | .    9    12   26   15   4    63   49   
  Largest                  2    | .    2    2    2    2    2    2    2    
  Hottest                  126  | .    40   90   126  108  108  108  125  
Shots Fired                254  | .    18   23   38   23   6    80   66   
  Gun                      133  | .    18   21   8    13   4    27   42   
  Cannon                   73   | .    .    .    30   2    2    29   10   
  Launcher                 48   | .    .    2    .    8    .    24   14   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  36   | .    18   .    .    .    .    .    18   
  Thermal                  32   | .    .    .    .    .    .    12   20   
  Explosive                48   | .    .    2    .    8    .    24   14   
  Electromagnetic          138  | .    .    21   38   15   6    44   14   
  Robot Hit Streak         31   | .    14   11   28   11   14   31   10   
  Robot Miss Streak        5    | .    3    2    1    2    1    1    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    
Shots Hit Robots           240  | .    14   20   31   18   4    89   64   
  Core Hits                184  | .    6    16   22   23   3    54   60   
  Critical Hits            2    | .    .    .    .    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    2    
Melee Attacks              74   | .    .    .    .    .    .    29   45   
  Impact                   48   | .    .    .    .    .    .    29   19   
  Slashing                 26   | .    .    .    .    .    .    .    26   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    2    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7588 | .    130  547  807  450  60   2974 2620 
  Guns                     1712 | .    130  271  108  119  39   462  583  
  Cannons                  1232 | .    .    .    618  45   21   527  21   
  Explosions               3176 | .    .    268  81   286  .    1487 1054 
  Melee                    1460 | .    .    .    .    .    .    498  962  
  Ramming                  8    | .    .    8    .    .    .    .    .    
  Kinetic                  499  | .    130  .    .    .    .    .    369  
  Thermal                  722  | .    .    56   81   25   .    413  147  
  Explosive                2785 | .    .    212  .    261  .    1258 1054 
  Electromagnetic          2114 | .    .    271  726  164  60   805  88   
  Impact                   592  | .    .    .    .    .    .    498  94   
  Slashing                 868  | .    .    .    .    .    .    .    868  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    8    
  Average Corruption       6    | .    .    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    .    .    .    18   
    Message Errors         2    | .    .    .    .    .    .    .    2    
    Matter Fused           4    | .    .    .    .    .    .    .    4    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Targeting Errors       8    | .    .    .    .    .    .    .    8    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            239  | .    .    6    35   .    .    120  78   
  Projectiles              20   | .    .    .    20   .    .    .    .    
  Explosions               42   | .    .    6    15   .    .    4    17   
  Melee                    177  | .    .    .    .    .    .    116  61   
Knockbacks                 2    | .    .    .    .    .    .    2    .    
  Impact                   2    | .    .    .    .    .    .    2    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      355  | .    .    .    38   30   .    249  38   
  Shots                    19   | .    .    .    1    2    .    14   2    
  Rammed                   2    | .    .    2    .    .    .    .    .    
Targets Rammed             2    | .    .    2    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        412  | .    18   310  290  78   69   226  412  
  Average Temperature      98   | .    10   125  76   22   46   46   196  
  Received Heat Transfer   1317 | .    69   60   168  .    18   693  309  
  Effects                  6    | .    .    .    2    .    .    .    4    
    Shutdowns              1    | .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    
    Interference           3    | .    .    .    2    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    3    .    
  Combat Hostiles          3    | .    .    .    .    .    .    3    .    
  Parts Fried              10   | .    .    .    5    .    1    4    .    
  Impact Corruptions       7    | .    .    .    .    .    .    6    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         955  | .    .    50   100  .    .    583  222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    1    1    1    .    4    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac 
Peak Influence             560  | .   77  225 269 262 66  560 341 
  Average Influence        147  | .   56  97  150 142 36  271 77  
Maximum Alert Level        2    | .   .   1   1   1   .   2   1   
  Low Security (%)         69   | .   100 95  74  72  100 22  94  
  Level 1                  26   | .   .   4   25  27  .   64  5   
  Level 2                  3    | .   .   .   .   .   .   13  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   .   .   1   7   5   
  Investigation            2    | .   .   .   .   .   .   1   1   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            6    | .   .   .   .   .   1   3   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac 
Distress Signals           6    | .   .   .   1   2   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              110  | .   4   9   16  13  2   40  26  
  Peak Tracking Total      7    | .   2   3   5   4   3   5   7   
  Tactical Retreats        8    | .   .   1   2   1   .   2   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   6   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac 
Machines Disabled          9    | .   .   .   .   1   .   6   2   
  Max in Single Turn       1    | .   .   .   .   1   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac 
Machines Accessed          14   | .   2   .   1   1   .   7   3   
  Terminals                12   | .   2   .   .   1   .   6   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                34   | .   4   .   1   1   .   16  12  
  Successful               23   | .   1   .   1   1   .   10  10  
  Failed                   11   | .   3   .   .   .   .   6   2   
    Catastrophic           2    | .   1   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   .   3   .   
  Terminals                32   | .   4   .   .   1   .   15  12  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             21   | .   1   .   .   1   .   9   10  
  Open Door                2    | .   .   .   .   .   .   2   .   
  Alert Level              3    | .   .   .   .   .   .   1   2   
  Locate Traps             2    | .   .   .   .   .   .   1   1   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   
  Dispatch Records         2    | .   .   .   .   .   .   .   2   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   
  Investigation Status     1    | .   .   .   .   .   .   .   1   
  Reinforcement Status     3    | .   1   .   .   .   .   1   1   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   
  Recall Extermination     1    | .   .   .   .   .   .   1   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   
  Zone Layout              3    | .   .   .   .   1   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   .   1   .   4   2   
  Full Trace Events        2    | .   .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Sto Fac 
Total Allies               2    | .   .   .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   .   .   2   1   
  Highest-Rated Group      115  | .   .   .   .   .   .   115 99  
  Highest-Rated Ally       99   | .   .   .   .   .   .   99  99  
Total Orders               2    | .   .   .   .   .   .   .   2   
  RETURN                   2    | .   .   .   .   .   .   .   2   
Ally Attacks               27   | .   .   .   .   .   .   27  .   
  Total Damage             633  | .   .   .   .   .   .   633 .   
  Kills                    6    | .   .   .   .   .   .   6   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   
  Drone Recoveries         2    | .   .   .   .   .   .   .   2   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  
Turns Passed               4636 | .    395  301  644  731  96   1215 1254 
Spaces Moved               2137 | 1    171  158  283  428  44   452  600  
  Core                     81   | .    .    .    .    .    .    73   8    
  Treads                   1868 | .    138  158  283  428  44   375  442  
  Legs                     38   | 1    33   .    .    .    .    4    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    150  | .    .    .    .    .    .    .    150  
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            43   | 120  120  160  160  160  160  50   43   
  Average Speed            151  | 120  152  160  171  160  160  153  130  
  Slowest Speed            300  | 120  160  160  180  160  160  300  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4    | .    .    .    .    .    .    .    4    
Exploration Rate (%)       35   | 2    40   36   27   73   8    85   14   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    
Spaces Dug                 42   | .    .    .    .    .    .    7    35   
Terrain Destroyed          341  | .    .    23   7    57   .    123  131  
  Melee                    24   | .    .    .    .    .    .    7    17   
  Projectile               8    | .    .    .    .    .    .    .    8    
  AOE                      309  | .    .    23   7    57   .    116  106  

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac 
Total                      3142 | .   291 182 406 450 63  831 919 
  Wait                     603  | .   97  7   70  3   13  239 174 
  Move                     2130 | .   170 157 282 427 43  451 600 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  39   | .   3   1   7   2   1   9   16  
  Fast Attach              23   | .   4   .   4   .   .   10  5   
  Attach                   31   | .   .   .   3   1   1   10  16  
  Detach                   4    | .   .   .   2   .   .   2   .   
  Swap                     24   | .   2   2   5   2   1   9   3   
  Drop                     34   | .   6   1   7   .   .   9   11  
  Fire                     178  | .   9   12  26  15  4   63  49  
  Melee                    74   | .   .   .   .   .   .   29  45  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    2    | .   .   2   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: Fac x3 / *Sto)
-8/Storage
-7/Factory (discovered 1 exit: *Low)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  306 | -10/Materials | Discovered new exit (range 15)
  396 | -10/Materials | Entered Mines
  634 | -10/Mines     | Discovered new exit (range 10)
  689 | -10/Mines     | Discovered new exit (range 5)
  697 | -10/Mines     | Entered Materials
  697 | -9/Materials  | Evolved 2 slots: Utility x2
 1327 | -9/Materials  | Discovered new exit (range 8)
 1340 | -9/Materials  | Identified exit to Mines
 1341 | -9/Materials  | Entered Mines
 1485 | -9/Mines      | Assembled infested the area
 1490 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1598 | -9/Mines      | Learned location of Storage (-8)
 1832 | -9/Mines      | Discovered new exit (range 14)
 1840 | -9/Mines      | Learned location of 1 exit from Materials
 1853 | -9/Mines      | Identified exit to Materials
 1942 | -9/Mines      | Learned 4 Materials zone layouts
 2045 | -9/Mines      | Discovered exit to Materials (range 11)
 2072 | -9/Mines      | Entered Materials
 2072 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2073 | -8/Materials  | Identified exit to Factory
 2119 | -8/Materials  | Discovered new exit (range 15)
 2138 | -8/Materials  | Build established: Skirmisher
 2165 | -8/Materials  | Identified exit to Storage
 2168 | -8/Materials  | Entered Storage
 2578 | -8/Storage    | Lost 3 parts (3w)
 2765 | -8/Storage    | Garrison activated, responded to threat
 2830 | -8/Storage    | Lost 4 parts (3n1w)
 2935 | -8/Storage    | Lost 3 parts (1p1n1w)
 3026 | -8/Storage    | Found Prototype Launcher
 3028 | -8/Storage    | Lost 4 parts (1n2u1w)
 3028 | -8/Storage    | Identified Gui. Missile Launcher
 3047 | -8/Storage    | Met 01-MTF
 3266 | -8/Storage    | Discovered exit to Factory (range 14)
 3383 | -8/Storage    | Entered Factory
 3383 | -7/Factory    | Accompanied by 1 ally
 3383 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3388 | -7/Factory    | 01-MTF left
 3855 | -7/Factory    | Discovered new exit (range 6)
 3862 | -7/Factory    | Identified exit to Lower Caves
 3958 | -7/Factory    | Build established: Scavenger-Assassin
 4060 | -7/Factory    | Crushed by falling debris
 4078 | -7/Factory    | Crushed by falling debris
 4105 | -7/Factory    | Crushed by falling debris
 4107 | -7/Factory    | Crushed by falling debris
 4108 | -7/Factory    | Core integrity fell below 50%
 4156 | -7/Factory    | Lost 10 parts (2n5u3w)
 4409 | -7/Factory    | Build established: Mutant
 4549 | -7/Factory    | Core integrity fell below 20%
 4637 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
04616_ U-05 Engineer lays Concrete.
04617_ U-05 Engineer builds a Wall.
04617_ K-01 Serf collects debris.
04619_ Gravmag System destroyed.
04620_ System corrupted: Heat flow error (+259).
04621_ K-01 Serf collects debris.
04622_ Aerolev Unit destroyed. <x2>
04623_ Hvy. Rocket Launcher destroyed.
04624_ U-05 Engineer lays Concrete.
04624_ Dropped Sml. Storage Unit.
04624_ K-01 Serf collects debris.
04625_ Dropped Component Analysis Suite.
04625_ U-05 Engineer lays Concrete.
04625_ Dropped Cesium-ion Thruster.
04626_ Dropped Nuclear Core.
04626_ U-05 Engineer lays Concrete. <x3>
04628_ K-01 Serf collects debris.
04629_ U-05 Engineer lays Concrete.
04632_ Airjet destroyed.
04636_ Acquired Hvy. Laser.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Utility Shielding          66
Evasion (%)                56
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightningMediumDoomcannon
  Manual?         0
Play Time         00:50:20
  Cumulative      254.8 hours
  Start           2020.05.20 @ 22:03:42
  End             2020.05.28 @ 20:47:12
Sessions          4
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          204
  Rogue           195
  Adventurer      9
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0
Lore%             32
Gallery%          65
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 017ec14a-3f30-4354-8e51-53b0da74a011